Much Games Official Strategy Guide Legend of Zelda: A Link to the Past Written by: Ryan Bragg File URL: http://www.muchgames.ca/guides.asp?action=show&id= ------------ Legal Notice ------------ This strategy guide is an offical Much Games strategy guide and is legal copyrighted materal of Much Games. This guide may not be reproduced, redistributed or appear on any other website with out the express written consent of Much Games. See http://www.muchgames.ca/index.asp?action=copyright ---------------------------- Table of Contents ---------------------------- 1. Introduction 2. Strategy Guide 2.1 Get the Sword and Shield 2.2 Rescue Princess Zelda 2.3 Enter the Secret Passage 2.4 Find the Sanctuary 2.5 Visit Sahasrahla 2.6 Eastern Palace 2.7 Get the Pegasus Shoes 2.8 Get the Book of Mudora 2.9 Desert Palace 2.10 Get the Magic Mirror 2.11 Tower of Hera 2.12 Get the Master Sword 2.13 Hyrule Castle 2.14 Palace of Darkness 2.15 Purchase the Flippers 2.16 Swamp Palace 2.17 Skull Woods Palace 2.18 Blind's Dungeon 2.19 Ice Palace 2.20 Misery Mire Palace 2.21 Get the Quake Medallion 2.22 Complete Turtle Rock Dungeon 2.23 Complete Ganon's Tower 2.24 Use the Super Bomb 2.25 Get the Silver Arrows and Golden Sword 2.26 Pyramid of Power 3. Snes/GBA Changes 4. Secrets 4.1 The Kakariko Shed 4.2 The Chickens ATTACK! 4.3 The Chris Houlihan Room 4.4 Getting the Magic Cape without the Titan Mitt 4.5 Getting the Tempered Sword 4.6 The Rupee Room 4.7 The Cave of Lake Hylia --------------- 1. Introduction --------------- Welcome to the Much Games official strategy guide for The Legend of Zelda: A Link to the Past/Four Swords. In this guide, you will learn how to finish the game, plus have all the secrets and items that are in the game. ----------------- 2. Strategy Guide ----------------- ---------------------------- 2.1 Get the Sword and Shield ---------------------------- In Link's house (where you begin the game), go to the bottom-right corner of the room and open the treasure chest to get the Lamp. Go down through the door to appear outside. Go right and drop down onto the dirt path. Follow the path up all the way and then follow it left to reach a bridge. Cross the bridge and follow the path right all the way. Follow the path up all the way to the end to find a singlebush in the middle of a square. Lift up the bush to reveal a hole and step onto the hole to fall down into the basement of the castle. Go left and talk to Link's uncle to receive the Sword and Shield. -------------------------- 2.2 Rescue Princess Zelda -------------------------- After getting the Sword and Shield, go left from Link's uncle and down through the door. Continue down through the next door to appear outside. Go down, left, and then go up. Enter the double doors to appear inside the castle. Follow the right wall and enter the first door, then follow the red carpet up and enter the door on the left. Continue left and enter the first door to go down to B1. Go down through the next door and go down the ladder to the lowerarea. Go down all the way to the wall and follow the path left, then continue left all the way and go up through the door in the top-left corner of the room. Go up through the door and enter the next two doors to go down to B3. Go to the right side of the room and defeat the enemies to get a Big Key. Then, enter the jail cell on the right to rescue Princess Zelda. ----------------------------- 2.3 Enter the Secret Passage ----------------------------- From the room where Link rescued Princess Zelda, exit the room and go through the next two doors. Defeat the Green Knight and go through the bottom door. Go down, right, and up the ladder to the upper section of the room. Follow the path right, up, and drop down to the lower section of the room. Go right, up the ladder, and enter the door. Go through the next door to appear on 1F. Go right, enter the door, follow the red carpet down, and go down through the door. Continue down on the red carpet and go through the do or on the left. Go up the ladder to reach the upper section of the room, then go left and enter the door to go up to 2F. Continue up to the top of the room to find an altar. Stand on the left side of the altar and walk right to move the altar. Enter the doorway to appear in the Secret Passage. --------------------------------- 2.4 Find the Sanctuary --------------------------------- From the start of the Secret Passage, follow the right wall and enter the door to go down to 1F. Go left and enter the door to appear on B1. Follow the right wall to find a treasure chest and open it for a Small Key. Go left from the chest, then go up and enter the locked door. Follow the left wall and enter the door, then go up to the wall, head left, and enter the door. Go left and light the brazier (torch) with the Lamp to illuminate the room. Destroy all of the enemies to get a Small Key. Enter the locked door on the right side of the room and go to the top of the next room. Walk up against the middle block to move it up and enter the door to appear on 1F. Enter the next door and pull the lever on the right side of the room. Enter the door that opened to appear in the Sanctuary. --------------------- 2.5 Visit Sahasrahla --------------------- Exit the Sanctuary through the bottom door to appear outside. Go down all the way to a T-intersection and go right all the way until you reach some water. Go down to a bridge and cross it, then go down through the sandy area to a bridge and some statues. Follow the dirt path right and go up through a passageway. Continue up and go up the steps. Go up to a wall, go right, and go up again. Continue up,drop into the lowered section of ground, and enter the house to find Sahasrahla. ------------------- 2.6 Eastern Palace ------------------- After finding Sahasrahla, talk to him and exit the house. Go right, up, and then up the steps to the next level. Go right to the wall, down to the wall, and right to the wall. Go down, continue through the gap to the right of the statue of a bird's head, then go up the steps. Go up the steps on the right and then up the next set of steps on the right. Go up through the door to enter the Eastern Palace. Eastern Palace - Get the Big Key From the Palace entrance, lift the jar in the center of the room to reveal a floor switch. Step on the floor switch and enter the door directly above. Step on the next floor switch and go up through the door. Go down the ladder to the lower section of the room and go up through the hallway, avoiding the black cannonballs. Go up the ladder on the left and enter the door. Follow the left wall to some jars, lift them, and step on the floor switch in the corner. Enter the door that opened and go through the door on the left side of the room. Destroy the enemies that appear and go through the door at the top of the room. Go down the ladder and through the door on the right. Continue right through the door, go to the far-right side of the room, and enter the door. Walk down to the bottom of the room and enter the door to appear in a dark room. Go right, step on the floor switch, and enter the door that opened. Lift the jar on the right side of the room for a Small Key, Then go back through the door, go down, left, and enter the locked door. Go left, enter the door, and defeat all the enemies in the room. Lift the top-center jar, step on the floor switch, and open the treasure chest for the Big Key. Eastern Palace - Get the Bow From the Palace entrance, lift the jar in the center of the room to reveal a floor switch. Step on the floor switch and enter the door directly above. Step on the next floor switch and go up through the door. Go down the ladder to the lower section of the room and go up through the hallway, avoiding the black cannonballs. Go up the ladder on the left and enter the door. Follow the left wall to some jars, lift them, and step on the floor switch in the corner. Enter the door that opened and go through the door on the left side of the room. Destroy the enemies that appear and go through the door at the top of the room. Climb down the ladder and go through the door on the right. Continue right through the door and go to the middle of the room to find a Big Treasure Chest. Open the Big Chest to get the Bow. Eastern Palace - Find the Boss From the room where the Bow was found, go up through the Big Key Door at the top-center of the room. Defeat the enemies for a Small Key and go through the door on the left to appear on 2F. Lift the bottom-left jar, step on the floor switch, and enter the door on the left. Defeat the bottom Ghoma Knight, step on the floor switch, and enter the door on the left. Eastern Palace - Defeat Six Armos Knights Stand in the lower-right corner of the room and attack the nearest statue with the Bow. Repeat this process until only one Armos remains, then for the last Armos move around until it jumps up in the air. When it pauses before dropping, turn around and attack it with the Bow. Continue to fire until it is destroyed. For each Armos Knight, Link will have to use three Arrows, 12 hits from his sword, or two Bombs to destroy it. Collect the Pendant to exit the stage. ------------------------- 2.7 Get the Pegasus Shoes ------------------------- From outside the entrance to the Eastern Palace, go left and drop down to the lower section of ground. Head left and down to drop down, then go left and drop down again. Go left, drop down, and enter the house. Talk to Sahasrahla to get the Pegasus Shoes. --------------------------- 2.8 Get the Book of Mudora --------------------------- From Link's house, go down to the dirt path and follow it left. Continue along the dirt path as it goes down, left, up, and left to a house. Go left past the house and take the first path up. Follow the path to the left, go up, climb up the ladder, and enter the Library. Go to the bottom-left corner, face up, and Dash into the bookcase to knock down the Book of Mudora. ------------------ 2.9 Desert Palace ------------------ From Link's house, go down and continue through the passage to enter the swampy area. Go down and left to some water, and continue down to the bottom edge of the water. Go down to a large rock, then go left all the way to a wall. Go down along the wall and enter the first passage on the left. Go left, up, and left all the way. Walk down and follow the one-way path as it goes left into the desert area. Continue left all the way to a wall, then go up to reach a square, stone platform. Go to the small pillar in the middle of the platform and use the Book of Mudora to move the statue blocking the passage. Go up along the passage and enter the opening to appear in the Desert Palace. Desert Palace - Small Key Guide As you explore the Desert Palace, you'll require four Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Key One - From the Palace entrance, go up to a Beamos Statue, and then go left to some jars. Lift the jars and go left, then up to a door. Go left and enter the first door. Dash into the top-left pillar for a Small Key. Small Key Two - From the Palace entrance, go up to a Beamos Statue, and then go left to some jars. Lift the jars and go left, then up to a door. Go left, take the first path down, and go down all the way. Enter the door on the left and go through the bottom door to appear outside. Go right, up, lift the rocks, then enter the door to appear in 1F. Go to the top-right corner of the room and push the middle block left to open the top door. Enter the door and lift the jars in this room to find a Small Key. Small Key Three - From the Palace entrance, go up to a Beamos