Much Games Official Strategy Guide Final Fantasy Chronicles Written by: Matthew Cole File URL: http://www.muchgames.ca/guides.asp?action=show&id= ------------ Legal Notice ------------ This strategy guide is an offical Much Games strategy guide and is legal copyrighted materal of Much Games. This guide may not be reproduced, redistributed or appear on any other website with out the express written consent of Much Games. See http://www.muchgames.ca/index.asp?action=copyright ----------------- Table of Contents ----------------- 1. Introduction 2. Final Fantasy IV 2.1. Characters 2.2. Magic Spells & Summons 2.3 Equipment & Items 2.4 Items 2.5 Shop Lists 2.6 Strategy Guide 2.6.1. Mission to the Village of Mist 2.6.2. Rosa and the Sand Ruby 2.6.3. Journey to Fabul Castle 2.6.4. To Become a Paladin 2.6.5. Return to Baron 2.6.6. Troia's Stolen Crystal 2.6.7. Tower of Zot 2.6.8 The Underworld 2.6.9. Tower of Babil 2.6.10. The Dark Crystal 2.6.11. Guardian of the Lunarians 2.6.12. The Final Battle 2.7 Secrets/Cheats 3. Chrono Trigger 3.1. Characters 3.2. Techniques 3.3. Equipment & Items 3.4. Shop Lists 3.5. Strategy Guide 3.5.1. The Millennial Fair: 1000 AD 3.5.2. The Queen Returns: 600 AD 3.5.3. The Queen is Gone: 600 AD 3.5.4. We're Back: 1000 AD 3.5.5. The Trail: 1000 AD 3.5.6. Beyond the Ruins: 2300 AD 3.5.7. The Factory Ruins: 2300 AD 3.5.8. The End of Time 3.5.9. The Village of Magic: 1000 AD 3.5.10. The Hero Appears: 600 AD 3.5.11. Tata and the Frog: 600 AD 3.5.12. The Rare Red Rock: 65,000,000 BC 3.5.13. Footsteps! Follow!: 65,000,000 BC 3.5.14. The Masamune: 600 AD 3.5.15. Magus's Castle: 600 AD 3.5.16. Forward to the Past: 65,000,000 BC 3.5.17. Unnatural Section: 65,000,000 BC 3.5.18. The Magic Realm: 12,000 BC 3.5.19. Break the Seal!: 65,000,000 BC 3.5.20. The Guru on Mount Woe: 12,000 BC 3.5.21. What Lies Beyond?: 12,000 BC 3.5.22. Lavos Beckons: 12,000 BC 3.5.23. The New King: 12,000 BC 3.5.24. The Time Egg: 2300 AD 3.5.25. The Fated Hour 3.5.26. The Final Battle: 1999 AD 3.6. Side Quests 3.6.1. Cyrus's Ghost 3.6.2. Ozzie's Fort 3.6.3. The Sun Stone 3.6.4. Robo's Home 3.6.5. The Rainbow Shell 3.6.6. The Sunken Desert 3.6.7. The Black Omen 3.7. New Game+ & Endings 3.8. Cheats 3.8.1. Super Nintendo 3.8.2. Playstation --------------- 1. Introduction --------------- Welcome to the Much Games official strategy guide for Final Fantasy Chronicles. In this guide, you will learn about the characters, equipment and items, the guides, and the shop lists in both games. For Final Fantasy IV, you will also know about the magic spells and summons, while for Chrono Trigger, you will learn about the Techniques. Both games will also have side quests and cheats respectively. ------------------- 2. Final Fantasy IV ------------------- --------------- 2.1. Characters --------------- Cecil: Birthplace: Unknown Age: 20 Class: Dark Knight Kain: Birthplace: Baron Age: 19 Class: Dragoon Rosa: Birthplace: Baron Age: 19 Class: White Mage Cid: Birthplace: Baron Age: 54 Class: Engineer Rydia: Birthplace: Mist Age: 7 Class: Summoner Tellah: Birthplace: Mysidia Age: 60 Class: Sage Edward: Birthplace: Damcyan Age: 24 Class: Bard Yang: Birthplace: Fabul Age: 35 Class: Monk Palom & Porom: Birthplace: Mysidia Age: 5 Class: Palom: Black Mage, Porom: White Mage Edge: Birthplace: Eblan Age: 26 Class: Ninja FuSoYa: Birthplace: Unknown Age: Unknown Class: Lunarian --------------------------- 2.2. Magic Spells & Summons --------------------------- Character Key: C: Cecil R: Rydia T: Tellah E: Edward Y: Yang F: FuSoYa Ro: Rosa Pa: Palom Po: Porom Cd: Cid Eg: Edge BlacK Magic: Offensive: Name MP Effect Castors Target Bolt1 5 Lighting R/T/Pa/F Single/Multiple Bolt2 15 Stronger Lightning R/T/Pa/F Single/Multiple Bolt3 30 Strongest Lightning R/T/Pa/F Single/Multiple Fire1 5 Fire R/T/Pa/F Single/Multiple Fire2 15 Stronger Fire R/T/Pa/F Single/Multiple Fire3 30 Strongest Fire R/T/Pa/F Single/Multiple Ice1 5 Ice R/T/Pa/F Single/Multiple Ice2 15 Stronger Ice R/T/Pa/F Single/Multiple Ice3 30 Strongest Ice R/T/Pa/F Single/Multiple Venom 2 Decreases HP Gradually R/T/Pa/F Single/Multiple Bio 20 Non-Elemental Damage R/T/Pa/F Single/Multiple Stone 15 Petrifies R/T/Pa/F Single/Multiple Wind 25 Causes Critical Damage R/T/Pa/F Single Quake 30 Earth Elemental Damage R/T/Pa/F Multiple Death 35 Defeats Target Instantly R/T/Pa/F Single Flare 50 Damaging Explosion R/T/Pa/F Single Meteo 99 Meteor Shower that will Damage Enemies R/T/Pa/F Multiple Support: Name MP Effect Castors Target Psych 0 Absorbs Target's MP R/T/Pa/F Single Piggy 1 Transfers Target to Pig or Restores State R/T/Pa/F Single/Multiple Toad 7 Transfers Target to Toad or Restores State R/T/Pa/F Single/Multiple Sleep 12 Puts Target to Sleep. Attack to Wake R/T/Pa/F Single/Multiple Stop 15 Prevents Action R/T/Pa/F Single Drain 18 Absorbs Target's HP R/T/Pa/F Single Other Name MP Effect Castors Target Warp 4 Warps Party up one Level in Dungeon R/T/Pa/F Multiple Ninja Magic (Edge Only): Offensive Name MP Effect Target Flame 15 Engulfs Enemy in Fire Multiple Flood 20 Causes Tsunami That Damages Enemies Multiple Blitz 25 Calls Down Lightning to Damage Enemies Multiple Support: Name MP Effect Target Pin 5 Pins Target, Temporarily Prevents From Action Single Image 6 Creates Targets Double, Raises Evasion Rate Single Other: Name MP Effect Target Smoke 10 Creates Smoke to Help Allies Escape Multiple Summon Magic (Rydia Only): Recovery: Name MP Effect Target Asura 50 Randomly Casts Armor, Cure3, or Life1 on Allies Mutiple Offensive: (Note: Some of these are shortened for table purposes only) Name MP Effect Target Imp 1 ImpPunch Single Chocb 7 Chocobo Kick Single Bomb 10 Explosion Single Mage 18 Blast Single Mist 20 Mist Multiple Cocat 15 Gorgan Attack Single Ifrit 30 Fire Multiple Shiva 30 Ice Multiple Ramuh 30 Lightning Multiple Titan 40 Earthquake Multiple Odin 45 KO's All Enemies (no Guarentee) Multiple Levia 50 Tsunami Multiple Baham 60 MegaFire Multiple Support: Name MP Effect Target Slyph 25 Absorbs Enemy HP, Transfers it to All Allies Single Twin Magic (Palom and Porom Only, and both must be alive in Party): Offensive: Name MP Effect Target Pyro 10 A Weaker Version of Flare Multiple Comet 20 A Weaker Version of Meteo Multiple White Magic: Recovery: Name MP Effect Castors Target Cure1 3 Restores some HP, Damages Undead C/Ro/R/T/Po/F Single/Multiple Cure2 9 Restores More HP, Damages Undead C/Ro/T/Po/F Single/Multiple Cure3 18 Restores More HP, Damages Undead Ro/T/Po/F Single/Multiple Cure4 40 Restores More HP, Damages Undead C/Ro/T/Po/F Single/Multiple Esuna 20 Cures All Status Abnormalities (no KO) Ro/T/Po/F Single Life1 8 Cures KO Ro/T/Po/F Single Life2 52 Cures KO and Restores Max HP Ro/T/Po/F Single Defensive: Name MP Effect Castors Target Blink 8 Create Target's Double, Raises Evasion Ro/T/Po/F Single Floar 8 Levivate Avoid Earth Damage Ro/T/Po/F Single/Multiple Armor 9 Reduces Physical Damage Received Ro/T/Po/F Single/Multiple Shell 10 Reduces Magic Damage Received Ro/T/Po/F Single/Multiple Wall 30 Reflects Magic Back at Castor Ro/T/Po/F Single Offensive: Name MP Effect Castors Target Holy 46 Causes Tremendous Damage Ro/T/Po/F Single Support: Name MP Effect Castors Target Hold 5 Stops Target Ro/R/T/Po/F Single Mini 6 Shrinks Target, Raises ATk & DEF Ro/T/Po/F Single/Multiple Mute 6 Causes Silence, Prevents Spell-Casting Ro/T/Po/F Single/Multiple Charm 10 Causes Confuse, makes Target Erratic Ro/T/Po/F Single Dispel 12 Dispels Magic Status Defense Ro/T/Po/F Single Slow 14 Increases Delay Between Actions Ro/T/Po/F Single/Multiple Berserk 18 Raises ATK PWR, Characters Attack Only Ro/T/Po/F Single Haste 25 Decreases Time Between Actions Ro/T/Po/F Single Other: Name MP Effect Castors Target Scan 1 Determines Target HP, MP, Weakness C/Ro/T/Po/F Single Sight 2 Zooms Out to View Surroundings C/Ro/R/T/Po/F N/A Exit 10 Warps Party out of Dungeon or Out of Battle C/Ro/T/Po/F Single ---------------------- 2.3. Equipment & Items ---------------------- Character Key: C: Cecil CDK: Cecil as Dark Knight K: Kain R: Rydia T: Tellah E: Edward Y: Yang F: FuSoYa Ro: Rosa Pa: Palom Po: Porom Cd: Cid Eg: Edge Weapons: Dark Sword: Name Attack Equip on Added Effects Effective vs. Price Shadow 10 CDK Shadow n/a n/a Dark 20 CDK Shadow n/a n/a Death 30 CDK Shadow, KO n/a n/a Holy Sword: Name Attack Equip on Added Effects Effective vs. Price Legend 40 C Holy Spirit, Undead n/a Light 99 C Holy Spirit, Undead n/a Excalibur 160 C Holy Spirit, Undead n/a Ragnarok 200 C Holy Spirit, Undead n/a Knight Sword: Name Attack Equip on Added Effects Effective vs. Price Ancient 35 C/K Curse Spirit n/a BloodSword 45 C/K Absorb HP n/a n/a Mythril 50 C/K n/a Spirit 6000 Sleep 55 C/K Sleep n/a n/a Flame 65 C/K Fire Ice, Undead 14000 IceBrand 76 C/K Ice Fire, Insect, Reptile 26000 Gorgon 77 C/K Gradual Petrify n/a n/a Avenger 80 C/K Causes Berserk when Equipped n/a n/a Defense 105 C/K Def. Improves when Equipped n/a n/a Dagger: Name Attack Equip on Added Effects Effective vs. Price Mythril 20 C/K/R/E/Pa/Eg n/a Spirit 3000 Dancing 28 C/K/R/E/Pa/Eg n/a n/a 5000 MageMash 35 C/K/R/E/Pa/Eg Silence Mage n/a Knife 255 n/a* Projec Aerial n/a Ninja Sword: Name Attack Equip on Added Effects Effective vs. Price Kunai 25 Eg n/a n/a 4000 Ashura 32 Eg n/a n/a 7000 Kotetsu 40 Eg n/a n/a 11000 Kikuichi 48 Eg n/a n/a n/a Marasame 55 Eg n/a n/a n/a Masamune 55 Eg n/a n/a n/a Axe: Name Attack Equip on Added Effects Effective vs. Price Dwarf 62 C/K n/a n/a 15000 Orge 80 C/K n/a Giant 45000 VenomAxe 95 C/K Poison Giant n/a Rune Axe 100 C/K n/a Mage n/a Spear: Name Attack Equip on Added Effects Effective vs. Price Spear 9 K Projec Aerial 60 WindSpr 55 K Projec Aerial n/a FireSpr 66 K Projec, Fire Aerial, Ice, Undead 11000 IceSpear 77 K Projec, Ice Aerial, Fire, Insect, Reptile 21000 BloodSpr 88 K Projec, Absorb HP Aerial n/a Gungnir 92 K Projec Aerial n/a Dragon 99 K Projec Aerial, Dragon n/a HolyLnce 109 K Projec, Holy Aerial, Spirit, Undead n/a Claw: Name Attack Equip on Added Effects Effective vs. Price BoltClaw 0 Y/Eg Bolt Water, Machine 550 IceClaw 0 Y/Eg Ice Fire, Insect, Undead 450 HellClaw 0 Y/Eg Poison n/a n/a CatClaw 0 Y/Eg Sleep n/a n/a FireClaw 0 Y/Eg Fire Ice, Undead 350 Fairy 0 Y/Eg COnfuse Giant n/a Harp: Name Attack Equip on Added Effects Effective vs. Price Dreamer 8 E Sleep n/a n/a Lamia 18 E Confuse n/a n/a Hammer: Name Attack Equip on Added Effects Effective vs. Price Wooden 45 Cd n/a Machine 80 Mythril 55 Cd n/a Machine, Spirit 8000 Gaia 65 Cd n/a Machine n/a Staff: Name Attack Equip on Added Effects Effective vs. Price Staff 4 C/Ro/R/T/Po/F n/a n/a 160 Cure 8 C/Ro/T/Po/F n/a n/a 480 Mythril 12 C/Ro/T/Po/F n/a Undead 4000 Power 30 Ro/T/Po/F Berserk n/a 2000 Lunar 36 Ro/T/Po/F n/a n/a 7000 Sage 48 Ro/T/Po/F n/a n/a n/a Silence 52 Ro/T/Po/F Silence Mage n/a Rod: Name Attack Equip on Added Effects Effective vs. Price Rod 3 R/T/Pa/F n/a n/a 100 IceRod 5 R/T/Pa/F Ice Fire, Insect, Reptile 220 FlameRod 7 R/T/Pa/F Fire Ice, Undead 380 Thunder 10 R/T/Pa/F Bolt Water, Machine 700 Lilith 13 R/T/Pa/F Absorb HP n/a n/a Change 15 R/T/Pa/F Pig n/a n/a FairyRod 30 R/T/Pa/F Confuse n/a 5000 Stardust 45 R/T/Pa/F n/a n/a n/a Whip: Name Attack Equip on Added Effects Effective vs. Price Whip 20 R Paralyze n/a 3000 Chain 30 R Paralyze n/a 6000 Blitz 40 R Paralyze, Bolt Water, Machine 10000 FireLash 50 R Paralyze, Fire Ice, Undead n/a Serpent 55 R Paralyze Dragon n/a Bow: Name Attack Equip on Added Effects Effective vs. Price ShortBow 10 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial 220 CrossBow 20 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial 700 GreatBow 30 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial 2000 Archer 40 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial 3000 ElvenBow 50 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial, Mage n/a Yoichi 60 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial n/a Artemis 80 C/Ro/Cd/R/E/Pa/Po/F Projec Aerial n/a Arrow: Name Attack Equip on Added Effects Effective vs. Price Medusa 1 C/Ro/Cd/R/E/Pa/Po/F Petrify n/a n/a Brass 3 C/Ro/Cd/R/E/Pa/Po/F n/a n/a 10 Holy 10 C/Ro/Cd/R/E/Pa/Po/F Holy Spirit, Undead 20 Fire 15 C/Ro/Cd/R/E/Pa/Po/F Fire Ice, Undead 30 Bolt 15 C/Ro/Cd/R/E/Pa/Po/F Bolt Water, Machine 30 Darkness 20 C/Ro/Cd/R/E/Pa/Po/F Darkness n/a 40 Poison 30 C/Ro/Cd/R/E/Pa/Po/F Poison n/a 70 Mute 35 C/Ro/Cd/R/E/Pa/Po/F Silence Mage 100 Angel 40 C/Ro/Cd/R/E/Pa/Po/F COnfuse Giant 110 Yoichi 50 C/Ro/Cd/R/E/Pa/Po/F n/a n/a 140 Artemis 75 C/Ro/Cd/R/E/Pa/Po/F n/a Dragon n/a Boomerang: Name Attack Equip on Added Effects Effective vs. Price Boomerang 20 Eg Projec Aerial 3000 FullMoon 40 Eg Projec Aerial n/a Ninja Star: Name Attack Equip on Added Effects Effective vs. Price Shuriken 40 n/a* Projec Aerial 20000 Fuma 80 n/a* Projec Aerial 50000 Knife, Shuriken, and Fuma cannot be equipped. You need to use them with Edge's Throw Command. Special Weapons: These weapons can be used with an item while in battle, Use them with general items like Potions and Ethers. The following weapons will have an effect: Name Effect Sleep Casts Sleep Defense Casts Armor FireSpr Casts Fire2 IceSpear Casts Ice2 HolyLnce Casts Holy VenomAxe Casts Venom ElvenBow Casts Shell Dancing Hurls a Dagger at the Enemy Marasame Casts Armor Masamune Casts Haste Gaia Casts Gaia, causing an Earthquake Rod Fires an Energy Bolt at an Enemy IceRod Casts Ice1 FlameRod Casts Fire1 Thunder Casts Bolt1 Change Casts Piggy FairyRod Casts Charm StarDust Casts Comet Lilith Casts Psych Staff Cures Poison Cure Casts Cure1 on all Allies Mythril Cures Paralyze, Sleep, Confuse, and Berserk Power Casts Berserk Lunar Casts Dispel Sage Casts Life1 Silence Casts Mute Armor: Shield: Name Def Mag Def Equip on Effective Defense Price Iron 1 0 c/K/Cd n/a 100 Shadow 1 0 CDK n/a n/a Demon 2 0 CDK n/a n/a Paladin 2 1 C n/a 700 IceShld 3 2 C/K/Cd 1/2 Fire Damage 10000 Flame 3 2 C/K/Cd 1/2 Ice Damage 1250 Mythril 3 2 C/K/Cd n/a 1000 Aegis 4 3 C/K/Cd Petrify 20000 Diamond 4 2 C/K/Cd 1/2 Bolt Damage 15000 Genji 5 3 C/K/Cd n/a n/a Dragon 6 3 C/K/Cd 1/2 Bolt, Fire, ICe Damage n/a Crystal 7 4 C n/a n/a Note: not CDK means everybody else nexcept for CDK can where this item. Head Gear: Name Def Mag Def Equip on Effective Defense Price Leather 1 1 not CDK n/a 100 Headband 1 1 not CDK Confuse 450 Feather 2 3 C/K/CD n/a 330 Iron 3 0 not CDK n/a 150 Bandanna 3 1 C/Ro/R/T/Pa/Po/F n/a n/a Magus 3 5 CDK n/a 700 Shadow 4 0 CDK n/a n/a Hades 5 1 not CDK n/a n/a Ninja 5 1 C/Ro/R/T/Pa/Po/F Sleep n/a Wizard 5 7 CDK n/a 2000 Demon 6 1 Ro/R/Po n/a 980 Tiara 7 10 C 1/2 Bolt Damage 20000 Paladin 7 2 C n/a 4000 Mythril 8 2 C/K/Cd n/a 3000 Diamond 9 2 C/K/Cd 1/2 Bolt Damage 10000 Ribbon 9 12 not CDK Prevents All Status Effects n/a Genji 10 6 C/K/Cd/Eg n/a n/a Dragon 11 7 C/K/Cd 1/2 Bolt, Fire, Ice Damage n/a Crystal 12 8 C 1/2 Bolt, Fire, Ice Damage n/a Glass 30 0 not CDK Prevents All Status Effects n/a Body Armor: Name Def Mag Def Equip on Effective Defense Price Prisoner 1 1 not CDK Sleep n/a Clothes 1 0 not CDK n/a 50 Bard 2 1 not CDK Silence 700 Leather 2 1 not CDK n/a 200 Kenpo 3 2 not CDK n/a 4000 GaiaGear 3 3 C/Ro/R/T/Pa/Po/F Petrify 500 Iron 4 1 C/K/Cd n/a 600 Shadow 5 1 CDK n/a n/a Wizard 5 5 C/Ro/R/T/Pa/Po/F n/a 1200 Hades 7 2 CDK n/a n/a Black 8 7 R/T/Pa/F n/a 10000 Demon 9 3 CDK n/a 3000 BlkBelt 10 3 not CDK n/a 14000 Paladin 11 3 C n/a 8000 Sorcerer 12 9 C/Ro/R/T/Pa/Po/F 1/2 Bolt Damage 30000 Flame 13 4 C/K/Cd 1/2 Ice Damage 30000 Mythril 13 4 C/K/Cd n/a 17000 PwrVest 15 0 not CDK n/a n/a IceArmor 17 4 C/K/Cd 1/2 Fire Damage 35000 White 18 10 C/Ro/T/Po/F Darkness n/a Diamond 19 4 C/K/Cd 1/2 Bolt Damage 40000 Minerva 20 5 Ro/R/Po Paralyze n/a Genji 21 7 C/K/Cd/Eg n/a n/a Dragon 23 8 C/K/Cd 1/2 Bolt, Fire, Ice Damage n/a Ninja 24 13 Eg n/a 64000 Crystal 25 10 C Darkness, Mini, Paralyze, Poison, Toad n/a Adamant 100 20 not CDK All Stats + 15 n/a Arm Gear: Name Def Mag Def Equip on Effective Defense Price RubyRing 0 3 not CDK Pig 1000 Cursed 0 0 All Absorbs Bolt, Fire, Ice n/a Strength 2 2 C/K/Cd/R/Y/Eg n/a n/a Shadow 2 0 CDK n/a n/a Iron 2 0 C/K/Cd/F n/a 130 IronRing 2 2 Ro/R/T/E/Y/Pa/Po/F n/a 100 Hades 3 0 CDK n/a n/a Rune 3 8 Ro/R/T/E/Y/Pa/Po/Eg Silence 2000 Demon 4 0 CDK n/a n/a Silver 4 4 Ro/R/T/E/Y/Pa/Po/Eg n/a 650 Paladin 5 1 C n/a 3000 GoldRing 6 8 Ro/R/T/E/Y/Pa/Po/Eg 1/2 Bolt Damage 4000 Mythril 6 2 C/K/Cd/F n/a 2000 Diamond 7 3 C/K/Cd 1/2 Bolt Damage 5000 Genji 8 3 C/K/Cd n/a n/a Dragon 9 7 C/K/Cd 1/2 Bolt, Fire, Ice Damage n/a Crystal 10 7 C n/a n/a Zeus 10 0 C/K/Cd/R/Y/Eg Mini n/a Protect 10 12 not CDK 1/2 Bolt, Fire, Ice Damage n/a CrysRing 20 12 not CDK Confuse, Paralyze, Sleep n/a ---------- 2.4. Items ---------- Recovery Items: Name Effect Target Price Alarm Cures Sleep Multiple n/a Antidote Cures Poison Single 40 Cabin Restores HP/MP & all Status Multiple 500 Cross Cures Curse Single 100 DietFood Cures Pig Single 100 EchoNote Cures Silence Single 50 Elixir Restores All HP/MP Single 100000 Ether1 Restores MP Single 10000 Ether2 Restores More MP Single 50000 Eyedrops Cures Darkness Single 30 HiPotion Restores More HP Single 150 Life Cures KO & Restores Small HP Single 100 MaidKiss Cures Toad Single 60 Mallet Cures Mini Single 80 Potion Restores HP Single 30 Remedy Cures All STatus except KO Single 5000 Soft Cures Petrify Single 400 Tent Restores Some HP/MP & Most Status Single 400 Unihorn Cures Status that disappear after battle Multiple n/a X-Potion More HP Restored then HiPotion Multiple n/a Defensive Items: Name Effect Target Price Illusion Clones Yourself Dodging Attacks Better Single n/a MoonVeil Strogner Version of StarVeil, Lasts Longer Single n/a StarVeil Reflects Enemies Magic, Longer then Spell Wall Single n/a Offensive Items: Name Effect Target Price Big Bomb Stronger Version of Bomb Multiple n/a Blizzard Freezes Enemy with Cold Dragon Breath Multiple n/a Bomb Fire Damage Multiple n/a Boreas Stronger Version of Notus Multiple n/a Coffin Instantly Kills Enemy Single n/a GaiaDrum Uses Earthquake To Damage Enemies Multiple n/a Grimoire Calls a Random Creature from a Book n/a n/a Inferno Sorches Enemy with Dragon Fire Multiple n/a Kamikaze Uses User's HP on an Enemy; Ko's User Single n/a LitStorm Uses Dragon's Lightning Bolt Multiple n/a Notus Ice Damage Multiple n/a ThorRage Bolt Damage Multiple n/a ZuesRage Stronger Version of ThorRage Multiple n/a Support Items: Name Effect Target Price Bacchus Berserks Target Single n/a Hermes Raises Agility (Like Haste) Single n/a HrGlass1 Immoblizes Enemies Multiple n/a HrGlass2 Stronger Version of HrGlass1 Multiple n/a HrGlass3 Stronger Version of HrGlass2 Multiple n/a MuteBell Silences Enemies from using Magic Multiple n/a Silk Web Spins Webs around enemies Multiple n/a Succubus Restores MP from Enemies MP Single n/a Vampire Restores HP from Enemies HP Single n/a Other Items: Name Effect Target Price Ag Apple Raises Max HP by 50 Points Single n/a Alert Pulls You Straight Into Battle n/a n/a Au Apple Raises Max HP by 100 Points Single n/a Bestiary Learns Enemy HP and Weaknesses Single n/a Bomb Teaches Rydia to Summon Bomb Single n/a Cocatris Teaches Rydia to Summon Cocatris Single n/a EagleEye Views Surroundings (Zooms out) n/a 100 Exit Exits Dungeons back to Surface n/a n/a Gysahl Calls Fat Chocobo (Chocobo smell only) n/a 50 Imp Teaches Rydia to Summon Imp Single n/a Mage Teaches Rydia to Summon Mage Single n/a Smut Ohh La La! n/a n/a SomaDrop Raises Max MP by 10 Points Single n/a Whistle Calls Fat Chocobo Anywhere but Battle n/a 20000 Event Items: Name Effect Adament A rare ore BaronKey Unlocks a door BombRing Ring with a Bomb's spirit dwelling inside Crystal A mystic jewel with the power to seal evil DkMatter Slows down the rate of damage caused by Zeromus's Big Bang Attack Magma An ordinary-looking stone Necklace Necklace with the power to break a powerful seal Pan Yang's Wife's Frying Pan Pass Pass to enter an exclusive place. Costs 10000 Gil PinkTail PinkPuff's Tail Rat Tail A small tail SandRuby A rare jewel that can cure desert fever TowerKey Unlocks a door TwinHarp Allows you to transmit your voice really far --------------- 2.5. Shop Lists --------------- Town of Baron* Shop Items Gil Weapon Thunder (Rod) 700 Cure (Staff) 480 FireClaw 350 IceClaw 450 BoltClaw 550 Armor Headband 450 Kenpo 4000 Silver (Gauntlets) 650 Item Potion 30 Life 100 Soft 400 MaidKiss 60 Eyedrops 30 Antidote 40 Tent 100 Gysahl 50 *: Weapon and Armor Shops that are in Baron will not open until Cecil is a Paladin. Kaipo: Shop Items Gil Weapon Rod 100 Staff 160 ShortBow 220 Brass (Arrow) 10 Armor Leather (Hat) 100 Clothes 50 Leather (Armor) 200 IronRing 100 Item Potion 30 Life 100 Soft 400 MaidKiss 60 Eyedrops 30 Antidote 40 Tent 100 Gysahl 50 Fabul: Shop Items Gil Weapon/ FireClaw 350 Armor IceClaw 450 BoltClaw 550 Demon (Helm) 980 Demon (Armor) 3000 Demon (Gauntlets) 800 Item Potion 30 Life 100 Soft 400 MaidKiss 60 Eyedrops 30 Antidote 40 Tent 100 Gysahl 50 Mysidia: Shop Items Gil Weapon IceRod 220 FlameRod 380 Cure (Staff) 480 Crossbow 700 Holy (Arrow) 20 Armor Magus (Hat) 700 GaiaGear 500 Silver (Gauntlets) 650 Paladin (Shield) 700 Paladin (Helm) 4000 Paladin (Armor) 8000 Paladin (Gauntlets) 3000 Item Potion 30 HiPotion 150 Life 100 Soft 400 EchoNote 50 Antidote 40 Tent 100 Cabin 500 Village of Mist: Shop Items Gil Weapon Whip 3000 Dancing (Dagger) 5000 Armor Bard 70 Agart: Shop Items Gil Weapon Rod 10 Staff 160 Spear 60 Boomerang 3000 ShortBow 220 CrossBow 700 Brass (Arrow) 10 Holy (Arrow) 20 Armor Iron (Shield) 100 Iron (Helm) 150 Iron (Armor) 600 Iron (Gauntlets) 130 IronRing 100 Item Potion 30 Life 100 Soft 400 MaidKiss 60 Eyedrops 30 Antidote 40 Tent 100 Gysahl 50 Mythril Village: Shop Items Gil Weapon Mythril (Staff) 4000 Mythril (Dagger) 3000 Mythril (Hammer) 8000 Mythril (Sword) 6000 Armor Mythril (Shield) 1000 Mythril (Helm) 3000 Mythril (Armor) 17000 Mythril (Gauntlets) 2000 Item MaidKiss 60 Mallet 80 DietFood 100 Troia: Shop Items Gil Weapon Wooden (Hammer) 80 GreatBow 2000 Fire (Arrow) 30 Ice (Arrow) 30 Bolt (Arrow) 30 Armor Leather (Hat) 100 Feather (Hat) 330 Clothes 50 Leather (Armor) 200 RubyRing 1000 Item Potion 30 Life 100 Soft 400 MaidKiss 60 Eyedrops 30 Antidote 40 Tent 100 Gysahl 50 Pub Pass 10000 Cave Eblan: Shop Items Gil Weapon Power (Staff) 2000 IceBrand 26000 IceSpear 21000 Kunai 4000 Boomerang 3000 Archer (Bow) 3000 Poison (Arrow) 70 Armor IceShield 10000 IceArmor 35000 Black (Robe) 10000 Item Soft 4000 MaidKiss 60 Mallet 80 DietFood 100 EchoNote 50 EyeDrops 30 Antidote 40 Cross 100 Dwarven Cave: Shop Items Gil Weapon Dwarf (Axe) 15000 GreatBow 2000 Darkness (Arrow) 40 Flame (Sword) 12000 FlameSpear 11000 Armor Flame (Shield) 1250 Flame (Armor) 30000 Wizard (Hat) 2000 Wizard (Robe) 1200 Rune (Gloves) 2000 Item Soft 400 MaidKiss 60 Mallet 80 DietFood 100 EchoNote 50 Eyedrops 30 Antidote 40 Cross 100 Life 100 Potion 30 HiPotion 150 Tent 100 Cabin 500 EagleEye 100 Gysahl 50 Remedy 5000 Tomra: Shop Items Gil Weapon Ashura 7000 Chain 6000 Ogre (Axe) 45000 Archer (Bow) 3000 Mute (Arrow) 100 Armor Diamond (Shield) 15000 Diamond (Helm) 10000 Diamond (Armor) 40000 Diamond (Gauntlets) 5000 Tiara 20000 GoldRing 4000 Item Soft 400 MaidKiss 60 Mallet 80 DietFood 100 EchoNote 50 Eyedrops 30 Antidote 40 Cross 100 Life 100 Potion 30 HiPotion 150 Tent 100 Cabin 500 EagleEye 100 Gysahl 50 Remedy 5000 Land of Summons: Shop Items Gil Weapon Whip 3000 Chain (Whip) 6000 Blitz 10000 Kotetsu 11000 FairyRod 5000 Lunar (Staff) 7000 Angel (Arrow) 110 Item Aegis (Shield) 20000 Sorcerer (Robe) 30000 Item Soft 400 MaidKiss 60 Mallet 80 DietFood 100 EchoNote 50 Eyedrops 30 Antidote 40 Cross 100 Life 100 Potion 30 HiPotion 150 Tent 100 Cabin 500 EagleEye 100 Gysahl 50 Remedy 5000 Kokkol's Smithy: Shop Items Gil Weapon Shuriken 20000 Fuma 50000 Yoichi (Arrow) 140 Hummingway Home: Shop Items Gil Item HiPotion 150 Life 100 Ether1 10000 Ether2 50000 Elixir 100000 Cabin 500 Bestiary 980 Whistle 20000 ------------------- 2.6. Strategy Guide ------------------- ------------------------------------- 2.6.1. Mission to the Village of Mist ------------------------------------- Main Objectives: Meet Cecil's Allies at Castle Baron. Find Hidden Supplies Around the Town. Cross the Outskirts to the Mist Cave. Battle the Mist Dragon. Deliver Destruction to the Village of Mist. Take Rydia to Kaipo. Fend of Baron's Soldiers. Reunite with a Feverish Rosa. Castle: Items Found: BombRing, 480G, Ether1, Tent. Once after the King dismisses Cecil, follow Kain straight to the side table for more conversation. Go south to F1. The stairs are immediately to the left and right of the door that leads down to the Black Magic Lab and the White Magic Lab. The mages that are there will have some tips about using magic. Press the wall switch that is behind the standing guard to the right in order to get some of the items from the chests. Go around the rest of the castle in order to get yourself familiarized with the surroundings for the later events here. After you are done exploring the castle, go to the northwest tower, and have an encounter with Rosa, and Cid while going along the way. Go to Cecil's room in the tower and get some rest. Town of Baron: Items FOund: 3 Potions, Eyedrops, 2 Tents, EageEye, MaidKiss, Ether1, HrGlass1. You will now nknow that Cecil is in charge of delivering the BombRing to the Village of Mist, and Kain will accompany you there. Talk to some of the folks in the Town of Baron and stop to get some gear in the items shop if needed. Don't get anything yet, because there are a lot of items to find. Check the pot right away to the right of the entrance to get a Potion, and find another Potion that is amongst the cluster of pots that is a bit further up. At the top of Baron, there will be a dancing girl entertainer next to a pool. Climb into the pool and follow the aqueduct down the pool straight to the other town walls. Search the outside pool to find a Tent and an HrGlass1. In order to stay at the Inn, it will cost you about 50G per night. Now barred from the castle, you might need to rest here if both Kain and Cecil are low on HP. Search the lower pot in order to get the final Potion for now, then go north. Search the mounted swords in order to open the secret door that is on the right. Open the chests inside to get the Eyedrops, a Tent, and an EagleEye. The building that is above the Item Shop which contains the Devil's Road entrance. This way is blocked, but you can, however, go down the steps and talk to the soldiers that are in the training room to learn more about combat. Rosa's house will be above the Inn, and Rosa's motheris not fond of Cecil. Get the Ether1 that is on the Bookcase, and a MaidKiss that is in the upper left pot. Now you are ready for your journey, and you never spent a cent of Gil. Outskirts of Baron: Items Found: Gysahl. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Eagle 18 21 0 Defeat with Projec Weapons Projec 5 40 FloatEye 20 20 0 Casts Death on itself when COnfused Projec 9 42 Imp 6 19 0 Weakest Among Monsters Projec 5 28 SwordRat 30 21 0 Shoots Needles when Attacked Projec 13 66 Go west across the world map to the mountains and follow the green path north until you make it to Mist Cave. Southwest of Baron will be a round-shaped forst that you will be able to enter. Chocobo Forest: Talk to any of the Chocobos that are yellow. You will be able to hop on them for a ride. We do not recommend this because you will miss you on valuable EXP and as well as Gil while making your way to the Mist Cave. Search the right side of the grassy field to get a Gysahl. Because your party is only allowed to carry a certain amount of items, you are able to ask the Fat Chocobo to take some of the weight off your back. Go north to the gap of the Chocobo Forest and search the area. You should "smell Chocobo in the air." From the pop-up window, use a Gysahl and the Fat Chocobo will appear. Feed it the items that you do not need to use right away, and make it barf whatever you fed it previously when you need them. Keeping the item sources open in your inventory is essential to running a great successful party. Other then that, you will run out of space for treasures. You can get Gysahls at the Items Shop, and make sure that you visit the Fat Chocobo often. Mist Cave: Items Found: 2 Potions, Tent, Eyedrops. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP larva 28 20 1 Uses Psych when Attacked by Magic None 8 49 SandMoth 40 21 2 Moth-Shaped monster that sprays powder None 18 74 Suggested Levels: Cecil: 12 Kain: 12 Go to the far right and then go north, where the knights will end up hearing a strange voice. Continue going through the cave, while collecting the treasures that are along the way. Once you are at the end, a voice will force you to go back. If you pick "Yes," you will then have to face off against the first boss of the game. Boss: Mist Dragon: HP: 465 EXP: 700 GIL: 200 ATK: 16 DEF: 5 Weak vs.: None Use Cecil's standard attacks as well as Kain's Jump Ability. After about three or four attacks,the Mist Dragon will transform into just that, mist. Do not attack the Mist Dragon whenit is in this form. If you do, then it will counter with it's own devastating Cold Mist attack. Use this time to heal your party if needed, and attack when the Mist Dragon resumes its dragon form. The Village of Mist: Exit the Mist Cave, and use a Tent if needed. Go east and into the Village of Mist, where the BombRing will release a horde of monsters. While the chaos is ensuing, Cecil and Kain will find a small child, which is no ordinary girl. During this battle, do not attempt to use any attacks or waste any items. This battle is really story-driven and will be over soon. Rydia will summon Titan, and cause a massive earthquake. After the fight, you will be back on the world map. Desert: Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Sand Man 20 20 0 Weak Against Cold Ice 17 70 Sandpede 60 11 3 Uses GaiaRage to kill it first None 20 79 SandWorm 75 16 2 Uses SPecial Attack Tornado None 22 82 FloatEye 20 20 0 Projec 9 42 Kain will no longer be assisting you herem and you will be by yourself in any random battle that occurs. Ty to get into as few encounters as possible while going to the nearest town. Go north into the desert, and to the town of Kaipo, which is east-northeast of the entrance to the desert. Use an EagleEye if you ned to get a good fix on it. Kaipo: Items Found: Ether1. After entering kaipo, Cecil will go straight to the Inn. The manager there will be nice enough to let Cecil and Rydia stay for free. Baron's soldiers will catch up to Cecil during the night time. Boss: General, Soldiers (3): General: HP: 221 EXP: 398 GIL: 80 ATK: 26 DEF: 2 Weak vs.: None Soldiers: HP: 27 each EXP: 157 each GIL: 54 Each ATK: 20 DEF: 0 Weak vs.: None Try to show the General what he and his soldiers are dealing with by using Cecil's Dark attack, which should kill about one or more of them each turn. Try to defeat the General first because he will take off if you don't, and the reward is bigger then the three Soldiers. Rydia will join the party once the soldiers are defeated. Explore the town and chat with the people in it. Search the pots that are directly above the weapons shop in order to find an Ether1. Enter the top right house and talk with the woman that is inside. She will have some news that is really just chilling. Go up to the bedroom where Rosa will be found sick. She is suffering form desert fever. Talk to the old man in order to find out what to do in order to help out Rosa. ----------------------------- 2.6.2. Rosa and the Sand Ruby ----------------------------- Main Objectives: Find the Secret Treasures in the Water Cavern. Meet the Sage Tellah. Strike Down the Ocotmamm's Tenticles. Search out Survivors in Damcyan. Defeat the Antlion to obtain the SandRuby. Cure Cecil's Ailing Love. Water Cavern: Items Found: 3 Potions, MaidKiss, Tent, 2 Bombs, Life, X-Potion, Ether2, IrongRing, 2 Ether1, IceRod, 580 Gil, Feather (Hat), Notus, HrGlass1, Dark (Sword), Hades (Helm), Hades (Gauntlet), Hades (Armor), Hermes. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP CaveToad 47 11 2 Casts Ice1 Ice 24 89 EvilShel 58 11 1 Weak Against Bolt Attacks Bolt 28 101 Gator 175 28 2 Attacks Twice in one turn Ice 95 236 Jelly 35 15 254 Resistant to Physical Attacks Fire 36 134 Mad Toad 59 13 1 Casts Toad Ice 34 127 Pike 65 11 1 Defense is not High Bolt 30 119 TinyMage 39 19 2 Uses Mute Preventing Magic Att None 63 132 WaterBug 125 16 3 Escapes Fast Bolt 79 225 WaterHag 64 18 0 Can Fight on both Land & Water Bolt 38 136 Zombie 52 13 2 Undead Monster Holy, Fire 31 112 Suggested Levels: Cecil: 14 Rydia: 8 Tellah: 20 GO right away north in order to get a Potion and MaidKiss, and return to the entrance and go all the way left to get a Tent. Go talk to the man that is on the bridge. That is Tellah, and he will join the party that the Dark Knight and the Summoner will be able to help him get to Damcyan. Put extra armor on him, and continue on. The exit will be at the top of the level, but first go all the way to the top right, and down to the water. You are able to pass through the large waterfall and into an area that contains three chests. They contain a Life, X-Potion, and an Ether2. Follow the right stream all the way up in order to get an IronRing. Cellect the Bomb as well, and exit through the top left cave. Go north and climb down in the water. Climb up the steps in order to reach a potion, and move down. Get bak on dry land and pick up the Ether1 that is on the left. Move across the bottom and straight up to the save point that is on the far left. The party will automatically rest, and even better is that a Tent is not used. Save your progress, and go north to get the IceRod from the top chest. Swim through the water once again in order to reach the central exit. Go across the islets in order to get 580 Gil as well as a Bomb. There is also a secret passage that is on the left that will exit near the Potion at the top. If you continue going over to the right, then you will be able to find a Feather Hat. Get the Ether1 and the Notus from the left, and cross the chasm, then move south in order to find an HrGlass1 as well as the Dark Sword. Follow Tellah's advice at the exit. The part will need to move across a brief stretch of land that is outside. Monsters will come there at random (use the Bestiary above to see how to defeat them). Before you enter the north cave, use a Tent if needed and save your progress. Tellah will spot the villian at the bottom of the waterfall. The party will ride straight to the bottom. Quickly climb back to land and go south in order to get the Hades Helm and Hades Gauntlets. Cross the bridge and get the Hermes and the Hades Armor. Take a moment in order to make sure that you have all your new items equipped. Make sure that the party is also ready to fight the boss who guards the exit. Boss: Octomamm: HP: 2350 EXP: 1200 GIL: 500 ATK: 22 DEF: 0 Weak vs.: Shadow, Bolt Use Rydia and Tellah to cast Bolt1 each turn, and have Cecil attack. The Dark Knight will be dishing out the majority of the pain here, so make sure that Cecil is kept alive. While the Octomamm's eight tenticles are there it will take less damage, but as the tenticles are taken out, then more damage will be inflicted on the water beast. Once the battle ends, go through the falls. Damcyan Castle: Items Found: Tent, CrossBow, Feather (Hat), RubyRing, Ether1, Life, Soft, Eyedrops, Antidote, Potion, About 20 Holy (arrows), About 10 Iron (Arrows) Go north from the Water Cavern and straight to the kingdom of Damcyan. Red Wing Bombers will suddenly fly past and destroy the castle. It looks as if you are too late to save the Crystal. On the second floor will be a plethora of chests that have already been taken. The enemy did leave you a Tent. Continue going upstairs to witness a scene for Tellah. After delivering a beating to Edward, Tellah will leave the group (trust me this is a strange area here). Edward will go with both Cecil and Rydia once some sense is talked into him. Edwards skills are lacking (given that he is a prince and all), but he does have a cool hovercraft that can cross over shallow waters. The party will exit the castle, but go back in the castle right away. Go up to the third floor and use the healing pots that are on either side of the room. The one on the right will replenish MP, while the one on the left will get your HP to normal, and restore any status effects. Exit the castle's front entrance and go counterclockwise edging around the outside walls. Go into the side building and reap the royal treasures inside. Push the button behind the dead guard in order to open a secret door. Navigate through this unseen passage and through the first wall into the second cell. Get the Crossbow and the Feather Hat, then move to the next cell and get the RubyRing. Exit and take the stairs down to the first basement floor. All six chests in this room contains items, and three of the four pots will contain arrows. Antlion Cave: Items Found: 3 Potions, 2 Silk Webs, Soft, Tent, Notus, Lamis (Harp), HrGlass1, Life, Ether1, Exit, SandRuby. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Basilisk 90 15 2 Uses Petrify None 30 110 Cream 55 16 254 Weapons are ineffective Bolt 33 144 Imp Cap. 37 15 0 Captain of Imps, Higher HP None 40 184 Turtle 190 20 1 Weak vs Ice Ice 46 234 Weeper 160 18 2 Weak Against Holy Power Holy 42 157 Suggested Levels: Cecil: 16 Rydia: 13 Edward: 6 Navigating in the first few chambers of the Antlion's lair will be reallt complex to describe, so you will need patience getting through it. Use the top exit in the second basement floor in order to reach a room with a save point before you go south to fight the boss. Make sure that before fighting the creature that you find and equip Edward with the Lamia HArp, because it is a lot stronger then his Dreamer Harp. Boss: Antlion: HP: 1100 EXP: 1500 GIL: 800 ATK: 11 DEF: 3 Weak vs: None This si a tricky monster, but it will not attack you unless you use a physical attack on it. If you really want to play it safe, then Edward should probably hide (like he normally will do in battles) and Cecil should Parry each round. Use Rydia to call Chocobo each turn. This will do a massive amount of damage. Also, against the Chocobo's attack, the Antlion will not counter with it's most power attack. You will get the SandRuby once the Antlion is defeated. Use the Hovercraft to go back to Damcyan Castle, and use the western waters to go back to the lower desert. Park outside Kaipo, and go to the house where Rosa is resting. Use the SandRuby in order to cure her, and she will join the party. Edward will reunite with his long lost love during the night. A Waterhag, however, will join the reunion, and Edward will need to fight. This is mainly event-driven, basically just defeat it with normal attacks, and try not to use a lot of items. This monster will reward Edward with 100 Gil, and 800 EXP. ------------------------------ 2.6.3. Journey to Fabul Castle ------------------------------ Main Objectives: Climb the Peaks of Mount Hobs. Join the Monk Against the Mom Bomb. Follow Yang to Fabul. Defend Fabul Castle against Baron's Onslaught. Mount Hobs: Items Found: 960 Gil, Soft, Potion, Tent, About 10 Holy (Arrows). