Much Games Official Strategy Guide Max Payne Strategy Guide Written by: Matthew Cole File URL: http://www.muchgames.ca/guides.asp?action=show&id= ------------ Legal Notice ------------ This strategy guide is an offical Much Games strategy guide and is legal copyrighted materal of Much Games. This guide may not be reproduced, redistributed or appear on any other website with out the express written consent of Much Games. See http://www.muchgames.ca/index.asp?action=copyright ---------------------------- Table of Contents ---------------------------- 1. Introduction 2. Part 1: The American Dream 2.1 Prologue 2.2 Chapter 1: Roscoe Street Station 2.3 Chapter 2: Live from the Crime Scene 2.4 Chapter 3: Playing it Bogart 2.5 Chapter 4: The Blood Veins of New York 2.6 Chapter 5: Let the Guns do the Talking 2.7 Chapter 6: Fear that gives Men Wings 2.8 Chapter 7: Police Brutality 2.9 Chapter 8: Ragna Rock 2.10 Chapter 9: An Empire of Evil 3. Part 2: A Cold Day in Hell 3.1 Prologue 3.2 Chapter 1: The Baseball Bat 3.3 Chapter 2: An Offer You Can't Refuse 3.4 Chapter 3: With Rats in Oily Water 3.5 Chapter 4: Put out my Flames with Gasoline 3.6 Chapter 5: Angel of Death 4. Part 3: A Bit Closer to Heaven 4.1 Prologue 4.2 Chapter 1: Take me to Cold Steel 4.3 Chapter 2: Hidden Truths 4.4 Chapter 3: The Deep Six 4.5 Chapter 4: Backstabbing Bastard 4.6 Chapter 5: In the Land of the Blind 4.7 Chapter 6: Byzantine Power Game 4.8 Chapter 7: Nothing to Lose 4.9 Chapter 8: Pain and Suffering 5. Cheats 5.1 PC 5.2 Mac 5.3 Playstation 2 5.4 XBox 6. Easter Eggs --------------- 1. Introduction --------------- Welcome to the Much Games official strategy guide for Max Payne. In this guide you will learn how to get past each level, and well as cheats and Easter Eggs hidden in the game. ----------------------------- 2. Part 1: The American Dream ----------------------------- ------------ 2.1 Prologue ------------ After the storyline is over, you will end up at Max's house. Go to where it shows the V with the needle on the wall. When there is an exclamation point on Max's head, then investagate it. When you are done that, go near the phone and press Enter. When that part of the storyline is done, then go upstairs. When the first 2 thugs come out of the baby's room, shoot them. Enter your room, and kill the final thug. ------------------------------------- 2.2 Chapter 1: Roscoe Street Station ------------------------------------- You begin inside Roscoe Street Station. Everything has been reatored, but you do not have any weapons and ammo yet. Check the gate to the right; Go left and locate the door marked "Personnel Only." Spot the splatter of blood and follow it to another door marked "Personnel Only." Open the door. After the short scene, you will have a Beretta. Open the cabinet to the right of the sink and grab some Beretta ammo. Search the metal lockers in the room's center for an additional pack of Beretta ammo. You will also find some painkillers in a cabinet to the right of the lockers. Explore the bathroom and shower if you wish, then return to the subway station. Two thugs are now patrolling the subway station. Either walk out and then retreat inside to alert them. Either use bullet time to blast them, or just take them out at close range. Pick up the discarded Desert Eagle. Notice that the gate in front of the staircase is opened. Ascend the staircase. Perform a shootdodge around the corner and blast one of the thugs. Take out the other by using the mailbox as your cover. Pick up the discarded Desert Eagles for ammo. Continue down the hallway. Walk slowly into the intersection. Shoot the thug to the left without bullet time, but use the corner as cover. Go right down the staircase. At the bottom of the staircase, turn to the left and follow the station to the first hallway on the left. There's a thug down the hall guarding the subway control room. Wait for him to turn around and walk toward the control room. Defeat the thug and pick up the discarded pump-action shotgun. You can attempt to use the subway control room keypad, but you don't possess the correct code. Turn left toward the gate marked "Maintenance Work." Open the gate and descend the staircase. There's another thug around the corner at the bottom of the stairs; he carries a shotgun and can inflict significant close-range damage. Use either Bullettime or Shootdodging around the corner or lure him into the stairwell and pummel him at close range with the shotgun. Walk down into the next station and turn left. Follow the station platform to the end and enter the door on the end. You'll find several cabinets. Open the two on the left side to locate some shotgun and Beretta ammo. You can attempt to use the subway car if you wish, but Max notes that the staion lacks power. You'll have to activate the power before you can use the subway car. Open the "Personnel Only" door in the center of the subway platform. Use Bullettime immediately and blast the shotgun-wielding thug. The thug was about to kill a security guard; since you saved him, the guard offers to help by opening the control room door upstairs (the keypad you lacked the code for). Search the lockers and cabinets in the room for shotgun and Desert Eagle ammo. Exit the room and retuen up the staircase to the control room door; the security guard will automaticaly follow you, and will enter the correct code and proceeds through the control room door; only he will get blasted immediately by another shotgun-wieldingthug. Enter the control room lobby. Cross the room to the next control room door and prepare for battle! There's not much to cover inside this room...cover that at least offers an opportunity to get shots off against the thugs. Lure some thugs to te doorway if possible and use Bullettime to shoot and dodge accordingly. You can Shootdodge behind the control station; go for shots to the head as you move. Crouch behind the control station and activate Bullettime before you stand and quickly aim and shoot against the remaining enemies. Enter the door on the right into the room that contains the subway controls. Use the button on the left side marked "Maintenance Work" to restore power to the subway station down the stairs from the control room. Exit the control room and with the keypad and descend the stairs through the gate marked "Maintenance Work." At the bottom of the staircase, head left toward the subway car. Before heading into the subway car, turn right at the bottom of the staircase to locate a small room. There are two thugs inside the room. You can use the corner as cover against them or employ Bullettime and Shootdodging. Also, you can blast the explosive on the left side of the room against the wall to trigger an explosion to damage or kill the thugs. Explore the room for some painkillers, shotgun, and Desert Eagle ammo. Follow the hall on the other side of the room to overhear a conversation about a robbery. Go to the train, and press the button against the subway car door and enter. Turn right and press the button against the subway controls. Max automatically drives the car through the end of the tunnel. As Max states, "So much for being subtle." You're now in the tunnel on the other side of the gate (read the previous paragraph). Exit the subway car and arm the Dual Berettas or Desert Eagle. Turn left and leap over debris. There are several thugs at the far end of the tunnel ahead. Use Bullettime and Shotdodging. You can also trigger an explosion by hitting the explosives on the left side of the tunnel. Kill all the thugs and enter the hallway on th eleft. Ascend the short staircase to the door and approach to conclude Chapter 1, and enter Chapter 2. ----------------------------------------- 2.3 Chapter 2: Live from the Crime Scene ----------------------------------------- As soon as you start the level keep going until you reach the door. Kill all the thugs in the next section. Kill the thug at the on the stairs. Perform a shootdodge on that thug, you will need to. Use Bullettime on the thug at the bottom of the stairs. Go to the sewer, and turn right. Once you hear the thugs talking to each other, then stop. Use a shotgun to kill the first one. Lure the other two in the open, and use a Beretta, or a Desert Eagle to kill them. Go to the stairs, and go up them. When you hear the blast, continue up until you hear the explosion. Kill the thugs with a shotgun. Pick up the Sawed-off Shotgun. and find a detonator for the door. Once you enter the bank, use Shootdidge, plus a Shotgun of your choice to kill the thugs. Lure the other thugs near you, and use Bullet-Time to take them out. Go to the room where the 3 vaults are, and prepare to battle. Use Shootdodge on the guards after you lead them to the door. Answer the ringing phone. After that, go to all the vaults, and investigate the matter. Get the detonator, and return to where to bomb was located. Defeat the thugs at the top with Bullet Time while going up the stairs. Put the Detonator in the door, and blow up the door. You will then meet Alex. After Alex is killed, leave Roscoe Street Station. Go to the booth and pick up the Pain Killers. Kill the thugs that entered using Bullet Time and Shootdodge. Do not rush to the next room. There are too many thugs there. Defeat them all using Bullet Time. Watch out for any Gernades thrown at you. Once you defeated them, then go to the booth, and pick up the pain killers. Open the gate, and get out of Roscoe Street Station. --------------------------------- 2.4 Chapter 3: Playing it Bogart --------------------------------- The first thing you have to do is kill the Finito brothers. In order to defeat go to the wall to avoid getting more damage to you. Then take the first brother out. For the second brother, perform a Shootdodge, using the Beretta to kill the second brother. After killing the Finito Brothers, read the letter on the desk. Hug the wall, and kill the thugs when they enter the room. Shootdodge to the right and kill last thugs. Grab their weapons, search the safe for painkillers, and leave that room. Go down the stairs and into the bathroom. Search the bathroom for Painkillers. Go into the "Honeymoon Suite." Go into the short hallway on the other side of the bedroom., and listen to the Radio. After listening to the radio, search the drawers for Beretta ammo. After getting the ammo, jump out the Window and to the door, or break it open. Kill the thugs by the door using Shootdodge, and blast the explosive canisters to quickly kill the other thugs. Break open the crates for some Beretta Ammunition. Go into the Storeroom, and search for some ammo. Go down the stairs, and go into the next floor. Shoot the thug in room 301. After that, search the room for Shotgun ammo. Go down in the hall, and shoot the thugs watching soaps. Use bullet time to ambush any thugs that comes out the door Go into room 302, or any Restroom for Painkilers. Watch out for V-Head Junkies in the Restroom. Exit the hall. Use Bullet Time in the next room to kill the 2 thugs. You can go into room 306, and watch the T.V. if you wish, but it is not recommended. You will suffer Damage if you watch the T.V. Go left, and down the Hallway. Break the lock with a gun, and enter the next room. Go into the door accross the hall. Two thugs are examining the Vending machine. Kill the thugs when they go right by the doorway. Kill the other thugs that join the party by using Bullet Time. Go into the first room on the right, and watch the news. Exit into the hallway and go towards the door on the Left. Go into the door on the right, and kill the thugs that are Outside. Do this by luring them into a trap, and use Shootdodge, and Bullet Time. Get any ammunition they drop. Go down the hallway and go into Room 313. Open the door, and go to the right. You will trigger a trap. After the shotgun is fired, go into the room. Read the letter on the table, and take all Painkillers, and the sawed-off shotgun off both the table, and the bed. Exit 313 and go into the Washroom Shoot both the thug, and the Junkie when you have surprised the Thug. Search the Bathroom for some Painkillers. Face the crumbling door. Use a shotgun to blast the door to pieces. Enter the door, and open the Window. Follow the Narrow ledge to a boarded up window. Blow away the plank with the Shotgun, and go into the room. Gather up Molotov Cocktails on the Left and Right Cabinets. Some painkillers are also on the couch. Go back into the previous room, and pass room 313. You will have another battle with some thugs. Kill the thugs with Shootdodge, and a shotgun. Go into the room they just exited. Shoot the canister, and keep back. This gives you an opening to the second floor. Use Bullet Time to kill the Thugs that approach. When you are at the intersection, blast the thugs to the left using Shootdodge. Go into room 216, and read the Hookers Diary. Go into the Cabinet, an look upon the shelves for any ammunition. Go into the doorway, and you are in the other half of the hallway. Now you need to get to the Elevator. Follow the hallway. Surpirse the trio of