Much Games Official Strategy Guide Xenosaga: Episode II Jenseits von Gut und Bose Written by: Ryan Bragg File URL: http://www.muchgames.ca/guides.asp?action=show&id= ------------ Legal Notice ------------ This strategy guide is an offical Much Games strategy guide and is legal copyrighted materal of Much Games. This guide may not be reproduced, redistributed or appear on any other website without the express written consent of Much Games. See http://www.muchgames.ca/index.asp?action=copyright ---------------------------- Table of Contents ---------------------------- 1. Introduction 2. Control Basics 2.1. Quest Mode Controls 2.2. Battle Mode Controls 2.3. Main Menu Controls 3. Main Menu and it's features 3.1. Item Submenu 3.2. Ether Submenu 3.3. Skills Submenu 3.4. Tech Submenu 3.5. Status Submenu 3.6. Party Submenu 3.7. G2 Path Submenu 3.8. Segment F Submenu 3.9. Options Submenu 4. Quest Mode 5 Abnormal Statuses 5.1 L,H, and S Statuses 5.2 Status Descriptions 6. Episode I Bonus 7. Techs 7.1 Single Techs 7.2 Double Techs 8. Skills 8.1 Level 1 Skills 8.2 Level 2 Skills 8.3 Level 3 Skills 8.4 Level 4 Skills/Extra Skills 9. Items 10. Accessories 11. Special Items 12. Segment Doors 13. Strategy Guide Disk One: 13.1 Old Miltia 13.1.1 Familiar Faces 13.2 Second Miltia 13.2.1 The Chase is On 13.2.2 Exploring the City 13.3 The Encephalon 13.3.1 Subconscious Domain (Summer) 13.3.2 Subconscious Domain (Winter) Disk Two: 13.4 The Dämmerung 13.4.1 Research Block 13.4.2 Elsa 13.5 Ormus Stronghold 13.5.1 Fortress Surface 13.5.2 Inside the Stronghold 13.6 Intermission 13.7 Submerged City 13.8 Labyrinthos 13.9 Intermission 13.10 Omega System 13.11 Space-time Anomaly 14. Cheats --------------- 1. Introduction --------------- Welcome to the Much Games official strategy guide for Xenosaga: Episode II Jenseits von Gut und Bose. In this guide, you will learn how to finish the game, plus have all the secrets, items, and techs that are in the game. ----------------- 2. Control Basics ----------------- There are 3 types of controls in the game. They are as followed: Quest & Battle Mode Controls and Main Menu Controls. They are explained below. ----------------- 2.1 Quest Mode Controls ---------------- 1. Left analog stick - move onscreen character Directional buttons 2. Circle button - confirm your selection - talk to NPC-s - investigate 3. X button - cancel your selection 4. Triangle button - enter main menu 5. Square button - vaporize selected onscreen target 6. L1 button - select between two or more destructible R1 button onscreen targets 7. Left analog stick + R2 - force onscreen chr to walk instead of run Directional buttons + R2 8. Start button - pause the game --------- 2.2. Battle Mode Controls --------- 1. Left analog stick - select target/s (can be enemy / enemies or one Directional buttons / all of your chrs) - switch between various battle menus 2. Circle button - confirm your selection - additional attack during Break Bonus or have enough Stock 3. X button - cancel your selection - display battle menu 4. Triangle button - launch close-combat attack 5. Square button - launch distance and/or ether attack 6. L1 button - show details on attack of corresponding buttons L2 button 7. R1 button - boost R2 button ---------- Main Menu Controls ---------- 1. Left analog stick - move cursor Directional buttons 2. Circle button - confirm your selection 3. X button - cancel your selection - return to quest mode 4. Triangle button - get into main menu 5. Square button - nothing 6. L1 button - scroll within Items, Ether... etc R1 button 7. L2 button - scroll between one of main menu selections R2 button ---------- 3. Main Menu and it's features ---------- When you open the main menu and depending on whether or not your chrs are inside mechs, this is what you will see - at the top you have seven choices (later turns into nine): Items, Ether, Skills, Tech, Status, Party, Options. Most of the center screen is occupied by ATTACKER and RESERVE boxes. ATTACKER - Inside this square you will find info on chrs which are assigned to your frontline party and actively participate in battles whenever one occurs. Chr in [Attacker] box displays following information: - chr's avatar - chr's name and current level - chr's current and maximum HP value: if current HP is reduced to zero (0), chr becomes KO-ed and cannot fight until revived - chr's current and maximum EP value: if current EP is reduced to zero (0), chr cannot use ethers - amount of EXP needed to reach next level RESERVE - Inside this square you will find info on chrs which are assigned as reserve - this means that they are not a part of your frontline party and as such do not participate in battles, unless switched into [Attacker] line. Chr in [Reserve] box displays following information: - chr's avatar - chr's name and current level - chr's current and maximum HP value: if current HP is reduced to zero (0), chr becomes KO-ed and cannot fight until revived - chr's current and maximum EP value: if current EP is reduced to zero (0), chr cannot use ethers There's two additional boxes in lower right corner. EXTRA - Chrs listed here are in your party, but only for storyline purposes. Unless specified otherwise, they can never actively participate in battles. TIME - Your current playing time. What follows now is brief overview of the choices at top of the screen. ---------- 3.1 Item Submenu ---------- This submenu is divided into two subcategories. ITEMS - This category allows you to view, use and/or arrange items you've acquired so far. Here you'll find mostly curative items, or items which enhance your statistics, or items which you can sell for cash. SPECIAL ITEMS - This category allows you to view items which are important to the story in one way or another. It also contains items that may be important part of some subquest. To cycle between multiple pages quickly, press L1 or R1. ------------------- 3.2 Ether Submenu ------------------- First you select the command box, then select the chr or mech (however, not all mechs are capable of using ether attacks). Inside this submenu you can view, arrange or use ether skills you've learned so far for your chrs. Please note that you can only use curative type ethers to heal your chrs, and that you also need to have sufficient EP in order to use the relevant ethers. If you do not have enough EP, or the ether you're trying to use is not of curative type, such ethers will be greyed out. Unlike XS:E1 where you were quite limited in which ethers you could equip, this is no longer an obstacle here. Any ether that chr learns will be available for using inside battles. --------------- 3.3 Skills Submenu --------------- First you select the command box, then select the chr. Theoretically, let's say we have selected KOS-MOS. For her it would say this info: - Class Level : 1 - C.Pt : 1200 - Learned S : 0 - S.Pt : 2400 This means that KOS-MOS' class level is 1, and she hasn't learned any skills yet. As for the points, she has 1200 class points, and 2400 skill points. Got that? Good, let's continue. Within Skills, you fill find two other options, [Skill] and [Tutorial]. Select [Skill] to continue, or [Tutorial] for some game's help on this subject. When [Skill] is selected, you will see this information for KOS-MOS: - Level 1: PASS (License) - Level 2: ---- (License) - Level 3: ---- (License) - Level 4: ---- (License) While Level 1 is highlighted, you can advance to the route for that level. But in order to do so, you do not press Circle - you press right directional. Here's what you will see once you're on route of Level 1: ------------------------------------------------------------------------------- Class A SPT | Class B SPT | Class C SPT | Class D SPT ------------------------------------------------------------------------------- Medica 200 | Attacker 200 | Analyze 150 | Down Dex 150 Refresh L 150 | Defender 200 | Memory 100 | Break Sensors 150 Poison Guard 100 | STR+2 100 | EATK+2 150 | DEX+2 150 Blind Guard 100 | VIT+2 150 | EDEF+2 150 | EVA+2 150 ------------------------------------------------------------------------------- Class E SPT | Class F SPT | Class G SPT | Class H SPT ------------------------------------------------------------------------------- Ice Blast 200 | Down Force 150 | Break Arms 150 | Psycho Pocket 300* Flame Blast 200 | Down P Def 150 | Break Armor 150 | Break B10 400* Thunder Blast 200 | Down Ether 150 | Break Beam 150 | Focus 1 600* Aura Blast 200 | Down E Def 150 | Break Shield 150 | Ep Regen 1 600* ------------------------------------------------------------------------------- * Note: Four skills in class H appear as question marks first. That's because you need to find special items called Secret Keys to unlock the relevant skills. In total there's 31 skills that are locked and require Secret Keys. Note: Charts look the same for Level 2 and 3 as well, except that there are different skills to be learned. And Level 4 only has Classes A-D. For example, you want KOS-MOS to learn Medica, which is Class A skill. KOS-MOS must expend 300 CPTS and thus she will gain access to Class A skill range. For the second step KOS-MOS must now expend 200 SPTS and voila! She has learned Medica. Medica skill now receives a tiny cute star to indicate that skill has been activated. Now it's time I tell you CPTS needed to activate classes on different levels: ------------------------------------------------------------------------------- Level | Class range | CPTS needed to activate | Skill total ------------------------------------------------------------------------------- LEVEL 1 | From A to H | 300 for A-G, 600 for H | 32 skills LEVEL 2 | From A to H | 600 for A-G, 1200 for H | 32 skills LEVEL 3 | From A to H | 1200 for A-G, 2400 for H | 32 skills LEVEL 4 | From A to D | 2400 for A-C, 4800 for D | 16 skills ------------------------------------------------------------------------------- One more thing you want to know is how to gain access to Level 2 and above. It's quite simple - by learning enough skills on Level 1, KOS-MOS will eventually PASS Level 2, which will be noted like this: - Level 1: PASS (License) - Level 2: PASS (License) - Level 3: ---- (License) - Level 4: ---- (License) ------------------------------------------------------------------------------- Level | What must be done to PASS next Level ------------------------------------------------------------------------------- LEVEL 1 | Master at least one class to PASS level 2 requirement. LEVEL 2 | Master at least one class to PASS level 3 requirement. LEVEL 3 | Master at least one class to PASS level 4 requirement. LEVEL 4 | Maximum Level achieved. ------------------------------------------------------------------------------- Some final notes: - CPTS and SPTS are gained after winning a battle, as well as learning four skills from one level (the game will give you bonus CPTS). - Skills can only be equipped on chrs. - There's