Statue, and then go left to some jars. Lift the jars and go left, then up to a door. Go left, take the first path down, and go down all the way. Enter the door on the left and go through the bottom door to appear outside. Go right, up, lift the rocks, and enter the door to appear in 1F. Go to the top-right corner of the room and push the middle block to the left to open the top door. Enter the next two doors to appear on 2F. Go down through the door, defeat all of the enemies, and enter the door on the right. Go to the top of the room and Lift the jars to find a Small Key. Small Key Four - From the Palace entrance, go up to a Beamos Statue, and then go left to some jars. Lift the jars and go left, then up to a door. Go left, take the first path down, and go down all the way. Enter the door on the left and go through the bottom door to appear outside. Go right, up, lift the rocks, and enter the door to appear in 1F. Go to the top-right corner of the room and push the middle block left to open the top door. Enter the next two doors to appear on 2F. Go down through the door, defeat all the enemies, and enter the door on the right. Go to the top of the room and enter the door, then lift the jars in this room to find a Small Key. Desert Palace - Get the Big Key From the Palace entrance, go up to a Beamos statue then go right to some jars. Lift the jars and follow the path right, down, and right to a wall. Go up and enter the locked door. Defeat all the enemies in the room and enter the top door, then go to the top of the room and open the treasure chest for the Big Key. Desert Palace - Get the Power Glove From the Palace entrance, go up to the Beamos Statue enemy, then go left to some jars. Lift up the jars, go left and follow the path up to a door. Go left and enter the second door, then lift up the jars on the left side of the room to reveal a floor switch. Step on the floor switch and enter the top door, then go up and open the Big Treasure Chest to get the Power Glove. Desert Palace - Find the Boss From the Palace entrance, go up to a Beamos Statue enemy, and go left to some jars. Lift up the jars, go left and follow the path up to a door. Go left, take the first path down, and go down all the way. Enter the door in the bottom-left and go down through the bottom door to appear outside. Go right, up, lift the rocks, and enter the opening to appear on 1F. Go to the top-right corner and push the bottom block to the left toopen the door. Enter the door and go through the locked door to appear on 2F. Enter the door at the bottom of the room, defeat all of the enemies, and enter the door that opened. Go to the top of the room and enter the locked door, then go through the next locked door. Use the Lamp to light the four braziers on the left side of the room, which reveals a Big Key Door. Enter the door with the Big Key to find the Boss, Three Lanmolas. Desert Palace - Defeat Three Lanmolas Watch the ground closely, because Lanmolas appears where the ground starts to break. Charge up the Sword and use the Whirling Blade Technique on the worm's head when it appears. Repeat this process until all three worms are defeated. It will take eight hits from Link's Sword, two hits from the Ice Rod, four Bombs, or four Arrows to defeat each worm. Collect the Pendant to exit the stage -------------------------- 2.10 Get the Magic Mirror -------------------------- From the Sanctuary, go down to the dirt path and go left one screen. Go up one screen, walking along the edge of the water. From the ladder that goes into the water, go up and follow the path to the left. Go to the right of the wooden sign, lift the large rock, and enter the cave. In the cave, go up, right, down, right to the wall, and walk up the narrow passage. Take the first right and talk to the Old Man. Enter the opening on the right, go right to a hole, and continue right all the way to a T-intersection. Go down and enter the opening to appear outside the cave. Follow the path to the right to reach a cave entrance, and the old man will give Link the Magic Mirror. ------------------ 2.11 Tower of Hera ------------------ After getting the Magic Mirror, go to the right of the cave entrance, up the first ladder, and go right. Follow the path up to a cave entrance and go to the left. Go left all the way then go up the tall ladder to the top. Go right, pass the cave entrance, and step into the Portal to appear in the Dark World. Go left to a dark patch of ground shaped like a diamond, stand on the patch, and use the Magic Mirror to return to the Light World. Go up, right, and up the steps to enter the Tower of Hera. Tower of Hera - Small Key Guide As you explore the Tower of Hera, you'll require one Small Key. If you come to a locked door as you follow my directions to the Big Key and other items in the Tower, use this guide to determine which Small Keys you may have missed. Small Key One - From the Tower entrance, hit the Crystal Ball Switch to turn it blue. Go left and hit the Crystal Ball to turn it red, then enter the door above to go down to 1F. Hit the Crystal Ball to turn it red and get the Small Key. Tower of Hera - Get the Big Key From the Tower entrance, hit the Crystal Ball Switch to turn it blue. Go left and hit the Crystal Ball to turn it red, then go to the top-left corner of the room and enter the locked door to go down to 1F. After all the flying tiles are destroyed, hit the Crystal Ball to turn it blue and enter the door. Hit the Crystal Ball to turn it red, go down through the door, and light all four braziers with the Lamp to make a treasure chest appear. Open it for the Big Key. Tower of Hera - Get the Moon Pearl From the Tower entrance, enter the door on the right to appear on 3F. Defeat the enemies and go through the door on the left. then step on the Star Tile and go up through the Big Key Door. Walk to the right side of the room, step on the far-right Star Tile, and enter the door to appear on 4F. Go to the far-left side of the room and go up through the door to appear on 5F. Go down, step on the Star Tile next to the spinning flame, and go right to the blue bumper in the middle of the room. Go up to the hole, stand above it, and walk down into the hole to land next to the Big Treasure Chest. Open it for the Moon Pearl. Be careful, because entering the hole from any other side will cause Link to fall several floors. Tower of Hera - Find the Boss From the Tower entrance, enter the door on the right to appear on 3F. Defeat the enemies, go through the door on the left, then step on the Star Tile. Go up through the Big Key Door, then go to the right side of the room, step on the far-right Star Tile, and enter the door to appear on 4F. Go to the far-left side of the room and go up through the door to appear on 5F. Go to the far-right side of the room and enter the door to appear on 6F, then go down, left, and up the first path to find the Boss, Moldrom. Tower of Hera - Defeat Moldorm Use Link's Sword to attack Moldorm's tail, and if you have to, run around the hole to avoid the worm. If Link falls off the platform, Moldorm's hit points will reset. Hit Moldorm's tail six times to defeat it. Collect the Pendant to appear outside the Tower. ------------------------- 2.12 Get the Master Sword ------------------------- From the Sanctuary, go down to a dirt path and go left all the way to a house. Go down from the house, through the wooden arch and enter Kakariko Village. Take the first left, go left along the trees, and continue left to a dirt path. Follow this dirt path left and up. Go up all the way and enter the opening to appear in the Lost Woods, then follow the left edge of the path up and enter the first log. Continue up, enter the log on the right, go up, and then enter the log on the left. Walk up all the way, go behind the pedestal, and Pick up the Master Sword. ------------------ 2.13 Hyrule Castle ------------------ Enter Hyrule Castle - From Link's house, go down through the door to appear outside. Go right and drop down onto the dirt path, then follow the path up all the way and left to reach a bridge. Cross the bridge, continue up, and enter the double-doors to appear inside Hyrule Castle. Destroy the Electricity Beam - From the Castle entrance, follow the left wall, go up the ladder, and enter the door on the left. Go left to the wall, down all the way, and go down through the door to appear outside. Go right to an electricity beam in front of a door and hit it with the Master Sword to make it disappear. Find Agahnim - After destroying the electricity beam, enter the door to appear on 2F of the Castle. Go up, enter the door, defeat the enemies in the next room, and enter the door on the right. Defeat the two enemies and enter the locked door to appear on 3F, then enter the door on the left and through the next locked door. Enter the door to appear on 4F. Enter the door on the left, follow the path up, left, and up to a brazier. Light the brazier to lighten up the room, then continue left, take the first path up, and go right and enter the door. Defeat the enemies and enter the locked door to appear on 5F. Defeat the enemies, enter the door on the left, defeat all of the enemies in this room, and go down through the door. Enter the locked door, then go through the next door to appear on 6F. Go through the door on the left and go through the next door to appear on 7F. Go through the next door, use the Sword on the curtains at the top of the room to find a doorway, then enter it to fight Agahnim. Defeat Agahnim - When Agahnim first appears, he'll cast a spell. If he throws a Fireball, hit it with the Master Sword to reflect it back at him. If he throws an Iceball, move out of the way or hit it with the Sword. If he moves to the top-center of the room, go to the side of the room to avoid his lightning bolt. Hit Fireballs back at Agahnim six times until he's defeated. You will then enter the Dark World. ----------------------- 2.14 Palace of Darkness ----------------------- From the Pyramid, go right to the next screen, and continue right to the wall. Go down along the wall and take the first right. Go right and take the first path up, then follow the dirt path as it goes right and up. Above the first orange-brown tree are some light-colored squares in the ground that form an arrow pointing up. Go up along this arrow, enter the hedge, go left, and go up to exit the hedge. Go up all the way, left all the way, and then go left through the hedge. Go up all the way, right all the way to a small statue of a head, and then go down through the hedge. Continue down to reach a large hedge, go left, and go down into the opening in the hedge. Go through the large hedge and come out the other side to find Kiki the monkey following Link. Pay him 10 Rupees, then go up, right, down, and go through the hedge on the right. Go up through another hedge, right, down, and right. Go up through the hedge and continue up, then Kiki will open a door for Link. Enter the door to appear in the Palace of Darkness. Palace of Darkness - Small Key Guide As you explore the Palace of Darkness, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Key One - From the Palace entrance, go left and step on the floor switch in the corner. Enter the left-hand door and go through the next door to appear on B1. Lift up the bottom-left jar, step on the floor switch, and open the treasure chest which appears for a Small Key. Small Key Two - From the Palace entrance, go up through the middle door, and enter the locked door. Go on the bridge on the right, enter the door, and open the treasure chest for a Small