thugs by Shootdodging them to the left, and using your Shotgun, along with multiple Shootdodge maneuvers. Go into the elevator and you will end up in Chapter 4. ------------------------------------------- 2.5 Chapter 4: The Blood Veins of New York ------------------------------------------- Once the elevator opens you will be in the Laundry room. Some thugs are sitting down and watching a nearby T.V. Alert the thugs of your presence and shootdodge them to both the right and the left. Watch the T.V. for news updates. Go through the door. When you do, shoot the canister on the crate. It will explode killing some thugs. Kill any other thugs in that room. Gra any ammunition in that room, and break the crates to check for any ammunition. Bust open the crates by the door, and open the door. Take down the Guard using Bullet Time. go into the boiler room, and check the newspaper that is on the floor. Go on the staircase and listen to the conversation in the Kitchen. Go in the Kitchen and use Bullet Time right anywa. Take down the thug on the left with the shotgun first. use shootdodge and take down the second thug. Take out the third thug by hugging the wall next to the fire extinguisher. Gather up all the weapons and ammunition. There are some pain killers on the right side of the room. Go down the hall and enter the staircase to the Hotel Lobby. When you enter the Lobby, you can here the thugs behind the double doors on the left. Do not attack them yet. Go into the restroom, and look for some painkillers. Now go and break into the double doors. As soon as you do, use Bullet Time and blast the thugs with your shotgun. Use a backwards shootdodge to maneuver away from the thugs, but try to keep a clear shoot. Once they are all dead go to the table on the right and pick up the Bar Key. Investigate the tables for some money and drugs. Search the cabinets to get some Molotov Cocktails, and some painkillers. Leave the Conference room, and go straight to the Bar. Enter the door, you will locate Rico Muerte. Time to take down the trash. Allow the thugs, and Rico Muerte to approach the door. Hide along the outside doors. Don't hesitate to go as far as the Hallway past the Restroom to take down these thugs. Watch out for the thug with the shotgun. Once you taken them out, go towards Candy. Take her down using Bullet Time, while using Double Berettas. Search the Bar for painkillers. Rico escaped through the Exit door. Chase after him and kill him. When you open the door, Rico will immediately be there armed and ready. Take cover and watch out for his shots. When you are in the hall, you will have a true battle because there are no places to take cover. Rico will stand at the end of the hall shooting at you with his Ingrams. Do not move to far down the hall because Rico will have backup. Use your Desert Eagle, for headshots to two thugs right away. When Rico comes out from hiding, use backwards Shootdodge, and Bullet Time. Hide in the corner, and kill Rico with a Shotgun. Take the Ingram. Walk to the booths, and enter the door on the left. Gran the painkillers in the cabinet on the right. Use the Switchboard. You cannot use the exit gate yet to leave. instead, go upstairs and enter the Club. Go past the first slot machine. Take the thug out at the second slot machine with a shotgun. Watch out for the seond thug that appears in the hallway on the right. Go through the double doors on the left. You will be on the roof, near the exit to the Hotel. Break the glass and enter the hall onto the crates. There will be 4 thugs coming towards you. take down the thigs on the right first. Lure the thugs on the left near the crate, and use a shotgun ot take care of them. Pick up all their weapons including another Ingram. Go back into the reception area, and press the button marked Exit. Quickly run towrards the ouside and into the next level. ------------------------------------------- 2.6 Chapter 5: Let the Guns do the Talking ------------------------------------------- Go across the street to the Pawn Shop. Liten to the conversation, then bust into the Pawn Shop and clean house. Search the shelves for any ammunition, and break the glass case with the baseball bat. You will get some ammo for your Ingrams. Leave the Pawn shop and look at the Newspapers at the stand. After that go to the Van and look for ammunition for a Shotgun. Go back to the steps and get ready to bust inside. Bust into the apartment building and immediately use Bullettime on all the thugs. After they are all dead then grab the ammunition in the room and go into the next room. Go down the hall, and turn at the first left. You can kill the Junkies if you want. We do it for fun. Anyway go to the end of the hall. After you hear the explosion, look behind you. There is no way anyone can follow you now. Hug the right wall and look at the Helium Canisters. Shoot the one standing up. It will explode causing another one to go flying towards the door. After you have made a hole in the wall shoot the Thug that comes out at you. Go into the Storeroom and locate the cabinet. Grab the Painkillers from the Cabinet. Go into the next room. Cross that room, and come to a complete stop near the door. There is a thug next to the left side of the door, and another thugis around in that room. Lure them in the open and kill them with a shotgun. If you have any Grenades, then use one to easily kill the thug on the left side of the door. Ascend the staircase, and kill the thug. Grab the Desert Eage Ammunition on the bench. Answer the payphone in the next room. After you have done that, then wait until the 2 thugs enter the Storage Room on the right. Use Shootdodge in front of the doorway to take them out. Ignore any explosions in the room until you have killed the thugs. Enter the storage room, and bust the padlock with a Shotgun. Enter that room, and read the letter. After you read the letter, a SWAT team enters the Adjacent room. Crouch down and grab the key. Remain crouched and exit that room. Go across the room to the locked door. Enter it using the key. There is a thug on the stairs to the left. Use Shootdodge to take him out with a shotgun blast at close range. Continue up the staircase. Avoid the grenades that the thug is throwing down the stairs. Once you have avoided them, take him out using Shootdodge. More thugs will arrive. Use Bullettime, Shootdodge, and a retreat down the stairs tactic to take care of them. On your way up the staircase a thug awaits carrying Dual Ingrams. Don't let him take you from behind. Enter the Women's Bathroom on the left, and locate a cabinet with three bottles of Painkillers. Grab all discarded ammunition. Proceed up the staircase. Go into the third floor. After an explosion rocks the floor, your only option is the balcony. Leap over the gap across to the hallway. When you enter then another explosion takes out the balcony. Make a right and aproach the door. Open the door, and hug the left wall to lure the thugs inside towards the door. Blast all four of them. Explore the kitchen cabinets for any ammunition. Go into the bedroom, and locate the cabinet. Grab the Painkillers inside. Enter the kitchen and open the doors to the Fire escape. Leap out and enter the next level. ----------------------------------------- 2.7 Chapter 6: Fear that gives Men Wings ----------------------------------------- You need to find another route to get to the top floor. You will need to find an alternate route, go down the fire escape stairs. Ignore the guys next to the fire, and enter Luigi's Laundry. Keep going until Max says he will need to get past the door to get to the roof. Pizza Delivery won't work if you try the door. Go into the door behind you, and enter the door on the left. Immediately turn right into the dark storage room. Grab some ammunition off the shelves. Return to the hallway and listen to the thug whistling ahead. Ignore the junkies, and go up the stairs. Get the thugs to notice you at the top. Hide around the corner, and take them out as they come around. Employ both Bullettime and Shootdodge as nessary. Try not to hit the junkies because they will start to get violent. If you do hit them, then retreat to the hall where the storage room is located, and start firing again. After you have taken them out, then ascend the staircase and beyonf the next set of junkies. More thugs wait for you. Use Bullettime to take them out. Keep going up the stairs until you cannot climb any further. The stairs are broken, so you cannot reach the roof. Locate a door, and enter it. You will have a bum to help you get into the Laundromat. Go back to the Laundromat. Once you are inside, then take out the thugs using Shootdodge in front of the doorway. Grab any ammunition from the card table and go left into the Laundromat door. Two more thugs await. Strafe out from behind the corner and blast them in the head. Go to the room on the right. Go into the cashiers room, and pickup shotgun ammunition, and some painkillers. Go into the elevator, and hit the switch. Once you are off the elevator, then go to the end of the hall. Open the door, and grab the man's gun off the counter. knock on the door. The second he comes out, shoot him. Watch the T.V. for an update. once you havethat, open the cabinet for some ammunition, then jump out the window to the roof. Cross the pipes and go to the adjacent building. There are several thugs in the room watching T.V. so you will have to move cautiously towards the window. Kill as many thugs as possible before jumping through the window. Use Shootdodge through the window to take out the remaining thugs. The door is locked. Cross the room until you reach the window. Bust out and leap onto the roof. Walk across to the adjacent building on the right. Break through the window into the hall. Kill the thugs on the top balcony using Bullettime. Walk across the balcony until you hear two thugs talking about explosives. Don't waste you time or ammo on those idiots. They manage to blow themselves up. Go to the door and try to open it. It is locked. Lucky for you the wall falls down. Those thugs might have been useful afterall. Move through the hallway around the vending machine to the left. Some thugs will come out from the debris ahead. Lure them to the corner and take them out at close range, or you can use a Shootdodge manuver around the corner. Go up on the debris onto the next floor. Take out any remaining thugs. Cross the balcony, and go to the hall on the other side. Open the door on the right and listen to Gognitti talk to the other thugs. Search the room for ammunition and Painkillers. Enter the next room. After the graphic novel is over, you are in a big fight with Vinnie Gognitti's men. You have already taken cover but that won't help. The three thugs come around an try to take you out. Bullettime or Shootdodge to the left and take them out with Dual Ingrams of you have them. If not, the blast them with the Shotgun while still useing either Bullettime ot Shootdodge. After the fight, examine the crumpled up letter on the desk. Jump through the window and Chase Vinnie Gognitti. Drop down and follow Gognitti. Leap through the window and enter the prevously closed door Vinnie Gognitti opened. Walk around to the right, and ascend the staircase. You might hear a closed door nearby. Find the door to the right, and open it. You are now on the roof chasing Gognitti. Vinnie Gognitti manages to hitch a ride on top of a metro train. Run to the edge of the rooftop, and leap onto the next metro train. You will now enter Chapter 7. -------------------------------- 2.8 Chapter 7: Police Brutality -------------------------------- Still chasing Gognitti, walk to the rooftop. Jump on the pipes and go to the next roof. Shoot the thugs that appear out of the corner. Jump to the next roof, and cross the billboard. Two thugs appear on the AESIR Billboard to your right. Take them out with a Desert Eagle. Go around to the left and spot Vinnie burst through the door. A chopper appears pver your head; being the police asking you to drop your weapons and stop. Ignore them and continue chasing Gognitti. Go through the door. Vinnie will order three thugs to take you out. Remain at the top of the stair and blast the thugs as the come up the stairs toward you. One will go up and attack you while the others are on the floor below. Take out the first thug with Ingrams, and use a grenade, or Molotov Cocktails to get the others out of hiding. Use a Shotgun, or Ingrams, and Bullet Time to take out the remaining two. Go down to the first floor and grab the painkillers out of the cabinet. Exit the door opposite the cabinet. There are thugs outside beyond the chain-linked fence. Do not go out into the open. Lure them to you and take them out. If not, then use cover and take them out slowly. After taking out all three thugs, enter the alley with the open gate. You will see Vinnie ascending on a construction lift. Enter the area, and blast the thug hiding behind the truck. Explore the truck on the left and break the crates to get some grenades, and