Much Games Offical Strategy Guide Grand Theft Auto: San Andreas Written by Mike Thorne ------------ Legal Notice ------------ This strategy guide is an offical Much Games strategy guide and is legal copyrighted materal of Much Games. This guide may not be reproduced, redistributed or appear on any other website with out the express written consent of Much Games. See http://www.muchgames.ca/index.asp?action=copyright ----------------- Table Of Contents ----------------- 1. Introduction 2. The Basics 2.1 Getting Around 2.2 Staying out Of Trouble 2.3 Stats 2.4 Recuriting Gang members 2.5 Weapons 2.6 Auto Trading 3. Los Santos 3.1 The Beginning Strand 3.1.1 In The Beginning 3.1.2 Big Smoke 3.1.3 Between Missions: Stow Vechicles and Save Games 3.1.4 Ryder 3.2 The Sweet Strand 3.2.1 Tagging Up Turf 3.2.2 Cleaning The Hood 3.2.3 Drive-Thru 3.2.4 Nines and AKs 3.2.5 Drive-by 3.2.6 Sweet's Girl 3.2.7 Cesar Vialpando 3.2.8 High Stakes, Low-Rider 3.3 The Ryder Strand 3.3.1 Home Invasion 3.3.2 Catalyst 3.3.3 Robbing Uncle Sam 3.4 The Big Smoke Strand 3.4.1 OG Loc 3.4.2 Running Dog 3.4.3 Wrong Side Of The Tracks 3.4.4 Just Business 3.5 The OG Loc Strand 3.5.1 Life's a Beach 3.5.2 Madd Dogg's Rhymes 3.5.3 Management Issues 3.5.4 House Party 3.6 The C.R.A.S.H. Strand 3.6.1 Burning Desire 3.6.2 Gray Imports 3.7 The Sweet Strand Part 2 3.7.1 Doberman 3.7.2 Los Sepulcras 3.8 The Los Santos Finale Strand 3.8.1 Reuniting The Family 3.8.2 Green Sabre 4. The Badlands 4.1 Badlands 4.2 First Date 4.3 Tanker Commander 4.4 Body Harvest 4.5 King In Exile 4.6 First Base 4.7 Against All Odds 4.8 Gone Courting 4.9 Local Liquor Store 4.10 Made In Heaven 4.11 Small Town Bank 4.12 Wu Zi Mu 4.13 Farewell, My Love 4.14 Are You Going To San Fierro 5. San Fierro 5.1 Special: The Courier Missions 5.1.1 Big Smoke's Cash 5.1.2 Yay Courier 5.2 The Garage Strand 5.2.1 Wear Flowers In Your Hair 5.2.2 Between Missions: Beef Up 5.2.3 555 We Tip 5.2.4 Deconstruction 5.3 The Syndicate Strand 5.3.1 Photo Opportunity 5.3.2 Jizzy 5.3.3 T-Bone Mendez 5.3.4 Mike Toreno 5.3.5 Outrider 5.3.6 Snail Trail 5.3.7 Ice Cold Killa 5.3.8 Pier 69 5.3.9 Toreno's Last Fight 5.3.10 Yay Ka Boom Boom 5.4 The Zero Strand 5.4.1 Air Raid 5.4.2 Supply Lines 5.4.3 New Model Army 5.5 The Woozie Strand 5.5.1 Mountain Cloud Boys 5.5.2 Ran Fa Li 5.5.3 Lure 5.5.4 Amphibious Assult 5.5.5 The Da Nang Thang 6. Odd Jobs And Other Pastimes 6.1 Collection Odd Jobs 6.1.1 Los Santos Gang Tags/Oysters/Flowers/Unique Stunt Jumps 6.1.2 San Fierro Photo Ops/Oysters/Flowers/Unique Stunt Jumps 6.1.3 Las Venturas Horseshoes/Oysters/Flowers/Unique Stunt Jumps 6.2 Required Odd Jobs 6.2.1 Miscellaneous Odd Jobs 6.2.1.1 BMX Challenge 6.2.1.2 Chiliad Challange 6.2.1.3 Courior 6.2.1.4 Exports & Imports 6.2.1.5 Gyms 6.2.1.6 NRG-500 Challenge 6.2.1.7 Lowrider Challenge 6.2.1.8 Quarry Missions 6.2.1.9 Race Tournments 6.2.2 Schools 6.2.2.1 Driving School 6.2.2.2 Bike School 6.2.2.3 Boat School 6.2.2.4 Pilot School 6.2.3 Shooting Range 6.2.4 Stadium Events 6.2.4.1 8 Track 6.2.4.2 Blood Bowl 6.2.4.3 Dirt Track 6.2.4.4 Kickstart 6.2.5 Valet Parking 6.2.6 Vehicle Missions 6.2.6.1 Burglar 6.2.6.2 Firefighter 6.2.6.3 Paramedic 6.2.6.4 Pimping 6.2.6.5 Taxi Driver 6.2.6.6 Trucking 6.2.6.7 Vigilante 6.3 Other Pastimes 6.3.1 2 Player Missions 6.3.2 2 Player Run Around 6.3.3 Arcade Games 6.3.3.1 Duality 6.3.3.2 Go Go Space Monkey 6.3.3.3 Let's Get REady To Rumble 6.3.3.4 They Came From Uranus 6.3.4 Stores/Businesses 6.3.4.1 Barbers 6.3.4.2 Clothiers 6.3.4.3 Resturants 6.3.4.4 Tattoo Parlers 6.3.4.5 Basketball 6.3.4.6 Beefy Baron 6.3.4.7 Dancing 6.3.4.8 Gang Warfare 6.3.5 Gambling 6.3.5.1 Blackjack 6.3.5.2 Inside Track Betting 6.3.5.3 Pool, Roulette 6.3.5.4 Slots 6.3.5.5 Video Poker 6.3.5.6 Wheel Of Fortune 6.4.1 Girlfriends 6.5.1 Mod Garages 6.5.1.1 Transfenders 6.5.1.2 Loco Low Co. 6.5.1.3 Wheel Arch Angels 6.6.1 Triathlon Races 6.6.1.1 Beat The Cock 1 6.6.1.2 Beat the Cock 2 7. The Desert 7.1 The Toreno Strand 7.1.1 Monster 7.1.2 HighJack 7.1.3 Interdiction 7.1.4 Verdant Meadows 7.2 The Airstrip Strand 7.2.1 Learning to fly 7.2.2 N.O.E. 7.2.3 Stowaway 7.2.4 Black Project 7.2.5 Green Goo 7.3 The Steal Cars Strand 7.3.1 Zeroing In 7.3.2 Test Drive 7.3.3 Customs Fast Track 7.3.4 Puncture Wounds 8. Las Venturas 8.1 The Casino Strand 8.1.1 Fender Ketchup 8.1.2 Explosive Situation 8.1.3 You've Had Your Chips 8.1.4 Don Peyote 8.1.5 Intensive Care 8.1.6 Misappropriation 8.1.7 The Meat Business 8.1.8 Scene: Fish in a barrel 8.1.9 Madd Dogg 8.1.10 Freefall 8.1.11 High Noon 8.1.12 Saint Mark's Bistro 8.2 The Heist Strand 8.2.1 Architectural Espionage 8.2.2 Key To Her Heart 8.2.3 Dam and Blast 8.2.4 Cop Wheels 8.2.5 Up, Up, and Away 8.2.6 Breaking The Bank at Caligula's 9. Return to Los Santos 9.1 The Mansion Strand 9.1.1 A Home In The Hills 9.1.2 Vertical Bird 9.1.3 Home Coming 9.1.4 Cut Throat Business 9.2 The Grove Street Strand 9.2.1 Beat Down On B-Dup 9.2.2 Grove 4 Life 9.3 The Riots Strand 9.3.1 Riot 9.3.2 Los Desperados 9.3.3 End Of The Line 10. Cheat Codes 10.1 Playstation 2 codes 10.2 PC codes 10.3 Xbox codes --------------- 1. Introduction --------------- Grand Theft Auto: San Andreas is the 6th installment in the Grand Theft Auto series. This guide gives you some pointers on how to play the game as well as a walkthrough for the missions, hidden secrets, and odd jobs you can do to earn your self some extra cash. ------------- 2. The Basics ------------- The Basics section is learning you how to play the game, gives you a full list of weapons and vehicles, and some basic tips and tricks. ------------------ 2.1 Getting Around ------------------ There are lots of ways of getting around in San Andreas; you can trek on foot, control almost any vehicle imaginable or even purchase a ticket at any of the three major airports for a flight to another city. This option is available once you have safe access to the city to which you want to travel. If you try to swim to the next city before gaining safe entry, you gain a four star wanted level until you leave and can lower the level in a city that welcomes you. Find the door with the yellow marker on the exterior upper levels of the Los Santos and San Fierro airports. The Los Venturas ticket machine is much easier to find since there's only one level. -------------------------- 2.2 Staying out Of Trouble -------------------------- The wanted level only appears below your weapon selection meter when you get into trouble. You can only get as high as a four star wanted level in Los Santos, but a five star level is possible once you access San Fierro, and even six when you visit Los Venturas. You can stay out of trouble to make a one star wanted level go away, but beyond that you need to find police bribes (one bribe lowers the level by one star) and Pay 'n' Sprays, complete the mission you are currently playing, get busted, or wasted. The latter two are not good options. --------- 2.3 Stats --------- The stamina refelects CJ's endurance when sprinting, swimming or cycling. Driving stats increase as you drive vehicles. This improves the handling of all vehicles you enter. The bike skill increases as you ride motorcycles. The higher the stat, the less chance you have of falling off. Cycling skill increases as you ride bicycles (including stationary bikes at the gym). The higher the stat the less chance you have of falling off, plus your bunny hopps are higher and you can reverse at higher speeds without eating dirt. The flying stat improves aircraft handling, and a pilot's license is given at 20%, granting you access to all airports. --------------------------- 2.4 Recuriting Gang members --------------------------- You can recruit by pressing the up on the d pad while targeting a gang member. Once a gang is recruited press up on the d pad again to call them you; they will follow you and return fire if you get attacked. If you attack a target, the gang will do the same. If you attack an enemy gang member, your gang attacks any member of the gang you just attacked. Press down on the d pad to command the gang to stay put. To disban the gang, hold down on the d pad for a few seconds, or leave them far behind. The number of gang members the player can recurit is as follows: Respect Amount Number Of Gang Members above 1% 2 above 10% 3 above 20% 4 above 40% 5 above 60% 6 above 80% 7 ----------- 2.5 Weapons ----------- Your weapon stat increases with every accurate shot you land. Getting a high weapon skill increases your ability with weapons. View skills by pressing the L1 button when holding the weapon in question. The skill level appears in the stat box in the bottom center of the screen. You can also check weapon stats throught the stats menu. The stats menu displays the weapon skill level and a label, such as "Poot", "Gangster", or "hitman". Gangster level is reached when skill levels fill 20% to 50% of the meter. All hitman levels are reached when skill levels reach the maximum 100%. Your weapon skills improve in between these milestones as well. The following weapons are categorized by weapon slots. CJ has 12 different weapon slots, which hold a particular class of weapon and items. You can only carry one weapon per slot, so if that slot is filled you must press the L1 button while standing over the weapon you wnat to add to the inventory. The old weapon in that slot is lost. Slot 1: Hand Fist Brass Knuckles Slot 2: Melee Weapons Baseball Bat Katana Knife Shovel Golf Club Cane Pool Stick Nightstick Chainsaw Slot 3: Handguns Pistol Desert Eagle Silenced 9mm Slot 4: Shotguns Shotgun Combat Shotgun Sawn-Off Shotgun Slot 5: Machine Pistols Tec-9 MP-5 Micro MP-5 Slot 6: Assult Rifles AK-47 M4 Slot 7: Rifles Country Rifle Sniper Rifle Slot 8: Heavy Artillery Rocket Launcher Heat-Seaking Rocket Launcher Flame Thrower Minigun Slot 9: Thrown Weapons Grenade Molotav Cocktail Tear Gas Remote Satchel Explosive Slot 10: Handheld Items Fire Extinguisher Camera Spray Can Slot 11: Gifts Flowers Mystery Items Slot 12: Apparel Items Thermal Goggles Parachute ---------------- 2.6 Auto Trading ---------------- The list of vehicles is rather long featuring vehicles from Grand Theft Auto 3 and Grand Theft Auto: Vice City and quite a few new ones. There are more then 200 vehicles for San Andreas. ------------- 3. Los Santos ------------- Five years ago Carl Johnson escaped the city, his past, and a life that was Spiraling out of control. He abandoned Los Santos for Liberty City when his brother Brian, met an early end. Unfortunitaly, recent gang violance also claimed his mother's life, forcing CJ's return to the city to attend the funeral and to avenge her death. In route from the Los Santos International Airport, CJ is welcomed by a couple of old acquaintances from his gangbanging past corrupt police officers, Frank Tenpenny, and Eddie Pulaski. They escort CJ into the squad car and drive him to the heart of Ballas territory. Tenpenny and Pulaski dishonestly draw CJ back into their crooked game by linking him to a weapon used in a fresh cop killing. You are Carl Johnson, you are unarmed and have just been dropped off in an alley in the middle of your rival gang's territory. ------------------------ 3.1 The Beginning Strand ------------------------ As its name suggests, this strand of missions introduces you to the story, some basic game elements, your hood, and a few of your homies. ---------------------- 3.1.1 In The Beginning ---------------------- You begin the adventure on foot in a Jefferson alley, with $350 in your pocket and no weapone not a good combination when in hostile territory. For the moment, you are safe. You have time to check out the Pause Menu options and the San Andreas map. The Player Position in Jefferson and the "CJ" icon in Ganton are the most significnt things to notice on the map at this time. Approach the BMX bike in the aley just ahead. Press the Triangle button to get on bike and follow the roads leading to the "CJ" icon on the map. Several bike-riding tips appear onscreen as you pedal toward your destination. Do your best to read and ride at the same time. After you grab the BMX bike, exit the alley and go left around the corner to the red Jefferson Motel building. Climb the motel stairs to the roof and find a nice, gleaming MP5. Later, you can also find some body armor and a Micro SMG beneath the overpass bridge near Carl's mom's house on Grove Street, plus a 9mm pistol in a nearby backyard. Just as you can now sprint faster by continuously tapping the X button, you can also pedal faster by applying the same method while riding a bike. When fast peddling CJ lifts off the seat and exerts some real energy onto the pedals for an incredible speed burst. When you reach your destination, you find your self in your old neighbourhood. This is where the Grove Street families reside in a low income housing cul-de-sac. Hop off the bike and walk into the red marker in front of your house to begin the first mission. --------------- 3.1.2 Big Smoke --------------- CJ finds his mom's house plundered and trashed. As he sifts through memories, Big Smoke enters the backdoor, armed with a baseball bat. At first mistaking CJ for a basedup burglar, Big Smoke embraces his old pal and they take off to meet CJ's brother and sister at their mother's gravesite in Vinewood. Big Smoke Drives CJ to his mother's cemetery where he reunites with his big brother, Sweet; sister, Kendl; and fellow gang member, Ryder. The 5 year reunion is short lived as family arguments return within seconds. Kendl leaves in a huff to see her boyfriend, Cesar, who Sweet does not approve of on opinion based solely on prejudice. As the remaining crew leaves the cemetery, the boys are subjected to a Ballas drive-by, forcing them to the ground as Big Smoke's new car explodes into flames. Follow the gang across the street to the line of BMX bikes. Your first objective is to stay close to Sweet, who is on the lead BMX. Sweet is indicated on the map as a blue square; a large blue cone marker appears above his head when he's in sight. Try to stay close; the Ballas are still on the hunt. New bike tips appear onscreen as you pedal after Sweet. Pedaling faster and bunny hopping are both introduced. Pedaling faster should be your primary focus. If the Ballas in the Voodoo are giving you trouble, stop suddenly and drive behind their vehicle in another direction. If they drive beside you with guns blozing, try to lead them into hazards that force them to wreak. However fast pedalingshould keep you at a safe distance. Sweet's lead ends under the Mulholland intersection. After the short cinematic, Sweet draws the Ballas attention off in one direction while the rest of the gang can make escape. You are directed to follow Ryder who now has the blue cone marker overhead and becomes the blue blip on the map. Ryder leads you through alleys of Downtown Los Santos across a BMX park, and onto the freeway. You reach a new, cycling skill level while on this run. Ryder takes the first exit ramp and follows the connectiong road to your home in the Ganton cul-de-sac. In most missions, it is no longer necessary to come to a complete stop in the red markers. Drive through the marker to complete the mission. You earn respect points at the end of the mission, but no money reward. Who'd you think would pay you for that. Sweet assumes you're leaving soon, but you inform him that you're going to stick around a while to see if you can help the gang get its grip back on the neighbourhood. Ryder suggests you get some colors and a haircut. Completing this mission opens access to the BMX odd jobs. ----------------------------------------------------- 3.1.3 Between Missions: Stow Vechicles and Save Games ----------------------------------------------------- After the mission is complete, you can park vehicles in your house's attached garage and enter the house to save your progress. Walk into the save disk in the kitchen to save your progress. Dosing so will advance time by six hours. Most save houses have a room with a wardrobe closet. Yours is empty, since you have not yet purchased any apparel items. When you buy a new article of clothing, the old peice is sent to your wardrobe closet. Items you have purchased and that are available in your wardrobe are marked green in clothing stores, so that you know not to buy them. Enter the marker outside the closet to change into any of the apparel items purchased from clothing stores. You can also chose the "remove" option and strip CJ down to his skivvies. ----------- 3.1.4 Ryder ----------- Time for a gig with Ryder, who waits just next door. When you enter the red marker outside his house, you find him loading his gun in the kitchen. Ryder's upset with a local pizza place for covering up the Grove Families' tags. He invites you to go help teach them a lesson. Follow Ryder into his Picador and drive to the yellow blip on the map just a few blocks away. Stop in the red marker outside of Old Reece's Hair & Facial Studio. Walk through the door with the yellow marker to enter. Enter the red marker and have a seat in the barber's chair. Select from Old Reece's cuts using the D-pad or left analog stick. When you find one you like, press the X button to purchase the cut for the indicated price. To exit the barber's chair, press the Triangle button. Once outside, Ryder will comment on your choice of cut. You can safely assume that the more you pay for a cut, the higher your respect and sex appeal stats will rise. When you receive your next objective, more tips appear onscreen. The Well Stacked Pizza Co. is directly across the street from Old Reece's shop. Cross the street and enter the restaurant. Approach the counter, enter the red marker, and order some food. There are four different meals to choose from, each with a different price and varying amounts of food. These meals replenish lost health in proportion to the price of the meal. After gobbling down the coronary delight, Ryder leaves his seat and holds the cashier at gunpoint. However, the pizza boy pulls a shotgun from under the counter and returns the favor! CJ and Ryder run out of the joint with a new objective; escape. Run back across the street to Ryder's vehicle and get away before the pizza by plugs you full of shotgun pellets. You can also gun down the foolish pizza boy (or run him over), if you've found one of the weapons hidden on the map. Once out of shotgun range, you can take your time plotting your course back to Ryder's house. Follow the yellow blip on the map. Enter the red marker in Ryder's driveway to complete the mission. More respect is earned. Ryder suggests heading over to Sweet's house marked by the "S" on your radar map. Your brother is equally upset about the graffiti being covered up. Before you take your next mission, enter your house and save your progress. This is a good habit to get into. Also note that this refills your health and feeds you. It also advances the game by six hours. Lastly note that you cannot save your game during a mission. -------------------- 3.2 The Sweet Strand -------------------- The Sweet mission strand introduces other gang members and integrates some training into the missions, enabling you to learn new skills while you complete jobs. Your mission contract is none other then your big brother Sweet Johnson. --------------------- 3.2.1 Tagging Up Turf --------------------- Sweet and Big Smoke shoot hoops in the driveway. When CJ approaches, Sweet hands him a can of green spray paint and tells his brother to start re-tagging all the covered Grove tags in the neighbourhood. This will send a message to enemy gangs. Then Sweet decides to join CJ. The Johnson boys are going to reclaim their old turf and take the fight to the Ballas. Enter Sweet's car and drive him to the yellow blip on the map. Park the car in the red marker near a freeway ramp in Idlewood. Sweet gets out of the vehicle and shows you how to spray over the purple Ballas tags. This opends the tagging odd jobs; Sweet just sprayed the first of 100 tags available in the game. Spraying over enemy tags earns you respect points. Sweet tells CJ to tag over two more "Front Yard Ballas" tags in the hood. Two green blips mark their location on the map. The closest tag location is directly across the street on the side of a green house. Go spray as directed and continue spraying until the complete Grove Street tag is painted. The second Ballas tag is in the alley behind the green house. The tag is on the wall closest to the green house it's difficult to spot without close inspection. Spray on the tag and you are instructed to return to Sweet's car. Drive Sweet to Ballas territory by following the yellow blip on the map into East Los Santos. Stop in the red marker near the red building with the interesting wall mural. CJ automatically exits the vehicle and Sweet takes off to tag another hood. Your next tag location is on the red building near the front door. Spray over the tag until the Grove graffiti is complete, then head north past the interesting mural and turn right into the alley behind Lolita's. Two Ballas gang members await down the alley, near your next tag location. A text message appears, informing you that spray cans can be used as a lethal weapon. Press and hold the R1 button when within range of the enemy, then press the Circle button to spray the toxic paint into the target's gace. Defeat both BAllas, then paint over their tag on the alley wall. The next location is kind of tricky to find. Exit the alley and go around the Mexican restaurant to locate the red marker on the sidewalk it's across the street, next to the C.C. Cabinets & Marble Tops shop. Now follow the onscreen direction. Climb the small fence by facing it and pressing the Square button. Keep tapping square to complete the climbing maneuver. Next, climb over the larger fence at the end of the alley and turn left. Climb to the top of the small platform on the side of the building, then scale your way up to the rooftop of the sign shop. Walk east along the edge of hte rooftop and the small rooftop structure. The final tag is on the wall to your right. Spray over it and Sweet will pull up in the nearby street. Jump off the rooftop very little damage is taken at this height and enter the vehicle. Drive back to Ganton, following the yellow map blip into the red marker outside Sweet's house, to complete the mission. Sweet slides you 200 bucks to "get some beer or something". Head two doors down to your save house and save your progress in the kitchen. A spray can is no available in an upstairs bedroom for use in tagging activities. ----------------------- 3.2.2 Cleaning The Hood ----------------------- Return to the red marker outside Sweet's house. Even though Grove Street families are fighting back, the quality of the Grove soldiers is inferior. Grove Street is riddled with base and the old gang order no longer exists. Sweet wants the family to force the dealers out of their territory and fly their flag once more, so everybody knows they're on the up. Ryder says B-Dup's place is just a few blocks. Hop into the nearby Greenwood parked in the street and wait for Ryder to enter before taking off. Follow the yellow blip on the map to B-Dup's crib at the end of Grove Street. A cinematic takes you and Ryder inside B-Dup's apartment. CJ and Ryder discover that B-Dup and Big Bear aren't the friends they used to be. Big Bear has become a base slave and B-Dup is treating him like dirt. CJ and Ryder leave disappointed, but even more motivated to correct the drug problem that has gripped the family. Get back into a car and follow the red blip around the block to the north. You'll find the crack dealer making a sale to one of the Grove Street homies in his front yard. Approch the dealer. The buyer usully runs off without confrontation. Beat the dealer to a pulp When the dealer lies lifeless on the ground, Ryder recognizes him as an ex-member of the Front Yard Ballas gang. He knows where he lives. The boys decide to pay that crib a visit. Grab the bat the dealer dropped. Dealers usually carry around $2000. Killing them not only nets some quick cash, but it also raises CJ's respect in the hood. Dealers look the same way: they stand with their hands folded, looking for customers. Drive Ryder to the yellow blip on the map. The dealer's place is a block away to the west in Idlewood. Drive into the red marker and enter the apartment with the yellow marker over the door. A handful of Ballas OG's hang inside the crack den. Seconds later, the dealer enters the room with a baseball bat. Defeat the dealer to complete the objective, then get in some optional batting practice by whacking the other gang members. Use the target locking melee attacks to knock 'em dead. Jack a car and make sure Ryder is with you, then follow the yellow blip back to Ganton and return to Sweet's crib on Grove Street. Drive into the red marker to complete the mission. ---------------- 3.2.3 Drive-Thru ---------------- Enter the marker outside of Sweet's crib to hook up with the boys as they exit the house. Big Smoke is hungry and talks the res of the gang into getting a bite at the local Clucking' Bell. Drive the gang a few blocks south to the yellow blip on the map in Willowfield. On the way, CJ inquires about his mother's death. Ryder comments that people was a green Sabre speeding away from the drive-by that killed her. Pull into the red marker outside the Cluckin' Bell. This takes you to the restaurants drive thru lane. As you exit the drive thru window, Ryder spots a carload of Ballas heading toward Grove Street. The car whipps around when they see you. Tear off after the Voodoo gang car. As you pull up beside the vehicle, your posse hangs out the windows and begins firing on the Ballas. The Ballas do the same, so it could be a draw if you're not careful. If you find a tec-9 or an mp5, you can contribute to your gang's offensive firepower. Otherwise, you need only to drive beside the gang car until your team disables the Voodoo. Before the burning Ballas ride can explode, back up to a safe distance to avoid collateral damage. When their car explodes, surviving Ballas jump out and run. Chase them down in the car and ice them. Drive Sweet back to his house, which isn't far away now. Once he's home, follow the yellow blip a few blocks west to take Smoke to his crib. Along the way CJ questions why Big Smoke left the Grove. Smoke says he got some money from his aunt and bought a nicer place. Drive into the red marker outside his bungalow to complete the mission. ------------------- 3.2.4 Nines and AKs ------------------- Enter the car outside of Sweet's house and follow the yellow blip on the map to drive Smoke south to Willowfield. Pull into the red marker at Emmet's house and the boys head into the back yard where Emmet is playing with his guns. The boys startle Emmet and almost get their heads blown off. He seems to know your family quite well; he knows your mom and thinks you are Brian. Once the formalities are out of the way, Emmet lets you take a 9mm from his cache. This initiates a training sequence. follow the onscreen tips as they instruct you how to use target locking, target cycling, manual aiming, and the advantages of shooting while crouching. Once you have completed targeting training, you are instructed to take Smoke back home. Remember where Emmet lives; you can return to this location whenever you need a free 9mm. A gun icon appears over Emmet's place to help you find it later. During the drive back to Smoke's house, he starts talking about choices people are forced to make and other stuff that seems very strange. Is this the old Smoke you used to know or has he changed? Take him to his Idlewood home and drive into the red marker. Hop back in the car and follow the yellow blip to Binco, a local clothier, and do something about your image. Remember that the Grove Street families color is green. You want respect? Fly your colors to gain the most respect. But remember that almost all clothes will help CJ gain respect. Exit Binco to complete the mission. -------------- 3.2.5 Drive-by -------------- Get in the car with Sweet, Ryder, and Smoke. As you drive off, Sweet orders you to head for Ballas country. Follow the yellow blip on the map to enter the Jefferson neighbourhood where the Ballas hang. When you pull into the red marker, Sweet tells CJ to concentrate on driving while the others handle the shooting. Start cruising around the neighbourhood, looking for Ballas. Remember that threats show up as red blips on the map. Drive close by each one, letting your homies lean out the car window and cap the Ballas fools. Note the new onscreen indicator bar labled "Car Health". When it drops to zero, you and your boys are dead. When you've iced enough Ballas, your wanted level goes up and the cops start chasing you down. Your car is now hot, so you need to visit a Pay'N'Spray or pass through nearby police bribes. Strat driving the Greenwood vehicle toward the nearest Pay'N'Spray icon on the map. As you approach, you see its red marker in the street. Pull into the marker to enter and have your wanted level suspended. The shop also repairs and repaints your vehicle. Normally, this service costs you $100, but the first time it's free. After you leave the shop, drive back to your Ganton neighbourhood, marked by the yellow blip on the map. Grove is back, man. Grove is back! Drive into the red marker to automatically exit the car as a happy Sweet Slips you $500 beer money for a job well done. ------------------ 3.2.6 Sweet's Girl ------------------ Go to the garage and choose a car. Try to recruit a few Groove Street homies to join you. Drive toward the the red threat blip on the map. The trek takes you south throught Willowfield, then east to Playa del Seville. When you see the five Seville bangers under the red overhead cone markers, make a drive-by pass to open fire, then speed quickly out of range. Their firepower is so great that your car can be annihilated in seconds, so hop out to finish them off on foot. Note that you're trying to kill the green gang members. When the last punk drops, Sweet calls and tells you to meet him with a car out front. Find the pristine Greenwood tucked in the covered alley just up the street from his motel and drive it into the red marker. Sweet and his lady hop aboard. Your brother tells you to hustle out because the Seville ain't givin' up. Time to head home. Drive toward the yellow blip on the map, avoiding the Seville cars in aggressive pursuit. On the way, Sweet says the Seville gang is trying to start a war. CJ replies that it's time to bring the families back together. When you get back to the hood and drive into the red marker, Sweet gives you some respect and heads inside with his lady. --------------------- 3.2.7 Cesar Vialpando --------------------- Hop into a car and follow the yrllow blip on the map to the Willowfield neighbourhood. Drive into the red marker to enter the garage and meat the lowrider mod mechanic. He invites you to try out a lowrider with suctom springs and hydraulics that lets you raise and lower the body in other words, a lowrider. He then tells you about the lowrider competitions at Unity Station in El Corona. Do what the screen says back it into the garage. You are now inside a car mod shop called Loco Low Co. The upgrades window opens, offering several types of lowrider modification services. For now, your cash flow is probably low, so just select quit to exit the garage. There is no need to modify the appearance of your vehicle in order to pass this mission. Drive foward to the new yellow blip on the in El Corona. Find the Unity Station building with the red trim and enter its parking lot to find the red marker. Drive into the marker to begin the lowrider competition. A young man in a blue face scarf asks for your wager as the wager window appears. The minimum wager is $50, so check you wallet before you take a chance. This is a fairly easy challenge, so if you're confident in your ability, make a large wager. As the mission unfolds, an interesting lady asks to join you and slips into the seat beside you. Follow the directions. See the circle at the bottom of the screen? A series of arrow icons passes through this circle in random order. You must push the right analog stick in the direction indicated by each arrow as it passes. When your lowrider bounces to the rythem, you score points. Bad bounces add points to the opposition. When you win, a thrilled Kendl congratulates you and tries to introduce you to he boyfriend, Cesar Vialpando. The initial meeting doesn't go well, with Cesar's homies looking for trouble. But Cesar calls off his dogs and tells you he loves and honors Kendl "She is my girl for life". You sense he's trustworthy, so you're cool with it for now, anyway. And hey, he likes your ride, man. In any case, it's time to leave El Corona. At this point, you've got several options with multiple mission strands open. We'll be thorough and finish up the last mission of the Sweet mission strand, but note that you can head several different locations. ---------------------------- 3.2.8 High Stakes, Low-Rider ---------------------------- Cesar is dating your sister, Kendl. He also likes hot, jacked up cars that go fast, so the man can't be all bad. Are you still driving your lowrider? If not, finde one, because you can't trigger this mission withour one. Drive it into the red marker by Cesar's garage. Cesar rells CJ about some great lowrider racing, and offers to take him there. Simply drive behind Cesar. His car leads you west out of El Corona, then north to the race start location in Verdant Bluffs. Drive into the red marker to trigger the racing sequence. You begin in sixth place out of six racers that's right dead last. But make up that handicap easily. Well, maybe not easly. Handling a lowrider is a challenge. Follow the series of red checkpoints to race through the course. Each checkpoint has an arrow that indicates the way to the next one. Keep an eye on your rador map the location of the next checkpoint apears as a red rador blip or just follow the cars ahead of you, if you see any. The course winds through many Los Santos neighbourhoods and finishes in spectacular fashion at the Brown Starfish Bar and Grill at the end of the Santa Maria Beach pier. You must come in first place to win the race. -------------------- 3.3 The Ryder Strand -------------------- Ryder wants guns, lots of guns, and the three missions in this strand are all about getting them. You're introduced to burglory for fun and profit, and you also get to throw stuff out of the back of vehicles at friend and foe alike. ------------------- 3.3.1 Home Invasion ------------------- You start out behind the wheel of a Boxville delivery truck with Ryder as your passenger. Note the onscreen daylight timer counting down in the upper-right you have eight minutes to break, enter, burgle, and escape this heist. Drive fast and follow the yellow rador blip to the target house in the East Beach. When you arrive, Ryder sends you in while he stays outside to keep watch. Enter the marked door. Inside, you see you're violating the abode of the venerable Colonel Fuhrerger. Note the onscreen noise bar, don't let it fill up or the Colonel will awake. Crouch to move quietly, and gently push the left analog stick to sneak. A green marker hovers over each crate. The first one is just across the room to the right. Creep toward the crate and press the triangle button to pick it up, then carry the crate slowly to the front door. Outside, hustle with the crate to the back of the truck and press tirangle again to load it in. Then go back in the house for another. Continue your stealthy movement. Go through the door opposite the stairs, then spot the green marker in the back left corner of the next room, between the two rows of cabinets. Nab it and move slowly back outside. Load the second crate onto the truck. Now check your time remaining until daylight. One crate sits right of the top of the stairs, and and there's another at the end of the upstairs hallway. Continue to steal crates until the time only has about 30 seconds remaining. If you're feeling lucky, grab the weapons crate in the colonel's bedroom, but be extra quiet. When the daylight timer gets below 10 seconds, you hear a warning music. Make sure you're out of the house and have collected at least three crates before the timer expires. When it reaches zero, Ryder and CJ will get back into the truck. Follow the yellow rador blipsouth to the safety of the lockup building in Playa delSeville. Drive into the red marker outside the lockup to open the garage door, then pull the truck in. Watch the short tutorial on burglary odd jobs. Jack a car and head back to the hood, following the "R" on the rador map to return to Ryder's crib. -------------- 3.3.2 Catalyst -------------- Hop in Ryder's truck and follow the yellow rador blip north to the train halted up in Las Colinas. Unfortunately, a posse of Northside Vagos got in ahead of you. First things first secure the area. Exit the truck with guns blazing. Red markers indicate the three Vagos soldiers, so they're easy to spot. When you gun down the last Vago, another cutscean plays. Now a car load of Ballas crash the party. Looks like Tenpenny told every gang in South Central. Just his style as he said, he likes to let the gangs do his work for him. Fight off the four Ballas raiders, hitting them hard before they can disperse from their car. Once you wipe out the Ballas, Ryder suggests you check out the train. Pick up the dropped weapons and money from the fallen gangbangers, then run into the red marker at the back of the train. CJ hops aboard the flat car and discovers a big shipment of military style weapons. Suddenly, the engine jolts forward and the train starts rolling. Ryder calls to chill out, he'll be right behind you. Now your view switched to first person perspective as you look backward from the moving train. Your Grove boys speed along the tracks behind the train in Ryder's picador. You now have about 90 seconds to toss 10 ammo creats to Ryder, who stands in the pickup bed. Move the targeting reticle over Ryder. Hold down the L1 button to power up, then release to throw; you can toss with varying degrees of power this way. There are plentyt of crates on the train, so throw fast,experimenting with the power of your throws to get a better feel. When Ryder finally catches the last explosive crate, for a total of 10 ammo crates in the truck, you hop off the train and jump back into the Picador. Now it's time to head home. As you might expect, hijacking a trainload of military armaments tends to attract the attention of the authorities. In fact, you now have a three star wanted level. You can try to outrun the police cruisers, but your vehicle is hotter than hot, so it might be a better idea to cool off at the nearest Pay'N'Spray. When you finally get back to Grove Street, Ryder drops you off mission accomplished. This is a good time to enter your nearest safehouse and save your progress before beginning a new strand of missions. ----------------------- 3.3.3 Robbing Uncle Sam ----------------------- Get in the delevery van out front and follow the yellow rador blip south to the Ocean Docks area. Pull into the red marker outside the National Guard depot and watch the military jeep enter the compound. Ryder seems a little cocky, but hey, you're a Grove Street OG. Climb over the wall with the gate, gun down the guard, and shoot the switch on the wall behind him. When the gate opens, Ryder automatically drives your van through to the first warehouse door. Follow him and take out the squad of guards that investigates, then approach the warehouse and shoot out the keypad switch to the right of the entry door. When the door opens, nail the pair of guards waiting just indside. You need six boxes of ammo to be successful. Four are stacked inside the warehouse. Hop aboard the forklift truck and drive up to one of the four boxes on the floor directly ahead. Use the right analog stick to control the forks. After you lift a box, drive to the back of your van to load it in. Make sure that the forks are raised enough to get the load into the van. Repeat this until you've loaded all four boxes from the warehouse floor. As you work, Ryder fends off National Guardsmen. If he dies, you fail the mission. Help him out when attackers come. Hop out of the forklift to fight instead of attempting drive-bys, then return to work when each threat passes. A guard appears after each crate is loaded into the truck. There are several more boxes of guns outside, around the corner of the warehouse and out in front. You can load a total of six boxes into the van, so go fork up a couple more. When the van is full exit the forklift and hop in the van. Now speed over to the storage garage in Willowfield, marked by the yellow blip on the rador map. Ryder rides in back with the goods. Unfortunately, the part-time soldiers of the National Guard refuse to give up, and pursue your van in two patriots. You tell Ryder to ditch some crates because you're running heavy. Each time you press the L3 button, Ryder tosses an explosive crate out the back. Wait untill the patriot is right on your tail, then toss a crate. Keep driving hard until you reach the lockup down Emmet's alley in Willowfield. After the mission ending scene, take the truck or jack a car and follow the "R" map icon back to Ryder's place in Ganton. ------------------------ 3.4 The Big Smoke Strand ------------------------ Big Smoke is Sweet's best friend and a Grove Street homey, but he lives outside of the hood now in Idlewood. His business dealings require muscle and backup at times, and that's what CJ provides in this strand of missions. ------------ 3.4.1 OG Loc ------------ Follow the yellow rador blip, heading east to the police station in Pershing Square. On the way, Sweet and Big Smoke joke about Jeffery's name change to OG Loc, suggesting he got himself thrown in prison to enhance his music career image. After you drive into the red marker outside the station, you see OG Loc come strutting out with his suitcase and wild attitude. He claims he needs to kill some Brazilian dude named Freddy who dissed him inside. Follow the yellow blip on the rador, driving through Little Mexice and Idlewood to Freddy's house in East Los Santos. On the way, OG Loc tells you about the hygine technician job his parole officer lined up for him. Drive into the red marker when you arrive. Sweet and Big Smoke back out and head home, leaving only you to watch OG Loc's back. Follow OG Loc up the stairs to the front dood and walk into the red marker to trigger the next scene. Loc starts howling at Freddy from the front yard, and Freddy calls back, aluding to something terrible that happened in prison. Sudddenly, Freddy hops on a motorbike and makes a break for it. You and OG Loc hop on a second bike and give chase. Follow Freddy, the red blip on the rador map. Don't let him get away, or you fail the mission. Stay right on Freddy's tail as he darts from the alleyway to alleyway, up stairs and down railroad tracks, all the while taunting OG Loc, who fires away from the back of your bike. It's a wild and wooly chase, but don't give up. Use the handbarke in the tight turns, and add the regular brake when you need to come to a quick and complete stop. This prevents you from performing unwanted stoppies and possibly tumbling off the bike. Stay with him and Freddy finally hops off his bike and fights with the help of a few yellow clad Vagos. Dismount and gun down Freddy to trigger the next part of the mission. Aftwrwards, you tease OG Loc a bit, then offer him a ride to his new job at the Burger Shot in Verona Beach. Hop on the bike and follow the yellow rador blip through the Commerce, Marker and Marina districts to the Burger Shot in Verona Beach. When you pull into the red marker, OG Loc thanks you for the ride and heads inside. While you're here, you might as well step inside and grad a bite to eat. ----------------- 3.4.2 Running Dog ----------------- Hop in Big Smoke's automobile; Smoke is sitting the the passenger seat. The onscreen message mentions that a trip to Emmet's is in order if you need a weapon just skip that trip if you're