Key. Small Key Three - From the Palace entrance, go up through the middle door and enter the locked door. Go on the bridge on the left, put a Bomb on the cracked section of floor, and fall down the hole to appear on B1. Go right to drop down into the lower part of the room and lift the jars. Step on the floor switch and open the treasure chest that appears for Small Key. Small Key Four - From where you found the Map, go left and Bomb the cracked section of wall. Enter the opening and open the treasure chest for a Small Key. Small Key Five - Enter the dark room before the Hammer, go left and take the first up. Go left to the corner, down to a four-way intersection, and go left to the corner. Walk up to a T-intersection, go left, take the first down, and go left to the wall. Go up and open the treasure chest for a Small Key. Small Key Six - From the Palace entrance, go up the middle door, enter the next middle door, and go to the bridge on the right. Enter the door at the top of the bridge, go forward, and go up the steps. Go left, enter the locked door, and quickly cross the bridge before it falls apart. Enter the door on the right, walk upwards through the door on the left to appear on B1. Go down and open the treasure chest for a Small Key. Palace of Darkness - Get the Big Key From the Palace entrance, go up through the middle door and enter the locked door. Go on the bridge to the left, put a Bomb on the cracked section of floor, and fall down the hole to appear on B1. Go up and enter the locked door to appear on 1F, then open the treasure chest for the Big Key. Palace of Darkness - Get the Hammer From the Palace entrance, go up the middle door, enter the next middle door, and go to the bridge on the right. Push the block on the bridge to the right into the gap, then enter the door at the top of the bridge. Go forward, jump down, and then go up the steps. Go left, enter the locked door to appear in a dark room, and quickly cross the bridge before it falls apart. Enter the locked door on the left, locate the cracked wall, and Bomb it. Enter the opening and open the Big Treasure Chest to get the Hammer. Palace of Darkness - Find the Boss From the Palace entrance, go up through the middle door, enter the next middle door, and go to the bridge on the right. Enter the door at the top of the bridge, go forward, and enter the door on the right. Lift the jars in the top-right corner to reveal a floor switch. Push any one of the statues in the room onto the floor switch to open the door and enter it. Defeat the enemies in this room and enter the top door. Hit the crystal switch to make it red, go to the right side of the room, and shoot an Arrow into the eye of the statue. Go right and go down the steps to appear on B1. Use the Hammer to lower the blocks with faces on them, go left, up, and hit the crystal switch in the top-right corner to make it blue. Enter the locked door and go through the next door. Defeat all of the enemies and go through the door that opened. Push the top-right block down and enter the teleporter. Go up and enter the Big Key Door to appear in the room with the Boss, Helmasaur King. Palace of Darkness - Defeat Helmasaur King It takes 20 strikes from the Hammer to destroy Helmasaur's helmet, or three Bombs. Once the helmet has been destroyed, shoot Arrows at the exposed green circle on the Helmasaur King's forehead. It takes eight hits from Link's Sword, four hits with the Whirling Blade Technique or eight Arrows to defeat Helmasaur. Collect the Crystal to complete the stage. -------------------------- 2.15 Purchase the Flippers -------------------------- From Link's house in the Light World, go down to the dirt path and go right to a bridge. Go up across the bridge and go up all the way to reach a river. Go right along the river, past a wooden bridge, and continue up past the single tree. Follow the path to the right and continue past the Witch's House. Lift up the large rock, go up, right all the way, down, and Dash into the three-rock formations to break them. Go right onto the sandy area and go up all the way to the river. Walk into the shallow section of the river, which is the light-blue water, and go up. Follow the shallow water to a split and take the path that goes up. Follow the shallow water up and then right to an intersection. Go down all the way, then follow the shallow water right all the way.Follow the path up all the way to find Zora. Pay 500 Rupees to get the Flippers. ----------------- 2.16 Swamp Palace ----------------- From Link's house in the Dark World, go down to the dirt path, and continue down through the passage to enter the swamp area. Go down to a large rock, go to the left side of it, and go down all the way to another large rock. Go to the left side of the rock and go down to the second rock, then go left to a building and walk inside to enter the Swamp Palace. Swamp Palace - Small Key Guide As you explore the Swamp Palace, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Key One - From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all the enemies for a Small Key. Small Key Two - From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all the enemies and enter the locked door to appear on B1. Lift the bottom jar for a Small Key. Small Key Three - From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all of the enemies and enter the locked door to appear on B1. Go into the bottom alcove on the left and enter the locked door. Go left, down the ladder, up into the opening, then lift the jar for a Small Key. Small Key Four - From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all of the enemies and enter the locked door to appear on B1. Go into the bottom alcove on the left and enter the locked door. Go left, down the ladder, and up the ladder on the left. Enter the locked door, use the Hammer to flatten the face blocks, and push the lever to the left to let water in. Go back down through the opening and go through the door on the left. Walk to the lower-left side of the room, go up the ladder, and go left through the door. Go left, down the ladder, up through the door, and Lift the jar for a Small Key. Small Key Five - From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all of the enemies and enter the door to appear on B1. Go into the bottom alcove on the left and enter the door. Go all the way left and go left through the door. Go up the ladder in the middle of the room to reach the Big Treasure Chest. Use the Hookshot to reach the platform on the middle-right side of the room. Lift the skulls to find a Small Key. Small Key Six - Standing next to the Big Treasure Chest, use the Hookshot to reach the top-center platform and enter the Big Key Door. Go to the left side of the room, lift the top-left jar to reveal a floor switch, and push the statue onto the switch. Go to the right side of the room and go up through the door on the left. Go through the next door to appear on B2. Push the lever left to lower the water, go down the ladder, and go left through the door. Walk up through the door, go to the second waterfall from the right, and walk straight up through it. Go up the ladder and enter the door to appear on B1. Go down through the door, go right, and Lift the skull for a Small Key. Swamp Palace - Get the Big Key Standing outside the entrance to the Swamp Palace, use the Magic Mirror to return to the Light World, and enter the building. Push the middle block up, then push the left block to the left, and go up and enter the door. Go up, pull the lever on the right to release the water, and exit the building. Step back into the portal to return to the Dark World, and enter the Swamp Palace. Go into the water, go left, and go up the ladder. Defeat all of the enemies and enter the locked door to appear on B1. Go into the bottom alcove on the left and enter the locked door. Go left, down the ladder, and up the ladder on the left. Enter the locked door, use the Hammer to flatten the face blocks, and push the lever to the left to let water in. Go back down through the opening and go through the door on the left. Go to the upper-left side of the room, go up the ladder, and go left through the locked door. Hit the crystal switch to make it blue and push the lever left to let water in. Hit the crystal switch again to make it red, back through the door on the right, and go to the lower-left portion of the room. Go up the ladder, left through the door, and go down the ladder. Go through the door on the left and go down the ladder. Push the bottom block left, push the middle block up, go up the ladder, and up through the door to appear on 1F. Drop through the hole in the upper-right part of the room, go right through the door, and open the treasure chest for the Big Key. Swamp Palace - Get the Hookshot From the Palace entrance, go into the water, go left, and go up the short ladder. Defeat all of the enemies and enter the door to appear on B1. Go into the bottom alcove on the left and enter the door. Go all the way left and go left through the door. Climb up the ladder in the middle of the room and open the Big Treasure Chest to get the Hookshot. Swamp Palace - Find the Boss From the Palace entrance, go into the water, go left, and climb up the short ladder. Defeat all of the enemies and enter the door to appear on B1. Go into the bottom alcove on the left and enter the door. Go all the way left and go left through the door. Climb up the ladder in the middle of the room to the Big Treasure Chest. Use the Hookshot to reach the top-center platform and enter the locked door. Go to the left side of the room, lift the top-left jar to reveal a floor switch, and push the statue onto the switch. Go to the right side of the room and go up through the door on the left. Go through the next door to appear on B2. Push the lever left to lower the water, go down the ladder, and go left through the door. Go up through the door, walk to the second waterfall from the right, and go straight up through it. Climb up the ladder and enter the door to appear on B1. Go down through the door, go left, and enter the locked door. Go up through the next door to reach the Boss Arrghus. Swamp Palace - Defeat Arrghus Use the Hookshot to pull one of its puffballs close to Link, then attack it with the Sword. Strike each puffball twice until they are all destroyed. When the one-eyed jellyfish jumps off the top of the screen, watch its shadow and keep moving to avoid it when it drops to the ground. Immediately attack it when it lands. To defeat Arrghus in this form, it will take eight hits from Link's Sword, four hits from the Whirling Blade Technique, four strikes from the Hammer or eight Arrows. Collect the Crystal to exit the stage. ----------------------- 2.17 Skull Woods Palace ----------------------- From the Pyramid, go right to the next screen, and go up and follow the river up to reach a broken bridge. Go up past the bridge to a small opening in the wall along the river. Stand in the opening, face left, and use the Hookshot to be pulled across the river. Go up and left all the way along the dirt path to reach the Fortune Teller's Shop. Go up the path on the right side of the house, and continue up to enter the Skull Woods. Go up all the way, left, and up again to find a skull with its mouth open. Walk behind the skull, go up through the bone passage, left, and down through the other bone passage. Go down and enter the skull to appear inside the Skull Woods Palace. Skull Woods Palace - Small Key Guide As you explore the Skull Woods Palace, you'll require five Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Key