grab some ammunition. Hit the switch to the lower the construction lift. Get on the left and go up to the top. Take out the thug on the second floor using Bullet Time and a Desert Eagle. Crouch at the top floor and take cover against the thug near the billboard. Take him out with some Desert Eagle Shots. Go down to where you killed the thug on the second floor, and take some ammunition, and discarded weapon. Go back to the top floor, and go up the ramp through the doorway. Some thugs will hide to the right. Don't charge out; a shotgun blast will eliminate you. Let them come to you, or use Shootdodge, and shoot them in the head. There are a couple of thugs on the far side. Use the billboard as a cover take the thugs out when they pop out. You can also use a shootdodge to leap around the corner. Pick up the painkillers on the ledge. Pass all the billboards until you spot the glss skylight over a few happy thugs. Bust the skylight and drop down onto the crates. The thugs will exit the room, but you should take one of them out before they exit the room. You can also use the explosive canisters on the left side. Gather up any ammunition and weapons and exit the door on the right. There is a thug at the top of the stairs that you just made take of from the room. he loves throwing grenades. Back out of the room after he throws one. The thug will move to the right side of the upper room. Ascend the stairs and Shootdodge to the left at the top of the stairs. Blast the thug. Thurn around and exit the door onto the roof. Turn left head down the fire escape. Enter the room and watch T.V. Scour the room for ammunition. Approach the ecit door to hear some thugs planning an ambush. Go into the bathroom and grab the painkillers. Open the door and immediately fire your shotgun to blast the thug on the other side of the door. The remaining thugs will retreat around the corner. Walk to that hall, but retreat when one thug will toss a grenade. Throw a grenade back at them. Eliminate the remaining thugs with a Desert Eagle. Walk to the end of the hall and exit the door to another rooftop. Cross the rooftop on the right side of the door. Shootdodge to the left and blast the thug just beyond the doorway. You might see another thug retreat down the hall. Walk beyond the body, and quickly back out when you see the incoming grenade. return to the left turn in the hall and shootdodge to the right to take out the thug. Cross the hall and enter onto the rooftop. You will now fight Vinnie Gognitti and his henchmen. Lure as many as you can up the stairway as possible. You should be able to clear out most of them, leaving 3 down there before Gognitti. Take out the thug on the right from the top of the staircase with a well-placed shotgun blast, a shot in the head with a Desert Eagle, or some Ingram action. Go down the stairs, and scamper behind the cover before going to war with the last two thugs. Use Shootdodge to the left, along with a shotgun to take out the remaining two. Now Vinnie is left all alone. Just you and him. Use the short alley on the left side as cover. Aim for his head for a quick kill, but it will take a lot of ammunition to take out Gognitti. When he falls try to gather up nearby ammunition and discarded weapons. Approach Vinnie. You have now triggered another graphic novel. This one points out the location of Jack Lupino. You are going to Chapter 8. -------------------------- 2.9 Chapter 8: Ragna Rock -------------------------- Turn left, and explore the Security room. Grab the Shotgun. Go into the ticket booth, and pull the lever next to the security sign. This will open a door behind you. Lure the thugs near you, and blast them. If you enter the room, Shootdodge to the right and nail the remaining thug. Explore the Storage room you are currently in for plenty of ammunition, and two painkiller bottles on the right shelf. Look at the book on the table. Press the use button to update your graphic novel. After this is done, approach the door on the other side of the table. Take out your shotgun. Burst through the door, and immediately fire the shotgun. A grenade will land in the doorway. Stay as far away from it until it explodes. There are 2 more thugs in that room. One on the Dance Floor, and one on the balcony. Take out the thug on the floor with a Shotgun. Hide behind a pillar and take out the thug on the balcony with your Desert Eagle. The thugs on the balcony will not end. This last one will toss Molotov Cocktails at you. Look up at the balcony behind you. Take him out with either a few Shotgun blasts, or a Desert Eagle shot. Pick up the Berettas from the table across the room. Locate the exit door on the right. Walk slowly into the next room, and use Bullettime. Enter the hall, and turn right. Take out the thugs near the bar. Take out the third thug on the dance floor. Explore the room for ammunition, and weapons. Locate the door beyond the "Bar" sign. There are three things to your left as you enter the bar. Shootdodge to the right, and blast the thug with your Shotgun. Use the pillar as cover as you eliminate the remaining thugs. You can use Bullettime at this part. We suggest it. Locate the bottle of painkillers behind the bar, and grab the weapons and ammo from the table. Walk to the table underneath the strange insigna on the wall; Max will notice a book on that table. Approach the gate to the left of the table. Use the switch to open the gate. Get a weapon out, because a thug will come from out of nowhere. Take him out using Bullettime for assistance. Go up the stairs to the upper balcony. There is a thug to your left, and a thug on the other balcony. Nail the thug on the other balcony with a Desert Eagle, then take out the thug on the left with a Shotgun. Enter the upper area of the dance floor, and take out the two thugs. Grab the painkillers bottle from the pyro desk. Exit the door on the right. Go up thestairs, and approach the open door. There is a deal going on inisde. Lure the thugs near the open, and use the Shotgun to blow them away. One thug will stay at the desk; a Desert Eagle should do the trick on him. There are more thugs on the other side of the room coming your way. Use the shelves for cover. When the thugs are out from behind their cover, take them out. Use a Shootdidge to the right if necessary. Search the room from ammununition and weapons One of the shelves contains Painkillers. There are more thugs around the stairwell as you approach them. Blast the one that comes out at you. He will fall through the floor, which reveals a floor behind you. Nail the thugs up the stairwell before climbing. Head up the stairs, taking cover against any additional thugs firing at you. Take them out, and go to the top floor. Open the door and turn right. You need to walk across the girders. Shot the thug below, and cross the girder towards the left to emerge on another section of the roof. Go forward to the left. Leap on the narrow walkway, and locate the ledge to the right. You should spot the open door fat ahead. Scamper to the open to into another stairwell. Blast the nearest thug. More are climbing the stairs. Remain at the top of the staircase and nail them as they approach you. Walk doen the stairs and approach the closed gate. Use the switch to the right to open it. When the door opens, fire your weapon and hise to the left for cover. There's a thug on the catwalk. He is quickly approaching, nail the thug as he approaches the open gate. Cross the catwalk towards the painkillers. More thugs are approaching you from behind. Take them out with Dual Ingrams. You could also use a shotgun at close range. Collect the ammo from the catwalk, and descend the stairs to backstage. Break the crates below the stairs to recieve more painkillers. Ascend the staircase on the other side of the room. There are two more control panels from the ones you seen earlier. These ones are the Pyro Control, and the Stage Control. Use the stage control to open the first panel to the right. Two thugs will enter. Use the pyro console when the thugs cross the pyro control console of the stage. Blast them with your shotgun if they get real close. Climb up the back of the stage onto another catwalk. Turn right and ascent the stairs to the backdrop controls. Use the levers marked 1, 2, and 4 to open a path through the backdrop. Descend the staircase and walk through the backdrop. There is a grenade-tossing thug on the left staircase. Leap on the railing to the right to cross the hole in the catwalk. Go through the door, and become a step closer to Jack Lupino. ---------------------------------- 2.10 Chapter 9: An Empire of Evil ---------------------------------- Go to the couch and examine the letter to enter a Graphic Novel. Turn around, and approach the desk to examine Lupino's notes. Turn around once again and approach the pedestal. Cross the room and ascend the stairs. You can hear Lupino talking in the background. Follow the hall to the gate. Open the gate with the switch on the right. Walk into the room for a brief cutscene. This will be the toughest battle you will face in the entire Part 1 section. DO NOT ENTER THE ROOM'S CENTER. Walk through the halls on the far left, and right sides of the room to find lots of ammunition and weapons on the tables. You will also find painkillers scattered about. Pay no attention to Jack Lupino. Make sure your health is full. now go to the center until you here a gong. Once you hear the gong retreat behind the staircase on the right side of the room. Enemies will poor out from three places. They are on either side of the upper balcony, and in another hole on the far left area opposite the staircase. Stick behind the staircase to the right while battleing them. You can run towards the gate if you want to, and don't hesitate to employ ample Shootdodge and Bullettime. Collect Painkillers if needed. There is a reason to stay behind the staircase on the right. If you stay to the left, the thug hurling Molotov Cocktalks can see you and wil toss them at you. Once the thugs stop appearing from the balcony, and the left side opposite the staircase, then take out the remaining Molovtov Cocktail throwing thugs. Once that is done, then it is time to face off against Jack Lupino. Once Lupino appears run towards the entrace, and perform a Shootdodge to take out Lupino's thugs. Lupino is stronger then his thugs, but more sluggish, you can simply ru away from him in order to survive. With Lupino left, use the pillars as cover and strafe back and forth, firing your Shotgun at close range until Lupino falls. Congradulations. You have now finished Part 1 of the Max Payne Strategy Guide. TIP: If you correctly circle around Jack Lupino, then he will throw the Molotov up in the air and hit himself. This can help you defeat Lupino. ----------------------------- 3. Part 2: A Cold Day in Hell ----------------------------- ------------ 3.1 Prologue ------------ You will take control of Max in a nightmare involving his house. This si difficult to get past, but if you hear Max's wife screeming, then follow that noise. If not, then try the following: Right, Left, Right, Left, Left, Left, Right, and Right. A cutscene will happen when you enter the living room. Walk left to the fireplace and examine the photographs. Turn left, and approach the dressers, and examine the picture on the right. Go up the stairs, and walk to the baby's room. There will be a blood trail on the floor. We suggest that you point Max's head to the floor, and try to get past this part. It is easier. We will help you here. Turn right, and ignore the first left jump. Follow the trail of blood to the second jumping oportunity. Turn left, and take the jump. Follow the blood trail until you reach another jump opportunity before the trail turns to the right. Take this jump. At the first intersection, keep going forward. At the second intersection, turn right, and follow the blood trail all the way to the child's bedroom. Put Max's head back to the normal position. Examine the baby. After the cutscene, open the door on the opposite side of the room, and follow the hallway until you're interrupted by yet another cutscene. Approach the desk, and spot Michelle's Diary. After you this is done, then you can enter the room, and finish the Prologue. -------------------------------- 3.2 Chapter 1: The Baseball Bat -------------------------------- Cross the Boiler room, and spot the cabinet on the left. Break open the lock on the cabinet with the bat, and grab the painkillers. Use them to replenish your health. Open the door across from the cabinet. Follow the hallway to the left. You will hear some thugs talking nearby. Approach the intersection, but don't move around the corner. Thugs patrol this section, and it is better if you are not seen. Make sure the thugs have moved beyond your position, and have their backs turned. There are several ways to complete the first part of this Chapter. You can wait until the thugs pass by, and approach them from behind. Activate Bullettime, and crush their skulls with the baseball bat. Collect