three types of skills (designated by a small icon) a) ETHER SKILLS - marked with waterdrop icon, these are skills which become available for casting during combat b) EQUIP SKILLS - marked with bangle sign, these are skills which you can equip on your chrs under Status submenu C) AUTO SKILLS - marked with black figurine sign, these are skills which are automatically activated once they've been learned ------------------- 3.4 Tech Submenu ------------------- First you select the command box, then select the chr or mech. If mech is selected, you will have the option of choosing between: NORMAL ATTACK - Lets you view available normal attacks and their properties. SPECIAL ATTACK - Lets you view available special attacks and their properties. Note that to be able to use specials, mech must have both pilot and subpilot. If chr is selected, you will have the option of choosing between: SINGLE TECH - Lets you view available single tech attacks and their properties. DOUBLE TECH - Lets you view available double tech attacks and their properties. --------------- 3.5 Status Submenu --------------- First you select the command box, then select the chr or mech. If mech is selected, you will see chosen mech's statistics: LEVEL - Mech's current level. HP - Amount of hit points. First figure displayed is mech's current, the second figure displayed is mech's MAX HP. If first figure becomes zero, mech becomes disabled. EP - Ether power. First figure displayed is mech's current, the second figure displayed is mech's MAX EP. If first figure becomes zero, mech can't use ether attacks. NEXT LV - Amount of EXP needed to reach next level. POW - Power. Affects the amount of physical damage mech does. ARM - Armor. Affects the amount of physical damage mech receives. DEX - Dexterity. Affects the accuracy of mech's attacks. EVA - Evasion. Affects mech's ability to dodge enemy's attacks. AGL - Agility. Affects mech's initiative at battle start and how often can that mech attack. EATK - Ether Attack. Affects the power of mech's ether attacks. EDEF - Ether Defense. Affects the amount of ether damage mech receives. You can also equip Accessories in this submenu. You equip accessories by pressing Circle, or unequip them by pressing Square. If chr is selected, you will see chosen chr's statistics. LEVEL - Chr's current level. HP - Amount of hit points. First figure displayed is chr's current, the second figure displayed is chr's MAX HP. If first figure becomes zero, chr becomes disabled. EP - Ether power. First figure displayed is chr's current, the second figure displayed is chr's MAX EP. If first figure becomes zero, chr can't use ether attacks. NEXT LV - Amount of EXP needed to reach next level. STR - Strength. Affects the amount of physical damage chr does. VIT - Vitality. Affects the amount of physical damage chr receives. DEX - Dexterity. Affects the accuracy of chr's attacks. EVA - Evasion. Affects chr's ability to dodge enemy's attacks. AGL - Agility. Affects chr's initiative at battle start and how often can that chr attack. EATK - Ether Attack. Affects the power of chr's ether attacks. EDEF - Ether Defense. Affects the amount of ether damage chr receives. There's four other commands here: EQUIP SKILL - Allows you to equip up to three skills. Press Circle to equip them, or unequip them by pressing Square. Highlighting a skill will also show you its original path (ie where it was learned from). ETHER SKILL - Browse through ether skills chr has learned and learn of their original path (ie where it/they was/were learned from). LEARNING SKILL - Skills against effects, like Poison Guard. It will also show you its original path (ie where it was learned from). CLASSIFIED - Classifies the skill/s and also shows its/their original path (ie where it/they was/were learned from). ------------------- 3.6 Party Submenu ------------------- First you select the command box, then you select [Battle Formation] or [Leader Change], and finally you select the chr or mech. BATTLE FORMATION - If mech is selected, you must pick a mech on [Attacker] side Mech style and then switch it with a mech on [Reserve] side. Reverse process is also possible. Additionally, you can also choose to fiddle with subpilots of the mechs. Once a subpilot is selected, you can put him/her into one of the four slots on the right [Reserve] and exchange him/her with one of the chrs waiting there, or switch him/her with a subpilot of other mech. BATTLE FORMATION - If chr is selected, first you must pick a chr on [Attacker] Chr style side, and then switch him/her with a chr on [Reserve] side. Reverse process is also possible. LEADER CHANGE - Only one of the mechs on [Attacker] side can be set as the Mech style leader, or onscreen mech, if you wish. LEADER CHANGE - Only one of the chrs on [Attacker] side can be set as the Chr style leader, or onscreen chr, if you wish. ------------------- 3.6 G2 Path Submenu ------------------- G2 Campaign submenu has two underlings, Achievement and Citizen Profile. This submenu isn't available straight away and is only unlocked when you reach a specific point in your playthrough. ACHIEVEMENT - Shows you the quests you have done, are doing, or you have failed to complete. In total there is 36 quests you can do. You can also check the details of the quests you have unlocked so far. CITIZEN - In here you will find 50 profiles of people that are related in PROFILES some way to G2 Campaign. ------------------- 3.6 Segment F Submenu ------------------- This submenu isn't available straight away and is only unlocked when you reach a specific point in your playthrough. Segment File submenu consists of 18 smaller boxes with three pieces of information: - where is the Segment Door located provided you found it - a note saying whether or not you have found the Decoder for that door - if you have already collected the treasure behind the Segment Door, it will list what was the treasure you bagged ------------------- 3.6 Options Submenu ------------------- Here you can fiddle with various settings, which are: AUDIO OUTPUT - Stereo or Monaural OPTICAL DIGITAL OUTPUT - 2ch or Dolby Digital 5.1 SUBTITLE DISPLAY - On or Off VIBRATION - On or Off MENU CONTROL - BASIC or EXPERT CURSOR MEMORY - Off or On MONITOR ADJUSTMENT - Allows you to adjust the screen DEFAULT - Reverts any changes back to original settings Note that under the Default menu item, you have one instruction, called [Game Controls], which shows you button configuration. -------- 4. Quest Mode -------- A more detailed explanation of quest mode and its actions is what you will find out about in this section. First of all, what can you do on quest mode screens? - Talk to people for info or directions on where to go. Some people may even award you with items or require assistance from your group. - Find save point and recover your HP/EP as well as save your current progress. - Or simply be bent on destructive side and go ballistic with destroying stuff, killing enemies and perhaps even finding a treasure chest. - There's no shops, no money, no armor and no weapons. Okay, that was pretty short, now let's expand... RUN / WALK - Sometimes it's important to distinguish between these two moving... er, 'modes'. While running is sure to allow you to cover distance quickly, walking slowly past enemy's back is sometimes smarter than taking said enemy head on. You can walk by holding down R2 as chr/mech is moving around. TALK / EXAMINE - Whenever you meet a new person, talk to him/her several times until he/she starts repeating, meaning you've milked out all information you can. Talking to people is also helpful if you ever forget what the heck it was you were doing. Opening the door or chest is done by pressing Circle. DESTROY - Often times you will come across objects which seem to bar your progress. Get close enough and lock-on cursor will appear - this means that you can destroy the obstacle in your way by pressing Square. The purpose of destroying these obstacles is to advance further, to get access to the chest, or to lure enemy's attentions somewhere else - it could also be a part of the puzzle or hiding an item. If more than one target is available, you can switch between them with L1/R1. -------- 5. Abnormal Statuses -------- In this section I shall cover both negative and positive statuses your chrs can be affected with during course of battles. Covered shall be name of negative or positive status and its effect on your actions, and how to remove it (in case we're dealing with negative status). -------- 5.1 L,H, and S Status -------- ll statuses can be classified in three categories: - negative statuses fall either into L type OR H type category - positive statuses fall into S type category Beside having various effects on your battle performance there is an important difference between L and H type statuses, this being: - L type negative status lasts for FIVE (5) chr' or mech's turns and is then lifted automatically (exception is L Stun - it lasts whole battle) - H type negative status lasts for WHOLE BATTLE (few exceptions apply) As for S type statuses: - S type status lasts either FIVE (5) chr' or mech's turns (is automatically lifted afterwards) or lasts for WHOLE BATTLE Aside from amount of turns being taken into consideration, L, H and S type statuses are always lifted once the battle ends, or when chr/mech affected becomes KO-ed. L type statuses can be cured in three more ways: - Refresh L ether - Antidote L item - if possible, swap the affected chr with somebody from reserve and then swap him/her back into heat of battle H type statuses can be cured in three more ways: - Refresh H ether - Antidote H item - if possible, swap the affected chr with somebody from reserve and then swap him/her back into heat of battle S type statuses are void in two more ways: - once a 'trigger' is activated (for example, getting KO-ed for Auto-Revive) - if chr under S status is swapped with somebody from reserve and then swapped back into heat of battle If you're uncertain under which status your chr is, wait until that chr's turn. Then press X to bring up battle menu of that chr. Names of statuses in effect will be displayed in upper left corner. If there's more than one status chr is affected with, they will alternate in being displayed in regular intervals. L type statuses are also displayed with a blue ball, which hovers above the head of the chr affected. In case of H type status hovering ball is red. Once you're affected with L type status, and you're hit successfully with same L type status again *before* it wears off, there's a chance for this particular L type status to turn into H type status. Of course, you can do the same to your enemies. -------- 5.2 Status Descriptions -------- -------- L TYPE STATUSES -------- Name | What it does? & Battle effect performance -------- L SLOW | - AGL is decreased | - affected target gets less turns than usual | - can