Much Games Official Strategy Guide Final Fantasy X Written by: Ryan Bragg ------------ Legal Notice ------------ This strategy guide is an official Much Games strategy guide and is legal copyrighted material of Much Games. This guide may not be reproduced, redistributed or appear on any other website with out the express written consent of Much Games. For more information on our copyright please visit the following page: www.muchgames.ca/index.asp?action=copyright. ----------------- Table of Contents ----------------- 1. Introduction 2. Walkthrough 2.1 Zanarkand 2.2 Al Bhed Territory 2.3 Al Bhed- The Ship 2.4 Besaid Island 2.5 S.S. Lika 2.6 Kilika 2.7 S.S. Winno 2.8 Luca 2.9 Mi'ihen Highroad 2.10 Mushroom Rock 2.11 Djose 2.12 Moonflow 2.13 Guadosalam 2.14 Thunder Plains 2.15 Macalania 2.16 Sanubia Desert 2.17 Home 2.18 Airship(1) 2.19 Bevelle 2.20 Calm Lands 2.21 Mt. Gagazet 2.22 Zanarkend Ruins 2.23 Airship(2) 2.24 Sin 3. Side Quests 3.1 Butterfly Catcher 3.2 Chocobo Trainer 3.3 Lightning Dodger 3.4 Remiem Temple 3.5 Village of the Cactaur 3.6 Monster Arena 4. Secrets 4.1 Secret World Map Locations 4.2 Omega Ruins 4.3 Airship Passwords 4.4 Al Bhed Primer Locations 4.5 Cloudy/Celestial Mirror 4.6 Legendary Weapons 4.7 Hidden Aeons 5. Blitzball 6. Gameshark Codes --------------- 1. Introduction --------------- Welcome to the exciting world of Final Fantasy X. This is the first Final Fantasy for the Playstation 2. Please keep in mind that we here at Much Games have already finished this game. We are going to give you the complete unofficial guide to finishing this game. In short this game is about a summoner named Yuna and her quest to destroy a mysterious force known as "Sin." -------------- 2. Walkthrough -------------- ------------- 2.1 Zanarkand ------------- When the game starts make sure, that you start out by talking to everyone. Continue to follow the general path until you get to the Blitzball Stadium. Push through the crowd, and watch the little movie scene take place. Tidus gets into the Sphere Pool and starts to play Blitzball. As Tidus goes for his Sphere Shot, a fireball crashes into the stadium, destroying it. Tidus falls to the rubble below. Now that you have some control, go ahead until you find Auron. He will tell you everything. Follow the path once more, going away from the Stadium. As you continue, you will eventually see a large creature emerge from the sky and crash into a building. All of a sudden, battle ensues. BATTLE - Sinscales Cut through the enemies with the brand new Longsword that Auron gave you. Use your attack command and only attack the enemies that you need to kill to advance pass them. Continue to cut through and run until.... MINIBOSS - Sinspawn Ammes 2400 HP - 0 AP - Steal Nothing Your first true battle ! Make sure to just keep using your normal attacks. Follow the directions to use Auron's Overdrive. The enemy cannot kill you, so do not bother healing. The Sinspawn can get you to 1 hp, but nothing more. The enemy dies when you cut off all of the dangling tentacles on the top. Now, proceed to the Save Sphere Lvl 1, which is marked by a white square on your mini-map. Go ahead and activate it. Whenever you interact with it, it replenishes your party's Hp and MP completely. After that, continue down the path until Tidus and Auron get attacked by hundreds of Sinscales. Keep fighting until Auron alerts you that you should attack the Tanker to the right. So attack it until it explodes, disabling all the Sin Scales nearby. Auron tells you to continue. By now, he tells you that huge Waterball attacking the city is Sin, a super-powerful enemy. Auron lifts you up, and Sin subsequently takes both of you away. Tidus finds himself in what seems to be water. Press and hold O to dive, and move around. Go and talk to the person on the ledge below. --------------------- 2.2 Al Bhed Territory --------------------- Tidus wakes up all alone in the middle of a cold ocean or sea. Press O to dive and move towards the red triangle on the mini-map. On the far left, there are a few secrets there including a treasure chest, so check that out before heading up the middle. After that, head up the middle, up the stairs. After that, there is a save sphere, so go ahead and use it to save and heal. Continue northwards and take the left pass, which seems to be a dead end. Grab the treasure at the end, and continue northwards on the main path. The bridge breaks apart, and you are dumped in the sea. BATTLE - Sahagins These fish are easy to beat. After taking out two of them though, watch out ! FIXED FIGHT - Geosgaeno 32,000 HP Thankfully, this is a fixed fight, so do not bother healing. After the big fish kills the small one you were fighting, it sees you. Just attack until your low on HP, then it takes over. Tidus will automatically run from the fight and barely escape. Now you are in a freezing cold place. You need to build a fire in the center, so head into the room by the Save Sphere and get the Flint in the chest. Go back to the main room and go through the northern door to get the Withered Bouquet. Go back to the main room and build the fire. BOSS - Klikk 1500 HP - 5 AP - Steal Grenades Tidus falls asleep and wakes up to a burned out campfire and a boss fight. Start out by just attacking. Whenever you get to 200 HP, use a normal or Hi-potion. Keep attacking until a group of Al Bhed bust down a door and come into the room. The girl, who is wearing a costume, will join the fight. Use your new grenades to kill the beast, or just continue to attack it. After the fight, you are approached and taken against your will. ---------------------- 2.3 Al Bhed - The Ship ---------------------- Tidus is taken aboard with people who speak the Al Bhed language. You can start to translate their language by collecting dictionaries, and each one will automatically translate 1 Al Bhed letter to English. So once you gain control, check out the deck for a yellow square book and get it. Go and talk to a person on the ship and see if it translates some of the letters into English. If it does, the letters appear in pink. After you are done checking out the ship, talk to the lady who helped you in the fight back against the Klikk. Al Bhed - Salvage the Treasure Tidus will dive into the water and you are prompted to follow the red triangle on the mini-map. Dive below the water and go until you reach the ship. You may get in random battles with weak enemies, just ignore them. Once on the underwater ship, go to the Save Sphere to save the game. Keep on going through the ship, following the red triangle on the mini-map. You will need to unlock a few doors using computers. On your way out, be prepared to fight a giant squid! BOSS - Tros 2200 HP - 8 AP - Steal: Grenades Another easy fight ! Keep on using normal attacks, and using grenades you steal from the boss to attack. The boss will go to the other side of the room. A tutorial will appear on trigger commands. So press left when your turn comes and choose stand by to heal up. After that, the boss will attack you. After more attacking, the boss will go to the other side again. This time, when your turn comes up, press left and select Pincer attack. You will surround the boss. Now just keep attacking and heal if your HP dips below 150. Easy fight, huh? After the fight, follow the red triangle on the mini-map back to the ship. Al Bhed Ship - Sin Reappears Shortly after getting back, Sin appears! Where will you end up this time??? ----------------- 2.4 Besaid Island ----------------- After you awaken, go and chat with the local Blitzball team. Talk to them multiple times and get some items. Wakka is the coach of the Blitzball team, and although he has never won a game, he always does his best. Explore the bay and coastline to find some items. Wakka will lead the way back to his village, so follow him. You get to a point where he shoves you into a small creek. Take this time to check out the area and explore. Collect items, then head to the next place, which leads to the village. Ok, head on through and meet the two Crusaders. After this, head to the village. Once there, Wakka will ask you if you know the Prayer. Your answer will not make a difference at all. After Wakka tells you the prayer, he points out the Crusader's Lodge and tells you to explore. So head on over to the Crusaders Lodge right now. Talk to everyone inside, and save the game if you need to. The Crusaders say they are warriors, dedicated to keeping the villages safe, and that defeating Sin isn't their purpose. Leave the lodge, and explore some more. Before heading into the huge temple, check out the shops and people. You can buy some Potions in one on the tents on the left. Stock up right now. After that, head on to the huge temple to the north. Head on up the stairs in the middle to start a little chat about Summoners. The guys are very religious, and Tidus goes with the "Sins Toxin" excuse to save his butt. Well, after the little "chat", head on outside and go back to Wakka's Tent on the right hand side. Take a nap there. When Tidus wakes up, head back to the temple. Inside, go and talk to everyone. It won't take long before Tidus feels he has to be a hero, and he climbs the central stairs. Good 'ol Tidus, breaking every single rule that he doesn't know of. It was bad enough he didn't know the prayer, and worse that he told the people he didn't know what a High Summoner was, but now Tidus has gone into an area that is sacred and only to be accessed by Guardians and Summoners. Well, might as well continue. Go ahead and examine that ugly gold colored glyph on the wall. Doing that reveals a tealish colored glyph. Examine it and it opens up a path. Head on down the stairs until you see a green, glowing sphere. Pick it up, and continue down the stairs. Put the sphere into the door, and it opens! Now, take the sphere back out. Go through the open door until you find an area on your left that can hold a sphere. Go ahead and put the sphere in and magically you are rewarded with a Destruction Sphere. Ignore it for now though. Continue down the hall until you see two walls, with a bunch of white symbols on them. Examine them all until a door opens to a sphere. Take that sphere and put it into the pedestal across the hall. Push the pedestal into the room that appears. Go back and grab the destruction sphere before doing anything else, and insert it into the hidden room that had all the blue lines going into a sphere. Insert it there where you grabbed the sphere and an opening is revealed. Go inside and get the prize, a Rod. Go back to the pedestal and push it across until it snaps in place into an indention in the ground. Puzzle Completed. Besaid Temple - The Fayth Ok, from here on, it's just about all controlled for you. Just pay attention to what everyone says, until you exit the temple. Besaid Village - The Summoning Head on out and watch as Yuna, the new summoner, tries out her summoning skills. A Summoner can call out huge beasts in battle (known as Aeons). They will fight in place of your party until they die, or you dismiss them. When they are dismissed or get KO' ed, your party comes back ready for battle. You may heal Aeons at any Save Sphere. Talk to everyone after watching the Aeon, however don't talk to Wakka until last. Once you're done chatting, choose the Sleep option after talking to Wakka. In your dream, talk to everyone. When Tidus awakes, examine the front of the checkout counter at the lodge, to get the next Al Bhed book. That makes 2so far. Head outside and Wakka will give you his brother's Sword, the Brotherhood. Go ahead and equip it. You will get 2 new party members, Yuna, the summoner, and Lulu, the Black Mage. So what is happening, you might ask? Summoners are trained from the time that they choose their destiny, to become Summoners. They are fighters, who journey to every temple in the World of Spira (called the Pilgrimage). They pray at each temple, praying to defeat Sin. The Fayth at each temple, rewards a summoner with a new Aeon. After visiting all the temples, a summoner journeys to get the Final Aeon, which has the power to defeat Sin. The summoner defeats Sin, and gives the people 10 years of peace (or Calm) until another one is born. That is a summoner's journey, to give people 10 years with no Sin. Wakka believes Sin is Spira's punishment for letting things get out of hand (especially because Machina where used to kill). That's the story line thus far, however it is time to begin the Pilgrimage. Also note that Wakka and Luluare both Yuna's Guardians, people sworn to protect a summoner. Besaid Mountain - The Pilgrimage Begins Head out of the Village once everyone has joined the party. Exit from the South, and head up the mountain where Tutorial Battles ensue. If you want a quick run-down of it, here it is: Flying Monsters - Use Wakka, Use Lulu Grounded Monsters - Use Tidus, Use Lulu Elemental Monsters - Use Lulu After that, continue up the path, following the mini-map the whole time. When you reach the summit, have Tidus pray at the rocks if you want him too. Wakka says that the day that his brother Chappu didn't pray, was the day he died. So make the choice, pray or not. It won't make a difference, just for Wakka's emotional reasons. Walk around and continue, until, all of a sudden, something attacks! It's the beast you saw at the temple (if you were paying attention). BATTLE - Kimahri 750 HP - 0 AP - Steal Nothing This is an easy fight. Keep attacking like normal, and use the Overdrive if it comes up. Use a potion if your HP hits 150-200. You did remember to buy them, didn't you? Just keep it up and he (enemy) will quit. Watch how many healing items you use up though, unless you have over 10, limit the healing in battle, you really need them in an upcoming fight. Don't worry about that though. Join Up! Kimahri is part of the party now. Go into battle with him, and you should get a tutorial fight with him. But here is the Tutorial fight rundown. High HP enemies - Use Kimahri Powerful Enemies - Use Yuna Continue on until you reach the boat, but before leaving, speak with the townsfolk to get a bunch of useful items. Board the boat, and head off! ------------ 2.5 SS. Liki ------------ Important Items - Al Bhed Primer vol. III Finally! A small break from all the noise, fights, and people! Talk to everyone, including Wakka and explore the Ship! Below deck, you can find a merchant, O'aka. He overcharges for most things, but is nearly everywhere in the game. If your feeling nice, loan him cash. It will let O'aka buy rare items for him to sell in his shop, but watch how much you give him. Potions are the best bet right now. Make sure you have at least 5 Phoenix Downs and 10 Potions. Talk to the Blitzball team, and check everything out. After you're done taking a break, go ahead and look for the Al Bhed Primer vol. III. If you find it, great. It is in the Power Room. After that, head on deck and talk to Yuna. It won't take long after talking to Yuna that everything gets deadly. All of a sudden, the ship starts to shake, and people run onto the deck. Someone yells out "SIN !". Not good. Get ready for a fight too. After the crew harpoons Sin, your taken into battle. MINI-BOSS - Sins Fin 2000 HP - 10 AP - Steal Nothing 3 Sin-scales are on deck, not to mention Sin itself. Kill off 2 of the sin-scales. If you kill all of them, Sin just gives you more to kill. With only 1 left, bring in Wakka, Lulu, and Yuna into battle. Have Yuna summon her brand new Aeon (Valefor). Every action an Aeon does will increase its overdrive. So attack Sin with thunder. When your Overdrive fills up, unleash the Energy Ray onto Sin, most certainly killing him. If the Aeon cannot pull it off, and dies, then start attacking Sin with Wakka's normal attack and Lulu's magic. Heal with a potion the second you drop below 200 HP. Sin won't take long to beat. Sin is scared off, and not long after, Wakka notices Tidus is gone and a Harpoon is missing. Wakka dives into the water only to find... MINI-BOSS - Sinspawn Echuilles 2000 HP - 12 AP - Steal Nothing Oh great, now you only have Wakka and Tidus, so first things first. If you drop to 200 HP, heal up. And always