their weaponary, and lure the other thugs into a doorway and take them out. After alerting the guards, you can also circle around the area, and enter vacant storage rooms. The thugs who were in there are now chasing you. Gather up ammo and painkillers. Enter the storage room on the left down the hall to the left. There might be 2 thugs remaining. Take them out with your Shotgun, and use some Shootdodges in front of the doorway if nessary. Bust the crates inside for amunition, then examine the newspaper on theground near the drain. Return to the hallway, and locate the open elevator. Get inside and use the button to ascent a floor. There are thugs in the storage room right outside the elevator door. When it opens, perform a Shootdodge to the right out of the elevator. Use the columns in the room as cover against your enemies. Exit the room in the opposite doorway. You will be at an intersection with the back of a truck to the left, and a storage room to the right. The storage rom contains 3 enemies, if you defeated the other 2 enemies in after getting out of the elevator. If not then there is 4. The toughest two hide behind boxes on the right side of the room. The easiest way to defeat them is equip a grenade the boxes. If you have a grenade, eliminate them with a Shootdodge. Locate the third thug in the left side of the room behind the shelves. Clear out the thugs, and scour the room for ammunition. Grab the bottles of painkillers from the cabinet on the left. There are two more thugs to deal with. One behind the truck and another in the meet plant. That room connects the truck area and the storage area. Trigger these guys, and lure them with in close range. Use your shotgun to take them out. Exit the meat plant onto the city street. Turn left, and procees down the street to the hotel; it's entrance is taped by the police. Approach the tape. This will trigger a brief graphic novel. When you are back in control, the tape will already be torn, and you will have accessed the hotel lobby. Turn left, and approach the lounge door. Max will automatically eavesdrop on a thugs phone conversation. It sounds like it is about Mona. When you are back in control, the lounge door is automatically opened. Be ready, because the thugs spot you moments later. Perform a Shootdodge in front of the doorway to tackle the closest thugs. Wait until the other approaches the doorway, and blast him at close range with a shotgun. The third thug hides behind the large desk in the cabinet room. Grab the bottles of painkillers from the table near the sofas, and then proceed toward the cabinet room. Blow away the final thug. Gather all the ammunition, and return to the radio. Use the radio for a news update. Turn left anf follow the hotel corridor to the bar on the right. Open the bar door to start a graphic novel update. it's short, but the battle will immediately ensue. Max will automatically hide to the left bar doorway. Wait for the thugs inside to approach the door. There are two thugs in the room who offer a greater challenge. One thugs hides behind the bar. exposing his head. Use your desert eagle, and strafe out and behind the corner of the doorway, and go for a quick shot to the head. The second thug, Frankie the Bat, is harder. He can sustain a lot of damage, and he possesses incredible firepower with his Dual Ingrams. Counter this with Dual Ingrams of your own, and a shotgun to weaken him. Retreat around the corner near the resturant if Frankie comes close and gives you no room to take cover. Use the corner of the doorway. Strafe into view, blast him, and return to cover. Repeat this until Frankie dies. Grab all the ammunition inside the bar. The mission will end automatically. ----------------------------------------- 3.3 Chapter 2: An Offer You Can't Refuse ----------------------------------------- Walk forward to the station to the left of the gate. There will be a guard insude. Equip either the shotgun or the Dual Ingrams. Open the dor, and perform a shhotdodge to the left. Blast the thug inside with your weapon. Gather all shotgun ammo, and press the switch to the right of the window to open the gate. You now have access to the warehouses. Go through the open gate. Two thugs stand guard arounf the corner to the right. Lure them out into the open, and blast them with your shotgun. Collect their ammo, and leap up onto the walkway. Approach the entrance to warehouse 4. Listen to the conversation inside, then press the switch to the right of the hanger door. Prepare for battle. Open the door and immediately dodge to the left and behind the wall for cover. Two thugs are on the ground. The closest one has a shotgun. Blow them away with the shotgun. Immediately retreat once you spot the thug in the upper walkway. He will toss a grenade. Terminate the upper thug with a Desert Eagle. Collect the ammunition from the room, and go into the door on the right. When you open the door, you'll spot a thug with his back turned to you on the right, and an open truck bay on the left. DOn't charge into the truck. It's a trap; there is a thug inside, and you cannot see him. Instead, fire a shot at the thug on the right to get everybody's attention. Retreat through the doorway, and wait for the thug on the right to approach. Nail him at close range, and then take out the thug in the truck bay. Search the truck for ammo, and then approach the door to Warehouse 5 on the left. Open the door. There is a thug on the upper walkway. Force hom to toss a grenade, and quickly retreat toward Warehouse 6 to avoid the blast. Nail the thug with your Desert Eagle, or Dual Ingrams. Walk forward and use the switch to ride the lift. Cross the upper walkway to the console. Use the console to activate the arm, which moves the crates from the front of the door. Thugs will bust in from the warehouse door on the right. Eliminate them with Dual Ingrams. Descend the lift, and enter the now-exposed door. Open the door, and perform a shootdodge to the left and nail the patrolling thug on the right. Hrad right, and slowly explore the alloy through the large crates. another patrolling thug can be found inside. Punish him with the shotgun. Turn right, and locate the small outpost that contains weapons and ammo. Break the crate on the ground to expose some painkillers. Head toward the crane; there are more thugs patrolling about. Lure them to the corner of the wall and nail them with the shitgun. Walk beyond the crane and to the right to discover a second outpost with more ammo and painkillers. Jump up into the crane, and use the console to lift one of the large crates, which is blocking a passage to the lift. Thugs enter once you raise the crate. Be ready for them. Defeat the two thugs who emerge from behind the crate. a third thug fires from an upper walkway across from the area; use a Desert Eagle to take care of him. Walk through the path exposed by the raised crate. The crate will drop. Blast the thug wandering through the dark path. Thrun right, and walk under the large machine. It activate! Don't stand around and look at it; keep running until you spot the alcove on th left. Hide inside, and grab the ammo. The machine lifts a large crate along the left side down the path, exposing a new route, and alerting a couple more thugs. Lure them to the alcove, and blow them away. Follow the path exposed by the moved crate; there's a thug on the right, and he will toss a grenade, so be prepared to retreat. Turn right, and spot another lifting machine. Take out the driver with your Desert Eagle, then lure the incoming thugs toward your position behind the crates on the left. Approach the first left turn. More thugs are arriving. Perform a shootdidge to the right, and nail the thugs who enter from the short alley. Retreat if necessary inorder to tackle all three with minimal damage. When you round the corner to the left, and thug shouts "raise the bridge." Take out the nearest thug, then the shouter (watch out the the grenade). Continue down the alley and listen to your left for a thug to say something. It is a secret crate. Open , and blast the thug inside. You will find a sniper rifle, a bottle of painkillers, a briefcase of money, and an envelope. Exit the secret area and continue along the path as it turns to the right. Nail the thugs in the distance with the sniper rifle, or a Desert Eagle. Leap over the platform adjacent to the bridge. When you reach the next area, turn right and spot the padlocked gate. Blast open the lock with your shotgun. Grab ammunition, and painkillers here. Notice the sign on the left, which shows the wheel-block parking. Shoot the wheel brake on the truck on the other side of the fence. Retreat to the platform, and nail the thugs who appear. Return to the automates bridge. A lot of thugs appear. Take your time, using the crates and corners as cover. Cross the now-lowered bridge. Tackle two more thugs in this new area. One of them is by the door on the right, and the other straight ahead. Enter the door on the right or painkillers and some grenades. You can also use the computer for a camera view of another room. We did here just to check out the room. Exit and turn right toward the next warehouse door. Walk through the door to concluse this chapter. --------------------------------------- 3.4 Chapter 3: With Rats in Oily Water --------------------------------------- When you begin this Chapter, there will be a thug on an upper walkway in front of you. As much as it is tempting to take him out with a sniper rifle, any other guards would be alerted causing your death. If you had cheats on (Cheater) then it would be alright. Instead, terminate the guard on the right first. Now you can take out the thug with the Desert Eagle. Gather the ammo from the shelf on the far right. Return to the alley through the large crates. Trigger the enemy that appears behind the shelf in front of you. Blast him with a Shotgun, or Desert Eagle from long range (or even a Sniper Rifle). Take out the second thug on the upper walkway. Beware of tossed Granades! Collect the ammo from the second set of shelves. Turn right and move slowly forward until you trigger a grenade toss. Quickly retreat to avoid the blast. Nail the thug who appears from the left. Two more thugs appear as you move toward the ramp leading up. Take cover behind the crates and use Shootdodging and Bullettime when necessary. You have one thug left, and he is situated on the catwalk at the top of the ramp. Before taking him out search the area left of the ramp for a set of shelves. You will find Painkillers, as well as ammo. Now, take out the final thug. Use a Sniper Rifle or use the Desert Eagle from long range. When you reach the catwalk, a door opens on the other side of the crate blocking your path. Use the catwalk to the right. Terminate the thug on the catwalk if you haven't already. Using the slanted irder, you can snag a bottle of painkillers from the top of the crate. Cross the catwalk to the door. Eliminate the thug on the machine heading towards the door. Head through the door, and leap onto te machine. Grab the Sniper Rifle for ammo. Immediately equiped the sniper rifle and zoom in toward the outset post. Terminate the thug to the right with a headshot. Use the console that faces the outpost. The machine starts to move forward. Turn left and use the zoomed sniper rifle to blast the thug on the left in the tower. When the machine stops, use the console on the left side. As the machine moves, turn left, and zoom in on a second tower. Terminate the thug standing there. When the machine stops again, turn right and use the console that faces the wide-open alley toward another outpost. Blast the thug in the outpost up ahead with the sniper rifle. When the machine stops, turn right and use the console again. You're now beyond the blockage. Turn around and move the machine toward the building. Here is a suggestion we highly recommend for ammo and painkiller bottle purposes. You can move the machine to each of the sniper towers and collect the discarded ammo, and painkillers. Each tower you explore triggers some thugs who appear on the ground below. The sniper rifle takes care of them easily. Open the door into another warehouse. Lure the thugs on the ground to the door. Don't head inside the room; instead, let the thugs come to you. Blast them when they attempt to exit the door. Two other guards patrol the upper catwalk on the opposite side. You can take them out from long range, or lure them to the ground; use the crates as cover and perform a Shootdodge to take them out the shotgun. Ascend to the top of the catwalk and spot the fenced-in area; the gate is locked, and there appears to be no way inside. Kill the thug inside the area and turn around to the door. Blast the thug on the other side of the door when it opens. Use the switch to the left of the door ro open the gate in the previous area. Another thug appears and meets you at the top of the catwalk. Here is another tip we recommend if you can do it. Before you leave the room that overlooks the Charon, blast