turn into H Stop if hit repeatedly with success -------- L POISON | - each turn lose 10% of MAX HP | - after affected target completes the turn, poison damage kicks | in | - can turn into H Poison if hit repeatedly with success -------- L BLIND | - DEX is decreased by 40%, EVA is decreased by 40% | - affected target's chances to successfully hit an enemy with | PATK are decreased, and affected target is less likely to | successfully avoid enemy's PATK | - can turn into H Blind if hit repeatedly with success -------- L HEAVY | - STR is decreased by 25% | - affected target inflicts less physical damage than usual | - can turn into H Heavy if hit repeatedly with success -------- L WEAK | - VIT is decreased by 25% | - affected target takes more damage from PATK than usual | - can turn into H Weak if hit repeatedly with success -------- L STUN | - can't move (or act) | - affected target's avatar will NOT appear in Group turn window | for as long as chr is affected | - if affected target receives any damage, there's a 50% chance | of regaining control | - can turn into H Stun if hit repeatedly with success -------- L ETHER PD | - EATK is decreased by 25% | - affected target inflicts less ether damage than usual | - can turn into H Ether PD if hit repeatedly with success -------- L ETHER DD | - EDEF is decreased by 25% | - affected target take more damage from ETATK than usual | - can turn into H Ether DD if hit repeatedly with success -------- L POISON EP | - 5 EP is lost each turn | - after affected target completes the turn, EP poison damage | kicks in | - can turn into H Poison EP if hit repeatedly with success -------- L CHARGE DOWN | - 25% of MAX Energy Charge is lost each turn [mech only] | - after affected mech completes the turn, EC is penalized | - can turn into H Charge Down if hit repeatedly with success -------- L JUNK BEAM | - 20% chance of having next turn canceled [mech only] | - when affected target's avatar comes up in Group turn window, | it may be skipped; if that happens, next turn goes straight | to next fighter that can act -------- L RESISTANCE D| - negative status resistance down by 20% | - target is more easily affected with negative statuses -------- -------- H TYPE STATUSES -------- Name | What it does? & Battle effect performance -------- H STOP | - AGL becomes zero (can't act) | - affected target doesn't get any turns at all | - affected target's avatar will NOT appear in Group turn window | for as long as chr is affected -------- H POISON | - each turn lose 25% of MAX HP | - after affected target completes the turn, poison damage kicks | in -------- H BLIND | - DEX is decreased by 80%, EVA is decreased by 80% | - affected target's chances to successfully hit an enemy with | PATK are decreased, and affected target is less likely to | successfully avoid enemy's PATK -------- H HEAVY | - STR is decreased by 50% | - affected target inflicts less physical damage than usual -------- H WEAK | - VIT is decreased by 50% | - affected target takes more damage from PATK than usual -------- H STUN | - can't move (or act) | - affected target's avatar will NOT appear in Group turn window | for as long as chr is affected | - if affected target receives any damage, there's a 10% chance | of regaining control -------- H ETHER PD | - EATK is decreased by 50% | - affected target inflicts less ether damage than usual -------- H ETHER DD | - EDEF is decreased by 50% | - affected target take more damage from ETATK than usual -------- H POISON EP | - all Ethers cost twice as much EP | - for example, affected target would need 4 EP to cast Medica | instead of usual 2 EP -------- H CHARGE DOWN | - 50% of MAX Energy Charge is lost each turn [mech only] | - after affected mech completes the turn, EC is penalized -------- H BIND | - Square, Triangle and Circle attacks are sealed | - Change command is sealed | - affected target cannot attack at all (but can still use ether | attacks), and cannot change places with other available chrs | in Reserve -------- H LOST | - cannot use Ether command | - affected target cannot use ether moves available through | Ether command -------- H BOOST LOCK | - Boost command is sealed | - affected target cannot boost -------- CURSE | - damage given = damage received | - in other words, let's say that KOS-MOS is affected: in one | turn she dishes out 2500 dmg, AND she receives SAME amount of | dmg as well; very useful status to be used on some bosses -------- -------- S TYPE STATUSES -------- Name | What it does? & Battle effect performance -------- FLAME VEIL | - fire damage is reduced by 25% | - target affected takes 25% less damage from any type of attack | with fire property -------- ICE VEIL | - ice damage is reduced by 25% | - target affected takes 25% less damage from any type of attack | with ice property -------- THUNDER VEIL | - thunder damage is reduced by 25% | - target affected takes 25% less damage from any type of attack | with thunder property -------- AURA VEIL | - aura damage is reduced by 25% | - target affected takes 25% less damage from any type of attack | with aura property -------- FLAME SWORD | - normal techs gain fire property | - affected target's normal techs will inflict fire element | damage when attacking enemies -------- ICE SWORD | - normal techs gain ice property | - affected target's normal techs will inflict ice element | damage when attacking enemies -------- THUNDER SWORD | - normal techs gain thunder property | - affected target's normal techs will inflict thunder element | damage when attacking enemies -------- AURA SWORD | - normal techs gain aura property | - affected target's normal techs will inflict aura element | damage when attacking enemies -------- VACCINE | - negative status resistance up by 10% | - target is less easily affected with negative statuses -------- SPEED +25% | - AGL stat is raised by 25% | - affected target's turns come around 25% faster than usual -------- SAFETY LEVEL | - remain at 1 HP when fatal damage is incurred | - when fatal damage is incurred on affected target, that target | will retain 1 HP -------- CHARGE TIME | - doubles effects of next healing | - if affected target recovers HP by any means, HP recovered | will be doubled -------- BEST ALLY | - recover full HP when fatal damage is incurred | - when fatal damage is incurred on affected target, that target | will recover full HP -------- ATTACKER | - STR/POW is increased by 25%, VIT/ARM is decreased by 25% | - affected target dishes out more phd, and at the same time | target receives more phd as well -------- DEFENDER | - STR/POW is increased by 25%, VIT/ARM is decreased by 25% | - affected target dishes out less phd, and at the same time | target receives less phd as well -------- ETHER SPEAR | - EATK is increased by 25%, EDEF is decreased by 25% | - affected target dishes out more etd, and at the same time | target receives more etd as well -------- ETHER SHIELD | - EATK is increased by 25%, EDEF is decreased by 25% | - affected target dishes out less etd, and at the same time | target receives less etd as well -------- BURST VEIL | - the effect of Veil Ether skills is doubled (that is they last | twice as long) -------- 6. Episode I Bonus -------- This small section deals with few bonuses you can get provided you start XS:E2 with a save from either XS:E1 or XS: Xenosaga Freaks game. They could be briefly called 'Data loading bonus' and 'Initial possession SPTS bonus'. Data Loading Bonus - Xenosaga Episode I OR Xenosaga Episode I: Reloaded will get you "Swim Suit Skill" for KOS-MOS and Ziggy. Otherwise, you won't be able to find it in the game of Xenosaga Episode II. - Xenosaga Freaks will get you Hakase/Professor's Dokkiri event Initial Possession Skill Points Bonus (depends on the level you beat the game) - The equation is Character Level * 30 + 600 - 600 is the basic points, Character Level * 30 is the bonus - If your characters level are all at Level 99, 99 * 30 + 600 = 3570 -------- 7. Techs -------- In this section you will find information on chrs's normal attacks, or single techs, if you wish to call them that way. -------- 7.1 Single Techs ---------- ---------- ZIGGY ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- COMBO ONE | Square Square Single | B -> B | Physic | Near | Hit / Fire | NONE | NONE ---------- COMBO TWO | Square Triangle Single | B -> C | Physic | Near | Hit / Fire | NONE | NONE ---------- COMBO THREE | Triangle Triangle Single | C -> C | Physic | Near | Hit / Fire | NONE | NONE ---------- COMBO FOUR | Triangle Square Single | C -> B | Physic | Near | Hit / Fire | NONE | NONE ---------- BURST BLOW | Circle Single | B C | Physic | Near | Hit / Fire | NONE | Down ---------- BURST BLADE | Circle Single | C | Physic | Near | Hit / Fire | Down | NONE ---------- ----------- SHION ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- ELECTRO SHOT | Circle Single | A B C | Ether | Far | Thunder | NONE | NONE ---------- ELECTRO RAY | Circle Circle Single | A B C | Ether | Far | Beam | NONE | NONE ---------- ELECTRO BLAST | Circle Circle Circle Single | A B C | Ether | Far | Thunder | NONE | NONE ---------- ---------- JIN ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- TEMPEST BLADE | Square Square Single | B -> B | Physic | Near | Slash | NONE | NONE ---------- WIND BLADE | Square Triangle Single | B -> C | Physic | Near | Slash | NONE | NONE ---------- SPINNING BLADE | Triangle Triangle Single | C -> C | Physic | Near | Slash | NONE | NONE ---------- RISING BLADE | Triangle Square Single | C -> B | Physic | Near | Slash | NONE | NONE ---------- TORNADO STRIKE | Circle Single | B C | Physic | Near | Hit | NONE | Air ---------- SOARING BLADE | Circle Single | A | Physic | Near | Slash | NONE | NONE ---------- RAPTOR | Circle Circle Single | A -> A | Physic | Near | Slash | NONE | NONE ---------- ---------- CHAOS ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- SPIRIT TOUCH | Square Square Single | B -> B | Physic | Near | Hit / Aura | NONE | NONE ---------- ANGEL BLAST | Square Triangle Single | B -> C | Physic | Near | Hit / Aura | NONE | NONE ---------- DIVINE SEAL | Triangle Triangle Single | C -> C | Physic | Near | Hit / Aura | NONE | NONE ---------- SPIRIT CROSS | Triangle Square Single | C -> B | Physic | Near | Hit / Aura | NONE | NONE ---------- SPIRIT STRIKE | Circle Single | B C | Physic | Near | Hit / Aura | NONE | Down ---------- ANGEL SHOT | Circle Single | C | Physic | Near | Hit / Aura | Down | NONE ---------- HEAVEN'S WRATH | Circle Circle Single | C -> C | Physic | Near | Hit / Aura | Down | NONE ---------- ---------- JR ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- QUICK DRAW | Square Square Single | B -> B | Physic | Far | Pierce | NONE | NONE ---------- QUICK TURN | Square Triangle Single | B -> C | Physic | Far | Pierce | NONE | NONE ---------- QUICK DROP | Triangle Triangle Single | C -> C | Physic | Far | Pierce | NONE | NONE ---------- QUICK SHOT | Triangle Square Single | C -> B | Physic | Far | Pierce | NONE | NONE ---------- CROSS HAND | Circle Single | B C | Physic | Far | Pierce | NONE | NONE ---------- CROSSOVER | Circle Single | A | Physic | Far | Pierce | NONE | NONE ---------- KILLING SKY | Circle Circle Single | A -> A | Physic | Far | Pierce | NONE | NONE ---------- ---------- MOMO ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- ROBIN | Circle Single | A B C | Ether | Far | Pierce | NONE | NONE ---------- LARK | Circle Circle Single | A B C | Ether | Far | Pierce | NONE | NONE ---------- SPARROW | Circle Circle Circle Single | A B C | Ether | Far | Pierce | NONE | NONE ---------- ---------- KOS-MOS [NORMAL ATTACKS] ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- T-ARTS 1 | Square Square Single | B -> B | Physic | Near | Hit | NONE | NONE ---------- T-ARTS 2 | Square Triangle Single | B -> C | Physic | Near | Hit | NONE | NONE ---------- T-ARTS 3 | Triangle Triangle Single | C -> C | Physic | Near | Hit | NONE | NONE ---------- T-ARTS 4 | Triangle Square Single | C -> B | Physic | Near | Hit | NONE | NONE ---------- T-ARTS 5 | Circle Single | B C | Physic | Near | Hit | NONE | Air ---------- T-ARTS 6 | Circle Single | A | Physic | Near | Slash | NONE | NONE ---------- T-ARTS 7 | Circle Circle Single | A -> A | Physic | Near | Slash | NONE | NONE ---------- ---------- KOS-MOS [SPECIAL ATTACKS] ---------- Name | Button input Target | Zone | Type | Range | Attribute | Condit | Effect ---------- MINIGUN | Special command Single | NONE | Physic | Far | Pierce | 1 Stock | NONE ---------- MICRO MISSILE | Special command All | NONE | Physic | Far | Hit | 2 Stock | NONE ---------- DRAGONBLADE | Special command Single | NONE | Ether | Far | Beam | 1 Stock | NONE ---------- X-BUSTER* | Special command All | NONE | Ether | Far | Beam | 3 Stock | NONE ---------- * To get X-Buster, you need to finish off G2 Campaign No.32. X-Buster has an arc effect attribute as well. - Minigun special attack has AGL loss of 1. - Micro Missile special attack has AGL loss of 2. - Dragonblade special attack has AGL loss of 1. - X-Buster special attack has AGL loss of 4. -------- 7.2 Double Techs -------- n this section you will find information on chrs' double techs. Note that all double techs can be used ONLY ONCE PER BATTLE! Also, double techs can be used in elemental chains - the chr who initiates the double tech must be under the effect of the Sword ether if you wish to continue the chain. Double techs which you can infuse with elements to your liking are: - Archangel's Requiem - Cross Fist - Lion Heart - Gravity Bomb - Silver Duet - Grand Ronde Double techs which already possess innate elements, cannot be infused with effects of Sword ethers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name | Partner chrs | Elemental chains Target | Type | Attribute | Condit | Effect -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARCHANGEL'S REQUIEM | Shion + Jr | Possible All | Physic | Pierce | 2 Stock | NONE Obtain: Complete GS campaign No.05. --------- ELEMENTAL NOCTURNE | Jr + chaos | Possible All | Ether | Aura | 2 Stock | NONE Obtain: Complete GS campaign No.09. --------- DUAL SPELL RAY | Shion + chaos | Possible Single | Ether | Beam | 2 Stock | NONE Obtain: Complete GS campaign No.17. --------- CROSS FIST | Ziggy + KOS-MOS | Possible Single | Physic | Hit | 2 Stock | NONE Obtain: Complete GS campaign No.22. --------- FIERY RITORNELLE | Jr + Ziggy | Possible All | Physic | Pierce / Fire | 2 Stock | NONE Obtain: Complete GS campaign No.23. --------- LION HEART | Shion + Jin | Possible Single | Physic | Slash | 2 Stock | NONE Obtain: Complete GS campaign No.34. --------- BURST VEIL | Shion + MOMO | Impossible Party | Support | NONE | 1 Stock | Veil effects doubled/5 turns Obtain: Complete GS campaign No.08. --------- TWIN BUSTER | Shion + KOS-MOS | Possible Single | Ether | Beam | 3 Stock | NONE Obtain: Complete GS campaign No.36. --------- GRAVITY BOMB | Shion + KOS-MOS | Possible Single | Physic | Hit | 2 Stock | Inflicts L Slow / 5 turns Obtain: Steal Awakening II item from boss Orgulla. --------- PHOENIX BLADE | Shion + Jin | Possible Single | Ether | Aura | 3 Stock | NONE Obtain: Steal Awakening III item from main boss of Labyrinthos. --------- SILVER DUET | Jr + MOMO | Possible Single | Ether | Non-elemental | 2 Stock | NONE Obtain: Steal Awakening I item from final boss of Disc 1. --------- ICE BRAND | chaos + Jin | Possible Single | Physic | Slash / Ice | 2 Stock | NONE Obtain: This tech is already learned. --------- BLESSED MIRACLE | chaos + MOMO | Impossible Party | Support | NONE | 3 Stock | Bestows Best Ally Obtain: Steal Awakening IV item from main boss of Omega System. --------- GRAND RONDE | chaos + KOS-MOS | Possible Single | Physic | Hit | 3 Stock | NONE Obtain: Complete GS campaign No.28. --------- POWER STRIKE | Ziggy + MOMO | Possible Single | Physic | Hit / Fire | 3 Stock | NONE Obtain: Complete GS campaign No.32. --------- CROSS HILBERT | KOS-MOS + MOMO | Impossible All | Status | NONE | 2 Stock | Inflicts H Lost Obtain: Complete GS campaign No.30. -------- 8. Skills -------- In this section you will find info on all 112* skills that you can toy around with in XS:E2. We'll list their names, what they do, their exact location in the Skill list, amount of CPTS needed to unlock the classes and SPTS to learn the skills themselves. For more detailed info on how to use Skill submenu please refer to section 9 (Main Menu). Skills marked like this are skills which are initially locked for learning - to unlock them you will need to find specific Secret Keys (found in chests, or received after completing GS campaigns). NOTE: There's one equippable skill which cannot be obtained via Skills submenu. That is [SWIMSUIT] skill - you must gain Swimsuits for Shion, MOMO, Jr, chaos and Jin by completing GS campaigns: No.07 for MOMO's and Jr's, No.32 for Jin's, No.25 for Shion's and chaos' (look into section 27 for more details). To get KOS-MOS' and Ziggy's swimsuits, you must have completed XSE1 and have saved the game after credits have rolled (refer to section 13 for more details). NOTE 1: There's four ether skills which cannot be obtained via Skills submenu. They are [ERDE BEAM], [ERDE QUAKE], [ERDE STORM] and [ERDE KAISER FURY]. For complete details on how to obtain them please look into section 30. NOTE 2: There are 17 chr skills, which when equipped on pilot of E.S, directly affect that E.S' performance in battle. The only chrs that you can do this with are MOMO, KOS-MOS and Jr (skills will NOT have effect if they're equipped on copilots of E.S!). Such skills are marked with [E.S]. NOTE 3: Miracle Star and Annihilation are two ether skills, which under normal circumstances deal non-elemental damage. However, if chr performing said ether skills is under Sword ether effect, Miracle Star and Annihilation also come under the effect of Sword ether, meaning you can use them in elemental chains. -------- 8.1 Level 1 Skills -------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class A [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MEDICA | Ether skill | One ally | 200 SPTS | 2 EP Effect: Recovers HP = [caster's EATK x 5]. -------- REFRESH L | Ether skill | One ally | 150 SPTS | 4 EP Effect: Nullifies L type status changes. -------- POISON GUARD | Auto skill | Self | 100 SPTS Effect: User's resistance to being affected by poison status (lose HP each turn) is raised by 25%. -------- BLIND GUARD | Auto skill | Self | 100 SPTS Effect: User's resistance to being affected by black status (lowers DEX and EVA) is raised by 25%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class B [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTACKER | Ether skill | Self | 200 SPTS | 4 EP Effect: STR/POW up 25%, VIT/ARM down 25% / 5 turns. -------- DEFENDER | Ether skill | Self | 200 SPTS | 4 EP Effect: STR/POW down 25%, VIT/ARM up 25% / 5 turns. -------- STR+2 | Equip skill | Self | 100 SPTS Effect: Raises user's STR by 2 when equipped. If Double Power is equipped, STR is raised by 4. -------- VIT+2 | Equip skill | Self | 150 SPTS Effect: Raises user's VIT by 2 when equipped. If Double Power is equipped, VIT is raised by 4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class C [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ANALYZE | Ether skill | One enemy | 150 SPTS | 4 EP Effect: Reveals info of targeted enemy: Current/MAX HP; attacks it is weak against; EXP, CPTS and SPTS awarded; rare and normal item -------- MEMORY | Auto skill | Self | 100 SPTS Effect: Once you find a weak zone of the enemy and if chr with this skill learned is in active party, you will be shown enemy's weak zone in that enemy's information box. -------- EATK+2 | Equip skill | Self | 150 SPTS Effect: Raises user's EATK by 2 when equipped. If Double Power is equipped, EATK is raised by 4. -------- EDEF+2 | Equip skill | Self | 150 SPTS Effect: Raises user's EDEF by 2 when equipped. If Double Power is equipped, EDEF is raised by 4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class D [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DOWN DEX | Ether skill | One enemy | 150 SPTS | 4 EP Effect: DEX & EVA down by 25% / 5 turns (B & G). -------- BREAK SENSORS | Ether skill | One enemy | 150 SPTS | 4 EP Effect: DEX & EVA down by 25% / 5 turns (M). -------- DEX+2 | Equip skill | Self | 150 SPTS Effect: Raises user's DEX by 2 when equipped. If Double Power is equipped, DEX is raised by 4. -------- EVA+2 | Equip skill | Self | 150 SPTS Effect: Raises user's EVA by 2 when equipped. If Double Power is equipped, EVA is raised by 4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class E [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ICE BLAST | Ether skill | One enemy | 200 SPTS | 6 EP Effect: Inflicts ice etd. -------- FLAME BLAST | Ether skill | One enemy | 200 SPTS | 6 EP Effect: Inflicts fire etd. -------- THUNDER BLAST | Ether skill | One enemy | 200 SPTS | 6 EP Effect: Inflicts thunder etd. -------- AURA BLAST | Ether skill | One enemy | 200 SPTS | 6 EP Effect: Inflicts aura etd. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class F [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DOWN FORCE | Ether skill | One enemy | 150 SPTS | 4 EP Effect: STR down by 25% / 5 turns (B & G). -------- DOWN P DEF | Ether skill | One enemy | 150 SPTS | 4 EP Effect: VIT down by 25% / 5 turns (B & G). -------- DOWN ETHER | Ether skill | One enemy | 150 SPTS | 4 EP Effect: EATK down by 25% / 5 turns (B & G). -------- DOWN E DEF | Ether skill | One enemy | 150 SPTS | 4 EP Effect: EDEF down by 25% / 5 turns (B & G). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class G [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BREAK ARMS | Ether skill | One enemy | 150 SPTS | 4 EP Effect: POW down by 25% / 5 turns (M). -------- BREAK ARMOR | Ether skill | One enemy | 150 SPTS | 4 EP Effect: ARM down by 25% / 5 turns (M). -------- BREAK BEAM | Ether skill | One enemy | 150 SPTS | 4 EP Effect: EATK down by 25% / 5 turns (M). -------- BREAK SHIELD | Ether skill | One enemy | 150 SPTS | 4 EP Effect: EDEF down by 25% / 5 turns (M). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 1 - Class H [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PSYCHO POCKET | Ether skill | One enemy | 300 SPTS | 4 EP Effect: Attempts to steal normal/rare item. -------- BREAK B10 | Auto skill | Self | 400 SPTS Effect: Break Bonus probability is raised by +10%. Stacks with Break B15. -------- FOCUS 1 [E.S] | Auto skill | Self | 600 SPTS [Kikou 1] Effect: Recovers 10% of MAX EP when using Stock command. Recovery effect stacks with Focus 2. -------- EP REGEN [E.S] | Equip skill | Self | 600 SPTS Effect: Recovers 2 EP every turn. -------- -------- 8.2 Level 2 Skills -------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class A [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ICE VEIL | Ether skill | One ally | 300 SPTS | 4 EP Effect: Ice damage is reduced by 25% / 5 turns. -------- FLAME VEIL | Ether skill | One ally | 300 SPTS | 4 EP Effect: Fire damage is reduced by 25% / 5 turns. -------- THUNDER VEIL | Ether skill | One ally | 300 SPTS | 4 EP Effect: Thunder damage is reduced by 25% / 5 turns. -------- AURA VEIL | Ether skill | One ally | 300 SPTS | 4 EP Effect: Aura&beam damage is reduced by 25% / 5 turns. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class B [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ICE SWORD | Ether skill | One ally | 300 SPTS | 4 EP Effect: Adds ice property on attacks / 5 turns. -------- FLAME SWORD | Ether skill | One ally | 300 SPTS | 4 EP Effect: Adds fire property on attacks / 5 turns. -------- THUNDER SWORD | Ether skill | One ally | 300 SPTS | 4 EP Effect: Adds thunder property on attacks / 5 turns. -------- AURA SWORD | Ether skill | One ally | 300 SPTS | 4 EP Effect: Adds aura property on attacks / 5 turns. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class C [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REVERT | Ether skill | KO-ed ally | 600 SPTS | 20 EP Effect: Recover from KO with 25% of MAX HP restored. -------- MEDICA 2 | Ether skill | One ally | 600 SPTS | 4 EP Effect: Recovers HP = [caster's EATK x 10]. -------- MEDICA ALL | Ether skill | All allies | 600 SPTS | 10 EP Effect: Recovers HP = [caster's EATK x 5]. -------- VACCINE | Ether skill | One ally | 400 SPTS | 6 EP [Koutai] Effect: Ups negative status resistance by 10% / 5 turns. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class D [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STOCK 1 | Ether skill | One ally | 500 SPTS | 4 EP Effect: Increases target's SG by one. -------- HP MIND 10 | Auto skill | Self | 500 SPTS Effect: Ups HP recovery by 10%. Stacks with HP Mind 15. -------- ST MIND 10 | Auto skill | Self | 400 SPTS Effect: Ups status change recovery probability by 10%. Stacks with ST Mind 15. -------- RARE +10 [E.S] | Equip skill | Self | 600 SPTS Effect: Increases rare item acquisition rate by 10%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class E [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HEAVY GUARD | Auto skill | Self | 200 SPTS Effect: User's resistance to being affected by heavy status (lowers STR) is raised by 25%. -------- WEAK GUARD | Auto skill | Self | 200 SPTS Effect: User's resistance to being affected by weak status (lowers VIT) is raised by 25%. -------- ETHER PD GUARD | Auto skill | Self | 200 SPTS Effect: User's resistance to being affected by Ether PD status (lowers EATK) is raised by 25%. -------- ETHER DD GUARD | Auto skill | Self | 200 SPTS Effect: User's resistance to being affected by Ether DD status (lowers EDEF) is raised by 25%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class F [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ETHER SPEAR | Ether skill | Self | 400 SPTS | 4 EP Effect: EATK up 25%, EDEF down 25% / 5 turns. -------- ETHER SHIELD | Ether skill | Self | 400 SPTS | 4 EP Effect: EATK down 25%, EDEF up 25% / 5 turns. -------- JUNK BEAM | Ether skill | One enemy | 500 SPTS | 4 EP Effect: 20% chance to cancel next turn / 5 turns (M). -------- MIRACLE STAR | Ether skill | One enemy | 400 SPTS | 8 EP Effect: Inflicts non-elemental etd. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class G [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ICE COAT | Equip skill | Self | 400 SPTS Effect: Ice damage is reduced by 25%. -------- FLAME COAT | Equip skill | Self | 400 SPTS Effect: Fire damage is reduced by 25%. -------- THUNDER COAT | Equip skill | Self | 400 SPTS Effect: Thunder damage is reduced by 25%. -------- AURA COAT | Equip skill | Self | 400 SPTS Effect: Aura damage is reduced by 25%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 2 - Class H [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOOST 1 | Ether skill | Self | 1200 SPTS | 8 EP Effect: Adds one boost to Player's BG. -------- EXPANSION PACK +1 | Auto skill | Self | 1000 SPTS [Kakuchou Pack +1] Effect: Allows equipping of up to 4 equip type skills. -------- INNER PEACE [E.S] | Auto skill | Self | 1500 SPTS [Meikyoushisui] Effect: EVA is doubled until next turn when using Stock command. -------- ST RESIST 20 [E.S] | Equip skill | Self | 1200 SPTS Effect: Negative status resistance is upped by 20%. -------- -------- 8.3 Level 3 Skills -------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class A [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REFRESH H | Ether skill | One ally | 800 SPTS | 6 EP Effect: Nullifies H type status changes. -------- SAFETY LEVEL | Ether skill | One ally | 1200 SPTS | 20 EP Effect: Target remains at 1 HP as lethal blow is taken. -------- ST MIND 15 | Auto skill | Self | 600 SPTS Effect: Ups status change recovery probability by 15%. Stacks with ST Mind 10. -------- LIMITER UP | Equip skill | Self | 1500 SPTS Effect: Raises MAX HP and MAX EP by 10%. If Double Power is equipped, MAX HP & MAX EP are raised by 20%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class B [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BLADE COAT | Equip skill | Self | 500 SPTS Effect: Slash damage is reduced by 25%. -------- SPEAR COAT | Equip skill | Self | 500 SPTS Effect: Pierce damage is reduced by 25%. -------- HAMMER COAT | Equip skill | Self | 500 SPTS Effect: Hit damage is reduced by 25%. -------- BEAM COAT | Equip skill | Self | 500 SPTS Effect: Beam damage is reduced by 25%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class C [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CLEANSE | Ether skill | Self | 800 SPTS | 8 EP [Hakki] Effect: Sacrifice 50% current HP to void negative status changes. -------- RAPID REFRESH | Auto skill | Self | 1000 SPTS [Kyuusoku Kaihuku] Effect: Reserve chrs recover 50% of MAX HP and MAX EP after each battle. -------- DOUBLE POWER | Equip skill | Self | 1000 SPTS Effect: Statistic boosts gain double effect. -------- LAST REVENGE | Equip skill | Self | 1200 SPTS Effect: When chr takes lethal blow, chr gains full SG, stays at 1 HP and cboosts. Once per battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class D [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STUN GUARD | Auto skill | Self | 400 SPTS Effect: User's resistance to being affected by stun status (can't move) is raised by 25%. -------- LOST GUARD | Auto skill | Self | 400 SPTS Effect: User's resistance to being affected by lost status (can't cast ethers) is raised by 25%. -------- POISON EP GUARD | Auto skill | Self | 400 SPTS Effect: User's resistance to being affected by EP poison status (lose EP each turn) is raised by 25%. -------- SLOW GUARD | Auto skill | Self | 400 SPTS Effect: User's resistance to being affected by slow status (lowers AGL) is raised by 25%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class E [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- QUICK | Ether skill | One ally | 1200 SPTS | 10 EP Effect: Raises AGL by 25% / 5 turns. -------- CHARGE TIME | Ether skill | Self | 800 SPTS | 4 EP Effect: Doubles effects of next healing by 50%. -------- CRTC +5 [E.S] | Equip skill | Self | 800 SPTS Effect: Critical attack chance is upped by 5%. -------- FIRST COMBO | Equip skill | Self | 1000 SPTS Effect: Begin any battle with 1 stock in SG. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class F [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PRAYER | Ether skill | Self | 1200 SPTS | 16 EP [Inori] Effect: Find an item on the battlefield. We have found: Ether Pack S, Med Kit S, Med Kit M, Antidote L, Antidote H, Revive S,Bio Sphere, Skill Upgrade D -------- BREAK B15 | Auto skill | Self | 1500 SPTS Effect: Break Bonus probability is raised by +15%. Stacks with Break B10. -------- REVENGE POWER [E.S] | Equip skill | Self | 1500 SPTS Effect: 25% chance of cboosting when critical damage is incurred on user. Doesn't activate if enemy uses hit-all attack. -------- RARE +30 [E.S] | Equip skill | Self | 1800 SPTS Effect: Increases rare item acquisition rate by 30%. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class G [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MISTY | Ether skill | One enemy | 1000 SPTS | 6 EP Effect: Disables ether type attacks / 5 turns (B & G). -------- INFECTION | Ether skill | One enemy | 800 SPTS | 4 EP [Shinshoku] Effect: Status resistance down by 20% / 5 turns (B & G). -------- GUARD [E.S] | Auto skill | Self | 800 SPTS Effect: Damage reduced by 20% when using Stock command. -------- ETHER BURST | Equip skill | Self | 1800 SPTS Effect: All ether skills cost twice as much EP to be cast. Attack type ethers are twice as effective. Counter the effect by equiping EP Half skill. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 3 - Class H [-2400 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- POINT UP 10 | Auto skill | Self | 3600 SPTS Effect: Ups SPTS gained by 10%. Stacks with Point UP 15. -------- EXP UP 10 [E.S] | Auto skill | Self | 3600 SPTS Effect: Ups EXP gained by 10%. Stacks with EXP UP 15. -------- COMBO BOOST [E.S] | Equip skill | Self | 3600 SPTS Effect: Even if chr is already in group turn window, chr can perform boost. -------- EP HALF [E.S] | Equip skill | Self | 3600 SPTS Effect: EP consumption is halved. -------- -------- 8.4 Level 4 Skills/Extra Skills -------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 4 - Class A [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HEAVEN'S RAIN | Ether skill | All enemies | 2400 SPTS | 18 EP [Tenchi] Effect: Inflicts aura etd. -------- CURSE | Ether skill | One enemy | 4000 SPTS | 18 EP [Imashime] Effect: Whatever damage affected target gives, the same amount of damage target receives / 3 turns. -------- DAMAGE -10 | Equip skill | Self | 4000 SPTS Effect: Any damage taken is reduced by 10%. -------- SAMURAI SOUL | Equip skill | Self | 3200 SPTS Effect: STR & EATK are both increased by 25% when an ally is KO-ed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 4 - Class B [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ANNIHILATION | Ether skill | One enemy | 2800 SPTS | 18 EP [Messatsujin] Effect: Inflicts non-elemental etd & clears any and all positive status changes. -------- FOCUS 2 [E.S] | Auto skill | Self | 4800 SPTS [Kikou 2] Effect: Recover 15% of MAX EP when using Stock command. Recovery effect stacks with Focus 1. -------- LOST AGL [E.S] | Auto skill | Self | 2400 SPTS Effect: Whenever you cast some of the ether skills, your next turn gets delayed. With this skill you retain full AGL after casting those ethers - put otherwise, your next turn is no longer delayed. -------- KNIGHT SOUL | Equip skill | Self | 3200 SPTS Effect: VIT & EDEF are both increased by 25% when an ally is KO-ed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 4 - Class C [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OVERLOAD | Equip skill | Self | 3600 SPTS Effect: 50% chance of gaining 2 stocks when using Stock command. -------- ST RESIST 30 [E.S] | Equip skill | Self | 3200 SPTS Effect: Negative status resistance is upped by 30%. -------- ST DOUBLE | Equip skill | Self | 2800 SPTS Effect: Any and all status effects last twice as long. -------- HP MIND 15 | Auto skill | Self | 2400 SPTS Effect: Ups HP recovery by 15%. Stacks with HP Mind 10. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEVEL 4 - Class D [-4800 CPTS] TO ENTER - [+7200 CPTS] WHEN CLEARED -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BEST ALLY | Ether skill | One ally | 9600 SPTS | 60 EP [Saiai No Ada] Effect: When KO-ed, revives chr with MAX HP restored. -------- POINT UP 15 | Auto skill | Self | 7200 SPTS Effect: Ups SPTS gained by 15%. Stacks with Point UP 10. -------- EXP UP 15 [E.S] | Auto skill | Self | 7200 SPTS Effect: Ups EXP gained by 15%. Stacks with EXP UP 10. -------- REBOUND [E.S] | Equip skill | Self | 8000 SPTS [Mikiri] Effect: If enemy's attack is evaded or guarded when using Stock command (works only for individual attacks!), 50% chance of cboosting. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EXTRA SKILLS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SWIMSUIT | Equip skill | Self | NONE Effect: AGL+1, ups SPTS gained by 10%, but takes 10%-15% more damage from enemies' attacks. -------- ERDE STORM | Ether skill | Shion only | NONE | 8 EP Effect: Non-elemental etd to all enemies, can cancel enemy's turn. -------- ERDE QUAKE | Ether skill | Shion only | NONE | 8 EP Effect: Non-elemental etd to all enemies. -------- ERDE BEAM | Ether skill | Shion only | NONE | 8 EP Effect: Beam etd to all enemies. -------- ERDE KAISER | Ether skill | Shion only | NONE | 50 EP Effect: Slash etd to all enemies. Once per battle. Pierce etd to all enemies. Once per battle. Thunder etd to all enemies. Once per battle. -------- -------- 9. Items -------- In this section we shall provide information on regular items you can obtain in various ways during your adventure in Xenosaga: - steal from enemies - receive as battle spoils - find in various chests - receive after destroying an on-screen object - receive from people Items shall be listed in the same order they're listed in Items menu. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NAME | EFFECT & EXTRA INFO -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MED KIT S | Target chr recovers 25% MAX HP. -------- MED KIT M | Target chr recovers 50% MAX HP. -------- MED KIT L | Target chr recovers 75% MAX HP. -------- MED KIT DX | Target chr recovers full HP. -------- ETHER PACK S | Target chr recovers 25% MAX EP. -------- ETHER PACK M | Target chr recovers 50% MAX EP. -------- ETHER PACK DX | Target chr recovers full EP. -------- REJUVENATOR M | Target chr recovers 50% MAX HP and 50% MAX EP. -------- REJUVENATOR DX | Target chr recovers full HP and full EP. -------- REJUVENATOR E | NA version: All allies recover full HP/EP. | Japanese version: All combatants (enemies included!) | recover full HP/EP. -------- ANTIDOTE L | Nullifies L type statuses with 80% probability. -------- ANTIDOTE H | Nullifies H type statuses with 80% probability. -------- REVIVE S | Revives fallen chr with 25% MAX HP restored. -------- REVIVE DX | Revives fallen chr with full HP restored. -------- BOOST MAX | Originally player's Boost Gauge has a value of 3. This | item adds +1 to player's Boost Gauge. Maximum value of 5. -------- BIO SPHERE | All chrs recover full HP and full EP. -------- SKILL UPGRADE A | Target chr's SPTS value increases by 10. -------- SKILL UPGRADE B | Target chr's SPTS value increases by 30. -------- SKILL UPGRADE C | Target chr's SPTS value increases by 50. -------- SKILL UPGRADE D | Target chr's SPTS value increases by 100. -------- SKILL UPGRADE E | Target chr's SPTS value increases by 500. -------- CLASS UPGRADE A | Target chr's CPTS value increases by 10. -------- CLASS UPGRADE B | Target chr's CPTS value increases by 50. -------- CLASS UPGRADE C | Target chr's CPTS value increases by 100. -------- NANO REPAIR A | Target mech recovers 25% MAX HP and 25% MAX EP. -------- NANO REPAIR Z | Target mech recovers 50% MAX HP and 50% MAX EP. -------- NANO SPHERE | All mechs recover full HP and full EP. -------- SCRAP IRON | Barter item. Can be used at fishing spot in Kukai. -------- JUNKED CIRCUIT | Barter item. -------- ETHER CORE | Barter item. -------- AWAKENING I | Enables Silver Duet double tech. Steal from final boss of | disc 1. -------- AWAKENING II | Enables Gravity Blow double tech. Steal from boss Orgulla | in Ormus Stronghold. -------- AWAKENING III | Enables Phoenix Blade double tech. Steal from the main | boss of Labyrinthos. -------- AWAKENING IV | Enables Blessed Miracle double tech. Steal from the main | boss in Omega System. -------- -------- 10. Accessories -------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Accessory name | EFFECTS? | OBTAINED HOW? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AUXILIARY ARMOR A | Raises ARM stat by 30. [SHP001] | Steal/drop: Stole Marine ------------------------------------------------------------------------------- AUXILIARY ARMOR B | Raises ARM stat by 40. [SHP002] | Drop: 0-88 Libra (missable item!) | Drop: Scutum (first battle - missable item!) | Steal/drop: Cera 6 S ------------------------------------------------------------------------------- EF CIRCUIT A | Raises EDEF stat by 20. [SHE001] | Drop: Pilum (first battle) | Steal/drop: Executus Arma | Steal/drop: Leviat Officer ------------------------------------------------------------------------------- EF CIRCUIT B | Raises EDEF stat by 30. [SHE002] | Drop: Pilum (first battle - missable item!) ------------------------------------------------------------------------------- ANTI-FIRE ARMOR | Fire damage received is reduced by 25%. [Veil CA] | Steal/drop: Scutum (second battle - missable item!) ------------------------------------------------------------------------------- ANTI-ICE ARMOR | Ice damage received is reduced by 25%. [Veil CB] | Steal/drop: Nova ------------------------------------------------------------------------------- ANTI-THUNDER ARMOR | Thunder damage received is reduced by 25%. [Veil CC] | Steal/drop: Pilum (second battle - missable item!) ------------------------------------------------------------------------------- ANTI-BEAM ARMOR | Beam damage received is reduced by 25%. [Veil CD] | Steal/drop: Cera 7 F | Steal/drop: Cera 7 S ------------------------------------------------------------------------------- TUNED CIRCUIT | Raises AGL stat by 1. | Drop: Pilum (first battle - missable item!) | Steal/drop: Pilum (second battle - missable item!) ------------------------------------------------------------------------------- CHARGE BOOST | Stock command recovers 125 EC instead of usual 100. | Drop: Scutum (first battle - missable item!) | Steal/drop: Scutum (second battle - missable item!) ------------------------------------------------------------------------------- CHARGE CLEAN | Stock command clears any and all status effects. | Steal/drop: Naglfar Cannons (missable item!) ------------------------------------------------------------------------------- CHARGE RECOVER | Stock command recovers 5% of MAX HP. | Find: in Ormus Stronghold ------------------------------------------------------------------------------- POWER SHIELD | Raises damage reduction rate by 20% when using Stock. | Find: in Old Miltia | Find: in Desert ------------------------------------------------------------------------------- G SLOW GUARD | User's resistance to being affected by slow status | (lowers AGL) is raised by 25%. | Find: in Ormus Stronghold ------------------------------------------------------------------------------- G POISON GUARD | User's resistance to being affected by poison status | (lose HP each turn) is raised by 25%. | Find: in Submerged City | Find: in Desert ------------------------------------------------------------------------------- G BLIND GUARD | User's resistance to being affected by blind status | (lowers DEX and EVA) is raised by 25%. | Find: in Submerged City ------------------------------------------------------------------------------- G HEAVY GUARD | User's resistance to being affected by heavy status | (lowers POW) is raised by 25%. | Steal/drop: Anathema Officer ------------------------------------------------------------------------------- G WEAK GUARD | User's resistance to being affected by weak status | (lowers ARM) is raised by 25%. | Steal/drop: Leviat | Find: in Submerged City ------------------------------------------------------------------------------- G STUN GUARD | User's resistance to being affected by stun status | (can't move) is raised by 25%. | Steal/drop: Cera 6 F | Find: in Desert ------------------------------------------------------------------------------- G ETHER PD GUARD | User's resistance to being affected by Ether PD status | (lowers EATK) is raised by 25%. | Find: in Omega System | Find: in Desert ------------------------------------------------------------------------------- G ETHER DD GUARD | User's resistance to being affected by Ether DD status | (lowers EDEF) is raised by 25%. | Steal/drop: Anathema ------------------------------------------------------------------------------- G BIND GUARD | User's resistance to being affected by bind status | (seals Square and Triangle attacks) is raised by 25%. | Find: in Desert ------------------------------------------------------------------------------- G LOST GUARD | User's resistance to being affected by lost status | (cannot use Ether command) is raised by 25%. | Find: in Desert ------------------------------------------------------------------------------- G BOOST GUARD | User's resistance to being affected by Boost Lock status | (cannot use Boost command) is raised by 25%. | Steal/drop: Anathema Officer ------------------------------------------------------------------------------- G