make sure the enemy has Darkness inflicted on it. So try to use Wakka's Dark attack every 3-4 turns. Keep using your normal attacks, and your overdrive whenever needed. Heal when needed and keep up the fight. Do NOT attack the Piranha, just the Sin Spawn. After plenty of attacks, it goes down. ---------- 2.6 Kilika ---------- Al Bhed Primer Vol. IV Well, after defeating the Sinspawn, the next place you can control is here. So watch the movies as Sin attack Kilika, and you arrive there. You will gain control soon. Keep going west, where Yuna performs a sending. Time to explain what is going on. Ok, first off, whenever, and wherever Sin goes, it leaves behind creatures called Sinspawn to clean up the place, kill anyone left, etc. Sin is always known to return for its spawn. What you fought with Wakka and Tidus was a Sinspawn. Next, a summoner has another job; The sending. This is where a Summoner performs a dance to send the spirits of a person into the Farplane, and the Farplane is where these spirits live. Not all people's spirits are sent though. Sometimes a bond between the real world and a person is so strong, that the spirit stays on the planet. This isn't good, because the spirits areuncontrollable and act like fiends in the real world. Not too much time is spent in Kilika. Go and speak with Wakka on the far right side of Kilika. Before that, check out the town. An Al Bhed Primer is in the Bar, which makes 4. Check out the shop and buy any extra items too. Talk with Wakka, and make your way on to the temple. Head west to enter the forest. A Tutorial battle comes up about Lancet. You use Lancet from Kimahri to learn new overdrives for him. So in the tutorial fight, use it and learn Seed Cannon. Whenever you find an enemy with a strange ability, try Lancet 3 times. After that, proceed and find Lord Ochu. OPTIONAL BOSS - Lord Ochu 4649 HP - 40 AP - Steal Nothing This can be hard or easy. Start by bringing in Wakka, Lulu, and Yuna. Have Yuna summon an Aeon and fight using Fire Magic. If the Overdrive comes up use it. Have the Aeon fight to its death, and after that, keep Yuna in the party to use cure magic and esuana to heal poisoning. Try to keep everyone at Full HP throughout the fight by using Yuna. Have Lulu keep casting Fire, and switch between Wakka, Kimahri, and Tidus to use normal attacks. After a while, Ochu goes down. Ouch. Go to the Save Sphere and heal if needed, and prepare to save. A bit of a long path ahead. Don't bother exploring, no useful items here. Just follow the River as it curves north. Once you get to the temple stairs, everyone races up. Talk to Lulu and then save the game. At least use the Save Sphere to heal. Head on up and find... BOSS - Sinspawn Geneaux 3000 HP - 53 AP - Steal Nothing Sure, there are Boss fights every 10 minutes it seems, but this is easy. Attack the tentacles behind you with everything you have. When they go down, direct all fire magic, Aeons, and attacks at the main part. This thing will go down FAST. Follow a new rule, if you dip to 300 HP, heal. Use Yuna for healing instead of potions. After the fight, go to the nearest Save Sphere, heal and save your game. Head to the temple and meet a few Rivals. Seems Wakka is being friendly, but not those Luca Goers. You will beat them come tournament time though, so for now proceed to the central stairs, only to remember you're not a guardian. You have to wait until they come back, so check the place out. A few steps, and it seems Yuna's Rival summoner comes up to you. Her and her Guardian throw you down into the Cloister of Trails. Once Tidus realizes he can't be there, he notices the elevator platform isn't working. Oh well, might as well continue onwards. Yet, more puzzles. The first thing you see is a pedestal. Approach it and take the nice fiery Kilika Sphere. Put that sphere into the slot by the door, causing it to burn. Grab the sphere and head on through the door. Put the sphere into the slot on the north wall. Take it out, and put it in the slot on the left wall. Touch any Glyphs that appear, thus opening up a wall. Take the blue sphere from the Pedestal and put it into a slot on the right side. Go through the wall opening and into a room with fire. Step on the symbols on the floor causing the pedestal to appear in the room. Take the red fiery sphere from the right wall and pop it into the pedestal. Now place the blue sphere form the previous room into that slot which ignites the fire. The fire is burned out. Push the pedestal into the slot on the floor and cross the gap. Go ahead and place the sphere you found down in the gap by the northern door. Take it out, burning the door, and make your way through. About time! Well, first of all you get in trouble for coming down here. You explain what happened and that clears your name. Speak to everyone a few times and walk around. Eventually Yuna comes through the door, exhausted. She has been granted the Aeon Ifrit for her praying. Leave the temple, and head back to the village of Kilika. When you arrive at Kilika, go down to the ocean docks and depart on the new ship with your party. ------------ 2.7 SS Winno ------------ Important Items: Al Bhed Primer vol. V. Important: DO NOT inspect the Blitzball on deck yet Go under the ship, and find O'aka. Lend him some cash since all those fights should have made you rich. You do not need too many potions, since you should be healing with Yuna. Get 5 potions, unless you already have them, just for emergencies, and don't worry about having more than 3 Phoenix Downs. Lend O'aka as much as you can, but try to leave 1000 Gil for yourself. Go back on deck and approach the upper floor, and listen to what Wakka and Lulu have to say. Keep on going up the stairs until they have nothing further to say. After that, head into the control room. It's the room beneath where you spied on Wakka and Lulu. Grab the Al Bhed Primer Vol. V. So that makes 5 letters translated, good. Now BEFORE doing anything, save the game. Now head onto the deck and talk to the Blitzball. You get this chance to learn the Jecht Shot. It starts with some practice by having you press in a direction and press X. this works best using the analog stick. Now the real thing will start. Whenever memories (words) appear on the screen, press towards that direction and press X. If you do it right, the words will disappear. Get them all to go away, and Tidus learns the Almighty Jecht Shot Mark III. If you fail, reload the game (hence the saving point). After that, you arrive in Luca. -------- 2.8 Luca -------- Important Items: Al Bhed Primer vol. VI. and vol. VII. Shortly after your arrival, the teams are all introduced and you're ready to go. Yuna looks forward to the arrival of Maester Mika at a nearby dock. Everyone goes to see his arrival and Mika introduces another Maester, Seymour. You are taken to the Locker Room to prep for the coming up tournament. Go through the tutorial and review it a few times. Go through the Passing and Shooting 2 or 3 times. Plus, check on breaking 2 or 3 times. Yuna comes in saying that Auron is somewhere in Luca, and she asks you to help her look for him. Wakka says you had better be back soon, so leave the locker room and take the first left, leading into the other locker rooms. You can find the Al Bhed Primer Vol. VI in one of them. After that, head to the area marked on the mini-map. When you find Yuna, you should be near the Theater. Remember where this place is, so after your little encounter coming up, you can come back and grab Al Bhed Primer vol. VII in the theater. Keep following the Mini-map, until eventually, Yuna turns up missing. Only the Al Bhed could have done such a thing, so assemble the party and head to Dock 4. Keep on fighting your way around the Stadium towards Dock 4. Machina attack you, so counter attack them by using thunder. It wont be long before you reach Dock 4, only to see that the Al Bhed ship is leaving! After it! Your party will jump onto the Al Bhed ship, and surprise! FIXED BOSS FIGHT - Oblitzerator 6000 HP - 36 AP - Steal Nothing This is a kind of a fixed fight. Have Lulu cast Thunder on the crane to the right every turn until it starts up. Have Tidus inspect the Crane every turn to turn it on. If you do it, the crane rips off the top half of the enemy Machina, causing 4000-5000 hp of damage, and making it incapable of everything. If you get to 300 HP, use a potion. This fight is a breeze. After the whole Yuna kidnapping thing, you will be returned to the Stadium Locker Room. Check the tutorial one last time and get ready to Blitz. Talk to Wakka and begin. The Luca Goers are nearly impossible to beat. At the start, press triangle and select Manual A, so you can move around. Whenever you get the ball, back up and pass to Tidus. Get Tidus in a little close and shoot. Whenever it asks you to break, look at your END number. If it's higher than the number below, break to the first player, then shoot or pass. If it's lower, do not break and shoot or pass. The game is nearly rigged, so do not worry about winning. The crowd will cheer for Wakka to come out in the second half, so pass to Wakka and shoot like crazy. After the game, Wakka gives you a thumbs up for trying so hard. All of a sudden, you're attacked! Get up and fight! These guys are no problem, of course, so use your Dark Attack and Normal Attack. When they all annihilated, you finally see Auron. Auron gets in a battle, so just cut through, until Wakka and Tidus find Auron. Be prepared to fight, but before attacking, remember: Flying Monster - Use Wakka Ground Monster - Use Tidus Armored Monster - Use Auron The monsters keep coming, and all of a sudden, the new Maester Seymour summons a great beast from the underworld. And every time it blinks, a monster is killed. Everyone comes out safe, and Seymour seems to have saved everyone. After the mayhem, don't forget about Al Bhed Primer Vol. VII in the Theater!!! Follow your mini-map now that everything is OK, until you meet up with the others, and Auron proposes to be Yuna's Guardian. She accepts, and it is time to continue the Pilgrimage. Auron tells you that Sin is Jecht. Jecht is your father, so what happened so long ago? Only time will tell... -------------------- 2.9 Mi'ihen HighRoad -------------------- Important Items: Al Bhed Primers vol. XII, IX, and X Warning ! Strong Random Battles Ahead ! Ok, here we are! First off, head to the Save Sphere lvl. 2. Now, you may participate in Blitzball whenever you desire. Save the game and head out. Make sure to talk to every single person that you see. They all have valuable information and give away free items! The Random Battles here are hard, mainly because the Dual Horns 500HP attack and the Bombs self-destruct. Dual Horn - Blind using Wakka's Dark attack Bomb - Kill using the Ifrit Aeon or Lulu's Blizzard Spell Continue along the path, speaking to everyone, and make sure to talk to the Chocobo (pronounced cho-ca-bo) Knights and learn about them. After that, somewhere on the path to the right side is Belgemine, who is a summoner. You will see her plenty of times throughout your journeys, so talk to her and she will challenge your Aeon to a duel to see your power. Every other turn Ifrit has, it uses Meteor, so use the new Shield command when this happens. It helps by having the Overdrive ready at the start of the fight. If you win, you get a Echo Ring; and if you lose, you get a Seekers Rings, both are better than what you should have now. By this point, check up on every ones Sphere Grids. Have Lulu try to go towards the Fira, Bliazzara, Thundara, and Watera spells by this point. They will help a lot. Continue Up the road until you see a Blitzball. Talk to the kid who owns it first, then kick it. If you do it the other way around, the kid will be mad at you for losing it. Continue until you come to a rest area. Go inside and take a nap. On your way out, Rin, the owner of a large chain of Al Bhed Inns, will give you Al Bhed Primer Vol. VIII. If you are liking Blitzball, and want a new player, approach Rin and press Square to hire him. You can do this to anyone, and even hire Wakka back onto the team. Leave and continue your journey. But wait? What was that! The Chocobos are in trouble! Go outside quickly! BOSS - Chocobo Eater 10,000 HP - 135 AP - Steal Nothing Hard fight here. Start off by using Power Break on the monster, and then attack it with all you have. Use Aeons, magic, attacks, anything that deals a lot of damage. You have to flip the enemy onto its back. Then using a strong attack can push it. You need to kill the Chocobo eater before it pushes you off. Plus, this the only way to get an Al Bhed Primer, and 135 AP. Heal if you're HP gets in the yellow area. If you lose, you're on the Low road. If you win, you're on the Highroad. Either way, they both lead to the same area, so win or lose, start walking. Start walking to the next area. If you won that last fight, look out for the Al Bhed Primer Vol. IX on the road. If you're not up there, just survive the battles and get to the Mushroom Gates. (What should also be noted is, that once you arrive at the main gate for Operation Mi'ihen, you can take the high road). When you arrive here, by the Highroad or low road, talk to the person by the Chocobo. You need to rent one for 1000 Gil. If you can't afford it, start selling junk or fighting. If you killed the Chocobo Eater, you get a Chocobo for free. Now that you're on it, go through and continue (no random fights on Chocobos) and look for special areas. Press X near the ledge, and the Chocobo can jump to inaccessible areas. Look for areas with rocks to jump to. There should be an area on the left side you can get back in the low road area, by O'aka. ------------------ 2.10 Mushroom Rock ------------------ Try to go through the Mushroom Gates and you will learn you cannot pass. Talk to the man on the left and he explains the upcoming operation. You can donate money to the cause. 