already armed. Follow the yellow rador blip east through Ganton, and then north up into the Vagos turf of East Los Santos. Pull into the red marker to trigger the meet. Big Smoke explains that his cousin Mary is inside, and his description of her finally hits home with CJ he's talking about a marijunana deal. Then Smoke yells at the Vagos, introducing himself and saying he wants that grass. The response is not nice. Smoke loses his cool and attacks the guard with a baseball bat. The other Vagos contact runs from you and Smoke on foot. Big Smoke runs out of gas fast, so now it's just you and the Vagos runner. Chace him, tracking him via the red marker over his head. If you lose visual contact, find the red blip to locate him on the rador map. The Vagos contact slows down to hop fences, so close in fast and get in your gunshots before he clears the obstacle. If he gets too far ahead, he'll enter a vehicle and make a quicker getaway. So make sure to take him out before this happens. Use a drive-by weapon so you can move and shoot at the same time. After the target goes down, we suggest you jack a car and drive to your nearest save house for a game save before heading back to Big Smoke's crib. ------------------------------ 3.4.3 Wrong Side Of The Tracks ------------------------------ Big Smoke tells you to drive to Unity Station, the train statin across town in Vagos territory. Follow the yellow blip from Idlewood south to Elcorona. Drive into the red marker at the station. Smoke tells you he's looking for some Vagos who are meeting with the Rifa, a San Fierro Mexican gang, to cut some kind of deal. You see the meeting up ahead on the rooftop. Unfortunately for Smoke, the Mexicans spot you and hop onto a moving train. Hop onto the motorbike next to Big Smoke's car and wait for Smoke to jump onboard behind you, then speed onto the tracks and turn left to follow the train. When you catch it, pull up to the train's right side until you see the Vagos atop the engine, marked by red markers overhead. Big Smoke opens fire when you pull alongside. Stay just right of the rails to get a better shot at the Vagos, but remember that Smoke's Tec-9 doesn't have great range. It's also a good position to avoid hitting any sudden oncoming trains of the Brown Streak Railroad. Carefull there's a stalled car down the track. The train engine knocks it spinning into your path. Veer around the bodies and debris, and keep up with the Vagos. Once Big Smoke finally caps the last Vagos gangbanger, make the long trek back to his house. The train battle has most likely taken you for out into the Red County countryside, a good distance north of the Las Colinas area. Fortunately, your motorbike is a great off-road vehicle, so by all means go cross-country on the first part of your trek back to Big Smoke's house. On the way back, CJ asks if drugs are to blame for all the violence or if it was always this way in the hoods. But Big Smoke has no answers. Keep following the yellow map blip. An easy way to get back is to follow the train tracks back to Los Santos. When you enter the red marker outside Smoke's house, the mission-ending scene plays. Big Smoke tells you to clear out and stay away from the C.R.A.S.H. fools. ------------------- 3.4.4 Just Business ------------------- Start driving west, following the yellow rador blip from Idelwood through Little Mexico. On the way, Smoke promises this isn't a cop errand, but "strictly for the homies". Then he admits the going might be dangerous. With the families making a comeback, the Ballas pushing base, and now Russains moving into the scene, Big Smoke expects that a lot of heavy action is about to go down. When you arrive at the red marker downtown, CJ and Smoke exit the car and cross an upscale plaza. CJ promises Smoke his full support and within seconds, the fur starts flying. Big Smoke is under siege from a well armed security detachment of scary guys in black suits. A message window pops up to remind you that crouching improves your weapon accuracy. Big Smoke also reminds you to use cover. so crouch, use cover, and blast away! Keep Smoke alive until you clear the area. Another info box suggests that if enemies ues cover, you can pick them off patiently by precision targeting with the right analog stick instead of just firing with auto-aim. Personally, we prefer to rush and attack aggressively while targeting the closest enemy and sweeping through the rest using the L2 and R2 buttons. Choose whatever approach suits your style. Explore the lower floor for health nad armor items before meeting Smoke. After you clear out hte interior, run to where Smoke crouches by the exit door. You both move outside into the plaza where more security goons open fire. Let Smoke move forward as you lay down cover fire. Use an ak-47 for long range firing and to avoid running out of mp5 ammo before the next challenge. When the area is clear, Big Smokehops on a nearby motorcycle and CJ automatically slides onto the back. Two things happen: security guards start following you in vehicles, and your perspective shifts. Use the right of left analog stick to move the targetting reticle, and shoot by pressing the L1 or circle button. Blast the enemy motorbike, ignoring the massive car carrier truck that falls in next. Try to aim for armed riders, gas tanks, and tires. Next, clear out the three car roadblock to continue on your way. Aim for the gas tank on the center car to take them all out quickly. Pivot your aim to the front of the bike and destroy the car with the two gunmen standing nearby just before the flood control trench. Big Smoke knows a way out the Los Santos flood control trench. He claims it leads up past Grove Street. You have no choice but to believe him, so focus on picking off the multiple motorbikes and cars pursuing you as Smoke makes his run through the city storm drians. hey, who are these guys anyway? Suddenly the car carrier transport returns by taking an awesome flyer from the street above down into the trench. more enemy cars roar down a spillway into the trench, too. Eventually, the truck maneuvers in front of you and starts dropping its cars in your path. If you survive all this, you come to another enemy roadblock at the far end of the trench. This time, Big Smoke executes a breathtaking ramp jump over the blockade. Your view now faces front. Smoke draws your attention to the old sewer up ahead. First shoot the vehicle up ahead to blow up the gunmen nearby, then shoot out the sewer gate on the right side of the trench so Smoke can veer into the sewer tunnel. Pick off the last fleet of motorbikes. Note several clusters of explosive barrels behind you as Smoke speeds down the tunnel. If you nail barrels just as the pursing bikes pass them, you can wipe out multiple bikes with one shot. When the coast is finally clear, Big Smoke drops you off on a street near the ocean in East Beach and heads off to dump the stolen motorbike. This complets the Big Smoke simmion strand. Find a vehicle and drive to an icon representing another mission strand. --------------------- 3.5 The OG Loc Strand --------------------- OG Loc may seem a little goofy, but he's a Grove Street homeboy, and so far he's family sort of. His passion is for rapping, and most of these missions revolve around that endeavor. -------------------- 3.5.1 Life's a Beach -------------------- Drive to the party at Santa Maria Beach, following the yellow blip on the radar. Drive right across the sand to the water's edge to fine the party. Make sure you don't run over any partygoers or you'll fail the mission party pooper! Get out of the car and walk into the red marker to trigger your conversation with the female DJ. A text window explains the conversation system the left directional button triggers a negative reply, and the right directional button triggers a positive reply. Be positive with the DJ and she'll invite you to dance. Your goal is to impress her with your dancing and earn an invitation into the van. Then you can make your move. When the dancing begins, a circle appears at the bottom of the screen and a series of controller button icons starts scrolling though the circle. Press the corresponding button on your controler at the precise moment each icon hits the circle. Pressing buttons to the beat of the music helps you more than trying to exactly target the button icons. Every well timed button press triggers a good dance move, whereas an incorrect button press triggers a pathetic failure. If you score 2500 points or higher, th DJ will invite you into the van. Follow the DJ to the sound van and get in on the driver's side. Drive away and start following the yellow blip on the radar map. the DJ falls out of the van and angry partygoers will open fire and give chase, so get out fast. Drive to the location in Commerce, a "cheap parking" storage grage. The mission ends when you drive into the red marker outside the garage. You can then jack a car and follow the "OG" icon on the radar map back to the Burger Shot restaurant for the next mission. ------------------------ 3.5.2 Madd Dogg's Rhymes ------------------------ Get in your car and follow the yellow radar blip north through Marina, Vinewood, and Temple to Madd Dogg's mansion in the hills of the Mulholland neighbourhood. When you arrive, you learn that the main door is around back. Get out, find the marked foor, and enter. This triggers a tutorial about stealth. The rhyme book is in Madd Dogg's recording studio, and his personal security gurads are patrolling the builing. The radar screen shows each guard as a red blip, which points in the direction the guard is faci8ng. Moving while crouched makes less noise. Your first "stealth kill" is set up for you. While wielding a knife, crouch, sneak right up behind the first guard, and press R1 to target the enemy. Notice how CJ raises his arm slightly with the knife. Target the subject with the R1 button and press the circle button to perform the stealth kill, cutting the gurad's throat. Sneak down the hallway beyond the first guard. A second guard patrols around the swimming pool area in the next room. Observe him to determine his patrol route; don't enter the room until he's facing away from you. Then crouch, step through the doorway, and turn left to get into the dark corner before the guard rounds the pool and patrols toward you. Wait until he passses, then creep up behind him to make another stealth kill. Move across the pool area and through the next door. A third guard is coming down the hall. Find a suitable place to hide before he spots you preferably an area with shadows. We know just the place. Take the first doorway on the left, ducking into the side room. Move to the far end of the room, which is bathed in darkness, then turn around and watch for the guard to pass by in the hallway. Crouching, sneak up behind him when he pauses in the next doorway, and then perform another stealth kill. Continue along the hallway as it bears leaft. Look for a nice health powerup in the next room on the right, and then continue down the hallway. The next room features a very long burnished wood bar with a fourth guard standing behind it. Crouch and walk the length of the bar to stay out of his sight. Before you proceed, you see a quick cutscene of a fifth guard sitting on a sofa in the tv room, the next room just past the bar. Stay crouched after you get past the bar, and continue creeping along the long sofas in the tv room past the guard. Proceed down the corridor beyond, following the hall around two corners. Veer left through the next doorway into another darkened room where you can nab some body armor. Crouch and move to the next doorway. You should see a colorfull painting on the wall just across the hall. Note the guard icon on your radar. He's very close, just around the corner to the right fortunately, he's facing away from you. Creep around the corner and perform a stealth kill. You can now grab the rhyme book, which floats near some recording equipment. Time to retrace your route back out. You learn that Madd Dogg's guards are using silenced guns. Such a weapon would be most handy to have in a stealth mission, so let's find one. Exit the recording studio and, crouching, enter the darkened room ahead. A guard stands with his back to you in the next doorway. Perform a stealth kill and nab his silenced pistol. Crouch down the hall, carefully turn the corner, and snipe the next guard with your new silent gun. Continue out of the mansion, silencing guards in the tv room, bar, and swimming poll room on your way back to hte front door. Outside, avoid shooting any cops who might be lurking to keep your wanted level down and grab the bmx bike near the mansin's door. Ride downhill, then jack a car and follow the yellow radar blip to reach OG Loc back at the Burger Shot. Your homey is pleased with this ice cold delivery. ----------------------- 3.5.3 Management Issues ----------------------- Get a car and drive. Soon OG Loc calls to report that Madd Dogg's manager has a limo driver who just left a Burger Shot across town in the Market district. The driver's planning to pick up the manager at the Music Awards later. Follow the red radar blip through Marker until you find the manager's car. Ram the manager's car so the driver stops and gets out. Carefull he's packing heat, and he opens fire on you. Gun him down and take his car. If the manager's car is badly damaged from when you rammed it, you must get it repaired. Look for the nearest spray paint icon on the map and take the car to the Pay'N'Spray there for repair. Or to avoid causing too much damage, take two or three drive by shots at him. Drive very carefully as you follow the yellow radar blip to the rendezvous spot with the other drivers. If you damage the car on the way to the rendezvous, you must get it repaired again. Once you find the red marker at the rendezvous point park carefully in that spot. Important; make sure your car faces the same way the other VIP cars are facing. Don't hit either of the other two cars while parking. If your vehicle is in good repair, you take off in a caravan to the Music Awards. Be ready to go. Keep your car between the other two cars all the way to the awards ceremony. Tilt the left analog stick up shile driving to get an overhead view. This provides a better view of the distance between the two cars you are sandwiched between. At the theater, cameras flash and the celebrity music crowd files out to its limo fleet. Madd Dogg's manager gets in his car and asks you to drive back to Dogg's mansion. But you have other plans, of course. Follow the yellow radar blip to the pier at Verona Beach. The security team in the manager's other two cars dog you at first, trying to rescue "The Principle". You can outrun them fairly easily, however. on the way, the manager tries to bribe you into letting him out, even offering record contract. Ignore him, and when you finally reach the Verona Beach pier, Floor it. Then punch your bailout button just before the pier's end. Note that if one of the security vehicles spots you, you'll have to take care of them too. Find the nearby bmx bike and ride to your Verona Beach save house to save your game. Next, head directly back to OG Loc's Burger Shot. It's not far from the pier again, just follow the "OG" icon on the radar map. ----------------- 3.5.4 House Party ----------------- The house party starts at 8pm and ends at 5am at OG Loc's house, with its location indicated by the "OG" on the radar map. Before you go, pick up some new clothes and get a haircut. You'll find a barbershop right across the street from the Burger Shot, so get a do first. You have to go a little farther, to the rodeo district, to find some clothes stores. Try our favorite clothier, SubUrban. Or drop into Pro-Laps, the sports clothing store. After getting the do and buying new clothes, OG Loc calls and says the party is jumpin, but he had a "disaster" he can't rap because his microphone is broken. You promise to come right over, and so you should. Follow the "OG" icon on the radar map to OG Loc's house party. When you arrive, the joint is jumping ans your dogs are all there, including Ryder and your brother, Sweet. But suddenly, a Grove boy brings news of an impending Ballas hit on the party. Sweet organizes a welcoming commettee, blocking the street with cars and rounding up as many Grove homies as possible. Start fighting. This is a wild turf battle. The Ballas come in big numbers and they attack in staggered waves. Identify Ballas targets by the red markers oever their heads. The first wave of eight Ballas hits you head on in the street. Use your cars for cover. The second Ballas wave features just four attackers, but they fire down from a strong position high on the nearby overpass bridge. use auto targeting or precisiion aming to pick them off one by one. A final wave of 12 Ballas attacks up some neighbourhood alleyways. This is the wildest fight yet, with rival gangbangers coming from multiple directions. Keep moving, rushing from pocket to pocket of enemy attackers. Crouch and roll to avoid gunfire. When the battle is finally over, your boys regroup and return to the party. CJ is amazed, saying he's never seen Ballas roll with that much strength before. ------------------------- 3.6 The C.R.A.S.H. Strand ------------------------- The C.R.A.S.H. strand is a quick pair of missions for the corrupt officer Frank Tenpenny. -------------------- 3.6.1 Burning Desire -------------------- Hop in your car and head toward the green weapon blip on the map to the east. You end up on an alley staircase amongst downtown Los Santos high-rises. Get out of the car and run up the stairs to the green marker, which hovers over the Molotovs. Pick them up, then hop back in your car. Now drive through Glen Park and Jefferson toward the yellow blip on the map in East Los Santos. When you arrive at the gang house, you get some on screen instructions. When you arrive at the apartment building you find the area protected by several Vagos gangmembers. Run'em over and jump out of your car before their gunfire destroys your vehicle. Gun down the survivors. There are more Vagos scattered around the apartment complex, so keep your eyes open as you begin torching the place. The five target windows are marked by small, glowing red markers. Just wield a molotov, line up CJ in front of each marked window, and throw. Remember, you don't want to suffer splash damage, so toss the molotovs from a good distance. After each good throw, you get a message that says "burn, baby, burn. Now hit the next room." When enemy bangers open fire on you as you move around the house, sitch to your favorite weapon and gun them down. Shoot out windows, too, as you circle the house. When the area is secure, firebomb the remaining red marked windows. Once you've nailed all five, a cinematic plays. You see a girl trapped inside the flaming house. Time is tight. You can see the girl's health bar in white onscreen. Follow the yellow map blip. It leads you to the front door of the gang house. Enter the house, then run up the stairs in the back of the house. Continue along the upstairs hallway to the lost doorway on the left, where a fiery passage blocks your route to the girl. CJ tells her to hold on. Run back downstairs and veer left into the kitchen. Nab the fire extinguisher there and quickly review the onscreen instructions for its use. To swap the extinguisher with another item press L1. Hustle back upstairs to the flaming doorway at the end of the hall. Use the fire extinguisher to douse the flames in the doorway, then approach the girl. The building starts to collapse. The hallway you just traveled through is blocked. Extinguish the fire in the room across the hallway, then enter the original hallway on the other side of the blockage. Douse the flames before the stairs, then head downstairs. Extinguish the kitehcn firs and work your way toward the front door. Make sure the girl keeps following you, then exit the house. Outside, the girl tanks you and hops in the car. Turns out, she lives just off Grove street, and she knows who you are. Follow the yellow blip across the map to Ganton and drop Denise off at her place. She suggests you give her a call sometime. An info box lets you know that Denise now is your girlfriend and gives you some good, solid relationship advice: "keep her happy and she'll love you." Her house now appears on your map marked by a red heart, the girlfriend icon. ------------------ 3.6.2 Gray Imports ------------------ Hop in your vehicle and follow the yellow rador blip on the long drive from marker to the ocean docks area. When you arrive at the red marker, you see a lot of grim looking guards outside a warehouse where you're told the Russians and Ballas are having a meeting. You also get a glimpse of a well guarded warehouse door opened by a nearby keypad. No doubt that's the way to the meeting. This will be a new kind of fight, as you face more agile attackers and hostile forklifts, among other things. Here's a good approach facing the entrance gate, turn right. Drive completelty around the perimater of the warehouse complex, taking left turns until you find a warehouse entrance on the left side of the road where railroad tracks lead into a large interior loading area. Hap out and run along the empty frieght cars to the far door, exiting into the warehouse complex's inner yard. Hop out of the rail trench to the right and work your way toward the stacks of shipping containers. There are several stacks of shipping containers around the area and any will serve the purpose. Climb to the top of a stack and hold this position to take on all the forklifts and armed guards. This high post keeps the forklifts from ramming you with their explosive cargo and gives you a great bird's eye view of all the exterior enemies. Mow'em down using the ak-47 or mp5. Target the forklifts and watch them explode, taking out multiple enemies. Approach the warehouse door. Note the keypad to the door's left. by all means, blast it with your weapon the heypad falls off and the door slides open but be ready for the pair of well armed guards waiting just inside. Slay them and enter the warehouse. Watch out, though another guard lurks just around the corner, up on a distant catwalk. Now start working your way carefully through the warehouse's crate stacks crouching as you move, and side rolling or strafing around corners. Shoot through gaps in the stacks whenever possible. Watch out for goodies like body armor and health. Target the various explosive barrels scattered along the route to take out multiple enemies more quickly. Eventually, you get through the crates and see a raised walkway. There's a door on the upper level. This is the room where the Russians are meeting the Ballas. But one last squad of goons guards the area. Pick them off one by one. You can eliminate one guard easily by shooting the large pallet of crates suspended from the ceiling so it drops on him. This suspended pallet and the explosive barrels can be auto target by pressing the R1 button when facing these objects. When the area is cleared, pick up the enemies weapons and find the ak-47 behind the crates in the back of the room under the upper walkway. SElect ak-47 and climb the stairs to the upper level. Three more enemies meet in the room upstairs, two Ballas and one Russian arms dealer. Take out the first gang member in the room from the stairs. Crouch and head to the left side of the door without entering the room. If you enter the room, the Russian will take off running through the back door and a long chase will ensue he'll eventually enter a car and possibly escape. To prevent this from happening, take aim into the room from the outside edge of the doorway and defeat the remaining gang member, then shoot any part of the Russian's body you can see. Keep shooting the black suited arms dealer until he's dead it'll take a lot of bullets. If you nail the Russian arms dealer in the office, the mission is cmoplete. Take the body armor from inside the office, then make your way back through the warehouse and out to your car. Head back to Ganton and the Johnson house to save your game. If you miss him in the office, however, the dealer runs out a back door. Follow him. If he stays alive, he'll run to a car and try to escape. The exterior warehouse is now well guarded with armed gunmen. If you take time to eliminate them, the Russian gets even farther away. Try to avoid the battle and just hop on the bf-400 motorcycle near the warehouse entrance and chase him down. If the arms dealer gets away, you fail the mission. --------------------------- 3.7 The Sweet Strand Part 2 --------------------------- Completing the Buring Desire mission re-opens the Sweet Strand for two last missions. Sweet's getting serious about re-establishing Grove dominance over the local area. He's ready to take the fight to the enemy. -------------- 3.7.1 Doberman -------------- Follow Sweet's "S" icon on the rador to find the ammynation weapons store in the commercial market area of west central Los Santos. Enter and beef up your arsenal of bit if necessary. If you don't have some sort of handheld sutomatic weapon, like the micro smg or tec9, we recommend you pick one up now for the ability to perform drive-bys. A shotgun is a nice weapon in a close range turf war, too. Hop in your vehicle and follow the families icon on the radar map. As you approach Glen Park, you get notification that Ballas territory is marked in purple on the radar. Most of the designated area is a grassy park studded with palm trees surrounding a pond. Ride into the purple area and start hunting down Ballas. Run around the park, picking off every purple clad Ballas gangster in sight to provoke a gang war. The Ballas gang members strat appearing as purple blips on the radar, and they come at you in three waves. Keep moving and rolling and look for health and body armor power ups that appear scattered in streets and alleys throughout the area during territorial wars. Once you survive the third wave of attacks, the territory belongs to the Grove Street families and turns green on the radar. You can find green clad homies in this area now. The game warns you that your territory will come under constant attack, so be ready to defend it. Your victory exposes the bad homey, and you see him rush out of a house just north of the park Note that he's wearing black. Follow the red ardar blip to track him. Some of his boys run right at you and open fire. Wate them, then scoop up any items dropped by fallen foes and hop in a vehicle. Sweet's icon re-appears on your map after you pass the mission, marking the location of his house on Grove Street. Follow the "S" back to the hood. When you arrive, be sure to pick up the money you earned by taking over turf. A $ icon now appears in front of the Johnson Family's garage. The more territory you take over, the more money that is generated daily. ------------------- 3.7.2 Los Sepulcras ------------------- You should have plenty of respect now enough to gather at least two green clad gang memgers. Blue markers indicate available gang members. Tratet each gang member with the R1 button, the press the up directional button to recruit him. Recruit two for a full car for drive-by purposes. Hop in the car, the two homies will join you. Follow the yellow radar blip to Los Sepulcros Cemetery. It's a long haul all the way through Idlewood, commerce, and market so drive fast. On the way, Sweet lays out his plan. He wants to go around back of the cemetery and sneak in over the wall. CJ mentions that Kane, a BAllas leader, will be there. Sweet says Kane will bug out at any hint of trouble, so the plan is to enter the cemetery quietly. When you find the red marker at the cemetery fence, climb over and approach sweet. He tells you to take up positions and wait for Kane. When Kane arrives, he's wearing body armor. Sweet heads straight for Kane, but the other Grove boys will follow you if you press the up directional button. lead them across the cemetery toward the gunfire and start icing Ballas. Gifht your way toward the sedan that Kane arrived in. Kane is the red blip on radar, and he has a red marker over him. Nail him. The armor makes him tough to bring doen, so use tombs for cover. When Kane finally goes down, Sweet leaves to acquire a getaway car and orders you to take out the rest of the Ballas. Once you clear the area, hop in the nearby car with the blue marker overhead where Sweet sits waiting. Then follow the yellow radar blip to drive your brother safely back toward the hood. Note that you have a two star wantsd level now, so duck into the Pay'N'Spray just a couple of blocks east of the cementry to get the heat off your back. -------------------------------- 3.8 The Los Santos Finale Strand -------------------------------- The Grove Street Families have been feuding long enough. Sweet Johnson wants the bad blood to end and unity to prevail amongst the brothers, but it won't be easy. Nothing is easy when there's a rat in the hood. -------------------------- 3.8.1 Reuniting The Family -------------------------- Sweet, Smoke and Ryder hop in a car and you know who they want to drive. Get behind the wheel and head north to the motel, folowing the yellow blip on the radar map. On the way, Sweet orders everyone to stay cool durning the meeting. When you arrive, Sweet says it's strictly one rep per family, so he's going alone. You, Smoke and Ryder wait in the car. Tension is high as soldiers from the other families mill about the motel. Suddenly, police helicopters swoop in and drop swat teams in the lot while other police units come crashing down on the scene from all directions, cordoning off the area. Chaos ensues, with gang members firing at the cops and each other. CJ refuses to leave Sweet behind, so Smoke gets behind the wheel and drives away. Fire at cops in the immediate area of the parking lot if you want, but a better tactic might be to simply sprint for the nearby door on the lower lever of the motel. Inside, the war continues. If you're low on health, you can purchase drinks at the vending machine in the lobby for a quick boost. Then climb the stairs and proceed down the upper hallway, gunning down swat members as you go. When you reach the central atrium, more swat troops will descend from the helicopter through the skylight. Before heading down the next hallway, find the body armor up the stairs in this first area. Sweet's location is marked by the blue blip on your radar. Fight your way down the next hallway, marked "Rooms 5-8." Take out the swat guys on and around the stairs in the next atrium, then continue around the next corner, and down the hallway, marked "Rooms 9-12." Watch out for swat cops hanging down from ceiling ducts and rolling out of rooms into the hallway. Find Sweet in the second room on the right side of the ahll. The two of you try an escape via the roof, but another police helicopter hovers overhead. The helicopter finds Sweet in its searchlight, and Sweet's health bar appears onscreen. Open fire on the copter, using the rooftop air conditioner units for cover. You must destroy the threat from above before the four swat sharpshooters aboard can kil Sweet. Pick off the sharpshooters first, then pour your fire into the bird until it explodes. Run after Sweet down the stairs and unto the street. Smoke and Ryder pull up in the car, you and Sweet automatically jump in. Someone hands you an ak-47 for this final chase and your perspective shifts to first person. Police helicopters, cruisers, and motorcycles are soon in hot pursuit. Big Smoke drives, leaving you free to pick off pursuers in this classic "rail shooter" sequence. Rotate your view with the left or right analog stick and press L1 to fire. Cars pull up on either side of you from time to time. Swivel and shoot. The first segment is cruisers only, but then motorcycles join the chase. Some cycle cops actually jump onto your car. Pick them off quickly, or they'll do damage to the overall car health, now measured by an onscreen bar. The ride is wild, but stay calm and try to relax as you shoot. Smoke drives through a car wash at one point to try to shake the heat. Then your ak-47 jams as Smoke smashes through a roadblock and a helicopter drops in to attack, cleaning the remains of the roadblock crew off your hood. Finally, the brakes give out and you enjoy a flying, flaming finale. ------------------ 3.8.2 Green Sabre ------------------ Follow the yellow radar blip southeast to meet Cesat in Verdant Bluffs. Pull into the red marker when you arrive, then walk over to Cesar's car just down the alley, parked not far from city hall. Get in the car to trigger a scene. Cesar points out a very disturbing sight. First, a couple of Ballas OG's slink out of a nearby doorway, then Big Smoke and Ryder follow. They push open a garage door to reveal officer Tenpenny and a green Sabre yes, that green sabre, the very vehicle used in the drive by that gunned down CJ's mother. It's clear that Big Smoke, Ryder, Tenpenny, and the Ballas gang have some kind of mutual deal, and it doesn't look good. Clearly, Smoke has sold out his Grove Brothers. Then it suddenly becomes clear to CJ that his brother, Sweet, and the homies are walking into a trap. Drive like mad to the Mulholland intersection by following the yellow blip on radar. Sweet's health bar appears onscreen, and it starts to dwindle as you trabel. You don't have much time, so cut lose and use all the driving skills you've acquired thus far. On the way, CJ tries to call Sweet, but gets teh voice mail message instead. When you finally reach the meeting spot, you see the ambush in progress. Whip right into the red marker to trigger a quick scene in which Sweet takes a hit and drops. CJ explains Smoke's betrayal to Sweet, who tells him to run before the cops arrive. But CJ ain't a buster no more. You need to keep the Ballas at baty until the police arrive. Defend your position from the waves of attackers, including some carloads that arrive in a drive by attack. Use your circle of cars as cover from the hail of bullets. Shoot Ballas and their vehicles, too. Exploding cars can take out multiple attackers. The police finally arrive, triggering a scene with your good friends, officers Tenpenny and Pulaski. CJ awakens with a hood over his head, which Tenpenny pulls off. The good news Tenpenny tells you that Sweet is alice in a prison hospital. The bad news Tenpenny has a little job for you. --------------- 4. The Badlands --------------- Welcome to the bucolic countryside. Officer Pulaski informs CJ that Big Smoke "does exactly what he's told." Tenpenny warns him to stay away from Smoke, or Sweet will suffer a rough time in prison. As for their little job, it seems an ex-police officer has turned state's evidence that threatens to bring down Tenpenny's gig. The ex-cop is hiding in the witness protection program, ready to be debriefed by Internal Affairs investigators in a lodge up on Mount Chiliad. CJ's job take out the snitch. However, Tenpenny also wants proof a photograph of the corpse. Pulaski gives CJ a camera, then the cops drive away, leaving CJ stranded in Angel Pine, a trailer park community in the Whetstone County countryside west of Los Santos. Some call this country the Badlands. maybe there's a good reason why. ------------ 4.1 Badlands ------------ A yellow blip no appears on your radar map. That's where the witness is holed up. Before you begin the hunt, take a moment to review the instructions for camera use. Snap a few photos for practice, if you want. Use the sanchez dirt bike parked up against the trailer next the the save disc, then follow the yellow radar blip. It takes you down a highway to another red marker at the entrance to a mountain road that winds up Mount Chiliad. Head upkhill and veer right to follow the mountain road. The road makes a switchback around one precarious hairpin curve, and then comes to a fork. The left fork is clear, but the path to the right is a barricaded. Follow the road all the way to the cabin. As you approach, the scene cuts to a quick view of FBI guards pacing. Drive toward the cabin to attract their attencion. The moment they engage you, the snitch hops into a car and makes a run for it. You don't have to kill the FBI guards to trigger the snitch's run or to chase him down. In fact, killing feds raises your wanted level and brings a police reprisal, so avoid that. Whe make things harder than they have to be. Follow the snitch down the hill. Perform a drive-by to stop the escaping vehicle. Sometimes he loses it on the rough terrain and wipes out without your assistance. Rub him out, then equip the camera and snap a photo of the corpse. Get back on your vehicle and ride back down the mountain to Angel Pine. Follow the new yellow radar blip to the drop location at the same trailer home where you started the mission. Walk into the red marker on the porch to drop off the camera. -------------- 4.2 First Date -------------- When you regain control outside, grab one of the nice freeways hog cycles in the parking lot. Catalina hops aboard with a plan to "take this county for every stinking cent." She explains she's cased four soft targets, all of which now appear on the map, marked by dollar sign icons. You can pursue the four jobs in any order. -------------------- 4.3 Tanker Commander -------------------- Note the big gasoline tanker trailer near the truck cab. Hop into the driver's seat and pull forward until you're in front of the tanker trailer, then switch to your rear view and slowly back the cab under the front of the trailer to hook up. The angry gas station attendants refuse to give up, and start pursuing in a car. As you drive away. Cat says she knows a guy who will pay for your rig and cargo. A new yellow blip appears on your radar map. Start driving toward the yellow blip. Note the health bar now onscreen. Your pursuers open fire whenever they manage to pull up alongside of you, but don't get rattled. Keep a steady paceand make easy, controlled turns. Don't let your rig jackknife out of control or the trailer may disconnect, causing mission failure. When you finally reach Catalina's contact across the water in Flint County, drive into the red marker at the RS Haul trucking facility. Your pursuers will meet a fiery end here if they're still chasing you. Catlina makes her deal with Mr. Whittaker for a wad of cash, and Whittaker offers CJ the opportunity to run freight for him. This opend up the trucking odd jobs for future fun and profit. Catalina then takes off on a motorcycle, leaving CJ stranded. ---------------- 4.4 Body Harvest ---------------- Take your vehicle and exit town to the north, then follow the yellow blip northeast from Angel Pine. Your route skirts Mount Chiliad and crosses the river into Flint County to the entrance of the farm, home of a survivalist cult. When you reach the spot, you see a red marker right off the highway. Drive into the marker to get a quick cinematic of the harvester, located in the field toward the back of the farm. You also see that several groups of survivalists are working, and you can bet they'll be hostile to a Los Santos gangster ripping off their machinery. The harvester is now indicated on radar by the blue blip. The direct strategy is to gun your vehicle around the right perimeter fence of the farm. This way, you avoid debilitating combat and get to the target quickly. You will be spotted almost immediately, however, so make a quick beeline to the harvester in the back field. An alternate approach is to enter on foot. Take the same woodsy route to the back field, but move with stealth to avoid detection. When you reach the field, wait until the harvester takes its pass closest to you and make a wild sprint. Get up beside the cab to draw out the driver, who opens fire. Hop in and drive away. Here's where you come to understand this mission's title. The angry cultists give chase, but you now control a four ton vehicle with sharp rotating blades in front. Turn on your pursuers. Chew them up in front and spit them out the back. Grind your way out to the road, then start back to the Truth's farm in Leafy Hollow on the other side of the ridge to the south. Follow the country roads, using the yellow radar blip for general guidance. Some cultists follow in a pickup truck, try to ram them, catching their vehicle in the combine blades. When you finally drive the combine harvester into the red marker inside the Truth's barn, you'll trigger his appearance. The Truth sincerely tanks you and says he'll be in touch when the weed shipment is ready. In the meantime, you must get that cash payment together. ----------------- 4.5 King In Exile ----------------- Cesar is hot and says he wants to "cap me some dope dealers." He knows the bad guys Tenpenny, Pulaski, and former brother, Big Smoke. CJ can't believe Smoke is a pusher, but Kendl convinces him it's true. Cesar explains that Smoke sends a car up to San Fierro twice a week to pick up truck loads of "white". CJ decides to keep an eye on the highway to San Fierro, and tells Cesar to lay low. -------------- 4.6 First Base -------------- Suddenly, Catalina jumps CJ from behind and holds a gun to his head. After some strange foreplay, Catalina admits she loves him. Now all three of her remaining planned robberies reappear on the map as dollar sign icons. Hop into Cat's buffalo in her driveway with Catalina and head for the northermost "$" icon the Off Track Betting parlor in Montgomery. On the way, listen to some scary stuff from Catalina about what happens to the men in her life. -------------------- 4.7 Against All Odds -------------------- Press the circle button to toss the stachel at the red security door, holding down the button longer before you release it to increase the throwing distance. Try to get one to stick directly to the door, then switch to the detanator that appears in your weapon slot. Get a safe distance away and press the circle button again to detonate the charge and blast open the door. Enter the safe room and use another satchel on the safe. After you destroy it. CJ automatically cleans out the money and you end up outside the OTB with Catalina. Unfortunately, you emerge with a one star wanted level that can eventually grow to three, and every cop in Red County is bearing down on you. This is a no brainer. The county police are relentless, so peel out and head south. Check out the map to find the nearest Pay'N'Spray, located back in Dillimore, then run. Squad cars and helicopters bear down on you from all directions attempting road blocks, ramming your car, and so on. meanwhile, Catalina shoots at them and howls things like "I've killed hundreds of pigs like you. I hope it takes you long to die." When you finally reach the Pay'N'Spray, pull in to remove the wanted level. Drive toward the yellow radar blip on the map which marks the location of Catalina's cabin up in the Fern Ridge area. On the way, CJ and Cat have a deep, sensitive discussion about their relationship. Upon arrival, Catalina graciously hands over $2000 of the OTB parlor take, and you get the mission passed message. A red marker appears in front of CAtalina's cabin. Get out of the car to save your game at the nearby disc icon. Then, if you've completed two robbery missions with Catalina, you'll get a call on your cell phone. ----------------- 4.8 Gone Courting ----------------- Step into the red marker. CJ approaches Catalina's cabin again and, after yet another render exchange of abiding love, our east-side Bonnnie and Clyde hit the road again. The last two robbery missions reappear as "$" icons on the map. ---------------------- 4.9 Local Liquor Store ---------------------- As you might expect, you drive and Cat shoots. However, if CJ has a mini submachine gun, he can shoot straight ahead and to either side, adding his firepower to Catalina's. Follow the red blip on the radar map to tail the other three cowboy hoods. Your quad is an all terrain vehicle, so cut corners when you can to gain on your foes. Early on, you reach a fork in the path, and the cowboys split up two go left, one goes right. We suggest you follow the duo that splits left. However, you can