POISON EP GUARD | User's resistance to being affected by Poison EP status | (lose 5 EP each turn) is raised by 25%. | Find: in Desert ------------------------------------------------------------------------------- G ENERGY GUARD | User's resistance to being affected by Charge Down | status (lose 25%/50% of EC each turn) is raised by 25%. | Steal/drop: Crescens ------------------------------------------------------------------------------- G POWER CHARGE | User's resistance to being affected by any negative | status change is raised by 25%. | Steal/drop: 0-88 Delphinus ------------------------------------------------------------------------------- G ST DOUBLE | If user is affected by any status change, they last | twice as long as usual. | Drop: 0-88 Libra (missable item!) | Find: in Submerged City ------------------------------------------------------------------------------- QUICK CHARGE | User starts any battle with 100 EC already charged. | Find: in Submerged City ------------------------------------------------------------------------------- EMAX300 | User's EC can be charged up to a maximum of 300 EC. | Steal/drop: E.S Issachar | Steal/drop: Naglfar Cannons (missable item!) | Receive: complete GS No.24 | Steal/drop: Phobos Rigas (missable item!) | Steal/drop: Baal Zebul (missable item!) | Steal/drop: Mikumari (missable item!) ------------------------------------------------------------------------------- AUTO RECOVER | If user undergoes KO, user is revived with 50% of MAX HP | restored & all status changes cleared. Once per battle. | Steal/drop: Inversion | Steal/drop: Phobos Rigas (missable item!) | Steal/drop: Baal Zebul (missable item!) | Steal/drop: Mikumari (missable item!) ------------------------------------------------------------------------------- -------- 11. Special Items -------- In this section we shall provide information on special items you can obtain in various ways during your adventure in Xenosaga. Most of special items are found either in chests or received from people while you're busy doing GS campaigns. Special items shall be listed in the same order they're listed in Items menu. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NAME | METHOD OF OBTAINING & EFFECT INFO -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DECODER 01 TO 18 | Check out section 28 for more details. ------------------------------------------------------------------------------- LOVE LETTER | GS campaign No.01. Give it to Sydney in Iron Man Bar. ------------------------------------------------------------------------------- ZAZA'S CLUES 1 | GS campaign No.04. Get from Woody in Vector building | in Second Miltia. ------------------------------------------------------------------------------- ZAZA'S CLUES 2 | GS campaign No.04. Get from Mika in Kukai's fishing | spot. ------------------------------------------------------------------------------- ZAZA'S CLUES 3 | GS campaign No.04. Get from Loraine in Publishing | agency in Second Miltia. ------------------------------------------------------------------------------- ZAZA'S CLUES 4 | GS campaign No.04. Get from Shaun in park area on | Durandal. ------------------------------------------------------------------------------- ZAZA'S CLUES 5 | GS campaign No.04. Get from Yolanda in Second Miltia, | Second Sector. ------------------------------------------------------------------------------- ZAZA'S CLUES 6 | GS campaign No.04. Get from Jessica in Kukai's | fountain area, sector 27. ------------------------------------------------------------------------------- ZAZA'S CLUES 7 | GS campaign No.04. Get from Sylvia in UMN Center in | Second Miltia. ------------------------------------------------------------------------------- SPADE LETTER | GS campaign No.02. Give to Enrico in Publishing | agency. ------------------------------------------------------------------------------- HEART LETTER | GS campaign No.02. Give to Eugene aboard Durandal, | park area. ------------------------------------------------------------------------------- CLUB LETTER | GS campaign No.02. Give to Ulrika on Second Miltia's | Space Port. ------------------------------------------------------------------------------- DIAMOND LETTER | GS campaign No.02. Give to Patricia in Kukai, sector | 27, fountain area. ------------------------------------------------------------------------------- FACILITY KEY | GS campaign No.08. Get from Lizzy, Second Miltia, | Second Sector. Needed to enter the electric facility. ------------------------------------------------------------------------------- STELLA'S SHOES | GS campaign No.25. Get from Todd in Second Miltia, | Second Sector. ------------------------------------------------------------------------------- STELLA'S HAIRPIN | GS campaign No.25. Get from Anila just outside of | Publishing agency. ------------------------------------------------------------------------------- STELLA'S CORSET | GS campaign No.25. Get from Rachel in Second Miltia, | Second Sector. ------------------------------------------------------------------------------- WATER TANK A KEY | GS campaign No.12. Get from Ray in Second Miltia, | Second Sector. Needed to gain entry to B2 of water | reservoir. ------------------------------------------------------------------------------- WATER TANK B KEY | GS campaign No.13. Get from Glenn in Second Miltia, | Second Sector. Needed to gain entry to the boss in B2 | of water reservoir. ------------------------------------------------------------------------------- SPRING SEED | GS campaign No.10. Get from the robot in living rm1 | onboard the Elsa. Needed to grow a flower. ------------------------------------------------------------------------------- SUMMER SEED | GS campaign No.10. Get from the man on Second Miltia | Space Port. Needed to grow a flower. ------------------------------------------------------------------------------- AUTUMN SEED | GS campaign No.10. Get from old geezer on top floor | of Our Treasure Inn in Kukai. Needed to grow a | flower. ------------------------------------------------------------------------------- WINTER SEED | GS campaign No.10. Get from a woman inside Publishing | agency. Needed to grow a flower. ------------------------------------------------------------------------------- POWER BATTERY | GS campaign No.23. Get from Narcissus in Vector | building in Second Miltia. ------------------------------------------------------------------------------- SEQUENCER A | Find in Factory bonus dungeon. Needed to enter | Heaven's Ruins bonus dungeon. ------------------------------------------------------------------------------- SEQUENCER B | Get from Other Proffesor in Second Miltia, First | Sector. Needed to enter Desert bonus dungeon. ------------------------------------------------------------------------------- SEQUENCER C | Find in Desert bonus dungeon. Needed to enter Factory | bonus dungeon. ------------------------------------------------------------------------------- SEQUENCER D | Find in Heaven's Ruins bonus dungeon. Needed to enter | Space Coliseum bonus dungeon. ------------------------------------------------------------------------------- WEDDING RING | GS campaign No.15. Find inside Lavare store in Kukai. ------------------------------------------------------------------------------- ENGAGEMENT RING | GS campaign No.15. Find in various places in Kukai. | You must NOT give back this ring or you fail! ------------------------------------------------------------------------------- HYPER FERTILIZER | GS campaign No.10. Get from: old woman inside | hospital in Second Miltia, First Sector; old geezer | on Second Miltia Space Port; kid in Kukai on screen | labeled with Durandal gate sign; girl inside Iron Man | bar in Kukai; robot inside living rm2 onboard the | Elsa. Needed to grow a flower. ------------------------------------------------------------------------------- VAULT KEY | GS campaign No.31. Received after completing it. | Needed to open the safe in Our Treasure inn in Kukai. ------------------------------------------------------------------------------- SECRET BOX | GS campaign No.03. No specific use. ------------------------------------------------------------------------------- CURRY RECIPE | GS campaign No.06. No specific use. ------------------------------------------------------------------------------- TEDDY BEAR | GS campaign No.09. No specific use. ------------------------------------------------------------------------------- MEMORY LOCKET | GS campaign No.14. Kill the boss of this campaign and | give locket to Kate in Second Miltia, First Sector. ------------------------------------------------------------------------------- MUSIC BOX | GS campaign No.16. Obtain from a guy inside King's | place in Kukai, then take the Music Box to Margoyles | in Our Treasure inn in Kukai. ------------------------------------------------------------------------------- ENTERTAINMENT GUIDE | GS campaign No.17. You must not finish this campaign | with this item or you will fail! Get from Nikolai, | Second Miltia, First Sector. ------------------------------------------------------------------------------- RULES OF HIGH SOCIETY | GS campaign No.17. Get from the kid on second floor | in Iron Man bar in Kukai. ------------------------------------------------------------------------------- BLUE MAID CLOTHES | GS campaign No.17. Get from the Lavare store in | Kukai. This dress is NOT the one you want! ------------------------------------------------------------------------------- PINK MAID CLOTHES | GS campaign No.17. Get from the Lavare store in | Kukai. This dress is the one you want! ------------------------------------------------------------------------------- BLACK MAID CLOTHES | GS campaign No.17. Get from the Lavare store in | Kukai. This dress is NOT the one you want! ------------------------------------------------------------------------------- AQUA MAID CLOTHES | GS campaign No.17. Get from the Lavare store in | Kukai. This dress is NOT the one you want! ------------------------------------------------------------------------------- STATUE BLUEPRINT | GS campaign No.18. Get from Daryl in Kukai, Sector 27 | (blow up the car blocking the passage). ------------------------------------------------------------------------------- PINK BOOK | Found inside Factory bonus dungeon. No specific use. ------------------------------------------------------------------------------- FREE PLAY TOKEN | GS campaign No.24. Needed to partake the quiz on the | machine in Our Treasure inn in Kukai. ------------------------------------------------------------------------------- TOY STORE KEY | GS campaign No.36. Needed to gain access to Toy | Universe in [Old Miltia] dungeon. Do NOT enter Toy | Universe via [Submerged City] dungeon, or you fail! ------------------------------------------------------------------------------- RED EYE FISH PRINT | GS