One - From the Fortune Teller's house, go up and enter the Skull Woods. Go up and drop into the first hole to land on 1F. Open the treasure chest in the center of the room to get a Small Key. Small Key Two - From the Fortune Teller's house, go up and enter the Skull Woods. Go up to a hole, then go left to a second hole. Drop into this hole, go up through the door, and open the treasure chest for a Small Key. Small Key Three - From the Fortune Teller's house, go up and enter the Skull Woods. Go up past the first skull opening, go through two bone passages, and enter the skull opening. Go left through two doors and Lift the skull in the top-left corner to find a Small Key. Small Key Four - After opening the large skull with the Fire Rod, enter the Skull Palace and go down the ladder to the lower section of the room. Go right, up, right, up, left, up, right, up, left, up, left, up, and enter the door. Go down, enter the door on the left, and open the treasure chest for a Small Key. Small Key Five - From the room with two statues and a door at the top center of the room, go left through two doors. Go down through the door to appear outside. Go up through the bone passage on the left to reach a large skull. Stand directly below the skull and use the Fire Rod on the mouth to create an opening. Enter the opening, go up, and enter the locked door. Enter the next door in the star tile room. Light all four braziers by using the Fire Rod to light the top-center one, and enter the door that opened in the top-left corner of the room. Cut the vines in the top-center of the room and enter the door that was revealed. Defeat all of the enemies in this room for a Small Key. Skull Woods Palace - Get the Big Key From the room with two statues and a door at the top center of the room, lift the jar in the middle of the room to find a floor switch. Grab and pull the statue on the right so that it's directly below the floor switch. Stand between the floor switch and the statue, then grab and pull it up onto the floor switch to open the top-center door. Enter the door and open the treasure chest to get the Big Key. Skull Woods Palace - Get the Fire Rod From the room with the Big Treasure Chest, go right through the door and step on the star tiles. Use the Hookshot to be pulled to the upper section of the room. Bomb the cracked section of wall on the left and enter the opening. Go left, pull the lever, go down, and open the Big Treasure Chest to get the Fire Rod. Skull Woods Palace - Find the Boss From the room with two statues and a door at the top center of the room, go left through two doors then go down through the door to appear outside. Go up through the bone passage on the left to reach a large skull. Stand directly below the skull and use the Fire Rod on the mouth to create an opening. Enter the opening, then go up and enter the locked door. Enter the next door in the star tile room. Light all four braziers, using the Fire Rod to light the top-center one, and enter the door that opened in the top-left corner of the room. Cut the vines in the top-center of the room and enter the door that was revealed. Enter the locked door and drop into the hole to find Mothula. Skull Woods Palace - Defeat Mothula Attack Mothula with the Fire Rod while avoiding the spike traps in the room. Collect the Crystal to complete the level. -------------------- 2.18 Blind's Dungeon -------------------- From the Pyramid, go right to the next screen, go up, and follow the river up to reach a broken bridge. Go up past the bridge to a small opening in the wall along the river. Stand in the opening, face left, and use the Hookshot to be pulled across the river. Go up and left all the way along the dirt path to reach the Fortune Teller's Shop. Go down through the wooden arch to enter the Village of Outcasts, then go down and take the second left. Go left, take the second downward path, and go down to the wall. Go left a few steps to see a greenish-colored gargoyle statue holding a trident. Grab and pull the bottom of the trident to create an opening. Enter the opening to enter Blind's Dungeon. Blind's Dungeon - Small Key Guide As you explore Blind's Dungeon, you'll require three Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Dungeon, use this guide to determine which Small Keys you may have missed. Small Key One - From the Dungeon entrance, go up all the way and then right all the way. Drop down to the lower section of the room, go up into the next room, and go right into the next room. Walk right, climb up the ladder, and go up the path. Go right and enter the Big Key Door. Lift the jars at the top of the room to find a Small Key. Small Key Two - From the Dungeon entrance, go up all the way and then right all the way. Drop down to the lower section of the room, go up into the next room, and go right into the next room. Go right, up the ladder, and go up the path. Go right and enter the Big Key Door. Enter the locked door on the left and go left through two doors. Go up through the door at the top of the room and Lift the jar for a Small Key. Small Key Three - From the Dungeon entrance, go up all the way, and then right all the way. Drop down to the lower section of the room, go up into the next room, and go right into the next room. Go right, climb up the ladder, and go up the path. Go right and enter the Big Key Door. Enter the locked door on the left and go left through two doors. Go up through the door at the top of the room and hit the crystal switch to make it blue. Go back down through the door, enter the first door on the right, and go through the next door on the right. Go up through the door to appear on B2. Defeat the enemies, go through the door on the left, and go to the bottom of the room. Enter the door on the right, and go right through the door. Go to the top-right of the room and open the treasure chest for a Small Key. Blind's Dungeon - Get the Big Key From the Dungeon entrance, go up all the way and then right all the way. Drop down to the lower section of the room, go up into the next room, and then go right into the next room. Go down into the next room and take the first right. Go right, take the first down, and go down all the way. Walk left all the way into the next room and open the treasure chest to get the Big Key. Blind's Dungeon - Get the Titan's Mitt From the Dungeon entrance, go up all the way and then right all the way. Drop down to the lower section of the room, go up into the next room, and go right into the next room. Go right, up the ladder, and go up the path. Go right and enter the Big Key Door, then enter the locked door on the left and go left through two doors. Go up through the door at the top of the room and hit the crystal switch to make it blue. Go back down through the door, enter the first door on the right, and go through the next door on the right. Go up through the door to appear on B1. Defeat the enemies, go through the door on the left, and go to the bottom of the room. Enter the locked door on the left, and open the Big Treasure Chest to get the Titan's Mitt. Blind's Dungeon - Find the Boss From the Dungeon entrance, go up all the way and then right all the way. Drop down to the lower section of the room, go up into the next room, and go right into the next room. Go right, up the ladder, and go up the path. Go right and enter the Big Key Door, then enter the locked door on the left and go left through two doors. Go up through the door at the top of the room and enter the locked door to appear on 1F. Lift the bottom-right jar to find a floor switch, step on it, and enter the door that opened. Go through the door on the right side of the room. Stand between the tables, face up, and throw a Bomb onto the cracked section of floor at the top-center of the room. Go left through two doors, and go up through the door to appear back on B1. Make the crystal switch blue, go down through the door, and enter the first door on the right. Enter the door on the right, then go up through the door to appear on B2. Go down through the door, enter the door on the right, and go to the top-right part of the room to find a girl. Backtrack up to B1, lift the jar in the top-right to reveal a floor switch, and step on it. Enter the door on the right, go up through the Boss Door, and take the Girl into the light to make the Boss Blind the Thief appear. Blind's Dungeon - Defeat Blind the Thief Stand above Blind the Thief and strike his head with the Sword. When his head comes off and starts flying around the room, avoid the flying head and attack the head still on the body. To defeat Blind the Thief, it takes 13 hits per head from Link's Sword, or three strikes per head from the Hammer. There are three heads which must be defeated. Collect the Crystal to exit the stage. --------------- 2.19 Ice Palace --------------- From Link's house in the Light World, go down to the dirt path and go right to a bridge. Go down from the bridge and go into the water, then swim down to the right of the island, and get on the next island on the right. Lift up the black rock to reveal a portal, and step into it to be teleported next to the entrance of the Ice Palace in the Dark World. Ice Palace - Small Key Guide As you explore the Ice Palace, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Key One - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat all of the enemies in this room for a Small Key. Small Key Two - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner of the room and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it blue, place a Bomb next to it, and go to the upper half of the room before it explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opened. Defeat all of the enemies in this room to get a Small Key. Small Key Three - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it blue, place a Bomb next to it, and go to the upper half of the room before the bomb explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opens. Go to the left side of the room, hit the crystal switch to make it red, and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, and enter the top-center door. Go through the top-center door, wait for the floor to fall away, and drop down to appear on B4. Go through the door at the top-right of the room, Hookshot to the other platform, and go down through the door. Go through the door on the left to appear on B3. Enter the door on the right to appear on B2, then lift the large block to reveal a Small Key. Small Key Four - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it blue, place a Bomb next to it, and go to the upper half of the room before the bomb explodes. After the Bomb explodes to make the crystal switch red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opened. Go to the left side of the room, hit the crystal switch to make it turn red, and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, and enter the top-center door. Go through the top-center door, wait for the floor to fall away, and drop down to appear on B4. Fall through the hole on the right to land on B5, then go through the door on the right, continue through the next door on the right, and lift the skulls in the top-left to reveal a Small Key. Small Key Five - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it turn blue, place a Bomb next to it, and go to the upper half of the room before the bomb explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opened. Go to the left side of the room, hit the crystal switch to make it turn red, and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, and enter