follow either direction, because their paths will converge again. This happens several times during the chase. Note that the fleeing bandits always reconverge after splitting up. It's a long chase that runs through the towns of Montgomery and Palomino Creek, so don't give up if you spin out of control. Just recover and go back after your prey. In most cases, you overtake the fleeing bikers quickly after a mishap. Once you finally take out the third and final quad biker, gather up all the dropped briefcases of cash. Once you've nabbed the third briefcase of cash, return to Catalina's cabin. You're probably very far from the hideout, maybe as far as Los Colinos, so use the map to reach a nearby inhabited area and jack a car. Thendrive the streets and highways as you follow the yellow radar blip back to the cabin. After you drop off your woman, you'll get your $1000 reward and pass the mission. Dismount your vehicle and you'll receive another phone call. ------------------- 4.10 Made In Heaven ------------------- Follow the "C" icon and walk into the red marker in front of CAtalina's cabin hideout. She bursts through the front door, scaring the hell out of CJ. She's fed up with love, she's in a really bad mood, and she wants to be just business partners from now on. -------------------- 4.11 Small Town Bank -------------------- All four bank staffers, including the guard, start with their hands up, then each employee slowly tries to lower their hands. When you point your ung at anyone, their hands shoot right back up. The guard wants to shoot you, and the others want to trigger the bank alarm. Keep your gun pointed and moving, keeping everyone's hands up as high as possible. Eventually, however, someone manages to lower enough to sound the alarm. This triggers a bulletin to the local cops, tipping them off to the bank robbery. Now you have a three star wanted level. Catalina tells you to smash the ATMs. Blast all three ATMs with your weapon of bust them open with a melee weapon to nab the cash. Catalina leads you to the back door and blasts it open with her shotgun. Ploice are crawling all over the neighbourhood. Fight your way down the back alley, looking for snipers on rooftops, as well as cops on foot. It's like running a gauntlet, with shooters lining the walls on either side. Once you nail a target on one side, swivel your sights quickly to the other side of the alley. As you approach the red dumpster near the exit from the alley, you hear the unpleasant drone of a police helicopter, and then a pair of motorcycle cops suddenly wheel into the alley. Their presence is actually welcom, because onceyou gun them down, Catalina tells you to grab one of the HPV1000 bikes and follow her. Two more motorcycly cops decide to mix it up with you, but stay on Catalina's tail as she exits town and rides up a broken wooden bridge with a gap in the center. Line yourself up on the center of the bridge and make a flying leap over the gap. One pursuer is lost on this stunt jump, while another gets thrown off in the chase under the roads. Consider getting close enough to unload your submaching guns in their direction. The consequence of your actions, however, will raise your wanted level, so keep an eye out for a police bribe along the way. Eventually, Catalina gets knocked off her bike and is surrounded by three police rangers at an intersection in Red County. Zoom in close, pause to pick up catalina, and accelerate quickly to make your escape back to ther hideout at Fern Ridge. You get a sweet cash payout for this mission. Since this is your fourth and final Catalina robbery mission, no more "$" icons remain on the map. However, the "CV" icon reappears. Time for some racing. ------------- 4.12 Wu Zi Mu ------------- It doesn't get any more strainghtforward than this. Just run fast, run hard, and beat the other three racers. As in the lowrider race in Los SAntos, look for and drive through the flowing red checkpoints that mark the race course. Keep in mind that this is gritty street racing, so the course crisscrosses well traveled highways, runs down miles of country roads, winds long Red County's riverfront, and veers through backcountry and beach paths. At one point, you even roar through a barn and make a totally insane stunt jump over farm buildings onto a slanted foof. Therefore, you must not only drive fast, but also with extreme awareness and control. You can also skirt the farm entirely by going wide around the fence, then back in for the check point on the other side of the farm. The race winds west and then weaves through the Panopticon area to the finish line. You must finish in first place to pass the mission. When you finally win the race, Wu Zi Mu admits you drive with style. He suggests you give him a call if you're ever in San Fierro. Now why would you ever be in San Ferro? Police sirens cut the conversation short, and it's time to jet. CJ sutomatically hops in his car. A red marker appears just up the road; its location is marked by the "CV" icon on your map. ---------------------- 4.13 Farewell, My Love ---------------------- This is the same course as in the Wu Zi Mu mission, but in reverse. By now, you should be a decent driver, so use your instincts and run hard. As before, you must win the race to pass the mission. After finishing victorious, CAtalina tells CJ he won unfairly. But she and Claude have to pay up anyway, co Cat hands over the deed to a garage in San Fierro. After the mission passed screen, you get another phone call. -------------------------------- 4.14 Are You Going To San Fierro -------------------------------- Drive up to the Truth's weed farm in Leafy Hollow by following the "TT" icon on the radar icon. When you arrive, you pay the Truth and, as heputs it, "the karmic circle closes." But not in the way anyone could foresee, because suddenlyu, the sound of a distant police chopper fills the air. The Truth tosses CJ a flamethrower to torch the fields. You have just five and a half minutes until the cops arrive via chopper. To burn a weed field, shoot flames over it until you hear the beep tone, then quickly move on to the next field. Listen for that tone. Don't waste any more time on a field once you hear it, even if the field isn't fully destroyed yet. The beep means you've shot enough flames, and now that weed patch can burn out by itself. You can also ju7st run up and down the firel, burning with abandon, for a less careful and ofter more efficient tactic When a good portion of the fields are smoking, the Truth hustles away to fire up a mini bus he calls the mothership. Finish burning the fields on your own. When you finally set fire to the last field, the onscreen message says, "Go and speak to the Truth." By all means, do so. Sprint to the Truth's mothership, indicated by teh blue blip on the radar map When you enter the red marked next to the mini bus, CJ points out the police copter now closing in for the kill. But the Truth gives CJ a rocket propelled grenade launcher. The RPG works in first person view. Move the targeting box over the helicopter above and fire. One or two well placed shots should do the trick. Aim carefully, though. You have only 10 rockets, and time is running out. After the shopper drops, find the mothership mini bus and hop inside. The Truth pulls over and asks ou to take the wheel, he hasn't driven in 15 years. Follow the yellow blip on the map to Drive the mothership to the garage in San Fierro. On the way, CJ automatically calls Cesar and tells him to bring Kendl and meet in the garage. Continue the journey northe and enjoy the illuminating conversation with the Truth. Learn about spy satellites, religious relics at the Pentagon, the insidious munber23, the uses of aluminum foil, and other critical survival skills. To find the garage, head north through Foster Valley to the Doherty district on the east side of San Fierro. Follow the yellow radar blip to the garage location in Doherty. This mission finally ends when you drive into the red marker outside the garage. ------------- 5. San Fierro ------------- The steep hills of San Fierro rise in splendor above the chillly, choppy waters of San Fierro Bay. It's a bright cosmopolitan town with just enough seamy underbelly to keep things interesting. Here, far from the Grove Street hood, CJ settles into his newly won garage and along the Truth, Cesar, and sister Kendl, he seeks a new start in a city by the bay. --------------------------------- 5.1 Special: The Courier Missions --------------------------------- Cesar's boys have a sharp eye out for couriers who handle the drug transactions between Big Smoke's gang back in Los Santos and a shady crime syndicate based in San Fierro. There are two types of courier missions. ---------------------- 5.1.1 Big Smoke's Cash ---------------------- Twice a week, on Mondays and Fridays, CJ gets a call from Cesar informing him that Big Smoke's courier is leaving Los Santos with six packages of money. the courier drives a big Patriot SUV marked by a red blip on the map. He starts out at Big Smoke's house in the Idlewood area of Los Santos and drives the long route up to the Pier 69 district in SAn Fierro. To respond positively, press the right directional button, then intercept the couriet before he reaches his destination. The courier carries six packages of cash. Each time you ram the Patriot he drops a package of $300, so you can nab all $1800 if you ram him six times. If the Patriot is destroyed the mission ends with no more cash packages available. ----------------- 5.1.2 Yay Courier ----------------- Twice a week, on Wednesdays and Saturdays, CJ gets a call from Cesar informing him that a motorbike courier is leaving the desolate Back O' Beyond region south of San Fierro. This is the second half of the drug transaction. The courier has a backpack filled with "yay", destined for Big Smoke in the Idlewood area of Los SAntos. The courier's motorbike is marked by the red blip on the map. To respond positively, press the right directional button, then intercept the motorbike courier before he reaches his destination. Your best bet is to find a motorbike, quad bike, or some other good off road vehicle, as the courier's route cuts cross country. Catch him quickly, because if you hit him with gunfire, you can puncture the courier's backpack and a steady stream of white leaks out behind him. This reduces the amount of cash you earn by scoring the backpack when you finally gun down the courier. --------------------- 5.2 The Garage Strand --------------------- This strand is comprised of three missions, the second of which is a C.R.A.S.H errand. CJ and Cesar, with a guiding hand from Kendl, try to establish legitimate business and expand their base of operations. ------------------------------- 5.2.1 Wear Flowers In Your Hair ------------------------------- Jethro works at a garage in the Easter Basin area, just northeast of your location in Doherty. Drive to the blue blip on the map and listen to the Truth's running commentory. When you enter Easter BAsin, he explains that it's Vietnamese gang territory, very dangerous. When you arrive at Jethro's garage, it's a Xoomer too. Jethro should fit in quite nicly at your new place. Drive into the red marker and obey the onscreen message by pressing L3 to sound your horn. Jethro crawls out from under a tow truck and is happy to join you. CJ explains his plan to do a car mods, lowrider, and all ths stuff. Next, the Truth directs you to the hospital in the Santa Flora district, west of here. Follow the red cross icon on the map to the hospital. When you arrive, the Truth makes you wait until a slow moving van drives past. What's that all about? He won't say. Then he's ready to look for Dwaine, who's working a hotdog van at the tram terminal in the Kings district to the east. Follow the blue radar blip and listen to the Truth's odd explanation for his hospital visit something about a sub dermal neurophone. When you reach the hotdog stand in the Kings, Press L3 to beep the horn again and bring Dwaine on board. He wants in, but he has some business to take care of first, and drives off in his hotdog van. Next stop; downtown police station. Follow the blue police icon to the downtown station. When you arrive, the Truth starts talking weird again, and we see the same slow moving van pass by. Very strange. Your next destination is a nelectronics shop run by a guy named Zero. The Truth thinks he can help you. Follow the blue radar blip southwest through Kings into the Garcia district to find the shop named Zero RC. Drive into the red marker and press L3 to sound the horn. Zero sits out front, and hops in your car. The Truth introduces you and says Zero's the man you should talk to about any electronics needs. Now follow the yellow radar blip back to your garage in Doherty, where Dwaine's hotdog van is now parked. CJ talks to this new crew and introduces them to Cesar, then Kendle lays out her theory of property development buy a dump, fix it up, sell it, get rich. Note that CJ's garage is your contact point for the rest of his strand. Its location is marked on the map by the "CJ" icon. ------------------------------- 5.2.2 Between Missions: Beef Up ------------------------------- Use time between missions to explore San Fierro and build up your skills. Check the map for Cobra Martial Arts, the workout gym down in the Garcia district; check out the dance action at the clubs in town; Drive wild in the Corvin Stadium or down south to Flint county; and consider an upgrade to your clothes and hair. If you have cash to spare, shop at the local ammunation, too. And don't forget to eat. CJ needs to maintain his energy. ---------------- 5.2.3 555 We Tip ---------------- Get a car and follow the yellow radar blip to the Vank Hoff Hotel in the financial district near the heart of downtown. Drive into the red marker to learn that the hotel operates a valet service. The D.A. will be dropping off his car here shortly. As you watch, a valet picks up a car to park. The valet driven car has a red marker overhead and is indicated by a red blip on radar. Follow the car around the corner to the underground garage, staying tight on its tail. Inside the garage, wait for the valet to exit the car. chase him down quickly and terminate his pitiful life. Pick up the valet's uniform. Run back to the valet port, the spot where the valets wait outside the hotel. When you approach, one of them says: "you must be the new guy" and tells you to get in line. Walk into the nearby red marker to learn that the D.A. is driving a blue Merit. Your goal: Be the first valet to reach his car. Watch the street carefully. One of the other valets helps by pointing out the D.A.'s car as it approaches. When you see the dark blue car, hustle over to it. If another valet gets inside the Merit first, yank him out. Once you got control of the car, a four minute timer starts counting down. Hurry! Head back to your garage in Doherty. Just follow the yellow blip on the map. Avoid running over pedestrians or running into police vehicles. If you get a wanted level, the mission will be failed your cover will be blown. When you arrive, park the car in the garage. The drugs are automatically planted inside the car. Now you must return it to the valet's undergournd parking lot. You have to beat the clock, but don't be too reckless because the D.A. will notice if his car is anything but spotless. Keep under control, accelerating hard only when you see a long, clear stretch ahead. If you ding up the car, you must take it back to your garage for repair. Follow the yellow blip to the garage and drive carefully down the underground ramp. Park in the space with the red marker, then exit the car. Follow the yellow radar blip up the ramp and out of the car port to another red marker across the street. CJ calls the 555 WE tip hotline and the cops make the bust on the D.A. Officer Tenpenny will be so pleased. Now jack a car and follow the "CJ" icon to head back to your garage in Doherty. -------------------- 5.2.4 Deconstruction -------------------- Sometimes a man's work is fun, and this is a good example. YOur job here is to really mess things up. Use construction machinery to "deconstruct" all six of the site's portable buildings and kill the foreman. Your ultimate goal is to scare off the construction firm. This mission gives you three destruction options; a crane, a bulldozer, and some explosive barrels. If you're feeling really creative, you can try all three. Walk into the construction area and climb aboard one of the site's bulldozers. Next, simply drive it headlong into marked portables, splintering them into smithereens. To use the crane, find and enter the red marker on the ground near the tall, yellow structure. CJ takes control of the huge piece of equipment. Puch the left analog stick left of right to rotate the crane in that direction, and puch it forward or back to move the wrecker bakk correspondingly. Press the square button to raise the ball, and the x button to lower it. Experiment for a while to get a feel for crane operation, the go crazy swinging the massive wrecker ball in a rampaging arc of grisly destruction, dropping it on any standing portables. Look around the site. Notice the red barrels sitting next to some of the portables. Those are explosive barrels. Shoot to detonate each one, damagin any nearby portable. After the last portable falls, the site foreman emerges from one of the mobile toilets. When he sees the destruction, he slinks back into the john to hide. Usning a bulldozer, find his mobile toilet and push it into the nearby ditch. Finally, hop in a cement truck and back it up to the ditch, ending up in the spot with the red marker. The truck automatically fills the ditch with cement. Ha! No more disparaging comments about passing women from this crew. ------------------------ 5.3 The Syndicate Strand ------------------------ This long strand of missions takes you into that steamy undebelly of San Fierro mentioned earlier. It also introduces you to the San Fierro source of all the junk following south into Los Santos. ----------------------- 5.3.1 Photo Opportunity ----------------------- Jack a car and follow the blue blip on your radar south out of San Fierro, then east toward Blueberry in Red County. You finally hook up with Cesar under a FlichBerg billboard, just southwest of Blueberry. Hop in Cesar's car and drive. Cesar says the Ballas were header toward Angel Pine. Here's another long trip. Tracking the yellow blip on your maps, set a course for Angel Pine, Clear down in Whetstone County to the southwest. When you finally arrive, drive into the red marker next to the "Lovin' A Loan" building. Get out of the car and climb the stairs to the roof of the building. IMPORTANT: Read the next section before you walk into the red marker on the rooftop. A meeting of the drug running Loco Syndicate is about to take place. You must take four close up photos of the Syndicate's attendees, but they appear only briefly as they arrive. If you miss just one of the photo opportunities, you fail the mission. So pay attention to wher you must aim the camera, zoom in, and shoot. Walk into the red marker on the roof to trigger the photography sequence. Leave the camera in its starting position and zoom in straight down the parking alley ahead with the green trash can. When Cesar says, "There it is, holmes!" Ryder's pickup truck appears and parks in the alley. Zoom in on Ryder a bit, and wait until he gets out of the truck and the red marker appears over his head. As he walks away from the truck, he pauses several times, so zoom in tight until the onscreen message reads "take the photograph," then shoot a close up photograph of Ryder. Keep the camera view focused on the alley with the green trash can where Ryder just parked. A second car pulls in and parks. Repeat the photography procedure to get a good close up of this mustachioed gentleman in a striped shirt. Cesar says his name is T Bone Mendez. As T Bone Mendez steps out to the street a brown sedan pulls up from the right and the driver, a man in a suit, steps out. Take his picture. He moves toward T Bone and the parking alley. Next, a Broadway vehicle moves down the street from the left. This is the trickiest shot. Another unfamiliar man gets out on the passenger side. Zoom in and snap that picture quickly, while he's facing you. But you'd better hurry, as he turns away within seconds. If you fail to get a face shot, you fail the mission. After you get all four photos, CJ and Cesar automatically climb down from the roof and drive away to a gas station to discuss what they just saw. Cesar says you should split up and meet back at the garage, and then he drops you off. Mission passed. Before you return to San Fierro, make sure to save you game. Step out onto the highway, jack any kind of vehicle, and make the long trek back to yor garage in San Fierro. ----------- 5.3.2 Jizzy ----------- Drive north to the Pleasure Domes Club. Its location is marked by a skull icon on the map. The club is beneath the Gant Bridge in the Battery Point district, so turn right onto the last side street before you get onto the actual span of the bridge. Pull into the red marker to trigger a scene in which CJ offers his services to Jizzy, trying to win his confidence. Juzzy has several tasks for CJ to perform. Get in the Broadway and follow the yellow radar blip through Juniper Hollow and Calton Heights to the Downtown district. Enjoy the intellectual conversation between CJ and the nice girl on the way. When you drive into the red marker Downtown, the girl hops out and Juzzy gives you another errand via his car phone ice a rival pimp who's been messing with Jizzy's girls. Follow the yellow blip south to the Hosbury district to the location in front of a resturant. The rival pimp has a red marker overhead when you arrive, and he's hassling one of Jizzy's girls. Run over the pimp with your car if you can, or just hop out and gun him down. Easy enough. But when you call Jizzy, hs has another job. Some violant psycho in Foster Valley has been killing Jizzy's girls. Go check it out. Head east throught Garcia and Dhoerty to the freeway, then follow the yellow blip south toward Foster Vally. When you arrive on the scene, teh two "punters" are abusing one of Jizzy's girls in their van under the freeway overpass. A health bar for the girl appears onscreen she's already half dead. Hop out of the car and rush to her rescue, gunning down both punks. Get back in Jizzy's pimpmobile to report your success. He has onw last job for you. A customer wants to take one of Jizzy's girls out of the business. The fool wants to give her a life of legitimacy. Kill Him. Drive all the way back to the Downtown district and follow the yellow blip to the hotel. When you arrive, pull into the red marker to see the target escort Jizzy's girl from the hotel entrance to a white limo with a backup SUV carrying a bodyguard. The limo and Huntley SUV take off. Follow and pull along side the SUV first to open fire. Or, drive ahead of the convoy and shoot them with rockets as they approach. Keep firing until you destroy the bodyguard's car, then pull up next to the limo. Chase and spray it with gunfire until it, to, is ablaze. The heavy limo has a hard time climbing hills. This gives you more time to put a lot of holes in it as it slowly ascends steep inclines. CJ calls Jizzy with the report, and the pimpmeister is pleased. Now head back to the Pleasure Domes Club. ------------------- 5.3.3 T-Bone Mendez ------------------- Get a vehicle and rush south to the Downtown ambush site, marked by the blue blip on the map. As you arrive, the thieves try to escape by splitting up on four motorbikes, each carrying a package of stolen cash. CJ automatically hops on a nearby motorcycle. Follow the red radar blips. The thieves split up almost immediately after you give chase, so you must do some backtracking around San Fierro to retrieve all four packages. Pull up closely to each biker and either gun him down or just snatch the package from his hands by tapping the L1 button. After exactly five minutes on the game clock, any remaining thieves start gunning their bikes toward a rendezvous point. You must collect all four packages before they reach it. When the final package in recovered, return to Jizzy's place under the Gant Bridge, no indicated by the yellow blip on your radar. ----------------- 5.3.4 Mike Toreno ----------------- The first part of this mission is a pure timed driving test. Mike Torento will try to talk you to his locationg by giving clues based on what he hears. But his cell phone battery has only four minutes of juice left. As the mission begins, an onscreen timer starts counting down from 4:00. Get in the blue marked car with T-Bone and start heading south. T-Bone reports that Toreno can hear seagulls and heavy machinery. The first guess is the construction site in Doherty right next door to CJ's garage, and a yellow blip appears on the map there. Drive to the location as fast as you can. When you arrive at the first landmark in Dolherty, Toreno says he canhear a truck reversing. He reports busy traffic, a freight depot perhaps. CJ suggests the can is in the dock area. Next stop: The docks in Easter Basin. When you reach the Easter Basin area, Toreno hears gunfire, and theorizes that the hijackers just shot their way through a security gate. CJ knows there's no heavy security at the docks, but there is at the airport's freight depot. Accelerate to the new yellow blip on the map at Easter Bay Airport and hurry, Toreno's cell phone battery is almost dead. When you reach the airport security entrance, which leads to the runways, you find dead security guards and a breached gate. Drive inside. T-Bone says the "tag" should work now, and a signal bar appears onscreen. He tells you that Toreno hid a transponder in the coke shipment. The transponder singal intensifies as you get closer, so watch the signal bar. When it rises, you're getting warmer, but if it lowers, you're moving away from the van. Head left or right after you pass through the gate and climb the ramp up onto the tarmac. Hurry! When Toreno's phone battery dies, so does he. Once you finally spot the van, you face another dilemma. It has a two motorcycle escort. Pull up beside the small convoy and help t-Bone ice the bikers. When the enemy group stops, more goons pile out of the van and open fire. Circle the group and fire away, or hop out and fight on foot until you wipe them out. When the last thug drops, T-Bone lets Mike Toreno out of the van. Toreno's a bit on edge and wants to tourch the van and split. Step back and open fire on the van with your heaviest weapon. When it blows, it's time to run. Your wanted level is up to three stars. Get in the nearby stretch limo and wait for Toreno and T-Bone to get inside. You cannot use any of the aircraft nearby as they will not accommodate all three of you. The airport police are now in hot pursuit. Burn rubber across the tarmac and follow the yellow blip to flee the airport. Drive around the terminal to find the ramp leading down, then follow that road back through the security gate and out of the airport. Unfortunately, you're not home free yet you still have a three star wanted level. Follow the green spray paint can icon on the map to the nearest Pay'N'Spray up north on the border between the Doherty and Downtown districts. It's a wild ride, with both Toreno and T-Bone hanging out of the car, spraying gunfire at pursuing police cruisers. When you reach the Pay'N'Spray, drive inside for a new engine and paint job. Now take a leisurely drive back to Jizzy's sex club up at Battery Point under the Gant Bridge. On the way, Toreno interrogates CJ about his past and checks his wallet. When you get to the Pleasure Domes Club and drive into the red marker, Toreno compliments you on a good job, then tells you to scram mission passed. -------------- 5.3.5 Outrider -------------- Follow the yellow blip south to the van, which is also in the EAster Basin district. Drive into the red marker. Toreno tells you to get out and grab a bike. He's flying in a yay shipment and he wants to make sure it gets to the crack factory, so he's assigning "outriders" to escort the van. It's important to find the sinper rifle and rocket launcher near the van, then park the motorbike under the blue marker. Your job is to destroy several roadblocks before the van reaches them. Take a shortcut around tha back of Shady Industries, across Cranberry Station, and head for the first roadblock. This lets you gain time to destroy the other roadblocks. Turn north and speed ahead of the van toward the first roadblock, marked as a red blip on the map. Stop a fair distance away from the police units blocking the street, then produce your rocket launcher and sling a few rockets into their midst. After eliminating the roadblock, hop on your bike and proceed to the next one. Zip south through the destroyed roadblock, then continue inthis direction down the road toward the next roadblock. This one's tougher to clear. you can launch rockets into the cruisers and take out cops on the ground, but two snopers shoot at you from high up on the freeway overpass to the left. Fight fire, with fire by whipping out your sniper rifle to eliminate the distant shooters. Toreno's van is probably right on your tail by now, so hustle around the corner toward the third roadblock. Again, sling rockets to clear the cruisers and ground troops, then use the sniper rifle to pick off cops stationed high on the walls to the left. The final roadblock lies directly ahead, a short distance down the street from the third roadblock. After destroying it with rockets and cleaning up with sniper fire, hop bakc on the motorbike and escort the van into the high walled compound marked by the yellow blip on the map near the border of the Garcia and Doherty districts. Once the van is inside CJ tells the driver he plans to draw the cops away from the crack factory. You pass the mission, but now you have a three star wanted level, so the pursuit will be intense and relentless. Fortunately, the safty of your garage in Doherty is not far away. Note also a "C" icon appears on your radar, right on top of yoru garage location. Guess who's in town? Drive out of the compound and make the run to your garage. ----------------- 5.3.6 Snail Trail ----------------- The C.R.A.S.H. guys thoughtfully leave a weapon to make your job easier. Find the sniper rifle marked by the green blip on your radar. It's right next door, hidden in the now adandoned construction site the same one you terrorized back in the deconstruction mission. Look for it tucked inside a section of sewer pipe. Pick up the weapon and you ge a message that the reporter is at cranberry station. Get a vehicle and drive southeast toward the yellow blip on your radar. It's not far to Cranberry Station, but soon you get another message. You don't have much time before the reporter leaves the train. But don't worry you can't make it, no matter what you do. as you approach, the train pulls away, heading for Market station in Los Santos. Drive onto the tracks and follow it. Stay on the train's caboose all the way to market station. It's a long haul south through Foster Valley, then east through Flint County. Just stay on the tracks. You can't get lost. When the train finally arrives at its destination, the reporter prepares to exit. Hop out of your vehicle and climb up onto the station platform. If the reporter suspects he's being followed, he'll get spooked and abandon the interview. In fact, a "spook-o-meter" appears onscreen. Keep an eye on it as you follow him, if the meter gets too high ,you get a warning message, and need to back off a bit. Remember that your target has a red marker overhead, so it's fairly easy to keep him in sight, even from a distance. The reporter climbs the station stairs and heads toward the sidewalk to hail a cab. You need a car to follow him from this point. Jack one quickly, then park and wait. When the reporter gets in a cab, follow it. If you lose direct sight of it, just check your radar, where the reporter's cab appears as a red blip. He takes some evasive turns around the Market station area he's paranoid, no doubt so stay sharp. Eventually, the cab heads west through VineWood and Rodeo, then zig zags southwest to Santa Maria Beach before driving out onto the pier. The reporter is ready to meet his contact. Hop out of your vehicle and wield the sniper rifle. Bothtargets stand and chat in front of the Brown Starfish Bar and Grill. Zoom in and nail one of them with the first shot. The other target will start running, making him difficult to hit via the scope of the sniper rifle. Better to switch to another weapon, run him donw, and finish him. Mission complete. After you finish the job, make the long trek from Santa Maria Beach north to Doherty. Depending on the day of the week, you might get a phone call from Cesar reporting a courier mission to hit. -------------------- 5.3.7 Ice Cold Killa -------------------- Hop in a vehicle and follow the yellow radar blip north to the Pleasure Domes in Battery Point under the Gant Bridge. When you steep nto the red marker outside the club, a door gaurd won't let CJ through the doors. You'll have to find another way inside. Note that the club is directly beneath the bridge. Go around the left side of the building. See the scaffolding that runs up the bridge support? Climb its wooden ramp until you're directly over the Pleasure Domes, then jump down onto the roof and enter through the open skylight. Inside, follow the catwalk down to a platform, then find the stairs and continue down to the next level. Keep working your way downward from one level to the next until you find and enter the red marker. This triggers a sequence where Jizy announces he is "about to make a special call." He then dials the number of the answering machine that gives the location of the Syndicate meeting with the Ballas. CJ needs that phone so he can hit redial and listen to the meeting location message. He approaches Jizy and puts a gun in the pimp's face, but Jizzy's boys makes a run for it. Cap the gunmen and exit the via the front door of the club. Jizzy and his man hop into a car and speed off. Take the nearby streatch limo and follow. Pull up beside Jizzy's car and open fire until the car crashes or explodes and both targets drop dead. Run to Jizzy's body and take the phone. CJ automatically calls Cesar and asks him to meet at Pier 69. ------------- 5.3.8 Pier 69 ------------- Go around the right side of the building and climb the stairs at the back to meet Cesar. He shows CJ how T-Bone's security is already in place on rooftops all around the pier. Woozie's Triad gang members are deployed down at Pier 69's side entrance, ready to help. But they start moving toward the roof too soon. T-Bone's roftop sentries will have them outmanned. If the Triad leader is killed, you fail the mission. Use the sniper rifle to pick off all siz Syndicate guards on the Pier 69 rooftop across the road three on the right, three on the left. Do it quickly as Cesar points out, the Triads are getting cut to pieces. When the final rooftop guard drops and T-Bone arrives with reinforcements. Then Ryder shows up. Toreno is nowhere to be seen at first, but then his inbound helicopter appears. Unfortunately, Toreno's aerial approach blows the ambush, Toreno can see the bodies on the roofs. After dropping tear gas canisters, he bugs out and the meeting blows apart as everybody runs. Descend the stairs from your rooftop, and make sure Cesar follows you. Sprint across the road to Pier 69, switch from the sniper to a more suitable weapon, like the ak-47, as you go. Fight your way down the center of the pier area, watch for shooters up on the raised walkways on either side. If you are having difficulty with the pier battle, run along the outer edge of the peir to reach T-Bone at the end while avoiding several of the enemies. When you finally reach the waterfront, T-Bone tries to rush behind a planter on the dock. Nail him. Watch as CJ and Cesar combine to finish him off, blasing him into the water. Ryder then makes his excape by diving over the railing into the bay. Time for some payback for betrayal. Cesar can't swim, so this one is up to you. Run straight for the railing and climb over it to drop into the cold bay below. Swim after Ryder, following the red marker above his head. Ryder swims toward a pair of speedboats moored near a tiny island. Ryder takes the lead boat, so crawl into the second craft and give chase. Use the red radar blip to track Ryder if he gets too far ahead. When you catch his boat, pull along side and waste him, drive-by style. When you finally ice Ryder, Cesar calls and says he'll see you back at the garage. Your speedboat is fast and the waterways are light on traffic, so steer the craft all the way back west and look for a dock in Easter Basin. Then jack a car and drive back to Doherty. ------------------------- 5.3.9 Toreno's Last Fight ------------------------- Get into a vehicle and drive northward to the downtown helipad, following the yellow blip on the radar. When you arrive, Toreno's goons open fire from the ground and up on the helipad. Use your vehicle to run down attackers in the street, then hop out and return fire. Run around the right side of the structure and fight your way down the hill to the stairway leading up to the helipad. As you approach the first landing a cutscene shows Toreno's helicopter taking off. Too late. The chopper is airborne. Continue upstairs onto the helipad, wipe out the guards, and grab the rocket launcher spinning on the near left corner of the pad, then hustle back downstairs and jack a good, fast vehicle. A motorcycle works nicely. Note that a "heli health" bar now appears on screen. Your goal is to lower that bar to zero somehow. Head south down the street that runs in front of the helipad. Follow as it curves west, then take the first left. Veer downhill, go left then right, and zoom up the entrance ramp onto the freeway. Gauge the helicopter's flight path and position the targeting box slightly ahead of where the craft will fly, then pop the fire botton just as the bird flies into the box. You need to hit the helicopter with only one rocket, so rotate and fire a few shots as it flies away if you miss the first time. Try to get four or five well targeted shots as the chopper flies past you and down the freeway. If you continue to miss the helicopter, hop back in your vehicle and speed down the freeway ahead of the chopper again. Stop to get on foot, the fire the rocket launcher again as it passes. Repeat this process until you hit the chopper and it explodes. When it goes down, CJ says, "excellent, Toreno can't have survived that fireball." ----------------------- 5.3.10 Yay Ka Boom Boom ----------------------- After the cutscene, CJ gets a call from one of Woozie's workers. He's rigged up a car with explosives to destroy the crack factory. Grab a car and follow the yellow blip north to the downtown bomb shop. Drive into the red marker outside the shop. Inside, CJ takes the wheel of the wired car and learns it has a delayed timer, giving him time to get out after triggering the detonation sequence. Drive south, following the yellow blip to the entrance of the Syndicate crack factory, a walled compound just south of CJ's garage. The front gate is closed, but if you do a drive by and gun down the two gate guards, the gate opens so more guards can pout out in support. Take advantage of the moment and rush your attackers, clearing the area, then wheel the wired car into the compound yard. Drive around to the back of the yard. As you approach a pair of whire fuel tanks, turn right and steer the car straight up a short ramp and into the warehouse interior. Once inside, turn left and stop. Get out and move throught the warehouse, gunning down any guards you can find to clear the area. Return to the wired car and drive through to the red marker near the tall chemical tanks on the crack factory's back wall. Press the Circle button to activate the bomb. Time to jet. You have exactly 40 seconds to fight your way out of the warehouse. Watch out for the shooter on the catwalk high on the right side. Shoot him first, then take aim at other targets on the run. Don't be distracted by anythign, no matter how interesting. Run out of the warehouse through the nearest doorway. If you make it out in time, the factory goes up in a fireball. But it ain't over yet. You still need to escape the walled compound. More angry guards rush you or take potshots from atop containers and crates. There's no timeer, so don't be hasty. Move carefully through the yard, using cover and side rolling around corners. A good assault rifle is worth its weight in gold right about now. One last obstacle remains, however. As you approach the main gate, it slowly slides shut. You're trapped. Fortunately, a car enters just as the gate closes. Jack the Voodoo and run the gauntlet to the back of the yard again, then turn around and make a full sprint into the decrepit building with the collapsed ceiling. The fallen ceiling forms a perfect ramp that allows you to shoot onto a stack of crates and bounce over the compound wall into the city street. Drive back to CJ's garage in Doherty to complete the mission. ------------------- 5.4 The Zero Strand ------------------- Once Zero calls CJ to say his shop's landlord is selling the building, you can purchase the property for $30,000. If you have the funds, go to the building's location in the Garcia district of San Fierro. Walk into the spinning green house marker just outside the front door of Zero's shop, then press L1 to buy the property. The shop now appears as a "Z" icon on the radar. You get a cell phone call from Zero to confirm the purchase. This officially opens up the Zero strand of missions. -------------- 5.4.1 Air Raid -------------- The game perspective switches to first person shoter. Berkly has launched a full scale attack on Zero's three rooftop transmitters. CJ calls the attacking mini-biplanes "just toys", but they drop very real bombs. Press the circle button to fire the minigun, and start nailing the incoming bogies. Meanwhile, Zero runs around with a fire extinguisher, trying to save his transmitters. A time counter and a signal bar appear onscreen. You must defend Zero's transmitters and keep their signal alive for three minutes to avoid failing the mission. The mini-biplanes go down easily, but they're hard to hit. Watch for them passing directly overhead as they make bombing runs. If they approach in squadrons of four or five, strafe back and forth across their formation. Do not shoot Zero. If he dies, you fail the mission. Your best bet is to attempt this missin at night, as the planes are easier to see. If even one transmitter survives the three minute attack, you win the mission and Zero shouts out one of our favorite lines in the game: "as long as we have opposable thumbs, we will fight you." After the victory, walk into the red marker outside Zero's shop for the next mission. ------------------ 5.4.2 Supply Lines ------------------ Five couriers make deliveries around San Fierro for berkly's business. Red blips indicate their locations on your map. Your RC baron starts with only five and a half minutes of fuel, indicated by the onscreen fuel gauge, so you must work quickly. Fly to the nearest red blip. The courier has a red marker overhead, making it easy to spot him below. Drop the rc baron behind the courier and open fire, following close if the target manages some evasive maneuvers. If you nail a van, the driver bails out. Shoot him, too. As the onscreen message says, "punish him for his war crimes." Death to courier drivers. Continue the hunt. All in all, you target three vans and two bike couriers. After the fifth Berkley courier suffers the blazing vengeance of Zero, you have one last task. If the baron runs out of fuel before reaching Zero's roof, you fail the mission. Speed your rc baron back to its base, which is marked now by the yellow blip on the map. When you get close, you can see the red marker on Zero's roof. Fly the