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Bomb 55 19 2 Detonates when HP Low None 76 361 Cocatris 149 24 1 Uses Projectiles and Spears Projec 82 275 Gargoyle 160 28 2 Flies and Uses Wind Holy, Projec 90 315 GrayBomb 111 36 18 Detonates when HP Low None 105 445 Skeleton 135 26 2 Undead with high att power Holy, Fire 126 238 Spirit 86 24 1 Casts Fire1 Holy 122 278 Suggested Levels: Cecil: 18 Rydia: 15 Edward: 13 Rosa: 11 Go back to the northern desert with the hovercraft, and cross the eastern shallows. Drive past the Antlion Cave to the mountains and go into the path. Rydia will overcome her fear of fire, and will remove the ice that blocks the path. There will be two "doorways" at the top; you need to take the left one. Get the four items there, and use the save point. Go back and use the right door. Get th Holy Arrows and go north. The party will stumble upon a monk who will be fighting off some enemies. After seeing what he can do, the party will join the fight. Boss: Mom Bomb: HP: 11000 EXP: 1900 GIL: 543 ATK: 30 DEF: 1 Weak vs.: None The first time you see this creature, you will be fighting what looks to be an ordinary Bomb with a hell of a lot of HP. After a few rounds though, the Mom Bomb will show it's true form. Start off with Rydia's Chocobo summon when you see this form. Once both sides inflict some damage, then there will be a warning of explosion. At this point, heal as many characters as you can because this will take off 60-100 HP in damage per character. After this, use Rosa's Pray ability and hope for an answer, because the Mom Bomb will end up splitting into 6 different Bombs and GrayBombs. Use the Monk's Kick as well as Cecil's Dark Attack. Take out the rest of the Bombs by individually targeting them with magic spells on each one, in order to avoid the detonation attack. Outskirts of Fabul: Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Needler 115 28 2 Shoots Needles None 53 335 Yang will join the party after the fight, and you will need to go with him to Fabul. Heal everyone after the boss fight and go east. Exit Mount Hobs and use a Tent, while saving your game. Fabul's journey will be a long trek overland to the east. The party will cross a land bridge of sorts that is between the continnents that will curve a few different ways, and then will bend southeast. If you are lost, use Sight to try to get some help. Once you reach the castle that is surrounded by a huge moat, then you are at Fabul. Fabul: Items Found: ThorRage, Potion, Notus, Bomb, Bacchus, Tent, Hermes, Ether1, Demon (Shield), Silk Web, Death (Sword). The Inn in Fabul will cost 100 Gil, but there is a place that is free to rest elsewhere. Visit the Potion shops and the Weapons shop for various claws for Yang. make sure that you buy one of each so that the monk can exploit all possible weaknesses. Cecil's Demon equipment will also be on sale, buy it because you will need it for what is ahead. Once you reach the second floor, go into the south door first. Once you have emerged on the upper level of the Castle, you will be able to reacht he item-filled East and West Towers. Search the pots in the west tower for a ThorRage, a Potion, a Notus, and a Bomb. Namingway is in the bed in the second floor, and you can meet Yang's tough wife at the top. In the east tower, search the pots that are in the second floor pub to find a Bachus, and a Tent in the King's Chamber. You are also able to rest in the king's bed, so do so. Once the party is back to normal, then go back down into the throne room. Afte convincing the King that Baron will be coming after the Crystal, Cecil, Yang, and Edward will be waiting for the assault at the front gate. A series of minor bosses will follow to wear you down before the real bad guys show up. Make sure to keep your HP high usign Edward's heal ability, and use Potions. Boss: Captain, 2 Fighters: Captain: HP 320 EXP: 999 GIL: 400 ATK: 36 DEF: 2 Weak vs.: None Fighters: 65 Each EXP: 399 Both GIL: 100 ATK: 28 DEF: 2 Weak vs.: None Like in the Kaipo battle, you will have the option of defeating the Captain (best thing to do) before you eliminate the Fighters for the extra Gil and Experience. This fight it will be better to let the Captain live and fight another day because of the boss fights. Boss: Weeper, Imp Captain, Water Hag: Weeper: HP: 130 EXP: 157 GIL: 42 ATK: 18 DEF: 2 Weak vs.: Holy Imp Captain: HP: 37 EXP: 184 GIL: 48 ATK: 15 DEF: 0 Weak vs.: None Water Hag: HP 64 EXP: 136 GIL: 38 ATK: 18 DEF: 0 Weak vs.: Bolt Concentrate on defeating the weaker monsters first in order to lower their numbers. Attack with each character each turn. Boss: Gargoyle: HP: 160 EXP: 315 GIL: 90 ATK: 28: DEFL 2 Weak vs.: Holy, Projectiles Equip Edward with a Bow during the first turn and Holy Arrows. One shot will be needed to take out the Gargoyle. You can also have Edward confuse it with his Lamia Harp. The Gargoyle will use WInd on itself, only reducing the HP it has to under 10. Boss: Kain: HP: ??? EXP: 0 GIL: 0 ATK: ??? DEF: ??? Weak vs.: None This is a story-sriven battle between Kain and Cecil, where the traitor will come out on top. DO not waste any HP using Cecil's Dark Attack, and do not wate any items healing him. The eveil sorcerer, Golbez, will enter the picture now and take both the crystal, and Rosa. Yang, Edward, and Rydia will join Cecil in his vow to save her. Go back to the throne room and search the pot on the left to find a Hermes. Go to the right and press a secret floor switch in order to open the secret door. Follow the hidden corridor straight to a hidden chamber for treasure, which contains a Silk Web, a Demon Shield, and an Ether1. Go to the King's Chamber in the east chamber. The party will rest at the inn after the king directs them there, and they will determine that an airship is the only way to reach Golbez. Yang will ask for a sea vessel the next morningto sail to Baron, and the king will offer Cecil the Death Sword. Go to the Chocobo Forest, and summon the Fat chocobo and dump fomr extra items. Go to the ship that is docked in the bay that is east of Fabul. Yang's wife will wish you a Bon Voyage, but sadly, the trip will not go too well. Leviatan will come a wreck the ship, separating the party. Cecil will be on shore alone, and will quickly need to move to a nearby town. -------------------------- 2.6.4. To Become a Paladin -------------------------- Main Objectives: Confer with the Town Elder at the House of Prayer. Venture east to Mount Ordeals. Reunite with Tellah. Defeat the Monster Milon. Cecil Confronts His Dark Side. Mysidia: Be careful to whom you speak here because of Cecil's past follies that are in Mysidia. Some folks here still hold a grude, and it is not a good thing. They will also turn Cecil into either a pig or a toad. If this does happen, then talk to the same person again to turn back to normal. The Inn here will be way too expensive to even think about staying there. Go north into the massive House of Prayer. Once you are inside the House of Prayer, talk to the elder and ask for forgiveness. Cecil now needs to renounce the dark sword and become a Paladin. You will have two mages accompany you; they are Porom, and Palom, the twins. You will need to get the Holy Sword, which is located on Mount Ordeals. Porom and Palom will come with their own equipment, but it might be better that you buy better items for them for the trip up Mount Ordeals. The Armor Shop will help you out there, and make sure to get some Paladin gear for when you officially become a Paladin. The Weapon Shop will have Rods for both twins. Make sure to have Crossbows for them as well and Holy Arrows for the trip. Stock up on the items that are at the Items Shop as well. Porom and Palom will need to gain levels as well because they do not have enough experience. After getting the needed equipment, then go around the outskirts of Mysidia and get into a few battles to get their EXP and Levels up. Outskirts of Mysidia: Bestiary Name HP ATK DEF Notes Weak vs. GIL EXP Zuu 941 32 0 Rare Enemy Projec 489 432 The way to Mount Ordeals will be a long one. Follow the path southeast, until you find a spot that is surrounded by forests. A Chocobo Forest will be located just south of Mount Ordeals if you need to lighten your load, and get more MP. If your party is low on HP, then use Cure to heal them. Talk to the White Chocobo to get your MP restored. Mount Ordeals: Items Found: 2 Potions, 2 Ether1 Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Ghoul 222 32 3 Dark Useless Holy, Fire 179 505 Lilith 466 46 3 Uses Slap Fire 262 2703 Red Bone 120 34 3 Undead Holy, Fire 169 315 Revenant 250 36 1 Undead Holy, Fire 186 575 Soul 200 28 3 Casts Fire1 Holy 165 460 Suggested Levels: Cecil: 22 Porom: 12 Palom: 12 Go up Mount Ordeals until the entire party encounters with Tellah once again. He will rejoin the party. Palom, Porom, and Tellah should be in the back row, while Cecil should be in the front row. Cecil's Dark Swords will be completely useless at this point, so make sure that the twins can pick up the slack by using their Crossbows and Holy Arrows. Continue climbing Mount Ordeals all the way to the top. Use the Save Point and a Tent to both save yout progress, and restore HP/MP. The top of the bridge will reveal one of Golbez's evil minions, Milon. Boss: Milon, 4 Ghasts: Milon: HP: 3500 EXP: 3200 GIL: 2000 ATK: 19 DEF: 1 Weak vs.: Fire Ghasts: HP: 200 Each EXP: 50 Each GIL: 100 ATL: 42 DEF: 1 Weak vs.: Holy, Fire Take out the Ghasts right away because they will do more damage then Milon. Make sure that each turn you have Tellah and Palom cast Fire spells on the Ghasts to take them out with each successful blow, while Cecil uses his Death Sword on Milon every turn. Porom should cast Cure repeatedly. Once the Ghasts are taken out, use Fire1 and Fire2 on Milon, as well as Cecil's physical attacks. Milon's counter will be Bolt after each time it is hit, so make sure that Porom heals the party after each turn when needed. Once the battle is over, go back to the Save Point and use another tent, and save your progress before going back. Once you have crossed the bridge, Milon's second form will make an appearence. Boss: Milon Z: HP: 3523 EXP: 3600 GIL: 2500 ATK: 46 DEF: 1 Weak vs.: Projectile, Holy, Fire Milon Z will start attacking from the rear, so make sure that your first character switches rows to make sure that he can protect the mages. Tellah and Palom should cast Fire spells on Milon Z each round. If Palom does not have Fire2, then use the Twin command, and make sure that Tellah heals the party. Milon Z will use Poison attacks, so make sure to use Cure often. If Tellah has Esuna, then use it each time poison is inflicted on the team. Go back to the save point and use another tent while saving your progress once again before entering the tomb at the summit of Mount Ordeals. Once inside, Cecil will become a Paladin with the Legend sword equipped on him. Before you can leave though, Cecil will need to pass a tricky test. Boss: Dark Knight: HP: ??? EXP: 0 Gil: 0 ATK: ??? DEF: ??? Weak vs.: None This battle is mainly story-driven, so there is no point of attacking here. The true nature of a Paladin is not about any aggression, so Cecil will be expected to know that by now. Don't attack the Dark Knight or use any items of any kind. Do nothing or use a Parry Command instead of attacking each round. Attacking the Dark Knight will end up getting Cecil killed, and the game will end, while if the Dark Knight takes off about 300 HP in damage without any fighting back, then the battle will end, and Cecil will pass the test. Cecil's redemption quest will now be complete. He is now a Level 1 Paladin with 600 HP. Cecil now also has the ability to use White Magic. If you have the Paladin Armor, then you should be able to get off the Mountain without any difficulty at all. Leveling up in Mount Ordeals will be great because Cecil will raise up about five levels after each of the first random battles. Tellah will be a greater asset to the party now because he has remembered all of his magic spells. After Cecil has the Paladin armor equipped, it will be a great idea to use Mount Ordeals to level up. After leveling up and exiting Mount Ordeals, go south into the Chocobo Forest, and ride a Chocobo back to Mysidia. This will make the trip easier. Talk to the elder in the House of Prayer again, to confirm that Cecil is now officially a Paladin. Palom and Porom will stay with the party while you make your return to Baron. Exit the House of Prayer and go into the building that is just above the Inn in Mysidia. This will be the entrance to Devil's Road, and it will be unsealed for your party's use. Your party will warp back to the Devil's Road, and straight back to Baron. ---------------------- 2.6.5. Return to Baron ---------------------- Main Objectives: Save Yang From Mind Control. Unlock the Waterway Entrance. Find Secret Passages in the Waterwys of Baron. Enter the Castle Baron through the Moat. Uncover Baigan's Deception. Find Baron's National Treasures. Reveal and Defeat Cagnazzo. Board the Enterprize. Town of Baron: Items Found: BaronKey, 1000 Gil. Suggested Levels: Cecil: 12 Palom: 17 Porom: 17 Tellah: 22 Go to the Inn, where Yang is located. He is under a mind control, and will attack your party. Boss: 2 Guards: HP: 280 Each EXP: 0 GIL: 0 ATK: 40 DEF: 3 Weak vs.: None Make syre that Tellah uses a powerful spell like Fire3, Bolt3, or even Bio to take them out as quickly as possible. They are capable of giving you Pig or Mini status, so make sure that no opportunity is given for them to do so. Boss: Yang: HP: ??? EXP: 0 GIL: 0 ATK: ??? DEF: ??? Weak vs.: None You should be familiar with the kick attack that Yang has, and it's devastating force. Have Porom and Tellah use Cure2 and Cure3 on the entire party often in order to make sure that they don't die. Use Cecil to attack, and use Palom's most powerful spells while doing this, and the battle should be over quickly. After fighting Yang, he will regain his memory and rejoin the party. Everyone will stay for free at the Inn, and Yang will have a perk that he got for temporarily playing as the bad guy (by being brainwashed I will add). This is the BaronKey. You will now be able to unlock the Weapons/Armor shop in Baron. Yang did lose some of his gear while away from the party, and getting some of it here will be a real asset. After getting Yang his gear back, go to the far left side of Baron, and use the BaronKey in order to gain access to the waterways. Once you are just inside, find a hidden passage that will lead to a chest with 1000 Gil in it. Waterways of Baron: Items Found: HiPotion, 2 Ether1, ThorRage, HrGlass1, Silk Web, Hermes, Ancient (Sword). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP AquaWorm 638 42 0 Confuse Prevents Wave Attack Bolt 219 690 Crocdile 292 38 2 Reptilian Monster Ice 218 660 ElecFish 284 40 2 Absorbs Bolt Attacks Projec 214 640 FangShel 380 42 2 Lots of EXP Bolt 262 1030 Guard 280 40 3 Casts Piggy and Mini None 230 710 Hydra 257 44 2 Entangle Stops Movement Bolt 209 670 Piranha 180 31 3 Bolt is Effective Bolt 145 430 Suggested Levels: Cecil: 13 Palom: 17 Porom: 17 Tellah: 22 Yang: 18 Make sure that your characters have the suggested levels because it can and more then likely will be difficult to defeat the monsters that are in the Waterways. If this happens, then go fight some monsters until you reach these levels. You can go back to the Inn in Baron and spend 50 Gil in order to heal yourself and rest up when needed. On the Basement 4 Floor, go south to the first chamber and get the items that are in the three chests. Cross all the inlets to the next area. On the Basement 3 Floor, go into the water and go south into the hidden passage, This will take you to HrGlass1. Go through the connecting series of paths in order to get the items while trying to reach the large central chamber. There are also some hidden paths at the bottom of the large area, and near the rocks that is to the right that will lead to the exit. On the Basement 2 Floor, go down the stairs and go left through a secret passage which will reach a chest that contains an Ether1. On the Basement 1 Floor, find the save point. A secret passage that is from the save chamber will lead to a chest which will contain the Ancient Sword for Cecil. Save your progress before exiting the Waterways. Castle Baron: Items Found: 2 Unihorn, 4 Ether1, 2 Life, 2 Bacchus, 2 Hermes, 2 HiPotion, 2 Tent, Elixir Follow the moat in a counter-clockwise direction straight into the castle's courtyard. If it is needed, go back to Cecil's room that is in the west tower and go to sleep. As you go back into the throne room, you wil encounter Baigan, the king's advisor, just outside the royal chamber. While you go to see the King, both Palom, and Porom will notice Baigan as evil. Get ready for battle. Boss: Baigan, Right Arm, Left Arm: Baigan: HP: 4444 EXP: 4000 GIL: 3000 ATK: 58 DEF: 1 Weak vs.: None R Arm: HP: 444 EXP: 10 GIL: 0 ATK: 58 DEF: 2 Weak vs.: None L Arm: HP: 444 EXP: 10 GIL: 0 ATK: 58 DEF: 2 Weak vs.: None Make sure that your focus is mainly on the body, because destroying the arms will be pointless until the body is gone. Yes the arms can do a lot of damage, but taking them out while the body is still there will cause them to regenerate after a few turns. Once the body is gone, they can be taken out without regeneration. Make sure that Tellah casts extremely powerful spells on the body, to make sure that it casts Wall on itself. In order to counter this, have Tellah cast Wall on anorther party member, then have Tellah and Porom attack this ally with magic. This will cause the magic to bounce off the wall and do series damage to Baigan. Before going into the throne room, go back into Cecil's room and have a rest. Baigan will be nothing compared to the next boss fight. You will also be able to access the east side of the castle, where the royal treasure is located. Go along the corridor that is on the east side of the castle. Press the wall switch in order to open a secret passage. Go along the invisible corridor and go downstairs into a room that contains two Unihorns, two Ether1s, and two Lifes. Go to the northeast tower, and the party wil find two Bacchus as well as two Hermes there on the first floor. There will be an Elixir and a passage that is sealed by an invisible force in the basement. The pots are empty on the second floor, however the chests will contain two HiPotions. The third floor will contain some chests, and there are still two Tents and an Ether1 that is left for the taking. One of the pots will contain another Ether1. Once you have gotton all the treasures and have rested, go into the throne room and confront the king, King Baron. Boss: Cagnazzo: HP: 5312 EXP: 5500 GIL: 4000 ATK: 44 DEF: 2 Weak vs.: Bolt Make sure that Yang has his BoltClaws on and use the Power ability throughout this battle in order to make powerful hits. Have Tellah and Palom cast Bolt2 or Bolt3 every turn. These spells will do the most amount of damage, and they will also prevent Cagnazzo from doing his most powerful attack, the Wave attack. When you see Cagnazzo have a water barrier around it, that will mean that it is preparing for the Wave attack. Bolt attacks as well as spells will do even more damage. Have Porom cast Cure spells often, while Cecil alternates between both attacking and healing. When Cagnazzo goes into thet Turtle Defense, it will reduce all of the attack effectiveness. Use this opportunity to heal, replenish MP, and use Parry depending on the situation until Cagnazzo decides to play again. After the battle is over, Cid and Cecil will reunite, and Palom and Porom will end up leaving the party. Cid will join the party, and will bring everybody to the Enterprise. There is a secret hangar inside the castle. Now that the airship is now at your use, there will be a few places you can visit before going straight to Troia. Village of Mist: Items Found: 3 Bombs, Tiara, Prisoner (Clothes), RubyRing, Change (Rod) Search the grassy areas to find three Bombs. You can enter one of the buildings where you can enter a large fireplace and into a secret passage to the right. You will find a Tiara there, as well as Prisoner Clothes and a RubyRing. A hidden space in a wal will turn into another secret passage that will take you south. There will be a chest there that will contain a Change Rod. Mythril Village: Items Found: 5000 Gil, Mythril (Dagger), Mythril (Staff). Make sure you position the Enterprise directly over Fabul, then go south until you see a land mass that looks like a fox head. The town here on this island will be one of the most expensive in this game. The Inn will cost you 500 Gil, and mythril is also just as expensive (see the shop lists section 6.), make sure that you search the grassy areas in order to find 5000 Gil, a Mythirl Dagger, and a Mythril Staff. Agart: Items FOund: Boreas. If you have a lot less gil at this point, then Agart will be an advantage to you. To get to Agart, position the Enterprise directly over Baron, and then go south until you see an island with a few forests and a town that is located next to a large mountain range. The residents that are here are descendants of Dwarfs. The shops here will carry affordable weapons as well as armor that is made from Iron. The Inn here is also cheap. The Item shop is located inside the Inn, and the local people there will contniue to give hints about the underworld, and the accessibilty around this area. Search the area of grass to the northwest of the sacred well to find a Boreas. You can look into the telescope and see the moon from the observatory. ----------------------------- 2.6.6. Troia's Stolen Crystal ----------------------------- Main Objectives: Confer With the Eight Clerics of Troia. FInd Edward Resting. Journey North to Troia. Ride a Black Chocobo to the Magnetic Cavern. Confront the Dark Elf. Smite the Dark Dragon. Return the Earth Crystal to Troia. Prepare to Save Rosa. Troia: Items Found: 1000 Gil, Ether1, Ether2, Illusion. This kingdom will be buried within a forest that is in the west continent. The castle as well as the town are located near the mountains that are amidst around trees in the area. Landing the Enterprise will be a bit hard to do, but it can be done. Like Baron, there will be a town that is outside a castle. Go around the town to find some items as well as some information about the town. If you enter the shops here, there will be some non-metalic items found here. There is a reason for that. In order to find the hidden items in Troia, climb into the pool and go past the swimmers right into the moat. Follow the moat right to the pool at the top, where you will see Namingway practising his backstroke. Climb out of this pool and go onto the small green aera. Go into the secret path that is to the left. The Illusion, 1000 Gil, and both Ether1 and Ether2 will be here. Go to the Pub located right above the item shop. A man that is near the secret door will ask you for a pass. If you want to know what is going on in there, talk to the woman that is dressed in red and yellow. Buy a pass for about 10000 Gil. This will allow you to enter the Court of Kings whenever you want to. The dancers there will make you part of the act. Go to the top right cornre of Troia and enter the Black Chocobo Farm. Once you are inside, examine the skull in order to open the secret door, then go down the stairs. Talk to the people that are there about the Black Chocobos. They will also give clues to the Chocobo Village that is located to the north. Troia Castle: Items Found: TwinHarp, Bacchus, 2 Tents, 2 HiPotions, 2 Ether1s, 2 RubyRings. Go into the castle going north until you have reached the chamber that is outside the Crystal Room. The eight clerics of Troia reside there. Talk to all eight of them in order to find out about the missing Earth Crystal. Go back to the foyer that is outside the clerics' chamber, and enter the left door. Go into the top left tower, where you will find Edward resting inside. He is wounded and really sick, but that will not stop him from giving Cecil the TwinHarp. This item is really important in order to complete the next quest. Troia, like all the other castles, will have a lot of treasures that will help aid your quest along. Make sure that you get them now because only half of them will be available to you for when you return the Earth Crystal. From the foyer door, go through the eastern door, and go into the northeast tower. Once inside, go down the center set of stairs and search the lower right pots there to get a Bacchus. Go back to the top and go down the right stairs. Step onto the center floor switch and enter the left chamber. As you make your exit, the next secret door will automatically open for you. As you collect the remaining items, the secret doors will continue to open until you reach the end. In the lower left chamber, a person will ask you if you have permission to be taking Troia's treasures. You do not have any clearence, and lying will not help as well. Return here after the Dark Elf is defeated. Outskirts of Troia: Bestiray: Name HP ATK DEF Notes Weak vs. GIL EXP Cannibal 440 24 2 Disperses Pollen Fire 210 650 Panther 342 50 2 Bluster Counterattack Holy 252 820 Python 108 46 0 Entangle Special Attack Holy, Ice 222 700 StingRat 398 40 3 Uses Needle when Attacked None 220 700 Treant 335 52 1 Casts Stop Fire 148 687 In order to reach the Dark Elf's lair, you will need to start walking north and through the forest straight to Chocobo Village. When you get there, fly a black Chocobo northeast to an island and land in the forest that is outside the Magnetic Cavern. Make sure that you buy non-metallic armor and weapons for all of your characters in Troia before you leave. If you left some items with the Fat Chocobo, then you can get them back if you sold some items from it in the Chocobo Village. Purchase a lot of Holy Arrows and other projectiles, and make sure that you get a Wooden Hamemr for Cid if you sold the other one he has. Going around the forest of Troia, fighting the monsters will be able to give you a lot of EXP until your characters at at least the suggested levels for the Magnetic Cavern. In order to regain all the HP and MP, casts cure spells and then talk to the White Chocobo in the Chocobo Village. Chocobo Village: Items Found: Gysahl. Go to the square space on the left of the entrance, where the Fat Chocobo can be summoned. Use a Gysahl to do so. There are also some Black Chocobos in this area. Chase one of them down and ride it out of Chocobo Village. When you are on the World Map, fly the Black Chocobo east to an island that is covered by mountains as well as forests. Land the Black Chocobo next to the cave entrance. Make sure that you save your game and use a Tent before you enter the Magnetic Cavern. Magnetic Cavern: Items Found: 2 HiPotions, Unihorn, 2 Ether1s, 2000 Gil, Silk Web, HrGlass1, Fairy (ClaW), Exit Earth Crystal. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Cave Bat 334 42 3 Drain Life Projec, Holy 151 598 CaveNaga 285 40 3 Casts Slow Holy 201 800 Mage 300 44 3 Uses Blast Special Attack None 232 1000 Orge 865 60 2 High Attack Power Holy 240 800 VampGirl 270 38 2 Vampire Attack Excels Fire, Holy 195 810 Make sure that you remove all metallic armor and the weapons as well from all your characters before entering the Magnetic Cavern, or they will be useless in battle. Make sure that they have Leather Armor on as well as Feather Hats, and Ruby Rings. Make sure that Cecil as a Bow with Holy Arrows, and Cid has his Wooden Hammer. Yang's Claws, luckily, will not be affected by this, so make sure that you have his strongest ones on him. When you are fighting Ogres, make sure that you use Holy Arrows as well as Yang's Power attack in order to defeat them with ease. Use Tellah's Fire3 spell to eliminate the Cave Bats, and the VampGirls. Mages are impervious against level 1 elemental spells. Make sure that use high-powered spells as well as physical attacks when fighting them. The Magnetic Cevern will be a straight forward area, but make sure that you check behind all of the closed doors for some items. On the basement 4 floor, ocne you reach the cluster of torches, start off by going to the platforms that are to the right and use the Save Point. The door that is in the column at the top of the area will take you to the Crystal Room. This is where you will take on the Dark Elf. Boss: Dark Elf: HP: 23890 EXP: 1000 GIL: 4000 ATK: 18 DEF: 0 Weak vs.: None The Dark Elf's magic attacks will hurt the party a lot here during the first part of this battle. This will mainly be a story-driven battle, meaning that there is not much to be done. Edward will end up playing a song that will disrupt the magnetic field that is in the cave. This will enable the party to use metallic weapons as well as restore the party's health in the process. Make sure that you take time to equip everyone with their strongest armor and the weapons of course, and then engage the real battle with the Dark Elf. Once the second battle begins, cast Tellah's wall spell on as many characters that you can get it on. It will be easier to do it this way because the Dark Elf will damage itself with its own magic. Use Yang's Power attack, as well, have Cid and Cecil attack normally. Make sure to use DietFoods in order to cure Pig Status. Once the Dark Elf's HP is gone, it will transform into the Dark Dragon, and a new battle will continue. Boss: Dark Dragon: HP: 3927 EXP: 6000 GIL: 5000 ATK: 94 DEF: 1 Weak vs.: Holy Continue with your strongest attacks during this battle as well, but be careful using black magic that is lower then level 3 because the Dark Dragon will be immune to them. Make sure to have Tellah heal the party after the Dragon uses Dark Breath. If you do not have the Mythril Sword, then make sure that Cecil has a Bow and Holy Arrows equipped on him. After the boss fight, get the Earth Crystal and then leave the cave. The enemies can now be defeated more easily while you are exiting the cave as well. This is because the Magnetic field is now gone. Yang can defeat the Ogres with one hit using his Fairy Claw that is also found in the cave. Make sure that you fight all battles to get your levels up for all of your characters just for the events that are coming. Once you leave the Magnetic Cavern, hop back on to the Black Chocobo, and fly back to the village. You can either walk to, or ride to Troia. Troia Castle: Items Found: 2 HiPotions, 2 Remedys, 2 Ether1s, 2 Ether2s, Elixir, 2 EchoNotes, GreatBow, 2x10 Fire (Arrows), x10 Bolt (Arrows), 2x10 Ice (Arrows), Ag Apple. Go back to the clerics, and they will be amazed that you have returned with the crystal. The bad news is that Kain's voice will cut the celebration short. Talk to the clerics to get permission to get the castle's treasures. Go back to the treasure room in the northeast tower that you could not get into. Once you are in the room, there will be eighteen chests that contains all the items listed above. Once you have all the treasure, leave the castle and go back on the Enterprise. The crew will immediately go to the Tower of Zot. ------------------- 2.6.7. Tower of Zot ------------------- Main Objectives: Find Helpful Weapons and Items. Defeat the Maguc Sisters. Rescue Rosa. Survive the Assault of Vavalis. Tower of Zot: Items Found: Flame (Armor), Flame (Sword), HellClaw, Flame (Shield), Gaia (Hammer), Wizard (Robe). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Carapace 700 72 4 Absorbs Fire Ice 224 920 Centaur 380 58 2 Part Human, Part Horse None 172 860 EpeeGirl 425 60 3 High Attack Power None 200 1050 Gremlin 410 56 3 Casts Charm Fire 275 1221 IceBeast 520 64 3 Uses Blizard Fire 276 1441 Ice Liz 480 62 2 Uses Petrify Fire 289 1331 Marion 473 56 3 Casts Death Once Confused None 195 1000 Puppet 256 56 3 Uses Many Magic Spells Fire 180 800 Slime 105 52 564 High Defense Fire 50 750 SwordMan 360 64 2 Uses Absorb and Curse Fire, Holy 175 840 Witch 350 50 2 High Attack Power None 329 1551 Suggested Levels: Cecil: 30 Tellah: 27 Cid: 28 Yang: 30 After talking with Golbez, go upward and get the Flame Armor that is in the box in the top left corner of the map. As you can tell by the Items Found list, there are a few items you can get here that will help with this section. Navigation here will be confusing because it is a tough place to figure out. Knowing the maps will be a key here. Prolonged Travels will make your party's HP and MP low because of the frequent random battles. Close to the exit of the second floor, divert your attention at that moment to the right passage. Open the box there. A monster will appear out of it, and they are tough to defeat. This case will bring you with a FlameDog, and the prize will be a Flame Sword. Use Ice Spells on the FlameDog to defeat it. The fifth floor will be divided into sections. Use the fourth floor in order to reach the different areas of the floor. Make sure that you collect all of the items in the Tower of Zot before you reach the boss fight. The items here will be extremely helpful in your struggles throughout the game. Enter the save room, and use a tent before you go to the boss. Boss: Magus Sisters: Sandy: HP: 2591 EXP: 2500 GIL: 3000 ATK: 30 DEF: 1 Weak vs.: None Cindy: HP: 4599 EXP: 2500 GIL: 3000 ATK: 36 DEF: 2 Weak vs.: None Mindy: HP: 2590 EXP: 2500 GIL: 3000 ATK: 30 DEF: 1 Weak vs.: None When this battle starts, make sure that you take out Cindy first. She will heal and revive the other sisters during this battle, and it will be frustrating after awhile. Cindy is the middle sister. Defeat Cindy by using physical attacks as well as Yang's Power ability in order to defeather. The next sister to take out will be Mindy. Use regular and magic attacks in order to take her out. Mindy also casts spells, so be careful of that. Once Cindy and Mindy are out of the way, Sandy, the tall one, can be taken down with ease. After this battle, go back to the Save Room and save, and use a Tent. Remove all items from Tellah, and do not leave a thing with him. Go into the room that was previously guarded by the Magus Sisters, then go north to confront Golbez, as well as Kain. After Tellah fights Golbez, he will leave the party. Lucky for you that Rosa and Kain will be excellent people to replace Tellah. Rosa has lost her armor, so make sure that you equip her right away with good armor, as well as a Bow, and Arrows. As you are leaving the prison room, you will end up in a boss fight with Valvalis. Boss: Valvalis: HP: 8636 EXP: 9000 GIL: 5500 ATK: 88 DEF: 0 Weak vs.: None Valvalis will end up warping herself into a Tornado and do a lot of massive damage on the entire party with her Wind Attack. Make sure that you use Rosa's Strongest Cure and Life spells in order to keep the party alive. Make sure that you use Kain's Jump Attack in order to break up the tornado that protects Valvalis. At this point, use Yang's Power Attack while Cecil and Cid continue to attack with their weapons. Make sure that you defeat Valvalis before she goes back into her Tornado, or else it could be the end. --------------------- 2.6.8. The Underworld --------------------- Main Objectives: Drop the Magma into the Bottomless Well. Fly the Enterprise into the Crater. Meet the King of the Dwarves. Protect the Dark Crystal from Calbrina Confront Golbez. Follow the Villian northwest to the Tower of Zot. Castle Baron: Rosa will teleport the entire party out of the collasping tower straight to Cecil's room in Castle Baron. Kain will inform the party about the Crystals of Darkness, and will hand over the Magma. Rest up before leaving Baron. Hint: Before you leave Baron, go back into the basement of the northeast tower. You will now be ableto enter a new area that was blocked by a magic barrier. Cecil will encounter the ghost of the King of Baron. The King of Baron will tell him to return after he visits the Land of Summons. The secrets section will have more details on this one. Agart: Fly directly south from Baron to where Agart is located. Enter the building that is home of the bottomless well, and drop the Magma into the bottomless well. A crater will appear outside the village in the mountains. Go onto the Enterprise and position it so that it is directly over the crater. Press X in order to make your way into the Underworld. After you fly directly into the crosshairs of a battle, the Enterprise will land neat the Dwarven Castle. Dwarven Castle: Items Found: 5000 Gil, Dwarf (Axe), 2 Bacchus, 2 Elixirs, 2 Ether1s, HrGlass2, Strength (Glove), HiPotion, BlkBelt, 3 Gysahls, 3 Cabins. Suggested Levels: Cecil: 33 Rosa: 33 Kain: 35 Yang: 34 Go north through the castle and straight into the throne room of King Giott. Cid will leave the party at this point to repair the damage done on the Enterprise. After Yang senses a person in the Crystal Room that is behind the throne, the party will move straight into a fight. Boss: 3 Cal, 3 Brina: Cal: HP: 1369 each EXP: 1000 each GIL: 500 each ATK: 54 DEF: 1 Weak vs.: None Brina: HP: 369 each EXP: 1000 each GIL: 500 each ATK: 54 DEF: 1 Weak vs.: None The red Brinas will be in the front, and they will be the easiest to take out. Make sure that you have Cecil and Rosa take them on while you have Kain and Yang take on the blue Cals that are in the back. Make sure that you use Yang's Power Attack and Kain's Jump ability. This battle should be to eliminate the Cals and the Brinas as fast as possible before they combine into Calbrina. The total amount of EXP and Gil that is gained before the end of this battle and the next one is greater for the final battle. Boss: Calbrina: HP: 5315 EXP: 12000 GIL: 5000 ATK: 106 DEF: 2 Weak vs.: None Make sure to use Rosa's Aim ability in order to pelt the giant doll with arrows. Have Yang and Kain use their respective moves, the Power Attack and the Jump Ability. If you are in the suggested levels at this point in the game, then you will be in good shape for this boss and should be able to defeat it with ease. Boss: Golbez, Shadow: Golbez: HP: ??? EXP: 15000 GIL: 11000 ATK: 86 DEF: 0 Weak vs.: Holy, Fire Shadow: HP: ??? EXP: 15000 GIL: 11000 ATK: 86 DEF: 4 Weak vs.: None The beginnig of this battle will be part of the story, in which case Golbez will cast Hold Gas. This will immobilize the entire party, but if you are lucky, then Kain will be in mid jump, and will be unaffected by this move. Golbez, in the meantime, will summon Shadow, a creature that can employ a special attack "Demolish" just three times in a row, which will KO some of your characters. Just as Shadow is about to finish off Cecil, Rydia will show up for the fight. She is a little older as well. Immediate open Rydia's call menu, where you will notice that she learned a lot of summons while she was away from the party. Call Titan to get a lot of massive damage done on both. Cecil's attacks will also do a lot of damage in the rest of this battle. Golbez should be finish in no time. The only thing to survive the battle with Colbez is his hand, and the Crystal will be stolen as well. After Cecil and the rest of the party apologizes to King Giott, he will ask the party to infiltrate the tower of Babil and get the seven crystals back. The Dwarven Tank Army will create a distraction making it easy for you to sneak inside. In the hall that is below the throne room there will be stairs to both the left side and the right side. The east stairs will take you to the Weapon and Armor Shops. Go right between the two counters and enter the area that is called the Rally-Ho-Pub (More on this in the Secrets Section). The stairs that are on the right side will go straight to the east tower. You will find a Dwarf Axe on the third floor, and while you are on the third floor, you can find a hidden passage to reach some pots that are near the bottom. Search them to get a Bacchus, and go up to the fifth floor. Navigate through the hidden passages through the brick walls in order to open the chests. These chests contain a Strength Glove, an Elixir, and an HrGlass2. Go back to the hall outside the throne room, and go to the left stairs on this floor. These stairs will lead to the Inn and the Items Shop. It will cost 600 Gil to stay in the Inn, but you will be able to find another spot where you are able to rest for free. Search the pot to the left of the counter in order to find 5000 Gil, then go upstairs to the west tower. On the fourth floor, there will be a secret passge that is on the right that will take you to another pot. Search it in order to get another Bacchus. Go through the hidden passages on the fifth floor in order to reach an Elixir, a HiPotion, a BlkBelt, and an Ether1 that is near Namingway's Position. Go back to the second floor near the Inn and the Items Shop, and go left to the stairs. On the Basement 1 Floor, go past the Infirmary, and talk to the first guard. He will open a secret passage for you. Move to the right and search the pots to get three Gysahls. Go up the carpeted stairs, and summon a Fat Chocobo. Get as many items as you need out of the inventory and go into the secret passage. Go through the caverns that are under the castle, and make sure not to miss the three Cabins that are in the chests at the end of the passage. Go down into the Dwarven Base, where some preparations for the Tower of babil assault is underway. Go through the bottom doors and drink from the water of Life in order to restore HP and MP. Underworld: Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Armadilo 325 58 4 Use Magic and Attacks None 194 1555 BlackLiz 792 64 4 Uses Petrify Ice 43 1298 Centpede 655 76 5 Casts GaiaRage when Att'ed None 342 2714 Dark Imp 199 56 0 Weakest in Underworld None 45 1930 GlomWing 1580 100 4 Uses Powder Special Projec 510 2837 Gorgon 2550 134 4 Glare Special Petrifies None 240 3003 RockMoth 900 74 14 Powder Special Projec 312 3114 RocLarva 986 72 3 Uses Psych to gain MP None 39 2822 Tortoise 435 70 3 Ice attacks to defeat Ice 234 1666 TrapRose 370 62 2 Pollen Special Fire 32 1204 Leave the Dwarven Base and go northwest on the continent. Make sure that you see what the Suggested Levels for the Tower of Babil (located in the next section), so that you can see what Random battles can help you in the Underworld (a great place for level gaining at this point in the game). When needed, go back to the Dwarven Base and drink from the Water of Life. Once you are near the base of the Tower of Babil, the Dwarves' tanks will start firing some Bombs in order to distract the enemy while you are sneaking inside. Make sure that you save your progress along the way. --------------------- 2.6.9. Tower of Babil --------------------- Main Objectives: Ascend the Tower to 8F. Fight Dr. Lugae and his Creation. Use the TowerKey to Open the way to the Super Cannons. Return to the Entrance. Speak to Cid's Assistants at Castle Baron. Transport the Hovercraft to Elban. Scour the ruins of Elban Castle. Ride the Hovercraft across the Shallows. Find the Survivors in Cave Elban. Catch up with Prince Edge in the Underground Pass. Sneak back into the Tower. Learn the swful fate of King and Queen Elban. Seek Revenge Against the Demon Rubicant. Tower of Babil: Underworld: Items Found: 2x10 Ice (Arrows), Ether1, Bandanna, IceSpear, IceBrand, CatClaw, 2 HiPotions, Life, Archer (Bow), Notus, IceArmor, IceShld, Boreas, Ether2, TowerKey. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Alert 1425 112 0 Sounds Alarm to Call Monsters None 380 4008 Egg ??? --- --- Monster Egg; Hatches on ATK None ??? ??? EvilDoll 388 64 3 Casts Many Magic Spells None 269 1408 FlameDog 2332 68 3 Attacks with Fire Ice 244 1700 FlameMan 519 76 4 Absorbs Fire Attacks Ice 300 1700 Chimera 700 80 3 Hit with Regular Attacks None 225 1708 Medusa 490 64 4 Glare turns Targets to Stone None 225 1208 Naga 320 66 4 Tongue ATK has Sleep Effect None 150 1118 Stoneman 2560 84 4 Monster Made of Stone Ice 238 2908 Tofu 298 66 254 Ice Attacks Only Ice 384 1008 Suggested Levels: Cecil: 37 Rosa: 36 Rydia: 36 Kain: 40 Yang: 38 Floor 1: Get the Ice Arrows from the chests that are on the left, and then go right to get an Ether1. There are a few enemies here in the tower that are weak to Ice, so make sure that Rosa has Ice Arrows, and use Rydia's Ice Spells. You can also call on Shiva to dispatch the groups of FlameDogs, FlameMen, and the Stoneman that are further up the tower. Floor 2: The two extra doors that are at the bottom and right side of this floor will lead to chests that contain treasure monsters. Each one will be an Alert Drone (which by reading the notes in the Bestiary section, will call monsters once it is hit). Make sure that you destroy this thing with one hit by using Kain's Jump Attack or Yang's Power Attack. Defeat all the Alerts on this floor, and you will get the deadly IceSpear and IceBrand weapons (needed here too, which is perfect). Floor 3: Go down to the lower right door first, and this will lead to a section of the fourth 4 in which case you can get the Carcher Bow as well as the Notus. Go back down to the third floor and navigate to the lower left door. Floor 4: A save room will be directly across from the west entrance. At this late stage of the game, you are better off using Cabins instead of Tents in order to heal your party entirely. Go north and follow the twisting path straight to a room where you will need to fight another Alert in order to get the IceArmor. Below this room will be another chamber where you can fight for another item, the IceShld. The lower right room will be empty. Floor 5: The door that is in the center will be locked, and you need to defeat the boss in order to get the key. The chest that is on the left will contain a Boreas, and the far right chest will contain a HiPotion. Go through the upper right door, and go through a small section of the sixth floor in order to make it to the seventh floor. Floor 7: The top right door will go straight into a save room. Make sure that you save your progress and use a Cabin. If the random battles wear you down before you reach the exit, then do not hesitate to go back into the save room and use a Cabin. Boss: Dr. Lugae, Balnab, Balnab-Z: Dr. Lugae: HP: 4936 EXP: 0 GIL: 0 ATK: 18 DEF: 0 Weak vs.: None Balnab: HP: 4832 EXP: 0 GIL: 0 ATK: 86 DEF: 0 Weak vs.: None Balnab-Z: HP: 4518 EXP: 0 GIL: 0 ATK: 114 DEF: 1 Weak vs.: None The mad doc will heal Balnab with oil in order to keep it running smoothly, so try to take out Lugae first. Without the master healing it, then Balnab will detonate causing it to damage one of the party members. If you end up defeating Balnab first, then and only then will you see the doctor hop into another creation called Balnab-Z. After a few rounds, Lugae will end up accidentally detonating Balnab-Z. The fastest and most painless way to defeat these two here will be to use Cecil, Kain, and Yang on Parry, while you have Rosa heal the party, and have Rydia repeatedly summon Titan. Titan should only need to pound the doc and the bot a few times in order to defeat both. Boss: Lugaborg: HP: 9321 EXP: 10101 GIL: 4000 ATK: 86 DEF: 1 Weak vs.: None If you lost a character during the last battle, then getting the person back on the right track will be a difficult task because, Lugae will transform into a robot skeleton (named Lugaborg), and cast Poison on the whole party. Antidotes will be pointless because the doctor will end up removing the status after a few turns. Make sure that you attack with your turns, and use Rosa for Cure spells in order to keep HP up. Make sure that Yang has on his BoltClaws, and have Rydia call on Ramuh, or cast Bolt2. Once Lugaborg removes the Poison status, make sure that you use Rosa's Aim ability in order to fire Bolt Arrows at Lugaborg. While Dr. Lugae starts to disappear, he will warn the party about the super cannons are about to take out the dwarven tank army that is outside. Get the TowerKey and go back down to the fifth floor. Use the Save Point along the way. Go to the locked door, and before using the TowerKey, you will need to take off any items that you might want to keep from Yang. Once you are inside, you will fight a group of Dark Imps. Once the fight is over, go back down to the first floor, where Golbez will try to take out the party with a trap. After the series of events that occurs, you will be back on the Enterprise and over Agart in the regular world. Castle Baron: Land outside of Baron, and go into the castle. Find Cid's assistants in the eastern courtyard, where the engineer has instructed them to modify the Enterprise with a hook to carry the hovercraft on. Fly back to where you left the Hovercraft on the world map, and make sure that you position the Enterprise right so that the shadow is directly over the hovercraft. Press X when you are ready to pick it up. Elban Environs: Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP HugeCell 965 60 4 Often Restreats; Defeat Early None 253 1504 Roc 500 66 3 Magic Defense Extremely High Projec 450 1404 RocBaby 50 60 2 Uses Break; Petrifies Projec 81 1004 Staleman 1950 86 4 Steel Monster Ice 445 703 Suggested Levels: Cecil: 40 Rosa: 38 Rydia: 39 Kain: 43 The Tower of Babil will also be in this area in the overworld, where the kingdom of Elban is located. You are able to get to this continent by flying directly south from Troiam or go directly west from Agart. You will need to investigate the ruins of Elban Castle, which is on the east coast, and then board the hovercraft, and ride the shallows straight to the entrance of Cave Elban. Elban Castle: Items Found: 2 Bacchus, Kamikaze, x10 Mute (Arrows), 10000 Gil, Sleep (Sword), Coffin, Exit, 3 Ether1s, Hermes, 2 Cabins, HrGlass2, Ag Apple, BloodSpr, HiPotion, Soft, MaidKiss, Unihorn, Alarm. Rubicant, the demon, has successfully destroyed the castle. There is nobody around the castle walls right now. The treasures that are let behind here will be yours for the taking to aide your quest. The easiest items that you can get are the ones that are closest to the throne room. Go north through the castle, and get the HiPotion that is along the way. In the royal chamber, there are secret passages that are to the left and right which will lead back to the previous chamber meaning that five items there can be collected for you. Go back to the courtyard and go up the left stairs, and under the portcullis, then enter the west tower. There is a secret passage that is just inside the entrance which will lead to a chest which is to the right. A Staleman as well as four Skulls will pop out. Defeat them in order to get the Sleep Sword. Go to the second floor to find a Bacchus in one of the top three pots. Go straight down from the stairs and enter another secret passage that will get you some Mute Arrows, and 10000 Gil in the right chests. Next, go into the alcove to the left and it will lead you to a Kamikaze. Go to the east tower, then go to the top of the first floor, then take a left for a secret passage that will take you to a coffin on this side. Go up the stairs and hit the switch in order to open up another secret door which will take you into the next room. Get around the staircase by going down and around it in order to enter the room, and take the items that are on the left. Search the pots to get a Hermes, and move directly to the right to another secret passage which will take you to a chest which seems like you cannot get it. Defeat two BlackCats and a Lamia and you will get the BloodSpr, a spear which will drain HP from all but undead enemies, and give it straight to Kain. For undead enemies, it will have the opposite effect. Go down the black hole that is in the floor to get an HrGlass2. You will end up in the basement, where it is your next destination, if you walk straight. As you are moving downward, there will be two Ether1s to the left. Opening the right chests will put you in a fight against three MadOgres, which will try to crush your party. Do not use any Summons against these creatures. Defeating them will get you an Ag Apple, which will be well deserved. Follow the path straight to the right, which will take out outside the castle. Your next destination will be to Cave Elban. Cave Elban: Items Found: Vampire, 2 Shurikens, Remedy, 3 Potions, Ether1, Tent, 3 HiPotions, Cabin, 2 Elixirs, Silk Web, 2 Life, HrGlass2, Kamikaze, Soft, BloodSwd, Ether2. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP GiantBat 439 56 3 Giant Bat, Uses Vampire Attack Projec, Fire 262 1977 Ironback 100 74 4 Use Weapons & Magic to Defeat None 233 1077 Skull 740 75 3 Undead Monsters Casts Bolt2 Holy, Fire 116 1577 Go to the bottom of the first cave, then go right to a chest that contains a Vampire. From there, go up and climb down in the water. Go upward through the falls and then go left into a small chamber that contains a Shuriken. Continue to the right in order to reach the Remedy. The survivors of Elban Castle will be seen as they set up camp in the next chamber. Behind the fisrt door will be the Inn and the Item Shop. When you are in the Weapon/Armor Shop, there will be some great stuff there to get if you got the money. The door that is on the far left of this cave will lead to the infirmary. Once you are there, search the pots on the left and right sides to get some Potions. The northernmost door that is between the two guards will lead onward. Got to the top of the cave, while getting the items here along the way. Talk to the fallen soldier that is at the top, then go into the niche that is beside him. Follow this secret passage all the way down to get a HiPotion, and go back to the wounded guard, then go north. Find another guard that has collasped, and move to the top of the screen to get a Kamikaze. As you go straight down from the bottom, sesrch the right side for a secret passage which will get you the other Skuriken. Going past another wounded guard along the way south, empty out the three chests, and enter the secret passage that is above the Cabin's location to get two Elixirs. Follow the path as it curves, and go all the way back north. Get the soft that is in the left chest, and save while using a Cabin if you need it in the sanctuary room that is off to the right. Find a secret passage that will lead to a chest that contains two Stalemen. After defeating them, you will get the BloodSwd. as you near the top exit, a battle will take place between the demon Rubicant and the young hot-headed-Elban prince. Pay attention as to what occurs during this battle because this will be the key to defeating Rubicant later on. After that battle, the party will rush to the aid of Edge, the ninja, and he will join the party. The bad news is that Edge is currently at level 25 with about 790 HP, which will be way below the recommended levels for the party. Before you go back into the Tower of Babil, fight the monsters that are around the cave to get his level up by about ten levels to level 35. While you are at it, go left from the spot where Edge joins the party into a secret passage where you can get an Ether2. Tower of Babil: Overworld: Items Found: Unihorn, Succubus, Ogre (Axe), Ashura, 82000 Gil, 2 HiPotions. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Balloon 697 72 4 Detonates on low HP; Casts Ice on self Projec 315 2459 BlackCat 593 72 3 Uses Bluster when Attacked None 345 2758 BladeMan 1050 76 4 Knight casts Wall & Bio Holy 211 2559 Grudger 1400 76 4 Absorbs Bolt Holy 149 2459 Lamia 1200 72 4 Casts Charm confusing Enemies None 143 2059 Mad Ogre 2000 86 4 High HP & Attack Power None 270 2359 Sorcerer 1000 82 4 Witch which Calls Monsters None 272 2359 Suggested Levels: Cecil: 44 Rosa: 42 Rydia: 43 Kain: 47 Edge: 35 You must reach Edge's Suggested Levels before you go back into the Tower of Babil. If you do not, then this will not be good to the progress of the party. As go are on reach floor, make sure that you look carefully for all the items that are there. On the Basement floor 5, go all the way left to get 82000 Gil, and go back into the center. Get ready for a boss fight. Boss: King Elban, Queen Elban: King: HP: ??? EXP: 0 GIL: 0 ATK: 87 DEF: 2 Weak vs.: None Queen: HP: ??? EXP: 0 GIL: 0 ATK: 87 DEF: 4 Weak vs.: None King Elban will end up attacking the party with a good amount of Fire Spells, but this will not be an actual boss fight. This is a timed event that is more storyline then anything else, so attacking the King and Queen of Elban will not make a difference here. After several turns, the royal couple, and Edge's parents will regain their memory. Boss: Rubicant: HP: 34,000 EXP: 18000 GIL: 7000 ATK: 88 DEF: 3 Weak vs.: Ice Rubicant will want a dair fight, so he will restore the party's HP and MP before the battle. This will be the only nice thing he does as well. Rubicant is mainly a creature of fire, and he will begin the battle with a powerful Scorch attack which will severely damage individual party members. Use Rosa to heal and revive party members, while have Cecil and Kain equipped with their Ice weapons, while having the dragoon jump every turn. Edge's unleashed fury will teach him two new ninja techniques as well. Casting a spell will be trickly here. Rydia's Ice3 spell will do up to about 9999 HP on the fire demon Rubicant. When the cloak is closed, it will obsorb that amount. This is the same with Edge's Flood spell, but with less HP taken off or restored. Do not cast either one until the cloak reopens. AS you go into the chamber that has Golbez's seven crystals, a trap door will drop you right back into the Underworld section of the Tower of Babil. Get the HiPotion which is above your landing position, then move down through the tower to the sixth floor. Go to the right side of this floor and get another HiPotion. Go into the Hangar that is on the left, and you will commandeer an enemy airship and name it the Falcon. Dwarven Castle: Items Found: Necklace. Fly the Flacon across the continent and land it outside the Dwarven Castle. Talk to King Giott, who will direct you to the Sealed Cave which is to the south. King Giott will entrust you with his daughter's Necklace as well. Go down to the infirmary in Basement Floor 1, where Cid is inside laid up in bed. Cid will be unable to lay still because there is an airship that needs to be fixed. He will modify the Falcon so that it will be able to cross magma. New areas of the Underworld will now be able to be explored. These areas might be categorized as Side Quests, you should go to all of these areas before you go to the Sealed Cave. ------------------------ 2.6.10. The Dark Crystal ------------------------ Main Objectives: Visit Helpful Locations in the Underworld. Learn the secret of the Sylvan Cave. Challegne the Rulers of the Land of Summons. Crack open the Sealed Cave. Snatch the Dark Crystal. Halt the Advance of the EvilWall. Report back to King Giott. Tomra: Items Found: Thorage, Bomb, Notus, 2000 Gil, Ether2, Bestiary. Fly directly south from the Dwarven Castle. Once you have reached the lower boundry of the Underworld, go west until you see a small town. This will be the village of country dwarves known as Tomra. The Weapons and Armors Shops here will be connected by a secret passage, and you can also buy Diamond Armor here. Edge can also buy another Ashura to match the one found earlier. The Chain Whip will be stronger then the current weapons that Rydia has, so if you can afford it, buy it. In the Item Shop, each clerk will have a different list of goods behind their counter. Stock up on anything here, and make sure that you pack as many Remedy medicines here as you can. The top left building that is in Tomra will hold the towns treasures, and the dwarves there will allow you to take it all. Search the chests and pots that are along each side to find all the items that are listed above. The Sealed Cave will be the one that is located just outside of Tomra, but you will not need to go there just yet. There are still a few more places that you will need to visit before taking on the that task. Kokkol's Smithy: Items Found: Remedy, HiPotion, SomaDrop. Speak to the two assistants to learn about Master Kokkol, then search the pots that are on the left to get a Remedy. Check the pots that are also in the top right corner to get a HiPotion. Kokkol will be sound asleep in his bed on the second floor. Search the top bookcase to get a SomaDrop. Talk to the smith in order to learn about what he will need in order to get going once again. Sylvan Cave: Items Found: 2 Bestiarys, x10 Angel (Arrows), Cabin, 1000 Gil, MageMash, Elixir, CatClaw, HellClaw, Kamikaze, Remedy, 2000 Gil, 3000 Gil, Exit, 3 MaidKiss's, 2 Ether1s, Inferno, Blizzard, LitStorm, x10 Medusa (Arrows), Avenger, FullMoon, 2 HiPotions, FairyRod, ElvenBow, x10 Bolt (Arrows), x10 Ice (Arrows, x10 Fire (Arrows). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP DarkTree 3900 104 3 Casts Berserk. Fire 525 5041 Ghost 2800 100 4 Casts Fire2 & Sleep alot. None 362 3141 Malboro 4200 112 3 Uses Breath & Digest Attacks None 458 5641 TinyToad 600 19 5 Appears with ToadLady Ice 335 1841 ToadLady 2960 98 4 Makes TinyToad Chant Toad Spell None 598 3441 Suggested Levels: Note: Try not to attempt this area until Rosa knows the speel Float. Level up in the Underworld itself until she has learned it. If you have been following the Suggested Levels part of this guide, then she would have learned it awhile ago. Cecil: 47 Rosa: 47 Rydia: 47 Kain: 49 Edge: 37 Sylvan Cave will be located in the northwest corner of the Underworld. Everytime that you go onto a new floor, make sure that Rosa casts Float on the entire party. If you do not, then the party will end up taking some damage if they step onto a green panel. If you have a great stock of Remedy items, then this area will be good for you to take on. In the Sylvan Cave, you will encounter Malboros, which as you can see by the notes in the Bestiary section, the attacks it does. Before you get a turn, these creatures will more then likely affect one or maybe even multiple status impairments on your party. Do not waste Rosa's MP by casting Esune because then you will not be able to cast Float. This is where the Remedy comes into play. Use the most opowerful monsters, like Titan and Ifirit, to dispose of these creatures. There are a lot of items that can be found here, as you can tell in the items found list. Look around for secret passages in order to get to these treasures. In a good amount of cases, you will need to fight the monster that will pop out of these chests. The rewards, like the MageMash Dagger, the ElvenBow, and the Avenger Sword will be worth it. With these items, you should be able to level up your characters with ease. Make your way through to the home of the slyphs that is located at the bottom of the cave. Yang's weapons can be found in the chest to the right. The slyphs will not let you have Yang back into your party, but Yang can still be helpful to the party. See the secrets section for details on that. Cave of Summons: Items Found: 3 Lifes, 2 Ether1s, 3 HiPotions, Cabin, 3 Bestiarys, Kikuichi, VenomAxe, Defense (Sword), 5000 Gil, 6000 Gil, Yoichi (Bow), x10 Yoichi (Arrows), Elixir, Ether2, Rat Tail. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Arachne 3650 102 3 Casts GaiaRage spell Projec 585 4388 Clapper 7600 124 4 Uses Blitz, Powerful Bolt Attack Projec 900 7777 Conjurer 3600 104 5 Calls Various Monsters None 475 3688 Fiend 3480 102 5 Casts Charm None 650 6388 Hooligan 2200 108 5 Uses WInd Attack Holy 484 4088 Red Eye 2400 100 4 Gaze Causes Confuse and Sleep Projec 465 3444 Warrior 2900 104 4 Uses Absorb Skill None 575 4288 Suggested Levels: Note: Try not to attempt this area until Rosa knows the speel Float. Level up in the Underworld itself until she has learned it. If you have been following the Suggested Levels part of this guide, then she would have learned it awhile ago. Cecil: 48 Rosa: 48 Rydia: 49 Kain: 50 Edge: 39 The Entrance to the Cave of Summons will be located on a tiny island that is around the magma lakes, about southwest of the Dwarven Castle, and about northwest of the Sealed Cave. Once inside, Rydia will mention that this is where she spent her time after the disaster that happened wway earlier in the game. Like in Sylvan Cave, make sure that you cast Float on the entire party. The floors here are the same as the floors in Sylvan Cave. Keep going upwards in order to get a Life. Go into the secret passage from there in order to reach an Ether1. Most secret passage in the Cave of Summons should be visible to you. Once you reach the Basement Floor 3, search the bottom right corner to get a secret passage that will lead west and to three chests that are in an enclosed room. Follow that same path you took back to the far right, then go further up to the top. The chest at that top will end up springing out five Warriors, and defeating them will get you the Defense Sword. Cecil will have this weapon for the majority of the rest of the game. The gray pad that is in the center of the room will transfer you to the Land of Summons. All of the people in the Land of Summons will know Rydia from her previous visit here. At the top of the screen, you will notice that a teleport pad will block you from getting a chest. All you need to do is just use the pad top teleport out of there, and then use that same teleport pad to teleprt back to the same location where the chest is. This chest will contain the Rat Tail, which is very important, and can be exchanged later. Continue getting all the items around the area until you have reached the 6000 Gil that is at the bottom of the screen. Go directly upward to the top platform in order to find a hidden teleporter which will take you down to the treasure level. On that level, you can get the Yoichi Bow, as well as ten Yoichi Arrows, an Elixir, and an Ether2. There is another hidden teleporter on this level, which is south of the gray pad, but it will exit the Cave of Summons. Do not step on that teleporter until you have completed what you came here to do. The teleport pad that is located near the Rat Tail will take you to the heart of the summon monsters' home. Make sure that you talk to all the monsters here to get important clues. The chests can be opened in the top left house, where a save point is also located. If the party needs to recover, then use a Cabin. The Inn here will be expensive at 1200 Gil, so that is not worth it. The Chocobos that are on either side of the Inn will run the Item Shops. Like the shop in Tomra, this place will sell almost everything that you want. Check out the Weapon and Armor Shops as well, to see what is there to buy. The best gear can be bought here. Above the Weapon Shop will be the Library. Once inside, go down the stairs and search all of the bookshelves to get clues about the King and the Queen, as well as tips on Odin. Go onto the teleport pad in order to get taken to the royal chamber. The King and Queen will remember Rydia, but they will only become her summons if, and only if, the party can defeat them in combat. Boss: Asura: HP: 31,005 EXP: 20,000 GIL: 0 ATK: 134 DEF: 3 Weak vs.: None Asura will cast high-level healing spells on herself, so make sure that you csat Wall on her in order to reflect those towards the party. With this being said, make sure that you use physical attacks as well as summon magic, particularly Titan, which will do a good amount of damage to Asura. Use Rosa to heal the group as well when needed. Make sure that the Wall remains active until Asura submits, and is one of Rydia's summons. After you defeat Asura, go back to the save point, and use a Cabin while saving your progress. Try not to take on the King if you do not have max HP/MP. Boss: Leviatan: HP: 50,001 EXP: 28,000 GIL: 0 ATK: 174 DEF: 5 Weak vs.: Bolt Note: You will need to know Leviatan before you can learn another important summon, Bahamut. It will be better to do this one before going into the Sealed Cave. Make sure that Kain and Cecil do not have any ice gear on, or they will have major damage done to them with Leviatan's Ice2 spell. Make sure that the party has on Bolt weapons, because they are able to do a lot of damage. Leviatan will mainly launch water attacks. This will do damage arouund 400+ in HP each round. Make sure that Rosa casts Cure4 often in order to keep the party going. Make sure that Edge performs Blitz, while Rydia casts Bolt3. If you want to call Ramuh, then you can, but it is not worth it considering that Bolt3 will do more damage, and it is quicker to perform. Once the battle is over, then Rydia will get one of her most powerful summons in the game in awhile. Sealed Cave: Items Found: Bestiary, 3 Ether1s, 2 Kotetsus, 2 HiPotions, 2 Lifes, Light (Sword), Fuma, Elixir, 2 StarVeils, Ninja (Hood), MuteBell, Ether2, X-Potion, Dark (Crystal). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP HugeNaga 1480 88 3 Casts Silence to Prevent Magic None 238 3582 Mantcore 3400 114 3 Uses Blaze Cold Attack None 1400 28000 Screamer 1400 90 4 Weak vs. Ice Spells Ice 205 3082 TrapDoor 5000 88 3 Dmension causes Instant KO None 4500 30000 VampLady 2375 88 4 Uses Vampire and Glance Holy, Fire 188 3582 Were Bat 1014 94 3 Drains HP with Vampire Projec, Fire 355 2306 Yellow D 3100 108 4 Uses Thunder when Attacked None 1500 28000 Suggested Levels: Cecil: 50 Rosa: 49 Rydia: 50 Kain: 52 Edge: 40 While going through the Sealed Cave, make sure that you try to stop by every room possible to get some treasures. All the doors that are in the Sealed Cave will end up turning into TrapDoors when you try to open them. Once a TrapDoor suffers more then 4000 HP, then it will turn into a Mantcore. Mantcores will be tougher to deal with then the TrapDoors. As well, they will give you less EXP and Gil into your pocket. If you prolong a battle against a TrapDoor then you might risk losing a party member to the Dmension attack the TrapDoor does. Make sure that when you battle one of these creatures that you plan attacks around the 5000 HP that the TrapDoor has. Make sure that you were it down so that the last shot can take over 1000+ HP killing it. Navigate your way to the bottom of the Sealed Cave, and go into the Crystal Room, and get the Dark Crystal. Once you exit the chamber, you will end up facing one of the most deadliest bosses that is in the game. Boss: EvilWall: HP: 28,000 EXP: 23,000 GIL: 8000 ATK: 84 DEF: 3 Weak vs.: None In order to have the easiest time with the EvilWall, make sure that you have Rydia summon Leviatan, and Edge throw several of his ninja weapons to throw at the impossible being. Make sure that you have gotten the Fuma here, because it is crucial.If you do not have it, then reset the game, and get it before taking on the EvilWall. First thing to do is make sure that Rosa casts Slow on the EvilWall while Rydia summons her new summon Leviatan (as I mentioned before). Have Kain and Cecil perform regular attacks, and do not use Kain's Jump Attack because it will not work out. Make sure that Edge throws the Shurikens that you found in Cave Elban, and the Fuma that is in the Sealed Cave. If you done it right, then the EvilWall will be defeated in approximately three rounds. If you do not defeat the EvilWall before it reaches your characters, then it will end up crushing your allies each turn after. The gme will not end until all characters are gone, so make sure that you cast Life1 (or if you want to take a risk, then use Asura, the other new summon), or option two, use a Life on one of the dead characters. Do not worry about restoring your characters back to full health. Try to prolong the battle long enough so that you can summon Leviatan once or twice more. After the battle against the EvilWall, remove any equipment from Kain that you want to keep, then return to the entrance of the Sealed Cave. Golbez will end up taking control of Kain one more time, and the Dark Crystal will be stolen. Go back to the Dwarven Castle, and go straight to King Giott. He will tell you to go back to Mysidia, where the Lunar Whale is suppose to appear. Cid will mosify the Falcon for you so that it can break through the planets surface. You can now travel between the surface and the Underworld anytime you want. --------------------------------- 2.6.11. Guardian of the Lunarians --------------------------------- Main Objectives: Return to Mysidia and speak to the Elder. Enter the Lunar Whale and touch the Crystal. On the Moon, Travel to the Lunar Paths. Go west from the Lunar Paths to the Crystal Palace. Meet FuSoYa, Guardian of the Lunarians. Return to Earth in the Lunar Whale. Mount a Counterattack Against the Giant of Babil. Defeat the Four Fiends once and for all. Destroy the CPU. Mysidia: Fly the Falcon to the northeast corner of the Underworld and position it directly over the black geyser. Press X in order to transport it to the world above. Fly the Falcon east of Agart until you have reached Mysidia. Talk to the Elder, and the Mysidia's will raise the Lunar Whale up from the ocean floor. In order to enter the Lunar Whale, move straight to the lower portion of it and press X. The first room inside will be the control room. Use the top panel in order to fly across the world, and touch the central crystal in order to be transported straight to the moon. There, you will end up learning about the mysteries that will face you. At the bottom of the Whale, there will be a Fat Chocobo, which will help you with the item needs. Above that, is the hibernation chambers that are in the Lunar Whale. This will take out the need for an Inn for you. The Lunar Path: Items Found: Au Apple, MoonVeil, Stardust. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Crawler 1855 100 4 Casts Psych to Drain MP None 538 3437 Grenade 1820 108 4 Use Bolt to Destroy self Bolt, Projec 630 2644 juclyote 1700 116 5 Extremely Poisonous None 1560 6999 MoonCell 980 102 5 Revives Dead Monsters (Arise) None 1100 3237 Procyote 2600 120 5 Extremely Poisonous None 1850 7999 Pudding 1357 116 255 Use Ice to Defeat Ice 1300 3044 red Worm 7000 120 5 Uses Absorb. High HP & ATK Fire 310 6303 Suggested Levels: Cecil: 53 Rosa: 52 Rydia: 51 Edge: 47 Once the Lunar Whale has settled over the moon, pilot it across the map until you can spot a huge Crystal Palace. Fly the ship a bit west of that palace and land onto the gray plateau that is next to a cave. Go down into the incline to the cave, and travel through the Lunar Path, getting the items that are inside. Go straight to the top and back exit and onto the moon's surface. Go east, then take the bottom fork that is in the path down through the cave back to the surface, and go west to the cave under the Crystal Palace. Crystal Palace: The left and right side of the entrance will be pods that restore both HP and MP, and will also remove any status effects you have. Make sure that you use them, and approach the dais that is in the center chamber, where you will meet FuSoYa. FuSoYa is the guardian of the Lunarians, and will be at level 50 with about 1900 HP. He also has a full complement of both Black and White spell, and knows the spell Regen, which can be cast on the entire party, and can gradually restore HP through a battle. Make sure that FuSoYa is placed in the back row with Rosa and Rydia, while Edge and Cecil are in the front row. Hummingway's Home: Fly directly south from the Crystal Palace until you see a cave that is set into a basin. This is the home of the Hummingway's. If you want to change your character's name, then you will need to find Namingway amongst the swarm of look-alikes. You might want to search for another Hummingway that will sell you some powerful items like Elixirs, Ether2s, Bestiaries, and Whistles. Cave Bahamut: Items Found: Genji (Shield), Genji (Gloves), Genji (Armor), Genji (Helm). Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Behemoth 23000 154 4 Monster with High ATK Power None 65000 57000 D. Bone 12000 140 3 Venomous Monster Fire 6750 14000 Ging Ryu 7500 124 4 Dragon with Silver Scales None 19000 25000 Kary 4000 122 3 Special ug Causes Petrify None 3500 13000 RedGiant 14000 122 4 Cannot Use Magic, has MP None 7000 18500 Warlock 5100 80 5 Casts Psych, Asborbs MP None 2400 17003 Suggested Levels: Cecil: 54 Rosa: 53 Rydia: 51 Edge: 48 FuSoYa: 50 FuSoYa will direct you to return to Earth, but before doing that, you will need to make the battles that are ahead on Earth easier with Bahamut. Rydia will not be able to learn Bahamut until she has learned Leviatan. Bahamut will reside in a cave that is directly east of Crystal Palace. Land near the slope on the upper portion of the outer ring, and cross the surface straight to the cave's entrance. When you are on Basement Floor 1, go directly down from the entrance straight to the bottom of the screen. Once there, get and equip the Genji Gloves. Go directly to the right and search for a hidden passage that will lead through a block straight to the Genji Shield. Make sure that you get the Genji Helm located on Basement Floor 2, on the right. As you are going across the narrow bridge straight to the north, you will come across the first of three Behemoths. There monsters are really tough, and will resemble minor bosses in terms of their strength. Unlike any Behemoth that you will encounter later in the game, these three you will not be able to run from. When you make it to Basement Floor 3, there will be the other two Behemoths that await you along the narrow path to Bahamut's throne. You wil be advised to use the Exit spell after the last Behemoth to leave Cave Bahamut. Rest up in the Lunar Whale before going back in. Bahamut will be an incredibly tough boss. Defeating the Behemoths: Battles with the three Behemoths will be like taking on mini-bosses, like I mentioned earlier, you will not be able to escape from battle. They are also be resistant to summon magic, but both Mist Dragon and Leviatan will be extremely effective against them. Aviod casting spells like Meteo or Holy, because Behemoths will counter with a Storm spell that will have your party down less then 10 HP. Start each battle by having Edge cast Image on himself, while Rosa casts Blink on the rest of the party. After that, have the men attack physically, while Rydia summons Mist Dragon and Leviatan, and Rosa heals as needed. Boss: Bahamut: HP: 45,001 EXP: 35,000 GIL: 0 ATK: 174 DEF: 1 Weak vs.: None Make sure that you bring along all of your MoonVeils and your StarVeils for this battle. Like you shoulod have read in the books in the Land of Summons Library, there will be a trick that can defeat Bahamut with ease. If you have defeated Leviatan before visiting Bahamut, there will be a different dialogue, which is that Rydia will not be able to learn Bahamut until after she has learned Leviatan. Once Bahamut challenges the party to a battle, make sure that each character has used either a MoonVeil or a StarVeil, and make sure that Rosa casts Wall. Bahamut will count down from five, then will launch MegaFire after zero. Characters that are not protected by MoonVeil or StarVeil, or Wall, will be Ko'ed instantly, while those protected will reflect the attack back at Bahamut. If there is more then one character that ends up reflecting the attack, then Bahamut will damage himself by 9999 HP. Meanwhile, resurrect the fallen allies, and cast Wall on them. Make sure that you do this every four rounds, in case Wall wears off. Attack Bahamut with both weapons and Magic whenever you can, which wil help speed up the finish of the battle. After Bahamut nukes himself a few times, the battle will be finished and Rydia will now have Bahamut as a summon. Giant of Babil: Items Found: Shuriken, HiPotion, Ether1, Alert, x10 YoiChi (Arrows), SomaDrop, Ag Apple, Elixir. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Beamer 3000 88 4 Small Beam Cannon Bolt 890 3199 Horseman 3500 126 5 Agile Enemy; High ATK Power Bolt 1220 9699 Last Arm 3580 128 5 Uses Magnet & Fission None 338 8703 MacGiant 10000 128 4 Combat Robot None 1500 31000 Machine 4900 118 3 Mechinized Soldier Bolt 985 7999 Mech D. 18000 138 4 Detonates with Low HP None 2550 41400 Searcher 5500 138 4 Alerts Other Monster when hit Bolt 900 15004 Suggested Levels: Cecil: 56 Rosa: 55 Rydia: 53 Edge: 50 FuSoYa: 51 When you return back to Earth in the Lunar Whale, the Giant of Babil will come out of the Tower of Babil, and will begin to destroy the planet. The allies of the party will fight it in combat, which will stop the Giant for the moment anyway. You will need to travel inside the Giant of Babil and destroy the CPU in order to deavtivate the Giant. Once you encounter a Searcher, make sure that you have all of your characters Parry until you can have either Rydia or FuSoYa use Bolt3 on it. Edge's Blitz attack will not be able to work on it because it will not do enough damage on it. You will need to destroy the Searcher with a single blow or it will call on other robots to join the fight. Make sure that you move downward from the Head through the Neck, Chest, Stomach, and Passage right to a save point. Make sure that you Save your game, because the Four Fiends will come back and will give you more grief at once. Boss: Four Fiends: HP: 28,000 Each EXP: 62,500 GIL: 10,000 ATK: Same as Previous Battles DEF: Same as Previous Battles Weak vs.: Same as Previous Battles Each of the elemental demons will have the same weakness as they did before, however, there are different circumstances that apply. Rydia's black magic spells will be more effective then the summon magic she has. In order to do some maximum damage on Milon Z, cast Fire3, while Rubicant's main weakness will be Fire3, and Cagnazzo and Valvalis will have Bolt3. This time with Rubicant, his cloak will not be used at all, so the Ice spells will not heal him. The bad news is for Valvalis, because she will never come out of the tornado wrap. Cure4 spells will need to be used in order to be kept alive. After this battle is completed, go back to the last Save Point, and use a Cabin before saving. Once that is done, then it will be time to take out the CPU. Boss: CPU, Attacker, Defender: CPU: HP: 30,000 EXP: 50,000 GIL: 10,333 ATK: 174 DEF: 4 Weak vs.: None Attacker: HP: 3000 EXP: 50,000 GIL: 10,333 ATK: 116 DEF: 5 Weak vs.: None Defender: HP: 3000 EXP: 50,000 GIL: 10,333 ATK: 116 DEF: 5 Weak vs.: None The Defender orb will send 3000 HP to the CPU every round, while the Attacker orb will fire Maser, which will take off about 250-500 HP damage to each party member. MAKE SURE THAT YOU DO NOT DESTROY BOTH ORBS!!! If you do, then the CPU will use its Globe199 attack, which will instantly kill two members of your party. Make sure that you take out the Defender Orb, because the Attacker Orb will not be a both, because Cure3 can heal the damage it does. Make sure that you have Rosa and FuSoYa healing the party, while the others attack the CPU physically. Once the CPU is gone, then you can eliminate the Attacker Orb with ease. Kain will once again rejoin the party, while FuSoYa will return to the moon and fight Zeromus. If you gave Kokkol the Adament earlier in the game, then the Excalibur will be ready for use. Go back to Kokkol's Smithy and get it from him in the Underworld. With Excalibur, you will now be ready to take on Odin, and get Rydia another summon. In order to face Rydia, go back to Castle Baron and go to Basement Floor 1 in the east tower of the castle. The ghost of the former King will appear and tell you to come back after going to the Land of Summons. If you have followed this guide, and went to the Land of Summons, then then the battle with Odin will start. If not, then go back there and take on Asura and the other more important summon, Leviatan. Then, go back to the castle, and talk to the King once again to fight Odin. Boss: Odin: HP: 20,001 EXP: 18,000 GIL: 0 ATK: 116 DEF: 5 Weak vs.: Bolt After Odin finishes three standard attacks, he will raise his sword arm and unleash his full power that will end the battle KO'ing the entire party. This is a battle where you will need defeat hi quickly. Have Rydia use Bolt3 while Edge uses Blitz. Have Rosa also use Bolt Arrows, while Cecil uses Excalibur and Kain uses his Jump Attack. This technique should be able to defeat Odin without him taking out your party. ------------------------ 2.6.12. The Final Battle ------------------------ Main Objectives: Return to the Moon in the Lunar Whale. Step on the Portal to the Lunar Subterrane. Fight Powerful Treasure Bosses. Descend into the Crystal World at the Moon's Core. Defeat Zeromus to Save the World. Lunar Subterrane: Items Found: Ninja (Clothes), Sage (Staff), Murasame, FireLash, Dragon (Shield), Dragon (Helm), Dragon (Armor), Dragon (Gauntlets), 2x10 Artemis (Arrows), 2 Elixirs, Blizzard, X-Potion, Stardust (Rod), Crystal (Shield), 2 Protect (Rings), Crystal (Armor), Crystal (Gauntlets), White (Robe), Crystal (Helm), 4 Fumas, Cabin, Minerva (Plate), Inferno, 2 Ribbons, HolyLnce, Au Apple, Ragnarok, Masamune, Whistle, Crystal. Bestiary: Name HP ATK DEF Notes Weak vs. GIL EXP Blue D. 15000 144 4 Blizzard Attack None 40200 36000 Breath 40000 154 0 Special Attack Blast None 50000 60000 D.Fossil 12000 132 4 Bolt & Paralysis Attacks Holy, Fire 8100 15000 EvilMask 37000 128 4 Casts Wall None 65000 50000 King-Ryu 8200 128 54 Blitz & Entangle Attacks None 23000 30000 Mind 20000 130 254 Charm to Confuse You None 50000 65000 PinkPuff 20000 154 5 Song Attack; Casts Berserk None 55555 10000 Red D. 15000 162 4 Heat Ray Special Attack Ice 65000 41500 Tricker 12000 174 3 Scans Itself Repeatedly Bolt 10700 20000 Veteran 25000 144 5 Doom Ko's Party Projec 65200 33333 Suggested Levels: Cecil: 57 Rosa: 56 Rydia: 55 Edge: 52 Kain: 58 With FuSoYa gone to battle Zeromus, you will need to follow him to make sure that the universe is protected from this specific Lunarian. While along the way, there will be a few treasures that are guarded by monsters. While you go further into the Lunar Subterrane, the enemies will be more difficult, but the EXP and the rewards will also increase, which is a good thing. Make sure that you are at the Suggested Levels before you enter the core. Each character should gain about ten levels within the Subterrane in order to be ready for Zeromus. Where you see pillars, there will be extremely tough monsters, which will give your party their Ultimate Weapons. These guys can be considered like bosses. After you defeat each one, make sure that you castan Exit spell to get out of the Lunar Subterrane to recharge on the Crystal Palace on the surface. After that, go back in and go further into the depths of the Lunar Subterrane. Make sure that you try to find the hidden passages, and get all the items that are in the Subterrane. After that, you will be taking on Zeromus himself. Boss: White Dragon: HP: 32,700 EXP: 55,000 GIL: 0 ATK: 156 DEF: 5 Weak vs.: None You can challenge the White Dragon on the Basement Floor 3, near the white pillars that are on the lower left side. Make sure that you cast Float on the entire party before you engage the dragon in battle, to make sure that the GaiaRage spell becomes useless. Have Rosa counter any Slow spells with Haste, and avoid Bolt magic, because the White Dragon will heal from it. Have Rydia summonBahamut, or cast Flare, while the other members of the party attacks normally. Rosa should have Cure4 prepared every round, even when the party does not need one. The White Dragon will take the party down to less then 10 HP with the Storm Attack. After you defeat the White Dragon, you will get Edge's Murasame. Boss: Wyvern: HP :60,000 EXP: 64,000 GIL: 0 ATK: 160 DEF: 5 Weak vs.: None When you are on Basement Floor 6 of the Lunar Subterrane, move through the hidden passage that is located on the left to the bottom of that area. The teleport pad that is on the far right will move the party to the stairwell that is on the left. Go up the stairs until you reach a save point. Beyond that save point will be Basement Floor 5, where the Wyvern lives. This will be a tough battle, and one of the toughest in the game. The Wyvern is a super version of Bahamut, and you will be able to use Bahamut to defeat it. Before you get a turn, there is the likelyhood that one or more characters will be killed in the battle, because of the MegaFire attack. Immediately have Rosa cast Cure4 on the survivors, and have the other characters use StarVeil or MoonVeil. After that, have Rosa resurrect the other members using Life2, and have the others use StarVeil and MoonVeil on them once they are back in action. If the Wyvern casts Wall on itself, the reflect Rydia's Black magic off one of the party members in order to strike the Wyvern. Make sure htat Rydia also summons Bahamut, while the other party members helps finishes the Wyvern with their regular attacks. After you have defeated the Wyvern, you will get Cecil's RagnaRok. This will be the most powerful of Cecil's Holy Swords. Equip it on him, and see how high up his attack power goes. Boss: Plague: HP: 33,333 EXP: 31,108 GIL: 550 ATK: 146 DEF: 5 Weak vs.: Projec The lair to the Plague will be on basement Floor 7, and it will be right next to a save point. Make sure that you record a save before you go into fight the Plague. The Plague will start the battle off by casting Doom on all of your party, starting a countdown. make sure that you have Rosa Fire Artemis Arrows while Kain attacks or Jumps with a spear to help against the Plague's weakness with projectiles. Rosa's Holy Spell will also do great against the Plague, and have Rydia summon Bahamut as many times as possible before the countdown hits zero. Also, have Edge throw something powerful, but not the Excalibur, or the Defense Sword. They will be needed for later on. If it looks as if you will not be able to defeat the Plague before the countdown hits zero, then KO a party member and bring that person back to life. Do this at when the countdown has about 4 left on it. Whenever a Ko'ed party member is brought back to life, the Plague will cast Doom once again and it will start the entire party's countdown once again. If this is not enough, then repeat the process again, and use Life or Life1 to revive the character with about ebough HP so that they can be KO'ed again if needed. After defeating the Plague, you will get Kain's HolyLnce. Boss: Lunasaurs: HP: 23,000 each EXP: 29,500 each GIL: 0 ATK: 144 DEF: 4 Weak vs.: None There will be two Ribbons which are protected by Lunasaurs on Basement Floor 7 as well, and it is right next door to the Plague. When the Lunasaurs cast Wall as protection against magic, make sure that you have Rosa or Rydia reflect Fire and Holy Spells off of one of your allies to strike the Lunasaurs. Also, Rosa should also prepare Cure4 often, because the Lunasaurs will have a few tricks up their bones. By the time that one Lunasaur is defeated, the Wall might be off the other one, so make sure that Rosa casts Slow on the remaining one, making the battle easier, and any Ko'ed characters can be brought back to life. Have the oter characters attack like normal, and after the battle you will get the Ribbons. Go back to the Save Point and save your game before going forward. Boss: Ogopogo: HP: 50,000 EXP: 61,000 GIL: 0 ATK: 150 DEF: 4 Weak vs.: None The white pillars that are located on the Basement Floor 8, in the moon's crystal coore mark, will be the place where the you will get Edge's Masamune. Just a you start to walk away from the treasure, Ogopogo will attack. This is a super version of Leviatan, and is tougher then Wyvern, because the same reflective strategy will not apply here. Make sure that Rydia summons Bahamut every turn, while you have Rosa trying to keep the party alive. Edge should throw any some expendable items out of your inventory (not Excalibur, the Defense Sword, or the HolyLnce). If everybody seems to stay alive between the double Big Wave attacks, then make sure that Rosa casts Holy to bring the battle to an end. At that point, you will be able to claim Edge's Masamune. As if the villians that are in the Lunar Subterrane were not tough enough, the fights that are in the crystalline lunar core are like a nightmare. You wil frequently encounter EvilMask, and it will cast Wall on itself or on the party. This will make the battle even more difficult, because casting Cure spells on your allies will heal the EvilMask. Allow your characters to be killed, which will get rid of the Wall spell, ad have Rosa cast Life2 on them. Make sure that Bahamut gets some action in in a use regular attacks in order to defeat the EvilMask. Behemoths will also be frequently encountered in the lower levels of the core. Make sure that you defeat them as fast as possible. You will also encounter triple Red Dragons. The other ones will not be able to fit on the screen, but trust me, they are there. Make sure that you use Edge's Flood spell, and target Rydia's Ice3 spell on multiple opponents to make this fight easier. on Basement Floor 11, there will be the most challenging fights. These will mainly have some semi-boss creatures called Mind, and Breath. They will be reporting to Zemus (Zeromus)m and can be quite intimidating. When you are taking on the orange, Breath monster, you will have about ten rounds before it destroys you using a massive Blast attack. This will put your entire party below 10 HP. Until then, it will continue to scan your party members and do nothing else. Hit it with regular attacks, because magic will be useless against it. If you encounter a Mind monster, escape, cast Exit, or use Edge's Smoke skill to get out of the battle. The Mind will be able to cast Charm, and confuse the entire party at the same time. The next events after that is really frustrating to watch. The Breath monster will be worth the kill anyway, so do not waste any time on the Mind. When you reach the Basement Floor 12 level, you will witness a battle where Golbez (yes the same villian that you had to defeat earlier in the game) and FuSoYa defeat Zemus in a battle that looked effortless. Zeromus will go into its new spectral form, and absorbs magic spitting it right back at FuSoYa and Golbez. The party will also be Ko'ed, but thanks to your teammates back on Earth, the party will be recovered, and the last fight will be underway. Zeromus: Suggested Levels: Cecil: 67 Rosa: 66 Rydia: 64 Edge: 64 Kain: 68 This is it, the final battle. This battle will be quick and dangerousm so make sure that you are on your toes. If you want to finish the game in style, and get the much-deserved ending, then make sure that you do the following. You will need to check on your Levels to see if they are around the suggested area. This will be a key to defeating Zeromus with success. If you are not, then get ready to get taken out in about three rounds or less. Your characters will need all speed and agility that they can use. For an even easier battle, try to again about ten more levels each. Cecil will need to use the crystal on Zeromus in order to make Zeromus reveal its true form, and vulnerable to attack. Zeromus's true form will also have the Big Bang attack, which will damage your party by about 2000+ Hp, which will be a lot to overcome. There is a way to make sure that the Big Bang does not do as much damage on you. Have Edge steal the DKMatter from Zeromus. With the DKMatter in your inventory, the Big Bang's poison-like after effects will not be as harmful. Make sure that all the characters parry, and when it hits Edge's turn, try to get the DKMatter. Getting the DKMatter can be a really hard thing to get, esspecially if Edge's level is low. You will find it worth it if you are able to get it, so have patience. Whether or not the DKMatter is in your possession, have Rosa cast Shell on the entire party. Wait until Cecil gets his next turn, and use the Crystal on Zeromus to get the true form. Have Rydia ether summon Bahamut, or cast Flare, and Rosa prepare Cure4, even if Zeromus hasn't performed the Big Bang yet. Since you will not need these items after the battle anyway, have Edge throw away the high-powered weapons that are not being used like Excalibur, the Defense Sword, and the HolyLnce. Zeromus will be a counterattacking beast, which means that when you attacks him, he attacks you (Lex Talius: Eye for an Eye). It'e barrage of attacks will eventually stop if you stop your attacking. If half of your partyis decimated, and will need to be revived, then stop attacking. Zeromus might attack once or twice more, but the nice evil Lunarian will give you some time to heal, and restore fallen characters. Whenever Zeromus casts Black Hole in order to remove your protective magic, then cast Shell or Armor. Congradulations. You have defeated Zeromus, and finished the game. ------------------- 2.7. Secrets/Cheats ------------------- Rare Items in the World and Lunar Subterrane: Every time that you win a random battle against one of the following monsters, there will be a slim to none chance of getting an item. There is an even slimmer or none chance of actually having the item on one of these rare monsters. Rare Item Item Description Monster(s) Artemis The best Bow Kary Glass Prevents most status effects EvilMask Zues Prevents Mini; effective against Giant Monsters Skulls, RedBones CrysRing Prevents Sleep, Paralyse, and Confuse Red D. PwrVest Raises Strength; Average Defense Behemoth Cursed Absorbs Bolt, Fire, Ice, Lowers Stats Spirit, Soul, Ghost, Hooligan, D. Bone, D.Fossil Dragon Powerful Dragoon Spear Blue D. Red D. PinkTail Trade Item in for Adament armor PinkPuff Gorgon Can Cause Gradual Petrify BlackLiz, Medusa, Gorgon Serpant Rydia's Whip; Efective against Dragon Monsters Blue D. Lilith Absorbs Enemy HP; Use Rod to Cast Drain Lilith Rune Axe Most Powerful Axe. Strong vs. Magic Users MacGiant, RedGiant Silence Causes Silence. Improves Will Stat Marion, Sorcerer, Conjurer Cocatris Teaches Rydia to Summon Cocatris Eagle, Cocatris, Roc Baby Imp Teaches Rydia to Summon Imp Imp, Imp Cap, Dark Imp, Tricker Bomb Teaches Rydia to Summon Bomb Bomb, GrayBomb, Balloon, Grenade Mage Teaches Rydia to Summon Mage Mage Developer's Room: There is a Developer's Room and it is located in the Dwarven Castle, where the staff that created the game will be located to. In order to get there, go into the Rally-ho Pub. The pub entrance will be located between the Weapon and Armor shops that are on the second floor. Once inside the pub, there will be a secret passage that will start from the bottom right wall. Go through that in order to get into the Developer's Room. The Sylph Summon and the Knife: While you are in the Underworld, go into the Sylvan Cave (as suggested in section 7.10) which is located near the Tower of Babil. Make your way through the bottom of the cave by using the Sylvan Cave part of that section. Once you are inside a small house, Yang will be resting in bed. Try to talk to Yang as well as the Sylphs. Later on, talk to Yang's Wife located in Fabul, and she will give you a Pan. Take the Pan back to the Sylphs ans use it on Yang. Talk to the Sylphs again to get the Sylph Summon. Go back to Fabul and speak with Yang's Wife once again. She will give you the Knife. You will need to visit Sylvan Cave before you can go to the Moon in order to get the Knife. If you do not want to bother with going back and forth between the Underworld and the Surface, then this will be another way to get the Sylph Summon. You will not have the Knife though, and that will be more funner to get. Go to Sylvan Cave after the Giant of Babil, and talk to the Sylphs. Yang will already be gone, and the Slyphs will still teach Rydia the Sylph Summon. Excalibur: Get the Rat Tail that is located in the Land of Summons (It will be in section 7.10). After that, go to the Mythril Village using the Hovercraft that is hooked to the Enterprise. Follow the shallows southeast to the cave. This will be the Adament Grotto. Once you are inside, walk straight and speak to a character that is in blue. Pass him the Rat Tail and you will get a piece of the Adament. Go back into the Underworld, and go south to Kokkol's Smithy. Go straight upstairs and pass Kokkol that piece of Adament that you just recieved. He will make you the Excalibur sword, however, you will need to go to the moon before it will be ready. The Adament Armor: There will be a single room in Basement 5 of the Lunar Subterrane, which is right before you go into Basement 6, where you will be able to find the Inferno Item. In this room, there will be a very slim chance that you will fight a PinkPuff. Use an Alert to try to call a PinkPuff immediately. After you defeat them, if you are really lucky, then you will get a PinkTail. Take this PinkTail to the tail collector that is in the Adament Grotto, and you will get the Adament Armor. Item Duplicaton Trick: You will need to follow these exact steps in order to duplicate any weapon or any shield. These items can be sold to get massive amounts of Gil. You can also have Edge throw them at enemies to get great damage done to them. This will work great with the items you need to throw at Zeromus to take off about 9999 HP on him. This is also a great way to counter the prices that the item shops have. 1. Equip Cecil with the Ancient Sword, which can be sold for roughly 9500 Gil. There are other weapons that will sell for more, but this will be the best choice for now. Engage in a random battle in an area where enemies will not be too tough. 2. Once it is Cecil's tuen, choose Item Command. Select an empty space that is in the inventory first, and then remove the Ancient Sword that is in Cecil's right hand. 3. Finish the battle, and open the Main Menu. Equip Cecil with the Ancient Sword once again. This time, however, it will show Cecil with two Ancient Swords in his hand. 4. Remove the two Ancient Swords from Cecil's hand again to get them separated, and then equip it right away. This time, there will only be one Ancient Sword in his hand, while the other one will be mentioned in the inventory. 5. You can stack up as many Ancient Swords as you like, up to about 99 or so. You can then trade them for about 950000 Gil. You will now be a lot financed, and you will be able to buy any armor, and items that you will need for the road ahead. ----------------- 3. Chrono Trigger ----------------- --------------- 3.1. Characters --------------- Crono: Magic Element: Lightning Crono's Weapons: Item Description Atk Mop 1 Wood Sword 3 Iron Blade 7 Steel Saber 15 Lode Sword 20 Bolt Sword 25 Red Katana Magic +2 30 Flint Edge 40 Slasher Speed +2 43 Aeon Blade 70 Demon Edge 1.5x hit on MG Enemies 90 Alloy Blade 110 Star Sword 125 Vedic Blade 135 Swallow Speed +3 145 Kali Blade 150 Slasher 2 155 Shiva Edge 4x Damage at Critical 170 Rainbow 70% Critical Hit Rate 220 Marle: Magic Element: Water Marle's Weapons: Item Description Atk Bronze Bow 3 Iron Bow 15 Lode Bow 20 Robin Bow 25 Sage Bow 40 Dream Bow 60 Comet Arrow 80 Sonic Arrow Random Slow Spell 100 Siren Random Stop Spell 140 Valkeyre 180 Lucca: Magic Element: Fire Lucca's Weapons: Item Description Atk Aur Gun 5 Dart Gun 7 Auto Gun 15 Plasma Gun Random Stop Spell 25 Ruby Gun 40 Dream Gun 60 Megablast 80 Shock Wave Random Chaos Spell 110 Wonder Shot Damage can Vary 250 Frog: Magic Element: Water Frog's Weapons: Item Description Atk Bronze Edge 6 Iron Sword 10 Masamune 75 Flash Blade 90 Pearl Edge 1.5x Hits on MG Enemies 105 Rune Blade Magic +4 120 Demon Hit 2x Hit on MG Enemies 120 Brave Sword 135 Masamune II 200 Robo: Magic Element: None Robo's Weapons: Item Description Atk Tin Arm 20 Hammer Arm 25 Mirage Hand 30 Stone Arm 40 Doom Finger 50 Magma Hand 70 Megaton Arm 90 Big Hand 105 Kaiser Arm 120 Giga Arm 135 Terra Arm 150 Crisis Arm Attack Changes Below 10HP 1 Ayla: Magic Element: None Ayla's Weapons: Item Description Atk Fist 1 Iron Fist Random Chaos Spell/ Critical Hit Rate Up 73 Bronze Fist 9999 Ponts of Damage at Critical 96 Magus Magic Element: Shadow Magus' Weapons: Item Description Atk Dark Scythe 120 Hurricane 135 Star Scythe 150 Doom Sickle Attack up when Ally Falls 160 -------------- 3.2 Techniques -------------- There are three kinds of techs. There is a single tech, where only a single character will do it, a Duel tech, with two characters, and a triple tech with all three characters attacking at the same time. To unlock a duel tech and triple tech, you must have either both or all three members in your party at the same time. Only then will you gain them. Depending on the situation with a Triple Tech, an item might need to be placed in order for it to activate. Here are all the Single Techs in the game: Single Techs: Crono: Name Description Target MP Cyclone Spin-cut nearby enemies Circle 2 Slash Slash Attack Line 2 Lightning Attack using Lightning 1 Enemy 2 Spincut 2x Damage 1 Enemy 4 Lightning2 Strikes all Enemies All Enemies 8 Life Brings an Ally Back to Life 1 Ally 10 Confuse Attack Enemy with confuse 4 times 1 Enemy 12 Luminaire Ultimate Damage at all Enemies All Enemies 20 Marle: Name Description Target MP Aura Restores some Ally HP 1 Ally 1 Provoke Confuse Enemy 1 Enemy 1 Ice Attack using Ice 1 Enemy 2 Cure Restores more Ally HP 1 Ally 2 Haste Cut Ally's Wait Time by 1/2 1 Ally 6 Ice2 Strikes All Enemies All Enemies 8 Cure2 Fully Heal Ally 1 Ally 5 Life2 Revive and Restore all ally HP 1 Ally 15 Lucca Name Description Target MP Flame Toss Hit All Enemies on a Line Line 1 Hypno Wave Makes Enemies Sleep 1 Enemy 1 Fire Damages One Enemy 1 Enemy 2 Napalm Damges Enemies in Bomb Area Circle 3 Protect Ups allys Physical Defense 1 Ally 6 Fire2 Damages All Enemies All Enemies 8 Mega Bomb Damges Enemies in Bomb Area Circle 15 Flare Strongest Fire Magic Attack All Enemies 20 Frog Name Description Target MP Slurp Restores Some Ally HP 1 Ally 1 Slurp Cut Snag and Slash Enemy 1 Enemy 2 Water Attack Using Water 1 Enemy 2 Heal Restores More Ally HP All Allies 2 Leap Slash Leap-Slash an Enemy 1 Enemy 4 Water2 Damages All Enemies All Enemies 8 Cure2 Restore Full Ally HP 1 Ally 5 Frog Splash Low HP = Greater Damage All Enemies 15 Robo Name Description Target MP Rocket Punch Punch Enemy 1 Enemy 1 Cure Beam Restores Some Ally HP 1 Ally 2 Laser Spin Attacks All Enemies All Enemies 3 Robo Tackle Tackles Enemy 1 Enemy 4 Heal Bean Restores Some HP for All Allies All Allies 3 Uzzi Punch Multiple Punch on Enemy 1 Enemy 12 Area Bomb Melt Beam on Enemy 1 Enemy 14 Shock Max Shock on All Enemies All Enemies 17 Ayla Name Description Target MP Kiss Restores some HP and Status 1 Ally 1 Rollo Kick Rollokicks an Enemy 1 Enemy 2 Cat Attack A harsh Cat Attack 1 Enemy 3 Rock Throw Stone an Enemy 1 Enemy 4 Charm Steal from an Enemy 1 Enemy 4 Tail Spin Tailspins Damages enemies Circle 10 Dino Tail Low HP= Greater Damage All Enemies 15 Triple Kick Damages Enemy 1 Enemy 20 Magus Name Description Target MP Lightning2 Damages Enemies Using Lightning All Enemies 8 Ice2 Damages Enemeis Using Ice All Enemies 8 Fire2 Damages Enemies Using Fire All Enemies 8 Dark Bomb Damages Enemies Using Dark Bomb Circle 8 Magic Wall Ups Ally's Magic Points 1 Ally 8 Dark Mist Damages Enemies Using Dark Mist All Enemies 10 Black Hole Power of Life or Death All Enemies 15 Dark Matter Black Magic Damage All Enemies 20 Duel Techs: Characters Tech Name Description Target Required & MP Techs Crono (2) Aura Whirl Restores Some All Allies Cyclone Marle (1) Ally's HP Aura Crono (4) Ice Sword Ice Sword Attack 1 Enemy Spincut Marle (2) Ice Crono (12) Ice Sword2 Ice Sword Attack Circle Confuse Marle (8) Ice2 Crono (2) Fire Whirl Fire Whirl Attack Circle Cyclone Lucca (1) Flame Toss Crono (4) Fire Sword Fire Sword Attack 1 Enemy Spincut Lucca (2) Fire Crono (12) Fire Sword2 Fire Sword Attack Circle Confuse Lucca (8) Fire2 Crono (2) Rocket Roll Rocket Roll All Enemies Slash Robo (3) Multi-Attack Laser Spin Crono (4) Max Cyclone Crono's Max Circle Spincut Robo (3) Cyclone Laser Spin Crono (8) Super Volt Super Volt Attack All Enemies Lightning2 Robo (17) Shock Crono (2) X Strike Attacks Using 1 Enemy Cyclone Frog (2) X Strike Slurp Cut Crono (4) SwordStream Attacks Using 1 Enemy Spincut Frog (2) SwordStream Water Crono (8) Spire Attacks Using 1 Enemy Lightning2 Frog (4) Spire Leap Slash Crono (2) Drill Kick Attacks Using 1 Enemy Cyclone Ayla (2) Drill Kick Rollo Kick Crono (2) Volt Bite Attacks Using 1 Enemy Lightning Ayla (3) Volt Bite Cat Attack Crono (4) Falcon Hit Crono's Falcon Hori, Line Spincut Ayla (4) Hit Rock Throw Marle (2) Antipode Attacks Using Circle Ice Lucca (2) Antipode Fire Marle (8) Antipode2 Attacks Using Circle Ice2 Lucca (8) Antipode2 Fire2 Marle (8) Antipode3 Attacks Using All Enemies Ice2 Lucca (20) Antipode3 Flare Marle (1) Aura Beam Restores Some All Allies Aura Robo (2) Allies HP Cure Beam Marle (2) Ice Tackle Attacks Using 1 Enemy Ice Robo (4) Glacier Robo Tackle Marle (5) Cure Touch Restores Full All Allies Cure2 Robo (3) Allies HP Heal Beam Marle (2) Ice Water Attacks Using All Enemies Ice Frog (2) Ice Water Water Marle (8) Glacier Massive Ice 1 Enemy Ice2 Frog (8) Attack Water2 Marle (5) Double Cure Restores Full All Allies Cure2 Frog (5) Allies HP Cure2 Marle (1) Twin Charm Steals From 1 Enemy Provoke Ayla (4) Enemy Charm Marle (2) Ice Toss Attacks Using Circle Ice Ayla (4) Ice Toss Rock Throw Marle (8) Cube Toss Attacks Using Circle Ice2 Ayla (4) Cube Toss Rock Throw Lucca (2) Fire Punch Burns Using Circle Fire Robo (1) Fire Punch Rocket Punch Lucca (8) Fire Tackle Burns Using 1 Enemy Fire2 Robo (4) Fire Tackle Robo Tackle Lucca (15) Double Bomb Robo's Max 1 Enemy Mega Bomb Robo (14) Bomb Attack Area Bomb Lucca (2) Red Pin Burns Using 1 Enemy Fire Frog (4) Flame Slash Leap Slash Lucca (15) Line Bomb Bombs Enemies Hori, Line Mega Bomb Frog (4) on a Line Leap Slash Lucca (20) Frog Flare Ultimate 2x All Enemies Flare Frog (15) Damage/Multiple Frog Squash Lucca (2) Flame Kick Burns Using 1 Enemy Fire Ayla (2) Flame Kick Rollo Kick Lucca (8) Fire Whirl Burns Using All Enemies Fire2 Ayla (10) Fire Whirl Tail Spin Lucca (8) Blaze Kick Burns Using 1 Enemy Fire2 Ayla (20) Blaze Kick Triple Kick Frog (2) Blade Toss Frog's Blade Hori, Line Slurp Cut Robo (3) Toss Laser Spin Frog (2) Bubble Snap Robo's Bubble 1 Enemy Water Robo (4) Snap Robo Tackle Frog (5) Cure Wave Restores Full All Allies Cure2 Robo (3) Ally HP Heal Beam Frog (1) Slurp Kiss Restores All All Allies Slurp Ayla (1) HP & Status Kiss Frog (2) Bubble Hit Attacks Using 1 Enemy Water Ayla (2) Bubble Hit Rollo Kick Frog (4) Drop Kick Inferno Toss 1 Enemy Leap Slash Ayla (20) Triple Kick Robo (4) Boogie Halts All Enemies All Enemies Robo Tackle Ayla (4) Charm Robo (4) Spin Kick Attacks Using 1 Enemy Robo Tackle Ayla (2) Spin Kick Rollo Kick Robo (12) Beast Toss Hurl an Enemy! 1 Enemy Uzzi Punch Ayla (4) Rock Throw Triple Techs Characters Tech Name Description Target Required Required & MP Techs Items Crono(8) Delta Force Elemental All Enemies Lightning2 Marle(8) Damage/ Ice2 Lucca(8) Multiple Fire2 Crono(15) Lifeline Revive/Restore All Allies Lightning Marle(15) Allies Once Life2 Robo(3) Heal Beam Crono(4) Arc Impulse Attack Using 1 Enemy Spincut Marle(8) Ice Slash Ice2 Frog(4) Leap Slash Crono(8) Final Kick Attack Using 1 Enemy Lightning2 Marle(8) Final Kick Ice2 Ayla(20) Triple Kick Crono(4) Fire Zone Crono's Fire Circle Spincut Lucca(8) Zone Fire2 Robo(3) Laser Spin Crono(8) Delta Storm Elemental All Enemies Lightning2 Lucca(8) Attack/ Fire2 Frog(8) Multiple Water2 Crono(8) Gatling Kick Attacks Using 1 Enemy Lightning2 Lucca(8) Gatling Kick Fire2 Ayla(20) Triple Kick Crono(2) Triple Raid Delta Attack 1 Enemy Cyclone Frog(2) Slurp Cut Robo(4) Robo Tackle Crono(2) 3D Attack Delta Attack 1 Enemy Cyclone Frog(2) Slurp Cut Ayla(20) Triple Kick Crono(2) Twister Trio Whirl/ All Enemies Cyclone Robo(3) Multiple Laser Spin Ayla(10) Tail Spin Robo(4) Spin Strike Damage Using 1 Enemy Robo Tackle Silver Rock Frog(4) Whirl Jump Leap Slash Ayla(10) Cut Tail Spin Frog(15) Grand Dream Physical All Enemies Frog Splash Gold Rock Marle(15) Attack Using Life2 Robo(3) New Masamune Laser Spin Magus(8) Omega Flare Ultimate Laser All Enemies Dark Bomb Blue Rock Robo(3) Laser Spin Lucca(20) Flare Magus(20) Dark Eternal Ultimate Dark All Enemies Dark Matter Black Rock Marle(8) Bomb Ice2 Lucca(8) Fire2 Marle(1) Poyozo Dance Damages Using All Enemies Provoke White Rock Lucca(1) ? Magic & Hypno Wave Ayla(10) Chaos Triple Kick ---------------------- 3.3. Equipment & Items ---------------------- Armor: Name Description Def Equip On Hide Tunic 5 All Karate Gi 10 All Bronze Mail 16 Males Maiden Suit 18 Females Iron Suit 25 All Titan Vest 32 All Taban Vest Speed +2 33 Lucca Only Gold Suit 39 All Ruby Vest Cuts Fire by 50% 45 All Dark Mail Magic Defense +5 45 Males White Vest Absorbs 50% of Lightning Hits 45 All Black Vest Absorbs 50% of Shadow Hits 45 All Blue Vest Absorbs 50% of Water Hits 45 All Red Vest Absorbs 50% of Fire Hits 45 All Meso Mail 52 All Mist Robe 54 Females Lumin Robe Magic Defense +5 63 Females Flash Mail 64 Males White Mail Absorbs Lightning Hits 70 All Black Mail Absorbs Shadow Hits 70 All Blue Mail Absorbs Water Hits 70 All Red Mail Absorbs Fire Hits 70 All Lode Vest 71 All Aeon Suit 75 All Raven Armor 76 Magus Only Ruby Armor Cuts Fire by 80% 78 All Taban Suit Speed +3 79 Lucca Only Zodiac Cape Magic Defense +10 80 Females Nova Armor Protects Status 82 Males Gloom Cape 84 Magus Only Moon Armor Magic Defense +10 85 Males Prism Dress Cut Magic Attack by 1/3 99 Females Regular Items: Name Description Tonic Restores 50 HP Mid Tonic Restores 200 HP Full Tonic Restores 500 HP Ether Restores 10 MP Mid Ether Restores 30 MP Full Ether Restores 60 MP Hyper Ether Restores All MP Elixer Restores HP/MP Mega Elixer Restores All HP/MP Heal Restores Status Revive Revives an Ally Shelter Restores HP/MP at Save Point Power Meal Recovers From ? Lapis Restores 200 HP for All Barrier Cuts Magic by 1/3 Shield Cuts Physical Attacks by 1/3 Power Tab Power +1 Magic Tab Magic +1 Speed Tab Speed +1 Helmets: Name Description Def Equiped On Hide Cap 3 All Bronze Helm 8 All Iron Helm 14 All Beret 17 Females Gold Helm 18 Males Rock Helm 20 All Ceratopper 23 All Taban Helm Magic Defense +10 24 Lucca Only Glow Helm 25 Males Lode Helm 29 All Doom Helm 29 Magus Only Sight Cap Prevents Chaos 30 All Memory Cap Prevents Lock 30 All Time Hat Prevents Stop & Slow 30 All Aeon Helm 33 All Mermaid Cap Cuts Water Hit by 50% 35 All Rainbow Helm Cuts Lightning Hits by 50% 35 All Dark Helm Cuts Shadow Hits by 50% 35 Males Haste Helm 50% Less Time Between Attacks 35 All Vigil Hat Protects Status 36 All Safe Helm Cuts Physical Attacks by 70% 38 All Prism Helm Defense +9 Locks status 40 All Gloom Helm Protects Status 42 Magus Only OzziePants Causes Confuse 45 All Accessories (in ABC Order) Name Description Equip On Amulet Protects Status All Bandana Speed +1 All Berserker Auto Attack/Hit & Defense Up All Black Rock Invokes Triple Tech: Dark Eternal Lucca, Magus, Marle Blue Rock Invokes Triple Tech: Omega Flare Lucca, Magus, Robo Charm Top Charm Power Up Ayla Only Dash Ring Speed +3 All Defender Vigor +2 All Flea Vest Magic Defense +12 All Except Lucca Frenzy Band 80% Counterattack Rate All Gold Earring Max HP Up 50% All Gold Rock Invokes Triple Tech: Grand Dream Frog, Marle, Robo Gold Stud MP Use Cut by 50% All Green Dream One-Time Auro Reanimate All Hero Medal Ups Critical Rate of Masamune Frog Only Hit Ring Strike +10 All Magic Ring Magic +6 All Magic Scarf Magic +2 All Magic Seal Magic: Magic Defense +5 All Muscle Ring Vigor +6 All Power Glove Power +2 All Power Ring Power +6 All Power Scarf Power +4 All Power Seal Power: Vigor +10 All Prism Specs Ups Attack Power to the Max All Rage Band 50% Counterattack Rate All Ribbon Strike +2 All Sight Scope Shows Enemy HP All Silver Earring Max HP Up 25% All Silver Rock Invokes Triple Tech: Spin Strike Ayla, Frog, Robo Silver Stud MP Use Cut by 50% All Speed Belt Speed +2 All Sun Shades Ups Attack Power All Third Eye 2x Evade All Wall Ring Magic Defense +10 All Wallet Turns EXP Into G All White Rock Invokes Triple TechL Poyozo Dance Ayla, Marle, Lucca --------------- 3.4. Shop Lists --------------- Leene Square (Various Merchants) Iron Blade 350 Lode Sword 4000 Karate Gi 300 Bronze Helm 200 Tonic 10 Heal 10 Revive 200 Shelter 150 Truce (1000 AD) Red Katana 4500 Robin Bow 2850 Plasma Gun 3200 Hammer Gun 1200 Titan Vest 1200 Tonic 10 Mid Tonic 100 Heal 10 Shelter 150 Dorino Tonic 10 Mid Tonic 100 Heal 10 Revive 200 Shelter 150 Ioka Trading Hut Ruby Gun 3 Petals & 3 Fangs Sage Bow 3 Petals & 3 Horns Stone Arm 3 Petals & 3 Feathers Flint Edge 3 Fangs & 3 Horns Ruby Vest 3 Fangs & 3 Feathers Rock Helm 3 Horns & 3 Feathers Medina Village (Before Defeating Magus) Iron Blade 65000 Steel Saber 65000 Demon Edge 65000 Lumin Robe 65000 Flash Mail 65000 Glow Helm 65000 Tonic 2020 Mid Tonic 20200 Full Tonic 65000 Heal 2020 Revive 40400 Shelter 30300 Ether 65000 Porre Market (1000 AD) Steel Saber 800 Iron Bow 850 Dart Gun 800 Karate Gi 300 Bronze Mail 520 Bronze Helm 200 Tonic 10 Heal 10 Revive 200 Shelter 150 Arris Dome Auto Gun 350 Iron Suit 800 Iron Helm 500 Tonic 10 Heal 10 Revive 200 Shelter 150 Melchior's Hut Red Katana 4500 Robin Bow 2850 Plasma Gun 3200 Hammer Arm 3500 Titan Vest 1200 Tonic 10 Mid Tonic 100 Heal 10 Ioka Village (After Defeating Magus) Dream Gun 3 Petals & 3 Fangs Dream Bow 3 Petals & 3 Horns Magma Hand 3 Petals & 3 Feathers Aeon Blade 3 Fangs & 3 Horns Ruby Vest 3 Fangs & 3 Feathers Rock Helm 3 Horns & 3 Feathers Medina Village (After Defeating Magus) Iron Blade 262 Steel Saber 597 Demon Edge 12684 Lumin Robe 4850 Flash Mail 6324 Glow Helm 1717 Tonic 8 Mid Tonic 75 Full Tonic 523 Heal 8 Revive 150 Shelter 112 Ether 597 Truce (600 AD) Iron Blade 350 Dart Gun 800 Karate Gil 300 Bonze Helm 200 Tonic 10 Heal 10 Revive 200 Shelter 150 Trann Dome Auto Gun 1200 Iron Suit 800 Iron Helm 500 Tonic 10 Mid Tonic 100 Heal 10 Revive 200 Shelter 150 Ioka Village Tonic 10 Mid Tonic 100 Heal 10 Fiona's Shrine Sight Cap 20000 Memory Cap 20000 Time Hat 30000 Vigil Hat 50000 Porre (600 AD) Gold Suit 1300 Beret 700 Tonic 10 Mid Tonic 100 Heal 10 Revive 200 Shelter 150 Terra Cave Demon Edge 17000 Comet Arrow 7800 Megablast 9800 Megaton Arm 15000 Flash Blade 18000 Lumin Robe 6500 Flash Mail 8500 Glow Helm 2300 Tonic 10 Mid Tonic 100 Full Tonic 700 Heal 10 Revive 200 Shelter 150 Ether 800 Choras (600 AD) Tonic 10 Mid Tonic 100 Full Tonic 700 Ether 800 Mid Ether 2000 Heal 10 Revive 200 Shelter 150 Choras (1000 AD) Tonic 10 Mid Tonic 100 Full Tonic 700 Ether 800 Mid Ether 2000 Heal 10 Revive 200 Shelter 150 Enhasa Tonic 10 Mid Tonic 100 Full Tonic 700 Heal 10 Revive 200 Shelter 150 Ether 800 Kajar Tonic 10 Mid Tonic 100 Full Tonic 700 Heal 10 Revive 200 Shelter 150 Ether 800 Last Village Sop 1: Tonic 10 Mid Tonic 100 Full Tonic 700 Heal 10 Revive 200 Shelter 150 Ether 800 Last Village Shop 2: Star Sword 25000 Sonic Arrow 10000 Shock Wave 11000 Kaiser Arm 21000 Rune Blade 24000 Hurricane 35000 Aeon Suit 9000 Aeon Helm 7800 Tonic 10 Mid Tonic 100 Full Tonic 700 Heal 10 Revive 200 Shelter 150 Ether 800 Mid Ether 2000 Black Omen Mid Tonic 100 Full Tonic 700 Mid Ether 2000 Full Ether 6000 Hyper Ether 10000 ------------------- 3.5. Strategy Guide ------------------- ----------------------------------- 3.5.1. The Millennial Fair: 1000 AD ----------------------------------- Main Objectives: Learn the game basics at the Mayor's Manor. Join the Millennial Fair at Leene Square. Find Marle's Pendant. Attend the Unveiling of Lucca's new invention. Crono's House: Items Found: 200G After your mother wakes you up, then go downstairs and talk to her again to get 200G Mayor's Manor: Items Found: Tonic, 100G, 300G Visit the Mayor's Manor located south of Crono's house. Once inside, talk to the people to learn about different things in the game. Open the chest, then go upstairs and speak to the man closest to the treasure chest twice. You will get 300G from him. Truce and Porre: Items Found: Shelter These areas in the game are also worth visiting before going into Leene Square. Use the boat to get to Porre. This will cost 10G. You can also travel west and go across the bridge. Porre also has a great market, that has powerful items and equipment that you will need to have, if you can afford it. Stock up on Tonics, Heals, and Revives. The Porre Mayor will pay you 10G to act like a chicken. There is a chest upstairs in his manor that contains a Shelter. Guardia Forest: Items Found: Power Tab Enemies: Name HP Tech G Exp Weakness Charm Win Avian Chaos 45 1 18 4 None None None Beetle 12 1 15 3 None None None Hetake 14 1 16 3 None None None Go ahead and fight some enemies that are in Guardia Forest. This will help you gain some fighting experience. This can help you level up and learn the first tech that Crono has. As well, there is an object that is twinkling to the far right. This is a Power Tab and it will increase Crono's power by 1. Leene Square: Items Found: Pendant Enemies Name HP Tech G Exp Weakness Charm Win Gato 76 1 0 10 None Power Meal None The south end of the square is where the merchants will have everything set up. These are only temporary stores, as well as a few mini games will be there. Winning some contests will earn you some silver points. They can be traded in at the festival or you can convert them into regular money courtesy of a merchant located in the north square. Some of your actions in this section will determine some certain events later in the game. You will need to keep this in the back of your head while at this section. Go north and go up the stairs. Marle will be there and she will end up banging into you losing her pendant in the process. Speak to her before you pick up her pendant. Once you pick up the pendant, speak to her again and give her the pendant back. She will tag along with you and you can now check out some of the games. Here are the games that are at the Millennial Fair: Tent of Horrors: This one has three games in it and it will allow you to spend some Silver Rupees. You will need 10, 40, or 80 Rupees depending on the difficulty. The 10-Point Game: Pirze: Poyozo Doll, or Cat Food. Three soldiers will scramble and switch places. Find the right one and you will win the Poyozo Doll, or some Cat Food. The Cat Food will prevent the cat from running off. The 40-Point Game: Prize: Crono Clone or Cat Food. This one you will need to mimic Crono's actions. You will need to get it accurately in order to win. You can do it later if you cannot get it done right, because this is needed to revive Crono. The 80-Point Game: Prize: Another Cat at Crono's House or Cat Food. This one will put the secondary character in danger. You will need to push three coins across the floor which will knock the three advancing monsters towards the exit. Finish it before time expires which will be a challenge and although the prize may not be worth it but it could have a slight impact. Ring The Bell: Prize: 1 Silver Point. Ring the bell at the top of the pole at the south square on the left side. The vendor will explain this game anyway. Guess The Winner: Prize: 20 Silver Tokens. This is a one-lap race where you will need to guess who will win the race. Each race will differ, so it literally is a guess. Talk to the man in the tent that is closest to the finish line. Once the race is over, you back to that man and if you guessed correctly then you will get 20 Silver Points. Soda Drinking Contest: Prize: 5 Silver Points. Join the man located in the right side of the north square. You will need to rapidly tap the button that it gives direction to. Try to drink 8 cans in 30 seconds. An Auto-fire controller will help if you want to cheat, but it can be done without one as well. Beat Gato: Prize: 15 Silver Points. The left side of the north square will feature Gato, a robot that will sing Karaoke. Gato will challenge you to a fight. Beat him and you will get 15 Silver Points, as well as having Crono's tech to help you because it makes it easier. Marle will get some level ups as well as her first tech. Go to the south square after recruiting Marle and talk to a man named Melchoir. He will sell some items and will also try to get you to ask Marle for the pendant that Marle has. Do not let him have it. In the north square, there will be an old man that is getting ready to eat lunch. DON'T TOUCH IT!!! This will have consequences later on. If you see the cat, then get it to follow you (meaning that you will need to slow down while the cat follows you. Let the cat follow you to the lower east side and talk to the girl. She will be happy and thank you for bringing the cat back. Go to the south square and speak to one of the girls near the center of the fountain to hear that Lucca has finished her touches on her latest invention. Once you are at the stairs, Marle wants some Cotton Candy. WAIT WITH PATIENCE AND DON'T PRESS ANYTHING!!! This will affect the game later. You will need to participate in the experiment. Step onto the left portal and you will end up being teleported to the right one. Speak to Marle after doing this and she will want to try it herself. She will end up breaking the timeline this time. Once this happens, go to the left portal and put yourself through time. -------------------------------- 3.5.2. The Queen Returns: 600 AD -------------------------------- Main Objectives: Fight your way out of the canyon. Talk to the folks in Truce and find out what happened. Go west, and venture through Guardia Forest. Meet Marle at Castle Entrance. Truce Canyon: Items Found: Power Glove, Tonic Enemies: Name HP Tech G Exp Weakness Charm Win Blue Imp 13 1 12 2 None None None Green Imp 23 1 24 4 None None Tonic Imp Ace 54 1 45 11 None None None Poly 99 2 35 7 None None Ether Roly 24 1 25 3 None None Tonic Roly Rider 30 2 40 5 None None None Once you step out of the portal and go north, you will be attacked by three Blue Imps. Regular attacks will eliminate them easily. If you want to make it faster, then use Cyclone to speed up the process. If the two of them are together, then the Cyclone will take them both out (they will walk during battle). You will pass through this part several times in this game, and some of these enemies will be there as the game goes on. Truce: Enter the northern house and speak to the matron for an explanation of what happened. You will also find out that it is 600 AD. Go around the market and if you have enough G, then buy a new weapon and stock up on some Tonics. You