the top-center door. Go through the top-center door, wait for the floor to fall away, and drop down to appear on B4. Fall through the hole on the right to land on B5, then go through the door on the right, continue through the next door on the right, and lift the jars in the top-right to reveal a floor switch. Step on the floor switch, enter the bottom-center door, and go through the next door. Lift the jar to reveal a floor switch, step on it, and open the treasure chest which appears for a Small Key . Small Key Six - From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it blue, place a Bomb next to it, and go to the upper half of the room before the Bomb explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opens. Go to the left side of the room, hit the crystal switch to make it turn red and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, enter the door that opens, and enter the locked door on the right. Lift the jar on the right side of the room to reveal a floor switch, step on it, and open the treasure chest which appears for a Small Key. Ice Palace - Get the Big Key From the Palace entrance, defeat the enemy with the Fire Rod and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it turn blue, place a Bomb next to it, and go to the upper half of the room before it explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opens. Go to the left side of the room, hit the crystal switch to make it turn red, and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, and enter the top-center door. Go through the top-center door, wait for the floor to fall away, and drop down to appear on B4. Go through the door at the top-right of the room, Hookshot to the other platform, and go down through the door. Go through the door on the left to appear on B3, then enter the door on the right to appear on B2. Pull the tongue of the statue and go right through the door that opens. Go up the steps to appear on B1 and open the treasure chest for the Big Key. Ice Palace - Get the Blue Mail From the Palace entrance, defeat the enemy with the Fire Rod, and enter the door on the left. Defeat the enemies and go through the locked door to appear on B1. Step on the floor switch in the bottom-left corner and enter the door that opens. Push the middle block right and go down through the door. Go back up through the door, push the middle block up, and enter the door on the right. Lift the bottom jar to reveal a floor switch, step on it, and go back through the door on the left. Push the middle block left and go up through the door. Hit the crystal switch to make it turn blue, place a Bomb next to it, and go to the upper half of the room before it explodes. After the Bomb explodes to make the crystal switch turn red, place a Bomb on the cracked section of floor, and drop through the hole it makes to appear on B2. Defeat the two Skeleton Knights and enter the door that opens. Go to the left side of the room, hit the crystal switch to make it turn red, and enter the locked door. Lift the bottom-left jar to reveal a floor switch, step on it, and enter the door on the right. Enter the door to appear on B3, defeat the enemies, and enter the top-center door. Go through the door on the left and go down the steps to appear on B4. then Bomb the cracked section of floor, fall down the hole that appeared, and open the Big Treasure Chest to get the Blue Mail. Ice Palace - Find the Boss From the room with the Big Treasure Chest on B5, go through the door on the right and enter the Big Key Door. Enter the next locked door to appear on B6. Go down through the door and enter the locked door on the right. Hit the crystal switch to make it turn blue, go back through the door on the left, and go up through two doors to appear back on B5. Go down through the door, enter the locked door on the right, and lift the jars in the top-right corner to reveal a floor switch. Step on the floor switch, go down through the door at the bottom of the screen, and enter the next door. Go up through the door to appear on B4, enter the locked door and lift the jars at the bottom of the room to reveal a floor switch and step on it. Enter the door on the left that opened and drop into the hole to appear on B5. Go right through the door and push the lower-left block into the hole and drop into the hole to appear on B6. Lift the jar to reveal a floor switch, then grab and push the block onto the switch to open the bottom door. Enter the bottom door, go to the left side of the room and grab and pull either one of the statues up. Use the Hammer on the face switch, Lift the large block, and drop down the hole to appear in the room with the Boss, Kholdstare. Ice Palace - Defeat Kholdstare Hit the big block of ice eight times with the Fire Rod to free the Boss, then use Link's Sword on the eyes until they are destroyed. Once Kholdstare has been defeated, grab the Crystal to complete the stage. Get the Shovel From Link's house in the Dark World, go down to the dirt path and follow it left. Continue along the dirt path as it goes down and then left. At the group of shrubs that forms an arrow pointing down, go up through the path between the two trees to enter the Haunted Grove. Go up toward the top-center of the screen and talk to the boy on the stump to get a Shovel. Get the Flute From Link's house in the Light World, go down to the dirt path and follow it left. Continue along the dirt path as it goes down and then left. At the group of shrubs that forms an arrow pointing down, go up through the path between the two trees to enter the Haunted Grove. Go up toward the top-center of the screen to find a stump. Go up from the stump to a single tree, then go left so that Link is above another single tree. Use the Shovel to dig around to find the Flute. Free the Bird From the Sanctuary in the Light World, walk down to the dirt path and go left all the way to reach a Fortune Teller's house and a wooden arch. Go down through the wooden arch to enter Kakariko Village. Continue down to a T-intersection, and go left to the second path that goes down. Go left a few more steps and go down between the hedges to reach a weather vane. Stand below the weather vane and use the Flute to free the Bird. Get the Ether Medallion Stand at the entrance to the Tower of Hera and turn left. Go left, follow the upper wall as it goes up to a wooden bridge, then go left across the bridge. Go left to a monolith and use the Book of Mudora to get the Ether Medallion. ----------------------- 2.20 Misery Mire Palace ----------------------- Anywhere on land in the Light World, use the Flute to be picked up by the Bird. Press Left on the Control Pad three times to select number 6, then press the A Button to be taken to the lower-left section of the desert. Lift the right-hand rock to reveal a portal and step on it to be teleported to the Dark World. Go up to some deep swamp water and continue up onto the section of ground in the middle of it. Stand on the Ether Medallion symbol and use the Ether Medallion to create an opening. Enter the opening to appear in Misery Mire Palace. Misery Mire Palace - Small Key Guide As you explore the Misery Mire Palace, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Palace, use this guide to determine which Small Keys you may have missed. Small Keys One and Two - From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go up through the top-right door, enter the door on the right, and lift the top-left skull to reveal a Small Key. In the same room, lift the bottom-right skull to reveal a floor switch. Step on the floor switch to reveal a treasure chest and open it for another Small Key. Small Key Three - From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go up through the top-right door, push the block to the right, and enter the door that opens. Go up through the door, cross the bridge, and open the treasure chest for a Small Key. Small Key Four - From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Enter the locked door in the bottom-left corner of the room and hit the crystal switch to make it turn blue. Go back through the door on the right and lift the skull on the grating to reveal a floor switch. Step on the switch to make a treasure chest appear and open it for a Small Key. Small Key Five - From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Climb down the ladder to the lower section of the room, then go up the top-left ladder. Go down, enter the bottom-left locked door, and defeat the blue creature for a Small Key. Small Key Six - From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go up through the top-right door, enter the door on the right, and enter the locked door at the top of the room. Go up through the next door, cross the bridge, and enter the next door. Continue across the bridge, enter the door, and lift the skull in the top-left corner of the room to find a Small Key. Misery Mire Palace - Get the Big Key From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go down the ladder to the lower section of the room, then go up the top-left ladder. Go down and enter the bottom-left locked door, then enter the next locked door on the left, and go down through the door. Enter the door on the right to appear on 1F. On both sides of the room, push both the top and bottom blocks outward, then push the middle block up. Go down through the door and repeat this same process: push the top and bottom blocks outward, then push the middle block up. Quickly, light both braziers in this room, go up through the door, and light both braziers there as well. If all four braziers are lit quickly enough, there will be an earthquake. Go down through the door, enter the door on the right, and drop down through the hole. Open the treasure chest for the Big Key. Misery Mire Palace - Get the Cane of Somaria From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go right, enter the first door, and go right through the next door. Cross the bridge before it falls apart and open the Big Treasure Chest to get the Cane of Somaria. Misery Mire Palace - Find the Boss From the Palace entrance, go up, right, use the Hookshot to cross over the hole, and enter the door to appear on B1. Defeat the enemies in this room and enter the top door that opens. Go down the ladder to the lower section of the room, go up through the top-right door, and enter the door on the right. Go up through the locked door, go left through the door, and enter the Big Key Door in the middle of the room. Cross the bridge and enter the door to appear on B2, then go to the left side of the room and Lift the skull to reveal a floor switch. Use the Cane of Somaria to create a block, place it directly on the switch, and go down through the bottom-left door. Enter the door on the left and go left through the next door. Bomb the cracked wall in the top-center of the room and go up into the next room. Hit the crystal switch to make it turn blue, go back down through the opening, and go left through the door. Walk to the top of the room, hit the crystal switch to make it turn red, and enter the door to appear on B1. Go left and enter the door to find the Boss, Vitreous. Misery Mire Palace - Defeat Virtreous Stand in either the bottom-left or bottom-right corner of the room and rapidly swing the Sword to destroy the small flying eyes. When all the smaller eyes are destroyed, stand in one spot and face the last eye, swinging the Sword constantly. Continue slashing the Sword until the large eye is destroyed. Each of the small eyes will require six hit from the Sword or three hits using the Whirling Blade Technique. For the