100 Gil - Scout (Wakka Weapon) 1000 Gil - Ice Lance (Kimahri Weapon) 10000 Gil - Moon Ring (Yuna Armor) But most likely, you can only hand over 100 or 1000 by now. Walk away from the gates and it turns out Maester Seymour is there. Yuna explains the situation further, and Seymour orders the Guards to grant them access. Follow Seymour and get ready for a WILD ride. Oh boy. Talk to everyone and everything you see, and he or she will more than likely give you an item. Follow the mini-map through this mini-maze. You will get to dead ends frequently, but investigate strange looking rocks to find out they are platforms that lead to other areas. Go through this huge area, and you will find the Command Center at the end. Finally... after you get through all that, there is a field of forbidden Machina. Head through all that talking to everyone the whole way. O'aka is also here, overpricing his weapons. He sells weapons and armor for around 4000-7000 a piece. Ouch. Head further on and keep going until you see the Save Sphere on the mini-map (white box). In the command center (yes, it is a tent) you can see Gatta outside. Earlier before you got here, he was arguing with Luzzu about wanting to fight Sin. Now, the following things you do determines death or life for 2 people when talking to Gatta. Talk to Gatta Twice. Choose 2nd option (fight Sin) two times. Gatta dies, and with any other option order, will cause Gatta to not fight Sin and Luzzu willdie. Tough choice, but you have to choose. Now, about the insane Operation going on? Let me brief you on it... 1. Capture Sinspawn 2. Lure Sin to come back for them 3. Attack Sin with Crusaders, Chocobo Knights, and Forbidden Machina Well, they already have the Sinspawn ready. Go to the Save Sphere and save the game. Head inside the tent and follow the Mini-map. Eventually, the mini-map leads you to a guy. Talk to him and say your ready. Here it goes! The cage full of Sinspawn is put out over the ocean, and once the cage is opened up, and the Sinspawn fall into the sea below. Unfortunately, it turns out that one of them can fly and it attacks the closest thing (which just so happens to be Tidus and the party)! BOSS - Sinspawn Gui Head 4000 Hp - No AP - Steal Grenade Body 12000 Hp Arm 800 Hp each "First off make sure Yuna and Ifrit are at overdrive. Go into battle and summon Ifrit and have him deuce out his overdrive twice. This should take care of the head and both arms (temporarily). If it didn't take out the head have Wakka beat it a few more times and Lulu cast some area spells on it. Next bring in your tough hitters like Kimahri, Auron and Tidus and have them beat the hell out of the body. After three turns the arms regenerate. Bring in Lulu to cast area spells on them to get some overkill points, and you can now continue attacking the body. I seriously suggest having Tidus cast haste on most everybody especially Yuna because you'll need to cycle her in to heal a lot." After the battle, witness Sins attack. Hundreds are killed as Sin unleashes a barrier. But it turns out the Sinspawn Gui isn't dead! Seymour joins the fight. BOSS - Sinspawn Gui Head 1000 Hp - 1514 AP - Steal Nothing Body 6000 Hp Arm 800 Hp each Easy fight. No strategy here, just experiment with Seymour's magic attacks. Attack anything with Seymour and it will die in 1 turn, except the body. Just mess around. Dark Child Sent this in about Seymour’s overdrive. He actually has an Overdrive called Requiem, and it resembles a series of cosmic implosions and sigil inscribed rings that spin, dealing about 2300 damage to everything whence is completes When Tidus sees all the dead people, Sin starts to back off. Tidus jumps in the water and swims after Sin. Tidus ends up washed ashore, so inspect everyone tosee who is dead, who is alive. Talk to the party, then have Yuna perform the sending. Onto the next place. ---------- 2.11 Djose ---------- Important Items: Al Bhed Primer Vol. XI Once again, just head down the path. you will come to several people, talk to them in order to receive gifts. Along the way will be a huge, spiky, pointy rock on the side of the road. Behind it is the Al Bhed Primer Vol. XI.. Keep going up the road, and you will notice a fork in the road. After talking to Auron, you find out you are headed to the temple, so take the right path. Finally. Wait, that highroad wasn't long at all... oh well. Head into the Inn and heal if you need to. Afterwards, head into the temple, where you will learn that Summoners have been disappearing during their Pilgrimage. Before heading anywhere else in the Temple, search around. On the left side is a chest with 4000 Gil in it, and there are a few more goodies here. When you are ready, go up the middle set of stairs. Take the two spheres in this room and insert them into the slots by the door. Go through. Now, take 1 of the spheres by the door and insert it into the farthest right slot in the room. Take the other sphere and insert it into the other slot on the far right of the room. This causes the pillar above to become charged. Take the pedestal with the sphere in it, and push it under the charged pillar. This charges the sphere on the pedestal. Take the charged Sphere and insert it into the slot by the door in this room. Go to the far left of the room with the pedestal and step on the floor glyph. Grab the two spheres that are charging the pillar on the ceiling, and put them into the pedestal. Now, push the Pedestal with the spheres into the pit of lighting in the room to the north. This disables the electricity, so you can now go across the lightning pit and push the pedestal inwards. Jump back to the main room, and step on the floor glyph on the far left again to reset the pedestal to its original position. Take both spheres from the pedestal, and put the into the two slots all the way back into the entrance room. Go back to the pedestal room and take the charged sphere. Put it into the slot to the left of the door leading to the lightning pit. Go to the pedestal and ride the new platform up. On this level, go to all 5 pedestals in the rooms, and push them into the wall as far as they go. This unlocks a staircase. Ride to the lower level first though. Go to the far left in the room and touch the glyph on the wall. This reveals a destruction sphere. Go back to the higher level and place the destruction sphere into the pedestal. Claim your prize, then climb the stairs. Speak to everyone twice, then attempt to leave the room. Yuna will come out of the chamber, with a new Aeon. Ixion, the thunder horse unicorn Aeon thing! Whew! Tidus wakes up in the Inn, all alone. Go ahead and open the treasure chest in the room, then go outside and greet the party. They inform you that they are waiting on Yuna. Go into the temple and explore the side rooms. Talk to everyone and eventually, Yuna wakes up. Time to get going! Exit the Djose Temple area, back to the fork in the road. Now, head left! ------------- 2.12 Moonflow ------------- Important Items: Al Bhed Primer Vol. XII, Summoners Soul, and Key Spheres Ok, now head north along this path picking up anything you see and speaking with everyone. There are quite a few Key Spheres hidden in small caves, ledges, etc. Head on north until you find Belgemine once again. She wants to see how your Aeons have developed, so she challenges you to a battle. Summon Ifrit to counter her Ixion. This fight is much easier if every Aeon comes in with a full Overdrive. Unleash everything you have on her. Don't worry about boosting, or shielding, just attack and build your overdrive. If Ifrit falls first, Summon Valefor as back up. If you win, you get some dragon Scales. No matter what though, she gives you a Summoners Soul. This lets you teach your Aeons abilities, provided you have the correct mix of items. Win or lose, head out. It won't take long until the path leads to the Shoopuf Departure Bay. Shoopufs are well.... you will see. When you arrive, speak with your party members to learn about Shoopufs, and what's coming up. Go to the stores and stock up on Potions and Phoenix Downs. Save the game, and talk to the Shoopuf Driver when you are ready to depart. After departing, it won't take long until... BOSS - Extractor 4000 HP - 660 AP - Steal Nothing Easy, easy. Again, only Wakka and Tidus can fight underwater. Attack it with everything you have, making sure to use Wakka's Overdrive correctly. Make sure you try to get Wakka's overdrive to get at least 2 thunder elements. Whenever the Extractor goes above you, have Wakka attack it and Tidus heal. at that point it is readying depth charges. When they are unleashed, heal up with those potions you bought. Continue this and the Extractor is gone in no time. The Shoopuf stops and you all get off to recover. In the area ahead, O'aka has the Al Bhed Primer Vol. XII, so grab it. After saving the game and what not, get aboard the Shoopuf again. Finally, you arrive, so check it out. It wont be long before Tidus stumbles onto Rikku. It seems she was inside that extractor you busted up, yeah, the one that was after Yuna. She is back now, and wants to join the party. A Tutorial fight will show you her abilities, but here is a fast rundown: Steal - Steals items Use - Uses Stolen items Mix - Mixes two items that will either restore health, or attack enemies And this is used later on. Steal - Can kill some Machina in one hit by having Rikku dissemble them After hanging out at the Moonflow, continue the Pilgrimage. The next temple is getting closer. --------------- 2.13 Guadosalam --------------- Important Items: Al Bhed Primer Vol. XIII When you arrive, there is not a lot of freedom to do anything, so this next part is quite linear. When you enter Guadosalam, Rikku will teach you how to customize armor. Try it out now. This will however, deplete your inventory of whatever is needed to make the weapon, so be careful. When you gain control, head to the Inn, the nearest building. Check it out, and use the save sphere there. Don't forget to check all the houses here for the Al Bhed Primer Vol. XIII.. Go ahead and explore, but you really can't go anywhere, so just follow the mini-map into Seymour's place. After talking to the party, open the huge purplish colored doors and go on in. Seymour offers food, so talk to your party as everyone eats. When you're done, go ahead and exit. Seymour also proposes that Yuna marry him, and the marriage is to help the people of Spira, but Yuna wants some more time to think it over. Moving right along, exit the temple and join up with the party. They suggest visiting the Farplane, so go right along up the ramp and to its entrance. Remember, the Farplane is where the dead spirits are taken. Follow the party into the Farplane and speak with Wakka to see how he is doing. You watching that conversation between him and his brother unlocks the power of the Brotherhood weapon, raising its attributes. Talk to Lulu also, then catch up with Yuna to see what she thinks of the marriage. Exit the Farplane with everyone else and wait around and speak with your party. A lady in green tells your party that Seymour has left to another temple, so gather the party and head into the Thunder Plains, onward to Seymour, so Yuna can speak with him. ------------------- 2.14 Thunder Plains ------------------- Important Items: Al Bhed Primer vol. XIV Ok, here we are. It won't take long until Auron and the others explain what the Thunder Plains are. There isn't any strategy involved here. When a lightning bolt is about to strike, press X to dodge it. Do this all the way through the Thunder Plains. Make sure to speak to the old man near a lightning rod to get a history lesson about this place. Quick Note: Why is Rikku afraid of lightning ? Funny thing is that when Rikku was younger, her brother was trying to save her from a sea creature by casting lighting magic, and accidentally hit Rikku. That's where her fear of it comes from. Continue through the place until Rikku forces the party to hide out inside an Inn for a little while. The party gives in, so take a rest. To get the next Al Bhed primer, talk to Rikku. Rin will come out and ask how the study of the language is going. Say that it is going "good" and he hands over the next valuable Al Bhed Primer vol. XIV.. Explore the Inn and check up on Yuna if you need to. Exit the Rest area, and prepare to finish it off. Continue through the Thunder Plains, following your mini-map. Eventually, Yuna has to say something important. That is, she has decided to marry. After the party hears that, continue onwards and exit this place. -------------- 2.15 Macalania -------------- Important Items: Al Bhed Primer Vol. XV, and XVI Ah, another forest. Talk to everyone on the way, but don't take too long. The random fights here are nasty, so get to the area marked on the mini-map as fast as you can. Keep going through until you meet a weird person, who offers you to play a mini-game. You have to catch (touch) 7 Blue Butterflies. Accept the challenge. Head back the way you came and touch all 7 to get a prize. Touching a red one results in a hard fight. After that, continue onwards. When you come across O'aka, go to the side opposite him and search the ground for a hidden Al Bhed Primer Vol. XV.. Also, go into O'aka's inventory of junk and don't buy anything. Tell him then that his prices are too steep, and he cuts the priced by a lot! Continue onwards and you come across... BOSS - Spherimorph 12000 HP - 3240 AP - Steal Either This is a semi hard fight, but there is a sure-fire way to beat him. Fight him until he starts to attack using fire or thunder. Now, summon the Aeon that corresponds to it. If it uses fire, summon Ifrit, Thunder, summon Ixion. Now, do not use your Overdrives or anything that will cause more than 500-600 damage. So just keep using your normal attack or special until it dies. You can also heal using fire or thunder on yourself. It's a cheap and long way to win, but it's easy. Or you can fight the normal way, by using Lulu. Just have Lulu use the opposite element that Spherimorph uses for major damage. When it is dead, it leaves behind a Jecht Sphere. Collecting them makes Auron learn new Overdrives. This sphere also proves that Jecht really likes Tidus deep inside. About time isn't it? Well, everything is frozen over, but that's no problem. Head on to the Travel Agency Inn, and just outside of it is a guy and a Chocobo. He wants you to suggest a career to him, so go ahead. After that, check the ground for a nice, cold, yellow, Al Bhed Primer Vol. XVI.. Wow, that's a lot of books so far! Heal at the Inn and save the game. If you do not save the game, you're in trouble, the next part can get challenging. BOSS - Crawler 16000 HP - 4950 AP - Steal Lunar Curtain Machina! It must be the Al Bhed once again! First things first, destroy the little negator floating above. That allows you to use summons and magic, but charges the Crawlers Mana beam, a devastating attack. Once you do that, summon Ixion. Have Ixion unleash all it's got on the Machina. Remember that Machina are weak vs. lightning. When it says Mana beam in 1 turn, have the Aeon use shield. The second 1 Aeon goes down, get another. This should take care of the whole fight. If all your Aeons go down, or you don't want to face the Mana beam, then just rely on physical damage with Kimahri, Tidus, and Wakka or Auron. If you don't plan on using magic, don't destroy the negator floating in the sky. Ok, the temple, about time. Head inside first of all and get ready for a lot of surprises. Go up into the Cloister of Trials, but then you hear something. Go back down and enter the right side door to reveal Seymour's true plans! Talk to everyone in the temple and they will shed light on Seymour. Before heading into the temple any more, save the game! This is crucial! Head into the Cloister of Trails and find Seymour, waiting for Yuna to exit the Fayth. As Yuna comes out, she tells Seymour why she really came there. To kill Seymour, not to marry him! BOSS - Seymour 6000 Hp - 0 AP - Steal Turbo Ether This is the hardest fight yet! Bring out Rikku, Yuna, and Auron first. Have Rikku steal from each of the guards on each side of Seymour. That will take all their potions, so they cannot auto-heal anymore. Switch Rikku for Tidus. Have Yuna cast cure when you're hurt, and have her cast Null-Frost-, Null-Thunder, Null-Water, and Null-Blaze in that order. Have Yuna continually cast them each time her turn comes, in the same order. That will protect from Seymour's magic now, and later on. Have Tidus and Auron Attack the Guado Guards on each side using their attack, and have Auron Magic Break on Seymour for later on. The Null magic is very important, because later on, Seymour will start casting magic that can do 1800+ damage, and the Null will block it. Have Tidus cast Haste on Yuna when the guards are dead. Now, make sure that all the null-magic is in effect on your whole party. You can tell because they should each have 3-4 small spheres encircling them. If there are spheres orbiting each character, (at least 3 to be safe), then attack Seymour with all you got, except for Yuna, who needs to keep up the Null-Magic. Once Seymour is hurt enough, he summons Anima. BOSS AEON - Anima 18000 Hp - 0 AP - Steal Silence Grenade (not worth it!) Ha. This is going to be hard. On Yuna's next turn, summon the Aeon "????", its the one she got from this temple. It's Shiva! Now, whenever Anima attacks using Pain, heal yourself using Blizzard. When your Overdrive fills up, unleash it. You should do 6000-8000 damage. Now, do the same thing. If you ever get 2 turns in a row, or you're at max HP on your turn, cast Heavenly Strike on Anima, but do NOT use any magic. Keep this up and Anima will die. If Shiva dies, or runs out of magic, summon Ixion and the others. As a last resort, use Auron to attack. BOSS - Seymour 6000 Hp - 6220 AP - Steal Turbo Ether Round number 2. Seems that Seymour healed himself, plus learned multi-magic. Once you gain control, Seymour will probably cast a multi-spell, but if you followed this FAQ and cast Null-Magic, then you're OK. Whenever Seymour uses the multi-magic, it will destroy the corresponding null barrier. So if he uses Multi-Firaga, cast Null-Blaze on the next turn. Keep it up, with Yuna healing and nullifying. Have Auron and Tidus or Wakka attack and this guy, and he will be dead in no time. On Tidus' first turn, cast haste on Yuna. This whole