baron into the marker to complete the mission. You end up back on the street outside the Zero RC shop. Walk into the red marker to trigger the last Zero mission. -------------------- 5.4.3 New Model Army -------------------- Your Goblin has a magnet that can pick up metal object. You have exactly eight minutes to complete this misison, with an onscreen timere counting down from 8:00. Zero has three bandit minicars, but he can only drive one at a time. The current bandit has a blue marker overhaed, and a blue blip indicate its location on your radar map. When the mission starts, Zero's first bandit starts moving down the road toward Berkley's base. The first impediment is a barrel blocking the bridge. Lower the Goblin down over the barrel and press the circle button to pick it up so the bandit can proceed. Unfortunately, Berkley has a Goblin, too. He uses his mini copter to block the path of your bandit. First, he drops another barrel on the road. Go pick it up to free the bandit again. You can destroy Berkley's helicopter with a bomb. Hit him near his base as he's hovering to collect a can. The next obstruction is a gap in the road that must be bridged. Here's where it behooves you to ignore Zero's whining demands. If you bridge the gap as he insists, his bandit continues moving up the road right into the run sites or Berkley's mini tanks. Three Tigers lurk along the route leading to Berkley's base. When Zero's bandit gets into range, they open fire and inflict serious damage. Our advice is to leave the bandit stuck at the impassable river for a while. Instead, hustle back to the base to pick up a bomb, the nreturn and drop it on the first enemy tank lurking along the road that leads to Berkley's base. Repeat for the other two tigers along the road. With the tigers eliminated, you can relax a bit knowing that Zero's bandti won't be destroyed while you're rushing back and forth from your base. Now pick up on of the five long planks on the ground in your base. Carry it back to the gap, and drop it over the river to bridge the chosm. Now you're essentially home free. Pick up another plank from your base and bridge the second gap up ahead on the road. Then fly along the route and clear any other barrels dropped by Berkley's Goblin. Watch as Zero's bandit rolls into Berkley's base, and listen to Zero gloaf. Completing the New Model Army mission solidifies the Zero RC store as a solid, rent paying tenant. This property will now generate revenue up to a maximum of $5000. Make sure you collect it regularly by returning to the location and moving through the "$" icon in front of the store. --------------------- 5.5 The Woozie Strand --------------------- Wu Zi Mu, or Woozie to his friends, heads a San Ferrio based gang known as the Mountain Clad Boys a branch of the Chineese Triad family. Their home in in China Town, and some eccentric characters populate the group. You must complete this strand in order to advance from San Ferrio to the next area of the game. ------------------------- 5.5.1 Mountain Cloud Boys ------------------------- Get a car, make sure Woozie gets inside too, and drive around the block to the storehouse owned by the Blood Feather Triad. On the way Woozie says some small time Vietnamese gangs have been making trouble recently, and that newfound courage makes him nevrous. When you arrive and drive into the red marker, Woozie looks for a loose cobble on the sidewalk. As Woozie leads the way in, a group of men suddenly sprint out of the nearby alley. Woozie senses that something is not right. As the blind man proceeds around the alley corner, hand out in front of him, CJ is a bit confused. Follow him as he leads you through an open security gate one that Woozie says is usually locked. You soon find the reason for all the confusion a brutal ambush! The Blood Feathers lie slaughtered, wiped out. A Triadreports it was a Vietnamese ambush, then a carload of Da Nang Boys, one of the local Vietnamese gangs, smashes through the gae behind you and hops out, ready for battle. Woozie's health bar now appears onscreen. If he dies, the mission ends in failure. Open fire on the attackers up the alley. Woozie helps, inflicting decent damage for a blind guy. Keep moving forward, trying to lead Woozie out of the alley as you fight through Da Nang attackers. A sniper opens fire at the bend, and another squad of Da nang attackers rush down the alley. Woozie stays low and tells you to take out the sniper. Gun down the attackers first, then target the sniper sho is posted up high on the left side of the alley near the J shapedsteam pipe that protrudes from the wall. When you finally get near the alley entrance, CJ and Woozie automatically hop into the car parked there. More Da Nang boys drive up and block the alley, but CJ backs into them, smashing his way out. Time for a little car to car shootout fun; Woozie provides drive by firepower while you drive. Two red Da Nang Thang cars chase you. Spinaround and let the enemy pull up beside you so Woozie can blast them with remarkably accurate gunfire, uh, for a blind guy. Add your own drive by skills, too, of course. After you dust both Da Nang boys cars, follow the yellow radar blip back to Woozie's headquarters. When you drive into the red marker outside, Woozie gives you $5000 worth of appreciation for your help. --------------- 5.5.2 Ran Fa Li --------------- Grab a vehicle and head south, following the yellow radar blip to the Easter Bay Airport. Find the red marker at the top of a ramp leading down into the airport's parking garage. Drive straight down the ramp and past the intersection until yuou see the striped "no entry" sign, then take a left into parking area "D". The target car is a red sabre with a blue marker overhead. Abandon your car and get into the Sabre. Guess what? its an ambush. Your next goal is to take the Sabre back to the designated garage, next to Woozie's HQ in china town. However, the Da Nang boys block some of the obvious exits with delivery trucks. Keep following the exit signs to the ramp, but drive down the entry ramp going against the direction of the road arrows. A few Da Nang boys attack on foot. Simply blow past them, proceeding through the parking garage gates and out into the air port circle. Follow the circle around to the ramp leading to the freeway, dodging around Da Nang roadblocks. As you approach the freeway ramp Da Nang motorcycle pairs fall in behind you. You can fight if you want, but the Sabre is fast, so you can use its speed to just outrun your pursuers to the lockup garage on the Esplanade North waterfront, then head back to the red marker outside Woozie's place in china town. ---------- 5.5.3 Lure ---------- The key to this mission is to avoid getting your read door blown off by Da Nang gunfire. If they see that Fa Li isn't in the back, you fail the mission. Hop into the SUV and start driving. If you fail this mission and return to try again, then a "trip skip" appears onscreen; push the right directional button, as indicated, to jump ahead to later that day. You end up just outside of remote Angel Pine. Drive into the nearby red marker to trigger the chase. Two motorcycles, each with two Da Nang boys aboard, fall in behind you and open fire. Don't fight back run! Your goal is to make to through eight checkpoints. The next checkpoint is always marked as the red blip on your radar. Note that a damage meter appears. If it drops to zero, the damage is so sever that the Da Nang boys can see inside and discover your deception. If the damage gets bad, stay far out in front of your pussuers to they can't get a peek at you. if a motorbike manages to pull up beside you, veer into it to slow it down and return fire. When yoiu reach the tunnel, hand on you're almost home free. Drive into the eight and final checkpoint at the roadside service station to trigger a phone call. As the Da Nang cycles roar past, CJ reports his success and learns that Mr. Ran Fa Li has been delivered to safety. Make the long drive from Whetstone County all the way back to Woozie's Triad headquarters in San Fierro. ----------------------- 5.5.4 Amphibious Assult ----------------------- Grab a car and head northeast to the foggy waterfront in the Esplanade North district, indicated by the yellow blip on your radar. When you arrive at the red marker, you get an overviewof the situation. The boat is anchored offshore; at night, you can see its spotlights sweeping the water. You also learn that Da Nang Boys in boats patrol the route you must swim. CJ wasts no time, diving right into the water. next, you get a breif swimming tutorial. Just follow the onscreen instructions to practice your strokes. Swim through the tow checkpoints, then dive and swim throught the underwater tunnel. Surface when prompted, then swim down the narrow cave. When you come to another underwater tunnel, dive down and look for the knife under a green marker. Swim through the knife to nab it. Continue forward until you see the red column marker where you can surface again. Let your breath meter fill up, then dive down again and swim through the red circle that leads to the last underwater tunnel. Swim through and surface in the bay. You get another assessment of the situation. Two patrol boats guard the main route to the Da Nang Boys' ship. If they spot you, dive underwater to lose their attention. Don't swim on the surface or you'll be spotted for sure. Your destination is the tanker marked as a yellow blip on the radar. The red radar blips indicate the Da Nang Boys partol boats. Swim toward the tanker. If on of the search lights spots you on the surface, the guards open fire. Swim underwater as often as possible to avoid detection by patrol boats or tanker searchlights. If a patrol boat spots you on the surface, dive underwater and wait until it passes, then resurface to replenish your breath meter. Swim under the tanker and emerge on its far side, where you find a small boarding dock with stairs leading up to the deck. Press the Square button to climb out of the water and ascend the stairs to the deck. The boarding stairs put you near the bow of the tanker. The meeting room is near the stern, so you must sneak the length of the ship to get there. On deck, crouch and move with stealth down the alley of container stacks to avoid detection by the guards onboard. Arm yourself with the knife. As you move down the length of the ship, you encounter several guards with their backs to you. Sneak up behind each one in a crouch and perform a stealth kill. When you reach the back of the ship, climb the stairs and enter the aft compartment. Proceed below deck, moving quietly down the stairs for stealth kills, until you reach the red marker. Step into the marker and press the Triangle button to plant the bug. Retrace your route back upstairs to the top deck and take a running leap over the side into the water. Dive and swim underwater as far as you can toward the docks. The patrol boats will hound you if you surface too soon; dive back underwater to lose them. Check your radar. The yellow blip is at the tip of a long pier. Swim to the pier and climb the low platform to the red marker to end the mission. ----------------------- 5.5.5 The Da Nang Thang ----------------------- The perspective switches to first person, with CJ firing a gun from the helicopter. The copter starts circling the container ship. Open fire. Unfortunately, the helicopter takes RPG fire from the ship and goes down into the bay after just one pass. CJ survives, and you take control of him as he floats in the water near the wreckage. Thie is easy enough. Swim to the red marker beside the ship. CJ automatically climbs the ladder onto the ship. The crew assumes no onesurvived the fiery helicopter crash, so you have the element of surprise on your side. But you lost all weapons except your knoife in the crash, so nab some firepower from the enemies. The first few guards are facing away from you, so you can make several stealth kills if you crouch and approach quietly. This is a good tactic for CJ because he incurs no risk of damage. Again, be sure to nab any weapons dropped by the slain guards. After you round the container stack, find the low wooden box and start your climb there. As you climb to each new level of the stacks, look carefully for posted guards. Again, try stealth kills. Chances are good you'll eventually be spotted, especially when you reach the top of the container stack. After clearing out the first area of containers, you reach a gap. Drop down to the deck and cross to another hugh stack of containers. Use the small cardboard box to start your blimb up this second stack. Beware of guards posted at checkpoints and just around corners as you work your way through the stacks toward the back of the ship. You reach a hole in the deck that leads below into the hold where you can see a red marker. Run around the hole to the far side, then hop down the containers that are stacked like steps. Walk into the red marker to trigger a scene. A man approaches a container and demands quiet from a container full of smuggled refugees. A trio of guards then spots you. Eliminate the first guard and climb up the crates on the right side of the hold. An enclosed area holds a weapon and some body armor. Nab them both, hop back over the boxes, and fight your way along the crate corridor it curves back and forth in a series of u turns through the hold. Also, be aware of the gernage tossing guard near the end of this area. Upon reaching the solitary red container, you hear voices calling for help. Target the padlock on the container and blast it apart. The door opens and people stagger out claiming that "the snakehead tricked us". A scene shows this snakehead fellow up on the ship's bridge, and he's got a really big sword. Retrace your route back to the hole and climb out of the hold onto the main deck. Scale the nearby stack of containers to reach the entry corridor to the bridge. Carefull two guards are posted atop the staircase to the left. Climb the staircase to face the snakehead, who tosses CJ a sword. Fight and kill him. Make sure to target select the enemy before you start swinging. Follow the blue blip back to the deck hole, where the grateful refugees wait. After they shove off in a dinghy, guide your own boat back to shore. steer straight south to the shore and just beach it, then climb out onto the docks. Jack a car on the nearby road and follow the red icon to return to your garage in Doherty. ------------------------------ 6. Odd Jobs And Other Pastimes ------------------------------ This chapter contains complete coverage of all the odd jobs in the game. It mentions where to find them, how to activate them, how to defeat them, and what is gained by completing them. The odd jobs are arranged into two basic categories those that are a prerequisite to 100% completion of the game and those that are not. ----------------------- 6.1 Collection Odd Jobs ----------------------- The collection odd jobs consists of gang tags, oysters, photo ops, horseshoes, flowers, and unique stunt jumps. When you complete each of the collection odd jobs you will receive cash, respect and weapons at your hide out. However only gang tags, oysters, photo ops, and horseshoes count toward 100% completion. ------------------------------------------------------------- 6.1.1 Los Santos Gang Tags/Oysters/Flowers/Unique Stunt Jumps ------------------------------------------------------------- The gang tags are spread across the Los Santos area of San Andreas. You must spray these tags with a spray can. Spray are found in various locations around San Andreas, but the easiest one to get is in your bedroom of the Johnson Family house on Grove Street. This can continuously spawns here after completing "tagging up turf". To spray a tag, you must equip the spray can, target the rival gang tag and fire the spray can while within range. When all tags are sprayed you earn a lot of respect and four weapons appear inside the Johnson Family's Home. The ak-47, tec-9, sawn off shotgun, and molotov cocktails spawn in the kitchen. The following is the locations of the gang tags: Idlewood: on the side of a large bridge Idlewood: on the front of a house Idlewood: on a brick wall in an alleyway Idlewood: on the side of the 24 hour motel car park Idlewood: in the alcave with the wire window Idlewood: in the residental courtyard Idlewood: side of a house in the redidential area Idlewood: on the wall in the shallow alcove of a building Idlewood: climb to the roof of the car wash, its on the back of a sign Idlewood: at the bottom of the flood control wall East Los Santos: on the corner wall of a Mexican food restaurant East Los Santos: climb to the roof opposite of the Cluckin bell East Los Santos: on the side of some large brown steps East Los Santos: on the wall by the crossroads East Los Santos: on a wall in the dark crooked back alleyway East Los Santos: in a crooked narrow back alleyway East Los Santos: on the wall behind the cluckin bell restaurant East Los Santos: inside the tunnel on the wall of the car wash exit East Los Santos: behind the railing near the desalate shops backyard East Los Santos: in the back alley of the desolate liquor store East Los Santos: in an underground car park in the residential area Las Colinas: down the side of the yellow house on a wall Las Colinas: on the wall of the large apartment that overlooks the sea Las Colinas: inside of the train tunnel Las Colinas: on the back of a house Las Colinas: in between 2 houses on a wall Las Colinas: in the narrow alleyway Las Colinas: on the wall on the bottom side of the zig zag slope East Beach: on the wall of the building opposite of Colonel Fuhrbuger's house East Beach: on the wall of the car park located behind the pedestrian overpass on the beach East Beach: on the bottom floor of the multistory car park East Beach: on the wall of a building just off the main road leading to the Los Santos Forum East Beach: behind the body armor in the back alleyway East Beach: on the "S" shaped road in the central East Beach area. East Beach: on the wall of the Los Santos Forum East Beach: climb onto the roof of the eastern pacific house; its on the wall Los Flores: back garden opposite the vacant billboard Los Flores: on the back alleyway wall in Central Los Flores Playa Del Seville: on the wall that faces the beach southeast of the Los Santos Forum Playa Del Seville: on the wall of the house just opposite the Los Santos Forum Playa Del Seville: on the outside of a garage door Playa Del Seville: on the wall of the basketball courts Playa Del Seville: on a wall in front fo some generators Playa Del Seville: on a street corner wall Ocean Docks: on one of the bridges support beams Ocean Docks: outside of a warehouse on a wall Ocean Docks: on the wooden wall near the docks Ocean Docks: on the side of the flood control wall Willowfield: on the side of a bridge in the flood control area Willowfield: on the side of the 98 cent store Willowfield: on the side of the Sushi Man store Willowfield: on the wall of the drive thru restaurant Willowfield: on the side of the supermarker car park Willowfield: on the fron of a house Ganton: on the side of the foundation of the overpass Ganton: behind the car park railings, on a wall Jefferson: inside the garage, on a wall Jefferson: on large, stained glass building Jefferson: on the side of the hotel featured in "Reuniting the Families" Jefferson: on the fence in a back alleyway with garages Jefferson: in narrow alleyway across from park Jefferson: on a wall in the hospitals garden Glen Park: on a wall in a courtyard Glen Park: under the bridge by the pond Glen Park: on a wall in a narrow alleyway Glen Park: on a fence in the corner of the skate park Little Mexico: on the side of a building on a street corner Little Mexico: on the side of the corner building Little Mexico: on the wall down the side of a building El Corona: on the wall with lots of other graffiti El Corona: on the side of a house near the top level El Corona: on the wall of a bar near the street corner El Corona: on the side of the supermarket El Corona: on the green fence El Corona: on the side of a house Pershing Square: on the building opposite the large town hall like building Pershing Square: on the side of the large towh hall like building Commerce: on the side of the building called "Regal" Verona Beach: on the balcony just past the top of the stairs Verona Beach: at the base of the wall on the corner shop Market: at the base of the space like building Market: at the bas of the building on the street corner Market: at the end of the first floor ledge of a building Market: climb to the top of the first floor roof of a building Downtown Los Santos: just past the food court near two trees Downtown Los Santos: at the top of the long crooked steps Downtown Los Santos: at the base of the skyscraper Mulholland: on the northwest wall of the car park under the Mulholland intersection Mulholland: on the support beam of the spaghetti junction Vinewood: on the side of the smallbuilding on the street corner Temple: on the wall of the building on the street corner Marina: on the wall near the wooden pier at the bottom of the stairs Marina: at the corner of the building leading to the beach Rodeo: on the brick wall behind the large billboard Rodeo: on the back wall of the Vinal Countdown store Santa Maria Beach: at the end of pier by the big wheel Santa Maria Beach: at the base of the shop fronts on the beach Verdant Bluffs: climb to the rooftop of the observatory Los Santos International: on the southern wall of the control tower Los Santos International: on a wall facing the top of the roof of the entrance to the tunnel Unique Stunt Jumps Los Santos: jump going east onto the railway platform rooftop Los Santos: jump south on the bridge structure Los Santos: head north using the buildings steps as a ramp, try to land on the next building Los Santos: drive north up the pedestrian walkway steps Los Santos: use the small sign/ramp here and drive east Los Santos: drive west up these steps and make it onto the adjucent building Los Santos: head west up and over these, you must clear the railway tracks Los Santos: jup east over the steps over the roof and land on the road Los Santos: go south up the dark stairs avoid landing in the ocean Los Santos: head to the west up the steps at basketball courts Los Santos: go north up the cement ramp on the freeway walkway Los Santos: drive south up the cememt ramp on the freeway walkway Los Santos: to the west of the parking lot slop jump over the next rooftop Los Santos: jump off the dirt mound at the end of freeway heading west at Montgomery Intersection Los Santos: go west up the cement ramp between the airport and the ocean on the freeway Los Santos: from the beach drive east up the steps underneath the promenade Ocean Docks: drive approximatly south by southeast over the mound of dirt behind the metal wall Ocean Docks: drive south up the wooden ramp and land on the carrugated roof Ocean Docks: drive north up the stairs and land in the street East Beach: drive to the west up the pedestrian steps East Beach: drive through the brick patio and throught the hole in the stonewall then jump to the street below without landing in the ocean LS International: use the boarding ramp to get over the airport fence Mulholland: jump the cement ramp underneat the freeway heading southeast and land in parking lot Rodeo: go south up the small grassy knoll and land on the yacht harbor pier Red County: jump over the bridge heading east into town Red County: drive west over the broken bridge as was the case with Catalina in "Rob Bank" Dillimore: jump the ramp heading south and land at least in front of Gasso gas station Oysters 1: Near the entrance to the Bluffs Tunnel 2: inside Doc G's pool 3: end of Playa del Seville beach pier 4: beside the most southern ocean docks pier 5: under the bridge just east of Los Santos Airport 6: under the docks bridge situated on the small island part of the docks 7: just off the beach west of Los Santos Ariport 8: under Verona Beach pedestrian bridge 9: under flood control bridge in the Marina area 10: south of the lighthouse at Santa Maria Beach 11: under park bridge in pond 12: at the end of the pier south west of Palomino Creek 13: underneath the middle of the Frederick bridge that connects Las Ventures to Los Santos 14: under the bridge north west of Palomina Creek 15: under 2 red county bridges just east of blueberry ------------------------------------------------------------- 6.1.2 San Fierro Photo Ops/Oysters/Flowers/Unique Stunt Jumps ------------------------------------------------------------- Photo Ops 1: the bridge visible from the SF ariport runway area 2: airport storage tanks 3: ATC tower bridge 4: Garver Bridge (San Fierro side) 5: Aircraft carrier bridge 6: Garver Bridge (Las Ventures side) 7: Clock tower 8: a photo of the rock formation in the bay 9: Zoomer gas station sign 10: the lip of the dry dock in Easter Basin 11: Aerials on top of financial building 12: Pier 69 sign 13: Airplane sign at the entrance to the airport 14: middle of building nice lights 15: gas tanks Salarin industries 16: submarine's conning tower 17: baseball player statue 18: cranberry station middle roof support 19: Sculpture in front of building 20: plants in the middle of the roof garden 21: top of kings building middle two flag poles 22: the middle of the curviest road 23: lamp post in the middle of the road at tunnel entrance 24: the red tip of the large yellow crane in kings 25: the middle round tower in Easter Valley (on roof) 26: Wang's kung fu 27: top of china town building 28: middle roof of china town gateway 29: home plate on baseball diamond 30: a picture of the construction sign 31: chimney on top of building 32: burger sign 33: entrance to the vank hoff park hotel 34: supasave entrance 35: save the whale land sign 36: the back of the bank hoff park hotel 37: Da Nang Thang boat mast 38: the structure at the top of missionary hill 39: parking sign 40: a photo of interesting wall textures 41: one of the middle gravestones 42: ocean flats church sign 43: gant bridge, San Fierro side top of support 44: between two sky scrapers 45: the arched tower on the top of a club 46: tennis court nets 47: middle two columns on the front of city hall 48: tuff nut donuts sign 49: dome on top of building 50: the first beam of the bridge on the way out of San Fierro Unique Stunt Jumps Blueberry: run up the smashed pallet ramp at Fleischberg then jump over the truck trailers Blueberry: drive east up the wooden set of stairs behind the building with the spunk billboard Blueberry: race through the previous bar and jump north over the barn Blueberry: race through a barn heading north Blueberry: jump northwest over the trailers from the pallet ramp Panaptican: make the short jump over a narrow ravine Santa Flora: jump off the backyard hillside to clear the buildings to the south Mount Chiliad: jump off a wooden ramp Angel Pine: jump northwest on a ramp out of the trailer park and land on the orange filed roof Whetstone: jump east off sand dune San Fierro: hit banked mound of earth just northwest to land on the San Fierro airport runway San Fierro: use the large road south of a walkway between the houses San Fierro: drive up Michelle's steps heading north and land on the building opposite garage San Fierro: drive up the scaffolding over Jizzy's club and fly off the scaffolding into the water San Fierro: drive through the dilapidated building and out of the Los Cobras compound San Fierro: jump northeast over the large cement ramp San Fierro: use the street to the east of ramp between the homes and jump into the street below San Fierro: utilize the supermarker parking lot ramp. jump east and and land in alley San Fierro: jump the wooden stairs at the top of winding street San Fierro: jump the rusty ramp neat transfenders and land on the highway San Fierro: jump out of the San Fierro airport and landing on the Easter Basin docks San Fierro: use a ramp to jump out of the San Fierro airport heading west San Fierro: jump east from the stadium parking lot and land on the freeway San Fireey: jump the freeway using the pedestrian steps Oysters 16: landing point for the USJ under the Gant bridge 17: at the bow of the aricraft carrier 18: under the stern of the large freighter in dock 19: at the bow of freighter in the middle of the bay 20: under the west side of the ship that features in the Da Nang Thang 21: in a pool behind avispa country club 22: under the water support of the Garver bridge 23: end of the Easter Bay airport runway 24: Easter bay dock 25: where the beach meets the cliff just north of Los Santos International 26: under large bridge to the east of Mount Chiliad 27: under rickely wooden bridge situated to the east of Angel Pine 28: under bridge beside open sea situated to the east of Angel Pine 29: under bridge leading from Mount Chiliad to San Fierro 30: just off the beach to the northwest corner of Panoptican 31: under bridge to the south of blueberry 32: under bridge that spans the southern river of Flint water 33: under rail bridge to the west of Los Santos 34: between the motorway bridges just west of Los Santos leading to Flint County ---------------------------------------------------------------- 6.1.3 Las Venturas Horseshoes/Oysters/Flowers/Unique Stunt Jumps ---------------------------------------------------------------- Horseshoes 1: Prickle Pine in the porch of a house in Las Venturas suburbs 2: Camel's Toe at the top of the big pyramid 3: Emerald Isle Frog's Pawn Shop 4: Roca Escalant erotic wedding chapel 5: Yellow Bell Golf House on the roof of the golf house 6: Rockshore West in the back garden of a house 7: The Ring Master on top of the ring master building 8: Roca Escalant in the middle of the guitar shaped swimming pool at back of hotel 9: Tockshore East inside a dumpster behind a warehouse in compound 10: Old Venturas Railway tunnel 11: Royale Casino Car Park on the third floor 12: Julius Thruway North hidden in small garage enclosure 13: Redsands East on top of roof 14: Las Venturas at the top of tall building 15: Las Venturas Airport underneath a staircase in the back of the airport 16: LVA Freight Depot hidden in the small gap between the warehouse and the wall 17: Redsands East on the back balcony of the motel 18: The Pirates in Men's Pants slightly hidden from view by some bushes 19: Come A Lot on top of wall 20: The Four Dragons Casino on the roof of the dark garage beneath the casino 21: Prickle Pine in shallow pool around some houses 22: Greenglass College in the front garder of the college 23: Creek hidden behind mall on the outskirts of town 24: Starfish Casino on top of the roof 25: Las Venturas Airport on top of the roof 26: Camel's Toe on top of the pyramid 27: Pilson Intersection use a vehicle to get onto the wall 28: Las Venturas Airport hidden from view by some bushes 29: Las Venturas under the welcome sign 30: Randolph Industrial Estate hidden below bridge on the way out of town 31: Come A Lot on top of sign (jetpack required) 32: Julius Thruway East (jetpack required) 33: Las Venturas on the roof of wedding chapel 34: Prickle Pine stashed behind the gate to one of the tennis courts 35: Emerald Isle small enclosure near the Emerald Isle 36: Redsands West on the roof of the streakhouse restaurant 37: Las Ventures Airport Freight Depot in slightly sloped factory entrance 38: Rockshore West next to a bin 39: Starfish Casino on a ledge 40: Whitewood Estates at the back entrance of warehouse 41: Emerald Isle hidden inside a small garage complex 42: Emerald Isle in the southwest corner outside of the carpark next to stairway 43: Come A Lot slightly hidden from view in the little alcove 44: Starfish Casino in the corner of dark alleyway 45: KACC Military Fuels in a small slightly secluded alleyway 46: Old Venturas Strip inside the O of hotel 47: Redsands West on top of some packing crates 48: The Visage underneath the water fall 49: Whitewood Estates in the back garden of house on the edge of town 50: Blackfield Chapel on the roof of the sloped chapel Oysters 35: Return to the Gant bridge northern most support and a cliff 36: East of the Bayside lighthouse by a rocky outcrop 37: Hidden from view by a small roadside wall north of the San Fierro Docks 38: End of a jetty at a lakeside house 39: Under wooden bridge to the northwest of the Sherman Dam 40: Under the west control tower of the dam 41: Under the metal bridge just south of Las Barrancas 42: Small tributary leading into San Fierro Bay west of Toreno's house 43: Under the water in boat shed at Toreno's hosue 44: Bone County beach north west of Las Venturas 45: The northeast corner of the map 46: Under the diving board at the VRock pool 47: Under a waterfall at the Visage Casino 48: In front of skull at the front of the Pirates in Men's Pants Casino 49: In the pool in front of the Pilgrim hotel 50: In the Come A Lot casino moat Unique Stunt Jumps Las Payasadas: head east over the tarp covered dirt pile and jump over the massive chicken Las Payasadas: hit the steps to the the overlook while going south (must land to complete) Verdant Meadows: speed up the westernmost plane's wing going northeast clear plane to northeast Arco Del Oeste: head west along the wooded path and over the canyon river Valle Ocultado: hit the ramp against the wall of shack Las Venturas: jump south out of the top level of the Emerald Isle carpark and land on a roof Las Venturas: drive up the stairs to the rooftop of carpark and drive to the adjacent roof then drop down to the south side of building then jump ramp to the east Las Venturas: jump east from the northeast corner stairs of the Camel's Toe across the street Las Venturas: from previous jump jump north from steps and land on top of building Las Venturas: heading east use wooden ramp to make it over the freeway bridge Las Venturas: use the wooden ramp between the storage containers to jump north onto the westbound section of the freeway Las Venturas: jump east out of car park Las Venturas: drive up the stairs to the rooftop of carpark and drive to the adjacent roof then drop down to the north side of building then jump ramp Creek: jump to the west off ramp and land on the northbound section of freeway Redsands West: jump north and land on a ledge on a building Randolph Industrial Estate: use tricky ramp to jump north out of warehouse compound Emerald Islespeed west through the wooden poles and use ramp to jump over street --------------------- 6.2 Required Odd Jobs --------------------- The required odd jobs consists of gang tags, oysters, photo ops, and horseshoes ---------------------------- 6.2.1 Miscellaneous Odd Jobs ---------------------------- This is where you'll find the details surrounding all the miscellaneouse required odd jobs. You must complete these to achieve 100% completion of the game. --------------------- 6.2.1.1 BMX Challenge --------------------- After completing Big Smoke head to teh BMX park and get on the BMX bike parked near the large half pipe on the east side of Glen Park. Collect all of the checkpoint coronas peppered throughout the skate park whil remaining on the bike. The clock starts with 10 seconds and an additional 10 seconds is earned fo each chekcpoint that is collected. The mission ends in failure when time runs out. Another way to lose is to fall off the bike and fil to return to the bike within 20 seconds. It's strongly recommended to collect all the easy coronas first of the 19 red corona checkpoints. Then use this accumulated time to access the more difficult chekcpoints, like the half pipe coronas. Replay this mission as often as you like to top your best score. ------------------------- 6.2.1.2 Chiliad Challange ------------------------- Chiliad Challenge consists of three events, all of which involve downhill mountajin biking. During any event, you have 25 seconds to get back on the mountain bike should CJ fall off, if not, the mission ends in failure. In this downhill checkpoint race, you must finish in first place to open the next event. --------------- 6.2.1.3 Courior --------------- There are three courier challenges in San Andreas, on each in Los Santos, San Fierro, and Las Ventures. Each chalange consists of multiple stages, much like the vehicle missions. Each city specific courier challenge is performed using a 2 wheeled vehicle. Get on the vehicle located at the job pickup location to start the challenge. Drive around town and throw drug packages through drop off coronas before the allotted time runs out. There are more packages than corona drop off locations, so the better your aim, the more money you'll make. A monetaryreward is given for leftover packages, as well as time remaining on the clock. The drop off coronas are red glowing rings that appear on the radar sa yellow blips. Throw the package through the red corona and travel to the next ring as fast as possible. When each corona has received its delivery, return to the job start location and stop in the red marker to collect a payment. Do not, however get off the vehicle as the next stage will start momentarily. Each subsequenct stage brings more delivery locations at greater distances, thus making the challange muchmore difficult. ------------------------- 6.2.1.4 Exports & Imports ------------------------- After completing the main story mission, Custom Fast Track, vehicle Exporting and Importing is unlocked at the car crane on the docks in San Fierro. A list of vehicles for exporting is written on the large chalkboard near the car crane. You must acquire a vehicle that is on the export list, drive it to the docks and then, using the crane, place it on the ship. Upon doing so, the vehicle is removed from the export list and a cash reward is given. The export list comprises 10 cars, and 10 more cars appear after the first 10 are delivered. There are three lists of 10 cars each, for a total of 30 cars to export. It's possible to operate the car crane much like the one that lifted vehicles for exporting in the previous games. To make moving the car onto the ship quicker and easier, park the stolen vehicle in front of the crane and near the ship. Enter the red marker under the car crane and press the triangle button, tilting the left analog stick to the left and right rotates the crane on axis, whil tilting up and down on the left analog stick moves the crane along the track below. The square button raises the magnet and the circle releases the vehicle from the magnet. The very same blackboard that contains the exporting list also has a list of cars available for importing. Walkup to the board until a text message appears asking if you would like to view vehicles for purchase. Press the triangle button to enter the import menu. The import menu displays a list of the days of the week. Select a day by tilting the leftanalog stick of d-pad up or down, then press the X button to select and the triangle button to exit the menu. Notice that the Club, Perennial, and Jester are the only vehicles available from the start. Also note that they are each only available on two days of the week. When you choose a car for importing, it appears on the deck of the ship. You must drive it off the ship, or use the crane to lower it to the ground. The vehicle's cost is deducted from your cash total. The cars available for importing depend on a couple of factors: The day of the week; Which cars have been unlocked by fulfilling the exporting requirements. Once the exporting process begins, each vehicle delivered for export also becomes available to import. Bonus cars are also unlocked for importing as the export lists are fulfilled. One bonus rare vehicle available for import is awarded aftermaking five and ten export deliveries on each export list. Each rare vehicle is only available on a certain day of the week. The text message that appears after delivering a vehicle usually indicates that only one vehicle has been added to the import list. ------------ 6.2.1.5 Gyms ------------ The gym is open at every hour of every day. All gyms are stocked with a tradmill, dumbbells, a bench press and a cycle machine. Each gym also employs a fight instructor who is trained in a particular fighting style. Spar with the instructor to learn new moves. Gyms are for ridding CJ of excess fat and improving his stamina and physique. A nice physique raises his sex appeal and earns him more respect. Fitness actually plays a 20% rate in sex appeal and a 4% rate in respect. Muscle plays a 3% in respect. Lose weight by running, swimming, and biking in game, as well as using the stationary bike, running on the treadmill, and lifting weights. Each of these activities reduces fat by 2.5% or raises muscle by 1% per interbal. One interval is equal to about 14 seconds of cycling or running on the readmill. A weight lifting interval is equal to lifting a weight once. Running swimming, and biking give you 1.5% fat and 1% muscle per interval. This is approximately every 150 seconds for running and 1000 seconds for biking ans swimming. These activities also add5%stamina approximately every 150 seconds for swimming and 300 seconds for biking and running. They als increase CJ'maximum health 2% approximately every 600 seconds. Warning if you don't have any fat, these activities will actuallly burn 1%muscle every interval. ------------------------- 6.2.1.6 NRG-500 Challenge ------------------------- Find the NRG 500 parked under the dry dock shelter near the export/import location in Easter Basin, San Fierro. The bike is in a nook behind a stackof shipping containers. The challenge begins when you mount the bike. This challenge is very similar to the BMX challenge in Glen Park, Los Santos, but this time you're on the fasest motorized 2 wheeler in the game. When the challenge begins, several red coronas appear in, around, and above the dry dock. You must collect all the coronas before time runs out. The challenge begins with 10 seconds on the clock. For each corona you pass through, 10 seconds are added to your total time. The checkpoint coronas appear ars red blips on you radar. Remember that triangle blips pointing up are higher than you, and those pointing down are lower. Collect all the easy to reach coronas first to beef up your time limit for the more difficult ones. The easy once are on the ground in the dock, on the bridge in the back, and along the top edge and entry ramp. The rest are floating above the dry dock. To reach the high coronas, you must first locate them with the camera control and by looking at the blips on the radar. Notice that below the high floating checkpoints you can find a long, dark shadow on the side of the dock near the top edge. Thses shadows help you better locate the checkpoint that floats above without using manual camera controls. This is extreamely helpful when you must perform the next objective. Pick a target checkpoint and build up speed inside the dry dock and zip up the slanted wall of the dock. Aim for the shadow cast by the checkpoint aboce the rocket out of the dock, and through the checkpoint. Repeat until all high floating checkpoints are collected. Once in the air, shift your weight around with the left analog stick to land on 2 wheels. The worst thing you can do is to go backwards down the slanted dry dock wall. This will result in a dismount every time. If you fall from the bike, you have 25 seconds to return to ti before the mission is failed. -------------------------- 6.2.1.7 Lowrider Challenge -------------------------- After completing the Cesar Vialpando mission, walk into the red marker on the sidewalk near Unity Train Station. The main in the mechanic's jumpsuit points CJ in the direction of the meet, which is just on the other side of the wall in the train station parking lot. First, purchase some hydralics from Cesar's Mod Shop if your vehicle doesn't have hydraulics. Do this before taking part in the job, or the meeting will disperse by the time you return. While in a lowrider vehicle with a hydraulics system, stop inside the red marker in the train station's parking lot to start this car bouncing mini game. A man asks for a wager when the wager window appears and the minimum wager is $50. Press and hold the X button to increase the wager, if you feel confident. A series of arrow icons passes through the circle at the tottom of the screen in random order. Press the rightanalog stick in the direction indicated by each arrow as it passes through the circle. Concentrate on the beat of the music more than the alignment of the arrows inside the circle. Press firmly in the direction indicated for a higher bounce. To score points, the lowrider must bounce to the rhythm of the music and your button presses must be insync. Points are awarded to the opposition if you miss, bounce in the wrong direction, or exhibit bad rythm. Bounce to the rhythm until the song ends and collect your winnings. After completing this challenge, you must wait until the next day to try it again. ----------------------- 6.2.1.8 Quarry Missions ----------------------- By completing the Explosice Situation mission, a bulldozer icon appears near the hunter Quarry in Bone County. Walk up to the site office at the east entrance to the Hunter Quarry, and step into the red marker to begin the first quarry mission. Each of the seven missions are unique and, once completed, they contribute to jthe 100% completing of the game. After finishing all seven, you can choose to play them agian to beat your best time. ----------------------- 6.2.1.9 Race Tournments ----------------------- These races are actually illegal street races that involve a varity of vehicles. From the race menu, select a race from the multiple races. The race menu shows the name of the race, the length of the track, and a map illustrating the course. It alsodisplays the best time and position, if you have attempted it previously. Each race can be replayed an unlimted number of times. ------------- 6.2.2 Schools ------------- There are four different vheicle training schools in San Andreas. Driveing, bike, boat, and pilot schools. They can be played in any order, but only pilot school is a prerequisite of the main story missions. All schools are marked with a red S incon on the radar and map. If you stop the vehicle at any time once a training course has started that particular training course will end this applies to all schools. All schools also use the same grading rules. Grading scores are based on a percentage and medals awarded are 70%-89% bronze, 90%-99% silver, and 100% gold. Unless otherwise stated, points are awarded for time taken to comple the given goals. There are deductions for damage to the vehicle of cones. When you complete the challenges, you can return at any time and use the video machine to replay any of the challenges to shoot for a higher medal. Nice rewards come from your advancement to better medals. ---------------------- 6.2.2.1 Driving School ---------------------- If this is your first time through driving school, then completing the challanges completes the back to school mission, earns you more driving skill, and unlocks the race tournaments. The following shows what vehicle gets unlocked for each medal upon completion of driving school. Gold: Hotknife Silver: Bullet Bronze: Super GT ------------------- 6.2.2.2 Bike School ------------------- Enter the red marker in front of the tv monitor in the Bike School facility to begin these challenges. Bike school is a collection of six small challengs. Points are awarded on final heading and final position, whil points are deducted for bike or cone damage. The following shows what vehicle gets unlocked for each medal upon completion of bike school. Gold: NRG-500 silver: FCR-900 Bronze: Freeway ------------------- 6.2.2.3 Boat School ------------------- Boat school involves five small challenges. Points are awarded for time taken to complete the given goals. There are deductions for boat or buay damage. Walk up to the red marker in front of the video and monitor inside the boat school facility to begin the challenge. The following shows what vehicle gets unlocked for each medal upon completion of boat school. Gold: Jetmax Silver: Squallo Bronze: Marquis -------------------- 6.2.2.4 Pilot School -------------------- Pilot school involves 10 challenges. Points are awarded for time taken to complete the given goals. Unless stated otherwise, points will be awarded for time taken to complete the given goals. There are deductions for damage to the vehicle. Climb the stairs to enter the structure attached to the save house at the airstrip, then step up to the red marker in front of the viedo and monitor to begin the challenges. The following shows what vehicle gets unlocked for each medal upon completion of pilot school. Gold: Hunter Silver: Stuntplane Bronze: Rustler -------------------- 6.2.3 Shooting Range -------------------- Enter Ammu-Nations that have gun ranges, then step into the red marker in the back room. You compete against two computer controlled opponents. There are four different weapon competitions, each consisting of three different rounds. Your targets are always the same, but will move differently through the shooting area. The four weapons stages in order are: Pistol, Micro-SMG, Shotgun, and AK-47. The targets are gangster silhoueltes with seven unique targeting points. -------------------- 6.2.4 Stadium Events -------------------- Stadium events include 8 track, blood bowl, dirt track and kickstart challenges. All of these events take place in the three stadiums found in the three major cities of San Andreas. --------------- 6.2.4.1 8 Track --------------- This stockcar racing competition is similar to the hot ring races in Vice City. The mission is accessed by walking into the red marker outside the Los Santos Forum, where you are then spawned inside the stadium as an 8 track competitor. You must beat 11 other entrants and place first in a 12 lap race. There's no prize ofr second place. If you remain cool and drive with extreme caution, you're more likely to win than if you race full throttle and half cocked. This is an exhausting challenge with its share of hazards and dicey turns one turn in particular causes most opponents to slam head on into an outside wall. Your car can't take that much abuse, and if you hit too many walls, you'll never make it to the end of the race. There are no pit stops, so you must treat your car as if it were a fragile egg. Since this is an aggressive sport, you are allowed to take out opponents. You can try drive-bys to increase the damage to the opponents vehicles, and use PIT maneuvers to send them to the back of the pack. ------------------ 6.2.4.2 Blood Bowl ------------------ To begin the blood bowl event, enter the red marker outside the Foster Valley Stadium. Inside the stadium, you are then placed in a Bullet and a computer controlled passenger rides shotgun. When you approach the competitors, your partner hangs out the window and performs drive bys on the opposition. This is a destruction derby style challenge with armed participants. Your apponents may be in cars or morotcycles, or a mixture of both. You have to reach randomly placed checkpoints that appear as red markers in the stadium. You begin thechallenge with 30 seconds on the clock. Each checkpoint reached gives you another 15 seconds. Drive through the checkpoints to increase your overall time. You loose if your overal time reaches zero. You need to get the overal time greater than the target time to win. Target time is one minute. Damage is inevitable, as you drive through a hail of bullets and unavoidable collide with other vehicles. There are car upgardes that randomly appear around the stadium. Try to get to these upgrades to repair your car. This increases your chances of survival and gets you closer to reaching the overal time challenge. The challenge is actually reaching the checkpoints for the time bonus before your competitors. The further into the challenge, the easier it becomes, many competitors adandon their vehicles on the playing field. Having fewer competitors on the track makes it easier to reach the checkpoints uncontested. Just remember it's more about reaching the checkpoints than it is destroying other challengers. Accumulated time is how this challenge is won. make sure to bring an MP5 to contribute firepower to the drive bys. Back away from burning cars to avoid collateral damage, as those vehicles will soon explode. When you complete the challenge, your new best time and number of cars destroyed is displayed. ------------------ 6.2.4.3 Dirt Track ------------------ Dirt track is a six lap stadium motocross race. Your vehicle is a Sanchez and you're up against 11 competitors. The starium dirt track is a winding course, full of troublesome hills and tight turns. Navigating through the course is only half the challenge, getting ahead of the pack and staying there is the other half. The lap number and your position in the pack are displayed on the window in the bottom right corner of the screen. If you fall during the race, you have 25 seconds to remount your bike before you fail. Stay away from other bikers and slowly work to the head of the pack. Six laps on this course makes for a long race, and you have plenty of time to get to the lead. So take your time and get a feel for the bumps, hills, and hairpin turns. ----------------- 6.2.4.4 Kickstart ----------------- Kickstart is a stadium dirt bike challenge consisting of obstacles, ramps, and stunt platforms. Skilled driving and tricks must be performed to reach checkpoint coronas and achieve a high score. The checkpoint coronas come in three colors, each worth a varying number of points. Green coronas are worth one point, amber ones are two points, and red coronas are three points. The high score is 25, so you must earn 26 points to win. You have four minutes to complete the challenge. A four minute timer and a counter totaling your points appear on screen below your wanter level. If you want to leave the challenge, get off the Sanchez and walk into the red marker near the doorway. If you fall off the Sanchez, you have 30 seconds to get back on before the mission is failed. Consider attempting this mission after earning a high motorbike skill, perhaps after the race tournament and the unique stunt jumps, the higher your motorcycle skill, the easier the challenge. ------------------- 6.2.5 Valet Parking ------------------- Before taking this job, you must change into the valet uniform you obtained after playing 555 we tip. Enter any safehouse and find the unifor stored under special in your wardrobe menu. Head to the Vank Hoff Park Hotel in Financial, San Fierro, and enter the red marker to begin valet parking. Much like the vehicle missions, valet parking has multiple leves of increasing difficulty. You are given a set amount of time to park a number of cars. Ruch to the vehicle that pulls up to the building and get in as soon as the driver gets out, there are other valets competing to park the cars. You cannot run out into the street and park just any car in the garage, you must only park those cars that pull up to the building to the car port. These vehicles appear as blue blips on the radar and have blue markers hovering over them. ---------------------- 6.2.6 Vehicle Missions ---------------------- It just wouldn't be Grand Theft Auto without those beloved vehicle missions. Returning to the series are the firefighter, paramedic, taxi, and vigilante vehilce missions but that's not all. Rockstar increased the variety to include burglar, pimping and trucking missions, too. --------------- 6.2.6.1 Burglar --------------- You can make money by stealing items from residential houses around San Andreas. You start this mission by entering a black boxville at night between 22:00 and 06:00. When the mission starts, a daylight clock appears on screen. This displays the amount of time you have before morning arrives, which ends the mission automatically. Below the daylight clock is a cash meter. This calculates cash made from stolen items once the items have been delivered to the lockup. ------------------- 6.2.6.2 Firefighter ------------------- Enter a fire truck and press the R3 button to begin firefighter. This can be done anywhere at anytime, as long as you are not currently in another mission. A vehicle fire is reported and a blue blip representing that emergency appears on the map. You are given a set amount of time to reach the fire and extinguish the flames. Tap the L3 button to turn the sirens on and off, some people on the road actually get out of the way. Press circle or L1 to fire the water cannon and the Right analog stick to aim it. Use the L2 and R2 to rotate the cannon. You can also pull forward and backward to adjust the distance of the water, as well as tilt up and down on the right analog stick. Once the fire is extinguished, you receive a cash reward and reach the next firefighter level, which is displayed on screen below the time limit. Later emergencies always involve putting out burning victims of the vehicle fires. The higher the mission, the more burning vehicles and people you encounter in a single level. ----------------- 6.2.6.3 Paramedic ----------------- Enter an ambulance and press R3 button to begin paramedic as long as you are not currently in a mission. A blue blip, representing a patient, appears on the radar and map. The time limit appears below your wanted level. Pull up next the the patient. When the patient enters the ambulance, a small amout of time is added to the alloted amount to reach the hospital. Once the patient is in the ambulance, the closest hospital becomes the active drop off location. This appears on the map as a yellow blip. Plot the quicker route to the hospital, stop in the red marker, let the patient out, collect a reward, and then speed off to the next emergency. As levels increase, more patients apppear on the map at the same time. Quick planning and smart route plotting is required to balance patient count with seat availablity and hospital location. When multiple patients appear on the map, patient drop off at the hospital also add 25 seconds to your overall time limit. Use this feature to increase the time limit and to reach more patients. --------------- 6.2.6.4 Pimping --------------- Before you get started, it's a good idea to arm yourself with some sort of submachine gun, as this could get ugly and we're not just referring to the girls. In the later pimping missions, you must force some johns to pay up or wipe them out if they're reoughing up your ladies. Enter a broadway and press the R3 button to begin the pimping mission. Pimping is very similar to the taxi missions, you pick someone up, you drop them off, you go and pick up another, drop them off, and so on. The difference is that you are picking up and dropping off the same two people. Activate the mission while in a broadway and a blue blip appears on the map, this is your girl. When you pick up the girl, a street name appears in yellow at the bottom of the screen, and a yellow blip appears on the map. This is the john location. You have a set amount of time to get there before the john leaves and the mission fails. This time limit is displayed on screen. When you reach the customer, your girl gets out and says she'll call you when she needs to be picked up. At the same time, your seconds girl becomes active. Drive to the blue blip on the radar and stop to pick her up it's the same drill with her. Find her customer and drop her off safely in the time allotted. The money and pimping level come into play when you pick up your girl after she finishes with her customer. This money factor begins on your fifth stop, and then every other stop from there on out. You get a cut from the trick and then the trick amount is multiplied by the current pimping level. You can keep track of your level by glancing at the multiplier on the pimping payment menu. This only appears when a girl's job is complete. After level 4, the customers start getting rough and your must race to your girls and whack the johns before they harm them. The john and the girl are usually struggling, so you cannot simply run over the customer without also hurting your girl. You can, however, perform a drive by or get out of the vehicle momentarily to whack the harassing john. There are also those nonviolent, but cheap, customers who just try to run off with out paying. ------------------- 6.2.6.5 Taxi Driver ------------------- Enter a taxi or cabbie and press the R3 button to begin taxi driver. When you find and pickup a suctoner, a tip meter appears on screen below the time limit, which is a new feature to the taxi missions. The tip meter begins full and slowly drains the longer it takes to drop the customer off at his destination. When you get the customer to his destination with any amount of the tip meter filled, you receive a speed bonus. The lower the meter is when you drop of the customer, the lower your tip amount. Taxi driver has always been a great way to get familiar withe the GTA world early on in the game. The places where you drop customers off are usually locations of great interest. In San Andreas, you often drop customers off at bars where video games, pool, gambling, and dancing are available activities. The time that can be accumulated during taxi driver is much more apparent than other vehicle missions. If you shoot for speed bonuses, you'll save time, and the quicker you pick up the next fair, the more their alloted time enhances your overal time limit. Basically, the longer you keep the mission going, the higher our accumulated time becomes which is very helpful in the later missions when you must drive farther. Which brings us to In a row bonuses. When you drop off tow passengers in a row, you receive a two in a row bonus of $200. Four in a row is $400, and so on in multiples of two. Since you must reach 50 fares in a row for the unlockable, you can image in the potential money you can make from in a row bonuses. Not a bad way to start San Andreas if you'r hurting for cash. Lastly, cabs can be repaired in Pay 'N' Sprays. This keeps the mission going. Also, people won't get in your cab if it's trashed. You cannot exit the cab or you will immediately cancel the mission. ---------------- 6.2.6.6 Trucking ---------------- Return to Mr. Whittaker's depot in Flint County and enter the red marked outside his small office shack. The Trucking mission begins immediately. Once you complete a trucking mission, the next one becomes available when you return to Mr. Whittaker's and step into the red marker again. The trucking mission will continue non-stop with new challenges to overcome each time you try. After eight missions, all subsequent missions are similar to the previous ones. You only need to complete eight trucking missions to contribute to the 100% completion of the game and make RS Haul an asset. ----------------- 6.2.6.7 Vigilante ----------------- To returning players, the vigilante missions are a core element of the ever growing Grand Theft Auto series. And Rockstar does not disappoint, the bigilant missions are back and have matured, along with the series. And for you newbies out there, a vigilant mission is something you absolutely must experience for yourself. Enter any law enforcement vehicle and press the R3 button to begin the challenge. Mission releated displays appear on screen. Time left, level, and kills. After taking out criminals, bonus time and your cash reward are temporarily displayed. A call goes out, "Suspect last seen in a vicinity of" and a red blip appears on the radar and map. Follow the blip on the radar to the perpetrator in the time allotted. If you don't defeat the criminal before time expires, the mission ends. At first, the suspect is easily dealt with. Gun him down drive by style. This completes level 1 of the vigilant missions. Stay in the car to receive your cash reward, a new objective, and bonus time on the clock to reach the next perp. The cirminal become increasingly difficult to catch and defeat as you reach higher levels. If you exit your vehicle to eliminate criminals on foot or just to bail out from a smoking law enforcement vehicle, you have 60 seconds to enter another law enforcement vehicle to continue the challenge. Criminals appear as red blips on the map, a single red blip if they're all in one vehicle, multiple red blips if they're in more than one vehicle or if they exit their vehicle. You must eliminate all red blips in order to advance to the the next level. If you fail to meet the time objective of if you cancel out of the mission, you will begin from level 1 the mext time you participate in the vigilant mission. ------------------ 6.3 Other Pastimes ------------------ This se4ction covers a wide varity of jobs, soprts, recreationg, and of course girls. The jobs in this section are listed in order. ----------------------- 6.3.1 2 Player Missions ----------------------- Surprise surprise two player in a GTA game. It doesn't get any better that this. Obviously, to play a 2 player mission you need two players and two controllers. These missions don't count count toward the 100% completion of the game, but they will lead to hours of gaming goodness. Two player missions are scattered throughout the game. Walking into a 2 player symbol makes a text message appear in the top left corner of the screen. Then to start a 2 player game, press any button the controller in controller port 2. When a 2 player mission begins, two characters appear on screen. The controller in the first slot controls CJ, while the other controller handles player 2. There are two categories of 2 player games, 2 player rampages and 2 palyer run games. Two player missions can be played from any of the following locations: Pershing Squar, Los Santos; Montgomery, Red County; China Town, San Fierro; Los Payasadus, Desert; and The Camel's Toe, Las Venturas. ------------------------- 6.3.2 2 Player Run Around ------------------------- There are five 2 player run around mission icons resemble two red stickmen standing side by side. To trigger on of these missions, step into one of the icons and press any button on controller 2. When a run around mission begins, the scond player spawns and a text message appears stating that the player has free roam of the city, but the player can't let the cops catch him. The second player can change his character model by tilting the left analog stick left or right. The characters available are city dependant. for example, cowboys are an option in the country and elvis impersonators are available in Las Ventures. Two player run around missions are found at the following locations: Idlewood, Los Santos; Royal Casino, Las Venturas; Kings, San Fierro; El Quebrados, Desert; and Dillimore, Red County. ------------------ 6.3.3 Arcade Games ------------------ The arcade games category includes upright arcade machine and console versions of Duality, Go Go Space Monkey, and Let's Get Ready to Rumble. To play an arcade game, approach and face the game and press the triangle button. --------------- 6.3.3.1 Duality --------------- There are four options on Duality's main menu. Play, Quit, Hi score white, and Hi score black. Select play to begin the game. Tilt left and right on the left analog stick to rotate the ship. Press X to thrust, circle to shoot and triangel to exit. The red bar indicates your health status, while the green bar illustrates your energy meter. It empties while accelerationg and firing your weapon, but slowly regains energy when you stop both of these actions. There are big and small asteroids that are either black or white in color. The large black asteroids are worth 10 points, destroy them to avoid taking damage. Do not, however destroy the large white asteroids, if you do, you'll lose 10 points. Avoid the small black asteroids, running through them costs five points. Collect white asteroids by running through them to earn five points. Each shot costs 1 point. -------------------------- 6.3.3.2 Go Go Space Monkey -------------------------- The go go space monkey main menu has three options: play, hi score, and exit. Use the left analog stick to move go go space monkey in any direction through space, and press the x button to fire at the spaceships. Destroy as many enemies as possible while avoiding enemy fire. You begin the game with three lives after losing them, you can enter your initials on the hi score screen if you performed well. By destroying an entire string of enemy spaceships, an "S" icon materializes. Continue to destroy strings of enemy ships without getting destroyed to see an "M" icon, and then finally an "A" icon. Pick up these power ups to increase your firepower. After acquiring the "A" power up, hold down the x button for a whide reaching, automatic fire attack. --------------------------------- 6.3.3.3 Let's Get REady To Rumble --------------------------------- The main menu has three options, play, hi score and quite. To move the bumblebee left or right, use the left analog stick. To control its ascent, hold the x button or release it to descend. To slow down or descend more quickly, press the square button. The goal is tollect points by running through flowers. While flying around, avoid the thorny vinew or risk a sudden death. The player mus collect all 10 flowers in the first stage within two minutes. ----------------------------- 6.3.3.4 They Came From Uranus ----------------------------- They came from uranus resembles the old arcade game Tempest. You control a ship that circles the outer edges of the screen and fires inward toward enemy ships that appear in the distance and work their way closer while flying in a spiraling pattern. Press the circle button to fire at advancing enemies and press the left analog stick to move around. ----------------------- 6.3.4 Stores/Businesses ----------------------- This section of the guide contains information on barbers, clothing stores, restaurants, and tatto parlors. The most important aspect of this section relates to how these purchases relates to CJ. --------------- 6.3.4.1 Barbers --------------- CJ first visists the barbers as an objective in the second mission, "Ryder". After this, the other barber shops open for business. Did you know that CJ's hairstyle affects Ryder's reaction when he catches a glimpse of his head. Did you know that CJ's hairstyle also affects his sex appeal and respect stats. Think about this the next time CJ goes on a date. There various barbers in San Andreas offer a varity of different cuts. The following is a list of the various haircuts, organized by barbers who offer the same cuts. The list also illustrates how each cut raises CJ's sex appeal and respect percentages. --------------------------------------------------------------- Old Reece's: Idlewood, Los Santos | --------------------------------------------------------------- Style | Respect % | Sex Appeal % | Cost | --------------------------------------------------------------- Cesar | 5 | 15 | $50 | Cesar & Stash | 10 | 10 | $50 | Cesar & Goatee | 10 | 0 | $100 | Cesar & Beard | 10 | 10 | $80 | Afro | 15 | 10 | $150 | Afro & Stash | 20 | 5 | $200 | Afro & Goatee | 20 | 0 | $300 | Afro & Beard | 20 | 5 | $250 | Flattop | 25 | 25 | $500 | Jheri Curl | 5 | 25 | $350 | Cornrow | 30 | 30 | $500 | High Fade | 20 | 20 | $150 | --------------------------------------------------------------- --------------------------------------------------------------- Barber Shop: Playa Del Seville, Los Santos | --------------------------------------------------------------- Style | Respect % | Sex Appeal % | Cost | --------------------------------------------------------------- Cesar | 5 | 15 | $50 | Red Hair | 10 | 0 | $200 | Blue Hair | 10 | 0 | $200 | Green Hair | 10 | 0 | $200 | Slope | 20 | 10 | $200 | Bold & Stash | 15 | 15 | $25 | Bold & Goatee | 15 | 10 | $25 | Bold & Beard | 15 | 15 | $50 | Mowhawk & Beard | 10 | 0 | $250 | Elvis Hair | 0 | 0 | $1000 | --------------------------------------------------------------- --------------------------------------------------------------- Barber Salon:Marina, Los Santos; The Barbers Pole: Queens, | San Fierro; Gordo's Boufon Boutique: Redsands, Las Ventures | --------------------------------------------------------------- Style | Respect % | Sex Appeal % | Cost | --------------------------------------------------------------- Cesar | 5 | 15 | $50 | Blond Hair | 0 | 15 | $50 | Pink Hair | 0 | 0 | $200 | Wedge | 20 | 20 | $150 | Blond Afro | 15 | 15 | $300 | High Afro | 15 | 0 | $150 | Detail Cut | 25 | 30 | $400 | Groove Cut | 30 | 30 | $500 | Mowhawk | 20 | 10 | $200 | Blond Mowhawk | 10 | 15 | $250 | Pink Mowhawk | 0 | 0 | $400 | Blond Cornrow | 30 | 30 | $550 | --------------------------------------------------------------- ----------------- 6.3.4.2 Clothiers ----------------- The clothing stores in San Andreas fall under six corporate names, binco, didier sachs, prolaps, suburban, victim, and zip. Binco, prolaps, and suburban open durning Sweet's fourth mission, "Nines & AKs". Zip stores open when San Fierro is unlocked, while victim open when Las Ventures becomes available. Most houses in San Andreas have a wardrobe closet, which is where CJ can change clothes. After purchasing new items from a clothing store, CJ's old outfit is automatically sent to his wardrobe closet. Note that items available for purchase appear in blue text on the clothing menu screen, while previously purchased itmes apear in green text. These green items appear in CJ's wardrobe closet. Try on an item and press the x button to purchase it for the dispalyed value. Clothing plays a 4% role in your overal respcet level and 50% of your overal sex appeal. When entering one of these fine stores, be on your best behavior. If you shoot or even aim your weapon at anyone in the store, the place will go nuts and you are forbidden to continue shopping there until you leave and return. ------------------ 6.3.4.3 Resturants ------------------ The Resturants in San Andreas open for business during the "Ryder" mission. The three restaurant chains, Burger Shot, Well Stacked Pizza, and Cluckin' Bell, have store all over San Andreas. There are also a number of other nicer restaurants that appear on the map when a girlfriend want something to eat. Note however, that is the only time you can eat at these places and the food does nothing for CJ's diet. CJ can eat up to 11 meals within a six hour period before he will puke. When this occurs, he will lose all of the fat he gained from eating. Diet meals, like salads, do not add far to CJ's fat stat. If you eat a small meal, 1% fat is added, whil a medium sized meal adds 2% fat to his fat stat. Lastly, a large meal adds 3%fat. It takes three trips to a resturant, eating the full load of large meals each time, to make CJ attain a 100% fat stat. There are two ways to lose weight, dieting or engaging in aerobic excerise. To diet, CJ must refrain from eating for 48 hours, at which time he will begain to lose fat at a rate of 2.5% per hour. After an additional 26 hours, he will lose muscle at a rate of 2.5% per hour. After his fat stat has been completely depleted, he will lose health. ---------------------- 6.3.4.4 Tattoo Parlers ---------------------- Tattoo parlors open during the Ryder mission. Tattoos, although they're expensive, can raise CJ's respect and sex appeal levels. ------------------ 6.3.4.5 Basketball ------------------ Find one of the may basketball courts scattered around San Andreas that has a baskerball neat the one of the goals. Note that the appearance of the baskerball is random. To play, approach the baskerball and press the triangle button. Press and hold the x button to shoot the ball, then release the x button at the peak of the jump for maximum accuracy. After shooting the ball, walk over the ball to pick it back up. Press the triangle button to quit. The key to putting the rock through the hoop is holding and releasing the x button for the approapriate time. You don't need to face the basket before shooting, although it doesn't hurt. CJ automatically faces the basket when he shoots. To begin the basketball challenge, press the R3 button while holding the ball and make as many baskets as possible before the time expires. Stand inside the red marker on the court and shoot the ball. The game starts with one minute on the clock and 15 seconds is added for each successful basker. After a shot goes in, the red marker moves to a new location. ------------------- 6.3.4.6 Beefy Baron ------------------- After completing Zero's mission Strand, walk into the back room of Zero's RC Shop and enter the red marker near the computer desk in the back corner. This challenge is very similar to Zero's mission, Supply Lines but without the fuel limit. You control an RC Baron that appears on the rooftop of Zero's store. The goal is to destroy as many of berkley's topfun vans as possible within three minutes. Berkley's topfun vans appear all around a few block radius of Zero's shop. The vans do not appear on the radar; you'll have to hunt them down instead. The flight controls are the same as they were in the Supply Lines misison. The machine gun fire from the baron has a decent spread and is capable of inflicting damage at long range. Spray bullets as soon as a red van appears. --------------- 6.3.4.7 Dancing --------------- Dancing is available in many bars and night clubs around San Andreas. Enter a bar and walk into the red marker on the dance floor. To quit the dance before it ends, press and hold the triangle button until another text message prompts you to press the x button to quit. During the challenge, a yellow circle appears near the bottom center of the screen while button symbols scroll through the circle. When a symbol appears inside the yellow circle, press the correct button to gain points. The better your timing, the better your score. Various text messages appear to rate your timing skill. These mesasges include: bad, acceptable, good, perfect, great timing, the master, and synchronized. -------------------- 6.3.4.8 Gang Warfare -------------------- After completing the mission, Doberman, the task of taking over rival gang territories for respect and added income can begin. As new territories come under your control, more money is added on a daily basis to the aset icon in front of the Johnson Family's garage. You also gain 6% respect for each territory under your control, plus an additional 3% running respect increase. If you lose a territory the 3% running respect is subtracted. In the process of taking over territories, you also increase running respect by killing gang members and possibly dealers and cops. However, the death of one of your own gang members is almost as bad as losing a territory from a running respect standpoint. -------------- 6.3.5 Gambling -------------- There are several opportunites to gamble in san Andreas. There is off track betting in downtown Los Santos and Montgomery and much larger casinos in Las Ventures. To increase CJ's luck in gambling, find as many horseshoes as possible. CJ increases his gambling skill each time he bambles in a mini game. The higher his gambling skill, the more he can borrow against in the casino. And the more he can borrow, the higher the wager he can make when he is down on his luck. ----------------- 6.3.5.1 Blackjack ----------------- As CJ's gambling skill increases, he can move to tables with higher betting limits. The blackjack tables in San Andreas follow standard casino rules. Fase the blackjack table and press the triangle button to play. There are four betting options, the square button increases the wager, the curcle button decreases teh wager, the x button to proceed, and the triangle button to quit. Wager information appears in the bottom left corner of the screen, press and hold the x botton to reach the desired wager. After making a bet and choosing proceed, the dealer's cards appear at the top of the screen and yours appear at the bottom. the total wager, the dealer's score, and your currnet card total appear in the bottom left corner of teh screen. ---------------------------- 6.3.5.2 Inside Track Betting ---------------------------- You will most likely witness the first ITM machine while downtown in Los Santos or while taking part in the Catalina mission, Against all Odds. Enter the ITB facility and approach one of the machines along the walls, then press the triangle button to play. A list of five horses and their odds, your cash amount, and the betting options appear on screen. Select a horse and press the x button. View the betting amounts and confirm a bet by pressing the x button. The race begins after selecting the place bet option. The game then switches to a screen showing the horse race. To locate your horse, match the horse's color with the color of the jockey's jersey. ---------------------- 6.3.5.3 Pool, Roulette ---------------------- Find an establishment that has pool tables and look for a man standing near them. Approach the man and face him until the text message, "press triangle to play pool" appears. You can even have a second player join in the fun. To do this insert another controller into port 2 and press the start button on the second controller. You can also make a wager to play against the computer. The game rules are along the lines of standard pool. If you scratch, the computer player places the cue ball on the table and takes a shot. Scratching on the 8 ball is allowed also in this game. Use the left analog stick to aim the pool stick left and right to make the break off the cue ball. Press the x button to proceed to shooting mode. Use the right analog stick to strike the cue ball by tilting down and then pushing up. The cue ball hitting gauge appears in the bottom right corner of the screen. The green dot on the ball indicates the cue's strike location. Move the tip of the stick on the cue ball to affect the cue ball's direction. A row of dots plots the ball's trojectory according to the position of the cue. The score, which appears in the bottom left corner of the screen, displays the number of the potted balls. If a foul occurs, this scoreboard illustrates the foul, or shows that the scratched ball is in your hand. A scratch occurs when the cue ball enters a pocket, either directly or after hitting a ball. When a player scratches, the opponent takes a turn. Once the scratched cue ball is in hand, you can place the cue ball anywhere on the table to line up the next shot. Use the left analog stick to move the ball to the desired position, then continue to play as normal. The casinos have a few different roulette and blackjack tables from which to choose. As is the case with blackjack, a higher gambling skill translates into higher betting limits. Roulette follows the standard casino rules. Face a roulette table and press the triangle button to play. You can lay the standard types of roulette bets by placing chips on various options on the table, including on the line bets. Press the circle button to start the roulette wheel spinning. ------------- 6.3.5.4 Slots ------------- Enter a casino and face any of the slot machines, then press the triangle button to play. Pull the machine's lever and a graphic of a 3 reeled slot machine appears. All the reels spin and come to a stop one after another. The only combination that pays out is three of a kind and the payout depends upon the typ of symbols that match up and the betting amount on the machine you're playing. ------------------- 6.3.5.5 Video Poker ------------------- Approach a video poker machine and press the triangle button to paly. To bet, use the d pad to more between the five wagering options. You can bet up to $100 a hand. Video poker follows standard poker rules. After placing a bet, you can select deal and to receive five cards. Hold onto your best cards, then choose deal again to get some new cards. You win according to the payout scale at the top of the card display. While playing, try to identify all of the GTA 3 and Vice City characters on the face cards. ------------------------ 6.3.5.6 Wheel Of Fortune ------------------------ Walk up to the table with the large wheel behind it and press the triangle button to play. There are fifty four potential slots that the wheel can stop on. Twenty three of them are $1 spots, 15 are $2 spots, eight are $5 spots, four are $10 spots, two are $20 spots, and there is one star slot. Place a bet on the slot that you think the wheel will stop on. After betting press the circle button to proceed. The camera pans to the spinning wheel, then zooms in to show the slot that it stops on. ----------------- 6.4.1 Girlfriends ----------------- One of the most exciting additions to the world of GTA is the girlfriend feature in San Andreas. CJ has the opportunity to date six different girls all at the smae time. He's a real playa. Two fo the girls are discovered during normal progression of the story missions. That leaves four more girls to locate, date, and well, you know what comes next. All these women have floating blue triangle markers overhead when you first meet them. The following is a list of the girls and where they are discovered. -------------------------------------------------------------------------------------- Girlfirends Meeting Locations -------------------------------------------------------------------------------------- Girl Occupation Location -------------------------------------------------------------------------------------- Denise Robinson Gang girl Los Santos: burning apartment Michelle Cannes Mechanic San Fierro: driving school Helena Wankstein NRA nut Blueberry, Red County: Ammu-Nation Barbara Schternvart Cop El Quebrados, Desert: police station Katie Zhan Nurse Avispa Country club, San Fierro Millie Perkins Caligula's Croupier Caliguls'a Place, Las Venturas --------------------------------------------------------------------------------------- This is where it gets tricky. Each girl likes her man in a particular state of physical condition, to have lots of sex appeal, and to look good. Buy some sexy clothes, get a new haircut, don some tattoos, lose the fat, and wrokout. Most importantly, get a nice car. Sex appeal is seriously boosted when you stop out of a nice car. Walk up to the girl to interact with her. If she says anything besides a crack on your appearance, answer positively and she'll accept a date. Soon, a heart icon will appear on the map. This is the location of her house, where you can pick her up for a date. The following is a list of each of the girls is looking for in a man. --------------------------------------------------------------------------------------------- Girl What she's looking for --------------------------------------------------------------------------------------------- Denise Robinson you've got her hooked by rescuing her from the burning apartment, but don't show up to her house without lots of sex appeal. --------------------------------------------------------------------------------------------- Michelle Cannes she likes men with meat on their bones. Spend some time eating fatty foods. You still need a lot of sex appeal. --------------------------------------------------------------------------------------------- Helena Wankstein she likes an average man, like you were when you started the game. You need sex appeal too. --------------------------------------------------------------------------------------------- Barbara Schternvart Barbara likes her men big. Do some eating, but make yourself look nice. You need plenty of sex appeal. --------------------------------------------------------------------------------------------- Katie Zhan She likes muscles wih lots of sex appeal. --------------------------------------------------------------------------------------------- Millie Perkins Pose as a gimp and you've got your first date. Don't show up for a date without lots of sex appeal. --------------------------------------------------------------------------------------------- Once a girl agrees to go out with you, drive to her house or date location and step into the red marker. Each girl is available for dates at different times of the day, and they still may refuse to go out with you if you don't look a certain way or if you have low sex appeal. Random phone call date request will occur, and if you continually ignore your