large eye, Link must strike it 15 times with the Sword or eight times using the Whirling Blade Technique. After Virtreous is defeated, collect the Crystal to exit the stage. ---------------------------- 2.21 Get the Quake Medallion ---------------------------- From the Pyramid in the Dark World, go right to the next screen, then go up to a river and follow the one-way path to a house (the Witch's house in the Light World). Go right past the house and continue along the one-way path to a group of rocks. Dash into the rocks to break them and go up the path on the right. Walk up to a river, then go left to a sign. Go left from the sign and pick up the skull. Go up and left a few steps and throw the skull into the circle of stones. A creature will appear and give Link the Quake Medallion. ------------------------ 2.22 Turtle Rock Dungeon ------------------------ In the Light World, play the Flute to make the Bird pick Link up. Choose "1" to be placed on Death Mountain. After being dropped off, go right, climb the first ladder, go right again, then go up. Go left all the way and climb up the long ladder to the top. Go right all the way, step into the portal to be taken to the Dark World, and go left to a dark patch of ground shaped like a diamond. Use the Magic Mirror to return to the Light World, go up, and walk right all the way. Cross the bridge, use the Hammer to get by the wooden posts, and continue right all the way to reach a platform with three wooden posts. Use the Hammer on all three posts in the proper order (right, top, then left) to make a portal appear. Step into the portal to be taken to the Dark World, then stand on the yellow circle and use the Quake Medallion to create an opening. Drop down and enter the opening to appear inside Turtle Rock Dungeon. Turtle Rock Dungeon - Small Key Guide As you explore the Turtle Rock Dungeon, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Dungeon, use this guide to determine which Small Keys you may have missed. Small Key One - From the Dungeon entrance, go up to the end of the walkway. Stand below the dotted line it looks like it has a question mark on the end of it and use the Cane of Somaria to create a block. Walk up onto the block to be carried up and enter the door. Stand below the dotted line and create another block. Go right to make the block go to the right and get off at the second platform. Enter the door, go the dotted line, and create another block. Go down to make the block go down and ride the block until it starts going up. As the block continue along the path, light all four of the floating braziers with the Fire Rod. Get off when the block stops and quickly go up through the door before it closes. Go to the top of the room and open the treasure chest for a Small Key (if one brazier goes out, the door will close). Small Key Two - From the Dungeon entrance, go up to the end of the walkway. Stand below the dotted line and use the Cane of Somaria to create a block. Walk up onto the block to be carried up and enter the door. Stand below the dotted line and create another block. Go right to make the block go to the right and get off at the fourth platform. Enter the door and defeat all of the enemies for a Small Key. Small Key Three - From the Dungeon entrance, go up to the end of the walkway. Stand below the dotted line and use the Cane of Somaria to create a block. Walk up onto the block to be carried up and enter the door. Stand below the dotted line and create another block. Go right to make the block go to the right and get off at the fourth platform. Enter the locked door and go up through another locked door. In the room with two ball-and-chain enemies and two crystal balls, hit the crystal switch to make it turn blue, then go to the lower-right section of blocks. Push the top block left to make a treasure chest appear. Hit the crystal switch to make it turn red then open the chest for a Small Key. Small Key Four - Once on B1, go to the bottom-right corner and go up the ladder. Go left into the pipe to be carried to the top-left corner of the room. Enter the door and go down into the right-hand pipe, then enter the next door and defeat the enemies to get a Small Key. Small Key Five - Once on B1, go to the bottom-right corner and climb up the ladder. Go left into the pipe to be carried to the top-left corner of the room. Enter the door and go down into the left-hand pipe. Enter the door and defeat the enemies in the room, then go right through the door and enter the Big Key Door. Enter the pipe, go through the door, and Bomb the top cracked wall. Hit the crystal switch to make it turn blue and open the treasure chest to get a Small Key. Small Key Six - Once on B2, create a block on the dotted line and go right on the block. When it starts moving down, hold Left on the Control Pad to make it go left. Once it starts going left, hold Down on the Control Pad to reach a platform with a skull. Lift the skull to reveal a floor switch and step on it once (stepping on the switch twice will cause the door to open and then close). Get back onto the floating block and hold Left on the Control Pad to reach another platform. Enter the door and cross the bridge, then go down through the door and open the bottom-left treasure chest for a Small Key (power-up the Sword to use the Mirror Shield to deflect the lasers). Turtle Rock Dungeon - Get the Big Key From the Dungeon entrance, go up to the end of the walkway. Stand below the dotted line and use the Cane of Somaria to create a block. Walk up onto the block to be carried up and enter the door. Stand below the dotted line and create another block. Go right to make the block go to the right and get off at the fourth platform. Enter the locked door, and go up through another locked door. Hit the crystal switch to make it turn blue, then enter the locked door to appear on B1. Go to the bottom-right corner, climb up the ladder, and go left into the pipe to be carried to the top-left corner of the room. Enter the door and go down into the right-hand pipe. Enter the door, go to the bottom of the room, and enter the locked door. Enter the pipe to be taken to the middle of the room, and open the treasure chest for the Big Key. Turtle Rock Dungeon - Get the Mirror Shield Once on B1, go to the bottom-right corner and go up the ladder. Go left into the pipe to be carried to the top-left corner of the room. Enter the door and go down into the left-hand pipe. then enter the door and defeat the enemies in the room. Go down through the door, enter the door on the left, and Bomb the cracked wall. Enter the new opening to appear outside, go right, and enter the door to appear back inside. Hookshot to the Big Treasure Chest and open it for the Mirror Shield. Turtle Rock Dungeon - Find the Boss Once on B1, go to the bottom-right corner and climb up the ladder. Go left into the pipe to be carried to the top-left corner of the room, then enter the door and go down into the left-hand pipe. Enter the door and defeat the enemies in the room, then go right through the door and enter the Big Key Door. Enter the pipe, go through the door, and Bomb the top cracked wall. Enter the opening and enter the locked door to appear on B2. Create a block on the dotted line, get on the block, and go right. When the block starts moving down, hold Left on the Control Pad to make it go left. Once it starts going left, hold Down on the Control Pad to reach a platform with a skull. Lift the skull to reveal a floor switch and step on it once. Get back onto the floating block and hold Left on the Control Pad to eventually reach another platform. Enter the door and cross the bridge. Go left through the locked door and enter the door at the top-center of the room. Go left and create a block on the dotted line, then ride the block up and enter the door to reach the Boss, Trinexx. Turtle Rock Dungeon - Defeat Trinexx Use the Fire Rod on the Blue Head to stun it, then slash it three times with the Sword. Use the Ice Rod to stun the Red Head, then strike it three times with the Sword as well. When the two outer heads are destroyed, the center head mutates into a worm-like creature. Use the Sword against the flashing body segment of the creature until Trinexx is destroyed. Collect the Crystal to exit the stage. ------------------ 2.23 Ganon's Tower ------------------ In the Light World, play the Flute to make the bird pick Link up. Choose "1" to be placed on Death Mountain. After being dropped off, go right, climb up the first ladder, go right, then go up. Go left all the way and climb up the long ladder to the top. Go right all the way, step into the portal to be taken to the Dark World, and go left to a dark patch of ground shaped like a diamond. Use the Magic Mirror to return to the Light World, go up, and then go right all the way. Cross the bridge, use the Hammer to get by the wooden posts, and continue right all the way to reach a platform with three wooden posts. Use the Hammer on the bottom-right post, then the top post, and finally the bottom-left post to make a portal appear. Step into the portal to be taken to the Dark World, go up, and go left to a bridge. Cross the bridge, continue left, and walk in front of Ganon's Tower to create an opening (Link must have all seven Crystals for this to happen). Ganon's Tower - Small Key Guide As you explore Ganon's Tower, you'll require eight Small Keys. If you come to a locked door as you follow my directions to the Big Key and other items in this Tower, use this guide to determine which Small Keys you may have missed. Small Key One - From the Tower entrance, enter the top-right door. Lift the bottom-left jar to reveal a floor switch. Create a block, place it on the switch, and go through the door on the right. After all the flying tiles are gone, open the treasure chest that appears for a Small Key. Small Key Two - From the Tower entrance, enter the top-left door. Dash into the right-hand pillar to knock the Small Key down. Small Key Three - From the Tower entrance, enter the top-left door. Enter the door on the left and lift the bottom-right jar to reveal a Small Key. Small Key Four - From the Tower entrance, enter the top-left door to appear on 1F. Go through the door on the left, use the Hammer on the face blocks, and push the center block in any direction to open the left-hand door. Go left through the door, Hookshot left, down, right, and down. Hookshot down one more time and hit the crystal switch to make it turn blue. Place a Bomb next to the switch, go to the lower section of the room, and wait for the Bomb to make the crystal switch turn red. Lift the bottom-right skull to reveal a Small Key. Small Key Five - From the Tower entrance, enter the top-left door to appear on 1F. Go through the door on the left, use the Hammer on the face blocks, and push the center block in any direction to open the left-hand door. Go left through the door, Hookshot left, down, right, and down. Hookshot down one more time and hit the crystal switch to make it turn blue. Place a Bomb next to the switch, go to the lower section of the room, and wait for the Bomb to make the crystal switch turn red. Go down through the door and place a Bomb next to the two crystal switches (the goal is to place the Bomb far enough away so that only one crystal switch is activated). Enter the locked door and step onto the teleporter. Go left to the middle of the room and push the single block in any direction to make a treasure chest appear on the left. Hookshot to the chest and open it for a Small Key. Small Key Six - From the Tower entrance, enter the