the thug who's visible from the window. Return to the previously fenced-inarea and grab all ammunition and painkillers. Kick in the door that leads out onto the shipyard for a brief graphic novel interlud. There are two thugs outside to the left; both are best tackled in the doorway. Walk out and alert them and then retreat back through the door. Blast them after they attempt to come in. Jump onto the ship, and use the large crate in the center as cover against the remaining thugs on the ship. Climb the ramp to the bridge. Cross to the left side and take out the last thug in the control room. Grab the painkillers in the cabinet ahead if nessary. Turn right to the console, and answer the phone. After the call, open the door behind you and then back off immediately to avoid the grenade. Descend the staircase and shoot the thugs around each corner. There are two thugs waiting at the bottom; dispatch them with a grenade. At the bottom, turn right, and open the door. As soon as you regain control of Max, back up and maneuver up the staircase. Dime and his thugs are inside the cargo hold below you; maneuvering back up the staircase prevents you from getting hit with thwir first strike. Return to the door, open it, and alert the thugs to your presence. Take them out closer to the door or in the stairwell. Clear out all the thugs and leave Dime. When you return, Dime should be tossing Cocktails and firing his weapon from the back corner. Haphazardly, Dime is near some explosive containers. Use the sniper rifle to blow up the canisters; the explosion damages Dime and gives you an opportunity for further damage. Fire the sniper rifle at his head or chest two or three times until he is dead. Enter the room and grab the ammunition, and painkillers (search the corner to the right as well.) When your done, open the door on the other side to locate a huge store of ammo, and weaponry. This includes the new Colt Commando. You hear from Vladimir who instructs you to return. Retreat through the bowels of the ship to complete the level. ----------------------------------------------- 3.5 Chapter 4: Put out my Flames with Gasoline ----------------------------------------------- Your inside Angelo's restaurant at the meeting place. But all is not as it seems. As soon as you move towards the bar ahead, explosions rock the restaurant, and fire rages and spreads rapidly. It's a trap! You must avoid the explosion and flames, and navigate through the restaurant. Follow these directions. Direction Number Direction 1. Move forward through the restaurant lobby to the double doors to the right of the bar. 2. Cross the next room to the double doors. 3. Turn right immediately in the next room and go through the door beyond the shelf. 4. Turn right, head down the hallway, and follow it to another dining room. 5. Turn left and go trough the open doorway. 6. Turn left and follow the hall to the next large room. An explosion rocks ahead of you. Turn eight and leap over the seats to the corner to the right. Follow it around the flames to the upper left side of the room. 7. Ascend the staircase. 8. At the top, enter to the right and open the door on the left. 9. Cross the room to the right and open the door. 10. The next hall explodes in flames before you can cross. Wait until the shelves form a crossing, Leap across them and avoid the large concentration of flames. Move quickly or you will get burned. 11. When you reach the first left turn, avoid the flying canister. Turn left and cross the kitchen via the sinks and shelves on the right. 12. Locate the door ahead and to the left. 13. There's a thug on the other side of the door, but thankfully, no explosions. Shoot him. Explore this room for painkillers, grenades, and ammo. There are a couple of thugs camping in the room at the bottom of the stairs. The best way to defeat them is with a grenade. Locate the open hatch in the room; it leads into the sewers. Descend and prepare for a firefight. Use Dual ingrams as soon as the thugs spot you. You can take out all three with relative ease. Follow the sewer walkway around to the right and move slowly so that the thugs patrolling this underground don't startle you. There are two levels: the catwalk and the sewer below. Some thugs may fall into the sewer and become a much more difficult target. Drop off the catwalk if necessary. Ascend the staircase to the door at the end once all thugs are defeated. ------------------------------ 3.6 Chapter 5: Angel of Death ------------------------------ Walk down the stair and peer at the doorway ahead. As soon as a thug appears in the doorway, blow the two gas cans to the left of the door. Enter the door to the left and spot the dead body. Examine the body. Return to the previous room and break all the boxes to search for painkillers. Exit the door where you blasted the thug with painkillers. There are two thugs down the hall to the left. Take them out, using the doorway as cover. Head down the hall and turn left to the door. pen it anf kill the thug inside with a Shootdodge. Head right into the cellar. Avoid the thugs by keeping close to the corners and use Shootdodge when charging into a room. Check the shelves on the right for ammo. Follow the hallway ans ascend the staircase to the door. Open the door into the manor. Check the desk and examine the tarot cards marked "tower," "Death," and "Devil." Gather the ammo from the room and the painkillers from the counter on the left. Open the door to the right of the sink. There are three thugs taking cover behind the overturned table. One of them is a member of the trio. If you would rather not charge into this room (and we suggest you don't), then use the Desert Eagle or the sniper rifle to take them out while using the doorway corner as cover. Tossing a grenade can also help. As soon as you defeat the last thug behind the table, turn around if you are still in the kitchen; two thugs appear from the door near the refrigerator. Blast them and then comb the corpses for ammo, and weaponry. Use the table as cover against them if you are in the dining room when the battle is taking place. Return to the kitchen door that the two thugs had burst in through. Open the door and immediately Shootdodge to the right and nail the thug on the left. You can shoot the thugs on the upper balcony or cross the room to the other door. Open the door into the piano room and take out the thug to th eleft, who is hiding behind the bushes. Use the piano if you wish to. Open the door on the right. Two thugs stand near the bar area. Lure them to the door and take them out. Gather the painkillers on the bar. Open the double doors on the right. You spot the stairwell, but two thugs stand at the top. When you move through the door, immediately hug the right wall. Blast the closest thug on the upper floor. Shootdodge to the left and blast the thug on the pillar with either the shotgun or the Ingrams. Steer clear of the left side of the staircase. A grenade, tossed from a thug on the second floor, lands there. Ascend the staircase and go right. There are three thugs beyond the door here. Toss in a grenade to loosen them up. The second og the trio members stands inside, so you must kill these thugs. Shootdodge into the room and blast them with the Colt Commando or Shotgun. After terminating the thugs, exit the room, and cross the walkway to the opposite door. Knock on the locked door and hear the conversation. That's your cue to get out of dodge! Back up all the way to the opposite door A thug blows the door with some sort of rocket projectile weapon. From the long-range vantage point, use the sniper rifle to take them out easily. Return to the blasted door, and enter the room. There are two thugs near the bed on the left. Lure one of them out and kill him near the door. Use a Shootdodge in front of the bed to blast the other. Grab the M79 Grenade Launcher from the corpse you sniped. Open the door into the bathroom. Equip the Dual Ingrams and Shootdodge into the bathroom. Blast the thug near the hot tub. Ignore the painkillers and face the other door. Take out the second thug who enters the bathroom. Grab the painkillers and the ammo from the floor. Enter the next door, and approach the women on the bed. It's Mona......or her sister. Enter the next room, and turn right toward the phone. Answer the phone, and you recieve another tip from your "friend." Apparently, Max has company at the manor. Exit the door, and blast the thugs. cross the walkway to the far door. There are three thugs inside; including the last member of thr trio. Lure them out of the room if possible, and use pillars along the walkway as cover. Terminate the last of the trio and comb the room for ammo. Arm the Colt Commando. Open the door on the right and confront Angelo. During the conversation, three thugs in nice suits barge in; all three carrying Colt Commandos. Immediately, use Bullettime and go for shots to the heat with the Colt. Alternatly, you can circle-strafe around them to the left or right; attempting to keep the crosshair pinpointed on their heads or chest. Collect their ammo once they are dead. Exit the room and return to the upper floor balcony to discover those bad guys in suits have you surrounded. It's another femme fatale, and she injects you with more V. --------------------------------- 4. Part 3: A Bit Closer to Heaven --------------------------------- ------------ 4.1 Prologue ------------ Cross the room and find yourserlf in Max's House; though it's some twisted version. Turn right and follow the dark hall into the living room. Ascend the staircase. At the top of the stairs, turn right and enter the door in front of you (the two doors on the left are locked). Walk through the children's room and open the door on the left, then the next door on the left. After a brief cutscene, Max ends up into a room aflame. Walk forward to the desk and examine the letter. Walk over to the ringing telephone to answer the call. Open the door on the left side of the room. You find Max once again inside a flaming room. The same one as before. Walk to the desk and check out the letter. Next, walk over to the ringing telephone and answer the call. Exit the door on the left. and you emerge inside a new room. You are back inside Max's house, or at least the dreamworld version of the house. You must manuver through the living room, and upstairs, and into the door surrounded by candles on the right. Max stands at the base of another blood trail. Here is how to get past that trail. Number What to Do 1. Walk to the end of the trail. 2. Turn right and jump to the adjacent blood trail. 3. Follow the blood trail around to the left. At the end, leap forward to the blood trail. 4. Follow the trail to the right. At the end, peer down and see the trail below you. Instead of leaping to the trail across from you, leap and land on the trail below you to the right. 5. Follow the lower trail until you reach the end and need to leap right. Jump over to the right trail. 6. Walk over the trail to the left, and at the end, leap to the trail across from you. 7. Follow this trail to the right, and leap to the cradle surrounded by candles. You arrive at the cradle surrounded by candles. Approach the cradle to enter Max's bedroom and battle.......Max!. Use ample Shootdodges, and don't be frugal with bullets. Lay into the alternate Max until he falls. Walk to the bed to complete the Prologue. ------------------------------------- 4.2 Chapter 1: Take me to Cold Steel ------------------------------------- You have been stripped of most of your weapons. You're equipped with a baseball bat, lead pipe, and the Beretta. Use the baseball bat or lead pipe to break the glass in the skylight. Drop down onto the crates below. Equip the Beretta. Enter the next room, and spot the laser trip mines that are block the doorway. You can't jump over or crawl underneath. Back out into the previous room and shoot the trip from a safe distance. After the mines explode, enter the door beyond them on the right. Grab the sniper rifle and ammo, and then listen to the radio for a news update. Open the door to the left of the calender. There are two tough guards outside; the easiest way yo blast them is to use the sniper rifle. Equip the sniper rifle and open the door. Take out the guard on the ground and then wait until the second guard ascends the stairs and enters the door. Simply stand back with the sniper rifle zoomed in on the door and blast the guard. Gather their weaponery (including a Colt Commando) and approach the door into a small room (you can see the room through the window). Be careful, however. When you approach the door, a cold steel container opens behind you. A thug will blindslide you if aren't quick enough. Use a Shootdodge and walk past the door that faces the container; nail the thug with the Colt Commando. Enter the room and gather the ammo and painkillers. Another guard has been alerted to your presence and will barge through the door or shoot through the window, depending on your position. Take him out with a Shootdodge