girlfriend, shell will eventually dump you and that girl will no longer be available for dating. The following is a list of the times that each girl is available for a date. --------------------------------------------------------- Girls Time --------------------------------------------------------- Denise Robinson 16:00 to 06:00 Michelle Cannes 00:01 to 12:00 Helena Wankstein 08:00 to 12:00 and 14:00 to 02:00 Barbara Schternvart 16:00 to 06:00 Katie Zhan 12:00 to 00:00 Millie Perkins 02:00 to 10:00 and 14:00 to 18:00 --------------------------------------------------------- The girlfriend lets you know what she wants to do on the date and you better do it. She will either request dinner, drinks, dancing, or just to have fun. When dinner is requested, pull up your map and notice all the silverware icons on restaurants that only open for dating. Also, martini glasses appear at establishments that only serve drinks. When dancing is requested, one of the three dance locations appear on the map one club in each bug city. You cannot pick a bad dance location; the date will only go badly if you are a bad dancer. On a good date, you earn 5% girlfriend progress. Add flowers and a kiss to bump that figure up two percentage points. You can kiss give gifts as much as you like on a single date, but they won't help beyond the first attempt. Girlfriend progress can be viewed in the achievements option under stats in the pause menu. Be hasty. If you don't get the girl to the club or resturant quickly enough shell will get bored and you'll have to take here home or if you fail to max out her fun meter on those fun type missions. ----------------- 6.5.1 Mod Garages ----------------- Want a customized vehicle? no problem. Drop by one of San Andreas's mod garages. There are three varieties: transfenders, loco low co., and wheel arch angels. Transfenders is actually the biggest company, as it has a chain of stores around the state. To locate a mode garage, locate the red wrench icon on the map or radar once the garages are opened. -------------------- 6.5.1.1 Transfenders -------------------- Transfenders is a mod garage that caters to a wide cariety of vehicles. They specialize in servicing up to 65 different vehicle types. Mod garages only open their doors for vehicles that they can service. Each vehicle is different and the parts and prices are specific to that vehicle. However, there are certain services and parts offered that are the same for each vehicle. However, there are certain servieces and parts offered that are the same for each vehicle. -------------------- 6.5.1.2 Loco Low Co. -------------------- Loco Low Co. is a small mod garage in Cesar's neighborhood that opens for business after completing the mission, "Cesar Vialpando". This shop only caters to lowriders, so the garage will only open its door for a lowrider vehicle. The following are the cars that Loco Low Co. accommodates: Blade, Broadway, Remington, Savanna, Slamvan, Voodoo, and the Tornado. ------------------------- 6.5.1.3 Wheel Arch Angels ------------------------- Wheel Arch Angles in Ocean Flats is a street racing mod garage that only caters to vehicles that can be converted to street racers. Their two major brands are Alien and the lesser expensive X flow products. The vehicles that can be serviced at Wheel Arch Angles are Elegy, Flash, Jester, Stratum, Sultan, and let's not forget Uranus. --------------------- 6.6.1 Triathlon Races --------------------- There are two "Beat the Cock" triathlon races in Los Santos. The reason this mission has such a peculiar name is bacause one of the toughest competitors is dressed in a Cluckin Bell chicken uniform. You may have seen an advertisement for the event in the gym. One event takes place on the Santa Maria Beach near the light house and the other is on the small beach near the dock in Fisher's Lagoon. Step into the red markers that only appear on these beaches on Saturdays and sundays. You should only take these challenges once you have a good amount of stamina and a high cycling skill. ----------------------- 6.6.1.1 Beat The Cock 1 ----------------------- Enter the red marker on the shoreline of Santa Maria Beach, just east of the lighthouse, to take part in a triathlon race. The race is against eight other competitors and CJ's position is illustrated on the race monitor in the bottom right corner of the screen. Enter the water and swim to the first red marker. Tap repeatedly on the x button to swim as fast as possible through the ocean markers. If CJ wears out, just hold the x button for a steady stroke that's keeps him moving faster than not holding the x button. The checkpoints appear as red blips on the radar, and each red marker has an internal arrow pointing in the direction of the next checkpoint. After clearing the last water marker, you have 25 seconds to get on a bike. Run up the beach and hop onto the mountain bike with the blue marker over it. Use the radar while racing up the road through the checkpoints. The bike portion of the race goes through Back O' Beyond, then offroad through Flint County and into Whelstone and AngelPine, at which point the race returns to paved roads. You'll pass under Mount Chiliad through the road tunnel and pedal all the way into Missionary hill, San Fierro. Just inside San Fierro, ditch the bike before the timer counts down from 25. The next checkpoint up the road to the right will not become active until you ditch the bike. The last portion is a foot race. Run up the road past the Avispa Country Club, then follow the red markers along the winding road of Missionary Hill. The last marker is at the top of the hill under a tower next to the power plant. First Prize is $10,000. ----------------------- 6.6.1.2 Beat the Cock 2 ----------------------- Enter the red marker on Fisher's Lagoon beach that appears east of the dock. There are 8 other competitors including a chicken man. This race is very similar to the one in Santa Maria Beach only it's much, much longer and tougher. Swim through the 9 water checkpoints and get on the near Mulholland. The competition is in really good shape, so you don't have much time to fall off your bike more than a couple times during the bike course. The bike course is extremely long (approximately 13 minutes). The course takes you through Hilltop Farm, Blueberry, past Easter Bay Airport, into San Fierro, through Doherty, downtown, Calton Heights, across the Gant Bridge, through Tierra Robada, through the desert across the Sherman Bridge, through Bone County, and into Las Venturas. You cruise the highways of Las Venturas and make your way to Redsands East where you have to lose the bike just past the Burger Shot. With whatever energy you have left, run south along the strip and pass through the final checkpoint near the Four Dragons Casino. If you need to see who's behind you, press the R3 button to look behind. Good luck and get in shape ofr this one. ------------- 7. The Desert ------------- The stork desert region of San Andreas is beautiful, but also forbidding and mysterious. Part of the mystery for CJ is the unidentified voice that summons him via phone to a ranch in Tierra Robada. Of course, the abandoned aircraft graveyard up north in Verdant Meadows adds to the intrigus. Then there's that curious stretch of unmarked land in the heart of the region. It seems that only the Truth, true to his name, can shed light on the shadowy secrets buried there in those dunes. --------------------- 7.1 The Toreno Strand --------------------- Having had his Crack Syndicate brought to an untimely end, Mike Toreno ahs doen some research on the guy that did the damage. Now he's convinced that CJ might be just the man to do some heavy lifting for him, and he's found a compelling way to buy CJ's skills using CIA connections to get CJ's brother Sweet out of jail. But first Toreno has to tweak CJ's interest and make sure he's worthy. ------------- 7.1.1 Monster ------------- A worker brings out another monster truck and explains the challenge. A timed drive over a course marked by map coordinates. These coordinates, of course, appear as the familiar red column chekcpoints. Lose the truck and you fail. You must finish the course of 35 checkpoints witha time limit of 6:50. Get in the monster truck and drive to the first checkpoint, just ahead on the road. Note that each new checkpoint appears as the red blip on your radar. Succeeding checkpoints often appear well off the road, sometimes in rugged terrain. When you finally reach the 35th checkpoint in under 6:50, you get ranked. The best time on the list is a smoking 4:45. You're told the boss will be in touch. We recommend you turn right and use the nearby save game disc to save your progress. CJ then gets anotehr phone call from mystery man, who promises to explain everything. Go around to the front of the ranch house and step into the red marker to trigger the next mission. -------------- 7.1.2 HighJack -------------- Hop aboard the PCJ 600. Cesar climbs on back. The truck is on the freeway in San Fierro just across the Graver Bridge, heading south to Foster Valley. Speed north from the ranch to the bridge and race across toward the awesome cityscape in the distance. When you reach the rig, pull up to the cab along its left hand side so Cesar can prepare to jump across onto the trailer. When you get close, hold the bike level and match the truck's speed. As soon as Cesar crouches on the bike, ready to jump, nudge just a bit closer to the truck. If the Foster Valley freeway exit sign passes overhead before Cesar makes the jump across to the truck, you fail the mission. If Cesar gets across to the cab in time, he takes control and halts the truck. Get into the truck and drive it to your garage in Doherty. When you arrive, Save your game, grab a car, and head back to Toreno's ranch the "?" has now changed to a "T" on your radar. ------------------ 7.1.3 Interdiction ------------------ Take your BF Injection dune buggy and follow the yellow radar blip north thourgh Las Barrancas, clear up to El Quebrados, then east across the bridge. When you reach the Valle Oculatdo, take a right onto the paved road that veers south and curves around along the red cliffs of El Costillo del Diablo. Next, find the gap in the cliffs on the right hand side of the road where a narrow dirt road runs to the dusty ghost town of Las Brujas. When you finally arrive, walk into the red marker to get an irritated radio message from Toreno via a transmitter near an old cabin. He tells you to choose a vehicle, grab the provided equipment, and get uphill to the drop zone to wait for the package delivery. Pick up the spinning rocket launcher near the front porch, then select one of the vehicles. Drive west, following the road out of town. Track the new yellow radar blip up to the red marker atop a rugged rock arch, the Arco del Oeste. When you drive into the marker, CJ automatically sets the flare. As the controband helicopter approaches, two spy agency copters suddely appear to intercept. Toreno orders CJ to shoot them down and protect the cargo at all costs. Face the attack copters and wield your rocket launcher. The health bar for your contact helicopter appears onscreen. Fire away at the red marked spy helicopters, which start to drop agency spooks to the ground. Don't shoot teh choppers when they're above you; they'll crash on top of or next to you. Now face attackers by air and on foot. Stay alert two more agency choppers soon join the fray. Sling rockets to knock the copters out of the sky before they can destroy the contraband helicopter. If spooks drop safely, you can hustle to nab the AK 47 in one of the dilapidated shacks on the rounded plateau across the arch. Use it to decimate any enemy ground troops. When the final agency chopper goes down, your contact helicopter swoops in and drops something via parachute, Hop onto your vehicle and follow the green radar blip to find the drop. To the north of the pickup is a conveniently placed seasparrow. The search leads you across the desert and through an eerie aircraft graveyard in Verdant Meadows. You find the package lying conveniently next to another radio transmitter in a rocky ravine just north of the graveyard. Grab the package to trigger the last order from Toreno, get the package back to Las Brujas. Get in you vehicle and follow the yellow blip on the map. This leads you back to Las Brujas, where you picked your off road vehicle. Ride into the red marker in the garage to complete the misison. --------------------- 7.1.4 Verdant Meadows --------------------- Drive your vehicle to the property icon on the map. It's a long haul. Head east over the bridge and past Fort Carson on your right. Continue northeast through Octane Springs and then north through the open desert of Bone County. When you reach the airstrip, step into the spinning green house icon and press L1 to purchase the property for $80,000. ----------------------- 7.2 The Airstrip Strand ----------------------- Now that you own an airstrip, you have a base of operations for pilot training. The first time you step into the red marker in the airstrip's upstairs office, CJ gets a cell phone call from Toreno. The boss insists that CJ learn how to fly, especially if he wants his brother free. --------------------- 7.2.1 Learning to fly --------------------- The first flight test in the training series is naturally, learing how to take off. Simply follow the onscreen directions. Press and hold the x button to accelerate down the runway. When the plane's tail rises, pull back on the left analog stick to lift the nose and take off. Press the R3 button to retract the landing gear. Use the left analog stick and the accelerator button to fly through a series of three red coronas lined up directly ahead of you. If you complete the short course successfully, you get a certificate award and gain access to the next training test, land plane. Proceed through the series of tests, following the onscreen instructions as you learn how to land a plane, circle an airstrip, circle and airstrip and land, helicopter takeoff, land a helicopter, destroy targets with a helicopter, loop the loop with a biplane, barrel roll with a biplane, and finally, parachute onto a target. When you successfully earn certificates for all 10 tests, you pass the mission and become a licensed pilot with full access to all airports. As you pass pilot school, a new airplane icon appears on your rdar. It leads you from the airstip office and down the runway to a red marker in front of the nearest big hangar. That marker is now your contact point for the remaining missions in the airstrop strand. ------------ 7.2.2 N.O.E. ------------ Get into the Rustler and tak off. Your destnation is Angel Pine. The best way to do this mission is not to follow Toreno's advise. Instead, fly north to the ocean and stay low over the water until you reach Angel Pine. Turn east to hit the drop off point, then get back over the water and head north until you're near the airstrip. No obstacles, no muss, no fuss. You have 10 minutes to complete the mission, an onscreen timer starts counting down when you climb aboard. A visibilty indicator bar also appears onscreen. The longer you fly above the radar limit, the more your visibility bar goes up. If the bar rises to full, enemy radar locks onto your postition and triggers an air defense response. Fly low to avoid the radar detection and listen to Toreno's advise. Use the canyon for cover right after take off, bank slightly left and fly down the narrow canyon to block detection by the nearby radar site, then continue on south by southeast,skimming tree tops and roof tops until you approach Angel Pine. Look for the big red ring in the sky above the tiny town and fly through it. This triggers the equipment drop. Return to your airstip, now marked by the yellow blip on the radar. Practice the same radar evasion techniques stay low, follow waterways and canyons, dive under bridge spans, avoid flying over hills and peaks. -------------- 7.2.3 Stowaway -------------- Stelth is out of the question. So this situation calls for some creativity. Your directions are to ried the near by motorbike up the plane's ramp, plant the bomb inside, and get off the plane safely before it explodes. When the pilot detects your intrusion, he starts his take off with teh cargo ramp still hanging down from the rear of the fuselage. Chase full speed after the plane, dodging the three gurads and the boxes that tumble out of the plane's cargo hold. When you catch up to the ramp, zoom straight into the plane. Once CJ gets aboard, a rolling barrel knocks the motorbike out of the plane. Then a guard issues a challenge, and we see CJ armed with a stachel chrage. Of course, you don't want to blow up the plane. you need the armed guard's parachute for escape. Reaching him is tricky, though. Barrels roll down the length of the fuselage every few seconds. Time you run up the fuselage, ducking into side alcoves when barrels roll, and beating up the plane's crew along the way. When you finally reach the front of the plane, take out the last few crewmen and nab the parachute. Arm yourslef with the stachel charge and plant it anywhere on the plane. WAlk to the very end of the ramp that hangs open at the back of the plane. Detonate the satchel and jump off the ramp into a free fall, equipping your parachute as you do so. Enjoy the fall for a while as the plane crashes, then open your chute and drift down to earth. ------------------- 7.2.4 Black Project ------------------- The Truth gives CJ some thermal goggles and drops him off outside the main gate of Area 69, a top secret military installation out in the desert. Your ultimate goal is to snach the black project item stored in an underground research lab. However a massive blast door at the bottom of a sunken ramp blocks access to the lab. The blast door switch is in a nearby control tower. The area is heavily gurarded, and multiple spotlights sweep the yard. If you linger in the light too long or shoot out more than two spotlights, you will be spotted. If this happens, the blast doors get locked down and you must find an alternate toute into the lab an air vent. As if all that wasn't enough, you have only until 5:30 to gain entry to the labs. The yellow radar blip marks the control tower's location on the map. Move torward the complex and stop a short distance from the front gate. Pick off as many guards as you can with your sniper rifle. Use your thermal goggles to spot hard to see targets. Shoot out the spotlight just above and to the right of the entry gate. Setp inside the gate, and turn right. See the guard tower just ahead. Approach it and climb stealthily up the stairs. Knife or gun down the guard on the first landing, then continue up to the top. Whip out your sniper rifle and start picking off more patrolling guards. Again switch to thermal goggles to target the bright red blips pacing the complex. Descend the tower, then crouch and move along inside the perimeter fence to the southwest corner. Turn left and look down the next fence line, you're now facing east and can see the control tower. Slink toward the control tower and climb the stairs up into teh control room. Don't let the lights catch you. Step into the red marker to see a cinematic of the blast door opening. The door stays open only a short time, so you must hustle to reach it. To do so, exit the control tower and sprint away from the fence around one of the long buildings just north of the tower. Creep into the center of the complex to the concrete area where a recessed ramp leads down into the ground. Hop down onto the ramp and hurry thourgh the open blast door. If you get spotted and trigger a condition red lockdown of the control tower, head toward the east side of the compound and hustle over to the southeast corner of teh complex, following the yellow radar blip. Find the vent grate in a slightly raised rectangular box and shoot it open, then drop inside. Follow the vent passage to another grate. Shoot out the second grate, too, then proceed into the labs, Both rentry routes lead into the same entry hall. This is the infamous Area 69, a military research facility. The item you seek sits in a lab at the rear of the installation. As you enter, the building goes on defcon red alert, so patrol guards will be wary. The game recommends you use stealth to get past guards and hide in dark areas if spotted, but straightforward violence works, too. Use either approach, depending your personal style. Go through the yellow trimmed door, then move down the corridor into a large room with cranes on ceiling tracks. Turn right and climb the stairs to a platform and mab teh body armor. Use the paltform to gun down the guards below. Proceed through the exit door and enter teh next room, thich features red ducts running along the ceiling. Fight across the opposite doorway, the continue through a side door into a corridor. Find the defense control room with a red marker in front of a big green radar scope. Whip out the personel and step into the marker to disable a surface to air missile site outside. Backtrack to the room with the red ceiling ducts and head down the stairs from there. Watch out for two guards pacing under a sign that read Reasearch section A. Climb the stairs under the sign and go around the corner into teh laboratory area with hallways lined with aqua floor lights. Keep moving and shooting down attackers until you work your way into the cnetral lab. This is where the black project is being stored. The door to teh launch bay won't open without a keycard. Fortunately, ther's one nearby. Move through the passage on the left and find the scientist at work. When you approach, he offers you his keycard. Walk into the red marker that appears across the room to use the keycard in the security door. When you enter teh corridor, you trigger a code red with all security personnel being called to the launch by. Time to fight. Shoot your way past numerous guards as you move and roll down the stairs. At the very bottom of the shaft, in the center of the bay, you see the black project a gleaming jetpack. Make it yoru own. CJ automatically straps it on, and guards start pouring into the lab. Quickly press the x button the fire up the jetpack and ascend vertically through the overhead blast doors. Jetpack flying can be fun, but not when a SAM site is slamming rockets into you. Fly northwest, following the yellow blip toward the Arco del Oeste. Land in the red marker. The Truth congratulates you, takes the jetpack, and drives away in the mothership, leaving you stranded in hell. --------------- 7.2.5 Green Goo --------------- Fly east to chase the train, the green blip on your radar. Make haste and you should catch it somewhere around the Prickle Pine district of Las Venturas. Guards atop the train open fire. Hover into range and start gunning them down from above. Three crates on the flatbed cars are marked by green overhead cones. As you skirmish with the pesky guards, start shooting at these crates. The first two shatter apart, revealing nothing. The third one contains an alien artifact. Land on the final carte to acquire the artifact. Time to head home. Fly back to the airstrip by following the yellow blip on the radar. When you arrive, land in the red marker on the runway. CJ presents the jar of green goo to the Truth. The aristrip property now gererates revenue up to a maximum of $10,000. Return regularly and walk through the "$" icon to collect your earnings. Note also that the jetpack is now available for use near the airstrip control tower, and an enormous hangar is open across the sirstrip for saving large aircraft. ------------------------- 7.3 The Steal Cars Strand ------------------------- After you complete all of the back to school driving tests plus the Yay Ka Boom Boom mission from the Syndiacate Strand, Jethro calls with news that he and Cesar have used their contacts to get a customer withlist of cars, but they have to turn them around fast that is, unload them soon after acquiring them. A showroom just around the block called Wang Cars has just come up for sale, and Jethro thinks it would make a nice, legit looking front for their acquistiions. Start the strand by heading over to Wang Cars just up the street north of CJ's garage and plunking down $50,000 for the showroom. The contact point for these missions is your garage property in Doherty, now marked by a "CV" icon. Head home after making the showroom purchase to start the new strand of missions. ---------------- 7.3.1 Zeroing In ---------------- Track your way toward the red blip on the radar. Note that the target's signal blip start out red, slowly turns yellow, fades away completely, and then starts the cycle all over again when she makes a new call. Stay close to keep her position updated. If you don't reach each new signal before it fades away completly, you've let her car get too far away and you fail the mission. When you get close enough to see the target car, note that it has a red marker overhead. Note also the onscreen prompt to use the P.I.T. technique you learned in the Back to School driving mission to spin the target car with minimal damage. Just pull up beside the car on either side and nudge your front fender into its rear fender. You can also just ram the rear bumper. Once you've clipped the car, the scared driver hops out and the marker overhead turns blue. Steal the car and follow the yellow radar blip back to your garage in Doherty. ---------------- 7.3.2 Test Drive ---------------- Follow the yellow radar blip to Otto's Autos in the northern part of the Downtown district. On the way, Cesar talks about his growing love for San Fierro, and the boys discuss Kendl's interest in building a business. They also talk about Truth and his odd views. When you arrive and drive into the red marker, Cesar explains that the cars are in the second floor showroom, and leads CJ upstaris. CJ and Cesar each get into on of the cars. Cesar drives right through teh second story glass window, with CJ right behind. Follow Cesar as he speeds through San Fierro on a wild ride that tests many of your driving school skills. First, he zigzags back an forth across the path of a streetcar climbing a hill. This stunt attracts the attention of the San Fierro police, giving you a two star wanted level. Soon Cesar triggers a nitro burn for a short burst of acceleration. Follow suit by pressing the circle or L1 buttons at the same time to trigger your own nitro burn. Afterwards, tail Cesar down a hill and past some more pursuing police units. He leads you off road through a city park to avoid a roadblock. Cesar knows lots of shortcuts. Next, cesar veers down a narrow alleyway that turns into a trap. Quickly back up. Then Follow Cesar as he races around the block and zigzags through an obstacle course of various objects. When you get through that, you're finally clear to drive at your own pace back to the garage just ahead in Doherty. ------------------------ 7.3.3 Customs Fast Track ------------------------ Hop in the car and follow the yellow blip on the radar eastward to the docks at EAster Basin. On the way, CJ explains how to get a crated car off a container ship with a dockside crane. They agree to divide the tasks, with CJ running the crane and Cesar cracking the container. When you arrive at the base of teh crane get out of the car and walk into the red marker. Press the triangle button to take control of the crane. CJ discouvers that three containers sit on the deck, but none of them is marked with paint. Cesar suggests that you try one at a time. Lower the crane magnet onto a container, then raise the container and move it over the red marker on the dork. Remember you can press select to change the camera view if necessary. Use the shadow to determine where the container will drop. When the shadow is directly on the red marker, lower the container carefully into the marker. If you drop it from too great a height, the container will be destroyed and you'll fail the mission. Cesar says you got the wrong car, Swing the crane back and pick up another container. Keep trying until you get the correct container. Cesar drives the car out of the container and waits for CJ. Suddenly, a car pulls up and three thugs hop out with guns blazing. Cesar's health bar appears onscreen. Press the triangel button to exit the crane and wipe out the three thugs before they wipe out Cesar. Soon a second carload of thugs pulls up to attack. Eliminate them, too, then prepare for a final wave of two attackers who approach on foot from down the downk. When they fall, hop in the hot car and head west, back to teh gargae in Doherty. --------------------- 7.3.4 Puncture Wounds --------------------- Hop into the vehicle. You learn that it's been modified to drop stingers behind it. A stinger is a spiked trap designed to puncture tires. When dropped, it spreads across one entire lane of the road. you get a total of three stingers for the mission. Drive south toward Foster Vally, tracking the target indicated by the red marker on th eradar. The target car works its way south across the bridge into Whetstone County, then heads toward Angel Pine. When you finally reach the target, follow until you get on a stretch of road with no turns coming up in the near distance. Pass the vehicle and get directly in front of it, then quickly press the circle button to drop a stinger. If you time it right, the target runs over the stinger and pops its tires. Get out and run toward the target car. As you approach it, Cesar calls, CJ reports his success. Then he automatically repairs the tires and takes the wheel of the car. Drive it back to the garage in Doherty. Once you complete the last mission of the steal cars strand, you earn the deed to the Wang Cars building. Now a money making property for you, the business generate revenue up to a total of $8000. --------------- 8. Las Venturas --------------- Welcome to Las Venturas, city of dreams. A few lucky souls leave town with enough winnings to start a new life. Most leave without their shirts, enriching the wise guys who run the casinos and who never gamble. Mafia interests have run this town for generations, but now Wu Zi Mu and his triad gang want a piece of the business. The Four Dragons Casino poses a serious threat to the old corporations of Las Venturas. And you can bet they won't take it lightly. --------------------- 8.1 The Casino Strand --------------------- The Four Dragons Casion is gorgeous, but it's still a work in progress. Woozie's mob enemies are looking to sabotage his efforts. Most of this strand's missions involve your dealings with the rival casino owners. -------------------- 8.1.1 Fender Ketchup -------------------- Yes, CJ has the thug tied to the front of a car. The fellow isn't very respectful, given his predicament. CJ gets behind the wheel and a scare-o-meter indicator appears onscreen. Your goal is frighten the guy into squealing about who sent him. As the game suggests, high speeds and screeching hand brake turns are sure to scare him, as will driving on the wrong side of the road. It's also time for some insane stunts. Don't take him out onto the Julius Thru Way, even though it's great for good long stretches of high speed racing. As soon as you get on the freeway, you acquire a wanted level, and you don't need the cops involved in this one. Bad collisions can kill your passenger and collisions are guaranteed once the cops get involved. Now you must get the Sindacco soldier back to the Four Dragons Casion in one piece. This is easy going unless your insane driving triggered a wanted level and cops are swarming. Follow the yellow blip to deliver the car to the casino garage the red marker around the left side of the Four Dragons complex then go back inside the casion to Woozie's office. ------------------------- 8.1.2 Explosive Situation ------------------------- Jack a car and follow the yellow blip across the map to Hunter Quarry out in Bone County, nearly due west of your starting point at the Four Dragons. When you arrive, drive into the red marker near the hut. You learn the dynamite is rigged to blow. A detonation timer appears onscreen, counting down from 2:30. Green blips mark the location on the radar of four dynamite crates; each one has a green overhead cone, too. You could run down the quarry ramps to reach the crates, but why do that when you can just hop in your vehicle and make a couple of insane jumps. The game says you'll need something heavy to smash those crates, and your car won't cut it. Well, we have just the thing for you. Climb into the dump truck. Smash through all four dynamite crates including the crate carried by the forklift. After you smash each crate, the dynamite inside is available for the taking and appears on the radar as a red blip. Hop out of the truck and grab the dynamite stick CJ automatically defuses the detonator then hop back in and continue to the next crate. Be sure to get all four sticks. Don't miss the one on the moving forklift. When you nab the last stick, the timer disappears. This is easier said than done. Now security teams block the exit at the top of the rock ramp. You'll have to find a different way out. The game gives you a glimpse of a huge conveyor belt that carries rock out of the quarry pit. Say, that might be one way. Find the Sanchez dirt bike, to track it down, just follow the blue radar blip. Hop on and speed up the hill right in front of you. Get as close to the quarry wall as possible, then turn around and gun it toward the red checkpoint column. Hit the checkpoint at full throttle and make the leap across onto the conveyor belt. Brake when you land to avoid overshooting the next checkpoint. Drop onto the next conveyor belt and turn right. Speed up that one and leap from the end of the blet onto the rock ramp. Watch out a security gurad is posted on the stairs of the next conveyor, and he opens fire the moment you land. Gun him down, then ride up the stairs that lead to the last conveyor. Take a leisurely ride along the narrow belt, steering carefully so you don't fall. At the next checkpoint, veer right, landing on a rock plateau. Spot the next checkpoint near the chute, then ride along the precarious ledge to reach it. Another security gurad waits here to be gunned down. Charge full throttle up the long chute because you must leap across a hidden gap in your path. After landing, find the next chekcpoint. It leads up another chute with an even bigger gap to jump at its end, so take a long approach and hit the chute fast. You should see a danger sign on the plateau at the far end of the jump. Speed up the final ramp past the security guards and their armored car, then proceed up the trench through the final checkpoint. Follow the yellow blip across the map to the drop point, where one of Woozie's boys wairts with a car. Drive into the red marker to complete the mission. --------------------------- 8.1.3 You've Had Your Chips --------------------------- Follow the yellow blip northwest to the plastics factory in the Whitewood Estates district. Upon arrival, you learn the mobsters have guards at the main goods entrance. Find the main goods entrance, an open garage door near the crane and container stacks. Keep you distance. Two goons sit in a car guarding the entrance. Drive around to the parking garage on the north side of the factory. Enter the garage and drive up the ramps to the top parking level, then cross to the southwestern edge of the lot overlooking the factory yard. Get out and drop down into the yard, then circle the factory to the left. Sneak past the crane and around the corner to the open factory door. Now you can enter, and the unavoidable firefight begins. If you attack a guard or get discovered at any point, the factory is alerted and you must get inside quickly. Speed your vehicle right into the open garage door near the crane. Now you must engage in a brutal battle with no fewer than 12 armed crewmen. Plenty of boxes are stacked about the factory floor, use them for cover. Once you clear out the area, turn your attention to the machines. Shoot all 10 of the injection molding machines to complete the job. Once you reach the casino complex, drive into the red marker by the garage to complete the mission. A new red marker appears just outside the front doors to the Four Dragons casino. ---------------- 8.1.4 Don Peyote ---------------- The manager's name is Kent Paul, and the band's lead vocalist is a goofball named Maccer. Vice City players will remember these names well. Grab a four door car and drive into the desert, following the blue blip on the map. When you finally get up the dirt road leading to the Arco del Oeste, drive into the red marker. CJ finds Paul and Maccer lying in the dirt, just regaining consciousness. The two are in truly pathetic shape. CJ offers them a ride, Paul knows a guy named Rosie who runs a casino in Las Venturas and asks to go there. After the scintillanting conversation, get in the car. Paul and Maccer automatically follow. They don't know where the rest of the band is, but Maccer remembers snakes, lots of snakes. CJ knows of a nearby snake farm. Follow the yellow blip east to the snake farm near El Castillo del Diablo. Along the way, make a quick stop for Paul, who has something he wants to toss. When you arrive, somelocal rednecks start raising hell with your boys, opening fire. Hop back into the car, waiting for both Paul and Maccer to join you, then make your escape, speeding east toward Las Venturas. Paul says Rosie's place is called Caligula's Palace and it's somewhere on the strip. Follow the yellow blip on the map all the way to Caligula's Place and drive into the red marker. Paul takes CJ to meet Ken Rosenberg, known as Rosie, who seems overjoyed to see them. Rosie seems afflicted by his position as a mob lawyer, bemoaning the fact that every mafia gorilla from Liberty City to Los Santos is hassling him. CJ exits and calls Woozie, saying he's figured out a discreet way to scope Caligula's Palace Casino. -------------------- 8.1.5 Intensive Care -------------------- Grab a car and follow the yellow blip east to the Las Venturas Hospital in the airport district. When you arrive and pull into the red marker, CJ tries to pick up Mr. Sindacco. but he learns an ambulance just carried him off. Three red blips appear inside on your map, indicating ambulances on the streets of Las Venturas. One of them carries Johnny Sindacco and, no doubt, has a mob driver his reaction will give him away if you ram his vehicle. Ram each ambulance. Unfortunately, if the first one you hit is a real ambulance team, an alert goes out and the mafia knows you're on the prowl. Speed after the next ambulance. If it's the one hauling Johnny, you get a message saying so. Pursue it. Keep ramming and shooting at the mafia driven ambulance to show them you mean business. When you finally chase the mafia driver and his accomplice out of the ambulance, fight htme quickly or just hop into their emergency vehicle and drive away. Drive the ambulance to the meat factory in Whitewood Estates on the west side of town. Mob backup arrives soon and thug filled cars hound you en route. Try hard to avoid collisions that allow them to catch you. When you finally arrive at the meat factory, drive into the red marker to complete the mission. ---------------------- 8.1.6 Misappropriation ---------------------- Acquire a vehicle and make the long trek west to aldea Malvado. We recommend something with good off road capabilities an suv or a motorbike so you can travel crosscountry throught the desert. When you arrive, the ghost town is swarming with feds. The inevitable exchange of gunfire tips off the target, who makes a run for it in a waiting helicopter. Fortunately, there's another helicopter nearby. Hop aboard this chopper and chase the target's helicopter, thich is marked with a red overhead cone. You can't shoot him down, if you knock your target from the sky, you destroy the evidence dossier, which triggers mission failure. So just stay on his tail as his bird flies southeast over the Sherman Reservoir and Dam, then due east across Bone County to Las Venturas. The target's helicopter eventually lands on a helipad atop the Emerald Isle hotel and casino. You can land on the smae helipad, where the target has now abandoned his helicopter. Give chase with guns blazing and try to nail the target on the helipad. If you don't get him right away, however, the target runs downstairs into the multileveled parking garage below the helipad. The target may leap from the hotel rooftop and parachute down to the street. Follow suit with our own chute and use it to stay on his tail. When you finally get within range, blast the target and quickly nab the evidence dossier he leaves behind. ----------------------- 8.1.7 The Meat Business ----------------------- Someone thorws a firebomb that blocks the meat factory door with flames. Then goons with guns and chainsaws spill out of the factory looking to slaughter both Rosenberg and you. Rosie's no help with the fighting, all he can do at first is cower. A Rosenberg health bar appears onscreen, and your job is to keep him alive long enough to escape. You must also eliminate every goon in the factory. Gun down the first wave of four mafia goons in the entry hall. As you move toward the flaming doorway, Rosie ducks into another room to find a fire extinguisher. He tells you to take out the goons while he puts out the flames, he also starts up the meat conveyor, so carcasses on hooks start moving along ceiling tracks in the next room, adding anothertactical challenge to the gunfight. The next room is crawling with armed goons. As the flames die, strafe across the doorway, nailing mafia gunmen. Then roll into the room, ducking and weaving and picking off more goons. After you clear the immediate area, Rosie decides to hide in the freezer, the blue tinted room to the right, just beyond the open metal door. Don't follow him. If you join Rosie in the freezer, a mafioso type runs up to the door control panel and locks you inside mission failed. Cross the first room, using the moving carcasses for cover as you engage another squad of goons in a small connection room at the opposite end. Beyond that is another big meat processing room, crawling with mobsters. Pop up from a window position and pick them off, ducking for cover whenever necessary. Each time you clean out a room, CJ calls out, and Rosenberg follows into that room. A storage room full of boxes is off to the right of the meat processing room. Clear out every last thug. Move along the stacks, watching for gunmen who hide around corners or hide in alcoves formed by boxes. You get a message that all witnesses have been eliminated when all of the meat factory rooms are goon free. Follow the yellow blip through the stock house to the exit. Leave the building and hop in a car. Wait for Rosie to join you, and then drive back to Caligula's Palace. On the way, Rosie is sure he's good as dead, but CJ promises to find a way to make the mob merely think Rosie's dead. ----------------------------- 8.1.8 Scene: Fish in a barrel ----------------------------- This isn't an actual mission, per se, but it is a titled scene. Return to the Four Dragons Casino and go to the red marker outside of Woozie's office. Woozie greets CJ and Ran Fa Li, the Tong representative. He then raises a toast to their new partnership in the casino. --------------- 8.1.9 Madd Dogg --------------- Turn around and sprint toward the pickup truck in the parking lot. The driver stands next to it and will try to get his truck back, so pull away quickly. Drive the short distance to the red marker in the parking lot under Madd Dog. The truck bed holds a load of soft boxes that would make a nice landing pad for the despondent rapper. Now the carera shifts to an overhead view. You can only move your truck side to side under the ledge. Madd Dogg paces back and forth, getting ready to leap. Keep the bed of boxes aligned directly beneath him until he jumps. If you lined up right, CJ saves the Dogg. Now you must drive Dogg north to the Ivory Towers Drive-Thru Mental Clinic up in Redsands