fight may take multiple tries, but you can do it! Remember that this last part is much easier if you cast hate on Yuna. Uh oh, you killed a Maester. Now you're in deep, deep doggie-doo. As you try to leave, the temple guys reset the Cloister of Trials before you can get out. Oh well, this is one of the easiest ones. Go down the ramp thing to the lower floor. Take the sphere from the very middle pillar. Put it into the pedestal. Now, push the pedestal to the right until it hits a pile of ice and stops. Now push it northwards until it falls into a hole. Follow the pedestal and take the sphere out. Put it into the left-most slot on the wall down there. Go back up, and take the newly accessible sphere. Go back down and put it into the pedestal. Push the pedestal to the right, creating a brand new 1/3 completed bridge. Now, go back up, and grab the sphere all the way on the far right side. Take it down the ramp and place it in the pillar on the left. Go back up and grab the sphere right next to the ramp going down. Then, place it in the pillar where you took the first sphere from. Now, go back up to where the ice bridge is completed, and step on the floor glyph. The pedestal is now at the top of the long ramp. Take the sphere out from the pedestal and push the pedestal down the ramp. Go down the long ramp, and onto the floor. Go down and step on the floor glyph. Take the sphere your holding and insert it into the slot on the far right of the room, making icicles appear. Take the sphere from the center pillar of the room now. Put it into the slot by the ramp leading into the basement floor. Go back to the pedestal and take the destruction sphere from it. Go to the lowest level and place it in the slot right next to the doorway. Go in and claim your prize. Go back up and push the pedestal to the right, smashing into the icicles. Take the sphere from the far right slot in the room and place it into the pedestal. Push the pedestal north causing it to fall into the basement floor. Go down there and push the pedestal to the right, completing part of the bridge. Go back up and take the sphere by the basement ramp, and place it in the pillar in the center of the room and get out of here! Oh great, the troubles still are not over. Run for your life and do not stop! If a Guado catches up with you, you must fight it along with 2 powerful enemies. If you do get in a fight with one, I suggest stealing their potions so they cannot heal. Keep running until you get to a snowy, rocky area. It forks into two paths. Take the right path for time purposes. As you finally escape, you run into... BOSS - Winding 18000 Hp - 3160 AP - Steal Hi-Potion This fight can get very rough. Bring in Rikku, Yuna, and Wakka. Have Wakka keep using sleep attack to keep the beast asleep. Have Rikku steal the potions off the guards. Switch Rikku for Auron. The guards may cast berserk on Winding, doubling the creature's attack power. Counter-act that with using Auron's threaten, to un-berserk it, and use Power Break to make it weak. Summon Shiva ASAP to do some major damage. Kill off the guards first, and if Shiva goes down, bring in Ifrit, then Valefor, and then Ixion. Keep up the Sleep attack and Windigo is toast. Saving the game is a great idea here. Talk to everyone multiple times to make sure you get out. All of a sudden, Sin revisits you guys! This time, no battle.... ------------------- 2.16 Sanubia Desert ------------------- Important Items: Al Bhed Primer Vol. XVII, and XVIII Tidus wakes up nearly drowning in a pool of water. The first thing he sees is sand. Not good. Swim to the lower left and dive to open a treasure chest with some medicines in it. Continue northwards, out of the pool of water. All of a sudden, you're ambushed! BATTLE - Zu 12000 Hp - 1200 AP - Steal Smoke Bomb Well, well, well. Start off by exchanging blows and healing. After taking an attack that does major damage, Auron enters the battle! Use his power break right away, and keep up the battle until Lulu comes in. Cast thunder on the bird. Keep this up, and its bye-bye Zu. Your still missing Wakka, Yuna, Kimahri, and Rikku. 4 people. Auron and Lulu say they have seen no one else. Heal up and head out into the desert. Head north until you see Wakka! Great job. But he hasn't seen Yuna and he is pretty depressed over it. Open the nearby chest and grab the potions. These are Al Bhed potions only which can be used by Rikku. (I wonder why Wakka never saw the chest there...) Continue with Wakka along the what seems to be convenient desert path. You will come across Kimahri, and he too is saddened over not fulfilling his role as Guardian to protect Yuna. Follow the path and you should stumble onto Rikku, who knows a few secrets. Follow Rikku through the desert to this "Home" she talks about. Keep going until you reach a fork in the road. Head left. Keep going and near the exit, under a semi-circular ruin is the next Al Bhed Primer Vol. XVII! Go north until you find a sign. Right around it is Al Bhed Primer Vol. XVIII ! Lucky you. Go ahead and go to this "Home" --------- 2.17 Home --------- Important Items: Al Bhed Primer vol. XIX, XX, and XXI Not good! Rikku notices her home is being destroyed, so go and approach it to find out that the Guado are attacking Rikku's home! After talking to Cid, Rikku's dad, go into the Home. Inspect the dead people first for healing items, or leave them in their pride. Either way, save the game. Right by the Save Sphere is a wonderful Al Bhed Primer vol. XIX.. Head into the center area, only to be attacked by the Guado. Use the main strategy, steal his potions and summon an Aeon. Keep this up for every random fight you enter. Go down the stairs and through the south hall, then you should stumble onto a few rooms. There are locked treasure chests here. They are coded in Al Bhed though, and the Al Bhed Primer Vol. XX. might help. It's right here in the same room. To open the chest, you need to match up words that appear, with the Al Bhed translation. Primers or no Primers, I'll give the answers to you all. #1 - Center Bottom Word #2 - Right Center Word #3 - The Center word There. Now get your fabulous prize, a sphere for the ability grid. Now exit the room and go down the stairs. Go through the right-hand path after saving. Search the floor for Al Bhed Primer Vol. XXI.. Enter the blue lighted door to enter a fight. The chests in the room require Al Bhed translation. So if you got it then: 1st Number: Add both numbers 2nd Number: Subtract 2nd from the 1st 3rd Number: Multiply Numbers 1 and 2 4th Number: Add both numbers This won't make since unless you have picked up all 21 Al Bhed Primers up to this point. The other chest asks you question you need to answer them correctly. They are displayed in Al Bhed, but if you have not gotten all the Primers: Question 1 : 3rd Option Question 2 : 4th Option Question 3 : 2nd Option Question 4 : 1st Option You got all you need. Exit the room and go back to the Save Sphere. Take the left path this time and go into the Summoners Sanctum to learn some devastating news. You learn that When summoners call upon the Final Aeon, they are killed in the process. But Wakka and Lulu say that Yuna has known ever since the start, and that she wouldn't mind sacrificing herself to make people happy. So the Al Bhed have been capturing Summoners, so they don't have to die. But then again, it's the summoner's choice. They pick whether to die or not, and Yuna chose to die. But Tidus wants to stop Yuna anyway and go against her will. Also, the Guado kidnapped Yuna during the attack. To the airship! Before leaving, pick up the items around which include 10000 Gil and some lvl 4 lock spheres under the stairs. Depart for the airship. --------------- 2.18 Airship(1) --------------- As you leave, the Al Bhed destroy Home, and Rikku gets emotional about it. Talk to everyone on the Airship, and buy whatever you need from Rin too. Return to the deck after you talk and speak with the Pilot. He has located Yuna, and she is in a wedding dress ? What could be going on ? As the pilot tries to get on, the airship is attacked by fiends! Time to fight! Save the game, and head for the top of the airship. Speak with Rin and he lets you go outside. Ready for battle? This one is tough! BOSS - Evrae 32,000 HP - 5400 AP - Steal Water Gem Ok, this will not be easy. Everyone needs to have at least 1700 HP, so fight random battles on the airship if you need to. Begin by going in with Auron, Tidus, and 1 last guy, and heading into the fight with full Overdrives. Unleash your overdrives on him, and keep attacking. When all overdrives are exhausted, use Tidus, Auron and Rikku. Have Tidus and Auron continue attacking and have Rikku use an Al Bhed potion whenever someone is petrified or poisoned. When Evrae goes down to 8000 HP, he casts haste. Have Tidus cast haste on everyone before you nail the 8000 HP mark. When Evrae inhales air, it's going to use Poison breath the next turn. Have Rikku use an Al Bhed Potion before and after the attack. Keep it up, and Evrae will hit the floor hard. They key to the battle is have everyone hastened, have Rikku use Al Bhed Potions, and have everyone at least at 1700 HP to survive the Poison Breath. ------------ 2.19 Bevelle ------------ Important Items: Al Bhed Primer Vol. XXII After the group defeats that ugly dragon, time to get to Bevelle. The group watches as the airship crew let a few wires down to the Bevelle area. The party jumps onto the wires, and grinds their way down to the marriage area in a nice FMV. When you land though, Tidus starts busting through. Keep pushing through everyone and healing as you proceed. The Warrior Monks will fire their guns at you for 200 damage, but the threat is the Flame-thrower Guys. They will douse the party in flames, causing 800-1000 damage. If you get into any fights with Machina, kill them first. The Machina with legs know the attack Thrust Kick, and that's something Kimahri can learn. When you get to the Machina called YAT-99, kill the guards first, and then unload on that Machina. It will go down fast. Onwards to Seymour ! A nice little movie scene takes place here. Yuna didn't really want to marry, but to send Seymour to the Farplane. As she is sending him, a Maester warns her that if she sends him, Yuna's friends would all die. Yuna gives up and is forced to kill Seymour. Yuna walks to the edge of the tall platform, and says that she can fly. As she jumps off, Tidus yells out to her but it's too late. As Yuna gets ready for an almost certain death, the area around her starts to glow, and Valefor comes from the sky. Yuna lands on the Aeons front side and looks toward the sky. Uh oh, Tidus and Co are in trouble now. All of a sudden, Rikku says "shield your eyes." Something is thrown at Seymour, and there is a delay. All of a sudden, the item explodes. An Al Bhed Flash bomb ! Run outta there ! The party finds themselves at Bevelle Temple, only for Wakka to realize that the temple uses Machina ! Yevon's teachings are nothing it seems... it was all corrupted from day 1. Wakka is saddened. Rikku says the Machina is just comes in handy. Heh. Well, when you gain control, examine the Machina control panel until Tidus and friends get onto the platform. Onto the Cloister of Trials ! But when the platform gets to the bottom, inspect the area for an Al Bhed Primer Vol. XXII ! It's yellow, just like the ground, so look hard. Onwards! Where would Yuna be ? One place of course, the temple ! She is probably at the Fayth room praying right now, but first, you need to get through this Machina Maze. It isn't pretty, but Ill try to explain this... 1. Push the first pedestal inwards, turning it into a platform. 2. You are in a loop, so do not worry if you mess # 3 up. 3. On the first turn, press X when the arrow points to the right. 4. Continue down, and go straight at the next turn. 5. Go to the end, and take the sphere. Place it into the pedestal. 6. Push the pedestal into the path. Go back to the loop. 7. When you're in start of the loop, turn right on the second turn. 8. Take a sphere from the pedestal and place it into the slot. 9. Push the pedestal back into the path and start looping. 10. From the loop start, go left on turn two. Take the sphere and loop. 11. At turn 1, go right. When you reach the bottom, go left. 12. You are in loop 2. Take a right turn at the last turn. 13. Place a sphere into the slot, uncovering a glyph sphere. 14. Go back to loop 2. Now, take a right turn at the 2nd to last turn. 15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2. 16. Go right at the last turn. Go across and insert the Glyph Sphere. 17. Take the destruction sphere. Get back in loop 2. 18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot. 19. Get onto the loop. Turn right at the last turn, take the sphere there. 20. Get into loop 2. Make a right turn at the first available turn. 21. Push the pedestal across. Get into the new path. 22. Go up the stairs and take the treasure. Now step on the floor glyph. 23. Take a sphere from the pedestal and place it in the nearby slot. 24. Push the pedestal into the near path, and get your treasure. 25. Ride back an enter the Chamber of Fayth. Tidus and Kimahri try to rip open the door to the Chamber of Fayth, where Yuna is. Auron explains what is going on inside, and what the Fayth is. As Yuna gets her Aeon, Bahamut, she faints. Tidus picks her up and heads out side. Rikku yells to not come out but too late. They have been captured. Now for your fair trial ! Seems that Seymour, and all the Maester except the Ronso one are dead, and that there is no use for the living. Yevon's teachings have gone horribly corrupted, and everything Wakka and Yuna believes is dirt. Great. Great. Plus instead of a death sentence, you get to be thrown into a what seems endless maze, with the whole party separated. What a day ! You start by gaining control of Yuna. Remember three things down here: Do not use Teleport pads, it's easy to get lost, and there are a LOT of save spheres. The reason to not Teleport, is because now you can gain levels easier by walking. Yuna needs to level up a bit for the upcoming 2 battles. Now, to get through this place: 1. Go east and follow the hall, then go north. 2. Keep heading north until you find Kimahri. 3. Grab the nearby treasure and keep following the path north. 4. As the path keeps going, you run into Auron. 5. Keep going west now until you hit a locked room. 6. Head south from the room. 7. Keep going until you find a Teleport pad. Now go east to find Lulu. 8. Go south all the way and unlock the glyph. 