and the Colt. Tip: Search the warehouse for an open container. That container holds a Molotov Cocktail. Approach the hanger door to the right of the small ammo room. Use the keypad to open the door. One thug stands inside and another enters via the door on the right. Use Shootdodge and the Colt to take them out. Open the door on the right and shoot the trip mine from a safe distance. Enter the room but back up quickly to avoid the grenade. Remain in the first room and lure the guard into the doorway. Collect his Colt ammo. Follow the unlocked doors to the large hanger door. Open the hanger door and use Shootdodges and the Colt to take out the closest thugs. The thug fartherst on the platform tosses a grenade. Retreat to the previous room once the grenade has been tossed. A third thug patrols the upper walkway. When he stands at the top of the ramp, use Bullettime and eliminate him with the Colt. Gather the ammo in the area opposite the entrance and then ascend the ramp. Grab the bottles of Painkillers. Descend the ramp and enter the small door locatred opposite the entrance door. There are a couple of thugs crouched behind the trip mine. Stand next to the left side of the door. Use the Beretta to shoot the small crate that reveals the trip mine. Shoot the trip mine to create an explosion to damage or kill the thugs. Switch to the Colt quickly and mop up any remaining thugs in the room. Walk to the door on the left. Equip the sniper rifle. Enter the door and then back up. Zoom in on the crate on the right in the next room and wait for the thug to crouch there and fire. Nail the thug with the sniper rifle. Back up to the previous room; another thug is on the way, and he tosses grenades. Avoid the grenade and finish off the thug with a Shootdodge and Colt combo. Enter the red-lit room and cross the staircase on the left. About halfway through, a thug enters from the upper ramp and the door behind you. Eliminate him with Shootdodges or the sniper rifle. Cross the staircase that goes down and then walk over to the staircase on the right. Climb to the top and enter the door across the hall. You're in a lng hallway, but you aren't safe. Thugs round each corner and fire with Colt Commandos, and some even toss grenades. Move forward slowly and enter Bullettime as soon as you spot an enemy guard. Follow the hallway to a door. Enter the door and head left. Two thugs appear; one climbs on top of the crates on the left. Use Shootdodges and Bullettimes to eliminate them. Ascend the staircase at the end to reach the next door. Follow the hall until you reach the exposed window on the left. Listen to the conversation and blast the guards quickly with the Colt. Enter and comb the room for weapons and ammo. Use the walkie-talkie on the table. Exit the room and head left to the door. Open the door to end the level. ----------------------------- 4.3 Chapter 2: Hidden Truths ----------------------------- Walk forward to the storage shelves but be prepared for a gunfight. A thug enters from the left, and there's a second thug in the room in front of you. Use a Shootdodge behind the shelf and nail the closest thug; then toss a grenade into the room, or just take him out as well, using Bullettime. Gather the ammo, and enter the room. Examine the folder on the desk to the left. Don't forget to grab the painkillers in the cabinet to the right of the vending machine. Exit the room and enter the door to the right of the shelves. Blast the thug inside. Back up and shoot the trip mine ti initiate an explosion inside the room. The explosion busts a pipe on the left. Turn the valve on the right to fix the pipe. Enter the door on the left out onto the catwalk. Although the room contains some enemies, just run quickly across the catwalk to the door. Open the door and turn right. Soem trip mines block the path. If you don't have a grenade, leap over the first trip mine and bust the crate on the floor. Pick up the grenade. Toss the grenade and run back to the catwalk. After the explosion, return to the room and take out the thug who enters from the foor across from you. Head through the door onto the next catwalk. Cross quickly to the door. You've reached another batch of trip mines to the left. Before you deal with them, turn around and deal with the pursuing thug. o blow the trip mines, use a grenade or shoot the nearest mine on the floor while standing on the catwalk. Avoid the flames coming from the broken pipes. Take out the guard on the right. You need to open the gate and reach the wheel valve. Do so by looking through the bars and shooting the short-circuiting controls. Enter the room and use the valve. Exit and open the door previously blocked by the flames. As soon as you open the door, back up to avoid the explosions. The exploding barrels open holes in the floor. Drop doen in the upper right hole onto the crates. Cross the staircase (by jumping or using the control pad to extend the bridge). Watch for the thug on the left when you reach the other side. Explore the container he emerged from for ammo. Blow apart the barrels and forklift the front of the door on the right. Open the door; a trip mine explodes. Stay back and wait for a thug to open the door. Use a Shootdodge to eliminste the thug. Enter the room, and grab the ammo. Look to the wall on the left wall for a cabinet containing three bottles of painkillers before you enter the door. Enter the door on the right. An explosion rocks the next room immediately; the ramp leading up blows apart. There are two thugs up high, and one tosses grenades, so be careful. Nail the thugs with the Colt. To reach the ramp, jump onto the center fence. From there, leap onto the broken ramp. Point your weapon at the door at the end of the ramp and nail the thug who walks through the door. When you reach the top of the ramp, open the door. There are two thugs hiding behind a gate to the left. The best way to eliminate them is with a grenaed. After taking them out, hide behind crates in front of you and nail the guard who emerges from the door to rhe left. Enter this door into the control room. Grab the painkillers and approach the monitors. Use the monitor to reveal an elevator marked D-6; also, the gate concealing the guards a moment ago opens, another thug runs through. Turn around and shoot him immediately. Exit the room and turn right to the gate. Walk through the gate and approach the next door. You're on an upper catwalk with two guard below. Take them out from the upper catwalk. Before going down the ramp, cross the girders and pick up ammo from the shelves. Head down the ramp and use the console to cause the machinery to malfunction and bust a hole in the hanger door. Use the shotgun to bust the hanger door completely. Toss a grenade in the room to knock out the thugs behind the sandbags. Open the door and spot the trip mines to the left. Shoot the nearest mine (fron the safety of the previous room) with the Beretta. There's still a thug remaining to the left. Eliminate him with a Shootdodge to the right, and a heavy dose of the Colt Commando. Walk to the next door on the right and open the door that reveals a flame-filled room. To pass through the room successfully, move to the left corner and shoot the trip mines with your Beretta. Hop in the cart and press the use button to start moving. Slide to the right side of the cart and, with the Beretta equipped, fire at the left side of the second set of trip mines. Once the second set blows, leap out the cart and equip the Colt Commando. Hide in the upper right corner of the room. When the hanger door opens, Shootdodge to the left and nail the guards. Another hanger door opens on the left; take out the thug near the barrel by shooting either the barrel or the Commando. Walk into the room and grab the painkillers and use the shut-off valve. Return to the previous room and open the door. Nail the thug behind the bars; another appears from an unseen door, so take him out before you move inside the room. Gather the ammop and then open the next door into the red-lit room. Use the sniper rifle to nail the two thugs in the room (one fires from the upper balcony). Cross the room using the crate and ledge on the right. Open the hanger door ahead. As soon as the door opens, retreat left to avoid the grenade. Blast the thug with a Shootdodge to the right. You've reached elevator D-6. Approach the elevator and press the console on the right. An alarm has alerted guards. Two thugs arrive at the elevator. Use Shootdodges in front of the elevator door and the Colt Commando to eliminate them. A well-placed grenade should also take them out easily. Enter the elevator and use the console to enter the next level. ---------------------------- 4.4 Chapter 3: The Deep Six ---------------------------- Watch the opening cutscene and prepare for a quick battle. Those two thugs soon point their weapons at you. Use the shotgun and take cover behind the crates on the left or right. Aim at the thugs and blast the elevator glass with the shotgun. Two or three hits should take each thug down. Exit the elevator using the console on the right. Walk into the center of the room and examine the logo. Open the door into processing. Some thug escape through the far door. Follow them and take out the thug who is taking cover behind the crate. Shoot the explosive cannister to the right of the thug taking cover. Enter the hall and turn right toward the door marked "Test Facilities." After entering the door, follow the hallway around to the far right and spot the computer marked "Cell Access." Examine the computer. Unfortunitly, you need the PIN. Retrace your steps and open the door into the labratories on the right. Continue through the next door and spot the monitors on the right. Notice the number 665. Examine the monitors to retrive the code. Return to the cell access computer. Max automatically enters 665, the correct code. This opens the adjacent door and a storage room to the right. ENter the storage room and grab some painkillers. Return to the door marked "Block-B." Open the elevator and use the control inside to change floors. The flaming passage ahead is blocked. Instead, open the door on the right. Cross the detention block to cell B7. Open and speak with the scientist inside. He'll help Max get beyond the airlock on the upper floor. Backtrack to the elevator and go up. As you cross the test facilties, the scientist hides behind some crates; there are some thugs to the left. Eliminate them with a Shootdodge. The scientist stops at the airlock controls and ushers you inside. Enter the airlock. After the decontamination process, exit through the open door. Cross the room to the door (don't worry about the window and carnage to the left). You must use the counter on the left to pass the flame jet. Approach labratory 2 and use the console to open the door. Enter the elecator and use the controls. When you reach the next floor, the elevator opens to reveal a room filled with laser trip mines Destroy as many laser trip maines as possible from the safety of the elevator. You must leap over the rest. Jump over the mines and go to the right; approach and examine the monitor. Max digested all the information he needed about Project Valhalla; time to get out of this joint. Leap over the laser mines to the right (use the crate for extra height). You can destroy the mines if you wish by hiding safely in the corner of the room. Open the door into storage and use the console to activate the elevator. You're on the other side of that window you passed. Use the console on the right to open the door into the airlock. After the console explodes, leap onto the ledge against the window and blast the trip mines on the right side of the adjacent room. This blows the door open. Open the security door and follow the hall to the surface storage door. Open and use the console to ride the elevator. Use the console as the plant starts to explode, and Max escapes to safety. ------------------------------------ 4.5 Chapter 4: Backstabbing Bastard ------------------------------------ Max pays a visit to B.B., who, has renamed Backstabbing Bastard by Max. Apparently B.B. is a dirty cop on the take and was behind the incident at Roscoe Street Station. Time to avenge Alex's death! You're at the top of a parking garage, and four goons have been dropped off. Use the buildings as cover and shootdodge out from your hiding spot to nail the incoming thugs. After taking out all four, locate the ramp that leads down into the parking garage. Use the sniper rifle to take out the two thugs at the bottom of the ramp (one enters from the right as you move down the ramp). More thugs wait behind the gate to the right. Use the crates as cover to eliminate them with the Colt or Sniper. Grab the ammo and painkillers. A van has entered the parking garage and stops down the right alley from the gate; there are thugs with machine guns inside. Retreat when you see the van and allow it to deposit the bad guys and move on. Take the two goons out, using pillars as cover. Before you continue