East, marked by the yellow blip on the map. A Madd Dogg health bar appears onscreen, already depeleted by the fall. Drive slowly and carefully. Every bump or collision will drop the rapper's health a bit more. When you finally arrive, drive into the red marker outside the clinic to complete the mission. Madd Dogg plans to look up CJ when he gets out of rehab. He needs a new manager, since his old manager took an unfortunate drive off the Santa Maria Beach Pier. --------------- 8.1.10 Freefall --------------- The Forelli hit men are flying in, so the obvious place to meet them is the airport. Follow the yellow map blip to the airport gate. Now follow the blue blip across the tarmac to find the ariplane stowed in the hanger. Board it to get the message that the hitmen's flight is scheduled to land soon. Taxi out onto the runway and take off. Use the map and fly due north toward the yellow blip, which is the incoming flight with the Forelli assassins. If the triangle blip is pointing upward, you're too low, if it's pointing downward, lower your altitude until you spot the plane. Once you reach the flight, bank around behind and follow it. Fly into the red corona just above it. When you hit the corona, a cutscene shows CJ bail out of his airplane and freefall. Amazingly, he lands atop the hitmen's private jet. Now you switch to first person shooter perspective. Use the R2 and L2 buttons to duck side to side for cover. When you pop back to the middle of the doorway, be prepared to aim and shoot, then duck sideways again. Once you nail the fhourth hitman, the pilot sneaks up behind you and opens fire. Kill him, and CJ automatically takes control of the jet. Follow the yellow blip over the water and across the coastline until you reach the Las Venturas airport. Land anywhere on the runway to complete the mission. ---------------- 8.1.11 High Noon ---------------- You can't gun down Pulaski before he reaches his car, but you can shoot out his tires. When Pulaski gets to his car alive, hop in the nearby Bandito dune buggy and give chase. Pulaski's car is the red blip on the radar map, and it's marked by a red overhead cone. When you catch up, ram him reapeatedly to slow him down, then pull alongside and open up with your MP5. Disable Pulaski's vehicle, then gun him down when he hops out to rush you. -------------------------- 8.1.12 Saint Mark's Bistro -------------------------- Thats right, folks you're heading to the world of Grand Theft Auto 3. Liberty City or bust. Grab a vehicle and head to teh Las Venturas airport, following the yellow blip to the gates. When you arrive, drive through the gates and follow the blue radar blip to the jet marked by the blue overhead cone at the end of the runway. Board the jet to take its controls. Take off and follow the yellow blip east. Once you finally reach it, the scene shifts to Saint Mark's Bistro in Liberty City. A gurad tells CJ it's a private function, invition only. CJ explains that Mr. Leone begs to differ, and he bats his way inside. Using the planter wall as cover, crouch down and pick off the guards you can see downstairs. Watch out for attackers moving up the stairs to your left. Then proceed to the stairs. Having gernades or molotov cocktails for this situation would be great simply throw them over the balcony to clear the room below. Carefull more Forellie goons wair for you downstairs at the bar, and we're sorry to say they don't want to buy you a drink. Pause at teh top of the stairs and face the room, then inch forward to the railing and pick off the two goons behind the bar. Descend warily. Another goon is posted just around the corner at the bottom of the stairs, tucked into an alcove on the right side of the bar. The alcove leads to more stairs, leading down to a kitchen with a black and white tiled floor, then out a back doorway to a courtyard where guards wait by a parked car. When the last Forelli falls, CJ automatically exits Saint Mark's Bistro and ends up back in the jet. Follow the yellow radar blip back to the Las Venturas airport and land anywhere on the runway to complete the mission. -------------------- 8.2 The Heist Strand -------------------- After CJ steals the dynamite from Hunter Quarry, he's ready to start planning a big job. CJ and Woozie want to whack the mafias bottom line. The plan is to rob the mob casino, Caligula's Palace, and launder the money through the Four Dragons. But it takes a lot of preparation to pull off such a dangerous heist. ----------------------------- 8.2.1 Architectural Espionage ----------------------------- You need a camera to photograph the casino blueprints. If you don't have one, drive north up the strip toward the red blip on the map. Several tourists carry cameras near the Pirates in Men's Pants casino complex on the west side of the strip. Whack one and grab the camera he drops. Drive to the location marked as a yellow blip on the map. The game warns you that security is strict in the city planning department, so don't start any trouble. When you arrive, make sure your weapons are holstered before you go inside the marked door, so the security guard leaves you alone. Approach the front desk. When the girl asks, "can I helo you, sir?" press the right directional button to answer positively. CJ asks to look at plans for Caligula's Palace casino. She says okay, but asks if you're aware that reproduction of official blueprints is prohibited. Press the left directional button to answer negatively, CJ didn't know that, and asks why. The girl doesn't want to be party to a daring raid. Press the right directionial button again so CJ responds positively with a load of hooey that mollifies the woman, and she buzzes open the stairwell door to the second floor. Turn around and go through the door next to the sign on the wall that reads "Plan Library" with an arrow pointing up. A message tells you the blue prints you need to the photograph are in the far room on the top floor. Climb the stairs until they stop at the top floor. When you reach the top floor, a message warns you that you must divert the guard's attention before you can snap photos of the casino blueprints. Go back downstairs to the first open doorway, turn right, and walk straight through the doorway ahead labeled "document depository". Find the decrepit old airconditioning units across the room and whack them with a baseball bat or shoot them with any gun. When they explode, a fire alarm goes off. The alarm triggers an evacuation of the building. Hustle back upstairs and run into the office at the far end of the hall to photograph the blueprint on the wall. When you've snapped a shot of Caligula's blueprint, you get a success message and a warning to get out of the building before you're cought. The cops can't shut the bottom doors to lock you in because of the fire. Run back down the stairs, armed guards wait on nearly every landing to stop you, with a couple more in the lobby. Fight furiously and hurry out the front door. Hop in your car and rush to your destinatino, marked by the yellow blip on the map. Your wanted level is probably very high now, so drive aggressively. Don't let the cops box you in. When you reach the casino, drive around the left side to teh red marked by the garage area, then pull into the marker to complete the mission. ---------------------- 8.2.2 Key To Her Heart ---------------------- CJ has a target in mind. Grab a car and drive north up the strip to Caligula's. Pull into the circular drive and move into the red marker. A croupier has a keycard and knows the code. She exits the casino and drives away. Her car is marked by a red overhead cone, and a red blip indicates its location on the map. Follow her, but keep your distance. A spook o meter appears onscreen. If you get too close, the meter bar rises, drop back a little to ease her mind. She stops for red lights, so be patient. Eventually she pulls into a strip mall and stops at the XXX Sex shop. Park, get out of the car, and hurry into the red marker just outside the sex shop. Inside, walk to the back of the store, around the corner and into the red marker. This triggers a scene with the croupier, who tries on an outfit and takes a cell phone call from someone named Benny. She calls Benny master ans says she'll meet him at her house. Enter the back right dressing room to don a gimp suit, then hurry out of the shop and hop back in your vehicle to follow the croupier's car again. Tear out of the parking lot quickly, but keep your distance and keep her spook o meter low. She gets ahead when she leaves the shop, but then makes some pretty Erratic stops and turns. Be both quick and patient. When the croupier finally arrives at her home, park in the red marker near the house. Now get out of the car, stand in front of the croupier's house, and wait for her gimp to arrive. The shirtless fellow comes slouching down the street soon enough. If he makes it to her housr, the mission fails. Gun him down, nab the purple item he drops, and go to the red marker at the croupier's front door. She calls you inside, Master. After a private interlude, you emerge from the croupier's house with a new girlfriend. However, you'll have to wine and dine her a bit before she'll hand over the keycard. Start dating Millie by following the new girlfrined icon to ther house, then show her a good time so you can make progress. Your goal: get you progress with Millie bar above 33 percent. A graphic bar appears after every dae with Millie, allowing you to estimate your progress. You can check the exact percentage by selecting achievements from the stats page, then scrolling to the progress with Millie number. If Millie's home, there's a red marker in front of her house. Remember, she works in a casino, so she doesn't get home until about 2:00 am. Step into the marker to trigger her appearance and listen to her needs, then hop in your vehicle and she automatically follows. If Millie's hungry, take her to one of the resturants, marked on the map by the fork/knife icon. We recommend the excellent steakhouse, World of Coq, down in Redsands West. Millie thinks it's fabulous. If Millie's tired, take her home. Kill time productively by dancing or finding some flowers, the ncome back to Millie's after 2am for another date. Give her flowers. If she wants to go dancing, take her to the club at the Camel's Toe casino complex down in southeast Las Venturas. Walk into the red marker on the dance floor to trigger the dancing interface, where you hit each designated controller button as it hits the circle. ------------------- 8.2.3 Dam and Blast ------------------- For this caper, you need an airplane and a parchute so you can drop onto the dam quay. Get a car and drive north up the strip, then west to Las Venturas airport. Follow the yellow radar blip to get through the gate. Drive due west, following the blue radar blip to an airplane at the end of the runway, then board the plane. Take off and climb to the plane's mazimum altitude, heading west toward the Sherman Dam area. The jump point is south of the dam and just east of Las Barrancas, marked by yellow blip on the map. Determin whether the yellow blip is pointing up or down to decide if you need to climb or descend. When you get close, you can see a red corona in the sky. Fly into the corona and press the triangle button to jump from the plane. Frefall for a while, guiding yourself toward the landing point on the quay that extends from the dam and is amrked by the yellow radar blip. Open chute with plenty of time to spare and continue to guide yourself toward the red marker on the quay. Land in or near the marker. After you land, crouch and sneak down the quay without letting any guards spot you. Follow the green blip to find the knife stashed in front of the red crate, then hop up on the railing and check the moving red blips on your radar. Try to maneuver past them on the ledge or get behind them for stealth kills. Follow the yellow blip to the door at the far end of the quay, then step into the red marked. This is the entrance to the generator room. Guards abound in here, you want to remain silent and practice evasion to aviod setting off a general alarm. A cutscene reveals that security has locked the quay entrance and cops are on the way. Five generators must be rigged with explosives. Each one has a red glowing tip and appears as a yellow blip on your radar. Crouch and move forward, using the shadows to stay concealed until you can sneak behind patrolling guards for stealth kills. Climb the stairs to reach the generator platforms. When you reach each generator, face it and press the triangle button to place a charge. When a generator is rigged with charges, head for the red marker at the far end of the generator room. Step into the red marker to trigger a cinematic of CJ's wild escape from the Sherman Dam. After the swan dive, swim to the Reefer and pilot the craft to shore, then jack yourself a vehicle and head back to the Four Dragons. ---------------- 8.2.4 Cop Wheels ---------------- A timer appears onscreen, counting down from 12:00. You have exactly 12 minutes to steal four San Andreas Police motorbikes to create the fake cop escort for your heist. Green blip mark the locations of the four targets around town. After you steal each bike, you must ride it to the Packer truck that circles the outskirts of town and drive up the parker's back ramp. Jack a fast car and hustle to the first motorbike location. You can find onebike apiece at Linden Station, Julius Thruway East, Los Venturas airport, and Roca Escalante. When you get to the first bike, toss the cop off, hop aboard, and hurry away. Speen to the packer. The blue blip on the map marks the truck's location. When you reach it, get behind it and drive right up one of the rear ramps at a steady speed. When the bike attaches, you receive a message to get another police bike for the job. Dismount the bike, hop off the truck, jack the first car behind you on the thruway, and then hustle toward the next green blip on the map. If the Las Venturas motorcycle takes off, you must chase him and gun him down, drive by style. This mission gets thougher as you go, because your wanted level naturally rises as you steal more police vehicles. When you finally get all four bikes onto the packer within the allotted 12 minutes, CJ sends the truck back to the casino without him. Now you can jack another car at you leisure and head for your next contact point. ---------------------- 8.2.5 Up, Up, and Away ---------------------- Get a car and follow the yellow radar blip due north up the strip, then work your way northeast to the K.A.C.C Military Fuels depot. Approach the main gate. You cannot get inside the depot with a civilian vehicle , so wait until the next military vehicle leaves the base. Sneak into the base while the gate opens for the exiting patroit. The military guys are well armored so you'd better be packing an AK 47 or an M4. Gun down only the guards around the gate and dash into the open warehouse to the left of the entrance gate. If you were to climb over the fence you would become a sitting duck, the nearby guards will shoot before you hit the ground on the other side. Moving through the loading area lined with crates. Proceed under the big crane and turn right into the warehouse. Carefully fight your way through the stacks of boxes, where at least eight guards are posted in various positions, both on the ground and on high catwalks. Be wary as you exit the warehouse via the far door, alert guards await your arrival. There's body armor to your left, behind some crates as you walk into the open area of the warehouse. Nab it when the area is cleared. Work your way to the right and find the stairway leading up. Fight your way up two sets of stairs to the building's rooftop. Clear the guards from the helipad and run to the far end of the roof and step into the red marker to man the gun emplacement. The perspective switches to first person, and two gunships attack. Knock them both out of the sky. When the second gunship goes down in flames, you automatically regains control of CJ's movement. Climb the last set of stairs up to the helipad and board the sky crane helicopter. Before you take off, note the onscreen controls for the copter's winch mechanism. Now the armored van location appears as a blue blip on your radar map. Follow it due south to the depot in Rockshore EAst, down in the far southeast corner of Las Venturas. When you arrive, hover over the van and lower the magnet to pick it up. A van health meter appears onscreen, so don't slam the van around as you lift it and leave. Avoid slamming the van into buildings as you fly straight toward the yellow radar blip until you reach the airplane graveyard near your airstrip. Lower the armored van carefully into the red marker inside the fenced enclosure and press the circl button to release it. Now land the Leviathan in the nearby spot indicated by the red marker. The leviathan will continuously spawn at the airstrip near the pilot school building for your flying and lifting pleasure. ------------------------------------- 8.2.6 Breaking The Bank at Caligula's ------------------------------------- Get a car and drive north up the strip to Caligula's Palace. Go inside the front doors without brandishing any weapons. Avoid fights or altercations so you don't attract attention or blow your cover. Stay cool. Your entrance triggers a timer that counts down from 4:00. You now have four minutes to get the team inside. Inside Caligula's, follow the yellow radar blip across the casino to the keycode door, which is the staff entrance. Keep your weapons holstered. After a nearby goon asks CJ some questions, approach the security door and press the triangle button to use Millie's swipe card to unlock it. Once the door opens, your next step is to find the backup generator room. Zero guides you down one level. Go downstairs to the first door on the left and saunter casually past the armed goon who stands guard over the generator room. Zero directs you to the ventilation grills on the back wall. Approach the open grill on the back left wall and toss a gas gernade into the vent. You see a cinematic of the grenade dropping into the restricted area outside the safe room and the guards falling unconscious to the floor. Zero tells you to find the security door next and use Millie's swipe card to open it. Zero tells you he's hacked the casino's emergency lighting protocols, and then blows the charges you placed at the Sherman Dam. The power goes out and the casino goes dark. Don your night vision goggles, exit the generator room, and turn left. Go through the passage marked with the sign that reads "Notice authorized personnel only". At the bottom of the short staircase, turn left. Go down the corridor past the sprunk vending machine. Juet around the corner is the keycard door. Approach the swipe panel to the door's right. Press the triangle button to use Millie's keycard. When the door opens, enter the room. Your comrades in the van are now at the service bay and need the door opened. Zero tells you to head down to the service bay. Inside the keycard door, follow the new yellow radar blip across the room and through the far door. Proceed along the corridor and around the corner to the next doorway, which leads into the service bay. The power's down, so the service garage door is unlocked. But the door is heavy, so you need mechanical help opening it. Find the forklift around the next corner at the far end of the service bay. When you hop aboard, a new yellow blip appears on radar. Follow the blip to the service garage entrance and its big roller door. Drive the forklift prongs right under the door, then press the right analog stick up to lift the door. Your buddies back the armored van into the service bay, and the four minute timer disappears. Now a new timer appears. You have seven minutes to retrieve the money from the safe and bring it back to the van. Note the multiple red threat blips on your radar. Run interference for Woozie and crew, gunning down security gurads as you move across the service bay, out through the keycard door and downstairs to the security door where the guards still lie unconscious from the gas grenade. When you reach the door, Woozie says he'll set teh charges while you watch the door. Suddenly, Zero reports that somebody's in the system trying to bring the emergency generators back up. Hustle back upstairs and gun down the guards in the generator room door. Hurry into the generator room and place a stachel charges on the both emergency generators, which are marked with overhead cones. Then use the remote control unit to detonate the charges from a safe distance. After the explosions, head back downstairs to the security doors. Woozie and crew automatically blow them open, and the team goes inside to load up the cash. Go inside the now open safe. When you do, Zero reports a squad of mafia gorillas on their way down to the vault. Nab the body armor in the safe and hurry back to the door way to the stairs. Face the doorway and open fire. Several waves of mob goons try to fight their way into the security area. After you cap them, it's time to go. Remember, the seven minute timer is ticking away. Go upstairs, ready to fight. Your heist team automatically walks the route back to teh service bay, where the van sits, so stay ahead of them. Protect your guys. Gun down any mafia thugs who try to stop you. The last doorway leading into the service bay is heavily defended, with two mobsters on each side. Zero's already unloaded the police bikes from the van, so the team is ready to go soon. The onscreen timer disappears. You're the decoy, so work back through the service bay. Zero's nemesis, Berkley, manages to restore the power, so remove your goggles. Follow the yellow radar blip, it leads you all the way back to the stairs that go up to the casino. Find the red marker and step into it to ride the service elevator up to the top floor of the casino. After exiting the elevator, turn right and head through the doorway at the end of teh hall. Climb the stairs to the top, gunning down any guards on the way up, then go through the marked door onto the casino roof. A parachute sits atop the casino several roofs to the north. Head north and hop up onto the rooftop, then climb up the sloped roof. A pair of police helicopters dogs your progress and drop SWAT team members onto the roof. Nail both birds with your rocket launcher. When you cross the peak of the first roof, gunmen open fire from below. Wipe them out and continue up the second sloped roof. When you finally reach the parachute, put it on. A quick cinematic shows you a police helicopter sitting on the roof near the Clown's Porket Casino across the way. Jump off the rooftop and immediately press the circle button to activate the parachute. Guide yourself over to the helicopter. Gun down the two cops by teh copter and ho aboard the police maverick. Now fly through the angry buzz of police pursuit and follow the yellow blip across the map to your airstrip out in the desert at Verdent Meadows. When you finally reach the red marker, watch as Zero admits he told Berkley about the caper. But no matter the heist is a success, and your bank accound now swelts with cash. ----------------------- 9. Return to Los Santos ----------------------- This final chapter of Grand Theft Auto: San Andreas starts in the Four Dragons Casino back in Las Venturas. Fresh from their triumph over the mafia families, Woozie and CJ work to make the Four Dragons a success. But CJ grows tired of certain aspects of casino management id, auditioning acts by people of reduced stature. He longs for a triumphant return home where he can put things right. Then Madd Dogg's release from the rehab facility spurs CJ to make his move. ---------------------- 9.1 The Mansion Strand ---------------------- Madd Dogg's magnificent mansion is now headquarters and haven of a drug dealer, Big Poppa. This fact enrages CJ, the home, he feels, belongs in better hands, and would make a good base of operations for a move back into Los Santos. ------------------------- 9.1.1 A Home In The Hills ------------------------- Guide your parachute on the same trojectory as the four triads floating below you, descending onto the flare lit helipad. You land in a hornet's nest, as enemy gunmen now swarm the roof. This is an old fashioned shootout. Use all of the fighting tactics you've learned so far to survive the vicious helipad combat. Big Poppa's troops pour onto the helipad from left, right, and center in wave after wave. When your triad backup group is close to arriving, you get a message to protect them when they land. Once the triads arrive, move down the ramp leading from the helipad to the mansion. Proceed across the balcony overlooking the swimming pool. Enter the double doors just around the corner. A triad member tells CJ you're heavily outnumbered, but calm cool tactics will prevail. Avenge the triad's untimely demise, fending off the five man ambush, then go through the next doorway and fight down the hallway hung with the paintings. Watch out for pairs of enemies in every side room as you move down the corridor, and don't miss the body armor in the last bedroom on the right. Soon, you get a message telling you where Big Poppa is lurking. When you finally reach the main staircase, crouch and approach the railing. Rain down fire on the enemy in the game room below, using the railing for cover. Killers lurk in both directions in the large front hall at the bottom. If you have them, throw grenades or molotov cocktails over the balcony to help thin the numbers below. Once you clear out the hall, move west past the dining room. Big Poppa appears at the end of the corridor, and yells "you chose the wrong house to rob, fool". Then he makes a break for it. Big Poppa runs down a series of corridors, and his men pop out of rooms to slow your progress. Shoot on the run, keeping after the drug baron. You fight through the tv room, bar, and swimming pool areas before you finally reach the front door. Exit the mansion to see Big Poppa hop in a fast car and try to escape. Fortunately, a hot red sports car is parked nearby, ready to be jacked. Speed after Big Poppa, chasing the red blip on the radar until you have his car in sight. Keep banging into his rear fender to knock him around the road, then pull alongside and open fire with your mp5. Keep up the pressure until his car finally explodes. You now own the house, so you can go back and save your game at the disc icon upstairs on the third level. Drive back to the mansion, park by the garages, and get out of the car. This puts the "CJ" icon on the map, marking the location of your new headquarters at Madd Dogg's mansion. This is your new contact point, as well as your new home. Go up the brick road that runs beside the mansion, and climb the stone barrier to reach the upper patio of the house. Find the red marker on the patio just outside the doors at the top level of the house. ------------------- 9.1.2 Vertical Bird ------------------- All the gear you need is onboard the squallo speedboat, including a knife and a slienced pistol. Toreno will brief you via radio earpiece as you go. As you board the speedboat, Toreno tells you the ship you seek is moored in the Easter Basin Naval Base. Follow the yellow blip across the water as you swing out around the long pier to the aircraft carrier at Easter Basin docks. Guide your speedboat around its stern to find an opening to a docking bay inside the big ship. Toreno tells you to sneak in the back without being seen. Pull your boat close to the opening in the big ship, then jump in the water and swim inside. Crouch and sneak up the ramp from the water, then wait and watch the guards up ahead. Wait until the guards start moving away from you, then hustle through the doorway into the cargo hold. Move to the boxes on the right side of the cargo hold. Climb and move stealhly over the stacks, pausing to swing the camera around from time to time to keep track of the pacing gurads. Eventually, you reach the far end of the hold where you can sneak through a door hatch to exit. Don't let yourself get spotted. Your ulimate goal is to steal a hydra jet, but before you can fly it off the carrier you must deactivate the SAM sites. Climb the first stairway on the next landing. Don't climb the second staircase, it leads to the top deck, and you don't need to go there. Instead, veer left of the stairs and approach the open hatch. Creep down the corridor to another pair of open hatches, waiting for guards to pop out as you go. Try to be stealthy and use a sliencer pistol or get them from behind with the knife. If you trigger the alarm, you'll just have to fight. Proceed through the hatch on the left into another cargo hold where a forklift drives back and forth. Turn right and move carefully through the crates until you reach a narrow room with a red marker in front of a console. Step into the marker to deactivate the ship's SAM site. Exit the SAM control room and work your way down the length of the hold until you reach several hydra jets. There's one on a platform straight ahead. Kill any guards and hop aboard the hydra. The platform rises to the main deck level. Fire up the jet and go vertical. As you bank away from the carrier, three hydra jets launch off the carrier and chase you. These appear as red radar blips behind your position. Turn and engage them one by one, locking on with your missile radar and knocking them out. Now you can follow the yellow radar blips to the spy boats at the northernmost tip of the bay, north of the Sherman Dam in Tierro Robada County. Two pairs of enemy spy boats are tucked tightly into the narrow bay near the shore, so it's not easy to get a clean shot at them. Get your hydra jet to hover nearby, then press R1 to lock onto a boat, wait for the lock to turn red and then fire, the boats will be destroyed. After you finally destroy all four spy boat targets, Toreno washes his hands of the incident. Fly the stolen jet to your airstrip up at Verdant Meadow. Land the hyrda jet in the red marker on the runway, then taxi into the designated hangar to complete the mission. ----------------- 9.1.3 Home Coming ----------------- Drive south to Pershing Square, following the yellow blip on the map to Sweet's location. Drive into the red marker outside the precinct building to trigger a long, bitter scene between the brothers. CJ tries to get Sweet to join up in his successes, but Sweet is all about the hood. Follow the yellow blip to Ganton. CJ takes Sweet to see how Grove Street is in the grip of base now, with the old gang values literally gone up in smoke. Sweet wants to go to their mother's house. When they arrive, the brothers find the place is overrun by strung out, crackhead junkies. Sweet wants CJ to helphim clean up their house. The map suddenly fills up with red blips marking the location of drug dealers, and Sweet's health bar appears onscreen. Remember, the dealers are indicated by red markers overhead. If a dealer asks if you want some stuff, press the left directional button to reply negatively and open fire. Move down the street and eliminate the dealers one by one. make sure Sweet keeps following your, and pick up any drug money the dealers drop. When you've eliminated all the dealers, turn your attention to the Ballas congregating on the streets. Shoot three of the four Ballas to provoke a gang war. Attack all purpleclad, red marked enemies to win back control of Ganton. Stay near Sweet when fighting and keep your brother alive by attacking any gangbanger who attacks him. The Ballas come in waves. Move and shoot, and keep an eye out for health power ups in the street. This is a tough fight, because Sweet seems to have a mind of his own sometimes. When you finally regain control of Grove Street, Sweet refuses to go see Kendl, demanding instead that she come home to see him. The brothers still disagree on the sanctity of the hood, and Sweet returns to the family home, CJ's old save house on Grove Street. ------------------------- 9.1.4 Cut Throat Business ------------------------- Get in the car and wait for Madd Dogg to join you. CJ wants to drop in on OG Loc and recoup some royalties for his new man, not to mention the rhyme book. Follow the yellow blip east to the shoot in Flint County, right on the water. When you arrive, you see that OG Loc is being interviewed for tv. When OG Loc sees CJ and Madd Dogg approach, he hops into a nearby hovercraft and takes off. CJ and Madd Dogg climb in separate hovercrafts to give chase. Follow OG Loc's hovercraft as it weaves through bridges struts and boats. You can't catch him, but you can lose him, do don't let him get too far away. He heads south and then east across the Los Santos inlet, making a ramp jump right over a small dock off Santa Maria Beach. He then glides under the main pier and guns the hovercraft up the sand and around onto the main pier. Stay on his tail. Down the pier OG Loc ditches his hovercraft and switches to a kart. CJ and Dogg make the switch, too. Don't lose that fool. He drives up and down stairs, along the beachfront, then up onto the streets and over the freeway into teh streets of Rodeo. From there he zigzags east into Vinewood and down through the alleys of the market district. Eventually he shoots up a narrow stairwayand dicks behind a Los Santos fashion store. In the cutscene that follows, CJ and Madd Dogg confront OG Loc in the offices of a record label. Suddenly, a producer named Jimmy Silverman of Blastin' Fools Records appears and offers to talk turkey with the Dogg. CJ steps in as manager while Madd Dogg finally recovers his rhyme book. --------------------------- 9.2 The Grove Street Strand --------------------------- Sweet's release from prison brings CJ back to the hood to set things right. The Johnson brothers attempt to secure the old neighbourhood once and for all in the two missions of this strand. ------------------------ 9.2.1 Beat Down On B-Dup ------------------------ After a pep talk from CJ, the brothers are ready to take down the pusher man. Hop in the nearby car, wait for Sweet to join you, and drive up to a couple of Grove boys on the street to recruit them. Follow the yellow blip to B Dup's apartment. CJ beats on the door, but a base head in the hall says B Dup moved over to Glen Park. Head north to Glen Park, a place Sweet calls "heart of Kilo Trays country". When you arrive start gunning down BAllas dressed in purple to provoke a gang war. Sweet's health meter appears onscreen, which means one of your tasks in this mission is to protect him. You must defeat all the Ballas gang members and win the territory before you can confront B Dup. Remember to Keep an eye on Sweet's health. He can take care of himself pretty well, but stay close to him and watch his back if his health meter drops below 50 percent. The Ballas come in three waves, with little breathing room between each wave. Once you've cleared them all, however, you finally get a crack at the crack palace itself. Use the ak-47 from long range and try to clear as many of the big platoon of guards surrounding the palatial, well lit house before getting any closer. Remember to keep Sweet alive. After the palace guard is eliminated, approach the house. Walk up to the front door to enter the house. Sweet and CJ interrogate B Dup. He says Big Smoke is paranoid and holed up somewhere, but B Dup can't say where. Then Big Bear comes out and asks to join back up with CJ. he's clearly based up and in bad shape. Sweet takes him off to rehab. Grab a car and drive back to the house on Grove Street. ------------------ 9.2.2 Grove 4 Life ------------------ CJ should have enough respect by now to assemble a small army of Grove Family homeboys. So first things first gather up as many green clad Grove troops as possible. This will be a real war, and the more troops you can deploy, the better your chance of survival. Recruit as many Grove Street gangbangers as you can, then hop in your car and drive into the Idlewood district, currently controlled by the Ballas gang as indicated by the purple area on the radar map. Start gunning down purple clad Ballas until you provoke a gang war. Don't forget Sweet. If he dies, you fail the mission. As in the previous Grove strand missin, monitor his onscreen health meter. If it gets too low, you'd better focus on protecting him, follog your brother and pick off nearby attackers until the number of purple blips dwindles on the radar map. You can find building with multilevel balconies that are great to get a height advantage over the enemy. One in particular has a large fence that prevents enemies from getting at Sweet and your homies. Move into another purple neighborhood on the map and repeat the previous steps: provoke a war, hunt down all purple blips. When you gain control of the second neighborhood, your mission is complete. -------------------- 9.3 The Riots Strand -------------------- This intense three pack of missions wraps up Grand Theft Auto: San Andreas. The Johnson boys and Grove Street make a stand in the hood as the Los Santos riots rage all around, concluding with a showdown between CJ and his primary antagonist. ---------- 9.3.1 Riot ---------- Grab a car from the mansion garage or jack something from the street and start following the yellow blip icon across the map. Stick to the freeway as much as possible to avoid roadblocks, exploding cars, and other confrontations. When you finally arrive, ingore any chaos out on the street and pull up next the red marker in the driveway outside Sweet's house. Get out of the car and run into the marker to trigger the next mission. -------------------- 9.3.2 Los Desperados -------------------- Cesar's plan is to meet three of his old Varrios Los Aztecas homeboys down at Unity Station. CJ doesn't think three is enough. So recruit two green clad Grove Street boys, then hop in the greenwood parked out front, waiting for Cesar and the two homies to join you. Cesar remarks that you don't want to get cought on Ballas turf in this kind of chaos Follow the yellow blip westward toward Unity Station in El Corona. On the way, Cesar tells CJ he wants to ask Kendl to marry him. CJ's okay with that, but Cesar is worried about Sweet. CJ agrees to talk to him. When you arrive at the station, find the red marker on the platform next to the train tracks. Step into it to see Cesar's Los Aztecas Veteranos complain about the Los Santos Vagos. Note that the neighborhood is yellow on the radar map the Vagos control it. After you meet the Los Aztecas, Cesar leads you and the others through a Vagos infested housing project toward his house. Start icing Vagos. About 30 of them inhabit the project, so be ready for plenty of combat. Follow Cesar's lead as he moves through the buildings, you can spot him from a distance by his blue overhead marker. Move carefully around corners. If you get lost, follow Cesar's blue blip on the radar map. Cesar will stop at certain points and will not forge onward if there are remaining enemies around. Clear the hidden threats, and Cesar will begain to more again. Cesar announces when you've wiped out the last of the Vagos in the housing project, but the area's not clean yet. Follow Cesar toward the yellow radar blip as you move out of the projects and toward the red marker at the head of an alleyway across the street. Cesar says you've completed the easy part. Now it gets though as you move into "the viper's nets". One of the Los Aztecas nammed Sunny has a little something up his sleeve: a rocket launcher. Up ahead, a squad of yellow clad Vagos blocks the alley and opens fire. Sunny leads off with a rocket volley that explodes the Vagos' car. Lead the way down the alley, ducking and firing, and using the nearby car for cover. Watch out for a couple of Vagos turked into a garage on the right side. Early in the fight, one of Cesar's boys named Hazer wanders into the line of fire and takes a bullet. After you clear out the alley, Cesar moves to Hazer, but suddenly more Vagos pour over the fences and walls into the alley. Cesar's trapped out in the open. Fire quickly to keep the Vagos from capping Cesar. Watch out behind you, too, as a couple of Vagos sneak in behind the car you were using for cover. Pass garages with caution, enemies can be hideen within. After you clear out the alley for a second time, Cesar leads you on to his home. Unfortunately, Cesar's house is crawling with Vagos squatters, including one with a flame thrower and another atop the roof with a rocket aluncher. Keep your distance on this one, using a longer range weapon to pick off these targets. Take out the rocket launcher guy quickly. More Vagos attack from up the street to the right, as well. When the battle ends, Cesar thanks CJ for the help and send him back to the Grove. --------------------- 9.3.3 End Of The Line --------------------- Get in the car with Sweet and head north. On the way, Sweet assures CJ that the crack house is in East Los Santos, on the edge of Los Flores some old apartments and a warehouse. Follow the yellow radar blip and drive into the red marker. CJ and Sweet get "heated up", but CJ insists he's going in alone. You learn that the fortress has only one entrance, but it's locked down because of the riots. Looks like you'll have to knock it down. CJ needs a heavy vehicle like, say, a SWAT tank for this job. It just so happens that there's one parked nearby. Head directly downhill, cuttin through residential yards as you track the blue radar blip to a police roadblock, where cops exchange gunfire with nearby rioters. You could try a frontal assault up the street through the roadblock if, for example, you were insane. But a smarter tactic is to sneak into the fenced yard closest to the SWAT tank on the blocked street. you can also just hop on the bike by the crackhouse, head south, then west to where the SWAT truck is parked. You'll be approaching the troops from behind , so you can just pull right up to it and hop in. Creep along the fence as close as possible to teh tank before you make your run, thus sparing yourself damage. Gun down the guard next to the tank, then quickly commandeer the big armored vehicle. Drive the tank forward through the road blcok, then turn right and head back up the hill, following the yellow radar blip. When you reach Big Smoke's fortress, smash right into the green section of wall where the guards stand. Inside, use the water cannon to knock down the gunmen or just run them over. Drive all the way to the end of the area to find the door with the yellow marker. Hop out of the tank and hurry through the door. You learn that Smoke is on the fourth floor in his penthouse suite. Climb the stairs and turn right. Proceed along the corridor, capping the pair of gurads, including one who side rolls out of an alcove. Move through the gated doorway and fight your way down the next corrdor. Then approach the next set of doors. Crouch and burst through the doors into a big warehouse area, then scoot forward to a row of boxes. Numerous gunmen target your position, so pop up for quick shots and drop quickly for cover. Watch out for a pair of high snipers posted on the catwalks above. Stay firmly planted behind your boxes until the room is under control. Once you clear the main room, look for more thugs in the smaller room through the far door. Terminate them and cross the room, turning around the corner to the next set of staris. Climb the stairs and nail the guard at the top. Go past the closed double doors and round the corner to the right to find the health power up. Return to the double doors and step through. No guards wait on the other side this time. Climb the next set of stairs, but stop and crouch before you reach the top. A gunman waits in the office just ahead. Nail him and grab some more body armor, then roll through the double doors and gun down the guard in the next storage room. The next set of double doors opens into the drug lab, a huge crack factory filled with work tables and many armed guars. Clean the scum out of this room, nailing explosive barrels from a distance for quick kills. The office at the end of the catwalk is full of