will need them later on. Go into the Truce Inn and talk to the soldiers until you see an explorer enter. He is Toma. Buy him a cider and he will tell you a story. Guardia Forest: Items Found: Power Tab, Shelter Enemies: Name HP Tech G Exp Weakness Charm Win Blue Eaglet 16 1 32 3 None None Heal Green Imp 32 1 24 4 None None Tonic Roly 24 1 25 3 None None Tonic Roly Rider 30 2 40 5 None None None The far east of the entrance is a Power Tab. It will be sparkling on the ground. The other sparkling object will end up getting you into a fight. Close to the middle of the area will be a a bush that will shake. Search it to find a Kilwala, which will flee, dropping a Shelter in the process. Each time you come back to the Forest you can find another Shelter there. Guardia Castle: Items Found: 100G, Tonic, Bronze Mail, Ether Once you are at the Castle entrance, the Queen will give you permission to enter the Castle. Follow her to the throne room, and speak to both the King and Chancellor. Follow the rude Chancellor up the stairs and collect the chests that are along the way. Get the Bronze Mail from the King's Chambers and go back to the throne room. Go to the right passage which will lead all the way up to the Queen's quarters, while collecting items on the way up to the top. Speak to the guard, then go into the Queen's quarters to find Queen Leene (really Marle). After watching the short scene about the missing Queen Leene, take Lucca with you and go back through Guardia Forest and to the Cathedral located to the right of the Castle. You will need to save the real Queen in order to get Marle back. -------------------------------- 3.5.3. The Queen is Gone: 600 AD -------------------------------- Main Objectives: Battle the monsters at the Cathedral. Find the Hidden Entrance. Rescue Captive Humans. Play Organ to unlock Final Door. Defeat the Evil Impersonator, Yakra. The Cathedral: Items Found: Tonic (3), Revive, Maiden Suit, Ether (2), Naga-ette Bromite, Steel Saber, Power Tab, 100G, Speed Belt, Heal, Iron Sword, Mid Ether, Defender Enemies: Name HP Tech G Exp Weakness Charm Win Diablos 50 1 60 10 None None None Gnasher 90 1 70 8 Fire None Revive Hench 49 1 135 11 Magic None None Mad Bat 18 1 75 6 None None None Naga-ette 60 1 80 8 Magic/Fire None None Examine the shiny dot that is in the middle of the room. All the nuns in that room will turn into Naga-ettes and will try to destroy you. Defeat them, then wait until Frog appears and the tiny cutscene begins. You can either take Frog or not. Take him anyway. A proper thing to do is to let Crono and Frog learn X-Strike, so fight as many enemies to get it. Go to the upper-left corner and play the organ to reveal a secret door in the upper-right corner. Go to the right side of the next room after the room that you started from in the basement. Climb the stairs and enter the first door. The creatures are stupid enough to think that you are one of them. Follow the one that leaves. The room where that Diablos will lead you is where there will be some monsters disguising themselves as the Queen, King, and a soldier. They will fight with you before you leave the room. Defeat them and then follow the enemy that thinks you are one of them into a room that have enemies chanting for Magus, the evil wizard. Avoid fighting all the monsters and hug the wall while doing that. Also, get the items that are in each chest. Go into the western balcony and search the drawers to get a Naga-ette Bromide, and prepare for battle. Defeat them and move north along the blacony to get the chest that contains the Steel Saber. Just west of the Steel Saber will be a switch that will remove the spikes from around the door. Enter the room to find some real human guards held as prisoners. There is a Power Tab in the bucket, Go down the blacony and fight to get to the top. Once you defeat the Naga-ettes and the Diablos to get to the top. Go up the stairs and enter the room to see what is there. The spikes will keep you from getting to the organ. You will need to press a switches that look like a skull to get to lower them. Exit that room and go west to get a Shelter. Go down the stairs and prepare to fight. In the next room, you will need to be careful of the Mad Bats. If you want to fight them, then go ahead, but you will have a hard time with it. Hitting the switch will get more Mad Bats to attack you. It is best to avoid them and not hit that switch. Go to the top corridor and get the items, then read the sign. Go east and enter the next room via the south door. Press the switch to remove the spikes. Go back into the room where the spikes were to and defeat the Henches inside. Put the Iron Sword on Frog and play the organ, then enter the room that you uncovered. Before saving the game, make sure that everyone has the strongest items on them as possible and that the HP/MP is up as well. Once this is done, then save the game and enter Yakra's room. Boss: Yakra: HP Exp Tech G Weak vs. Stong vs. Charm 920 50 5 600 None None None This boss is rather easy. There is no special tricks to defeating Yakra, just make sure that that the gauges for Crono and Frog is full and perform the X-Strike on Yakra to do a lot of Damage. Use Lucca to cure with Tonics if needed, or if there is no damage done, then attack using her. Once Yakra is defeated go to the left chest and free the chancellor, then go to the right to get the a Mid Ether. The scene will go to the castle. After Frog is done with his scene, go talk to him and wait until he departs. Go back and talk to the King and Queen, then go to the Queen's Chamber to see Marle return to normal. Go back to Truce Canyon and go back to 1000 AD. -------------------------- 3.5.4. We're Back: 1000 AD -------------------------- Main Objectives: Escort Marle back to the Castle. Get Crono Arrested. You can go through more games at the festival but you will not be able to shop for anything because the shop keepers are now gone back to their businesses. This will be a perfect time to play some game for a bit. Once you leave Leene Square, go back to Crono's house and introduce Marle. If you one a Poyozo Doll, or your clone, then it will be a good time to play with them. Go back through Guardia Forest and defeat the enemies there to get more experience. Once you are at the castle, prepare to get arrested and bring forth the trial. ------------------------- 3.5.5. The Trial: 1000 AD ------------------------- Main Objectives: All your Sins are Counted Against You. Break out or Execution. Knock out the Guards and Collect Valuable Items. Dismantle the Dragon Tank. Find a New Time Gate in Guardia Forest. Guardia Castle: Courtroom: once the trial starts, you basically need to do nothing. The events that you have done in the past before going back in time to get Marle will be very important in order for you to be innocent of your charges. Here is the way to be proven Not Guilty: After bumping into Marle, speak to her before grabbing her pendant. Say NO when Melchoir offers to buy Marle's Pendant. Do not eat the old man's lunch, so that he will not testify against you. Lead the kitten back to the owner, the little girl, getting you to testify on your behalf. Patiently wait for Marle to choose her candy before going into Lucca's experiment. Answer that it is your fault and that you have no interest in Marle's wealth. Once the jury has made their decision, then they will stand on the left for Guilty and for Not Guilty it will be on the right. No matter the verdict, you will still have three days of jail time to serve. Prison Area: Items Found: Ethers (depends on verdict, you will get 6), Bronze Mail, Mid Tonic (great place for them), 2 Shelters, 2 more Ethers, 1500G, Lode Sword Enemies: Name HP Tech G Exp Weakness Charm Win Blue Shield 24 1 45 11 (Open Shields) None Tonic Decedent 67 1 90 12 Lightning/Fire None None Guard 60 1 70 10 None None Tonic Omnicrone 218 1 55 22 None None Ether You have a decision in front of you. You can either break out, or you can stay and wait for your excution. Before making the decision, pick up the package with the six Ethers, and drink from the cup to gain some hp/mp. Now make the decision. If you want to wait until your execution: You will have Lucca help you escape at that point. There will be a lot of Mid Tonics as well, almost a limitless supply. You will be taken to the guillotine chambers where Lucca will bust on the scene and save you. She will stun the guards. Grab the Bronze Mail from the chest, and get out of there. If you want to make a break for it: You will be on your own, which can be tough. You are able to get through it though. If you want to break out, then rattle on the bars until the guard gets fed up with it. Defeat the guards and you will be able to roam around. Go to the stairs on the right side and go into the guillotine chamber and free the prisoner. He will thank you and tell you to visit the shop where he works. You will need to knock out the guard that is guarding around the execution room. In order to do this, you will need to get next to him and press the attack button to knock him out. You can search him for a Mid Tonic. Do the same thing to the guard located to the north exit. If you return to this room, the guards will be awake, and you can do it again to get more Mid Tonics. After escaping from the gullotine, you will need to exit through the southwest door. You will be surrounded by guards, but if done it with Lucca helping you, then it will be an easy fight. The next room will be guarded by Blue Shields. They are resistant to physical attacks, however the creature behind them (the Yodu De) is not. Wait for the shield to turn, then attack them. You are able to avoid the fights with the Blue Sheild, but it also can give you experience. To do this, wait until Chrono comes directly between them, then press the dash button and the directional pad. If you done it right, then you will avoid a battle. Take the southeast exit from the Blue Shields room and cross the bridge. You will end up in a long corridor with an idle guard. Sneak up behind him and knock him out. This guard is not holding an item, but the room that the guard is guarding will contain two Mid Tonics and two Ethers. Leaving this room will bring an Omnicore in to attack you. Hit it with a Cyclone a couple of times, and it will quit. Return to the execution area and knock out the guards to get more Mid Tonics. Go through the northwest exit. Go across the bridge and go into another room with more Blue Shields. Go through the southwest door. The first cell will contain a Shelter, as well as a corpse that will crumble if you go to touch it. Go into the northwest exit that is from the Blue Shields room, and find some more cells. A Decendant will be in the first cell, which will help with Lucca because this one is vulnerable to her Flame Techs. The next cell will have a wall that you can climb out of to the outside section of the tower. Clib down to the bottom section where you cannot go down any farther, and enter the cell. Open the chest to get a Shelter, then climb down the hole in the cell below you that is also next to the one you were origionally in. You will get 1500 G, and the Lode Sword. Equip the Lode Sword and go back up to the cell that you origionally exited to get there. Go to the northwest exit from the Blue Shields' post, then climb two more flights of stairs. The soldier that is on the front desk will either be KO'ed by Lucca if you did this all by yourself, or will already be KO'ed by Lucca. Either way, he won't cause a problem. Seach him to get five Mid Tonics, then read the Dragon Tank Manual. Save before going up the stairs and get ready for the second Boss Fight. Boss: Dragon Tank: HP Head: 266 EXP: 40 Tech: 5 G: 500 Weak vs.: None Strong vs: None Charm: None HP Body: 600 Hp Wheel: 208 You will need to have both Lucca and Crono focus physical attacks on the head of the Dragon Tank. Once it is destroyed, you will be able to do some techs, and you will not have to worry about the head restoring HP to the other sections of the Dragon Tank. Once you defeat the head, then use Fire Whirl or Cyclone on the remaining parts on the Dragon Tank. Once the Dragon Tank is defeated, begin climbing down the castle tower. Stop into the room that will have a Shelter, then continue to the bottom. Soldiers will be chasing you until Marle rejoins the party. You will be chased into Guardia Forest, where another gate will await you. Jump inside it. -------------------------------- 3.5.6. Beyond The Ruins: 2300 AD -------------------------------- Main Objectives: Move Quickly to Trann Dome. Brave the Strange Mutants of Lab 16. Speak to Inhabitants of the Arris Dome. Disable the Security Bots. Find the Food and the Deceased Hero. Chase Down the Talking Rat. Enter the Password to Open the Path. Witness the Day of Lavos. Obtain the Bike Key from Doan. Navigate Through the Sewer Access and Defeat Sir Krawlie. Speak to the Crazy Old Guy at the Keeper's Dome. Race Johnny Rocket to Cross the Wasteland. Repair Robo at the Proto Dome. Once you have exited the Time Portal and are ready to move, go down to the Trann Dome which is south of the Bangor Dome. Trann Dome: There is a man there that will sell you some items. It is best that you take the items so that you have at least have some incase some rats steal some on you. Tonics will be the perfect example. There will be an area in this Dome called the Enertron that will restore your health and magic. Leave the Trann Dome and go into Lab 16. Lab 16: Items Found: Berserker, Lode Sword, Lode Bow, Ether. Enemies: Name HP Tech G Exp Weakness Charm Win Crater 80 1 35 15 None None None Meat Eater 75 1 60 19 Fire None Ether Mutant 300 1 30 22 None Full Tonic None Octopod 130 1 10 12 Atk/Lightning Mid Tonic None Shadow 1 1 50 14 Magic None None Move into the open area to the right and avoid all contact with the Rats that are racing in the area. They will steal a Tonic and disappear if they touch you. All you need to do is wait until you have the open area to move, then move to avoid them. The other side of the clearing will contain a Berserker. Continue moving around Lab 16 and find useful items along the way. If you get into a fight with Shadows, then strike them with magic because that is the only way to defeat them. Use the Techs that you have to your advantage because this will be helpful to defeating them. Once you are at the north end of Lab 16, use your most powerful moves against the Mutants, then leave. Keep moving until you reach the Arris Dome. Arris Dome: Items Found: Seed, Mid Ether, Mid Tonic, Bike Key. Enemies: Name HP Tech G Exp Weakness Charm Win Bug 89 1 0 26 None Heal None Bugger 100 1 45 18 Lightning None None Proto 2 128 1 50 22 Shadow None Tonic Rat 45 1 0 18 Shadow None None Shadow 1 1 50 14 Magic None None make your way up to the people until an old man will address you. He will explain what is going on there and why they have no food. The people will give you a clue to the time period that you are in. Use the Enertron, Save it, and then go down the ladder and help them get some food. In the first room, Lucca will make the obvious statement that a password is needed on the right console. Climb the ladder on the left side and cross the high beams until you see the Rat Statue. Read the note, and then reach the north end of the room. In the next room, going to the north exit will sound the alarm making you go into a Boss fight. Boss: Guardian, Bits: Hp Guardian: 1200 EXP: 300 Tech: 5 G: 1000 Weak vs.: None Strong vs.: Fire HP Bits: 200 Charm: None This will not be an easy Boss fight. While both Bits are active, the system will be able to launch the biggest attacks and will counterattack if it's body is hit. Use a Fire Whirl a couple of times in order to get rid of the Bit. Two strikes should get rid of it. Once they are gone, then focus all attacks on the main body. Use Crono's Cyclone to perform the best amount of damage. Once both Bits are destroyed, then the Body will count from five until zero. Once it reaches zero, two more bits will come into play. If you strike the body at any point that the two Bits are active, then you will be hit with a Delta Attack, causing massive damage. Another strategy against this boss is to keep one bit alive. It is a risk, but it cannot regenerate with one bit left, making the countdown useless. The attacks that can be generated will also be reduced by 1/2. Once you have defeated Guardian, then go into the Food Storage room and search the dead poor man in the back of the fridge. He will have a Seed on him, as well as a note when you search him the second time explaining about the Rat Statue actually being a Rat. Grab the Mid Tonic and then go back to the area with the High Beams. Once you are on the high beams, you will see the rat. You will need to chase it and press a button to catch it. If you manuver wrong once, then the Rat will get away. You might need more then one try to capture the Rat, but going north is easier then going south. Once you have captured the Rat, he will give you the secret. Go back into the origional room where you seen the right side that you could not get access to. Press the secret that the Rat gave you (the PSX version is L1&R1+X) and you should see the right panel coming up. You may have to step to the left a bit to get it to work. Once you have access to the right door, go through it. Once you are in the new area, sneak past the Rats and the Buggers to the chest that will have a Mid Tonic in it. Return to the bottom and take the left path until you reach the end, and walk slowly past the Bugs on your way south. Follow the next platform up to the door. There will be another chamber that you will need to go through. This one will go all the way up to the north wall. You will need to enter the password again, which will extend to the sealed door. That will be all you are able to do at this point until later in the game with that door, so make your way to the other north door on the other side of the room. After the cutscene, you will need to venture into the Proto Dome, located to the east. You will also witness the Day of Lavos. Go back to the old man, who will give you the Bike Key. You can use his Bike now. Sewer Access: Items Found: 600G, Rage Band, Bolt Sword. Enemies: Name HP Tech G Exp Weakness Charm Win Edger 160 1 0 18 Magic None None Nereid 138 1 100 22 Lightning/Shadow Ether None Rat 45 1 0 18 Shadow None None This part is optional, however it is best to do it now because later on it will need to be done. The small creature that is there will mention your presents to the boss Sir Krawlie. Go left and defeat the Edgers to reach the chest. Open it to get 600G. Go back west and turn south until you see two Frogs talking, before they run off. Follow them down the ladder. Once you are on the lower level, go west and read the sign. If you make noise, then some Nereids will appear to fight. The weakness is either Lightning or Shadow, so they can be disposed of with Crono, or Magus. Even the save point will trigger an attack. Once you reach the end, then climb the ladder back to the first level. Once you are back on the first level, go north then right into an extremely narrow hall. Press thew red switch that is at the end and then go back out. Go north, then go right until you cannot move any further. Move down through the doorway, where you will see the frogs once again. Once this is done, go east and grab the Rage Band, and equip it on Crono, then go to meet Sir Krawlie. Boss: Sir Krawlie: HP: 500 EXP: 100 Tech: 5 G: 500 Weak vs: Shadow Strong vs: None Item Won: Mid Ether use Crono and Lucca to perform Fire Whirl repeatedly, while using Marle to attack physically. Krawlie can grab you and beat you down to 1 HP. Marle can also, and more importantly be used for Aura on the party. If you equipped the Rage Band on Crono, then if he is down to 1 HP, he will counter attack. Once you have defeated Krawlie, continue down and move to the west area past the ladder to get the Bolt Sword. Press the red button to lower the bridges that are across each gap, then climb the ladder to the other, smaller continent. You can use the Sewer Access anytime you want to now. Death Peak: Items Found: Power Tab. If you really want to get the Power Tab right now, then you will need to search the side wall for it. You will not have much time to do it, because the wind is strong enough to blow you back down. This is all that you are able to do here for the time being. Keeper's Dome: Once you are inside this dome, move to the top area and talk to the crazy Old Man, and the Nu that is being programmed by him. This is all that you can do here as well, until later in the game, so go back to the Main continent and go to the Bike. Lab 32: Items Found: Mid Tonic, Race Log. This is where you will need to race Johnny Rocket. You will be shown how to do this, so don't worry about the controls. Before making it to the bike, grab the Mid Tonic that is in the chest on the right, then go to the bike. The best thing to do for the race is make sure to bump Johnny back, and then when you are about a second away, and have the lead, then use the nitro to boost yourself to a win. You will need to drive using the D-Pad to make sure that Johnny stays behind as well. Losing will result in you redoing the race, which winning the race will get you to the other side. You will be able to race this as many time as you like then. Proto Dome: Enemies: Name HP Tech G Exp Weakness Charm Win Bugger 100 1 45 81 Lightning None None after defeating the Buggers, use the Enertron to rest and examine the yellow robot that is located at the end of the Dome. Lucca will repair him, and you will have a new member for your party, meaning that one person will need to stay behind. Take Lucca, as she will be more useful then Marle. --------------------------------- 3.5.7. The Factory Ruins: 2300 AD --------------------------------- Main Objectives: Search the Factory Section for the Password. Turn on the Power Generator for Proto Dome. Seek Some Revenge against the R-Types. Enter the Time Gate Located at the Proto Dome. Factory: Items Found: Robin Bow, Mid Tonic, 400G, 2 Mid Ethers, 2 Ethers, 2 Shelters, Bolt Sword, Titan Vest, Hammer Arm, Plasma Gun. Enemies: Name HP Tech G Exp Weakness Charm Win Acid 10 1 20 33 Lightning Barrier None Alkaline 9 1 40 45 Lightning None None Bug 89 1 0 26 None None Heal Debugger 120 1 600 24 Lightning None None Proto 3 256 1 50 33 Shadow Full Tonic None Robo will deactivate the security beams that are located at the entrance so you will need to take the right conveyer belt up to the top of the room. An Acid will drop from the ceiling, so you will need to use Chrono to take it out using the Slash Attack. Avoid all the green pool as well because the Alkalines might jump and be ready for a fight. Defeat the three Debuggers and then read the sign. The generator is where in the Lab Area, but in order to reach it, you will need a password from the Factory area. If you picked Lucca to come along with you instead of Marle, then go into the Lab area, where you can get the Plasma Gun for her. This will be helpful against Robots in this area, because she will cast Stop on a random basis then. In the Factory section: Take the elevator on the right , then go left and climb the ladder into the dark doorway. In this doorway, go straight up until you stop, then make a right turn and continue until you stop again. Search and you will get a Mid Ether. Return to the two ladders and then go south. Go down the left ladder and follow that path until you reach the end, in which case you will get the Robin Bow. Climb back to the entrance and take the right ladder town. Step onto the Conveyor belt and be careful. If you touch a robot, then you will be forced to fight in a series of battles that will be harder and harder as it goes on. In case this is to happen, then make sure that Lucca has the Plasma Gun on her, so that you are able to stun the robots. Anyway, the best thing to do is wait until the robots pass by, then get on and dash to the left. Then, hop down the steps, and wait until more robots pass by. Get the Ether on your way to the door. Once you finally reach the west end of the room whether it was by fighting your way, or by running your way through, then go into the exit door. Defeat the Bugs and then climb the ladder. Cross the top walking and go right. Grab the Mid Tonic, then enter the door. Get the Mid Ether and 400G, then search the Control Panel. This will teach you about the two sets of buttons to push in order to work the crane. Remember what they are, then exit the room. Go left across the top and enter the farthest door. Gets the Ether and the Shelter from the chests, then defeat the Robots. Enter the next room to access the Crane controls. Search the control panel for the crane (you will not be able to see it). Enter one of the codes after you hear the chime. The crane will remove the two barrels that are in your way below starting with whichever code you entered first. Return to the main room, then go west to the farthest room on the bottom. If you never been to the Sewer Access, then get the Bolt Sword and equipped it on Crono. Once you get that done, search the control panel to find out the password of the Lab Area. In The Lab Section: Return to the lobby and use the elevator on the left to enter the Lab section. Go north on the second level to a monitor room. You will need to defeat a trio of Alkalines and Acids in order to use the control panel. The control panel will open a hatch in the floor. Once you are on level 3, you will need to fend off the green slimes while you are going west and south after that. Once you reach the impossible to pass laser, go into the north door. Once inside, search the control panel to deactivate the lasers, and then fend off some Acids and Alkalines. Search the chests to get a few items, then go down the ladder into Level 4. Follow the hallway to the north until you are at the sealed door. The chest there will have the Plasma Gun for Lucca. Examine the control station and enter the password that you got in the Factory. Go into the Genorator room and press the button. Once the Security goes out of whack, you will need to escape and go the long way around as well. Once you reach the north corridor in Level 3, then prepare of a Boss battle. Boss: R-Series HP: 180 ea. Exp: 480 Tech: 6 G: 600 Weak vs. N/A Strong vs: None Charm: None You will not have Robo for this mission because of the fact that he is damaged from the boss right away. If you have Marle in your Party: Use Marle for healing while Chrono can use his Cyclone to take them out. Chrono's attacks should be done repeatedly until each line is destroyed. If you have Lucca in your Party: Wait until you have both guages filled and pull off Fire Whirl on the center robot so that all robots are affected by it in that line. This should be done about twice per line meaning that you will not lose as much health as if you had Marle. Once you have defeated the R-Series robots, you will have a cutscene where all four people will be transfered to the End of Time. ---------------------- 3.5.8. The End of Time ---------------------- Once you reach the End of Time, talk to the time keeper and he will reveal it in his own little way that this is the end of time. The bucket in the top right corner is to face Lavos, and the shiny dot in the bottom left corner of the room will heal your strength. You will need to have one of your party members stay behind (Robo), and take Chrono, Marle, and Lucca into the door to gain their Magic abilities from the Master of War. The Master of War will grant you each magic powers. You can look at the characters section to find out who gets what. You will need to circle the room three times, and then you will fight Spekkio. Also, that you must WALK around the room not run because he will know. Once you have done that, talk to Spekkio again and get ready to fight him. He will have the forum of your current level as well as the current level, strength, and HP will also depend on the level you are. That will be the shape he takes. Remember that only Magic spells can take effect on Spekkio, and Chrono and Lucca are better to use for Magic only while you use Ice for Marle as well as Heal for the other characters. Do not use any items because they will be lost during battle for good, but if you die during the battle, it will not be game over because you will have your full health. Here is the reward sets for Spekkio: Your Level Reward 1-19 1 Magic Tab, 5 Ethers 20-29 1 Magic Tab, 5 Mid Ethers 30-39 1 Magic Tab, 5 Full Ethers 40-98 1 Magic Tab, 1 Speed Tab, 1 Power Tab, 10 Elixers 99 10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs, 10 Mega Elixers Your next stop is through the portal back into 1000 AD. ------------------------------------ 3.5.9. The Village of Magic: 1000 AD ------------------------------------ Main Objectives: Do not tangle with the mystics of Medina. Go west to Melchior's Hut for some advice. Barge into Heckran Cave. Tame the Heckran. Jump into the Magic Pool and return to Truce. Use the Time Gate located at Leene Square. Medina Village: Items Found: Speed Tab, and Magic Tab. Enemies: Name HP Tech G Exp Weakness Charm Win Diablos 50 1 70 10 None None None Hench 49 1 135 11 Magic None None Omnicrone 218 1 55 22 None None Ether You will end up coming out of a time portal at a Blue Imp's house. The Blue Imp will help you out by giving you advice of where there is a human life. If you search the cake, the Imp will give you some replenishing your HP and MP. If you go to the Inn or the Market, then you will need to fight in order to purchase anything, and the prices are a rip. The only place in Medina worth taking a visit at is the Elder's house. Talk to Ozzie VIII and his servants that are on the first floor, then grab the Speed Tab on the counter. Go upstairs and find a Magic Tab, then talk to the Green Imp to find out some valuable info on the next boss. Exit Medina, and go to the Forest Ruins. Forest Ruins: Items Found: Mid Ether. The only thing you can find in this area right now is the Mid Ether because you need one to have one item done before you can get rid of the Blue Pyramid. Melchior's Hut: Go west from Medina until you reach the long house that is south of the mountains. Get some items from Melchior's stock. When you are getting ready to leave, Melchoir will advise you to venture into Heckran Cave located to the north in order to get to Truce. Heckran Cave: Items Found: 2 Ethers, Mid Ether, Magic Scarf. Enemies: Name HP Tech G Exp Weakness Charm Win Cave Bat 108 1 40 28 Magic Revive None Hench 49 1 135 11 Magic None None Jinn Bottle 97 2 50 34 Magic Shield None Octobrush 80 1 35 28 Magic None None Rolypoly 50 1 50 31 Magic None Heal Tempurites 88 2 45 32 Magic None None You will need to defeat the Hench of Monsters that are guarding the entrance. Only Magic attacks can do a lot of damage to these enemies. Climb down the ladders into the large central chamber, and go south into first cave. Get ready to fight two sets of enemies to get a Magic Scarf. Get the other items in the big cave and then take the south exit. Once going through this passage, you will come to a set of stairs that will lead into the water. Fight the current by dashing across the water and upward to the top platform with the Save Point. Be sure that before saving to use a Shelter, because you will need max MP for this boss. Boss: Heckran: HP: 2100 EXP: 250 Tech: 10 G: 1500 Weak vs.: Magic Strong vs.: Attack Charm: None Do not use Robo for this Boss because he is useless. You will need Lucca and Chrono to use Lightning and Fire magic, while having Marle as a healer, and occasionally using Ice. You will need to watch out for the dialogue messages that will be displayed either at the top of bottom of the screen depending on where you have it. There will be several times where the Heckran will challenge you to attack while it is in the defensive position. DON'T. Doing this will result in a counterattack with a massive water wave. This attack out eliminate some party members so be careful. Use this time to restore your HP and MP, then resume with the magic attacks on Heckran to defeat it. Once you have defeated Heckran, jump into the whirlpool that is north of the boss fight. You will come out of it at Lucca's house. Lucca's House: Items Found: Taban Vest. Go inside and go upstairs to the bedroom located on the right. Talk to Lucca's mother Lara. Taban will enter the scene and give her money. Follow Taban downstairs, then talk to him to get the Taban Vest for Lucca. Truce Market: Items Found: 10 Mid Ethers. If you rescued Fritz while he was under the guillotine during the trail, then return to Truce Market. He will give you ten Mid Ethers as a reward. Stock up on all needed equipment, then go to Chrono's and take a nap to get some HP/MP restored. Leene Square: There are still some festivities at Leene Square from the Millinial Fair, and the game booths are still opened. If you are done there, then go to where the time gate is here, and hop in to go to the End of Time. End of Time: If you need to, go and replenish some health. The old man will only give you a clue to where you need to go next, so go into the new time pillar to 600 AD. -------------------------------- 3.5.10. The Hero Appears: 600 AD -------------------------------- Main Objectives: Visit the Knight at Zenan Bridge. Obtain the Jerky from the Chef at Guardia Castle. Deliver the Rations to the King's Knights. Fend off Ozzie and his Monsters. Defeat Zombor. Speak to the People of the South Continent. Venture into the Cursed Woods. Catch up on Old Times with Frog. Talk to the people of Truce in 600 A.D. to find out what is going on. You will need to go to Zenan Bridge, located south of the Cathedral, and talk to the Knight. Once after doing this, go to Guardia Castle. Guardia Castle: Items Found: Ether, Jerky, Power Tab. Speak to the Chancellor, then visit the King that has been wounded upstairs. Once you are done talking to the King, go downstairs to the basement and talk to the chef. Take the Ether from the chest and then go back upstairs. As you approach the front door, the chef will give you the Jerky to help the troops. Go to Zenan Bridge and speak to the knight Captain. You should also get a Power Tab from the chef as well. Zenan Bridge: Items Found: Gold Helm. Enemies: Name HP Tech G Exp Weakness Charm Win Deceased 110 2 20 38 None None None Ozzie ??? 2 100 30 N/A N/A N/A Once after talking to the Knight Captain, run across the bridge and get ready to fight Ozzie. Use your spells carefully on the Deceased, and use physical attacks on Ozzie. Once round one is over, con down and get ready for round two. Take out the Deceased and attack Ozzie with another physical attack once more. He will confront you once more with Zombor, a monster that is a combination of Deceased. Boss: Zombor: HP Top: 960 EXP: 350 Tech: 10 G:1500 Top: Weak vs.: Shadow/Water Top: Strong vs.: Absorbs Lightning/Fire Charm: None HP Bottom: 800 Bottom: Weak vs.: Lightning/Fire Bottom: Strong vs.: Absorbs Shadow/ Water Zombor is two creatures stuck together. Make sure that Lucca and Marle are in your party, and you will get through this is ease. Attack the top part of Zombor with Ice and physical attacks making sure that you do not use Techs that will attack both parts of Zombor. Get rid of the top half first, because if you do not, it will respond with damaging attacks. Once the top is killed, it will drain one of your characters MP down to zero. This will be the one that attacked it last. For the bottom part, use Fire and Lightning on it at this point to defeat Zombor. Dorino Village: Items Found: Magic Tab. Stop into the Elder's house first. Toma, your drinkning buddy has found a new job. He will try to find the legendary Rainbow Shell. Follow him into the Dorino Inn, and get information from him. You will also need to get clues about Magus, so the best way to do this is by talking to the people there. At the house on the north part od Dorino will be a shiny dot that is on a locked bureau. Talk to the old guy on the left, and he will offer you a trade. He wants your Naga-ette Bromide for what is in the Bureau. Examine th eBureau again and you will get a Magic Tab. Fiona's Villa: Items Found: 2 Mid Ethers. Move to the lone house that is south of Dorino, which will be occupied by Fiona. Her husband is gone missing, and she will have two Mid-Ethers which you can take. Fiona will be needed for an important quest later on in the game. Porre Village: Items Found: Power Tab. Go into the Porre Market, where some person has dropped a Power Tab on the floor. You might need to get some purchases here in the Porre Market considering that they have the Gold Suit, and the Beret. Stop by the Café, and buy Toma a drink. Find out how things are going. Talk to the Patrons of the place for some important information on the coming fights. Cursed Woods: Items Found: Mid Tonic, Shelter, Magic Scarf. Enemies: Name HP Tech G Exp Weakness Charm Win Gnawer 210 2 300 26 None None None T'Pole 150 1 30 26 None Mid Tonic None The Cursed Woods will lie just northwest of Porre. Read the sign on the left side of the entrance for a clue about the habitants of this woods. Move upwards through the right side of the area, getting the items in the chests. Once you are at the top, move directly above the green bush that shakes once in a while, and go down into it to find a hidden ladder. Open the container near the ladder to find a Magic Scarf, and then go into the center of the room where Frog will leap out and greet you. He is horrified about the recent news. Now, you will need to go to the Denadoro Mountains. --------------------------------- 3.5.11. Tata and the Frog: 600 AD --------------------------------- Main Objectives: Climb the Mountain to the Top. Defeat the Brothers Masa and Mune. Obtain the Hero Medal from Tata. Take the Bent hilt from Frog's Place. Ride the Time Gates back to Melchior's Hut. Dendoro Mountains: Items Found: 300G, Mirage Hand, Ether, 2 Revives, 500G, 4 Mid Ethers, Gold Helm, 2 Mid Tonics, 600G, 300G, Silver Stud, Silver, Earring, Magic Tab, Speed Tab, Gold Suit, Shelter, Bent Sword. Enemies: Name HP Tech G Exp Weakness Charm Win Bellbird 94 2 100 27 None None Heal Free Lancer 110 2 125 39 None Barrier None Goblin 146 2 80 32 None None None Ogan 146 2 80 32 Fire Shield None Follow the advice of the people in the villages, and keep Lucca in your party. This will give you access to Fire Magic. Go north and collect 300G along the way. Once you reach the bottom of the ladder, you will see Tata chased out of there by a Goblin. Some "Legendary Hero." Defeat the Goblin, and an Ogan will show up. When Goblins and Ogans have a wooden club in hand, their defense and attack abilities will increase. Make sure Fire is used to get rid of the club at the start of the battle. Go under the tree branches located to the right of the ladder, and get the Mirage Hand. Go back to the ladder and climb upward. You will face off against a series of difficult enemies that are at the top of the mountains. Lucca and her Fire Magic will be needed. Make sure she has something that has speed equipped on her. Get 300G from the chest and go north to the top of the waterfalls. Defeat the Free Lancers and the Bellbird, then take the Mid Tonic, and move downstream. Fall down the left waterfall to go onto a cliff and get a Silver Stud. Go riht, and jump onto the lower cliff to find a Silver Earring. Equip these items, because they will be needed. Return to the mountaintop and continue going west. Once you crossed the bridge, you will find a peaceful monster (white in color) that is enjoying the view. Keep bugging it until you get a Magic Tab from it. Continue going downward until you reach the Save Point. There will not be another Save Point before the boss, so you are better off Saving and resting up here. Below the Save Point is a chest that contains a Mid Ether. Go directly west into the corner and search below to get a hidden Speed Tab. The next area will have that rock-throwing Free Lancer but do not worry about it. Under the branches near the entry way point is a chest that contains a Gold Suit. Defeat all the enemies in this area, then go into the entrance to the Cave, and prepare for the boss. Boss: Masa, Mune: HP: 1000 Each Exp: 400 Tech: 4 G: 600 Weak vs.: None Strong vs.: None Charm: None Make sure that Chrono, Lucca, and Robo are in your party for this one, because they are the best to use. Focus all of your attacks on one of these brothers, and hit them continuously with the strongest Duel Techs and Magic Spells you have. You will onle need to defeat one of the brothers in order to this fight to be finished. Mune, which is on the left side, will not counterattack, but both combined will counter with their own X strike. Designate a character to be the healer each round. Boss: Masamune HP: 3600 EXP: 500 Tech: 10 G: 1500 Weak vs.: None Strong vs.: None Charm: None This is round two with Masa and Mune, but this time they will be combined. Pound it with your strongest Duel Techs and Magic attacks, but be careful of it's counterattack. When you see that Masamune is "Storring Tornado Energy", use Chrono for Shalsh immediately. This will