top-right door. Lift the bottom-left jar to reveal a floor switch. Create a block, place it on the switch, and go through the door on the right. Go right through the locked door and light all four braziers in the room to open the bottom door. Go down through this door and use the Cane of Somaria to reach the left side of the room (to activate the crystal switch, create a block and throw it onto the conveyor belt. When the block reaches the crystal switch, use the Cane of Somaria again to cause the block to explode). Go left through another door, step into the teleporter, and go right. Open the treasure chest for a Small Key. Small Key Seven - Once on 6F, quickly light the four braziers in a clock-wise pattern beginning with the bottom-right brazier, and enter the door. Defeat the enemies in this room to reveal a Small Key. Small Key Eight - Once on 6F, quickly light the four braziers in a clock-wise pattern beginning with the bottom-right brazier, and enter the door. Enter the locked door, Bomb the cracked wall, and go down through the opening. Open the treasure chest to find a Small Key. Ganon's Tower - Get the Big Key From the Tower entrance, enter the top-left door to appear on 1F. Go through the door on the left, use the Hammer on the face blocks, and push the center block in any direction to open the left-hand door. Go left through the door, Hookshot left, down, right, and down. Hookshot down one more time and hit the crystal switch to make it turn blue. Place a Bomb next to the switch, go to the lower section of the room, and wait for the Bomb to make the crystal switch turn red. Go down through the door and place a Bomb next to the two crystal switches (the goal is to place the Bomb far enough away so that only one crystal switch is activated). Enter the locked door and step onto the teleporter. Go left to the middle of the room and push the single block in any direction to make a treasure chest appear on the left. Hookshot to the chest and enter the locked door, then step on the right-hand teleporter and step on the right-hand teleporter again. Step onto the teleporter in the lower-left section of the room, go right, and step on the teleporter. Step into the next teleporter and go right through the door. Cross the invisible bridge and enter the top-right door, then Bomb the cracked floor in the lower-right portion of the room and fall through to appear on B1. Defeat the Armos Knights, enter the top door, and open the treasure chest for the Big Key. Ganon's Tower - Get the Red Mail After getting the Big Key, go down one room and left one room. Go up the stairs in the top-left corner to appear on 1F. Push the right-hand block right, go down, and open the Big Treasure Chest to get the Red Mail. Ganon's Tower - Find the Boss From the Tower entrance, enter the middle door to go up to 3F. Go to the left side of the room, push the top block up, and go down through the door. Defeat the two enemies and go through the door on the right. Defeat the two enemies in this room and go up through the door. Enter the Big Key Door, go down the ladder, and go up to the top of the room. Lift the skulls to reveal a floor switch and step on it. Go back up the ladder and enter the top-right door. Cross the bridge and enter the door to appear on 4F. Defeat the enemies and enter the door that opens. Defeat the enemies, go down through the door, and defeat the enemies in this room. Go down through the door, defeat the enemies, and go down through the door that opens. Defeat the enemies in this room and go left through the door. Go left through another door, defeat the three Lanmolas, and go up through the door. Go up through another door to appear on 5F. Use the Ether Medallion to see the invisible bridge and defeat the three enemies in the room. Go down through the door, cross the bridge, and enter the door. Defeat the enemies and enter the next two doors. Light the four braziers in a clock-wise pattern to temporarily open the bottom-right door, and quickly enter it. Go up the steps to appear on 6F, quickly light the four braziers in a clock-wise pattern beginning with the bottom-right brazier, and enter the door. Enter the locked door, Bomb the cracked wall, and go down through the opening. Enter the locked door and defeat the Moldrom, then Hookshot to the treasure chest that appears in the bottom-center of the room, go left, and enter the door. Enter the next door to appear on 7F, then enter the door to reach the Boss, Agahnim. Ganon's Tower - Defeat Agahnim As Agahnim clones himself and moves about the room, keep a close eye on the shadows on the floor. The darkest shadow is the real Agahnim. While avoiding the clones, use the Sword to knock Agahnim's Fireballs back at him. It will take six direct hits to defeat Agahnim. ----------------------- 2.24 Use the Super Bomb ----------------------- From the Pyramid, go right to the next screen, then go down one screen. Go down to a bridge, use the Hammer to lower the posts, and go down across the bridge. Follow the dirt path left to a house (Link's house in the Light World) and enter it. Purchase the Super Bomb and exit the house. Follow the dirt path right to the bridge and go up across it. Walk left to the wall and go up one screen, then go left one screen and continue left to the Pyramid. Go up the steps, go left to a crack in the wall, and Dash to leave the Super Bomb. The bomb will automatically explode. ------------------------------------------- 2.25 Get the Silver Arrows and Golden Sword ------------------------------------------- After using the Super Bomb on the crack in the Pyramid, enter the opening. Walk up to the Mysterious Pond and choose to "Throw an item." Press the Y Button to throw the Bow into the Pond. A Great Fairy will appear and give Link the Bow back with Silver Arrows. Exit the room, go back in, walk up to the Mysterious Pond, and choose to "Throw an item." Press Left seven times to choose the Sword, then press the Y Button to throw it into the Pond. A Great Fairy will appear and give Link the Golden Sword. --------------------- 2.26 Pyramid of Power --------------------- Enter the Pyramid of Power - Go up the stairs to the top of the Pyramid and drop into the hole. Pyramid of Power - Defeat Ganon First, strike Ganon with the Golden Sword. When Ganon becomes invisible, light the two braziers with the Fire Rod or Lamp to see him. When Ganon is visible, strike him with the Golden Sword to stun him. While he's stunned, hit him with the Silver Arrows. To defeat Ganon, Link must strike him 20 times with the Golden Sword and a minimum of four times with the Silver Arrows. When Ganon is defeated, Link is free to get The Triforce and win the game! ------------------ 3. Snes/GBAChanges ------------------ This section of the FAQ covers the various changes that can be found in the Game Boy Advance version of The Legend of Zelda: A Link to the Past that was released in 2002, as opposed to the SNES version of The Legend of Zelda: A Link to the Past that was released in the USA in 1993. Below is a list of that changes. 1.) Most noticeably, there have been text changes, primarily with Link's conversation with his uncle in the Hyrule Castle basement at the beginning of the game, before you acquire your shield and sword. 2.) With the Master Sword, Tempered Sword, or Golden Sword, Link can cut down sign posts all over both the Light World and Dark World of Hyrule. 3.) With the Golden Sword, Link is able to smash various kinds of pots. This saves time in having to pick up and then throw the pot to get the contents within. 4.) Once you get 999 Rupees, that 999 on top of the screen will turn a light shade of yellow. 5.) Once you max out on Bombs (absolute maximum = 50), that number on top of the screen will turn into a light shade of yellow. 6.) Once you max out on Arrows (absolute maximum = 70), that number on top of the screen will turn into a light shade of yellow. 7.) Scattered randomly in the game's programming, the common small green rocks found in both worlds of Hyrule become now randomly shimmering and sparkling, emanating huge amounts of light. Walk up to these rocks and smash them repeatedly with your sword and goods will start to come out, including Bombs, Arrows, and Rupees. The more (and quicker) you hit the rock, the more goods come out, until, at the end, the rock throws out green bombs which will soon thereafter explode (which means you should run far away). This is a good way to get a few rupees if you see one of these. But remember, the first strike on the rock starts an in- game clock. Whether or not you keep hitting it, the clock will still keep going until no more goods come out of it. That's why it's in lieu of you to keep striking it until you can't anymore, to get the maximum amount of goods out of it as possible. 8.) Enemies seem to blur when you're attacking them. I doubt it's only my copy of the game, but this effect seems most noticeable with the various colored-Knights. When they come at you, and when you strike them, they seem to blur. It's odd, yes. 9.) When you start a new game in LttP, the intro that was before the menu in the SNES version of the game is now a mandatory "watch" -after- starting a new game in the GBA version. It gets annoying. 10.) Ported directly from Ocarina of Time and Majora's Mask on the Nintendo64, Link has some new "voice effects" that he uses when he swings his sword, is struck by an enemy, or falls down into a chasm. This will make you want to turn the sound off on your GBA after fifteen minutes. 11.) Shoot an arrow at a pot to break it open. A waste of an arrow, but a neat trick none-the-less. 12.) The Ice Palace (in the Dark World) has been revamped in an area, making it twice as easy as it used to be. Instead of having to push a block from the floor above and onto a switch to hold a door open like in the SNES version, the GBA version has been revamped so this entire process can be skipped over. Why they did this, I don't know. That wasn't even that hard. 13.) Some dungeon names have been changed. The Tower of Hera (SNES) is now Hera's Tower (GBA). The unofficial names in the SNES version (Watergate Dungeon and Blind's Hideout) have now become Swamp Palace and Thieves' Town. 14.) In addition to being able to start off at various places upon starting your game (as we were in the SNES version), such as Link's House, the Sanctuary, Death Mountain and the Pyramid of Power, Link can now start at the very place he saved, called "The Saved Place." This is VERY useful if you saved at the beginning of a far-away dungeon or other annoying area. A great addition into the game by the Nintendo team. 15.) In the SNES version, the four Magic Bottles you acquired would appear as one on the Inventory Screen. You'd put the cursor over the Magic Bottle icon and a new menu would appear with however many you had, and what was in them, et cetera. In the GBA version, each Magic Bottle appears individually on the extended Inventory Screen, making things far easier for you as far as selecting what you want. 16.) In the SNES version, the Shovel item was a short lived part of your inventory which was replaced after you dug up the Flute for the Flute Player. In the GBA version, you get to keep both the Shovel and the Flute in your inventory. 