desks with computers. Don't miss the health power up at the far end of the room, then proceed through the next set of double doors. Climb the stairs, but pause before you reach the top. Crouch and move up a couple more steps, then raise quickly and nail the guard just ahead in the office. Grab the goodies in the office, then move to the next set of doors. Two guards stand watch on the other side. Nail them and proceed into the lounge through a handsome set of 8 panel wood doors. The carpeted, wood paneled luxury lounge is a nice place for crack dealers to relax after a busy day of killing hope. Add a little excitement to their mix by gunning down anyone you find here. After you decimate the guys right inside the door, hustle over to the mahogany bar and use it for cover. More Ballas pushers wander in from the next room, kill them, then move into that room. Exit via another set of wooden doors. The next hallway features a statue of Big Smoke. Kill the art lovers gathered nearby, then turn right and follow the ahllway to the last door on the right. Before you leave, if you need health and armor, find them in the two stripper rooms on either side of the hall. Gunmen may still be lurking inside with the strippers. Go on through and climb the stariway beyond. At the top, go through the doors to trigger a cut scene. Smoke sits playing a videogame. What a degenerate. After a strong hit of base, he expresse no regrets for what he considers "making something of himself" and pulls a weapon for the final showdown. Smoke's health bar appears onscreen, you learn he's wearing body armor, so aim at other parts of his body to maximize the damage you inflict on him. Hustle over to the bar and get behind it for cover. A few thugs rush in to help Smoke, and he switches off the lights. You can nail Smoke without the goggles as he rushes around the bar at you. But it can help significantly to find and wear them. Once Smoke drops, you trigger another scene. Smoke makes his peace and then the devil himself appears. Tenpenny tells CJ to fill up his bag with money from Big Smoke's open safe. He says he's "got a fire truck to catch". CJ manages to duck out of sight, but Tenpenny blasts a generator, causing a fire that knocks out the lights. An onscreen timer starts counting down from 7:00 you have seven minutes to escape. CJ picked up some night vision goggles from the dying Big Smoke. Select them from inventory and press circle to activate them, then cross the room and exit the doors you came in throught. Retrace your route back through the Ballas lounge on Floor 3, then downstairs to the drug lab on floor 2 while fighting reinforcements that have refilles these areas. Unfortunately, floor 2 is in flames. Step through the doors and nab the fire extiguisher right in front of you. Then use it to clear a way through the fire to the door on the far wall of the drug lab. The goggles make the flames hard to see, so switch them off as you use the extinguisher. Douse the fire on the door leading out to the carwalk overlooking the drug lab, then step out and use the perch to pick off Ballas running around the lab below. Fight through the flames, rush downstairs to the exit door, and extinguish the fire blocking your exit there. Take the stairs down to floor 1, don your goggles again, and fight your way into the big warehouse room. From the doorway, pick off the many gurads inside, then take the goggles back off to see fires as you make your way across the warehouse room. Time is running out. Fight down the last corridor, dousing the flames blocking your path at the hall's end, then hustle down the final staircase and through the marked doorway. A final squad of goons awaits your appearance. Gun them down and sprint across the floor to trigger the fiery final of the crack fortress. Outside, Tenpenny makes his escape in a fire truck, but Sweet won't let him get away clean. CJ's brother grabs hold of the ladder as the cop drives away. CJ hops in a nearby convertible and gives chase. Follow the fire truck. This is the longest, wildest chase of the game you don't need to dodge the firebombs, but you must avoid police chase vehicles. After a while, one of Tenpenny's cop accomplices moves down the fire truck ladder and stomps on Sweet's fingers. Sweet's grip slowly loosens, as indicated by the Sweet's grip bar onscreen. Drive up underneath him. Eventually, Sweet falls from the ladder. If your cas is positioned right, he lands safely next to CJ. Now Sweet take the wheel, and it's payback time as you open fire on your enemies. Use the right analog stick to swivel your targeting reticle over targets. Shoot cops off the seemingly indestructible fire truck, and swivel around to nail police cars and rival gang cars chasing you. Soon enemy motorcycles join the running bottle, too. Eventually, the chase leads past the Las Santos Forum into your home territory of Ganton, and then through a park into Willowfield. More cop cars join the chase, but finally, Tenpenny loses control of his truck and puts it through a guardrail and off an overpass bridge. Amazingly, Tenpenny emerges briefly from the wreckage unrepentant to the very end. Sweet stops CJ from adding a bullet to Tenpenny's self inflicted demise. The Truth marvels that CJ actually "beat the system". The homey crew muses on how it all went down, and CJ gives his C.R.A.S.H. nemesis one last little nudge, for old time's sake. Watch the denouement as the gang gathers for some good news from Madd Dogg. The story may be closing, but don't worry the map is wide open. All of San Andreas is still out there, waiting for a visit from Carl Johnson. --------------- 10. Cheat Codes --------------- This section of the guide is for cheat codes for the 3 platforms that Grand Theft Auto: San Andreas appears on. ------------------------ 10.1 Playstation 2 codes ------------------------ Aggressive Traffic During game play press R2, CIRCLE, R1, L2, LEFT, R1, L1, R2, L2. Always Midnight Press SQUARE, L1, R1, RIGHT, X, UP, L1, LEFT, LEFT. Clock stopped at 00:00. Weird sudden weather changes. If you kill yourself, the time stays at 12:00. Arcade Games Walk up to any arcade machine or console system in the game and press triangle, you will be able to play retroesque arcade games. AT 400 plane Have you ever wanted to fly this instead of fly in it? Well, just go to the large hangar in the south east of Las Venturas Airport and wait for the massive door to open. (it opens from top to bottom so be patient). Then, go up the staircase on the left and head to the passenger airliner's door. Press triangle to get in and then reverse out the hangar on to the runway. Flying it takes practise however... Basketball Tricks When you have a basketball in your hands tap triangle or square to do some little tricks. Be Sonny Forelli Be Sonny Forreli out of Grand Theft Auto Vice City in San Andreas by pressing in game play Up, Down, Circle, Left, Up, Square, R1, Triangle. Beach Party All pedestrians spawn as girls in swimsuits/beach attire, vehicles are beach vehicles and the player is dressed in shorts and flip-flops. Press UP, UP, Down, Down, Square, Circle, L1, R1, Triangle, Down. Become In debt to the mob After obtaining a high gambling skill, gamble in Caligua's until you have actually lost money. (Your money will turn red). After a while you will receive a call from a mobster at Caligua's, who informs you that you owe him money. Later again, he will call you and tell you that some of his "associates" are coming to talk about the money. You will then be hunted down by the mafia, and they will try to kill you. Black traffic During game play press CIRCLE, L2, UP, R1, LEFT, X, R1, L1, LEFT, CIRCLE. Blow Up All Cars During gameplay, press R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1. Bounty on Your Head During game play press DOWN, UP, UP, UP, X, R2, R1, L2, L2. Bridge Facts On the San Fierro side of the Gant Bridge, there's a little diner. In the parking lot area, there's a sign with various statistical facts about the bridge, like how many MBs of memory it takes up. It also shows an actual piece of cable on display. Bullet Proof Cars During the mission 'High Stakes, Low Rider', keep the competition closely behind you until the pier finish line. Once the race is over the other cars appear behind you. With another car or by just walking, push Ceasar's red car up the pier and over the edge of the sidewalk into your nearby safe house garage to the left. What's the point of all this? Not only is it a pimp red car, it's also bullet proof, which helps alot this early in the game. Candy Suxxx From Vice City Take your memory card that has Vice City saved on it and load it on to San Andreas. Cane weapon In Los Santos go to the vine wood sign go behind it and go to the V in Vinewood you will find a cane as a weapon and can kill someone in 2-3 hits. Cell Phone Guns When talking on the cellphone, press Triangle to end the conversation then quickly switch to the tec9, in your hands you will have a cellphone that shoots!(deactivates when you enter a vehicle) Change the size of the moon Shoot the moon with the sniper rifle and it will grow until it reaches a certain size when he will shrink when you shoot it again. Chilliad Challenge easy win alternative way Another way to easily complete every race in the Chilliad Challengeis quite simple, throw a grenade at your opponent(s) and they will be eliminated from the race. Normally, using a weapon will get you disqualified, but using a grenade is fine by the games standards, and this method is a lot less cheap than the other one for this challenge, and works just as effectively. Civilian Lemmings Go to the gym in Las Venturas, and through the bomb garage next to it. Stand in that alley and look at the building across the street to your right; and you'll see people jumping and walking off the roof. It will only happen if you stand in that alley and watch it from there. It's pretty much a Lemmings Easter Egg since Rockstar North made Lemmings (the company was known as DMA then) CJ Phone Home CJ has the ability to bunny hop on the BMX over massive distances. Press Triangle, Square, Circle, Circle, Square, Circle, Circle, L1, L2, L2, R1, R2. Clear Weather While playing game, press L1, L2, R1, R2(2), R1, L2, Triangle. Dent/Bulletproof Rancher In the mission, "Lure" for Wozzie, you will have to lure the Viatnamese out into the countryside. When doing this, you have to take a Rancher SUV. During the mission, the SUV will be dent-proof, meaning that it won't get dented by anything. To keep it, just go to one of your safe houses with a garage and store it there,and boom, you'll have a dent-proof Rancher. If you decide to finish the mission, keep the Rancher and shoot it. You will notice that it is invincible to bullets or even the rocket launcher!! So, store it in your garage, and you will have a bulletproof Rancher. Drive on Water During game play press RIGHT, R2, CIRCLE, R1, L2, SQUARE, R1, R2. Early Bulletproof Savanna After you finish the 'High Stakes, Low-Rider' Mission, Cesar and his car stay at the finish line, doors locked. You can push the car to the nearest garage and the doors will become unlocked. The car stays bulletproof until you save your game. Easy High Score in the Arcade Game "Uranus" Once the game starts simply hold the joystick in one direction and the aliens' fire will never hit you. If you fire while doing this you can easily rack up points without ever dying. Easy Key Card from Millie When you get to the time that you have to date Millie so she will give you a password, most people do it till' the end. But there's an easier way. Take her on a date, and simply kill her. A few moments later, Woozie will call you and tell you that the key card is in her house. Go to Millie's house and get it. It's very easy! Elvis is Back! Press L1, CIRCLE, TRIANGLE, L1, L1, SQUARE, L2, UP, DOWN, LEFT. Fast and Easy way to upgrade weapon skills Take the gun you want to be upgraded and aim it at a tire of any vechicle. Then just keep firing and your skill builds up quick. Faster Cars Press RIGHT, R1, UP, L2, L2, LEFT, R1, L1, R1, R1. Faster cars During game play press RIGHT, R1, UP, L2, L2, LEFT, R1, L1, R1, R1. Faster Clock Press CIRCLE, CIRCLE, L1, SQUARE, L1, SQUARE, SQUARE, SQUARE, L1, TRIANGLE, CIRCLE, TRIANGLE. Faster Game Play During game play press TRIANGLE, UP, SQUARE, SQUARE, L2, L1, SQUARE. Fatty Maximum fat. Press Triangle, UP, UP, Left, Right, Square, Circle, Down. Fido from GTA3 In the mission "Wu Zi Mu," your "girlfriend" will start to attack you and leave you for Fido, the character you play as in GTA3. The mission has you racing against him and 2 others. After the race, she and Fido leave for Liberty City. Flying boats During game play press R2, CIRCLE, UP, L1, RIGHT, R1, RIGHT, UP, SQUARE, TRIANGLE. Foggy Weather During game play press R2, X, L1, L1, L2, L2, L2, X. Free Ammo in Ammu-nation Go to any Ammu-nation that has a shooting range. Enter the shooting range with a weapon that is sold at Ammu-nation and exit it. When you exit, you will get more ammo. Repeat as many times as needed. Free paint jobs at Loco Low and Wheel Arch Angels Tired of having the garages take away your beloved paint jobs on your cars? Don't want to spend $500 on a pretty flame paint job? Take your vehicle of choice to the Mod Shops across the state. When you are in the shop, highlight your painting of choice. Now press X and then Triangle VERY Quickly. Your car should have the paint job and you don't have to pay the money. However, this doesn't work with anything else. (colors, spoilers etc.) Also note that this will not fix up your car, and it will still be beat up. Funhouse Theme Enter this code during game play: TRIANGLE, TRIANGLE, L1, SQUARE, SQUARE, CIRCLE, SQUARE, DOWN, CIRCLE. Funny License Plates If you import a car at the docks, most but not all cars have plates that differ from normal ones. One says "our fergie", or "disco stu", and a really special one says "ea sucks". Try it out. Gant bridge easter egg Get a jetpack and fly to the top of the gant bridge. At the top is a sign saying: "There are no easter eggs up here. Go away." Get a pilot license without going to pilot school Hop the fence to the Los Santos airport, hop in the SHAMAL, and keep flying it for about 25 minutes. In the upper right hand corner of the screen, it will say to keep practicing to obtain a pilot's license. Fly for about 10 minutes more, and you will obtain a pilot's license and have access to all airports! Get Into Airport Easily Go to the airport in Los Santos and find the main gate into the airport when you get to the main gate the man in the little building next to the gate will say you need to go to pilot school well he is wrong get any bicycle and opposite the main entrance to the right inside a gap are some stairs go up the stairs and ride along the roof and bunny hop over the gate from the roof then you will have free access to both planes inside. Get No Stars While Blowing Up Vehicles In a helicopter you won't get any stars if you use the chaingun for blowing up cars instead of the rockets. Even if they're right behind the guy you're shooting. As long as you don't kill any pedestrians or hit a cop car with a stray bullet. Get Outfits Pimp Outfit - Get your relationship to 100 percent with Denise Robinson Medic Outfit - Get your relationship to 100 percent with Katie Zhan Racing Outfit - Get your relationship to 100 percent with Michelle Police Outfit - Get your relationship to 100 percent with Barbara Overalls Outfit - Get your relationship to 100 percent with Helena Gimp Suit - Get your relationship to 100 percent with Millie Croupier Outfit - Complete the mission "Breaking the bank at Caliqula's" Valet Outfit - Complete the mission "555 We Tip" Get Rhino To make a Rhino tank fall from the sky, press the following during gameplay: CIRCLE, CIRCLE, L1, CIRCLE, CIRCLE, CIRCLE, L1, L2, R1, TRIANGLE, CIRCLE, TRIANGLE. Get To Big Smoke's Crack House Early Go to Big Smoke's Crackhouse, it's a little Northeast of the Stadium in Los Santos. The front of it is a greenish blue. To get inside just get into a Rhino and crash it through the wall, the wall will break apart and you can explore inside. Theres nobody else inside and you can explore the multiple levels the building. When you get to the top floor (penthouse). Theres a big statue of Smoke and in his room is a bed, bathroom. sprunk machine, and even a few video games. Give homie your ride When a homie is with you and you have a 2 seated car or more. Get into the car and hold up just as your homie gets in. CJ will dismiss him but the homie will stay in the car a few seconds, then start driving away with it. Perfect for riding around in quads thorugh the countryside. Grey Hell Superpower - Feline Fall Enables you to fall from any height and not die. This includes airplanes, and any other high building.To enable the glitch, go to the Ganton Gym. Use the 'Spawn Jetpack' cheat, and stand at the exit to the gym. Fly straight up, and land on the ceiling. Get rid of the Jetpack, walk to the edge of the room, and jump off the side. CJ will fall for about ten seconds, then he will hit the 'ground'. He won't die, but will have about 5% health left. Now, kill yourself in any way possible (grenades work good). You will reappear at the hospital, like normal. Now, take a plane, go to max height, and bail without a parachute. CJ will fall, make impact, but not die. Only works if you have full life, and the glitch enabled. Works even after death (as long as its saved). Headless CJ Find a katana, then go into two player mode (by finding a icon that shows two red figures). Have player two chop your character's head off, and then when you go back into one-player mode CJ will have no head, and a nasty little blood effect. Hint Tap X fast to go faster on the BMX. Hoodlum Noteriety When you finish some missions, listen to the radio. You'll hear the person talking about the mission just passed. Hydra Spawns a Hydra in front of the player. Press Triangle, Triangle, Square, Circle, X, L1, L1, Down, UP. Hydra and Vortex During gameplay enter these codes: Hydra: Triangle, Triangle, Square, Circle, X, L1, L1, Up, Down. Vortex: Triangle, Triangle, Square, Circle, X, L1, L2, Down, Down. Idle Screensaver Do not move CJ for 2-3 minutes. The display will be removed and the camera will start to follow and zoom into any activity going on. Infinite Ammo Complete the game 100% to receive infinite ammo. Note that you do not receive a message informing you of this like you did in Vice City. Infinite Health Makes you mostly bulletproof, and fire, punches and melee attacks don't hurt you anymore. You can still be hurt by explosions, falling, getting run over, and drowning. Down, X, Right, Left, Right, R1, Right, Down, Up, Triangle. Infinite Photos First, save your game (with a camera). Now, press L1 to take pictures of any photos you want (save it in your gallery), until you're done photographing. When you are, reset the console. The photos you have taken will still be in your gallery, only you won't have lost any film! Inside Out Town Go to the gym in Ganton Kill all 4 people inside. Use the jetpack cheat. Walk to the yellow marker with the jetpack, and fly straight up. You'll go straight up through the roof. Now, land on the roof. Fly 2 blocks east, and you'll see a yellow marker. Land right on/near the marker, take off the jetpack, and walk inside the marker. You'll enter the Angel Pine Motel building. Grab your jetpack (if you see it), or respawn it again with a cheat. You can now fly up, and around the interior universe. Note: This will corrupt your save file due to the cheat involved; for best results, pull out your PS2 memory card prior to your attempt. Jesus Saves In Los Santos there is a wall painting with a heart, Mary and an angel on it and it says: Jesus Saves. In GTA 1 and 2 on the buildings where you saved it said the same thing. Jump High When CJ jumps he is launched into the air and can jump 10 times higher than normal. Press UP,UP, Triangle, Triangle, UP, UP, Left, Right, Circle, R2, R2. Jump High CJ can now jump 10 times as high as before. That's right, CJ's getting higher than ever. Up, Up, Triangle, Triangle, Up, Up, Left, Right, Square, R2, R2. Jumper Gives player a parachute. Press Left, Right, L1, L2, R1, R2, R2, UP, Down, Right, L1. Lose Wanted Level While playing game, press R2, R2, L1, R2, Up, Down, UP, Down, Up, Down. Max Out Health, Armor & Ammo and Get Cash During gameplay press R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up Get All Weapons 1 R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up Get All Weapons 2 During gameplay press R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left Get All Weapons 3 During gameplay press R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Down Raise Your Wanted Level During gameplay press R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right Lower Your Wanted Level During gameplay press R1, R1, Circle, R2, Up, Down, Up, Down, Up, Down Melting Mountain Bike Get a mountian bike, start to reverse by hold square, while holding it, start to tap X fast.CJ's 3D frame will bend and stretch in crazy ways. He'll even look like he's melting into the ground. Mini Games In your safe house you can interact with the T.V to play an old style retro game and in other places you will find arcades that you can also play retro games on. Monster Spawns a monster truck in front of the player. Press Right, UP, R1, R1, R1, Down, Triangle, Triangle, X, Circle, L1, L1. More Money While playing the game, enter R1, R1, R2, L1, L1, UP, DOWN, UP, DOWN, UP. Mountain Bike Morphing This glitch is similar to the bike morph glitch in vice city, but it has a limited area that you can use it. In this area you can not fall off the bike, so you can do flips and all other kind of insane stunts. To do this glitch you need:1: Go to the top of Mount Chiliad2: Get a Parachute (there’s one by the Journey on top of the Mountain)3: Get on the mountain bike parked at the top of the mountain to start the mission "The Chiliad Challenge" 4: Use the ramp to the left of the beginning of the mission to fly of the mountain. Jump off in midair and open the parachute.If done correctly you should now be morphed with the bike (parachute still open) Now you can do insane stunts without falling of your bike. Muscles Maximum muscle. Press Triangle, Up, UP, Left, Right, Square, Circle, Left. No Timer on Quarry Mission On the mission where you have to steal dynamite for a Wuzie mission you normally have a timer but if you go to the center of the construction site there is a grey stage with a person on it and the dynamite plunger right in front of him. If you kill him the timer will stop and you will have all of the time you need to complete this mission. No Traffic Start a new game and get to the OG Loc missions. At the beach mission, talk to the DJ and respond positively. When she says lets dance, instead of talking to her again just run away and there will be no cars on the road. Save game, so you can do this whenever you wantSome fun things to do with this glitch are to turn on "all people hate you" cheat for zombie style survival horror game, or turn up the wanted level for fastest police chases ever. Overcast Weather Press R2, X, L1, L1, L2, L2, L2, TRIANGLE. Parachute Locations 2 places where you can find the parachute are, a very, very tall building in downtown Los Santos, on the map its a big rectangle with an oval in it, the other is at the top of Arco Del Oeste in Tierra Robada on the 3rd island, however, once you have a pilots licenece, which you get from doing the tests on the old abandoned runway you buy, when you bail out of any aircraft, you will have a parachute. Pay and Spray When you have a wanted level of any number of stars drive your car inside the pay and spray but before the door closes get out of the car. Aim your gun to look ahead and the cops, FBI, even the army will walk right by you even if you attack them while inside the pay and spray they wont see you. To get more cops to enter the area just exit the pay and spray and enter again. When you have grown tired of fighting just enter your car and the pay and spray door will close and then drive away with a clean slate. Pay and Spray 2 cars Go to the pay and spray, then bring one car half way to keep the door from closing and then push it inside with another car. The two cars will be fixed for the price of one. Pedestrian Riot Press DOWN, LEFT, UP, LEFT, X, R2, R1, L2, L1. Cannot be disabled. Pedestrians Have Weapons Press R2, R1, X, TRIANGLE, X, TRIANGLE, UP, DOWN. Perfect Handling During game play press TRIANGLE, R1, R1, LEFT, R1, L1, R2, L1. Pink Traffic During game play press CIRCLE, L1, DOWN, L2, LEFT, X, R1, L1, RIGHT, CIRCLE. Police Impound Garages To get the car you were busted in go to the local city police station (LSPD, SFPD, and LVPD) and enter the garage with a police vehicle. Drive down to the very end of the garage to find your car you were busted in. Quad Spawns a quad in front of the player. Press Left, Left, Down, Down, UP, UP, Square, Circle, Triangle R1, R2. Quick Hood Defence While playing the game, your hood will undergo attacks from other factions. To save yourself some time and end these disaster quickly, simply jack any vehice in which you can access extra missions using R3 ( for example: police vehicles, fire vehicles, taxicabs, ambulance ). Start and end the extra mission (press R3 and exit the vehicle) and your hood will no longer undergo attack. Rack up money at safe house If you leave your PS2 running in order to build up money at your safe house you will eventually lose all your life from hunger and end up in the hospital. However, if you go into CJ's house and leave him playing the video game system in the living room, money will still build up and his health will no longer deplete. Rainy Weather During game play press R2, X, L1, L1, L2, L2, L2, CIRCLE. Recruit Anyone (Rocket Launchers) Press R2, R2, R2, X, L2, L1, R2, L1, DOWN, X. Recruits get rocket launchers if they don't already have weapons. Refill Nitro Whenever your nitro runs out, leave your vechicle and get back in. Your nitro will be replenished and you won't have to wait two minutes for it to refill. Reload Instantly When you need to reload quickly press L2 then R2 or vice versa just before CJ runs out of ammo and you will instantly reload. Replenish Air Supply while underwater Get a lowrider that has hydraulics equiped. If you drive into the water, hit L3, or R3, and it will fill the air supply meter all the way back up instantly. Reveal Map without driving round. Simply all you have to do is to go to Los Santos or San Fierro and catch a plane to Las Venturas and when you get there check the map in your start menu. All of Las Venturas map will be revealed. Road Trip! Have you ever wanted to go to a destination, but couldn't find it? Keep on taking the wrong streets? Then you need to know this! This is in the San Andreas Guidbook that comes with the game. It says, "Move the target on the map (start menu) to where you want to go. Press O to drop a destination marker there." Back in game the mini map will have a little mark pointing out where your destination is! Very helpfull! Try it out. Rockstar Cameos In one of Zero's mission, where you have to use the machine gun to knock down the RC planes, you can see some action figures of Rockstar characters like Tommy Vercetti, Lance Vance, as well as characters from other games in Rockstar's line-up during Zero's dialogue. Sex Toy Weapon In Los Santos, go inside any police station and go into the shower room. Inside you will find a purple sex toy you can use as a very powerful weapon. Skinny Minimum fat and muscle. Press Triangle, UP, UP, Left, Right, Square, Circle, Right. Skip Songs on Radio You can skip songs on the radio. Change to another station, then change back to the station playing the song you hate. As soon as the text at the top of the screen saying the name of the station turns yellow, before the station starts to play, change the station again. Change back to the original station, and it will have skipped whatever song it was playing. Slower Game Play During game play press TIRANGLE, UP, RIGHT, DOWN, SQUARE, R2, R1. Snapshots At 12:01 AM in San Fierro all of the snapshot areas glow. Spawn Bloodring Banger During game play press DOWN, R1, CIRCLE, L2, L2, X, R1, L1, LEFT, LEFT. Spawn Caddy During game play Press CIRCLE, L1, UP, R1, L2, X, R1, L1, CIRCLE, X. Spawn Hotring Racer 1 During game play press R1, CIRCLE, R2, RIGHT, L1, L2, X, X, SQUARE, R1. Spawn Hotring Racer 2 During game play press R2, L1, CIRCLE, RIGHT, L1, R1, RIGHT, UP, CIRCLE, R2. Spawn Jetpack During game play press L1, L2, R1, R2, UP, DOWN, LEFT, RIGHT, L1, L2, R1, R2, UP, DOWN, LEFT, RIGHT. Spawn Ranger During game play press UP, RIGHT, RIGHT, L1, RIGHT, UP, SQUARE, L2. Spawn Romero During game play press DOWN, R2, DOWN, R1, L2, LEFT, R1, L1, LEFT, RIGHT. Spawn Stretch During game play press R2, UP, L2, LEFT, LEFT, R1, L1, CIRCLE, RIGHT. Spawn Trashmaster During game play press CIRCLE, R1, CIRCLE, R1, LEFT, LEFT, R1, L1, CIRCLE, RIGHT. Spawn Vehicle Cheats Unlock Rhino During gameplay press Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle Unlock Bloodring Banger During gameplay press Down, R1, Circle, L2, L2, X, R1, L1, Left, Left Unlock Police Ranger During gameplay press Up, Right, Right, L1, Right, Up, Square, L2 Unlock Hotring Racer #1 During gameplay press R1, Circle, R2, Right, L1, L2, X, X, Square, R1 Unlock Hotring Racer #2 During gameplay press R2, L1, Circle, Right, L1, R1, Right, Up, Circle, R2 Unlock Romero During gameplay press Down, R2, Down, R1, L2, Left, R1, L1, Left, R Unlock Stretch During gameplay press R2, Up, L2, Left, Left, R1, L1, Circle, R Unlock Trashmaster During gameplay press Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right Unlock Caddy During gameplay press Circle, L1, Up, R1, L2, X, R1, L1, Circle, X Stop Rival Gangs from taking your Territories To stop a rival gang from taking your Territories, go to a safe house and save when ever the message "your area is under attack" appears on the screen. This will stop the attack and you get to keep you area. Stunt Spawns a stunt plane in front of the player. Press Circle, UP, L1, L2, Down, R1, L1, L1, Left, Left, X, Triangle. Suicide Press RIGHT, L2, RIGHT, R1, LEFT, LEFT, R1, L1, L2, L1. Super Bike Jump This requires that you are have a gun that can be used while riding a bicycle. Immediately after you release the jump button (L1), tap circle. You should tap and release fast enough so the gun does not actually fire. You can jump over 2 stories high this way if you time it right. Three different fighting styles There are three different types of fighting styles that are in the game, to use one, you must first get your muscle strength up to "buff" by working out in the gym. Next go fight the master of the gym that you are in by stepping into the red marker next to him. Once you defeat the master of the gym, he will show you different attacks that you now have, you use these with the triangle button. If you beat the master of the Los Santos gym, you now learn some boxing moves, the San Fierro gym, Martial Arts, and the Las Venturas Gym, Kick Boxing. The moves you currently have depend on the last master that you defeated. Train Travel Here's a nifty way if you are starting out a new game and want to get to other places. Get a vehicle and locate the train tracks. Drive along the tracks untill you find a parked or moving train (if it is moving, follow it untill it stops at a station). Get in the train (you might encounter a driver if the train was moving, take him out just incase he manages to get you out of the train). Once in drive it in the EASTERN direction. Keep on going, past the woodland areas untill your train slows down automatically. It does this because up ahead there is a block to the other part of the city. Now just go in the opposite direction (I think reverse is easier because it seems it is less prone to derail). Keep on going in that direction (wether it be reverse or not). DO NOT STOP. Your train will speed up quite a bit when you get back in the city, and around the point of a sharp turn, your train will start to rattle, signifying a possible derailment. DO NOT STOP. This is crucial that you do not let up on the throttle. You will then enter a tunnel a fast speeds, and near the end of it, start to automatically slow down; but at the speed you are at now, you will make it through the barrier (Though it will be very close, you will need all the speed you can get). There you go!, just travel along, opening up more of the map. Though be warned, you will have a 4 star rating, and even the police bribe you may get if you drive the train through the city part wont stop it (it will bring it down to 3, then immediatly back up to 4). True Crime Easter Egg In Los Santos, at the Unity Station, look at the tunnel in which the train goes into. And look at the sign above it. Zoom into it with a sniper or camera. The sign reads: True Grime Street Cleaners. Underworld Gateways You'll need a jetpack to explore the Underworld.Gate#1: Go to the sea's cliffs east of Los Venturas near Sobell Rail Yard. Now fly along the ledge near water level. There is a glitchy rock wall that you can pass through in one point. The wall twitches and shakes. When you get in, you may have to fly north a little before it lets you get under fully.Gate#2: It's in a corner wall of your safehouse in Vinewood, right by the pool. Just walk into the wall at different spots until you find it. Unlock Jetpack To unlock the jet pack, Beat all of the air strip missions and it will spawn next to the safe house entrance at the air strip. Use the Vortex as a Submarine Use the Vortex between El Quebrados and the abandoned airfield to take the small unique jump ramp that's on the back of the small shack it's parked next to. When you land in the water, the unique jump slow-motion cinema should keep going, with the camera fixed in one spot. Drive way out into the reservoir, and towards the dam, to the left of the camera's view. You'll disappear from view, but keep going. Eventually you'll run into the side of the dam and the cinema will end, leaving you under water and able to steer the Vortex like a submarine, without draining lung capacity or anything, as if you weren't underwater at all. Vehicle of Death Whatever vehicle the player is using becomes invulnerable and gains the old tank ability to instantly destroy anything it touches. Press L1, L2, L2, UP, Down, Down, UP, R1, R2, R2. Vortex Spawns a hovercraft in front of the player. Press Triangle, Triangle, Square, Circle, X, L1, L2, Down, Down. Wanted Level Down To erase your Wanted Level, enter the following during gameplay: R1, R1, CIRCLE, R2, UP, DOWN, UP, DOWN, UP, DOWN. Wanted Level Up To raise your Wanted Level, enter the following during gameplay: R1, R1, CIRCLE, R2, LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT. Weapon Set 1 R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up. Weapon Set 2 During gameplay, press R1, R2, L1, R2, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, DOWN, LEFT. Weapon Set 3 During gameplay, press R1, R2, L1, R2, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, DOWN, DOWN. Weather cheats Morning During gameplay press R2, X, L1, L1, L2, L2, L2, Square Noon During gameplay press R2, X, L1, L1, L2, L2, L2, Down Night During gameplay press R2, X, L1, L1, L2, L2, L2, Triangle Storms During gameplay press R2, X, L1, L1, L2, L2, L2, Circle Wet Cement At the top right of the outside walls of Caligula's Casino, you will see a wall indentation like this /¯\. If you walk towards the back wall slowly, you should get stuck up to your knees. Pedestrians will also be stuck and not be able to do anything. Wide Screen Mode To do this go to any airport, and book a flight to anywhere. When you see the plane appear on the runway put in the "destroy all vehicles" cheat. You will die, and be sent to the nearest hospital, but the screen will stay wide screen. Ya know black bars at the top, and bottom of the screen. Note:The only way to get out of the wide screen mode is to book another flight, and either jump out of the plane, continue to the other airport, or do a mission. Also you will not be able to see the map, health, or armor bars, weapon, money, wanted lvl. and you cannot pause, or save the game. Win Chiliad Challenge easily When doing the Chiliad challenge let the other racers finish before you. Then stop before hitting the final marker and get off. Next get out a sniper rifle and snipe all of the competitors. After each snipe you'll notice your position is going up. If you snipe them all you will be in first place. ------------- 10.2 PC codes ------------- Effect | Code ------------------------------------------------------------------------------------------------ Weapon Set 1 (Thug's Tools) | LXGIWYL Weapon Set 2 (Professional Tools) | KJKSZPJ Weapon Set 3 (Nutter Tools) | UZUMYMW Have Jetpack | ROCKETMAN Have Parachute | AIYPWZQP Infinite Ammo, No Reload | WANRLTW Hitman In All Weapon Stats | NCSGDAG Full Weapon Aiming While Driving | OUIQDMW Health, Armor, $250k | HESOYAM Infinite Health | BAGUVIX Increase Wanted Level Two Stars | OSRBLHH Clear Wanted Level | ASNAEB Six Star Wanted Level | LJSPQK Never Wanted | AEZAKMI Adrenaline Mode | MUNASEF Mega Jump | KANGAROO Mega Punch | IAVENJQ Never Get Hungry | AEDUWNV Infinite Oxygen | CVWKXAM Fat | BTCDBCB Skinny | KVGYZQK Max Muscle | JYSDSOD Max Respect | OGXSDAG Max Sex Appeal | EHIBXQS Gang Members Everywhere | MROEMZH Gangs Control the Streets | BIFBUZZ Rhino | AIWPRTON Bloodring Banger | CQZIJMB Rancher | JQNTDMH Racecar | PDNEJOH Racecar #2 | VPJTQWV Romero | AQTBCODX Stretch | KRIJEBR Trashmaster | UBHYZHQ Caddy | RZHSUEW Hydra | JUMPJET Vortex Hovercraft | KGGGDKP Hunter | OHDUDE Quad | AKJJYGLC Tanker Truck | AMOMHRER Dozer | EEGCYXT Stunt Plane | URKQSRK Spawn Monster | AGBDLCID Blow Up All Cars | CPKTNWT Invisible car | XICWMD Perfect Handling | PGGOMOY All green lights | ZEIIVG Aggressive Drivers | YLTEICZ Pink traffic | LLQPFBN Black traffic | IOWDLAC Boats fly | AFSNMSMW Traffic is Cheap Cars | BGKGTJH Traffic is Fast Cars | GUSNHDE Cars Fly | RIPAZHA Huge Bunny Hop | JHJOECW Smash n' Boom | JCNRUAD All Cars Have Nitro | COXEFGU Cars Float Away When Hit | BSXSGGC Reduced Traffic | THGLOJ Traffic is Country Vehicles | FVTMNBZ Taxis Have Nitrous | VKYPQCF Max All Vehicle Skill Stats | VQIMAHA Peds Attack Each Other, Get Golf Club | AJLOJYQY Have a bounty on your head | BAGOWPG Everyone is armed | FOOOXFT Commit Suicide | SZCMAWO Elvis is Everywhere | BLUESUEDESHOES Peds Attack You With Weapons, Rocket Launcher | BGLUAWML Beach Party | CIKGCGX Ninja Theme | AFPHULTL Slut Magnet | BEKKNQV Riot Mode | IOJUFZN Funhouse Theme | PRIEBJ Recruit Anyone (9mm) | SJMAHPE Country Vehicles and Peds | BMTPWHR Recruit Anyone (Rockets) | ZSOXFSQ Sunny | AFZLLQLL Very Sunny | ICIKPYH Overcast | ALNSFMZO Rainy | AUIFRVQS Foggy | CFVFGMJ Thunderstorm | MGHXYRM Sandstorm | CWJXUOC Faster Clock | YSOHNUL Faster Gameplay | PPGWJHT Slower Gameplay | LIYOAAY Always Midnight | XJVSNAJ Orange Sky 21:00 | OFVIAC --------------- 10.3 Xbox codes --------------- Effect | Code --------------------------------------------------------------------------------------------- Weapons Package #1 | R,Black,L,Black,Left,Down,Right,Up,Left,Down,Right,Up Weapons Package #2 | R,Black,L,Black,Left,Down,Right,Up,Left,Down,Down,Left Weapons Package #3 | R,Black,L,Black,Left,Down,Right,Up,Left,Down,Down,Down $250,000 & Full Health & Armor | R,Black,L,A,Left,Down,Right,Up,Left,Down,Right,Down Infinite Health | Down,A,Right,Left,Right,R,Right,Down,Up,Y Infinite Ammo | L,R,X,R,Left,Black,R,Left,X,Down,L,L Infinite Oxygen (Lung Capacity) | Down,Left,L,Down,Down,Black,Down,White,Down Commit Suicide | Right,White,Down,R,Left,Left,R,L,White,L Adrenaline Mode | A,A,X,R,L,A,Down,Left,A Never Get Hungry | X,White,R,Y,Up,X,White,Up,A Hitman level in all weapons | Down,X,A,Left,R,Black,Left,Down,Down,L,L,L Never Wanted | B,Right,B,Right,Left,X,Y,Up 6 Star Wanted Level | B,Right,B,Right,Left,X,A,Down Lower Wanted Level | R,R,B,Black,Up,Down,Up,Down,Up,Down Increase Wanted Level | R,R,B,Black,Left,Right,Left,Right,Left,Right Recruit Anyone (9MM) | Down,X,Up,Black,Black,Up,Right,Right,Up Recruit Anyone (Rocket Launcher) | Black,Black,Black,A,White,L,Black,L,Down,A Maximum Vehicle Stats | X,White,A,R,White,White,Left,R,Right,L,L,L Maximum Respect | Left,Right,Y,Down,Black,A,L,Up,White,White,L,L Maximum Sex Appeal | B,Y,Y,Up,B,R,White,Up,Y,L,L,L Really Fat CJ | Y,Up,Up,Left,Right,X,B,Down Really Skinny CJ | Y,Up,Up,Left,Right,X,B,Right Really Muscled CJ | Y,Up,Up,Left,Right,X,B,Left Gangs Control the Streets | White,Up,R,R,Left,R,R,Black,Right,Down Gang Members Everywhere | Left,Right,Right,Right,Left,A,Down,Up,X,Right,Down Hunter | B,A,L,B,B,L,B,R,Black,White,L,L Tanker | R,Up,Left,Right,Black,Up,Right,X,Right,White,L,L Dozer | Black,L,L,Right,Right,Up,Up,A,L,Left Jetpack | Up,Down,Left,Right,L,White,R,Black,Up,Down,Left,Right Parachute | Left,Right,L,White,R,Black,Black,Up,Down,Right,L Katana | A,A,Down,Black,White,B,R,B,X Rhino/Tank | B,B,L,B,B,B,L,White,R,Y,B,Y Ranger | Up,Right,Right,L,Right,Up,X,White Caddy | B,L,Up,R,White,A,R,L,B,A Hotring Racer 1 | R,B,Black,Right,L,White,A,A,X,R Hotring Racer 2 | Black,L,B,Right,L,R,Right,Up,B,Black Bloodring Banger | Down,R,B,White,White,A,R,L,Left,Left Stretch Limo | Black,Up,White,White,Left,Left,R,L,B,Right Romero's Hearse | Down,Black,Down,R,White,Left,R,L,Left,Right Trashmaster | B,R,B,R,Left,Left,R,L,B,Right Quad | Left,Left,Down,Down,Up,Up,X,B,Y,R,Black Hydra | Y,Y,X,B,A,L,L,Down,Up Vortex | Y,Y,X,B,A,L,White,Down,Down Monster Truck | Right,Up,R,R,R,Down,Y,Y,A,B,L,L Stunt Plane | B,Up,L,White,Down,R,L,L,Left,Left,A,Y All Cars Have Nitrous | Left,Y,R,L,Up,X,Y,Down,B,White,L,L Cars Float Away | X,Black,Down,Down,Left,Down,Left,Left,White,A Traffic is Country Vehicles | L,L,R,R,White,L,Black,Down,Left,Up Traffic is Country Vehicles(hillbilly) | Y,Left,X,Black,Up,White,Down,L,A,L,L,L Traffic is Crap Cars | White,Right,L,Up,A,L,White,Black,R,L,L,L Invisible Cars | Y,L,Y,Black,X,L,L Improved Handling | Y,R,R,Left,R,L,Black,L Faster Cars | Right,R,Up,White,White,Left,R,L,R,R Aggressive Traffic | Black,B,R,White,Left,R,L,Black,White Reduced Traffic | A,Down,Up,Black,Down,Y,L,Y,Left Drive on Water | Right,Black,B,R,White,X,R,Black Destroy all vehicles | Black,White,R,L,White,Black,X,Y,B,Y,White,L Taxis have nitrous | Up,A,Y,A,Y,A,X,Black,Right Fast/Rare cars appear regularly | Up,L,R,Up,Right,Up,A,White,A,L Black Traffic | B,White,Up,R,Left,A,R,L,Left,B Pink Traffic | B,L,Down,White,Left,A,R,L,Right,B Traffic Lights Green | Right,R,Up,White,White,Left,R,L,R,R Cars Fly | X,Down,White,Up,L,B,Up,A,Left Boats Fly | Black,B,Up,L,Right,R,Right,Up,X,Y Vehicle of Death | L,White,White,Up,Down,Down,Up,R,Black,Black Massive Bunny Hops | Y,X,B,B,X,B,B,L,White,White,R,Black Chaos Mode | White,Right,L,Y,Right,Right,R,L,Right,L,L,L Elvis is alive | L,B,Y,L,L,X,White,Up,Down,Left Peds Attack (Guns) | A,L,Up,X,Down,A,White,Y,Down,R,L,L Ninja Theme | A,A,Down,Black,White,B,R,B,X Funhouse Theme | Y,Y,L,X,X,B,X,Down,B Slut Magnet | X,Right,X,X,White,A,Y,A,Y Full Weapon Aiming Whilst Driving | Up,Up,X,White,Right,A,R,Down,Black,B Peds Come After You | Down,UP,Up,Up,A,Black,R,White,White Pedestrians Riot | Down,Left,Up,Left,A,Black,R,White,L Pedestrians Carry Weapons | Black,R,A,Y,A,Y,Up,Down Move Fast | Y,Up,Left,Down,White,L,X Jump High | Up,Up,Y,Y,Up,Up,Left,Right,X,Black,Black Mega Punch | Up,Left,A,Y,R,B,B,B,White Beach Party | Up,Up,Down,Down,X,B,L,R,Y,Down Orange Sky | Left,left,White,R,Right,X,X,L,White,A Speed Up Clock | B,B,L,X,L,X,X,X,L,Y,B,Y Slow Down Clock | Y,Up,Right,Down,X,black,R Sunny | Black,A,L,L,White,White,White,Y Really Sunny | Black,A,L,L,White,White,White,Down Cloudy | Black,A,L,L,White,White,White,X Cloudy #2 | White,Down,Down,Left,X,Left,Black,X,A,R,L,L Foggy | Black,A,L,L,White,White,White,A Stormy | Black,A,L,L,White,White,White,B Sandstorm | Up,Down,L,L,White,White,L,White,R,Black Always Midnight | X,L,R,Right,A,Up,L,Left,Left