disperse the energy that the boss will be storing, and it will prevent the use of this attack. Once you win the battle, you will get the Bent Sword. Both brothers will be kind enough to help you leave the mountains without you backtracking. Tata's House: Items Found: Hero's Medal. Check up on Tata, the "Legendary Hero," to find out what happened. Once you go to his house in Porre, talk to him and you will recieve the Hero's Medal. Cursed Woods: Items Found: Bent Hilt. Enemies: Name HP Tech G Exp Weakness Charm Win Gnawer 210 2 300 26 None None None T'Pole 150 1 30 26 None Mid Tonic None Go back to Frog's lair into the Cursed Woods, and examine the glittering box. You will get the Bent Hilt. One of the characters will notice that Melchior is inscribed on the object, so you will need to go to 1000 A.D. Note: There will be a strange blue creature that sometimes can be spotted in these woods. If you run up to it and Press the action button, it will scream out "Stop, you dogs!" and depart. This you might want to see for yourself. Melchior's Hut: Travel back to Truce Canyon and use the Time Gate to go back to the End of Time, then use the time gate to go back to Medina Village, 100 A.D. Go into Melchior's Hut and talk to him again. He will not give you the details, but he will help you fixed it. In order to do that, you will need Dreamstone, and that can only be found in Pehistoric Times. The End of Time: Return to the Time Gate int he closet, and go back to the End of Time. Heal yourself, and use the lower Time Pillar to go back in time to 65,000,000 B.C. ---------------------------------------- 3.5.12. The Rare Red Rock: 65,000,000 BC ---------------------------------------- Main Objectives: Defend Yourself Against the Retites. Follow Ayla back to her Village. Beat Ayla in the Soup Drinking Contest. The Dreamstone and the Key are Gone. Mystic Mountain: Items Found: Berserker. Enemies: Name HP Tech G Exp Weakness Charm Win Kilwala 160 2 0 42 None None Petal Reptite 92 2 0 78 Magic Magna Hand Petal Runner 196 2 0 48 None None Horn Once you step out of the Time Gate, you will end up in a fight against some Reptites. Use Duel Techs and Magic to defeat them. Once they are defeated, there will be a second group ready to attack, until Ayla steps in. Once you defeated the second group, Ayla will introduce herself, and will invite your party back to her village. While you are following her, avoid all confrontations and get the Berserker that is on your left. Ioka Village: Items Found: Dreamstone, Tonic. Go east and north towards the four large huts. This will be Ioka Village, which is spread over a river. There is a woman in one of the tents that that will let you drink water to restore your HP/MP. In the upper-left corner of Ioka village is the Chief's Hut. This is where Ayla is, and will explain to you the situation with the war against the Reptites. She will order a celebration in your honour at that point. While the festivities are going, talk to Ayla, Kino, your party members, basically everyone until Ayla decides to challenge you to a soup drinking contest. If you win, you will get the Dreamstone which you need. Keep on pressing the action button until the contest is over. This is easier then the soda drinking contest that is back in Leene Square. If you end up losing, keep on trying until you win. Once you wake up, you will find out that the Gate key and the Dreamstone are missing. Go to the Chief's hut and wake up Ayla. She will join your party to help out with finding both items that you desperately need. You will need one more person in your party other then Luuca, so take Marle with you and make her a healer. You will be able to trade in items in the hut to the upper right. You will need Fangs, Petals and Feathers in order to trade. They can be obtained by defeating the enemies within this time period. See the Shop Lists section to find out what you can have traded in here for. Also, go into the lower east hut and talk to the front person. You will recieve a Tonic. Hunting Range: Items Found: Third Eye. Enemies: Name HP Tech G Exp Weakness Charm Win Amphibite 100 0 0 66 None 2 Horns None Anion 152 1 0 72 None None 2 Feathers Croaker 100 0 0 66 None 2 Fangs None Ion 152 1 0 72 None 2 Feathers 2 Feathers Nu 1234 30 0 248 None Mop 3 Petals, 3 Fangs, 3 Horns Rain Frog 100 0 0 66 None None 2 Fangs In order to get some of the items that are in the Trading Hut, go into the Hunting Range, and seek out these creatures. You will need to go North to get to the Hunting Range. Everytime you enter the area, little monsters will be everywhere. Periodically it will be raining in the Hunting Range. When it does occur, run like crazy and look for a Nu. This will be a blue creature, the same that you seen in the Future with the crazy old man. This one will give you three of every items if you defeat it, and the first time that you defeat the Nu, it will give you the Third Eye, which will increase Evade. ----------------------------------------- 3.5.13. Footsteps! Follow!: 65,000,000 BC ----------------------------------------- Main Objectives: Find out what Kino has been up to. Navigate the Area and Exit South. Penetrate the Reptite Lair. Collect the Items from all Branches of the Lair. Defeat Nizbel. Go back to the Time Gate at Mystic Mountains. Return to Melchior and repair the Masamune. Forest Maze: Items Found: 3 Mid Tonics, 2 Mid Ethers, 2 Revives, Shelter, Heal. Enemies: Name HP Tech G Exp Weakness Charm Win Gold Eaglet 400 2 80 32 None Ether Feather Kilwala 160 2 0 42 None Petal Petal Runner 196 2 0 42 Lightning None Horn Winged Ape 450 2 0 123 None Ruby Vest Fang Red Eaglet 400 2 0 69 None None Feather Kino will be jealous and will admit to taking the Time Gate. Even worse news, is that the Reptites got ahold to it. Ayla will send him back, and you can begin looking for the Time Gate. Right away below the entrance point will be a chest that will contain a Mid Tonic. The chest in this area will blend in and will be difficult to spot. It is also just as difficult to navigate to get to them. Follow the footsteps until you get to the southern part of the maze. You can no longer depend on them at that point. Use the maps, as well as after you have collected the items in this area if you could. Reptite Lair: Items Found: 2 Mid Ethers, 2 Full Tonics, Ruby Vest, Rock Helm, Elixerfull, Ether. Enemies: Name HP Tech G Exp Weakness Charm Win Evilweevil 158 2 0 81 Magic Dream Gun Feather Fly Trap 316 2 0 86 Attack Dream Bow Petal Megasaur 830 2 0 147 Lightning Aeon Blade Fang Reptite 92 2 0 72 Magic Magna Hand Petal Shitake 158 2 0 111 Magic Petal None Winged Ape 450 2 0 123 None None Feather Ho into the cave and go into the right tunnel. Wait on the raised platform, and watch the Evilweevils go to work burrowing holes into the floor. Only one of the Evilweevils will not do this, and that one is easy to get rid of. The holes in the floor will lead to different areas of the Reptite lair. Go into the top hole to go the left of right side, it will not matter, because you will still need to defeat the enemies as well as collect treasures. Tip: For the Megasaur, you will need to use Lightning on it to weaken it's defense. Once this is achieved, then you have only a few turns until it goes back to normal. Hit the enemy with the strongest Duel Techs before the defense goes back to normal. No matter the path, you will need to continue it until you see a bunch of reptites that are running amok. Two of them will be guarding chests that contains a Full Ether and a Rock Helm. Tip: If you want to collect the treasures from every path, then go upward past the Winged Apes and the Shitakes, then enter the first cave on the left. Climb to the top of that section and drop into the hole to be back at the entrance. At the top of the narrow bottom corridor will be a team of Reptites with a Megasaur. Once you defeat them, a Save Point will appear. Use a Shelter if you need to and save before going north. If you missed any treasures, you will not be able to go back because the team will leave right after you defeat the boss. Boss: Nizbel: HP: 4200 EXP: 500 Tech: 10 G: 0 Weak vs.: Lightning Strong vs.: None Charm: Third Eye Nizbel will be invulnerable until you use a Lightning spell on it. Once the defense is lowered, attack it with your strongest Dual Techs, like Drill Kick, Volt Bite, and Ice Sword 2. Two or three rounds after you have cast the Lightning spell, Nizbel will unleash a huge electric shock. Make sure to have the healing techs like Aura Whirl, or Heal Beam. You will need to use another Lightning tech and start over. Make sure that your HP is high incase of the static blasts, and you should be able to defeat Nizbel. Ioka Village: Items Found: Gate Key, Dreamstone. After you defeat Nizbel and Azala will be running for cover, you will reclaim the Gate Key. You can now go back to 1000 A.D. and let Melchior work on the Masamune. Return to the Mystic Mountain, and climb to the top. You will need to jump off in order to get into the Time Gate. in the End of Time, go heal up, then go to the pillar that will take you to the Imp's closet. Melchior's Hut: Items Found: Masamune. When you approach Melchior with the parts to the Masamune and the Dreamstone. He will fix the blade, so follow him downstairs and wait patiently until it is fixed. Eventually, the Masamune will be fixed, and you will be able to return it to Frog. ---------------------------- 3.5.14. The Masamune: 600 AD ---------------------------- Main Objectives: Return to 600 A.D. and find Frog in the Cursed Woods. Travel to the Magic Cave and break the Seal. Brave the Magic Cave and read the Brave Soldiers note. Prepare to enter Magus's Castle. Cursed Woods: Go back to 600 A.D. and go to the Cursed Woods to see Frog. He will accept the Masamune and will permanently join the party. You can go back to the End of Time and get Frog the Water spells, or you can go to Magus's Castle. Take Crono, Frog, and Lucca to go through the Magic Cave. Magic Cave: Enemies: Name HP Tech G Exp Weakness Charm Win Gremlin 110 2 70 51 All None None Vamp 120 2 70 65 Magic None None The Magic Cave is east of Fiona's Villa. Frog will make an entrance into it using the sword he now has in his hand, the Masamune. Make sure that Frog has on the Hero's Medal, which will increase the Masamune's hit rate. The Magic Cave will be short, but yet will be full of Gremlins and Vamps. Both which can have a big effect to magic spells, even though you can save your time on the Gremlins. When you are at the exit, there will be a note that is on the dead soldiers that will relate to one of the upcoming enemies, that is the Juggler. ------------------------------ 3.5.15. Magus's Castle: 600 AD ------------------------------ Main Objectives: Explore the Lair and Collect Items. Meet Ozzie in the Center. Defeat the Doppelgangers in the East Wing. Fight your Confusion about Flea. Exchange Blows with Slash Follow Ozzie Further into the Castle. Drop Ozzie to his Doom. Prevent Magis from Unleashing the Apocalypse. Magus's Lair: Items Founs: 4 Mid Ethers, 2 Shelters, Slasher, 2 Barriers, 2 Magic Tabs, 2 Mist Robes, Dark Mail, Doom Finger, Lapis, Speed Belt, Revive, Magic Scarf. Enemies: Name HP Tech G Exp Weakness Charm Win Decedent 67 1 90 12 Lightning/Fire None None Flunky 390 2 170 127 Magic None None Grimalkin 120 3 180 114 None None None Groupie 390 2 210 113 Magic None None Fat Hench 180 2 200 93 Fire None None Juggler 450 3 220 128 Varies None None Omnicrone 218 1 55 22 None None Ether Outlaw 182 3 90 104 None None None Roly Bomber 99 3 100 72 Magic None None Shadow 1 1 50 14 Magic None None Sorcerer 220 3 220 111 Fire None Mid Ether Vamp 120 2 70 65 Magic None None Save Point 10 2 100 144 None None None Go into the east wing where you will see four children guarding a chest, and further north in this wing, will be a Mid Ether, along with clones of Chrono's mother, Taban, and Queen Leene. Return to the foyer and go to the west wing, and explore there. YOu will find another Mid Ether. In the far end will be a second throne room with item on either side. Return to the entrance and examine the Save Point. It will disappear, and Ozzie willl show up. He will summon monsters to fight you. Fo up the east wing once again, and this time you will see the children turn into Shadows. Defeat them, using magic, and collect the barrier as well. GO north, and you will be attacked by Sorcerers, who will make Fat Henches, and Vamps to make it outnumbering. Defeat the Sorcerer with the X Strike first, then defeat the rest. Heal yourself and get ready for Flea. Boss: Flea: HP: 4120 EXP: 500 Tech: 10 G: 1000 Weak vs.: Attack Strong vs.: Magic Charm: None The first Flea that you will see will be an imposture to fool you. Do not waste any MP on this imposture. For the person that destroys this one, their MP will be drained. You can use a Full Ether to get it back up as soon as you fight the real Flea. Speaking of which, the real Flea was the bat that was been flying around you since the Magic Cave. Flea can be damaged through physical blows, and is immune to Magic attacks. The best team to have for this fight is Chrono, Frog, and Robo so that Robo can use Heal Beam on everybody. He can also use Duel Techs like Rocket Roll, and Blade Toss. Chrono and Frog can use X Strike, but unfortunitly, Frog will be curing status elements and healing a lot. Flea will have a habit of charming one of your characters to strike the other two characters. Only use curative items if that character remains in a chaos state. Flea will end up droping a Magic Tab after the fight is over, and he departs. Go to the west wing now, and deeat the Omnicrones and Decedents that will be in your way here. Make sure to have Lucca or Marle on the team at this point before reaching the boss that is at the top. After a host od decedents are defeated, then Slash will appear. Boss: Slash: HP: 5200 EXP: 500 Tech: 10 G: 1500 Weak vs.: None Strong vs.: Magic Charm: None Slash will be more difficult because he will last two rounds. Do not use a lot of MP during the first round, and make sure that you occasionally use X Strike on him. After the first amount of Hp is gone from Slash, he will reach for the sword that is on the wall behind him. This will sharply raise his defense of magic, making more vulnerable to physical attacks. Some of Slash's attacks will end up cutting your character's HP by 1/2. Make sure that one member of your party is dedicated to the healing process. Make sure that you use the sword-based Duel Techs like Spire, Sword Stream, Red Pin, and Ice Sword, or Fire Sword, depending on who you chose. Once Slash leaves, he will leave the Slasher behind. Grab it and equipped it on Chrono right away. A valid Save Point will appear as well. Re-examine the Save Point that is in the foyer and you will be transported to another area. Now, you will need to fight your way up the corridor straight to the top, where Ozzie will make another appearence. Grab the Mist Robe from the chest nearby, and then chase after him. You will need to make your way through the chopping block in order to get your hands on the green one. each time that you step onto a conveyer belt, the blade will strike down. Slide under it while the blade is rising again. Get the Dark Mail along the way, and equip it right away. Keep on going past the chopping blades and use Mid Tonics if you make a mistake and get hit. Ozzie will retreat once again when you reach the end, just grab the Doom Finger for Robo, then move to the next section. Climb the next series of ascending ramps, while battling Vamps, Rolys, and Jugglers. You can, and it is better that you avoid all of these fights. You can do this by using the chain ladders. Remember about the note about the Jugglers, just start off with a regular attack. Once you see that the Jugglers physical defense is definitly on, then use Magic on it. It will make a switch over it's defense each time that it is struck. Basically, make sure that you switch attacks on it. When you see Ozzie again, he will be holding a winch handle. As you are walking across the area, he will drop you into a room where there are six Decedents, that will need to be killed right away, and four Save Points. Two of them will be enemy, while one is a real Save Point, and another will be a transport one that will send you back to that room with Ozzie. If you get caught down there, search the large chamber to find chests that will contain a Lapis, a Mid Ether, a Shelter, and a Barrier. If you patiently wait in the bottom right corner of the room, you will find a Magic Tab that will be sparkling on the ground. As for the Save Points, you will need to know that the ones that will attack you will be on the opposite side of each other, while the real one and the one that will transport you will be on opposite sides as well. Everytime you come down there, it will be randomized, so be careful which one you chose. When you are transported into the room with Ozzie, and you make it to the end, Ozzie will hightail it again, just chase him again. The next set of stairs will have some Roly Bombers on it. They will explode when they are defeated, so avoid them if possible. Use the Chain Ladders whenever you see these creatures come by. Also, avoid fighting the Outlaws, and the Jugglers because you will need to fight them in the next trap anyway. Like it was said in the last paragraph, the next trap Ozzie will have will pit you against Outlaws, Groupies, and Jugglers. When you are fighting multipe Jugglers, make sure that you are concentrating on one of them at a time because this way you can defeat them while they are changing defenses making it easier on you. While Ozzie is fleeing once again, get the Speed Belt, and catch up to him. Once you are done with the last steps and monsters it will be the last fight with Ozzie. This will not really be a boss right, but you will need to hit the winches until Ozzie falls. Keep doing this until he falls down the pit. After Ozzie, there will be two Save Points. Use the right one to use a shelter and save your progress, and you the left one to get to Magus AFTER getting the Mist Robe, and the Magic Scarf in this room. Use Chrono, Frog, and Luuca against Magus. Boss: Magus: HP: 6666 EXP: 1500 Tech: 15 G: 3000 Weak vs.: The Masamune Strong vs.: * Charm: None Magus's shifting Barrier will prevent him from being hit with any type of magic save one. You will need to find out what one he will be weak against. Have Chrono use Lightning, and if that fails, then find out what one will work, then use it. If Chrono or Lucca preforms a physical attack, then the barrier will change. Keep in mind that it definitly will change during a physical attack, but might change if it is a magic attack. If the magic barrier is Water or Shadow, attack Magus right away to change it to either Lightning or Fire. Use Frog to attack with the Masamune, since this will help drop Magus's magic defense. This will make whatever spells the other characters cast even more effective. This method might leave one of your characters standing there, either Chrono or Lucca. Use one person as a healer them with items. The battle will make a dramatic change when the message "Magus risks casting a spell!" appears. Once this happens, attack Magus with your strongest techs, whether it is magic or physical. The barrier that he had will not exist anymore, but you will need to take him out quickly at this point, because Magus will be casting all sorts of Dark spells on you. If you do not take him out quickly, Magus will use Dark Matter on your party, causing a large amount of damage on your party. Frog will need to stop him from attacking in order to cure people. Keep up your barrage of hits until Magus is defeated. Magus will curse the heroes from his ritual of unleashing Lavos, and you will end up sucked into a huge time hole, along with Magus, although you will not see him. ------------------------------------------ 3.5.16. Forward to the Past: 65,000,000 BC ------------------------------------------ Main Objectives: Follow Kino to the Laruba Ruins. Storm the cliffs of the Dactyl's Nest. Ride the Dactyls to the Tyrano Lair. Ioka Village: You will be resting in Ayla's Hut, and your Hp/MP will be restored as well when Kino comes in. Follow Kino to the Laruba Ruins, which will be nestled in the green area to the northwest of Ioka Village. Laruba Ruins: Ayla will obtain permission to fly the Dactyls from the elder of the Laruba Village. Follow Ayla our into the World Map, then go north until make it to the Dactyl's nest. Dactyl's Nest: Items Found: Mid Ether, Mid Tonic, Meso Mail. Enemies: Name HP Tech G Exp Weakness Charm Win Avian Rex 327 3 0 129 Lightning None Feather Cave Ape 436 3 0 123 None None Fang Shist 250 3 0 94 None None Petal The Dactyl's nest will be a short area to climb. Just use the branch-trunk ladders in order to climb the rocky cliffs, and to get to the peak. Ayla will summon three giant Dactyls. She will now permanently join the party. Your best bet at this point is to have Frog remain in the party. You will need to use the D-Pad to control the Dactyls, and you can land in any large area by simply pressing the action button. Press that button again to get back on the Dactyls and rise. Stop by the Chiefs Hut in Ioka Village, in order to rest for free and save your progress. Once you are ready, proceed southeast and go across the magma flows to highly reach Tyrano Lair. ------------------------------------------ 3.5.17. Unnatural Selection: 65,000,000 BC ------------------------------------------ Main Objectives: Free the villagers at the Tyrano Lair. Kino opens the Upper Levels. Defeat Nizbel II. Confront Azala and Tyrano. A new Time Gate appears in the Lair Ruins. Tyrano Lair: Items Found: 2 Mid Ethers, Full Tonic, Full Ether, Tonic, Revive, 2 Cera Toppers, Meso Mail. Enemies: Name HP Tech G Exp Weakness Charm Win Avian Rex 327 3 0 129 Lightning None Feather Cave Ape 436 3 0 123 None None Fang Reptite 336 4 0 126 None None Mid Tonic Terrasaur 1090 4 0 253 Magic Lapis None Volcano 257 7 0 222 Water Lapis None Run quickly past the Cave Apes, and go through the right skull and go down the stairs. Use Lightning against the Retites, and then push the button on the door in order to release the prisoners. Continue defeating the Reptites as you continue going further. Talk to Kino through the bone bars, and Ayla will bust him out. Kino will offer you something but you cannot talk to him until after you enter his cell and get the Mid Ether. Follow Kino back up to the entrance where he will open the access to the upper floors for you. Start to go upward. In the above room, hit the switches on the left and right in order to drop monsters into the pit rather then take them on. Go through the right door and cross the balcony on the far side. Once you are in the room with the two pods, check the left one to get a Full Tonic, and don't check the right one. If you do, you will be dropped into the villagers cell, where you will need to fight a dangerously large group of enemies. Return to the room where you ended up droping the monsters and right the monsters on the right side, and drop the monsters on the left side once again. Go through the left door, and cross the balcony to the far left side to a room with a very strange floor. You will need to find the warp fields are located to. Once you collect the four items in this room, go to the stairs, and climb upward. Cross the dangerous balcony past the locked doorway, and go to the open doorway on the far side. Once you are inside, there will be two switches and one giant skull. Push the right switch in order to open the skull, the left switch will cause monsters to attack you. Go in the skull and get the Full Ether that is in there. Push the switch on the back wall, and the gate that will lead back out to the balcony will now be opened. Nizbel II will stand inside the entrance, and the good news is that he will not recognize you right away. Move around him and go to the Save Point. Use a Shelter if needed, and then go north when Nizbel II will speak up. Boss: Nizbel II: HP: 4200 EXP: 880 Tech: 15 G: 0 Weak vs.: Lightning Strong vs.: N/A Charm: Third Eye Nizbel II has a modified attack pattern since the origional Nizbel lost. You will only have one option, and that is to attack with Lightning each round. Using regular attacks will increase its physical and magical defense each time. Chrono and Ayla's Volt Bite is the best effectively, and will get better each round. Everytime you electrocute him, Nizbel II will discharge electricity, and can inflict poison, so you will need to heal to prevent your HP from draining. Have Frog as a healer and cure the party members every round, and you should remain alive as the lighting strikes and wipes out the HP. Nizbel II will be the warmup to the main event. Continue going upstairs to the locked middle gate. Go to the far right and enter the room. Out of the three switches that are inside the room, push the middle switch to get a Save Point to appear. Avoid the other two switches, because they will result in monsters and pit traps. Examine the skull to open it. Once you are inside, get the Full Ether, and press the wall switch in order to open the gate out onto the balcony. Once Azala will flee the throne room, get the Mid Ether and the Cera Topper from the pods that are on either side. Boss: Azala, Black Tyrano: HP Azala: 2700 EXP: 1800 Tech: 25 G: 0 Azala: Weak vs.: N/A Azala: Charm: Magic Tab HP Black Tyrano: 10,500 Black Tyrano: Strong vs.: N/A Black Tyrano: Charm: Power Tab Strike down Azala's defense with Magic spells, then take him out with a magic-based Duel Tech. Volt Bite or Spire will do the trick. The Black Tyrano will be invulnerable until Azala is defeated, but that will not stop it from inflicting damage. once Azala is defeated, he will perform a HP Break that could do minor damage. Hopfully, your characters will be able to be healed in one turn. Clack Tyrano's defense is unbeatable, so do not waste a lot of MP right off the bat. Perform some regular attacks until you see a message about the defense being lowered in order to charge up its attack. At this point, unleash as many attacks as possible to bring down old T. While you are doing damage, Tyrano will be roaring that will cause minor damage. This will also be the countdown. The Black Tyrano will keep building power until the counter reaches zero, then it will unleash a gout of flames at your party. Those that are protected by Ruby Vests or Ruby Mails will not take as much damage. After the attack, it's defense will once again rise, so you will need to resume regular attacks and recover all possible HP. Once the defense goes once again and the countdown will resume, try to defeat it before the fire attack happens again. Once Azala and Black Tyrano are defeated, this will signify the end of the Retites reign. The humans will dominate the Earth. The characters will watch as Lavos falls from the sky and crashes into Tyrano Lair. After the chaos, go back to the lair ruins, and enter the new Time Gate. ---------------------------------- 3.5.18. The Magic Realm: 12,000 BC ---------------------------------- Main Objectives: Determine the Secrets of the Magic Books. Challenge the Hidden Nu. Witness a Scene Between Janus and Schala. Follow Schala to the Sealed Door. Get KO'ed by Golem. The Prophet Makes sure you Leave. Skyway: You are now in the Ice Age that Azala has predicted. Make your way east into the futuristic dome. Step onto the teleportation pad to arrive in the magical kingdom of Zeal. Enhasa: Doreen, a similar looking creature to Masa and Mune, will appear in various corners of the castle, informing you about Zeal. Speak to all the inhabitants in order to learn about the dream culture that is Enhasa. Step onto the blue pad in order to restore the current party's HP/MP. Land Bridge: Exit Enhasa and go north to another teleportation pad. Go back down to the surface, then go north on the world map and teleport back up onto the central island of Zeal. Blackbird: Move all the way to the left of Zeal and visit the area that has the large aircraft. Talk to guards, then Dalton will make an appearence. Kalar: Items Found: Speed Tab, Black Rock. Next to the Blackbird will be the castle where magic is studied. Everybody here will speak about the origin and the properties of spells. There is a big Nu behind the counter that will sell you some items. Go to the upper rigt corner of that area to find a shinging object on top of the bookcase. In order to get it just enter the doorway and search the lower right corner of this research room. Aftr gettign the Speed Tab, speak to the Nu in the upper left corner of this room. He will talk to you about Wind, Water, and Fire. Situated around the castle will be three books that will need to be opened in a specific order (and they will need to be). Each one of these books will display an element when opened. The watrer book will need to be first, and that one is in the upper left corner of the room. Next, will be the wind book that is near the bottom right corner. Finally, it is the fire book that is in the center of the room. I you do this correctly, a doorawy will open. Inside this doorway will be a Poyozo Doll. Search it to get the Black Rock. Read the note that is in the upper left corner, then return to the Enhasa. Enhasa: Enemies: Name HP Tech G Exp Weakness Charm Win Nu 1234 15 0 124 None Mop Magic Tab, Speed Tab There are three magic books also in Enhasa. Open the water ook on the right side of the castle, then travel to the top left corner and open up the wind book. Go to the reception desk and open up the fire book. A secret room will open up behind the desk. Challenge the Nu inside the secret room, and he will split into six Nus. It will not be hard to defeat them, but just use any Level 2 techs every turn. Also, use Ayla to Charm a mop from one of the Nus. You will get a Magic Tab and a Speed Tab for winning the battle. Zeal Palace: Items Found: Magic Tab. Enter the cave located at the base of Mount Zeal, and make your way through the tunnels and teleporters that are there until you make it to the palace. Masa ansd Mune will block the central stairs, meaning that you will need to take the long way around. Located on the bridge on the main floor will be a Nu. Talk to it to discover it's "scratch point." Return to Kajar and scratch the Nu that would not talk to you previously. You will get a Magic Tab from it. Go back to Zeal Palace and enter the right chamber. Continue to go into the right bedroom. After seeing a short scene that involved Janus and Schala, you will need to follow the lady into the middle door. After a few feet up the corridor, Schala will use her pendant in order to unseal a magical door (this will look familar). Marle's pendant will not work the same way, but you will need to go to the Mammon Machine in order to get it to work. Return to the lobby and go in the upper left doorway. Move the Nu out of the way, and enter the room. Search the shiny red dot that is in the middle of the Mammon Machine. Return to the room that Schala entered and the door will open. The Prophet (you will know who he is later) will recognize you, and Dalton will send a boss out to fight you. Boss: Golem: HP: 7000 EXP: 1000 Tech: 35 G: 2000 Weak vs: All Stong vs.: N/A Charm: Magic Tab This boss will be tough to defeat the first time going, but you can defeat it. If you want to then defeat it, otherwise let yourself get caught by Golem. If you ave Ayla in you party, then you will be able to charm a Magic Tab. Whether you defeat Golem or not, you will be captured anyway. The Prophet will escort you back to the cave where you entered the Magic realm. You will end up back into 65,000,000 B.C., and the Time Gate will be permanently sealed. You will need to find a way back to that realm. -------------------------------------- 3.5.19. Break The Seal!: 65,000,000 BC -------------------------------------- Main Objectives: Use the Time Gate in the Mystic Mountains. The Old Man will have some Clues. Return to the Proto Dome 2300 A.D. Enter the Keeper's Dome and talk to the Nu. Obtain the Epoch and Return to 12,000 B.C. Meet the Citizens of the Terra Cave. Clean the Beasts out of the Nest. Mystic Mountains: Get back on the Dactyls and fly to the Mystic Mountains. Go and use the Time Gate to get back to the End of Time. End of Time: Talk to the Old Man that is under the lamppost. He will point you to the Wings of Time. Use the shiny dot to restore any needed HP/MP, and enter the Time Pillar in order to return to 2300 A.D. The Sealed Doors in 2300 A.D.: Items Found: Power Tab, Lumin Robe, Elixir, Hit Ring, Gold Earring, Charm Top, 2 Full Ethers, Wallet, Magic Tab, Gold Stud. You can now collect all the hidden items that are in the sealed doors. Go through Arris, Banor, and Trann Domes. Once in the Arris Dome, look in the center of the sealed room to get a shining Power Tab. Once in Trann Dome, there will be a shining Magic Tab just to the left of the treasure chests that are in this sealed room. Keeper's Dome: Items Found: Magic Tab, Epoch. Just inside the dome will be a dozing Nu. It will be confused just for a moment, so just go north. The path will extend under the mesh platforms, and it will be a bit hard to make out. Continue north to the sealed door, and then open it with the Pendant. Continue to the top of the room and stop by each shining dot to hear a message from Belthasar. One of the dots that is near the end will be a Magic Tab. Return here once the next event in order to get it. Open the other sealed door that is at the north exit. Move north of the white device, where the gang will marvel at the Time Machine. Go towards the exit, where the Nu will enter with a ramp for the machine. After explaining how Epoch works, you will be able to rename it and then climb aboard it with the ramp. All you need to do it just stand to the side and press the action button. This machine will now take you to 12,000 B.C. Terra Cave: Items Found: Power Tab. Enemies: Name HP Tech G Exp Weakness Charm Win Beast 830 5 450 204 None Rainbow Helm None Once you are back in 12,000 B.C., go north to the Terra Cave. These are the simple folks here that did not learn magic, and they are really helpful. Once on the top floor of the Terra Cave, go to the shop there to get some great items. Stock up on them and continue going down the cave. When you are on the fourth floor, there will be a residence that will let you stay there for free. Once you have recovered your HP/MP, go down to the bottom floor and use the Save Point right before you enter the Beast's Nest. Directly across from the entrance on the right will be a sparkling Power Tab. Go north and fight some Beasts. make sure Ayla is there to charm some Rainbow Helms from them. This will reduce Lightning Damage by half. Go north until you face off with some more colorful beasts. Boss: Blue Beast, Red Beast, Mud Imp: HP: Blue Beast: 5000 EXP: 954 Tech: 22 G: 2600 Blue: Weak vs.: Fire Blue: Strong vs.: Absorbs Water Blue: Charm: Mermaid Cap HP: Red Beast: 5000 Red: Weak vs.: Water Red: Strong vs.: Absorbs Fire Red: Charm: Elixir HP: Mud Imp: 1200 Mud Imp: Weak vs.: None Mud Imp: Strong vs.: None Mus Imp: Charm: Speed Tab This trio, as easy as they look, can easy do a lot of damage and can be a tough boss to beat. The Mud Imp will act as a healer, and cannot be damaged a whole lot until the two Beasts are defeated. Crono, Ayla, and Marle will be the best three to have here. Each Beast will have a strength and weakness to Fire and Water, Crono can be ideal on them. When Marle is not healing, use her with Ayla to do a Twin Charm, while letting Chrono cast Lightning 2. Once you have gotten the Charmed items, then use Crono and Marle to do Ice Sword on the Red Beast, which can also affect the Mud Imp. When the Red Beast is defeated, then you can use Crono and Ayla to do Volt Bite on the Blue Beast. Once both Beasts are out of the way, then defeat the Mud Imp with the strongest Techs. ---------------------------------------- 3.5.20. The Guru on Mount Woe: 12,000 BC ---------------------------------------- Main Objectives: Climb the Mountain of Woe. Free Melchior from the Giga Gaia. Mount Woe: Items Found: Lode Helm, 2 Shelds, Lode Vest, 3 Barriers, 2 Lapis, 2 Full Ethers, Shelter, Time Hat, Magic Tab, Ruby Knife. Enemies: Name HP Tech G Exp Weakness Charm Win Bantam Imp 250 6 550 222 None Alloy Blade None Gargoyle 260 6 0 216 None Big Hand None Man Eater 250 6 750 253 None Pearl Edge None Rubble 525 100 0 1000 None Mid Ether Mid Ether Stone Imp 300 6 300 126 None Mid Ether None Once you have defeated the Mud Imp, as well as the Blue and Red Beasts, then go back to the Terra Cave, and sleep, then save before going up Mount Woe. There will be a lot of items that you can get on Mount Woe, and there is only four screens to do it in. Enemies like the Bantam Imp, and the Gargoyles will drop out of nowhere and fight. The Bantam Imp is also a two-stage enemy that will drop a Stone Imp on the ground once the bird part is defeated. The flying enemies can be charmed for the Alloy Blade for Crono, and the Gargoyles can be charmed for the Big Hand for Robo. The Man Eaters can also be charmed for Frog's weapon, the Pearl Edge. Only charming can get these weapons. Boss: Giga Gaia: HP: 9500 EXP: 3000 Tech: 30 G: 3000 Weak vs.: None Strong vs.: None Charm: Speed Tab (Charm the Head) Before the battle gauges you have fill you should expect at least two major attacks on the party. This will almost kill you. You are best to have Crono, Frog and Ayla for your party, making Frog as the healer. Crono and Ayla can perform Volt Bite on the left arm. Follow that up with Frog's Leap Splash, and that are after two attacks should disappear. You can ignore the right hand, because that is the healing hand. Perform Spire and Volt Bite on the head. The left hand will reappear after a few rounds, and it willl have less Hp then before. One Volt Bite should take it out this time, and then focus back on Giga Gaia until it is gone. Once you are having a meeting on the Terra Cave, wait until Schala is kidnapped by Dalton, then talk to Melchior once again to get the Ruby Knife. Exit the Terra Cave and go back up to the Skyway, which will be working once again. ------------------------------------ 3.5.21. What Lies Beyond?: 12,000 BC ------------------------------------ Main Objectives: Return to Zeal Palace. Defeat Dalton. Boss: Dalton: HP: 3500 EXP: 1000 Tech: 30 G: 2500 Weak vs.: None Strong vs.: None Charm: Power Meal Make it to the room where Schala entered pervously and face Dalton. A strong healer will be needed, and if you have your characters knowing Triple Techs, then use that team. Perform your strongest Techs on Dalton, and this battle will be over really fast. It is only a matter of defeating him before he defeats one of your characters with his Iron Orb-HP-Reducing-by-half attack. He will inflict some final damage before he leaves at the end of the fight. -------------------------------- 3.5.22. Lavos Beckons: 12,000 BC -------------------------------- Main Objectives: Talk to Mune at the Entrance. Raise the Exit Platform. Survive the Elevator Descent. Outlast the Golem Twins. Use the Ruby Knife on the Mammon Machine. Lavos Emerges. At the Commons, talk to the Elder. Ocean Palace: Items Found: Rune Blade, Aeon Suit, Aeon Helm, Kaiser Arm, Star Sword, Shock Wave, SonicArrow, Demon Hit, Magic Tab, Elixir. Enemies: Name HP Tech G Exp Weakness Charm Win Barghest 540 8 400 376 None Shield None Blue Scout 300 8 250 234 Water Shield None Jinn 450 8 400 303 N/A None Lapis Lasher 666 8 850 365 None None None Mage 480 8 550 300 None Barrier Lapis Red Scout 300 8 250 234 Shadow/Fire Barrier None Scouter 300 8 250 234 Lightning Lapis None Thrasher 666 8 250 318 None None None Once you are done with Dalton, go back to the main room and use the Blue Pad to regain you HP/MP. Speak to the woman that is close to pad who is id debating on whether or not to burn a sapling. Tell her you like platns and to plant the sapling secretly. This will help open a later on side quest. Return to the throne room, and open the gate that Dalton used to teleport into Ocean Palace. Use the save point, then talk to Mune. Continue into a large room, and in the center of the area will be a Rune Blade, as well as an Aeon Suit. You will need to fight some Scout enemies in order to get it. They can only be hit by one type of magic, and their color will tell you their weakness. Scouters and be defeated by Lightning, while Red and Blue Scouts are Fire or Shadow for Red, and Water for Blue. You are best to have Crono, Frog or Marle, and Lucca in your party because of these creatures. There are six chambers that are situated around the large room, and they will all contain treasures as well as buttons. The two buttons will be in the upper left and right rooms, and they will extend in a large chamber into the south. Tis can be accessed from either of the lower rooms. Hint: When you are fighting the Barghest/Jinn combo, take out the Barghest first. once that is done, then take out the Jinn with a regular attack. Once you got both buttons pressed go to the lower left room and go south. You will need to fight teams of Mage/Red and Blue Scouts only