9. Backtrack all the way to the first room. 10. Head north ways now, and take the first east. Step on the pad. 11. Go to where you found Auron. Go west. 12. When you hit the T-intersection, step on the Teleport when it points up. 13. Get your treasures. Now, head to the red on the mini-map ! Prepare for battle before you head all the way to the red area. Get all your Aeons overdrives full, and Yuna's overdrive full. Save at a Save Sphere and accept the challenge up there ! BOSS - Isaaru's Aeons Ifrit - 8000 HP - 0 AP - Steal Nothing Valefor - 12000 HP - 0 AP - Steal Nothing Bahamut - 20000 HP - 6000 AP - Steal Nothing This can get ugly. Get ready to kill off all 3 of his Aeons. They all have special names, but ill refer to them as their normal names. Summon Bahamut first, and unleash your overdrive onto Ifrit. This should kill it in one hit if you built up Yuna. If you didn't, then cast Blizzaga until Ifrit goes down. Make sure to use shield on every Aeon before they unleash Overdrives on you. Next, he calls Valefor. Summon Bahamut and have it fight to its death. Now, bring out Ixion and unload your overdrive. Keep attacking and fighting and Ixion's 2nd overdrive should kill it. Heal yourself with Thundara, so don't use Thundara to attack. After a while, it will go down. Next up, Bahamut. It doesn't attack, but every 5 turns it uses Mega-Flare. So bring out all your Aeons, and attack like crazy with Overdrives. Heal by casting magic on themselves, and shielding BEFORE Bahamut uses Mega-Flare. Kill Bahamut to win. After Isaaru is defeated, Yuna and the others leave. Isaaru is dying, and it seems that his Pilgrimage is done with. The control switches back to the Party with Tidus. Go ahead and save the game. On the right is a treasure chest. You can buy items from it, which is highly recommended. Stock up on Hi-potions, and Potions, then continue around this corner. When you round the corner, head for the Save Sphere. Your party swims very slowly, so it will take a bit to get there. After you save, head on into the area ahead to fight the ghost of a dragon... Evrae Altana 16384 Hp - 5800 AP - Steal Water Gem You about to see the bad thing about it if any party member becomes a zombie. Starts by having Rikku steal that water gem. Next, use 2 Phoenix Downs on it. That was easy eh? Zombies are killed by curative magic, so the Phoenix downs had the opposite effect on the beast. Try using hi-potions and Elixirs on petrified enemies throughout the game. But remember, if you're ever a zombie, trying to cure yourself will kill you! You can also sue the trigger command to unlock the gate in battle; however, you will miss out on the Avenger and Rematch items. If you killed the boss my way, go through the tunnel ahead, and dive to the bottom to collect the items, then continue on. If you did not kill the boss my way, and instead used the trigger commands, then you cant get the items. Go forward either way. Continue onwards! Just fight random enemies and soon the party is reunited! During this next part, there is a lot of talking. It seems that Seymour isn't gone after all. Seymour starts to talk about how it would be better if everyone was dead, and starts acting insane. Kimahri, angered, attacks Seymour head on, only to realize he is useless. He tells everyone to run, so you run! After some running though, Yuna realizes that she cannot let Kimahri die like that, and persuades everyone to help him. During this next area, you have 2 save spheres with a lot of room in-between. Buy items from O'aka, and head to the other end. This place has very hard monsters, so watch out! Once you get to the last save sphere, save the game. I recommend getting everyone's Overdrive, including the Aeons before heading out. So do that, and let's go fight Seymour again! BOSS - Seymour Natus and Mortibody 36,000 Hp - 6300 AP - Steal Tetra Elemental This battle is 75% luck, and 25% skill. Sadly, it’s true, it depends on how Seymour will execute his moves. First off, bring in Rikku, her Al Bhed potions will help a whole lot. Bring Auron and Tidus in too. Unleash everyone's Overdrive and mix a power sphere and anything else for Rikku's mix attack. Steal the Tetra Elemental too. Bring in Wakka, Lulu, and Kimahri, use the Overdrives. Whenever someone goes down, use a phoenix down, and forget about healing. The battle turns into a pattern. You will have to have 1 attack, 1 phoenix down, and 1 un-petrify every turn. Do NOT attack Seymour directly unless you want to see what a flare looks like up close. Instead, attack the other thing. When it gets low on HP, it takes more from Seymour. If you need to, bring in an Aeon and have it use it’s Overdrive too. The Aeon can only do 1 move before Seymour dismisses it for you. Keep up attacking and overdriving, plus healing and this battle is over! When Seymour gets killed, it time to get out of there and head to the Calm Lands... So, Seymour says that the world would be better if everyone was dead. Death has no pain; but then again, it seems that Yevon has been corrupted in every way possible. Seymour seems crazy with his plan, but the question is why? Who knows? Then we have Auron. Several things have hinted that Auron may be "dead", like a good fiend. : Seymour says he smells the Farplane on Auron: : Auron seems to know everything: : Auron refuses to visit the Farplane: : Rin says he is surprised that Auron recovered from a wound in 1 day: : What Rin says kinda hints that Auron may have died when he was wounded: Many more things are also pointing at that fact, but its all just theory as of now. --------------- 2.20 Calm Lands --------------- Important Items: Jecht Sphere, Aeon Soul, Al Bhed Primer Vol. XXIII The party has stopped to rest up. Head on south and continue past the crossroads to find Kimahri, who points to where Yuna is for you. Head down and view the long FMV. Seems that Yuna is sad that she can never go to Zanarkand, because the Final Aeon will kill her. She starts crying, and Tidus comforts her with a hug and kiss. Hey ! Didn't Wakka say not to get any ideas ?! Oh well. After the long song and FMV, Yuna and Tidus return to camp. Take a nap and wake up next mourning. When everyone wakes up, go to the crossroads and take a left. Grab the Jecht Sphere there and move out to the right! Follow the relative path here, which leads to the huge rolling plains below. When you get there, a Rin's Traveling Agency Vehicle pulls up and scares off all of the Chocobos. Go ahead and buy any items and weapons that you need. Head Northeast now until you find a semi-circular area with a shop tent there. When you arrive, a guy by the name of Father Zuke arrives. He is a summoner who quit on his Pilgrimage. He tells you some quick news. Talk to everyone and save the game here. You can also start playing Blitzball again. Before, it wouldn't let you play for a while. Head southwest from the Shop to find Belgemine. Before talking to her though, get Ifrit or Bahamut's Overdrives full. Head into the fight with her and unleash all you have. Use either Ifrit or Bahamut and the battle should be yours. If you win, you get the Aeon Soul and 30 Power Spheres. You lose, you miss out. Head out east until you can go to a new area on the East Side. Go on in and visit the Monster Catcher. He collected monsters to train the crusaders, but he is too old to get any anymore. GO ahead and outfit two or three people with one of the special monster catching weapons. You need to catch 9 different monster species in the Calm Lands. Machina do NOT count though. Catch all 9 and return to him to receive 60 Farplane Winds! Not bad ! Head to the most upper left corner of the Calm Lands and nab AL Bhed Primer Vol. XXIII. From there, go east until you fins a Chocobo rider. Talk to the person. You can play Chocobo mini games now. Beat the first one and you can rise a Chocobo across the Calm Lands. You can also win Lvl. 1-3 key spheres from it. Afterwards, Chocobo or not, start traveling. Now, exit the calm lands in the upper right corner and move on. The party heads through the valley, only to find more Guado guys. Seems they are not attacking head on. As your party refuses to give up at this point, a huge stone fiend approaches the party. Time to fight ! BOSS - Defender X 65,000 Hp - 6660 AP - Steal Lunar Curtain There is only one challenge in this fight, and that's to keep everyone at max health. Bring in Auron and do Power Break and Armor break to the stone enemy. Bring in Lulu and start pounding at him using Ice or Water. Tidus should use haste on the entire party too. Whenever someone goes down, just revive him or her and then heal them. I thought I should let you in on a tip I discovered while fighting the boss Defender, just before you get to Mt. Gagazet. The original plan was to use Tidus' provoke ability so I could have Yuna to shield him with a protect spell, but it turned out to be less complicated. As soon as the boss is affected by berserk, he won't stop using his blast punch (equals a Demi spell) on the character who cast it, Tidus in occurrence.. so there is no chance he can get a kill. Be aware that it doesn't work on those robots you find in the caves that look a lot like it." ---------------- 2.21 Mt. Gagazet ---------------- Important Items:20,000 Gil, Mega-Potion(x2), Defending Bracer, HP Sphere, Lv.4 and Lv.1 Key Spheres, Fortune Sphere, Return Sphere, Recovery Ring, Star Armguard. Key Items: Braska's Sphere After Yuna gains the permission of Kelk, speak to the other Ronso in the area and save your game. The taller Ronso on the right side sells items and weapons. If you are low on Hi-Potions and Holy Water, you should stock up immediately. Boss: Biran, Yenke The Ronso challenge Kimahri's skills in an intense, two-on-one battle. Try to get Kimahri to learn as many abilities as possible from these two. When you see either one of these two perform a technique, use Lancet to learn it from them. If Kimahri hasn't acquired Fire Breath, Aqua Breath, Thrust Kick, Mighty Guard, Doom, Stone Breath, self-destruct or White Wind, he should be able to do so now. When one Ronso falls, the other will go berserk and inflict twice as much damage as before. If Kimahri hits Overdrive, use Mighty Guard. Only use Aqua Breath if the two Ronso are standing close together, and use Fire Breath if they surround Kimahri. Also note that you can steal some Lv.3 Key Spheres from either Ronso. After the fight, return to the gateway and save your game. The road ahead is fraught with peril and few Save Spheres. In the area with lots of ledges on either side, hop onto the top ledge to the right to find a hidden Treasure chest containing 20,000 Gil. Then continue up the left side of the path until you find 2 Mega-Potions. As you proceed up Mt. Gagzet, you will encounter graves of fallen summoners and guardians. Continue up the zigzagging path, until you find a short and narrow path heading north around a large rock. At the end of this path is Braska's Sphere. If this is your third sphere you have obtained then Auron will learn a new Overdrive called Banishing Blade. Continue up the path until you reach a "T"-intersection. Keep going straight to find a Defending Bracer, which is fantastic armor for Auron. Then return to the intersection and head north. Around the next corner, you meet O'aka's brother, Wantz. From Wantz's location, descend the slope. When it rises again, look for a small spot under the path to find two treasure chests. Open these for a HP Sphere and a Lv.4 Sphere. Head east from here and then north to another grim landmark. Battle Preparation: After passing the next Save Sphere, you will engage in one of the toughest battles yet. To prepare, fight until Yuna and all her Aeons are in Overdrive mode, as well as all the other party members. Start this battle with Tidus, Yuna, and Kimahri. BOSS: Seymour Flex, Mortiorchis Seymour provides a much tougher challenge this time around. Tidus, Yuna, and Kimahri all have Trigger Command Option of talking to Seymour and raising their Strength or Magic Defense. Have Tidus cast Hastega, and have Yuna cast Protect on everyone. Seymour will occasionally cast Dispel on the whole group, thus nullifying your hard work! Seymour's Cross Cleave attack can deplete over 2500HP from each party member! However those with the Protect spell will only take half damage from this attack. Seymour concentrates on a pattern of eliminating characters individually. He will use Lance of Atrophy to inflict Zombie on a character. On his next turn, he will cast Full-life to deplete the character's HP. You only have one turn between both of Seymours attacks, so use it to administer a Holy Water to the afflicted character. Also, try to Silence Seymour so he can not cast any spells, and do not forget to use Bio. When the Mortiorchis begins to charge up the Total Annihilation attack, it will perform it in two or three turns. One of your characters needs to perform an attack that will reduce all of the Mortiorchis's HP. This causes the chariot to siphon more life from Seymour and delay the attack somewhat. It’s best to bring Auron and Lulu at this stage of the fight. Seymour also starts casting Flare spells, so cast Shell and Protect on your party members. After surviving the Total Annihilation attack, quickly use a Mega-Potion to recover. This is when you can start summoning your Aeons to help finish off Seymour. Each Aeon will only get one shot, so make sure they are in Overdrive! After a quick nap near the Fayth cluster, continue up the mountain into the caves. A strange hole next to the Save Sphere prevents you from continuing north. Go through the cavern to the west until the party reaches an underwater area. Rikku, Tidus, and Wakka will go on ahead while the others wait for them to return. As the opening in the shield rotates, press X to throw the ball through the shield and hit the glowing orb in the middle. Simply watch the speed and timing of the shield, and you should have no problems hitting it. Once you do this a treasure chest will appear in front of the shield containing a Lv.1 Key Sphere. Return through the water to the area with the Save Sphere. The massive hole has been replaced with a stairway, so ascend the steps and move north to the next watery area. Once again Rikku, Tidus, and Wakka will swim on ahead. Swim to the end of the second channel to find a set of three lights. You need to guide each character into one of the colored lights. The colors correspond to each character's color on the Sphere Grid. Green=Rikku Blue=Tidus Orange=Wakka Passing this trial causes a chest to appear. Inside this chest there is Fortune Sphere. Swim back through the tunnel and return to the area near the Save Sphere. Rocks have fallen in the south passage, paving the way to yet another short swim. There is two treasure chests near the cliff on the other side of the channel. Open them and you will receive a Return Sphere and a Recovery Ring and now return to the Save Sphere and save your game. As you move west down the first corridor, you will see that boulders have created a path to a previously inaccessible treasure chest. Grab the Star Armguard and go back to the north passage. A path has now formed heading up the left side of the second chamber. Cross the rocks until Yuna and Auron have a conversation, and then use the final Save Sphere. I suggest that you stay around this Save Sphere and train your characters a bit, toy can always heal before you leave by using the Save Sphere. If you not to train then leave the cave and prepare for battle. Boss: Sanctuary Keeper Begin this fight with Tidus, Yuna, and Auron. Cast Hastega and Protect on the entire party, and use Auron's Armor and Mental Break against this fiend. After breaking down its defense, switch other characters into Auron's spot. Remember to cast Hastega and Protect on anyone who enters the battle in place of another. Cast Reflect on the creature and then summon Aeons that are in Overdrive mode. Each Aeon will only get one shot just like they did when you faced Seymour Flux because after they attack the Keeper will use Mana Breath to get rid of them. After the Keeper loses half of its HP it will attempt to cast Curaga on itself. With Reflect in place it will cure one of your party members. This boss has an attack pattern. It starts with Photon Wings, followed by two regular attacks, Mana Breath and then two Curagas. The Keeper will sometimes counter with Tail Sweeper too. It's important to protect your party members against the status effects of Proton Wings attack, so equip your characters to protect against Sleep, Silence, Darkness, and Confusion. -------------------- 2.22 Zanarkand Ruins -------------------- Navigating the Zanarkand Ruins is rather simple. Until you reach the dome, you will encounter fiends from Mt. Gagazet. Inside the dome, the fiends are much stronger. Use Armor and Mental Break against Defender Z. If you encounter a Fallen Monk, us a Phoenix Down to instantly kill him. Also, try to eliminate YKT-11s before all other enemies, or they will eject individual party members from battle with their Thrust Kick. When the roads seem stacked on top of each other, search for a path up to a treasure chest on the upper level and claim 10,000 Gil. Eventually, you will come upon a ghostly image of Seymour as a child. When the ghosts fade, search the eastern platform of the intersection to find a Friend Sphere. Zanarkand Cloister of Trials Follow the ghosts into the temple. Do not miss the Luck Sphere amid the debris on the right side, and save your game before entering. The Zanarkand Trials are the simplest but are the most time consuming one yet. You can not obtain the secret item in this area until later in the game. Check the Secrets section of this guide to learn more. Your only reward at this time is a boss fight. Here is a list on the step by step instructions to finishing this Trial. 