17.) The Chris Houlihan Room has been removed completely. While it's still in the game's programming, every possible way to access the room has been removed, including the Hyrule Castle trick, the Ganon Fight trick, et cetera. Even if the room is accessed via a GBA emulator, the tile in which says The Chris Houlihan Room (et cetera) has been removed. This is almost certainly because Nintendo would have to sign a new contract with Chris Houlihan, pay him some money, et cetera. They figured enough people don't know about the room (and they don't), so they left it out. 18.) Famous Zelda:LttP tricks, such as The Ghost of Misery Mire and Death Mountain Decent have been left in. I'm not savvy on either of these tricks, so the best place to look is over at the SNES LttP FAQs and Message Boards. 19.) Naturally, a whole new mini-game (done by Capcom) is in the game, called The Four Swords. This opens up an all new dungeon in the game when defeated, and even a new sword technique. Unfortunately, you need at least one friend with a GBA, this game, and a Link Cable to play. 20.) Finally, with the shovel, Link can dig in all four directions instead of just left or right. This makes the digging game to get a Heart Piece, amongst other things, far easier than they would have been otherwise. ---------- 4. Secrets ---------- --------------------- 4.1 The Kakariko Shed --------------------- In Kakariko Village, at any time in the Light World, you'll find a shed that seems to have no door or entrance of any kind, in the southwest corner of the tiny village. However, if you bomb the front of it, you'll make a gapping hole in the front of it, which will lead to pots full of rupees, bombs and arrows, all ripe for the taking! ------------------------ 4.2 The Chickens ATTACK! ------------------------ Yeah, sure, it's funny when you attack the chickens in the game with your sword, shoot them with arrows from your bow, and even blow them up with bombs. Harass the chickens enough, however, and a whole plethora of chickens will come and attack you! And boy do they love to attack! No real damage occurs, and it's actually kind of funny, but man... the animal rights guys are gonna get you if you keep hacking chickens! Them, and Frank Purdue. Gahahaha. --------------------------- 4.3 The Chris Houlihan Room --------------------------- NOTE: I've left this trick in the guide in case you're accessing it to play the SNES version of the game. If you're playing the GBA version of the game, this trick WILL NOT WORK. Nintendo removed it from the re-release (although via an emulator, it can still apparently be accessed, minus the telepathy tile). So... if you're playing the GBA version, ignore this. It's not gonna help you. The Chris Houlihan Room is probably the best (and most mysterious) secret that The Legend of Zelda: A Link to the Past has to offer. I wasn't even aware of this secret until I browsed GameFAQs' Z:LttP message boards and stumbled on this awesome secret. Thankfully, someone there was kind enough to help me out. His name on the GameFAQs.com message boards is ABR, and here is what he had to say to help me: "Choose to Start at the sanctuary in light world (you need the running boots) Zoom down the path in front of you, go left (towards the village) Go south the first time you're able to(keep running) Enter the castle area. Dash up the path you did at the beginning of the game (the hidden entrance to the castle) run over the bush, and fall down the hole. If you did it fast enough you will find it. (It takes patience, do it several times)" He also provided me with an ASCII text map, but that's not necessary to put here. So thanks to him for that tidbit, but... well, of course I'll explain just what the Chris Houlihan Room is! Back before The Legend of Zelda: A Link to the Past was made, the famous magazine Nintendo Power held a contest for someone's name to appear in a soon- to-be-made videogame for the new powerful Nintendo system, the Super Nintendo, or SNES for short. Chris Houlihan, a Nintendo Power reader and subscriber, was chosen as the winner. And his room is in this game. While ABR's explanation of getting there is valid, David Wonn, the famous glitchmaster himself, has another way, a more common way of getting there. He insists on his website that the success rate of his way is far greater than starting at the Sanctuary to get there. He suggests that by walking to the north part of Kakariko Village on the path in the east side of the village, then running north, and east past the Fortune Teller's house, and then south and west into the castle's secret entrance is faster and gives you a better success rate. Either way you do it, it's a cool secret, and absolutely worth checking it out. Either way you do the trick, if you do it right, instead of landing in Hyrule Castle's hidden basement, you land in a room that looks like a cave. It has a blue floor and is covered in blue rupees, 45 to be exact. On the northern wall in the middle is a Sahasrahla plaque, that when you talk to it, says: "My name is Chris Houlihan. This is my top secret room. Keep it between us, OK?" Heh heh. But wait, there's more. OTHER people suggest (and it's actually confirmed, so it's not even a suggestion), that this Chris Houlihan Room is actually something that you automatically go to when there's a glitch in the game... others have gotten there by falling into a pit right before your final battle with Ganon. Anyway you get there, be glad you did. It's a nicely hidden secret in this awesome game. ------------------------------------------------- 4.4 Getting the Magic Cape without the Titan Mitt ------------------------------------------------- As I've discussed before, in both the FAQ section of this guide, and in the walkthrough, you can actually acquire the Magic Cape without the Titan Mitt. While this may not sound like a big deal, or even a secret, trust me, it's both. Getting the Magic Cape earlier than you should have will be a major advantage on your part, and without the Titan Mitt, all the better. While it's better explained in the walkthrough section (so see that for more in-depth details - go to the section after the Watergate Dungeon), the Magic Cape is found in the Light World's graveyard, right next to the Sanctuary. The grave in the upper right-hand corner of the graveyard hides a staircase, leading to a treasure chest with the Magic Cape in it. However, the grave is surrounded by the dark green stones that can only be moved with the Titan Mitt. To get around this, in short, go to the area of the grave in the Dark World, and use the Magic Mirror to warp back to the Light World. If done right, you'll warp within the confines of the dark green stones, enough so that you can rush the grave and gain access to the contents within! ------------------------------ 4.5 Getting the Tempered Sword ------------------------------ To get the Tempered Sword, it's really quite simple. There's just a few things that you need to do. It's in the FAQ section of this guide, so here it is, straight from there (the answer, anyway): The Tempered Sword is simple to get, it's surprising how many people don't even know that it exists in the game. Okay, here we go. First of all, don't attempt to get it unless you have the Titan Mitt... otherwise, it won't work. You won't even get past the first part, so you have to beat Blind's Hideout and get the Titan Mitt first. Okay, still with me? Good. To the south of the Village of Outcasts in the Dark World is a frog behind some skulls. Pick up the skulls (that can only be lifted after you get the Titan Mitt) and talk to the frog, who'll tell you he wonders how his partner is, then begs you to bring him to his partner. From there, equip the Magic Mirror and travel to the Light World. Then go north into Kakariko Village with the (now) man behind you, and go east, to the Blacksmith's house. When you enter the house, the blacksmith will thank you, as will the man, for reuniting them with each other, and offer to temper your sword. Leave the house and come back in, and they'll ask for ten rupees in exchange for a sword temper. Take the offer, and they'll take your sword. Wander around or do some sidequests for a few minutes, and then go back to the blacksmith, where they'll give you the Tempered Sword for saving them. Just keep in mind they're tempering your Master Sword, so while they're doing this, you'll be swordless. ------------------ 4.6 The Rupee Room ------------------ The Rupee Room is a name for a room dubbed by players of the game, where you can get a total of 50 rupees each time you visit the room. Then you can leave it, go back and get them again. Going 20 times with no rupees when you start will net you 999 rupees in a matter of minutes. So where is this room, and what do you do? Well, the Rupee Room is located in the Light World. Go to the area right before the Desert of Mystery, where you meet the Middle Aged Man and such. Go to the south of him where two large green rocks are lined up one on top of the other. Pick up the bottom of the two rocks and it'll reveal a hidden staircase leading into the ground below. From there, just enter the small cave below, where a man is chillin', and there are ten clay pots surrounding him. Pick up each one to get a five rupee piece. Five rupee pieces times ten blue rupees equals 50 rupees. Then, just go back up the stairs, then walk back down and do it all over again. Before you know it, you'll have 999 rupees to do what you want with. The man within the cave tells you of the cave in Lake Hylia... it's no coincidence that he tells you of this because this cave is where you can spend a total of 1,400 rupees to upgrade your Bomb and Arrow carrying capacity. This is really where you should get the money for this expedition. Also, use this money to buy potions, or other such items you may need. The money here is so easy to get, all you need to gain access to the Rupee Room is the Power Glove... damn it's nice. So what about this Lake Hylia Cave? See below... -------------------------- 4.7 The Cave of Lake Hylia -------------------------- If you read the description of the Rupee Room above, you undoubtedly came here right afterwards, as this is where it pointed you. The man within the Rupee Room tells you of a mysterious and great cave in the middle of Lake Hylia. This section discusses said cave. To get to the cave, you must be in the Light World. Swim to the middle of Lake Hylia (located in the southeastern corner of Hyrule), where you'll come to an island with two Magical Creatures on it, as well as three bushes (forming a triangle), and a dark green rock (which hides a teleporter to the Dark World, coincidentally used to gain access to the Ice Palace, the Dark World's fifth dungeon). Once here, simply enter the cave on the island. In this cave, go north and approach the water pond there, where you'll be asked to throw some rupees in. At first, you can only throw in 5 at a time, or 20. Throw in 20, then leave, come back and throw in 20 four more times. When 100 rupees (which equal 100 Happiness Points) are thrown into the pond, a fairy will appear and offer to raise either your Bomb carrying capacity or your Arrow carrying capacity. Raise either one, and either will go up five. After your first upgrade, when you come back to the Lake Hylia Cave, you can throw in 25 or 50 rupees at at time, but when you equal 100 rupees thrown, you can keep upgrading. In anycase, keep doing this until you've upgraded your Bombs to 50 and your Arrows to 70. Then, you can't do it anymore. The total cost of the upgrades, coming from a total of 10 Bombs and 30 Arrows, is 1,400 rupees. That means you'll have to make two trips between the Rupee Room and here to do it all the way. Oh, and if you offer more rupees to the Fairy after you've been fully upgraded, she'll give them back to you if you request an upgrade. Such a nice, honest fairy, indeed.