down the parking garage any further, explore the corner to discover a cabinet with painkillers. Start down the next ramp. Two thugs appear; one to the left and another to the right. Retreat around the corner and use the wall as cover. Eliminate them. Grab the ammo and grenade in the left alcove. The van appears at the bottom of the ramp, depositing a couple of goons before speeding off down the parking garage again. Lure both og these thugs back to the corner and eliminate them from the safety of cover. Don't hesitate to use the M79 grenade launcher guring these battles. You will soon locate a room containing some M79 ammo to replenish your supply. As you head the ramp, you spot the van. It speeds off, leaving two more thugs behind. Take out the one on the left with a Shootdodge. Force the one on the right to toss the grenade and then eliminate him with another Shootdodge. Clear out the remaining thugs from the floor before proceeding down. When you near the ramp, two thugs appear around the corner. Lure them to the wall and nail them at close range or with a Shootdodge. Descend the ramp and spot the closed ate on the right. Eliminate the guard behind the gate with a couple of shotgun blasts. Break the padlock on the gate with a weapon and open the gate. Walking beyond the gate triggers another movement of the van. A guard takes cover to the gate. Eliminatehim with a Shootdodge. Walk down the hall to the ramp on the right. Lure the thugs around the corner and to the pillars; use the pillar as a cover and take them out at close range with the shotgun. Some guards hide behind cars and pillars at the bottom. Trigger them and then retreat to avoid the grenade blast. Lure the guards around the corner and take them out with the Colt. Grab the ammo off the crate anf finish off the remaining thugs in the area. Locate the room to the right, grab the weapons and ammo, and then use the radio. Start down the ramp, killing the thugs as you move. When you reach the bottom, the van appears again; but this time it crashes and burns. Take out the thug from long range with the Desert Eagle or sniper rifle, and then battle the thugs to the right. Use the pillars and cars as cover and employ Shootdodge and Bullettime as necessary. Before you head down the next ramp, maneuver to the crashed black van. There's an adjacent white van with its back doors unlocked. Open them and grab the ammo and painkillers inside. Descend the next ramp. More speeding cars and explosions await you! Take out the thugs who emerge. As you near the alley on the right, two cars collide and more thugs appear; one carries the Jackhammer. Blast them with the pillars as cover. Gather the weaponry and turn left at the intersection (right leads to the parking garage entrance). Trigger the three tough thugs here and use the M79 to take them out in a blaze. Only B.B. remains. You can gather painkillers from the cabinet on the right. Locate B.B. and use either the Jackhammer or Colt to pummel him. Don't forget to use cover, either behind pillars or cars, and aim for the head. Once you finish him off, locate the ringing payphone next to the elevator. ---------------------------------------- 4.6 Chapter 5: In the Land of the Blind ---------------------------------------- You will meet with Max's "informant," Woden, who introduces Payne to the "inner circle." Woden claims he can provide information on Project Valhalla. He reveals the identity of the emysterious woman, Nicole Horne, the key figure in Project Valhalla. On cue, some bad guys in suis enter with some heavy weaponry. Max escapes through a window. Locate the steps down into the cellar. At the intersection, go right to locate a bottle of painkillers. Turn left abd blow apart the trip mines with your Beretta. Aim the Jackhammer quickly and tackle the twp well-armored thugs wh approach. You can also soften them up with a grenade; until the reach the corner and then use Shootdodge or Bullettime to blast them. The gate ahead is locked; turn right instead and follow the hallway. A guard appears on the steps behind the shelves; take him out with the Colt. Gather the ammo and the grenades from the box and ascend the staircase to the door. Turn right in the dark hallway and pause for the laser to pass. Cross the hall to the door on the right; note that the keypad is green, meaning you can access the door. Enter the room and ignore the monitors for now. Turn left and spot a door; a couple of thugs are about to barge inside. Take them out and grab the bottles of painkiller to the left. Examine the monitor for a brief graphic novel update. Exit the room via the open door. There's a thug at the end of the hall; take him out and then take the first left to the door marked "Exit." Blast the thugs on the other side of the door. Walk to the left and trigger a third thug; lure him to the doorway and blast him at close range. Ascend the staircase. Ignore the bottle of painkillers in the elevator; it's a trap. A thug drops down seom grenades. Avoid the blast and kill the thug. Move slowly; as soon as you spot the grenade, retreat quickly. Nail the thug who appears and ascend to the top. You'll find the pen door on the left. It's marked "Finance." After entering the finance office, turn right and grab the pinkillers and ammo. Before you head left, leap onto the desk in front of you and get up as high as possible. Spot the trip mines on the other side of the office. Shoot them with your Beretts. Drop down and head left. Approach the trip mine; a thug appears at the end of the hall. The easiest way to kill him is to leap on the desks and toss over a grenade. Leap over the trip mine and examine the radio on the right (kill the thug who first appears). Turn around. At the intersection, go left to grab some M79 ammo. A thug stands to the right if you didn't kill him before. Jump over the trip mine and approach the door. Open the door and enter the alcove in front of you. A couple of thugs wait down the hall. Blast them with the Colt. Cross the hallway to the door at the end; the open door lies to the left. Walk to the desk and examine the videotape. Enter the next ofice and examine the blueprints on the desk to the right. Turn around and check the television for a news update. Exit through the door and out onto a balcony. Terminate the guard across from you and scamper quickly to the door marked "Exit." Take out the guard in the stairwell. Blast the trip mines with your Beretta. As soon as you do, two more guards are shown entering the door at the bottom of the stairs. Use the M79 to take them out easily. You enter the door that the thugs arrived from and follow the balcony to some Colt ammo; be sure to take out the thug across the balcony before grabbing the Colt ammo. Enter the second door on the right. Eliminate all the thugs on the current floor. You can even take out the thugs on the bottom floor or just descend the staircase one floor and take them out then. Tip: Walk out onto the ground and turn left to the control desk. Grab the ammo and the painkillers. But don't go through the metal detectors! Enter the door on the left and listen to the thugs' conversation. Toss down a grenade or Shootdodge doen the stairs and blast them. Avoid the trip mine, Grab the grenade off the crates. Enter the door and nail the thug at the end of the hall. Destroy the trip mines with your Beretta. At the intersection, turn right to face more trip mines. Blow them up with your Beretta. Enter the door on the left to end the level. ------------------------------------ 4.7 Chapter 6: Byzantine Power Game ------------------------------------ The stairs lead down to the left and the right. Take the steps to the right and nail the thug at the end of the hall. Turn back to the left and clear out the other approaching thugs. Blow the laser mine, which causes the file cabinets to topple over like dominoes. Examine the folder on the desk. Now you must climb over the fallen file cabinets and use them like stairs to reach the ramp that leads to the upper balcony. Take out the thugs there with the Colt and follow the balcony around to the open door. Peek into the stairweel and then retreat to avoid the tossed grenade. Kill the thug and then ascend the staircase. Walk tot he end of the hall and grab the painkiller on the right. Ascend the next staircase. Maneuver around the vending machine to the unlocked door at the end; it's the library. Eliminate the guards inside (lure them to th doorway) before exploring the library. You'll notcie the library littered with trip mines. Once covers the staircase that leads to the balcony. You can't pass the trip mine; if you destroy it, the staircase blows apart with it. Blow all the trip mines; one causes a column to fall over like a ramp. Ascend the column to the upper balcony. Turn left and approach the unlocked door. Enter the door and listen for the sound of a keypad being punched; the door up ahead on the left is being opened. Once it opens, toss a grenade at the doorway to kill the two thugs. Turn down th ehallway and pick up the sniper rifle from the bench. Enter the door marked "Press Room." Enemies enter the press room from the right. Take them out and then explore the room additional sniper rifle ammo. Walk thrugh the opened door and turn left toward the door marked "exit." You're on a circualr balcony. There's a thug in front of you; use a Shootdodge and the Colt (or stand witht he sniper rifle) to take them out. Another thug stands on the other side on the balcony with a sniper rifle. Wait for him to approach and blast him. A third thug stands on a balcony on a lower floor; take the time to eliminate him as well. Locate the exit door on the same floor and move through. Turn right toward the staircase ans start down; two thugs crash through the ceiling. Eliminate them. Go through the door at the bottom of the stairs. As you cross the walkway, watch out for the grenade tosser on the left. As you approach the door in front of you, it clicks open. Wait for the guard to come through and then take him out. That hallway leads back to the library, so ignore it. Instead, turn left toward the door marked "Exit." You're on another circular balcony. Eliminate the thug in front of you by luring him into the doorway. A second thug with a sniper rifle stands to the left. A third stands on an upper balcony and fires down. Take out all three. Grab the Jackhammer and ammo from the bench on the far side of the balcony. Head through the exit door. Go downstairs and to the left to the conference room. Listen to the gloating thugs inside. Toss a Molotov Cocktail to dampen their day. Grab all the ammo from the room. The building lobby lies beyond the exit door. It's the final battle on the level. When you gain control of Max, quickly scamper behind one of the columns. One thugs approaches quickly; take him out with the Jackhammer and a Shootdodge. Equip the Colt and eliminate one of the thugs at long range. Two more well-armored basd guys enter from the left. Pumml them with the Colt. Finish off the last remaining thug before proceeding toward the exit. Gather all the ammo from the room. Check the reception desk for some painkillers before walking out the exit door. ------------------------------- 4.8 Chapter 7: Nothing to Lose ------------------------------- Equip a Molotov Cocktail and walk through the leftmost metal detector. An alarm goes off, and thugs enter from the left hallway. Toss the Cocktail when you spot the thugs; you should be able to take out one or two. Hide behind the nearest column and use the Jackhammer at close range to blast the remaining bad guys. Proceed to the far left. Even though you spot the hallway on thr right, keep moving to the leftmost wall. Use the sniper rifle and pick off thr thugs (armed with grenade launchers) on the higher levels. If you attempt to bypass these thugs without taking them out, you won't succeed without a lot of luck. After blasting the thugs, follow the hallway and watch for two thugs to enter from the right. Eliminate them. Approach the unlocked door in the corner to the right. Start up the staircase. Blow up the trip mine with your Beretta. As you move up the staircase, look on the higher levels for the nearest thug. Eliminate him with the Colt. Blast another trip mine higher up the stairs. There are two trip mines that block part of the staircase. You can't blow them up and live; instead, leap over the staircase railing to the higher section. Lure the guards at the top to the staircase and pummel them with the Jackhammer. Tip: Follow the path all the way to the left. Locate a dark hallway that leads to the right and grab the painkillers at the end. Watch out for the thug who arrives when you attempt to approach the painkillers. There's also an unlocked door to the right of the staircase. There's a thug on the other side. You'll also find the grenade launchers dropped by the guards you terminated earlier in the level. Keep moving up the stairs. Destroy the trip mines with Beretta. Ascend the staircase and terminate the thug who emerges from