1) Step onto the green square near the entrance to activate the floor puzzle. 2) The puzzle solution is displayed on the far wall. Refer to the map to determine where to step. 3) Step on the correct white floor switch activates each puzzle piece. Triggering an incorrect floor switch causes the puzzle to rest. 4) After you activate all of the proper floor designs, the door to the next chamber opens. Six pedestals then slide into the room, three on each side. 5) Push the northwest pedestal and a new puzzle solution is displayed. Enter the next room. 6) Go to the screen display and press X to make all the solutions appear. Step on the floor switches to activate all the pieces shown in this screenshot. If you step on a piece that is not shown, the puzzle will reset. 7) After you complete the puzzle, a symbol appears around the central chasm. 8) The solutions are shown on the screen in that room so look at them carefully and then solve each puzzle. 9) After completing all four puzzles in the larger chamber, take the Kilika Sphere from the left side of the screen display and return to the first chamber. 10) Insert the Kilika Sphere into the pedestal on the West Side of the first chamber. 11) Return to the larger chamber and take the Besaid Sphere. Insert this into the final pedestal in the first chamber. 12) This causes the giant chasm to glow. Also, a new Save Sphere appears in the first chamber. Save your game and prepare to fight a boss. Boss: Spectral Keeper The challenge in this fight is avoiding the Spectral Keeper's counterattack after your initial attack. It's important to position most of your party out of harm's way before attacking the boss. Start with a party of Tidus, Yuna, and Rikku(or Auron). Equip everyone with armor bearing Berserkproof if available. Cast Hastega immediately so the characters can move out of the way before the boss finds them again. Move two characters to circles behind the Spectral Keeper, and leave the character with highest HP out in front to keep the monster distracted. Otherwise, it will turn to attack the entire party. Have Yuna cast Protect on the frontline person, then let that person attack. The boss will counterattack, striking the three circles in front of it. It might also use its Berserk Tail attack, berserking the target. Glyph mines will form on the surface of the circles, and their explosions mean certain death. Check the CTB Window to determine when each mine will explode. Use the trigger command Move to escape the explosion. Since aeons can not escape the mines, they die quickly. If you choose to summon them make sure that they are in Overdrive mode, meaning summon them at your own risk. After the battle follow the party into the bowels of the temple. After meeting Lady Yunalesca, save your game at the Save Sphere because it is time for another battle. This time it is with Lady Yunalesca and it will be a hard fight to win. Boss: Yunalesca Before proceeding into this battle, you need to equip your party with armor that will protect against status effects. In particular, status effects like Death, Zombie, Darkness, Silence, and Sleep. Yunalesca's first form is easy to defeat, so do not use any Overdrives yet. Yunalesca responds to each physical attack by inflicting Darkness, and each spell cast on her is met with Silence. She also responds to special techniques, such as Steal, with Sleep. In her second form, Yunalesca unleashes a new attack, Hellbiter. This attack causes Zombie status on your characters, so quickly use a Holy Water or Remedy. Yunalesca will then cast-healing magic on characters to damage them, so if you remove the Zombie effect quickly enough, you can benefit from that. Make sure that Haste is in effect on the entire party. It is important to keep a balance between having characters with the Zombie effect while some remain normal. Another way to handle the status effect is to switch out party members whenever the need arises. When Yunalesca shows her true form, cast Haste and Protect on the entire party. Also do not remove the Zombie effect from the party. Any character that is not affected with Zombie will be killed instantly when Yunalesca performs her Mega-Death attack. If a character is hit with Regen, use Yuna's Dispel to remove the constant healing effect without negating the Zombie effect. Also, bring in some of your strongest aeons and perform their Overdrives. After the battle search the battleground for the Sun Crest, and then ride the elevator back to the surface and exit the dome. Walk around outside until Cid arrives in the airship. --------------- 2.23 Airship(2) --------------- When Yuna leaves the bridge, follow her up to the cabin upstairs and speak with her. After Kimahri makes a suggestion, return to the bridge. Now you have command of the airship. Talk Cid, and you can go anywhere in Spira by just pointing to it on the world map. Before you go off and fight Sin it is a good idea to do some Side Quests, because they will help you defeat Sin. Check out the Side Quest section of this guide to learn more. -------- 2.24 SIN -------- First thing to do is to go the High Bridge in Bevelle, and move up toward the monks guarding the High Court. Once finished go to the Map in the Airship and go to the part of the map marked Sin to get to the final section of this guide. Boss: Left Fin, Right Fin Starting the first three boss fights is as easy as pointing Cid toward Sin, and then stepping outside the ship. The first two battles are fought exactly the same way. Start this battle with a party of Tidus, Lulu, and Yuna. Cast Hastega on the entire party to speed up your turns. Then have Yuna cast Shell on everyone and make Lulu Doublecast Flare or Ultima. If you do not have these abilities, summon aeons and use their special attacks. You can also use trigger command to draw the ship closer to Sin. Place Auron in the group and use his Armor Break, while Tidus, Rikku, and Kimahri strike the fin at close range. Move the ship back out after everyone gets in one hit, because Sin causes more damage at close range. You fight the Right Fin using the same tactics. Just recast Haste on everyone and you are set. Save your Overdrives for an upcoming battle. Boss: Sin, Sinspawn Genais The sinspawns absorbs any magic cast at Sin, so take it out first. Cast Slow and Silence on Genais. By casting Silence, you prevent it from casting Cura. Once Genais crumbles, the group advances on Sin's weak point. Physical attacks will not inflict much damage until you use Armor Break. If Rikku or Kimahri has the Copycat ability, you can switch them into the fight. Have Lulu Doublecast Ultima or Flare, depending on her remaining MP. Then have Yuna cast Holy, and make the third person in your party Copycat Holy if possible. Bring in Rikku to heal and cure Venom status using Al Bhed Potions as needed, and focus Yuna on casting Holy or summoning. Again, avoid using your characters' Overdrives during this battle. You will need them for the upcoming fight. Boss: Overdrive Sin Before the fight begins, make sure the party is equipped with armor that protects against petrifaction, confusion, and zombie. This fight requires a lot more speed and power. If Sin manages to cast Giga Graviton, the party's finished. Start with Tidus, Yuna, and Lulu. Doublecast, Hastega, Quick Attack, Armor Break, and Mental Break are all extremely useful in this battle. When the fighting starts, cast Hastega and start Doublecasting Ultima or Flare. Have Yuna cast Holy, and use Tidus to heal or cure petrifaction. Bring in Wakka and unleash his Overdrive, and have Kimahri perform Fire Breath. Use Rikku's Spare Change ability and toss 100,000 Gil at Sin to inflict 9999 HP damage. When Sin pulls you in further, use Tidus's, Auron's, and Rikku's Overdrives. If Sin gets close to its Overdrive, bring Yuna back in and summon your most powerful aeons. The Sea of Sorrow After defeating Sin, the airship enters the creature's shell. This does not mean, however, that you can not do more exploring outside. Once you reach the platform decorated with Seymour's staves, you know what's coming next... Boss: Seymour Omnis Before climbing the stairs near Seymour's staves, equip party members with armor that absorbs or nullifies elemental attacks. The wheels behind Seymour determine his elemental property. He is vulnerable to the opposite property, which you can see by using Scan. It is important to use Armor Break, Mental Break, and Nul spells in this battle too. Occasionally Seymour will attack the Mortiphasms behind him, shifting his elemental choice. When this occurs, bring Kimahri and Auron to strike Mortiphasns. You will need Wakka to hit the highest Mortiphasns. When four orbs of the same color are lined up around Seymour again, summon an aeon or bring Lulu back for Doublecasting. After Seymour casts Dispel, he will cast a powerful version of Ultima. Keep in mind that Seymour will eventually Banish your aeons. Tower of the Dead Continue past the Save Sphere and search the right-hand wall for a glyph. A message hints that you need to kill 10 fiends to open the door. After killing 30 fiends to open three doors total, pick up a Lv.4 Key Sphere. When you reach a square platform with a Yevon symbol, stand on it momentarily. It will lift you up to a treasure chest with Wakka's Four-on-One. Across from that, pass the bridge down to find a Defending Bracer. Further up, look for a lift back down to the ground is near the second item. Continuing northeast, look for an alcove along the south wall to find a small building. Enter the building from south, and Tidus will slide down a long spiral. At the bottom is Yuna's Laevatein. To exit this pit, move along the wall next to the treasure chest until the X button appears. Continue to search for points to climb out of the hole. Continue up the ramp until you find the final Save Sphere in the game. As you proceed north, the Tower of Death crashes to the ground. Move towards it to enter. Inside, icicles will begin to shoot upward from the ground. A fight ensues if one strikes you. To make navigation easier, stand in one spot until the camera rotates around to show the area better. If a white starts to glow under Tidus's feet, move against the direction the camera is rotating so that you can still see the area. Small colored crystals will form and fade away. You must run up to these and touch them before they disappear to gain items contained within. After you acquire 10 items, the final showdown will begin. Do not forget that you one last chance to properly equip your characters before the final boss fight begins. Final Boss: Braska's Final Aeon The strategy in this section could vary depending on the path your characters took on the Sphere Grid. You may need to adjust your own strategy accordingly. Although the Yu Pagodas attempt to heal the final aeon, do not waste any time trying to disable them. Use Auron's Zombie Attack on the final aeon, so that the Pagodas will damage the boss every time they try to cure it. Otherwise, Doublecast Flare on the enemy and keep everyone's HP extremely high when second portion of the battle begins. During Tidus's turns, he has the option of speaking. Talking to the boss greatly reduces its Overdrive gauge. Use this only when the boss's Overdrive gauge is almost full. Since this option only works a couple of times, we at Much Games recommend using it at a later point in the battle. After losing 60,000 HP, the final aeon transforms. Cast Protect and Auto-Life if available. If your characters' Overdrives gauges are full, use them now. Also, continue to Doublecast your strongest spells. Cast Haste and administer Mega-Potions and Megalixirs as needed. When the final aeon's Overdrive gauge gets about three-fourths full, talk to it using Tidus's trigger command. Once its HP falls below 30,000, summon your strongest aeons and use their Overdrives to finish it off. After the battle it is time to dispatch the aeons forever. It really does not matter how you defeat each aeon just take them out in your own way. Once you dispatch them forever sit back and enjoy the ending you have earned it. It is not over when the game is finished there are Side Quests to be done only if you have not already finished them. So check out the Side Quest section of this guide. --------------- 3.0 Side Quests --------------- There is so much stuff to do before you go and face Sin and win the Game. This section will show hoe to finish all of the Side Quests in Final Fantasy X. Remember we here at Much Games have already completed them and will give you a very detailed Guide on how to finish the Side Quests. --------------------- 3.1 Butterfly Catcher --------------------- In Macalania Woods, you encounter a creature that explains the butterfly catcher mini-game. To begin the game, move toward the closest butterfly. You have to chase down seven blue butterflies before the time runs out. Avoid the red butterflies because they will call powerful fiends and remove 1 second from the remaining time. If you catch all seven butterflies before times runs out, a new treasure chest appears. The chest will disappear if you leave the area, so do not forget to open it and claim your prize. You can take part in the butterfly catcher in two areas. The first area is in Macalania Woods--Central, near the creature who explains the game. The second area is in Maclania Woods--North. This mini-game gets more difficult as the story progress, but the prizes keep getting better, too. At first, the timer is set to 40 seconds. Once you defeat Spherimorph, it becomes 30 seconds. Lastly, once you gain control of the airship, the number of red butterflies significantly increases. Return to Maclania Woods in the airship and succeed in both areas to gain the Saturn Sigil, which unlocked the potential of Kimahri's Sprit Lance. 3.2 Chocobo Trainer In the Calm Lands, Speak to the lady on a Chocobo. Agree to train Chocobos, and she will teach you how. There are four. You must finish the exercise properly and beat or tie the time limit set by the trainer. If you do, you'll win a valuable prize. The next time you try the same exercise, beat your best time to win another prize. Once you train your Chocobo in the exercise, the trainer will allow you to advance to another exercise, until all four exercises are revealed. Wobbly Chocobo This race takes place on a wild Chocobo that refuses to run straight toward the finish line. Press the left analog stick left and right to stay on course. You must reach the finish line in under 12.8 seconds. Once you succeed, you can ride a Chocobo in the Calm Lands any time you want for free, just by asking the trainer. Dodger Chocobo This Chocobo is easier to steer, but you must dodge incoming blitzballs! If you get hit, the Chocobo becomes momentarily stunned. This makes it much more difficult to cross the finish line in time. Hyper Dodger Chocobo This pins your Chocobo against volleys of blitzballs and birds! Try to stay close to the line of balloons, and then move toward the center as each cluster of balls and birds flies toward you. Catcher Chocobo Race the Chocobo trainer from the Calm Lands entrance to the northeastern exit, dodging blitzballs and birds. Each bird that hits you add three seconds to your total time, while each balloon you collect subtracts three seconds, Winning this race enables Tidus to reach his legendary weapon at the north end of the Calm Lands. Furthermore, if you can successfully beat the Chocobo trainer with a total time, minus all balloons adjustments, of 0:0:0, then she will give you the Sun Sigil required to activate Tidus's Caladbolg. 