with very specific single attacks. Get the Star Sword from the chest that is at the bottom. Return to the doorway and go left. Continue going outside of the chamber until you have reached near the chest from across the way and try to find a hidden doorway. This will lead into a small doorway containing Frog's Demon Hit. Return to the center of the room and push the floor buttion that is in the middle. This will open the south exit. Go to the right and collect the Kaiser Arm for Robo while you are on the way back. Go through the south exit. You will need to fight the enemies and then exit through the south door. There will be a shining dot on the left wall. Go down the steps that is to the left. Hint: Thrashers and Lashers are tough, but they will form a horzontal line often. Use Frog's and Lucca's Line Bomb on them or Crono and Ayla's Falcon Hit to eliminate them. Fight your way down the series of platforms that are connected by the steps. Wher the Thrashers are jumping, carefully run under them in order to avoid knocking them down. If you don't knock them down on the platform below, you will be avoiding a fight. Meet with Masa at the bottom, and then continue downstairs. The bottom chamber will contain a Jinn/Barghest team. Take them out, then use the Shelter and then save. It will not be over yet. Step onto the elevator and defeat the enemies. This will start with the Scouter. Examine the glimmering left orb that will start the elevator going down. You will need survive about three or four enemy teams. Hint: If you want another Magic Tab, then go out of the elevator, then re-enter the elevater and ride it back up. The platform will rise it all the way up to the top floor. Examine the sparkling dotto the left to get the Magic Tab. The only flaw will be that you will need to do the fights all over again. ONce you are in the bottom chamber, the button that is in the middle will not work unless you push the switches that are in the two room on either side of the chamber. Push the middle button, and there will be a submerged passage will appear in the glowing water. Continue through and get the Elixir that is from the right chest. Use a Shelter and save your progress. This next fight might be the toughest fight yet. Boss: Golem Twins: HP: 7000 EXP: 2000 Tech: 70 G: 4000 Weak vs.: All Strong vs.: N/A Charm: 2 Magic Tabs (each having one) Use Crono, Lucca and either Frog or Marle in order to defeat the impossible duo. On each round, use Crono to attack with either Confuse on one of them, or if you have it, Luminaire. Immediately following, use Lucca to case Hypnowave putting either one of them or both to sleep. The Golems will still be able to copy Crono's attack, they will not be able to counterattack. Finish each round by having either Frog or Marle heal the others. This battle will be hard on Crono's MP, so make sure that you use a Full Ether on him late in the battle. Each twin will copy Dalton's Burp attack once they die, but it should only do minimal in damage. Now enraged, Dalton will break off his next assault when the energy of Lavos will emerge. Do not heal, because there will be no point in healing, using a Shelter, or saving your game. Go into the next room. After Zeal will raise Lavos, your party will prepare to fight it. Lavos will be impossible to defeat at this point in the game. You might be able to in New Game+, but for now, you will end up losing. Lavos will quickoly end this battle. After the next scene, move Crono towards Lavos to get sacrificed, saving the others in your party, and the prophet, Magus. The Last Village: Items Found: Magic Tab. The party will awaken in the Last Village, and you will be fully restored. The elder will tell them to meet with the commons. Hint: Place Ayla in your party before going into the Commons. You will have a difficult time in later sections if you don't. Visit the other huts that are in the Last Village. A Nu will be selling some consumables, and his partner will promise that he will have more stuff in stock later on. Every once in a while, randomly, the Nu will leave the hut. You can get the Magic Tab that it leaves behind, you just need to be patient. The Commons will be filling with Land Dwellers and Zeal citizens. Everyone will be willing to live together now, seeing as how they have no choice. Once tou talk to the Elder at the top of the area, Dalton will enter.He will capture your party and will proclaim himself as the new king of the world. ------------------------------- 3.5.23. The New King: 12,000 BC ------------------------------- Main Objectives: Escape your Cell Without getting Caught. Find Each Character's equipment, and the Party's Items. Disable the Turrets on the Wing. Eliminate the Golem Boss. Take back the Epoch from Dalton. Meet an old Enemy at the North Cape. Blackbird: Items Found: Character 1 Items, Character 2 Items, Character 3 Items, Party Money, Party Items, Magic Tab Enemies: Name HP Tech G Exp Weakness Charm Win Basher 150 8 0 377 None None None Byte 192 8 0 378 None None None Turret 700 50 0 1500 None Mid Ether Mid Ether Your party will wake up in a cold steel room without any items. You wil not be able to change party members at this point. You will need to climb up the ladder to get to the back. You will see that the Blackbird is flying way above the clouds. One of your party members will discover an air duct in the cell. You will not be able to fight anybody, but if you have Ayla in your party, then you will not need to worry about getting her equipment because she fights with her bare hands. She will be able to fight the guards. If she is in your party, then pretend that you are sick, then the Basher will enter. He will be knocked out, and then you will need to fight your way to get your gear back. If Ayla is not in your party, then everytime that you are discovered outside your cell, you will be captured and returned to the jail cell. You got toclib up in the air duct and make your way through the vents. Even if Ayla is doing the fighting, you will need to navigate through the shafts to find the other characters equipment. This paragraph is incase Ayla is not in your party. Once in the shafts, move to anyy grating and then press the action button in order to bend down and take a look where you are to. First, mvoe right, then go all the way up. Move up to the second intersection down from the top. Go left until you get to the first ladder and go down it from the top. The chest there will contain Character 1 equipment. This is for the person that is leading your party. Be careful not to wake the guard before getting the items, or back to jail for you. Return to the air ducts to the area that is above your cell. Go left past your cell until you coem to a stop. Go all the way down until you hear voices that will startle your party. Look thrugh the grating to find out what Dalton is doing. Return to your cell and approach the door. Fake a sickness and the guard will enter. When he gets knocked out, you can exit and go left into the next room. Bytes will be patrolling thr hallways, and in order to avoid a fight with them, you will need to stay still. Defeat the three Bashers and get your money back. Exit the room and move along the conveyor belt to go south. Press the switch in order to make it move downward and go to the left door. get Character 3 Equipment inside there, in the chest. You will need to re-route the conveyor belt and go north past your cell. Defeat the two guards that are standing outside the northeast door, and the Byte that is inside. The character 2 Equipment will be at the top of the ladder. Re-route the north conveyor belt and dash between the Bashers into the north section. The room on the left will have a chest that will contain your items. Exit out to the Blackbird's wing. After getting your items, you can equip your party with the items from your inventory that were not equipped when you were captive. Climb the ladder that is the very north end. In the ducts, go all the way to the right. Go around the dark corner and get the Magic Tab that is at the end. Return to the room where the items were and exit to the wing. Once you have all your party stocked up on weapons, move out to the Blackbird's wing. The wing will be patrolled by Turrets, and they will be avoidable. Each Turret can gain 1500 EXP, 50 Tech points, and at least 2 Mid Ethers. This is a great way to level up your characters. You will need to be fast on them or they will self-destruct. Go all the way to end of the wing where the GOlem Boss will appear. Boss: Golem Boss: HP: 15,000 EXP: 2500 Tech: 40 G: 2000 Weak vs.: None Strong vs.: None Charm: None This will be an easy fight. Ignore the countdown. The Golem Boss will be afraid of heights, and will not attack you. Do not take your time on him though, and use physical attacks on it. If you defeat it before it escapes, then you will get the EXP, and the Tech points. If the Golem Boss disappears, then you will not get those points and exp. You can use your strongest techs on it, but you are better off waiting for Dalton. Boss: Dalton Plus: HP: 3500 EXP: 2500 Tech: 40 G: 2000 Weak vs.: None Strong vs.: None Charm: Power Meal Getting Epoch back from Dalton will be a task. Unlike the Golem Boss, he will attack you, so make sure that Frog or Marle is in your party as a healer. Combat the Iron Orb spells that reduces HP by half with Cure. At the same time, use your most powerful Dual and Triple Techs in order to take him out. Dalton will also summon the Golem Boss, but since you already defeated it, then Dalton will be defeated into his own Dead Zone. You can press the Square button on the PSX version to sink the Blackbird, or press the triangle button in order to fly Epoch correctly. Your party will return to the Last Village. Visit the Commonsand and talk to all the people that are there. A stranger was there and he was looking for you. He is at the North Cape now. Hint: There will be a woman from Zeal that is complating a sapling. If you never talked to her and told her to plant it from Zeal Palace, then do it now. This will open the Sunken Desert side quest. Go north on the World Map to the very top of the remaining continent. Move the the very top of the cliff to look at the sparkling dot. Magus will reveal himself. At this point, he will explain what happened to him and the three Gurus. You will have a major decision to make. You can either accept or decline Magus's challenge. If you accept it, then if you have Frog in your party, then he will go one-on-one with Magus. If Frog is not there, then it will be your entire party taking him on. If you decide not to fight Magus, and start to leave, then Magus will join your party. Keep in mind that he will not have the HP that he does if you fights him, but he is better at join your party. He will make your party your interesting, and easier as well. If you desire to fight him, then here is how to beat him. Boss: Magus: HP: 6666 EXP: 3000 Tech: 50 G: 4000 Weak vs.: None Strong vs.: None Charm: MegaElixir With Frog: Keep performing the Leap Slash tech. This might take down Magus's HP by 800+ every turn. When Frog's Hp is low, cast Cure 2, then continue the process. Without Frog: This will have your entire party, and is a lot easier. Make sure that Ayla is there to Charm the MegaElixir. Magus will not be able to use a shifting Magic Barrier, unlike the last fight you had against him, so it will be easier. When he is defeated, he will drop the Amulet (if he joins, he will have it equipped). He will direct you to talk to the Guru of time with his last bit of breath. ----------------------------- 3.5.24. The Time Egg: 2300 AD ----------------------------- Main Objective: Speak to the Old Man at the End of Time. In 23oo AD, talk to the Nu. Talk to Crono's Mom, and take the Clone. Talk with the Nu one more time. Climb Death Peak. Defeat the Lavos Spawns. Revive Crono. The End of Time: Items Found: Chrono Trigger. Whatever you decided to do with Magus, get on the Epoch and go to the End of Time. Talk to the Old Man, who is one of the Gurus. Try to leave and he will call you back. He will give you the Chrono Trigger and will explain to you how to use it. Keeper's Dome: Use Epoch to go to 2300 AD and land near the Keeper's Dome. The Nu will point out about the powers of life and death will lie at the top of Death Peak. You will need A Crono Clone in order to suceed. Crono's House: Items Found: Crono's Clone. Talk to Crono's mother, and she will give you permission to use the Crono Clone that is in Crono's room. Hint: The party may still obtain the Crono Clone after speaking to the Old Man at the End of Time. Death Peak wil be tougher then most areas that you have already been to. If you have been travelling fast, and fighting little, then your characters might be ready for it. Here is a few items to help protect your party against the horrors that Death Peak has. Ioka Trading Hut: Items Found: Ruby Armor. The Witch Doctor in 65,000,000 BC will trade this one item only. Get him ten of each kind of item in order to get the Ruby Armor. Laruba Ruins: Items Found: Silver Rock. Talk to the Nu in the back. He will offer to change any character's names, and then he will offer the Silver Rock. This will let Robo, Frog, and Ayla perform the Spin Spike Triple Tech. Magic Cave: Items Found: Magic Ring. Return to the Magic Cave located east of Fiona's Villa in 600 AD. The sealed container that is inside will comtain the Magic Ring. Heckran Cave: Items Found: Wall Ring, Dash Ring. With the enemies out of the way, go straight through the cavern and unseal the black box. There will be two items in there. Lucca's House: Items Found: Taban Helm, Taban Suit. Go to Lucca's house in 1000 AD (by taking the Epoch) and make sure that Lucca is in your party. Talk to Taban twice to get these two items for Lucca. Forest Ruins: Items Found: Safe Helm or Swallow. Land near the area that is northeast of Medina in 1000 AD, and where the Blue Triangle appears on the world map. Enter the Forest Ruins and use the Pendant in order to deactivate the force field. You will have a choice of two boxes here. You can either choose the left box comtaining a Safe Helm, or the right box containing a Swallow that is for Crono. Go with the Safe Helm because the there are more power items then the Swallow for Crono. Guardia Forest: Items Found: Speed Tab, Power Ring. Go back to Guardia Forest in 600 AD and get the Speed Tab near the dead end. Next, go to 2300 AD and use the Time Gate located at Bangor Dome to go to the End of Time. A new Time pillar will open on the far right. This will take you to an open field in Giardia Forest. Get the Power Ring and return back through the Time Gates to get the Epoch in 2300 AD. You will notice all the sealed Black Boxes that are scattered throughout 600 and 100 AD. Here is how to obtain a lot of powerful items from them by travelling through time. Decline to open these boxes in 600 AD and they will be in 1000 AD at the same location. The items will also be upgraded. Once you have done that, go back to 600 AD and collect the origional item. Upgrading Items: Location Time Item Elder's Inn (Porre) 600 AD Black Vest, White Vest Mayor's Manor (Porre) 1000 AD Black Mail, White Mail Truce Inn 600 AD Blue Vest Truce Inn 1000 AD Blue Mail Guardia Castle 600 AD Red Vest Guardia Castle* 1000 AD Red Mail *: Marle must be in your party to enter. Keeper's Dome: Return to 2300 AD in the Epoch and talk to the Nu. There will be three Poyozo Dolls that will now help you climb Death Peak. Switch to Nu to off to return the help for the services that he done. Death Peak: Items Found: Power Tab, Magic Ring, Giga Arm, Brave Sword, Wall Ring, Star Scythe, Vedic Blade, Dark Helm, Memory Cap. Enemies: Name HP Tech G Exp Weakness Charm Win Krakker 500 8 300 378 None None None Macabre 582 6 500 427 Shadow Full Ether Ether Like in the previous time that you visited here, this area was made impossible because of the harsh winds, which will blow periodically, would push your characters off Death Peak. Dash up the slope and talk to the Poyoze Doll. It will transform into a tree. Keep your lead character directly behind it and keep walking to the underside of the tree. The wind howl will end up dynig off. Go to the right and search for a Power Tabright along the wall. Make this quick because the wind will start up again meaning that you will need to get back to the tree as fast as possible. Once the next wind is gone, quickly dash up to the next tree, and make sure that your lead character is behind it until the wind dies. The winds will not be affectly the rest of Death Peak. Go to the left and fight the Krakkers, and collect the Magic Ring. Most enemy parties here can be destroyed with a level 2 Tech. Climb the familar looking ladder of hacked branches, and go right. Go down the slope to the southeast and get the Wall Ring from the far trunk. Go back up the slope and take out the Macabres that are outside the cave entrance. Go back down to the bottom save point, and use a shelter, then save. Enter the cave and face a Lavos Spawn. Boss Lavos Spawn (x3) Hp: 4000 EXP: 747 Tech: 120 G: 500 Weak vs.: None Strong vs.: None Charm: Elixir. There will be three Lavos Spawns scattered throughout Death Peak. Make sure that you have Magus, Marle, and Lucca in your party for this one. Equipped the Black Rock and cast Dark Eternal only once. If you are not up to that point, or you fought Magus, then do single techs to the head. Do not attack the shell, because you will get a serious backlash. You will be able to charm an Elixir from each spawn, and you will get another one after the battle. After defeat the Lavos Spawn, get the Giga Arm for Robo in a chest nearby, then exit through the north. Follow the outside path sout and back into the cave. Get Frog's Brave Sword and keep going south. On the ledge, go north and search the sparkling dot. A new cave will open in the lower section. Make your way back through the save point and enter the new cave. On your way up, get the Star Scythe. Exit the cave and get ready to fight another Lavos Spawn. Talk to the Poyozo Doll in the next area. Listen carefully to the warning he will have. As you go left, you lead character will start to slip down. Press Up on the directional pad in order to maintain a stationary position. Even though your characters will appear to be walking along, they will really be slipping. They will also remain in the same location. Press the Dash button very briefly in order to make some progress. If you end up slipping off the top or the bottom, then you will return to the last save point, and you will need to fight all those monsters again. Another way to get past the ice is to use both hands on the D-Pad. Use the right thumb on the up button, while the left thumb is tapping the left button. Press the Dash button when you need to move slightly up. Once you reach the brown line on the other side, you will be safe. Get the Verdic Blade and go south. Talk the the final Poyozo Doll which will say "Push the shell, climb the shell." Continue goign left and climb down the ladder to the chest that is near the entrance. Get the Dark Helm and use the save point. Go north and fight the final Lavos Spawn. this one will form a devastating attack before dying. this will lower HP for each character by 200 or more. The shell will remain on the field. Place you lead character just left of the neck hole and predd right to push the entire thing in that direction. Next, place your lead character directly below the neck hole and push upward. Press the action button to climb the shell, then the rest of the ladder. The characters will ascend to the summit of Death Peak and use the Chrono Trigger. This will place you at the exact moment of Crono's death. Move next to his body and press the action button to replace him with his clone. After the reunion, the scene will automatically shift to the End of Time. ---------------------- 3.5.25. The Fated Hour ---------------------- Main Objectives: Speak to the Old Man. Use the Bucket to fight Lavos, or... ...Finish the Side Quests. The End of Time: Talk to the Old Man under the lamppost. He will point out that you can fight Lavos by using the bucket on the right. If you are about level 50 and you know every Single, Dual, and Triple Techs that you can learn, then you can go straight to the Final Battle. However, it is better that you do the Side Quests first. See section 7 on the Side Quests. The Old Man will list off the Side Quests as follows: In the middle ages, a woman's sheer determination brings a forest back to life... A fugitive in the Middle Ages, Ozzie, maintains an evil hideout... There's a task to be done in the Future, where machinery origionated... And there's a very special stone that can shine its light on each generation, from distant past to the far future... There's a ghost of a lofty knight, slain by Magus in the Middle Ages, who haunts the present... There's an object in the Middle Ages that sparkles like a rainbow... One of you is close to someone who needs help... Find this person... Fast. Talk to the group members that are not in your immediate party. They will share some of these thoughts on these side quests. --------------------------------- 3.5.26. The Final Battle: 1999 AD --------------------------------- YOu can enocounter Lavos in any time period you want by examining the bucket that is on the far right side on the End of Time. Lavos will also be the final boss in the Black Omen Side Quest, being a better way to finish it off nicely and get your revenge on those people that forced Lavos to appear in the first place. The first fight with Lavos will mimic nine bosses that you have already defeated in the game. Lavos will imitate them exactly, and he will still look like Lavos as well so there is no actual changing. Lavos will have the same strength, attack pattern, Hp, and weaknesses as the bosses. There is the order you will see it in: The Dragon Tank: Attack Lavos's head until it cannot be a target anymore, then defeat the parts on both sides. Guardian, Bits: Destroy one of the bits and then assault Lavos's head until it changes attack modes. Do not destroy the second bit, or else they will both repawn and this will let Lavos to resume using Delta Attack. An easier way to defeat this one is to use Luminaire. Heckran: Attack the head of Lavos until the mouth closes and the hole will seem to contract. Avoid hitting it again until the mouth relaxes. Zombor: Lavos's head will act as the top part of Zombor and the bottom part will look like the same things as the other bits. Take out the top half first, then focus on the bottom half. Masa & Mune: Watch out for the messages carefully. When it claims to be storing energy, use Crono's slash to get rid of it. Nizbel: Hit it with a Lightning spell in order to lower the Defense, then use the most powerful Dual and Triple Techs. Repeat this each round. Magus: A tough fight. Watch for Lavos to cast a spell, then use the exact same type of spell back at it. Attack with the Masamune in order to lower the Defense. Once you see "Lavos risks casting a spell," anything goes. Tyrano, Azala: Make sure that everyone has fire-absorbing armor for this one. Destroy the smaller left one first using Magic. Wait until Lavos lowers the Defense before using more powerful techs on the main part of the body. Try defeating it before the countdown makes it to zero. Giga Gaia: The parts on both sides will represnt the hands. Take out the left one, then make sure that you take out the head with the most power techs. If the left part is restored, then take it out with a strong tech once again to take it out. Between each imitation, you will be given time to change party members and use medicines and tonics in order to prepare for the next fight. Once you have defeated Giga Gaia, Lavos will take you on without any imitations. Fighting Lavos will be a lot more difficult than any other boss that is in the game. Have one character as the healer each round, while the other characters can perform the most powerful techs. You can also make sure that your HP/MP gets low and use a MegaElixir. The Lavos head will have 10,000 HP, and it will take a short while to defeat it. The party can now enter the shell. Inside The Shell: Use the Save Point that is to the right, as well as a Shelter before going to the top. There may be a Time Gate to the left, depending on how you have challenged Lavos. This will take out back to the End of Time, and you will need to defeat Lavos the same all over again. Inner Lavos: This creature will consist of a body and two arms. Make sure that you perform Dual Techs such as Line Bomb, or Falcon Hit in order to take out the arms, then you can eliminate the body in a short time. The Real Lavos: Lavos will now reveal it's real form. Use Crono, Magus, and Frog against this form. Use Frog as a healer and can despense Ether, and have Crono and Magus focus on defeating Lavos. Use either MegaElixirs or heal everytime your party gets low on HP. Once the battle begins, focus on both the Left and Central Bits until they are destroyed. If the Left Bit's Defense disabling becomes a problem, then it will be better then to focus on the Central Bit because it will be the access to the most powerful attacks of the Lavos Core. The attacks from both the Right and Left Bits will be annoying compared to the attacks that the Central Bit will does. They will be lethal. A message will indicate when the defense is shut down. This will mark the time to attack the Right Bit with your stongest techs. If you have taken out the Central Bit to make this happen, then be careful of the remaining two when attacking. Any attack that will strike the Left Bit will trigger a counter attack that will act like X-Strike. After a few turns, the Right Bit will restore the destroyed parts. Start using the multiple or horizontal such as Luminaire, Dark Matter, Falcon Hit, Flare, Shock, and Line Bomb. Use these until you see the message that will tell you that the Defense has been activated again. You will be healing the Left Bit while doing this, however, it cannot be healed for more HP then what it will already have. The other two Bits will be damaged by doing this, and this will help you defeat the real Bit, which is the Right Bit. When the Defense is reactivated, then use the same strategy that you used at the begining of the battle. Once Lavos is destroyed, and the world is saved, and you resurrected Crono and completed all the Side Quests, then you should end up with the Best Ending. See section 8 for the endings that are in the game. ---------------- 3.6. Side Quests ---------------- -------------------- 3.6.1. Cyrus's Ghost -------------------- Choras Village: Items Found: Tools. Using Epoch, travel to Choras on the western continent. In 1000 AD, the Ghost of Cyrus will haunt the Northern Ruins in the northwest of the town. If you challenge Cyrus, then he can't be hurt, and you cannot escape. Make sure that Frog is in your party for this one. It will be a different story in 600 AD. There will still be time to lay Cyrus's Ghost to rest in proper fashion. Go to the Café in Choras first, and talk to the main that is drinking at the table. He will complain about his tools being missing. Go back to 1000 AD and talk to his decendant that is at the bar. He will claim that his wife will have the tools at home. Go to the southern residence in Choras and talk to his wife. She will pass you the Tools. To back to 600 AD and go back to the man that is drinking on the table. He will leave the Café. Follow him to the southern residence and his team will end up leaving for the Northern Ruins. Northern Ruins: Items Found: LEAVE THEM ALL!!!! Enemies: Name HP Tech G Exp Weakness Charm Win Base 88 8 650 377 N/A None None Defunct 1450 18 500 518 Fire Elixir Lapis Departed 1650 18 500 555 N/A Elixir Lapis Reaper 1450 18 700 474 Fire Elixir None Sentry 1280 8 400 467 Fire HyperElixir Full Ether Leave all the chests that you will find unopened. This way, you can return to 1000 AD and get all of the items, then return to 600 AD and double them up. Inside the ruins, the repairman will claim that they have fixed what they could, but the ghosts are too much of a problem. Run around and defeat all of the ghosts. Magus will be a huge help because he has both Lightning2 and Fire2 spells, which are so strong. Examine the sealed black boxes you find, but do not take what is inside. Make sure to take out the enemies in the upstairs quarters as well as in the lower levels as well. Return to the village and summon the repairman. Pay him 2000G to go back and continue the repairs on the Ruins. By the time you return to the Ruins, the repairs will be done. Make sure that Frog is ni your party, and make him the leader of your group. Go to the lower levels, and proceed to the grave of Cyrus. Once the ghost appears for a short scene, you will end up with an upgraded Masamune. (known as the Masamune II). It will now be time to collect the rewards. You will need to pay the repairman another 2000 G, and it will be worth it in the end. Go back to 1000 AD. Hero's Grave: Items Found: 2 HyperEthers, 2 Magic Tabs, 2 Power Tabs, 2 Elixirs, Shiva Edge, Valkeyre, Moon Armor, Nova Armor, Kati Blade, Siren. Cyrus's resting place is now known as the Hero's Grave. Explore downstairs for a HyperEther as well as a Magic Tab near the grave. Move to the upper portion of the tomb and and look in the lower left corner of the first room to get a Power Tab. The left chest that is in this area will contain an Elixir. The Twin sealed chests will contain a Shiva Edge, and a Valkeyre, while the black box chest by itself will contain Moon Armor. Return to 600 AD, where the Tomb has been renamed as well, and get the same items again. The sealed Black Boxes this time, will contain the Nova Armor, the Kali Blade, and the Siren. Hint: Return to the Denadoro Mountains and find the rock-throwing Free Lancer in the last area. Make sure that Frog is in your party, and he will catch one of the Free Lancer's rocks. This will be the Gold Rock, which will allow Frog, Marle, and Robo to perform the Grand Dream Triple Tech. ------------------ 3.6.2 Ozzie's Fort ------------------ Ozzie's Fort: Items Found: Full Ether, Gloom Cape, Gloom Helm, Doom Sickle, Magic Tab, Dash Ring, Sight Cap. This one will be easier then Cyrus's Ghost, and it is a lot funnier as well. Having a lot of powerful techs for use is the key here. Ozzie's Fort is located in the exact same area that Medina is located in 1000 AD. Make sure that Magus is the leader of your party here. Have Ayla along as well to charm items. Enter the fort and meet Ozzie where he will be surprised about Magus being alive and teaming up with you. There will be an exchange of words with everyone else whom was followers of Magus. Follow Ozzie north, and you will end up in two battles. Boss: Flea Plus: HP: 2500 EXP: 2000 Tech: 20 G: 2000 Weak vs.: N/A Strong vs.: N/A Charm: None Flea will not posses the same immunity to magic has he did once before, so take him out with your best magic and watch Flea flea. Boss: Super Slash: HP: 2500 EXP: 2000 Tech: 20 G: 2000 Weak vs.: N/A Strong vs.: N/A Charm: None Use any two characters stronger Dual Techs, or Magus's higher shadow spells. Super Slash will also run away. Ozzie will operate a winch in the next room, and much as he did in Magus's castle, will drop a blade. This one is in front of a chest though. Ignore it and proceed toward the green blob. An Imp will ruin Ozzie's plan and he will retreat. Open the chest to get a Full Ether. Go into the exit and stop at the doorway. Go directly down from there to enter a dark secret room. There will be chests here that will contain Magus's ultimate Armor and Weapon. There will also be a Magic Tab. Continue going north and fight all three super-villians at the same time. Boss: Great Ozzie, Super Slash, Flea Plus: Great Ozzie: HP: 6000 EXP: 7500 G: 4000 Weak vs.: N/A Strong vs.: N/A G. Ozzie Charm: OzziePants (not worth it) Super Slash: HP: 4000 S. Slash Charm: Slasher Flea Plus: HP: 4000 Flea Plus Charm: Flea Vest These three can be really devastating as a trio, and the past two fights were only bait. Focus on taking down Super Slash first seeing how he will roam the room doing most of the damage. The Delta Attack will be obsolete when he is gone. Next, take out Flea Plus. Make sure that the vest is charmed from him first. Finally, Ozzie will stand alone. Destroy him with what he deserves, a lash of Triple Techs, or strongest Dual Techs in order to eliminate him. Do not charm the OzziePants because they will only cause confuse. Get the Dash Ring and the Sight Cap from the chests and go upward. Chase Ozzie north, where the same barrier that kept him alive last time, will be there this time. If you want to, you can charm the Ozzie Pants again, but don't bother with it. Attack the switch behind him and the party will be dropped into the previous room. go back to where Ozzie is and a housecat will hit the switch and place Ozzie into his doom. Return to Medina Village in 1000 AD. The grudge that was there against the Humans will be gone, and same thing with the statue of Ozzie. The Inn will be back to regular price, and now, finally, the shop will drop its prices to be the lowest in the game. Go into the Mayor's House to find out that an Imp is now the mayor, and Ozzie VIII is now making a leaving of cleaning the kitchen. He deserves it because of his ancestor. ------------------- 3.6.3 The Sun Stone ------------------- The Sun Palace: Items Found: Moon Stone, Sun Stone, Wonder Shot, Sun Shades. To back into 2300 AD in Epoch and land it. Press Select to order to view the World Map. Use Epoch in order to fly to the island to the far south. Make sure that everyone in your party has on Red Mail, Red Vest, and Ruby Armor, in order to reduce or absorb Fire damage. Boss: Son of Sun: HP: 2100 EXP: 3800 Tech: 40 G: 2000 Center: Weak vs.: IT Flame Center: Strong vs.: N/A Center: Charm: Black Mail Fame Orbs: Weak vs.: N/A Flame Orbs: Strong vs.: All Fame Orbs Charm: Elixirs (1 each) Like the final Lavos battle, Son of Sun will make you think that the middle is the real enemy. Actually, one of the flaming orbs are. Only that one orb can be damaged sufficiently, and it is immune to spells. In order to determine which orb is the right one to hit, just attack one Orb physically. If it is not the right one, then there will be a counterattack after no damage was taken off. Use your next character to attack the next one, going in a clockwise fashion. This way, you will not forget the one that you attacked. Once you hit an orb that does damage to the center, then keep hitting that orb until the center shuffles them around. Everytime that the orb shuffles, you will need to being the process to find the weak orb all over again. Once you have defeated the Sun of Son, then get the Moon Stone and exit. Go to 65,000,000 BC, and land on the northeastern-most continent. Enter the Sun Keep and place the Moon Stone into the light. Go to 2300 AD and enter the Sun Keep. The Stone will be gone. One of your characters will determine that is was taken around the present day in 1000 AD. Go to 1000 AD and one of your characters in your party will determine that it was just taken. Go to Porre in Epoch and look for the twinkling rays of light that are shining from the Mayor's house. The Mayor will not tell you an thing, but if you ask the rest of the residence there, they will talk about how greedy he is. Go to the Snail Stop and buy some Jerky for 9,900 G. Go to 600 AD and give give the Jerky to the housewife there for free. Go back to 1000 AD and go to the Mayor's house. He will have changed and will pass you the Moon Stone willingly. Return to the Sun Keep with the Moon Stone and replace it in the light. Go back to 2300 AD, and make sure that Lucca is in your party. The Sun Stone will be inside. She will think of a way to turn it a weapon. You will be in 1000 AD automatically, where Lucca will have turned it into the Wonder Shot. This will be Lucca's ultimate weapon. Taban will make Sun Shades out of it. After doing another side quest, you will be able to turn it into more items, just like the Rainbow Shell. ------------------ 3.6.4. Robo's Home ------------------ Geno Dome: Items Found: 2 Full Tonics, 2 Lapis, Elixir, 50,000 G, 2 Poyozo Dolls, Hyper Elixir, Vigil Hat, Mega Elixir, Magic Tab, Power Tab, 15,000 G, Terra Arm, Crisis Arm. Enemies: Name HP Tech G Exp Weakness Charm Win Debuggest 1024 8 450 452 Lightning Elixir Shield Laser Guard 400 8 120 346 N/A Full Tonic None Proto 4 1024 8 800 477 Lightning Elixir Barrier Go to the Geno Dome in 2300 AD where Machinery origionated. This will be where Choras Village used to be located. Robo was created here, so he must be in your party. Make him your leader, and have Ayla and either Crono or Magus in your party. Step onto the conveyor belt and take on an increasingly tough series of robots. They are all weak against Lightning, so use either a Dual Tech with both Crono-Robo, or Crono-Ayla, or use Lightning2. After the conveyor belt is done, go north and examine the charge pod that is next to the door. Press the switch to open it and then do not enter it. Go all the way left and defeat the two Debuggests. As you make your way to the top, there will be a proto robot that will keep you from reaching the Poyozo Doll. Go north into the information panel, and avoid fighting the three Proto 4's right off the bat. Watch carefully as one fo them will move into the charge pod and will come out spewing electricity. It should go south, and into the charge pod that you have opened. Follow it into the room and take it out, then get the Full Tonic and 50,000 G. Return into the information panel and take out the two remaining Proto 4s. Something will click, sop go to the chest and get the other Full Tonic. Move Robo into the right panel and all your questions that you have will be answered. Go over to the charging pod and enter it. Robo will be "charged" and can now enter a charge pod door. Go to the door that is west of the charging pod. Defeat the Laser Guards and go to the top three switch panels. Press the left and right panels, and leave the middle switch green. This will opwn the pod that is next to the far left door. Charge Robo and back dash to the open pod. Enter the small room to get the first Poyozo Doll and search the green pad again to get a speed tab. Go back to the southern corridor and go right. The glittering dot will indicate where the dust chute is located. Do not go into it because you will only be fighting against the same robots in the same conveyor belt again. Although they will help with level gaining. The door that is across from the dust chute will lead to an elevator going up. Stay onto this floor at the moment, and go north. Empty the chests in the room that is near the conveyor belt, and then go back to the elevator that is across from the chute and go up. Go to the bottom of the corridor and deactivate the red laser. There will be an alarm set off, as well as soem fighting. Go across the conveyor belt and open the charge pod that is on the other side. Return to where you the elevator and go left into the room that is bisected by pipes that are in the floor. Move to the bottom switch and press it in order to change the direction of the conveyor belt. Return to the charging pod, and then dash all the way to the bottom floor to the conveyor belt. Dahs all the way north and the left left into the charge pod. You should all the enemies that are in your path, so they will not get in your way. Once you have run the track and opened the door succesfully, enter it and collect a Full Ether, and a Hyper Ether. Examine the Guard Drone and it will start to follow you. Lead it down the conveyor belt and back towards the other guard that wouldn't let you pass. They will lock in place and you will be able to collect the other Poyozo Doll, as well as the Vigil Hat. Return to the southeast elevator and go up. Use the Save Point and defeat the Laser Guards that are below. You might need to go back, and use a Shelter incase Robo is not in good shape. Collect the Lapis from the bottom right chest and then go and meet Robo's old girlfriend. Boss: Atropos XR: HP: 6000 EXP: 0 Tech: 0 G: 0 Weak vs.: N/A Strong vs.: N/A Charm: None Robo will decide to fight her alone. Keep on performing Robo Tackle, since it will do the same as all the other Techs Robo has, and it will consume less MP. Use Cure Beam when needed. Atropos will be able to perform the same techs, and will finish with Final Bomb that will only damage you slightly. You will not gain anything from the battle, but Robo will get a Ribbon, which will permanently increase his speed by 3 and his Magic Defense by 10. Return to the Save Point and heal once again. Return to where you fought Atropos XR, and go towards the Laser Beams. Robo will hit the switch beside the doorway. This will deactivate the lasers. Get the MegaElixirs, and the Magic Tab that are inside. Go west and go down the ladder. Get 15,000 G on the lower catwalk. and learn that the Geno Dome is exterminating the human race. Continue onward and get a Full Ether. Go back to the ladder and continue going west on the platform. Fight the six lasers in sets of two. Once you have