the right hall. The door on the left leads to the grenade launcher. Open the door on the right to reveal a hallway filled with laser beams. To cross the beams, just jump or run under the beams as necessary. A thug emerges at the end of the hall during your trip through the beams. Hug the left or right corner and eliminate the enemy. Complete the hallway and eliminate the thugs who enter from the right. When done, approach the elevator and hit the console. Tip: Follow the hall around to the right and locate a dark hallway that contains a cabinet with four bottles of painkillers. Doing so triggers more enemies from the beam hallway. Entering the elevator triggers a graphic novel update; it's Mona! But she's quickly killed by an unknown assailant and Max must enact revenge. When you gain control, turn around quickly and use Bullettime or a Shootdodge to blast the incomingbad guys. Once they're dead, replenish your painkillers with the cabinet at the end of the hallway. Return to elevator and enter. As you move up the elevator, you realize the shaft has been mined. Arm the Beretta and look up. Shoot the trip mines to clear a path for the elevator. You may have to spin around the elevator to obtain the optimum line of fire on the trip mines. When you reach the top, listen to the thugs' conversation on your left. Equip the M79 and blow them away with ease. Two more thugs stand on an upper balcony. Take them out with Shootdodging and the Desert Eagle. Enter the unlocked door on the right. Grab the painkillers from the cabinet. Use the console on the righ side of the room to open the elevators across the hall. When you approach the exit, more guards arive. Take them out by using Bullettime in comination with the Colt Commando. Enter the elevator and press the console. As Max moves down the elevator, a helicopter appears and starts shooting the lift. The elevator stops. Wait for th helicopter to leave and jump to adjacent elevator to Max's left (if you're facing from the building). Hot the console to arrive at the next floor. The door opens, and you hear another conversation just around the corner. Equip a grenade or Molotov Cocktail. Toss the explosive to the left to kill the two thugs; another thug arrives from the right. Use the Colt or Jackhammer to pummel him. Head right around the corner into the computer lab. There's one thugs taking cover behind the computers on the oppositeside of the room and another thug on the staircase that leads to the upper balcony. Use the computers in the room's center as cover against the two thugs. Defeat them and then blow up the remaining blue computers from a safe distance (ike the upper balcony). You must destroy all four to unlock the elevator to the penthouse. Once the computers are destroyed, Max acknowledges the dees; also, a new thug enter from the elevator hallway. Eliminate him and then walk into the elevator and use the switch. When you arrive at the next floor, you spot a staircase on the other side of some window blinds. Approach the using the hallway to the right but quickly retreat; some thuigs have arrived. Use the corner of the hallway as cover and erminate the thugs as they approach (Dual Ingrams or thew Colt Commando work well; or the M79 if you are desperate). Ascend the staircase and head right to tackle the nearest thug. Circle around the room to avoid any pursuing bad guys. Use Shootdodges around corners to eliminate the enemies. Approach the desk to examine Horne's personal computer. Walk over to the elevator to the left of the desk. Use the switch to end the level. ---------------------------------- 4.9 Chapter 8: Pain and Suffering ---------------------------------- Get ready for a tough battle. Immediately run foward and into the left corner to avoid the grenade. Equip the Colt Commando and Shootdodge to the right when the thugsemerge around the corner. Once you have eliminated the first batch, return to the left side of the room and wait for the other two thugs to move toward you. Take them out with Shootdodging and using the sculpture as cover. Nicole has a more powerful trick up her sleeve. The helecopter comes back; avoid its attack by standing behind the sculpture. Shoot the M79 once at the helicopter. A shield lowers to protect the glass. But Nicole isn't finished yet. The elevator across the room is coming up, and two thugs are onboard. Stand to the left corner and Shootdodge to the right when the thugs arrive. Also use the sculture as cover. Enter the door that the thugs arrive from and follow the hall to the left. There's an unlocked door on the right and a locked elevator to reach this floor; one thug emerges. Eliminate him and the others and then proceed to the right. Move through the library to the door outside. Leap onto the ledge on the left side. Cross the catwalk (avoid the helicopter attack) and jump to the balcony on the left. Enter the door. There's a staircase on the right. Ignore the elevator that arrives; instead, face the staircase and eliminate the thug who descends. Start up the staircase and equip a grenade. Toss the grenade at the thugs at the top who are attempting to take cover. Ascend all the way up the staircase and use Shootdodging to eliminate the two thugs who arrive on th elevator at the end of the hall. A door opens on the right; use a Shootdodge to kill the thug who emerges. Open the door and spot the two thugs taking cover by the debris. Toss a grenade or use the M79 for a quick kill. Terminate the thugs who arrive from the right. Collect their ammo. Open the door on the left and blast the thugs behind the debris on the left. Turn right and approach the door. Nicole urges on her troops over the intercom as another thug appears from the doorway on the right. Approach the staircase ahead and use Shootdodge and the Colt to eliminate another thug appearing from an alcove on the right. There are several thugs at the top of the stairs. Trigger them and then use Shootdodging and the corner of the wall as cover. Walk down the end of the long hall to the console. Spot the red button on the left side of the console (on the rear side). It opens a door to Max's left. Walk through the open door and up the stairs. Nicole fires from th etop. Return fire and continue up the stairs to the roof. After the cutscene, use your sniper rifle to shoot the spot where the cable connects to the roof. Arm the M79 and turn around. Move around the corner and fire the M79 at the approaching thugs. Keep one M79 round; use the rest to terminate the thugs. The helicopter pilot begins a countdown. Arm the sniper rifle and leap onto the railing to the right. Blast the spot where the cable connects to the roof. The tower has now been freed from the roof, but the wind alone isn't strong enough to cause the tower to topple. It needs a jolt. Fire the M79 at the tower to cause the tower to topple onto the fleeing helicopter. Max succeeds in his mission but is hauled off by the NYPD. Congradulations. You have now finished Max Payne. --------- 5. Cheats --------- Here are some cheats to try while playing Max Payne: ------ 5.1 PC ------ Cheat Mode: Access the Command Line Parameter. If you don't know how to do this, then right click on the Max Payne Icon (or start, programs, Max Payne, right click on the Max Payne Game), and click on Properties. After where it says "C:\programs\max payne/maxpayne.exe" add "-developer". Once you are in the game, press F12 to access Cheat mode. Type in one of the following: Cheat Effect god God Mode Enabled mortal God Mode Disabled getberetta Beretta With Full Ammo gethealth Refills Health getbaseballbat Baseball Bat getallweapons Have All Weapons getinfiniteammo Have Unlimited Ammo getpainkillers Have Painkillers getgrenade Have Grenade getbullettime Refills Bullet time hourglass getingram Have Ingram with full ammo getpumpshotgun Have Pump-Action Shotgun with Ammo getjackhammer Have Jackhammer with Ammo getsniper Have Sniper Rifle with Ammo ------- 5.2 Mac ------- Secret Stash in Tutorial: Stand on top of the white van that has the sniper rifle. While on the van's roof, look towards the wall and climb the fire escape stairs to an open window. Inside are some goodies that will help you deal with the sniper rifle exercise in a different manner. ----------------- 5.3 Playstation 2 ----------------- Invulnerability: Enter this code at the pause menu to toggle invulnerability on/off: L1, L1, L2, L2, R1, R1, R2, R2. Unlock All Levels: Play the game until you have passed the first subway level. Once the next level has loaded, go to the main menu and press: UP, DOWN, LEFT, RIGHT, UP, LEFT, DOWN, CIRCLE. Go to the load menu and all levels should be unlocked. When you start each of the levels you will have the same inventory that you had when you completed the first subway level. Unlock All Weapons: Enter this code at the pause menu: L1, L2, R1, R2, TRIANGLE, CIRCLE, X, SQUARE. Unlock Slow Motion Sounds: Enter this code at the pause screen: L1, L2, R1, R2, TRIANGLE, SQUARE, X, and CIRCLE. Unlock Unlimited Bullet Time: Enter this code at the pause screen: L1, L2, R1, R2, TRIANGLE, X, X, and TRIANGLE. Secret Stash in Tutorial: Stand on top of the white van that has the sniper rifle. While on the van's roof, look towards the wall and climb the fire escape stairs to an open window. Inside are some goodies that will help you deal with the sniper rifle exercise in a different manner. -------- 5.4 Xbox -------- All weapons, ammo, and pain-killers: After you beat the game once, go to the main menu and hold both TRIGGERS and DOWN on the joysticks. Then quickly press: WHITE, BLACK, BLACK, WHITE, WHITE, and BLACK. If this is done correctly, there should be a cheats option on the main menu. Use the "refills" option during gameplay to restock your stuff. Secret Stash in Tutorial: Stand on top of the white van that has the sniper rifle. While on the van's roof, look towards the wall and climb the fire escape stairs to an open window. Inside are some goodies that will help you deal with the sniper rifle exercise in a different manner. -------------- 6. Easter Eggs -------------- These are secrets hidden throughout the Max Payne game. We are proud to present them. Here they are: 1.) While on the Second Level, Throw a grenade down the hole when you hear rats squeal. To get one, you can use the Cheats, or you can get one from the last guy in the Level. You will need to kill him before he throws it. Shoot one of the rats while the two thugs are arguing about something. The rats should retaliate. After throwing the grenade, check you mission objectives. also, while the rats are enraged, try shooting one of the inactive lamps on the ceiling. 2.) Look out the Tar Café, on the City street for a popular net phrase. 3.) Examine the windows when you are doing the chase scene on the rooftops. You can break into one window, and enter the room with the Soldier of Fortune II posters. 4.) When you are Backstage, you can use the drums and the guitar that are on the ground. You may also want to try the microphone. 5.) When you are on an elevator, shoot out the speakers and the alarms. Payne will give you his thanks for the job. 6.) On the level Backstabbing Bastard, Leap onto the barrels, and then on the air conditioner, and to the roof. Try to get right next to the ramp leading downward. Shoot at the metal wall on the far right of the hut. Drop down into a small room. You can use the radio. 7.) While in the tutorial, you might want to check out a hidden room. Jump onto the roof of the van right near the last section. Follow the fire excape to the brakable window. Smash the window. Proceed on inside. 8.) When you go to startle the thug in the washroom, you should see an ingram on the kitchen counter. It should be there next to the toaster. 9.) Want to see a Matrix moment? The go to the lobby scene with metal detectors. 10.) When you are at the manor, play the piano. Shoot the support bar. Once again, try play the piano. 11.) Want to see a Buffy the Vampire Slayer Moment? There is a dead thug with a steak in his back. The word "buff" is right next to the body scrawled on the floor. 12.) Try to listen to all the conversations the thugs have with each other. A few thugs will give away endings to some popular movies such as Butch Cassidy and the Sundance Kid, Seven, and The Usual Suspects. 13.) Once you are at Part 3, Chapter 5, and after finding blueprints, a tape, and a room containing a T.V. then try to find a dark office with the desk on one side, and a couch on the other. Shoot the picture behind the desk in that room. Press the white button in order to lift the couch. This will reveal a small passage. Go to the passage, and you will be taken to a new room. Use the T.V. in that room. 14.) When you are at Part 1, Chapter 6, After chasing the thug, and he bangs on the door, go left. The enemies enter and jump the gap form the dish and the far wall. Drop down to the fence to the Beretta Below. Look around for a real familar Easter Egg character. 15.) Want to see a Full Metal Jacket moment? You should see 2 thugs naming their guns.