3.3 Lightning Dodger In the Thunder Plains, the lightning never stops. By pressing X when the screen flashes, you can dodge the lightning. If you dodge the lightning a number of times in a row you are rewarded with certain items. The item appears in treasures chests outside the Travel Agency. For example the Venus Sigil, which is required for Lulu's legendary weapon, is gained by dodging lightning 200 consecutive times. To do this, equip No Encounters ability and roam the area. You can track your progress by examining the book that appears on the right inside the Travel Agency once you have dodge two bolts in a row. Getting struck by lightning it depletes HP from your characters. If you have a penchant for pain, you can actually receive prizes for surviving consecutive bolts of lightning. ------------------ 3.4 Reminem Temple ------------------ In a hidden temple in the mountains east of the Calm Lands, you can battle against any aeon that you have acquired by Belgemine. The first time that you win against Belgemine's aeon, she will reward you with rare items. Defeat her Bahamut, and she will give you the key item Flower Scepter. After fighting and defeating all of the aeons in the game, including the Magus Sisters, Belgemine hands over the Moon Sigil, which removes the No AP ability from Yuna's legendary weapon. To acquire the Cloudy Mirror, you must win the Chocobo race under Remiem Temple. Winning the race is quite easy, even on the first try. To improve the item you win in this race, you need to use as many short cuts as possible and avoid hitting any of the pole. --------------------------- 3.5 Village of the Cactuars --------------------------- Gain control of the airship and return to Sanubia Desert. There is a large rock with a picture of a Cactuar on it. Each time you examine the rock, you receive a clue to help find one of the 10 hidden Cactuars in the desert. After finding each one, you are challenged to game of "Red Light, Green Light." If you successfully touch the Capture before time runs out, you will fight it. No matter the outcome of the battle, you will receive a sphere bearing the name of the Cactuar. If you lose at the game of Red Light Green Light three times, you'll only receive a Sphere del Perdedor. Return to the rock and place whichever sphere you obtained into the rock. After doing so, you will receive a new clue telling you where the next Cactuar is hidden. The locations of the Cactuars are as follows: Cactuar Locations Oasis Near the first Save Point. Sanubia Desert--East In an alcove to the east, north of the tent with the Save Sphere. Sanubia Desert--West Search the sign near the Cactuar rock that says 20% off. Sanubia Desert--Central Near the ruins to the west. Look for two Cactuars running around the desert. Sanubia Desert--East Near the Save Point under the tent. Sanubia Desert--Central Trapped in a treasure chest in the far west. Sanubia Desert--West Inside one of the sand whirlpools. You must exit and re-enter the area. Oasis Teleport back to the airship and go on the outside deck. Sanubia Desert Return to the Cactuar statue and the last one automatically appears behind you. After placing nine spheres of either type into the rock, the sandstorm protecting Cactuar Village will come to a stop. Search inside for lots of Cactuar encounters and two special treasure chests. One contains the Mercury Sigil. The contents of the other chest vary depending on your performance. Up to 2 named spheres: Potion 3-5 named spheres: Elixir 6-7 named spheres: Megalixir 8-9 named spheres: Friend Sphere ----------------- 3.6 Monster Arena ----------------- There is a monster arena where you can capture monsters and get a prize (usually RARE items) for it. Just head east from the calm plains to reach there. first you need to buy the weapons from the monsters trainer to get the "Capture" ability. With this ability, you can capture monster, just kill the monster and you'll captured it automatically. Here is the list and prices of the monsters, just in case you need it: Besaid Dingo - 24 gil Condor - 18 gil Water Flan - 27 gil Kilika Dinonix - 40 gil Killer Bee - 34 gil Yellow Element - 49 gil Ragora - 72 gil Mi'ihen Highroad Mi'ihen Fang - 49 gil Ipiria - 69 gil Floating Eye - 66 gil White Element - 72 gil Raldo - 63 gil Vouivre - 90 gil Bomb - 105 gil Dual Horn (page 2) - 157 gil Mushroom Rock Road Raptor - 72 gil Gandarewa - 93 gil Thunder Flan - 75 gil Red Element - 82 gil Lamashtu - 108 gil Funguar - 63 gil Garuda - 210 gil Djose Road Garm - 132 gil Simurgh - 109 gil Bite Bug - 93 gil Snow Flan - 139 gil Bunyip - 145 gil Basilisk - 187 gil Ochu - 780 gil Thunder Plains Melusine - 162 gil Aerouge - 216 gil Buer - 198 gil Gold Element - 160 gil Kusariqqu - 168 gil Larva - 495 gil Iron Giant - 900 gil Qactuar (page 2) - 4000 gil Macalania Snow Wolf - 288 gil Iguion - 207 gil Wasp - 213 gil Evil Eye - 307 gil Ice Flan - 282 gil Blue Element - 270 gil Murussu - 247 gil Mafdet (page 2) - 258 gil Xiphos (page 2) - 330 gil Chimera (page 2) - 1455 gil Bikanel Sand Wolf - 337 gil Alcyone - 360 gil Mushussu - 405 gil Zuu - 1800 gil Sand Worm - 1500 gil Cactuar - 400 gil Calm Lands Skoll - 630 gil Nebiros - 480 gil Flame Flan - 672 gil Shred - 552 gil Anacondaur - 1125 gil Ogre - 1470 gil Coeurl - 1650 gil Chimera Brain (page 2) - 1500 gil Malboro (page 2) - 1650 gil Sunken Cave Yowie - 720 gil Imp - 915 gil Dark Element - 780 gil Nidhogg - 903 gil Thorn - 795 gil Valaha - 1080 gil Epaaj - 1425 gil Ghost (page 2) - 1215 gil Tonberry (page 2) - 3000 gil Mt. Gagazet Bandersnatch - 1320 gil Ahriman - 975 gil Dark Flan - 1620 gil Grenade - 810 gil Grat - 780 gil Grendel - 1095 gil Bashura - 1095 gil Mandragora (page 2) - 1800 gil Behemoth (page 2) - 2025 gil Splasher (page 2) - 300 gil Achelous (page 2) - 630 gil Maelspike (page 2) - 495 gil Inside Sin Exoray - 1260 gil Wraith - 1605 gil Gemini A (armed with sword) - 1666 gil Gemini B (armed with club) - 1666 gil Demonolith - 2205 gil Great Malboro - 2250 gil Barbatos - 2325 gil Adamantoise (page 2) - 3300 gil Behemoth King (page 2) - 2775 gil Omega Dungeon Zaurus - 1425 gil Floating Death - 1897 gil Black Element - 1560 gil Halma - 1545 gil Puroboros - 1455 gil Spirit - 1950 gil Machea - 2175 gil Master Coeurl (page 2) - 3045 gil Master Tonberry (page 2) - 3600 gil Varuna (page 2) - 2670 gil Area Conquest Stratoavis - 6000 gil Malboro Menace - 6000 gil Kottos - 6000 gil Coeurlregina - 6000 gil Jormungand - 6000 gil Cactuar King - 6000 gil Espada - 6000 gil Abyss Worm (page 2) - 6000 gil Chimerageist (page 2) - 6000 gil Don Tonberry (page 2) - 8000 gil Catoblepas (page 2) - 6000 gil Abaddon (page 2) - 6000 gil Vorban (page 2) - 6000 gil Species Conquest Fenrir - 8000 gil Ornitholestes - 8000 gil Pteryx - 8000 gil Hornet - 8000 gil Vidatu - 8000 gil One-Eye - 8000 gil Jumbo Flan - 8000 gil Nega Elemental (page 2) - 8000 gil Tanket (page 2) - 8000 gil Fafnir (page 2) - 8000 gil Sleep Sprout (page 2) - 8000 gil Bomb King (page 2) - 8000 gil Juggernaut (page 2) - 8000 gil Ironclad (page 2) - 8000 gil Original Earth Eater - 15000 gil Greater Sphere - 15000 gil Catastrophe - 15000 gil Th'uban - 15000 gil Neslug - 15000 gil Ultima Buster - 15000 gil Shinryu - 15000 gil Nemesis (page 2) - 25000 gil ----------- 4.0 Secrets ----------- There is so much stuff to do before you go and face Sin and win the Game. This section will show how to finish all of the Secrets in Final Fantasy X. Remember we here at Much Games have already completed them and will give you a very detailed Guide on how to finish the Secrets.. ------------------------------ 4.1 Secret World Map Locations ------------------------------ There are several hidden locations on the world map that you can find by selecting specific coordinates while aboard the airship. Just move the cursor to the approximate coordinates and press "X" to search that region. Finding the precise spot of each location can be tricky, so if necessary, keep moving the cursor while pressing "X" repeatedly until you find it. The following table will give you the X and Y coordinate and the name of the place that is in that area. X Coordinate Y Coordinate Location 11~16 57~63 Baaj Temple 12~16 41~45 Sanubia Desert 29~32 73~76 Besaid Falls 33~36 55~60 Mi' ihen Ruins 39~43 56~60 Battle Site 69~75 33~38 Omega Ruins Baaj Temple: Here you can obtain Lulu's Legendary Weapon and the powerful aeon Anima. More information on Anima can be found in the Hidden Aeons section. Sanubia Desert: There is a lone treasure chest in this isolated area that contains Tidus's "Ascalon," which bears the Double AP ability. Besaid Falls: This tiny rock outcropping under the waterfalls in Besaid is where you can find Kimahri's "Dragoon Lance." Mi' ihen Ruins: In this area of the ruins off the coast, you can find the "Sonar" for Rikku, which comes with two abilities. Battle Site: Proceed north from the Save Sphere to find Lulu's "Phantom Bangle," which absorbs three types of elemental attacks. --------------- 4.2 Omega Ruins --------------- Find the Omega Ruins using the airship's search options, as described at the beginning of this section. This is a secret dungeon where powerful enemies dwell. The goal is to defeat and release the soul of the heretic Omega. However, another reason to search this area is that you can gain several sphere levels very quickly. The monsters here also drop lots of Lv 3 and 4 key spheres. Areas in the Omega Ruins only appear on the map as you explore them, so use maps we've provided here. From the entrance, move into the corridors to the left or the right. In the west corridor, follow the path up to a dormant glyph on the wall. Proceed north from there to a chamber with four treasure chests. The Al Bhed Primer vol. XXVI is on the floor just north of the chests. Head northwest from this room into a side corridor with another glyph. Activate this glyph and return to the dormant one. The glyph works now and it raises a bridge out to a treasure chest suspended above the central space. Collect the Teleport Sphere from the precipice. At the north end of the ruins is a Teleport pad. In the chamber above, the party encounters a monster called Ultima Weapon. This creature is merely a shadow of Omega Weapon, so step on the Teleport pad to proceed Ultima Weapon: Before the battle, equip armor that protects against status ailments like confusion, petrifaction, and silence. Try to inflict silence and darkness to hinder his magic and regular attacks. Steal from him to gain 10 Doors to Tomorrow, and if you can spare 1,400,000 Gil, bribe him to receive 99 Pendulums. In the huge cavern that follows, a mini-boss battle awaits the party on each of the connected platforms. First, heads left from the entrance for a Friend Sphere, and then go back to the right to make your way down. Restore your party's HP and MP before reaching the final platform. Omega Weapon: Since Omega is practically immune to every status ailment, focus instead on strengthening your own defenses. Use abilities like Shell, Haste, Focus, and other abilities to survive his mostly magical arsenal. Make sure you steal from him for 30 Gambler's Spirits. Have Kimarhi use Lancet to learn the most powerful Ronso Rage, Nova. The treasure chest behind Omega Weapon contains a Magic Sphere. --------------------- 4.3 Airship Passwords --------------------- There are also hidden locations accessible by using the "Input" feature found in the airship command list. You can find these passwords by deciphering Al Bhed messages left in specific locations around Spria. Note that all passwords are case-sensitive. Password No.1: GODHAND Input the password GODHAND in all caps to reach the ravine below Mushroom Rock Road. Rikku's legendary weapon is in a treasure chest at the top of the area. Password No.2: VICTORIOUS This password opens a secret location at the ruins in Besaid. Climb up the tree branch to find Rikku's "Victorious," armor that nullifies three types of elemental attacks. Password No.3: MURASAME This password opens secret location at the ruins in Besaid. Cross the platform to find Auron's "Murasame," which is his legendary weapon and bears the One MP Cost ability. --------------------------- 4.4 Al Bhed Primer Location --------------------------- There are 26 Al Bhed language primers scattered throughout Spria. Each volume covers a specific letter of the alphabet and can be used to decipher the Al Bhed language. The locations of all 26 volumes are listed below: 1. Al Bhed Salvage ship 2. Besaid Village. Crusaders Lodge 3. SS Liki--Engine room 4. Kilika. Tavern 5. SS Winno--Bridge 6. Luca Stadium--Basement B 7. Luca theater--reception 8. Mi'ihen Highroad 9. Mi'ihen Highroad--Nereid, North 10. Mushroom Rock Road--Precipice 11. Djose Highroad 12. Moonflow--North Wharf 13. Guadosalam--House 14. Thunder Plains--agency (Tell Rin that your study is going okay) 15. Macalania Woods--Lake Road 16. Lake Macalania--Agency Front 17. Sanubia Desert--Central 18. Sanubia Desert--Central 19. Al Bhed Home 20. Al Bhed Home--Living Quarters 21. Al Bhed Home--Main Corridor 22. Bevelle Temple--Priests' Passage (Must acquire immediately after the wedding) 23. The Calm Lands--Central (northwest section) 24. Remiem Temple (Near Chocobo) 25. The Calm lands--Cavern of the Stolen Fayth 26. Omega Ruins ------------------------------- 4.5 The Cloudy/Celestial Mirror ------------------------------- To acquire the Cloudy Mirror, you must go to Remiem Temple in the Calm Lands. Talk to the Chocobo on the right hand side to race on the spiraling track under the temple. If you win the race, you will receive the Cloudy Mirror. To acquire the Celestial Mirror you must take the Cloudy Mirror to Macalania Woods and do the following: Talk to the mother and son standing near the Save Sphere in Macalania Woods-South. The mother will mention that her husband is suppose to meet her. Then go to Macalania Woods-Campsite and talk to the man to the right, who is her husband. Tell him where his wife and son are and return to Macalania Woods--South. Head up the mysterious, glowing path near the Save Sphere. At the intersection, head north until you see the boy standing in front of a large spherical crystal. Talk to the boy and use the Cloudy Mirror on the crystal. The Cloudy Mirror will change into the Celestial Mirror. This mirror is the key to obtaining the party's legendary weapons. 