done this, place the Poyozo Dolls on the green pads on either side of the door in order to get it opened. Move into the room where the Mother Brain will be. Boss: Mother Brain, Displays: Mother Brain HP: 5000 EXP: 3000 Tech: 40 G: 3000 Weak vs. None Strong vs. None Mother Brain Charm: Blue Mail Display HP: 1 each Display Charm: 1 Elixir each Start off by destroying two of the three Display Panels that are in the room. They will heal the Mother Brain by 1000+ HP each time, and that will make it impossible to do any real damage. Keep the center one intact, and destroy the left and right ones. If all three are destroyed, then the Mother Brain will unleash one big retaliation that could destroy your entire party. As well, the Attack and Defense of the Mother Brain will rise each round. Just make sure that you leave one display screen to avoid this. With the two Display screens gone, attack the Mother Brain with single-target Techs. Avoid using Dual and Triple Techs, because they can do more damage on everyone in round round then in single techs. Combined, your characters should be able to do about 2500-3000 damage per round. Charm a Blue Mail from the Mother Brain, and ignore her laser attacks. They will do minimal damage. After the battle is done, Robo will get the Terra Arm and the Crisis Arm. These are his most powerful weapons. The human race will be safe from extinction, and the Geno Dome will be sealed forever. ------------------------ 3.6.5. The Rainbow Shell ------------------------ CHoras Village: Items Found: Toma's Pop, Speed Tab. Go to Choras Village Café at 600 AD, and look for Toma, the Great Explorer. He was hired to find the legendary Rainbow Shell. After a brief conversation, he will give you Toma's Pop, and will have instructions on using it. Exit the Café and enter Epoch, then travel to 1000 AD. Go to the West Cape, located northwest of Choras. You will find Toma's Grave there. There is a Speed Tab hidden behind his grave headstone. Pour Toma's Pop on the grave, and the spirit of Toma will come out of the grave, and point to the direction that where the Rainbow Shell can be found. This will be at Giant's Claw. Go back to 600 AD, and travel northwest until you find a small mountain that is just off the West Cape. Giant's Claw: Items Found: Sight Cap, 3 Power Tabs, Full Ether, Blue Rock, Zodiac Cape, Lapis, Frenzy Band. Enemies: Name HP Tech G Exp Weakness Charm Win Fossil Ape 1800 15 450 533 N/A MegaElixir Lapis Gigasaur 2250 15 450 584 Lightning Ruby Armor Barrier Leaper 800 10 360 412 Magic Elixir Shield Lizardactyl 950 8 0 444 N/A HyperEther None Rubble 515 100 0 1000 N/A N/A Mid Ether You will find Toma's note near the entrance to the Giant's Claw. Continue going south into the familiar-looking Tyrano Lair. You will be in Azala's throne room. If Chrono is leading your party, then he will sit on the throne just for a laugh. Continue going south and search the left chest. Use Lightning to help defeat the enemies that will appear. Get the Sight Cap, then move down the ladder that is to the right. Avoid using Lightning on the Lizardactyls, they will only absorb it. Continue going through the right cave until you see a familiar looking room with three switches. Thr top switch will reveal a Save Point, while using the bottom left switch will make the floors disappear, and seeing a kitty fall down there. Do not use the bottom right switch. Jump down to the level below. Push the left switch in order to open the skull on this level, then enter the skull to get a Power Tab located on the floor. Go south to the exit. Go left and climb down the ladder, and grab the Full Ether on the left. Move all the way to the right, where some Fossil Apes and Leapers will attack you, then Cross the ravine to get the Blue Rock in the partially hidden chest that is on the right. Exit south. The far top right ladder in the next room will lead back to the entrance. Go down the south ladder and go all the way to the left. Examine the corner of the room to get the Zodiac Cape. Run down the slope and open the right chest. Next, go down the ladder and exit through the left cave. You will now be in the former entrance to the Tyrano Lair in 65,000,000 BC. Fight the Leapers and Gigasaur, then enter the left skull. There will be a shiny tab on the floor to the right, and head upward. Press the left floor switch in order to dump the Fossil Ape, and then enter the left door. Get the Frenzy Band and return to the previous room. You will need to fight this time. Then, you can move right and dump the other Fossil Ape. Exit the right door. The enemies that you will be fighting next will be the same ones as on Mount Woe. Get rid of them to get huge EXP as well as Tech Points. Continue going into the small chamber and open the pod to the right. This will be a switch that will drop you into the cell below. This time it will be needed. Exit the cell, then go west and up the stairs. Get the Power Tab that is at the top. As well, you are able to open the skull from this side. Go back downstairs, and go east od the large cell. Use the Save Point that is in the lower floor, and open Kino's old cell. At the top will be a new opening that is in the wall. Make sure that everyone is equipped with Red Mail, Red Vests, or Ruby Armor, then go upward and fight a familiar foe once again. Boss: Rust Tyrano: HP: 25,000 EXP: 3800 Tech: 40 G: 2000 Weak vs.: N/A Strong vs.: N/A Charm: Red Mail This will be the exact same battle of 65,000,000 BC, except for the fact that the Tyrano is a lot tougher and will take more damage. Rust Tyrano will count from five to zero and will launch a Double Fire Attack. If your characters have the right armor on, you will be able to deflect it or absorb it. You will only have one other attack to worry about then. That is when Rust Tyrano chews up on of your characters and spits 'em out. You will not have to worry about Rust Tyrano dropping its Defense anymore, so just start launching strong Dual Techs, and Triple Techs right away if it is possible. A good party to have will be Crono, Marle, and Ayla. They can perform Final Kick, which will damage of 3000+ every round. If this has not been learned yet, then avoid using Dual Techs, go try performing your characters strongest Single Techs. As well, charm another Red Mail and keep on doing damage on Final Kick or Single Techs. Go north after the fight and examine the beautiful Rainbow Shell. They will not be able to lift it, but you will be able to convince the King to get it and keep it as a national treasure. Guardia Castle: Items Found: 2 Lapis, 4 HyperEthers, 2 Elixirs, PrisimShard, Full Ether, Yakra Key, Prism Dress or 3 Prism Helms, Prism Specs, Rainbow. Enemies: Name HP Tech G Exp Weakness Charm Win Gnasher 90 1 70 8 Fire Revive Revive Naga-ette 60 1 80 8 Magic None None Inside the modern-day Guardia Castle, most areas including the throne room will be locked up. The guards will reveal that the King will be on trial for selling off their National Treasure. Move up into the right passage, and enter the left stairwell. Get the HyperEther on the way up. Make sure that Marle is leading the party, and talk to the guard to see Marle have a fit in order to get inside. The trial will be proceeding against the King, and it will look like the Chancellor has framed the King. Marle will be ejected, and the group will resolve to find the Rainbow Shell in the castle and bring back a shard of it. Return to the first floor and enter the stairwell to the right. A guard will be knocked out in he bottom chamber and around the corner you will meet up with the two stupidest monsters that you will ever see. after they reveal the plan, just defeat them. The Gnashers will be the same ones as the ones found in the Cathedral in 600 AD. Go north and defeat Gnashers and Naga-ettes. In the first chamber, get the items from the three chests that are on the left. Go north and fight your way to the door at the top. Inside will be the same the items in chests on the right. Go to the top and examine the Rainbow Shell. You will get the PrismShard is has been scraped off the shell. Return to the courtroom and the guards will not let Marle inside. She will lead the party around back, where they will crash through the window. The Chancellor will reveal himself as Yakra XIII, a decendant of the origional Yakra. This seems to be payback after generations. Boss: Yakra XIII: HP: 18000 EXP: 3500 Tech: 40 G: 2000 Weak vs.: N/A Strong vs.: N/A Charm: White Mail Unlike the origional Yakra, Yakra XIII will know your weaknesses. Make sure that everyone is equipped with an item that will protect against Chaos and will protects status. Yakra XIII will try to use these each round. If you are well prepared, then just keep hitting Yakra XIII with your strongest Techs. Do not forget to charm another White Mail while you are doing so. Make sure that Marle herals everyone and make sure that Hp is high because Yakra XIII's final attack will do 100-200 HP damage to every character. Yakra XIII will drop a MegaElixir once the battle is done, and note about the shiny dot that is left in his wake. Return here later to find out what it is. Following a scene between the King and Marle, the scene will shift back to the throne room. Melchior will enter and will announce that he will be in the basement making some items from the Rainbow Shell. After this, there will be some items to get from the castle if you have not done so already. The King's chamber will have a Full Ether, and Marle's three teachers as well as a HyperEther will be in the Queen's chamber. Eat the Crono Special to restore HP/MP. Return to the Courtroom and search the shiny dot to get the Yakra Key. Go back to the next tower and unlock the chest that you had to leave earlier. The real Chancellor will pop out. He will be back to his old self in no time. After doing this, return to the room where the Rainbow Shell is and talk to Melchior. He will offer to make one Prism Dress or three Prism Helms. If you have the Sun Stone Side Quest and have that items, then Melchior will make the Prism Specs and the Rainbow for Crono, which is his ultimate weapon. ------------------------ 3.6.6. The Sunken Desert ------------------------ Fiona's Villa: This side quest is actually the hardest compared to the others, so do not attemp it until you have gotten the others done (except the Black Omen, of course). This way, you will be high in levels and strength. Return to 12,000 BC and find the young woman that is at the Last Village Square that has the sapling. Tell her to plant it. This will bring home Fiona's husband, and the Sunken Desert will appear. If you have done this earlier, then you will be all set. Talk to Fiona and then go to the swirling pit that is in the desert. Sunken Desert: Items Found: Lapis, 3 Full Ethers, Aeon Suit, Elixir, Full Tonic, 5,000G, HyperEther, Muscle Ring, Aeon Helm, Memory Cap, Power Tab. Enemies: Name HP Tech G Exp Weakness Charm Win Hexapod 1000 15 600 408 Water/Shadow Barrier Lapis Mohavor 400 15 500 348 Water/Shadow Shield None Enter the Sunken Desert and go north into the swirling sands. The party will be dropped into a huge chamber where they will be moving outward constantly from the center. This will make it tough to reach the chests that are in the room, and enemies will have a lot of multiple chances to attack. The foes in the Sunken Desert are all affected by Water, so make sure that Frog and Marle or Magus are in your party. First off, cast a multiple-target Water or Ice spell in order to lower the Defense of the enemies, then have the next character in your party attack with the person's strongest Tech. Move around the chamber as best as you can do while defeating enemies and getting items in the process. This will be a good room to get a lot of Tech Points and EXP. The top will lead you back outside, while the bottom will lead to the boss. Step into the lower chamber and wait until the loud rumbling begins. Then, go back to the entrance and wait on the stone platform. Wait until the boss will surface next to platform that you are on because if you are on the sand while it shakes, you will be having damaged from 50-100 HP gone. Once you see the boss, just run at it and prepare for battle. You can get the items after the fight, and there will not be any shaking. Boss: Retnite: HP: Core: 1000 EXP: 2600 Tech: 100 G: 2000 Core: Weak vs.: N/A Core: Charm: Speed Tab Core: Strong vs.: Absorbs Lightning, Fire, Shadow HP: Upper: 5000 Upper: Weak vs.: Water Upper: Strong vs.: N/A HP: Lower: 4800 Lower: Weak vs.: Water Lower: Strong vs.: N/A The Retinite will seem like Zombir, a distant cousin that you have faced off against awhile back. This one will have a different set of tricks. It will attack frequently, so healing will be a must during the battle. Cast an Ice Spell in order to lower its Defense, then target the top with your most powerful physicaly attacks like Confuse, Leap Slash, or even X-Strike. The Defense will rise again after every attack, so make sure that you start off every round with either Water or Ice. The Core will need to be attacked using physical attacks or techs. Make sure not to target that area first because the Retnite will become more agressive if you defeat it first. Defeat the top half first, making sure that you will avoid having to eat you up and spit you out, consuming HP in the process. Next, take out the bottom half so that it cannot heal itself. Once the danger is eliminated, make sure that you get all the treasure and then exit the Sunken Desert. Make sure that Robo is in your party, and then go talk to Fiona. Robo will stay behind and make sure that the forest is ground in order to help Fiona, who will not get to see it grow.Use Epoch and go to 1000 AD. Fiona's Shrine: Items Found: Green Dream. This will work. Fiona's Forest will now be there instead of a desert. There will also be a large cathedral there. Make sure that you save your game here, then enter the cathedral. The cathedral wil be a celebration of Fiona and her determination. The nun that is on the right will be selling power Magic Helmets, and the price will be huge as can be imagined. After years of neglect, Robo will be at the shrine shut down. He will come back to life, and Lucca will repair him at the campfire. This next will take some quick timing and some steps as well. Make sure that you have saved your game after defeating the Retinite or before the Cathedral. During the night, Lucca will wake up. Go to the right, and out of the campfire area, where she will find a special Red Time Gate. This will lead her to your past when she was younger. Read Lucca's note and then go downstairs. DO NOT GO INTO THE SOUTH ROOM. Something terrible will happen. Go into the north room and read the note that is on the kitchen table. It will contain an important password that you will need. Exit the Kitchen and enter the Living room to the south. As you enter Lara's dress will be tangled in Taban's machine. If the machine manages to drag Lara in before you stop it, then you will fail. Go down to the shining dot quickly and look at it. You will need to enter a password. PRESS L1, CIRCLE, R1, and CIRCLE. The machine should stop and Lara will be free. Lucca's mother will never be paralyzed. Lucca will go back to the present will Robo will be waiting. Whether you have completed the save or not, you will still get the Green Dream from Robo. Saving Lara will change the final ending a tiny bit. --------------------- 3.6.7. The Black Omen --------------------- This fortess will float between the time periods of 12,000 BC and 2300 AD. It cannot be entered in 2300 AD, because of the Day of Lavos. The Black Omen will exist outside of time, and that will be the same in all eras. What this will mean is that if you defeat a monster in 1000 AD, or take an items, then you cannot go to 600 AD, and do the same thing there. You will need to fly Epoch in order to get to the Black Omen. Make sure that you are in the shadow and when the words show up, then press the action button. The Black Omen: Items Found: 6 MegaElixirs, 30,000G, Magic Seal, 2 Elixirs, Vigil Hat, Nova Armor, Haste Helm, Zodiac Cape, Power Seal, 4 Speed Tabs, White Rock. Enemies: Name HP Tech G Exp Weakness Charm Win Alien 1350 8 1100 804 N/A Magic Tab Shield Blob 1050 0 1250 753 N/A Magic Ring Barrier Boss Orb 850 0 750 0 N/A None None Side Kick 1250 100 0 500 N/A None None Cybot 1800 16 750 728 N/A Power Meal HyperEther Flyclops 900 10 0 575 N/A Gold Stud None Goon 2800 15 800 850 N/A Nova Armor Elixir Incognito 110 10 2000 378 N/A Muscle Ring None Laser Guard 400 8 120 346 N/A Full Tonic None Martello 1245 10 400 554 N/A HyperEther None Metal Mute 1980 16 1100 685 N/A HyperEther None Panel 1875 12 550 800 N/A Speed Tab None Peeping Doom 1 10 450 378 N/A None None Ruminator 1500 18 400 422 N/A MegaElixir None Synchrite 2250 12 900 755 N/A Gold Earring HyperEther Thrasher 666 8 250 218 N/A None None Tubster 2150 20 800 850 Fire Power Tab Elixir Make sure to have the best party set as Crono, Ayla and Frog. As you are able to tell from the enemy list, then you can get some great items here. The party will jump out of Epoch onto a small landing pad. Go to the sparkling dot that is at the bottom of the screen if you want to go back on Epoch. If not, then move towards the Laser Guards and use Lightning2 to get rid of them. Boss: Mega Mutant: Upper HP: 4600 EXP: 900 Tech: 50 G: 1500 Weak vs.: N/A Strong vs.: N/A Upper Charm: Elixir Lower HP: 3850 Lower Charm: Vigil Hat Once you are inside the fortress, Queen Zeal will laugh at your audacity and will summon the Mega Mutant. Make sure that you use your strongest Techs on the top part first, because that part is tougher. Make sure to have Ayla charm them before finishing them off. Go north through the Black Omen while defeating enemies and getting items. Make sure that you have plenty of Shelters, because you will need ot use every Save Point that will be seen. Directly above the Mega Mutant will be to Incognitos. Just wait until they show the PeepingDoom monsters that are behind these shield monsters and then attack it. If you attack the shield, then you will end up wither dying, or have a Locked Tech. Before the next Save Point will be a Goon. Fighting these two will be like fighting a minor boss. Make sure that you use power and cautions through the battle. They will absorb both Lightning and Shadow Magic. Once you have either saved, or used a Shelter, go north. You will end up fighting a Boss Orb/ Side Kick trio. These two will be tricky, but that will make a great payout. They will lock all items and techs, even if you have protected status. Defeat the Boss Orb, then defeat the Side Kicks before that take off. Do not attack the Side Kicks or else the Boss Orb will fire with a massive counterattack. Defeating these enemies will make it easier to learn new Techs incase you need to Tech points. Continue fighting your way north until you make it to a teleport pad. You will be taken to another leve, and while riding the elevator, you will have enemies land on the pad ready to attack. Make sure that you keep your MP and Ho up as possible. Make sure that you are off the elevator and continue going north. Go from left to right and vice versa in the large areas, and make sure to get items from the chests. In one large room, there will be a Save Point with six chests that will contain an Elixir, a Vigil Hat, two MegaElixirs, Nova Armor, and a Haste Helm. Near the top will be two chests with two Nus. The left one will sell consumable items, while the right one will ask if you want to "Wake up." Doing this will send you back outside the Black Omen, where you can get back on Epoch. Search the center north wall to find a hidden door. Go left into the next area to the cone of light, where a tubster will teleport in. Charm it for a Power Tab during the fight with it. Since the Tubster will respawn each tim you enter the south door, you will be able to charm as many Power Tabs as you want. The only other thing is that the Tubster will retaliate hard to everything that you do, so make sure that you use your strongest Triple Tech in order to destroy it right after you get the item. A never-ending stream of Ruminators will run across the top in the next area. Try attacking them when there are only three on a screen, since it will be easier, and use physical attacks on it to take them out. Watch how the others will eat the destroyed one in order to gain HP back and survive. After three hits on a single Ruminator, you will be fighting one enemy. The chest that is beyond the Ruminator line will contain a Zodiac Cape. Get it and go east. You will soon be going south. After fighting a Cybot and a Martello, look for the slightly hidden chest that will contain a Speed Tab. This will be in the lower right corner. There will be another Speed Tab in the next room, and then follow that up with another teleport pad. In the chambers aferwards, you will be moving mainly north again. Use the next Save Point, and get ready for another Mutant. Boss: Giga Mutant: Upper HP: 5800 EXP: 1500 Tech: 80 G: 2000 Weak vs.: None Strong vs.: N/A Upper Charm: Wall Ring Lower HP: 4950 Lower Charm: Hit Ring Do not use regular attacks here. This will only do minor damage. The whole Mutant will seem impervius to attack and spells. Make sure that Crono and Magus are in your party here, as Luminaire and Dark Matter will work well. Other then that, use magic-related sword Techs like Spire, Ice Sword 2, and Fire Sword 2. Focus the major techs on the upper and lower body. Make sure you use Elixirs in order to restore HP and MP. The top half will specialize in draining MP, so take it out first if you have to make a choice in targeting techs. There will not be another Save Point for awhile, so if you need it, then go back to the previous one. Then, go north and go onto another teleport pad, and ride the elevator. Get off the elevator going upward, and fight your way to the door that is at the top. Release a Save Point by destroying the four Panels. Another boss will be north of your location, so make sure that you use another Shelter and Save once again. Boss: Terra Mutant: Upper HP: 7800 EXP: 2000 Tech: 100 G: 3800 Weak vs.: N/A Upper: Strong vs.: N/A Upper: Charm: Muscle Ring Lower HP: 20,000 Lower: Strong vs.: Attack, Absorbs Magic Lower Charm: Power Seal The HP numbers will be a bit off for this boss, because of weapons or magic will not be able to damage the lower part. If you try it, then the character that attacked will be decreased to 1 HP. Weapons will not be able to hit the top, so you will need to use magic. Hit the creature with multiple magic techs like Luminaire, Flare or Dark Matter, and the top half will be greatly damaged. The bottom part will absorb the magic, but it will only regain 5% of what the top will lose. In other words, the top half will have all 27,800 HP to its disposal. When the bottom half runs out of HP to revitalize the top half, then both parts will die. Get the items from the chests and make sure that you return to the last Save Point and use another Shelter and Save again. There will be another boss fight after this. Boss: Lavos Spawn: HP: 10,000 EXP: 2450 Tech: 120 G: 2500 Weak vs.: N/A Strong vs.: N/A Head Charm: Haste Helmet Shell Charm: Safe Helm Use the same strategy for this creature as you did on Death Peak to revive Crono. The only difference between this one and Death Peak ones is that this one is a lot more tough with HP and attack-wise. Make sure that Frog or Marle are healing the party members each turn while Cronoexecutes Confuse and Ayla performs Triple Kick. Make sure that you target the head only, or else the Lavos Spawn will launch a powerful counter. Continue going north past the two batles. Five Panels will surround you and attack your party. Once they are terminated, a Save Point appears and the final door will open. This will be the final Save Point in the Black Omen. GO past this point and you will be taken straight through the final bosses and Lavos. You can either leave the Black Omen now, or finish the game. If you decided to finish the game, then use a Shelter, Save, and proceed. Boss: Queen Zeal: HP: 12,000 EXP: 0 Tech: 0 G: 0 Weak vs.: N/A Strong vs.: N/A Charm: MegaElixir There are two stratigies to defeating Queen Zeal. For the first one, make sure that every member in your party knows all of their Techs, and should perform the strongest one of each one. Before your Battle Gauges are filled, Queen Zeal will drop your parties HP to 1. She might occasionally run up to a character and attack them taking off 1 HP. She can also use another physical attack that will take off 100+HP of damage. If your characters get KO'ed, then feed them a Revive, and heal them enough to survive Zeal's physical attacks. Don't even think about trying to get them yo full health. You will be able to charm a MegaElixir from her, and will be able to get one after the fight as well. The other strategy is that at the Save Point, form a party using Frog, Ayla, and either Crono or Magus. Frog will need to know Frog Squash, and Ayla will need to know Dino Tail in order for this to work. After Zeal performs her first attack and everybody's HP is 1. Frog's and Ayla's techs that were mentioned earlier will take off about 4000 HP each. At the same time, have Crono perform Luminaire, or Magus perform Dark Matter. This might take two rounds. Boss: Mammon Machine: HP: 18,000 EXP: 0 Tech: 0 G: 0 Weak vs.: N/A Strong vs.: N/A Charm: MegaElixir Physical attacks will raide the Machine's Defense while Magic Attacks will raise its Attack. It will retaliate with a massive counter after several spells have been cast on it. Spend the first few rounds getting everybody's HP close to the max, making sure that the release of energy does not knock you out of the game. Avoid using physical attacks and keep using spells like Luminaire, Flare, Shock, or Dark Matter. You will eventually see that the "Mammon M. stands still." At this point, assault it with whatever powerful techs that you like. This will be also when charming the MegaElixir will be possible. Boss: Zeal: Face HP: 20000 EXP: 0 Tech: 0 G: 0 Weak vs.: N/A Strong vs.: N/A Head Charm: MegaElixir Right Arm HP: 28000 Right Hand Charm: Prism Helm After all that tough work of getting to full strength. Queen Zeal will show up again, and this time, she is out for take you out. This will also be a tough battle. Attacking either hand will cause that character's HP to go to 1 and MP to 0. Use a MegaElixir to get a huge regain. Focus all of your attacks on the head, and avoid retribution from the hands. Even if you do not attack the hands, she will still use the attack that will take the entire party back down to 1 HP. This time, heal everyone immediately because she will perform a Delta attack that will damage by percentage, and that could mean the end of game if you are not careful. Instead of a low-level spell like Frog's Heal, just keep on using MegaElixirs so that everyone will stay healthy enough to survive. At the same time, perform your most powerful Dual and Triple Techs on the head alone. Once you defeat the Head, the hands will be eliminated as well. The other strategy that worked on Zeal last time will not work on her this time. Don't even attempt it unless you want to, and make sure that your character's HP does not get low, ever. This form of Zeal will take advantage of a weakness. ------------------------ 3.7. New Game+ & Endings ------------------------ Here are all the endings in the game and how to get them: Beyond Time Ending: Extra Features Unlocked: "New Game +" Mode, Ending Menu This ending can only be achieved if you ressurect Crono. It will show the Millennial Fair Moonlight Parade and will open up New Game +. There will be different variations of this ending based on whether you have recruited Magus or Frog defeated Magus by himself, and if Lara (Lucca's mother) is walking or hanicapped. As well, if you used Epoch to reach 1999 AD, then Epoch will be destroyed and will not be apart of the Ending. Magus Victorious: If you lost to Magus in his castle, then he will still summon Lavos as he planned to. Worst Ending: If you are defeated by Lavos, then you will see the ending of the Day of Lavos, 1999 AD. The future will not change in this ending. Other Endings: Reunion Ending: Extra Features: New Game +, Art Gallery, Present Monster Data This is the ending where nobody wants to ressurect Crono because Lavos is already defeated. In order to achieve this ending, you must defeat Dalton first, then regain Epoch, now with the flight ability. Return to the End of Time and use the bucket to go into 1999 AD. Crono will have to be dead for this ending to work. This ending will also very on whether you have Magus on your team and whether you have used Epoch to get to Lavos. The Dream Project: Extra Features: Middle Age Monsters Data, Triple in Tech Showcase. This one is in New Game + Mode only. Use the shining dot located in the right pod of Lucca's transportation device at the Millennial Fair, just after Marle joins up with you. You can also defeat Lavos at the Ocean Palace just before Crono's sacrifice. Speak to all of the strange characters that are in this area to learn more about the development of Chrono Trigger from the development team itself. The Successor of Guardia: Extra Features: Future Monster Data, Single in Tech Showcase. This ending is where Leene will marry Frog. It is funny actually. To get this ending, you will need to defeat Lavos using Marle and Crono by using the shiny dot that is located on the right pod after returning from 600 AD, and before the Trail. Defeating Lavos will return you to Leene Square. All the characters will end up changing with Frog ability. Good Night Ending: Extra Features: Treasure Maps for Dark Ages and End of Time, Music Box Tracks 11-20. Defeat Lavos just after the old man explains just how to use the Bucket in the End of Time. Before the battle with Zombar at Zenin Bridge, wither use that bucket or use the right pod in Lucca's invention. This ending will feature credits with silly monster antiques. "Legendary Hero" Ending: Extra Features: Dark Age Monster Data, Music Box Tracks 21-30. This ending will only occur during the chapter "The Hero Appears." Just after slaying Zombar go to Lavos and defeat him before recieving the hero medal from Tata. Immediately go back to Truce Canyon to the end of time and use the bucket to reach Lavos. This ending will involve Tata as the Legendary Hero. As well, Robo will have a girlfriend in this ending. The Unknown Past Ending: Extra Features: Music Box 31-40, Treasure Maps for Present. After seeing Tata being chased out of the Denadoro Mountains, return to his house and talk to him. Get the Heo Medal from him and return to Truce Canyon. Use the gate that is there to go back to the End of Time and then the bucket to fight Lavos. This ending will feature the effect of quitting on all the tasks that you never got to preform yet, and ending up missing two periods of Time. People of the Times Ending: Extra Features: Music Box Tracks 41-50, Treasure Maps for Middle Ages. This ending will end up featuring non-playable characters that you have encountered in the game. In order to get it, you will need to return to the End of Time and use the Bucket just after defeating Nizbel and getting the Gate Key back from Azala in the Reptile Lair. The Oath: Extra Features: Music Box Tracks 51-60. This will be the ending that places the showdown between Magus and Frog. Frog will return to normal in this ending. In order to see this ending, return to the End of Time and use the Bucket immediately after giving Frog the complete Masamune. Dino Age Ending: Extra Features: Prehistoric Age Monster Data, Treasure Maps for Future. Reptiles will end up dominating the Earth instead of Humans. Once you have defeated Magus in his castle and getting transported to 65,000,000 BC, return to the Mystic Mountains and then to the End of Time. Use the Bucket to get to Lavos and defeat it. This ending is a funny one. What The Prophet Seeks... Extra Features: Dual in Tech Showcase, Treasure Maps for Prehistoric Age. Pay a visit to Lavos just after the fall of Tyrano Lair and before Schala opens the magic seal in Ocean Palace. This one has a lot to do with Magus. A Slide Show?: Extra Features: Boss Data, Music Box Tracks 61-69. This hilarious ending is where Lucca and Marle do a review a lot of things that happened on the quest. Hah. it is not really stuff that happened. Crono will also talk during this ending. In order to get this ending, you will need to follow Schala through Zeal Palace until she opens the door wuth her pendant. DON'T USE THE PENDANT ON THE MAMMON MACHINE. Return to the Time gate that is in the cave on the ground below and enter it. Use the Bucket to fight Lavos at the End of time. ----------- 3.8. Cheats ----------- -------------------- 3.8.1 Super Nintendo -------------------- Skip Guard Fights: When you are in the prison for kidnapping Marel, if you break out before Lucca saves you, you can avoid the fights that have Guards in them; if you sneak up behind them, and push A Crono pulls out his sword and knocks them out. When they are passed out if you push A next to them you get a Mid Tonic. Hidden Room In Yakra's Place: In Yakra's Place in the room with the fake queen, king and soldier go in and kill the fakes, then run against the right and you should find a room with monsters singing to a magus statue. Right next to the statue there are two treasure chests. Also you can talk to a monster after getting the chests. Talk to a monster and you will fight them. Hidden Room In Ozzie's Fort: At Ozzie's Fort in the room where Ozzie tries to get you to get the chest, keep against the walls and you should find a hidden small, thin hallway (its covered in black until you discover it.) The chests there have some of Magus's best armor and also his best weapon. Get The Mop: To get the mop, simply Charm (yes, the spell) the NU at the hunting grounds in 65,000,000 B.C. Unless you get it when you're still early in the game, it will be weak, and worthless. Free Armor And Helms: At Different times in the game if you go back to Lucca's house in 1000 a.d. Taban(her father) will have made items her to wear, and usually they will be stronger that what she has equiped and always will have other positive affects. Here is a list of the items Taban makes: Taban Vest Taban Helm Taban Armor Note: These items may be neither sold nor equipped by any other party member. Find Magus' Best Equipment: To find Magus' best equipment, simply go to ozzie's fort. When you enter a room where he tempts you to take a treasure, ignore him and leave the room from the upper exit. Right when you're about to exit, he gives up and you're free to steal the treasure. Below the upper exit is a hole in the wall that you can't see. Walk all the way down and take a weapon, helm, and armor for magus. There should also be a magic tab in the same area. Extra Cash And Loda Sword In Prison: When you are a captive after "kidnapping" Marle, wait the three days instead of rushing ahead. From the execution room turn right, go up and keep going until you reach a cell with a hole in the wall, go out this hole and climb down the wall. keep going until you see another entrance. Explore this room until you see a black hole in the floor. Go down by pressing the A button. There will be a lot of prizes for those who had the patience to come here. go back up the same way to get back into the prison. Extra Tabs: One tab lies hidden behind Toma's grave in 1000 A.D., after you pour the pop on his tombstone. Another tab lies hidden against the lower wall to the right of the door, in the room which is above the spot where the robot player fights his old friend Atropos inside the robot factory in 2300 A.D. Easy Tech Points: Go to Mt. Woe and fight rubbles. When you get to the second level (with the rubble on the top right corner) fight it, then go back to the previous level. When you go back, the rubble is also be back. You get 1000 exp. and 100 tech points each time you beat it. Easy Silver Points: If you're going to then fair you're going to need some silver points. They're mostly just for fun right now, but later in the game you'll need them to get the Crono clone. You can sit there and play the bell-ringing game for all eternity and not have enough, since you only get one silver point-per-win that way. Instead, focus on the races. Pay attention to the old man standing behind the fence to the right of the starting point. He will tip you off to the winner the first three times. After that, it's best to just predict the same winner over and over, and you can follow and distract the other racers by trying to talk to them repeatedly. Double Speed Chrono Theme: This trick will speed up the 2nd Chrono's Theme (When you ram through Lavos with the Epoch) by 2x. This won't affect gameplay, but it is a neat trick to use. 1. First, get in the Epoch and go to 1999 A.D. 2. When you get to the part where you choose whether to fight Lavos or escape, choose to escape. 3. Press B to return to the game, and it will ask you the question again. This time, choose to fight Lavos. When the 2nd Crono theme plays, it will be sped up by 2x. Not that the music will cut out before the scene ends, but don't worry. Everything will return to normal when Epoch crashes. Defeating Lavos: First, make sure you have the best (or VERY good) equipment with you, such as elixers, mega elixers, and some other things to heal you, or fill up your magic. Now, the easiest way to kill him is to use the epoch and go to 1999 A.D. Now you will run into Lavos and you won't have to fight the shell. When you start to fight Lavos, attack him with the Luminaire, or another good spell that hurts. First attack and get rid of the arms. As soon as thats done, attack the body until its gone. Now, this part, is VERY hard to most players. No matter what you do, you will go to fight the Lavos Core. Attack the middle guy, and kill him. This part it pretty hard, but you should accomplish it. Now, attack the Left guy that is floating. Keep doing it until the 2 guys revive the middle guy. They will do this every time he dies, or until you beat the game. Now, once again, kill the middle, and continue to attack the left bit. Keep attacking, and killing until the left bit dies. As soon as it dies, all three of the guys die! Crono vs Lavos: To fight against Lavos with just Crono, start a NEW GAME +, then when you first try the telepod, go on the wrong side, and press the A button (making sure you have the best equipment on). This will take you directly to Lavos. The fight is much easier if you have a gold stud equipped. Power Tabs Galore: In the Black Omen, you will eventually come across a door with two Nu's at each side. Go through this door and continue on the path, making sure that Marle(Princess) and Ayla Cavewoman) are in your party. If not, at least have Ayla in the group, and have her equipped with the "Charm Top" accessory. Shortly after the door, you will come across a yellow light in a circle on the floor. As you approach it, a Tubster will come out of it to fight you, and you must use the "Twin Charm" double technique(Ayla and Marle's) or just Ayla's regular "Charm" single technique if you have the charm top equipped. By doing this, you'll get a Power Tab! Then just go back through the door, enter again, fight the Tubster again, steal another Power Tab again and again ! Gold Rock: Go to the place in the game where people throw rocks at you(the mountain where Masa and Mune live) Then with Frog in your party he will catch a stone thrown at him. That is the gold rock it teaches Frog a special move. Luminaire: The luminaire is the best power. It is Crono's best skill. The best ways to get luminaire are: fighting rubbles, lavos spawns and all of the enimies in the sunken desert. New Game Plus: Simply beat the game through the black omen. New Game Plus appears next to New Game. When you select it, you can start your game with everything from a previous game. Destroy Son of Sun: Hit the flames around him. You'll be sorry if you hit the wrong one. It will do damage to the Son of Sun if you hit it. If not, it will say miss and he will Counter-Attack. Moon Stone (Sun Stone): You need the Epoch and Dalton has to have already fixed up your ship. Go to the future and use the map if you need to. Go South until you see land. (Use The Map !) Go into the Sun Palace and destroy the Son of Sun. Go up and get the Moon Stone. Unlimited shelters: To get as many shelters as you want or 99. Go to Gardia Forest in year 600. Explore or take the first left turn then go north then turn right. Here you face 2 choices up or across. Go across, you'll see some rustleing bushes. Both have monsters in them, green & white, the white one will drop a shelter,then leave, (or not.) Leave, then go back to the same spot and the monster will drop another shelter, do this as many times as you want. Unlock the Factory Door: If your having trouble with the door on the very bottom floor try this. Whenever you go to the computer and it asks you to enter the code, press X, A, B, Y. ----------------- 3.8.2 Playstation ----------------- In-game reset: Hold L1 + L2 + R1 + R2 + Select + Start during game play.