4.4 Legendary Weapons Each character has a specific legendary weapon that can be acquired by using the Celestial Mirror. When the weapon is first found, it is equipped with the "No AP Ability." To remove this ability and empower the weapon to its full potential, you need to find two specific event items for each character. Upon doing so, you must then return to the Macalania Woods and use the Celestial Mirror to power up the weapon at the large spherical crystal high amid the treetops. The names, locations, and items needed to power up the legendary weapons are listed in the following section: Tidus : Caladbolg To acquire Tidus's legendary weapon, you must race and defeat the Chocobo trainer in the calms land. After winning the race, walk to the upper northwest section of calm lands. The guard blocking a narrow pathway down into the gorge will have left his post, allowing you to pass. Tidus will then be able to use the celestial mirror to acquire Caladbolg. Items Required : - Sun Crest - Zanarkand Dome, where you fought Yunalesca. - Sun Sigil - Race the Chocobo trainer in the calms land, and finish with a time of 0-0-0. Yuna : Nirvana To Acquire Yuna's legendary weapon, you must capture all nine types of fiends in the calm lands region. After collecting them all, return to the monster arena owner. He will produce a treasure chest containing the weapon. Items Required : - Moon Crest - Besaid Isle - Beach - Moon Sigil - Defeat every Belgemine's Aeon at Remiem temple. Tips - How to beat the summon - EASY : Belgemine's summon only have about 30.000 HP so if you have Anima, and leveled up Yuna stats just about enough, Anima's Overdrive (Obvilion) should kill it in just 1 hit. When you fight Anima, use the Magus sister's Overdrive. Again, if you have leveled up Yuna stats before, one overdrive should be enough to kill it. ;) Auron - Masamune To acquire Auron's legendary weapon, you must first acquire the rusty sword found on the eastern cliff of the cavern of the stolen Fayth in the calm lands. Take it to the statue of lord mi'hen on the mushroom rock road. Access this area was prevented by Clasko. Place the Rusty sword before the statue to reveal a gylph. Touch it to reveal Auron's Masamune. Items Required : - Mars Crest - Mi'hen Highroad - Oldroad, south - Mars Sigil - Capture 10 monsters of 10 different species in 10 different regions. Wakka - World Champion To acquire Wakka's legendary weapon, World Champion, you must have the celestial mirror and talk to the bartender in the Luca Cafe. If she refuses to turn it over, it's because you have been neglecting to play Blitzball. Items required : - Jupiter Crest - Luca; inside locker in the Auroch's locker room - Jupiter Sigil - Offered as a prize in Blitzball league matches, but only after Wakka has the attack reels, status reels and Auroch reels. Kihmari - Spirit Lance To acquire Kihmari's legendary weapon, the Spirit Lance, you must activate three of the Quactuar stones on the thunder plains. Stand at any stones and press [SQUARE] to see a spirit of a Quactar released. After activating three stones, find the Quactar ghost flying just above the ground at Thunder plains (south),and follow it to a small ruined lighting tower on the right side. Press Square to send a bolt of lightning to the tower, revealing a treasure chest holding the item. Items Required : - Saturn Crest - MT. Gagazet, collums after Seymour battle. - Saturn Sigil - Capture all the blue butterflies without touching any red ones in the butterfly hunt game in Malacania woods. Lulu - Onion Knight To acquire Lulu's legendary weapon, return to Baaj temple, where Tidus first woke up and dive underwater. Swim towards the doors to the north and fight Geosgaeno. After you beat it, search the southern part of the circular underwater area and look for treasure chest containing the weapon. Items required : - Venus Crest - After getting the airship, go back to the Farplane at Guadosalam. - Venus Sigil - Must evade the lightning on Thunder plains 200 times consecutive times without being hit. Return to the front of travel agency and open the chest there. Rikku - Godhand To acquire Rikku's legendary weapon, Godhand, you must input the airship password GODHAND to open a secret location at the mushroom rock. Move north to the end of this ravine and use the celestial mirror on the symbol embedded in the rock face. Items required : - Mercury Crest - In a sand whirlpool in Sanubia Desert. - Mercury Sigil - Complete the village of Cactuars sidequest and look for a treasure chest in the sandstorm area. 4.5 Hidden Aeons There are Hidden Aeons in the game that you do not get by praying at a Temple. The following section will tell you how to get each of the Hidden Aeons and will also give you each information on them such as their Overdrives. Most of these Hidden Aeons are more powerful then Bahamut. Anima: Location :: Baaj Temple The dark Anima. First seen through Seymour. However the party can have a snatch at this one of a kind aeon through a side quest. Return to Baaj Temple from the airship, defeat Geosganeo, and then enter the underwater temple. Find the six hidden items in the Cloister of Trails at each temple, and then approach each statue inside Anima's shrine. This opens the doorway to the most devastating aeon in the game, Anima! Unique Attack :: Pain Just look at the name, pain. The name really says it all. Anima conjures the essence of misery and anguish, and lets it all out upon a single enemy. The attack has a high chance of instant death. Pain has a long recovery time. Status Attack :: Sleep Attack/Silence Attack/Brain Attack, Sleep Buster/Silence Buster/Brain Buster. Black Magic :: Fire/Blizzard/Thunder, Fira/Blizzara/Watara/Thundara, Firaga/Blizzaga/Wataga /Thundaga, and Bio/Death. Overdrive :: Oblivion In the most horrifying of all Aeons' Overdrives, Anima inflicts multiple non-elemental attacks on all enemies. The Magus Sisters: This trio can be yours by taking a side quest. Capture all the monsters in the Mt. Gagazet area, and return to the monster arena to get the Blossom Crown. Acquire all the other aeons, including Yojimbo and Anima, and return to Remiem Temple in the calm lands. Challenge and defeat Belgemine's versions of your aeons. When you beat her version of Bahamut she will give you the Flower Scepter. Continue to defeat Yojimbo and Anima. Then move to the door in the back and unseal it with these two key items. - The Magus Sisters are like three separate aeons. As such, they are a bit difficult to control. There are verbal request that must be made, and weather or not they grant Yuna's wishes depends on the level of their morale. Unique Attacks :: Camisade, Razzia, Passado The sisters might perform their unique attacks randomly when the "Do what you will," command is selected, or they might do it when Yuna shouts, "Go, Go!" Cindy's Camisade shoots blades of fire at an enemy, while Sandy's Razzia launches her onto her target. Little Mindy's Passado will rapidly fire a burst of fifteen stingers at a single enemy. Overdrive :: Delta Attack When the magus sisters are all in overdrive mode at the same time, a new command, "Combine Powers!" appears. The sister will join forces and perform one of the most devastating overdrives in the game, Delta Attack. Command Effect Do what you will Sister make the choice. Other Commands OpenFight! Sister perform regular attack Go! Go! Sister perform unique attack, or cast magic One More Time Sister repeats the last action preformed Defense! Sisters cast protective or support magic Help Each Other! Sisters use healing magic on each other Dismiss Sisters leave the battlefield Yojimbo: Location :: Cavern of the Stolen Fayth Yojimbo is a secret aeon you can acquire by visiting the Cavern of the Stolen Fayth beneath the bridge at the northeast ends of the Calm Lands. To get Yojimbo you must fight your way through the cavern and beat Yojimbo in battle. Proceed through the cavern and speak to Yojimbo to negotiate a price for his services. He will offer his lowest initial price if you choose the option, "To defeated the most powerful of enemies." For your first bid, offer half of his asking price plus 1 Gil, so if he ask for 250,000 Gil, offer 125,001 Gil. After his next offer, raise your bid by 1 Gil. By the time he proposes 205,000 Gil, he will generally accept offers below 200,000 Gil, though not much lower. If at any point you offer him triple of his asking price he will give you 2 Teleport spheres along with his services. Unique Attacks :: Daigoro, Kozuka, Wakizashi, Zanmato Yojimbo doesn't have selectable attacks or overdrives. As a sword-for-hire, he will attack enemies based on how much you paid him. Yojimbo's attacks will exceed the 9999-damage limit when Auron activates his ultimate weapon, Masamune. ------------- 5.0 Blitzball ------------- Initiating a Game To play Blitzball, go to either the registration desk in Luca, or any save sphere. Choose play Blitzball. There are times during the game where this option will become unavailable. Continue through the game, after you get past the next part it will probably be back. But rest assured, it's not gone for good. Game Types League A League is 10 games long. Each team plays 10 games, you get 3 points for a win, 1 for a tie, and nothing for a loss. The team with the most points at the end wins the league. Tournament In this, it is a single elimination tournament. This is either 2 or 3 games long, depending on if you get a buy in the first round or not. If you do, you will automatically get to the 2nd round. Even if you lose in the 2nd round, you will still play a game for 3rd place. Exhibition These games don't get you any prizes, and your players do not receive experience points. But neither does the other team. Use this when you are trying to learn techniques. Prizes If you finish in 1st, 2nd, or 3rd, you will get a prize for a league or tournament. Also, the top scorer for that league/tournament will also get a prize. TIP: If you can get 2 or 3 guys to tie for the lead, they will all get the prize. The biggest prizes include new overdrives for Wakka, after you get all 3 of them, you can win the mars sigil to unlock his ultimate weapon. Also, there are techniques you can only win, and are unable to learn from another player. (The 2 best are Jecht Shot 2 and Aurochs Spirit, but to learn either of them you must first have all 3 of the key techniques. Jecht shot is for Tidus, Aurochs spirit is for Wakka. PRIZE TIP: If you don't like the prizes in a tournament, you can change them. To accomplish this, do the following. Exit the Blitzball screen and save your game. Go back into blitz, and the slot will be unavailable. Play a league game, when you finish that game, a new tournament will be available with new prizes. This sometimes takes 2 games. Team Level After winning five matches, your team level will increase. Your team will probably either get new formations, or a higher scouting level. Scouting Level Each time your scouting level increases, you can see more of a players information before you decide if you want to sign them or not. At level 1(The starting level) you can see the players name, level, current team, current contract length and salary. At level 2 you can see all of a players statistics before you sign them. At level 3 you can also see the techniques he currently has equipped. At level 4, you can see all the techniques the player has, including the ones that are not currently equipped. Formations Normal Formation Normal is a zone defense. Your guys will chase the ball carrier if he gets near them, they will chase him until they catches them, or they get away. Mark Mode Your players will only guard the person they are assigned to in mark mode. It doesn't matter if they have the ball or not. Right or Left Side Your players still play a zone defense, but on the side you chose. The other side will be left almost wide open, but the side you chose will be almost unbreakable. Good for teams that have one major threat. Other Formations (All of these are earned for leveling your team up) Center Attack Everyone defends the middle of the field, leaving the sides open All-Out Defense The whole team stays back on defense. Makes it very hard for the other team to score. Good when you are trying to protect a lead. But very hard to score yourself. Flat Line The whole team goes on the attack. Leaving none back for defense. Counter A zone defense where your defenders and midfielder patrol the front of the net, while your forwards are on the other teams side. Good strategy when winning. Double Sides Everyone but the midfielder moves along their side of the field, leaving the front of the net open, but can get a lot of turnovers for quick break attacks. Manual Play and Effective Use of Formations Once you play the game a few times, you will be comfortable enough to use manual mode. This is much more effective than auto because you control the movement of the players. If you let the ball carrier go wherever he wants, most of the time your probably won't like what happens. Usually, normal formation is fine. Your guys will cover their zones and almost always at least be in position to make a tackle/block. Look for a different formation if a team or player give you a lot of problem. For example, if one person is scoring one you, use mark mode and put your best defender on them. If you are having trouble scoring goals, put guys with high PA & SH on guys who are bad defenders. All of the extra formations you get for leveling up are very specific for certain situations. Use the above guide to see what they do, and use them when the situation calls for one of those strategies. Recruiting And Scouting There are people all over Spira who blitz. To see if someone is a player or not, walk up to them as if to talk, and press the square. If they are a blitzer, their name and other info will appear. If they aren't signed to a team, you can pick them up. There is a limit to 8 players on a team. When a player on your team's contract runs out, you will always get a chance to resign him. You can release a player early if you are over your limit of 8. Players contracts run whether they play in the game or not. Other teams also have contracts, if you want someone from another team, just wait, he may become a free agent. Learning and Using Techniques You must be at level 3 to use a technique. After that you will have an open slot(s) to use techniques. You must equip them in order to use them. Learning Techniques When a player has a technique you want, mark them in the pre-game screen. When the player uses it, the word "techcopy" will briefly flash on the upper left of the screen. Press the X button while that is on the screen to copy a tech. A chime means you were successful. If your player is too far below the level of another player, he will not be able to learn it. Even if you are at a higher level, you may not be able to learn it. There are only certain techniques each player can get. You can raise this by learning Key Techniques. Each player has 3. If you learn them all, all techniques will become available. You can see if there are unavailable techniques because there will be a space in the menu with no dashes. Key techniques MUST be learned in order. You can't learn the2nd till you learned the 1st. Even if you are successful in trying, you won't get it. Tips for a Successful Copy Don't put more than 2 players marked on one opponent, and even try and avoid doing that. Only one player can successfully learn a technique at a time, so you can only learn it more than once if a player uses it more than once. Try to force the player to perform a technique. If a player has a tackle technique you want, attack him and force him to tackle. If he has an anti-technique you want, put someone on with that status ailment, and use it against them. Don’t forget, the sixth player on the list is the goalie. If he has a shot/tackle/pass that you want to learn, he will never use it, so don't waste your time. Other Tips If you didn't get the Jecht shot from the S.S. Winno, go back and get it. This is one of the best shots in the game. Early, it is by far the best. Jecht Shot 2 and Auroch's Spirit can only be won as prizes. They cannot be learned. There are other that are the same, but these are the 2 best. Some others include Golden Arm, Gamble, Regen, Pile Venom/Wither, and Elite Defense and basically anything that is a steady use. Not just pass/shot/tackle. Most games are won by scoring a lot of goals obviously. You want 2 very good shooters at each forward spot. Tidus will do just fine. You can live with Wakka, but there are better players available. A center should be a good passer, to help set up the forwards, and if possible a decent defensive player. They will get in on most attacks, so having someone who can take the ball helps. Brother(Airship Pilot) is very good for this. At defense, you want players that have good AT and BL skills. Their PA and SH can be low, because they wont get in on the offense much. Set your techniques according to position. Forwards need shots, a pass would better suit a center. Also, when you start getting more than 1 slot, try getting some anti techniques for your forwards to help them when getting tackled. Defenseman should have tackle techniques, after you have some slots you may want to give them a pass technique, this could help spring your forwards from farther away. Try to get all of your players involved in the game. You experience for actually taking part in play. Not just for being there. Doing just about anything successfully will give you experience. Passing, shooting, making a block/tackle, or a save for a goalie will all be good enough. Speed is one of the most important stats, if you are too fast, you won't be caught, therefore get open shots. If your too slow, you won't be able to keep up with the other team. Keep this in mind when choosing your team. Obviously, the best CA you can find is your goalie. There are much better ones than Keepa, although I must say, if you get him up to level 75+, he's one of the best. But that's a lot of games. ------------- 6.0 Gameshark ------------- Must Be On This 2 line (M) code MUST be entered properly and activated for any of these codes to function properly! 0E3C7DF21645EBB3 0C08E7C3F8A9A297 NOTE! Activate codes only after you have completed the Sphere Grid Tutorial. 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