campaign No.29. No specific use. ------------------------------------------------------------------------------- IRON 4 SHEET MUSIC | GS campaign No.16. Play the piano in Iron Man bar to | reveal Segment Address 16. ------------------------------------------------------------------------------- UNLOCK CODE | GS campaign No.18. Get from Janet in Second Miltia, | First Sector. Needed to uncover Segment Address 11 in | Kukai, sector 27. ------------------------------------------------------------------------------- KING'S KEY | GS campaign No.20. Needed to get access to King's | goods inside his garage in Kukai, sector 27. ------------------------------------------------------------------------------- GERIATRIC SWIMSUIT | You need XS: Episode I clear save file (NA version), | or XS: Episode I [Reloaded] clear save file to obtain | this item. When in effect, you can have Professor | aboard the Elsa change into in a swimsuit by talking | to one of the robots on B1 of the Elsa. ------------------------------------------------------------------------------- SYDNEY'S LETTER | GS campaign No.01. Obtain from Sydney in Iron Man Bar | in Kukai, then take it to Jacqueline in Second | Miltia, First Sector. ------------------------------------------------------------------------------- ROBOT PART RIGHT ARM | Behind Segment Address 14 in Old Miltia. Needed to | complete Erde Kaiser. ------------------------------------------------------------------------------- ROBOT PART LEFT ARM | Behind Segment Address 7 in Dammerung. | Needed to complete Erde Kaiser. ------------------------------------------------------------------------------- ROBOT PART RIGHT LEG | Behind Segment Address 16 in Iron Man bar in Kukai. | Needed to complete Erde Kaiser. ------------------------------------------------------------------------------- ROBOT PART LEFT LEG | Behind Segment Address 3 in Publishing agency. Needed | to complete Erde Kaiser. ------------------------------------------------------------------------------- ROBOT PART HEAD | Behind Segment Address 13 in Ormus Stronghold. Needed | to complete Erde Kaiser. ------------------------------------------------------------------------------- ROBOT PART BODY | Behind Segment Address 8 in Desert bonus dungeon. | Needed to complete Erde Kaiser. ------------------------------------------------------------------------------- SECRET KEY 01 TO 31 | Check out section 29 for more details. ------------------------------------------------------------------------------- -------- 12. Segment Doors -------- Segment F option is not available in main menu (accessible by Triangle) straight away. First you must have completed [Second Miltia] dungeon and must have access to Second Miltia, Second Sector. As you're exploring this sector, you'll come across a young woman named Angelina. A scene, in which Segment F option is added to main menu, unfolds automatically. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Segment Address No. | Found where? Decoder No. | Found where? Reward | What is the reward? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SEGMENT ADDRESS 01 | Dammerung DECODER 01 | Complete GS campaign No.05 REWARD | Secret Key 08 ------------------------------------------------------------------------------- SEGMENT ADDRESS 02 | Elsa, living rm1 DECODER 02 | Ormus Stronghold REWARD | Secret Key 22 ------------------------------------------------------------------------------- SEGMENT ADDRESS 03 | Second Miltia, Second Sector, inside Publishing agency DECODER 03 | Segment Address 16, requires Music Score of Iron 4 item REWARD | Robot Part Left Leg ------------------------------------------------------------------------------- SEGMENT ADDRESS 04 | Ormus Stronghold DECODER 04 | Subconscious Domain (Summer) REWARD | Secret Key 09 ------------------------------------------------------------------------------- SEGMENT ADDRESS 05 | Labyrinthos DECODER 05 | Labyrinthos REWARD | Secret Key 20 ------------------------------------------------------------------------------- SEGMENT ADDRESS 06 | Second Miltia, First Sector, near Angelina DECODER 06 | Second Miltia, First Sector, from Angelina REWARD | Secret Key 03 ------------------------------------------------------------------------------- SEGMENT ADDRESS 07 | Dammerung DECODER 07 | Segment Address 14 REWARD | Robot Part Left Arm ------------------------------------------------------------------------------- SEGMENT ADDRESS 08 | Desert DECODER 08 | Complete GS campaign No.05 REWARD | Robot Part Torso ------------------------------------------------------------------------------- SEGMENT ADDRESS 09 | Second Miltia, Jin's house DECODER 09 | Submerged City REWARD | Secret Key 04 ------------------------------------------------------------------------------- SEGMENT ADDRESS 10 | Submerged City DECODER 10 | Omega System REWARD | Secret Key 26 ------------------------------------------------------------------------------- SEGMENT ADDRESS 11 | Kukai, Sector 27, requires Disarm Code item DECODER 11 | From Realian aboard Durandal in park area REWARD | Secret Key 23 ------------------------------------------------------------------------------- SEGMENT ADDRESS 12 | Heaven's Ruins DECODER 12 | Heaven's Ruins REWARD | Sequencer D ------------------------------------------------------------------------------- SEGMENT ADDRESS 13 | Ormus Stronghold DECODER 13 | Complete GS campaign No.35 REWARD | Robot Part Head ------------------------------------------------------------------------------- SEGMENT ADDRESS 14 | Old Miltia - via UMN point later in the game DECODER 14 | Complete GS campaign No.27 REWARD | Robot Part Right Arm, Decoder 07 ------------------------------------------------------------------------------- SEGMENT ADDRESS 15 | Subconscious Domain (Winter) DECODER 15 | Dammerung REWARD | Secret Key 05 ------------------------------------------------------------------------------- SEGMENT ADDRESS 16 | Kukai, Iron Man Bar, requires Music Score of Iron 4 item DECODER 16 | Complete GS campaign No.29 REWARD | Robot Part Right Leg, Decoder 03 ------------------------------------------------------------------------------- SEGMENT ADDRESS 17 | Omega System DECODER 17 | Complete GS campaign No.06 REWARD | Secret Key 28 ------------------------------------------------------------------------------- SEGMENT ADDRESS 18 | Submerged City DECODER 18 | Dammerung REWARD | Secret Key 16 ------------------------------------------------------------------------------- -------- 13. Strategy Guide -------- -------- 13.1 Old Miltia -------- After the introduction and a spectacular aerial combat cutscene, you will find yourself controlling E.S. Asher. It has just landed in a commercial district on Old Miltia. The next few screens will mainly be used by the game to explain the controls and combat concepts of the game. If this is your first time playing this game, or even if you are a veteran Episode 1 player, make sure to read the tutorials thoroughly. The knowledge acquired here will make the battles go a lot easier. Once you are ready, move southwest and you will encounter a yellow save point. chaos will explain how it works. When you move over it, you will hear a sound and you can then press the CIRCLE button to access the save menu and save your game. You will also gain full HP and EP if you touch one, so keep this in mind for when you are low on HP/EP and there is a save point nearby. Feel free to save at this point. Head southwest into the next screen and continue moving in that direction until you encounter a large truck blocking your path. Canaan will explain how to destroy objects such as these. Use the SQUARE button as he tells you to blow up the truck. Move further down the road and blow up all the other objects you encounter. When you get a little further, Canaan will explain how to blow up multiple items and how to change which one you are targeting. Now go further west and destroy the big tank to the north. Blow up the two pieces of debris behind it to uncover a treasure chest with a Power Shield, an accessory for your E.S. If you equip it on E.S. Asher, you will gain 20% extra damage reduction when defending. To do this, bring up the game menu with the TRIANGLE button and use the R2 button to go to the Status menu. Use the CIRCLE button and the directional pad or left analog stick to move the cursor to E.S. Asher, and thenselect it with the CIRCLE button. You will find the Power Shield in the list of available accessories. Now equip it by selecting it and pressing the CIRCLE button. Press the TRIANGLE button again to return to the game. Continue further southwest down the path, destroying any debris on the way. You will see another cutscene, after which you will enter combat with an enemy A.M.W.S. Read the tutorial to understand the basics of E.S. combat. Other than using boost when the tutorial tells you to, feel free to kill the enemies in any way you want. As you will notice after the battle, in Xenosaga 2, even S.E. units will gain experience! This will raise their stats, making them more powerful. They do not have any skills however, so there is no need to time enemy deaths on turns where the Skill Point boost event is active. Continue further west and you will encounter the first colored trap. Blowing these up before engaging the enemy next to them will give you a certain edge during the battle. The yellow trap will give you some free Stock energy, which means you can pull off a special attack on your first turn. Blow it up before the enemy spots you, then while it is stunned from the explosion, run into the enemy to begin combat. Always be sure the trap has blown up before you engage, or you may enter combat without said effect. You will notice that almost every enemy you defeat will drop an item. This can be anything from a consumeable item to recover HP to an accessory you can equip on your character or E.S. Be careful when using recovery items, as they cannot be bought from stores in this game. After defeating the enemy, move north into the parking lot and blow up the cars and tanks to uncover a Nano Repair A and a Nano Sphere. Then continue west, destroying the A.M.W.S. unit, and blow up the debris to uncover another Nano Repair A. Walk north and blow up the red trap, which will give you a filled up Boost Bar when fighting the nearby enemy. Once you defeat it, move northeast into the next area for another cutscene. -------- 13.1.1 Familiar Faces -------- Your party will now consist of chaos and Jin Uzuki. Canaan is also part of your party but he is not an active participant in combat. Use the status menu to check up on your two partymembers. Jin will be level 5 and start off with 600 Command Points (C.Pts) and 600 Skill Points (S.Pts). chaos will be level 4 and by default he will also have 600 C.Pts and 600 S.Pts. If you loaded a Clear Game file from Episode 1 however, he will probably have about 2000 S.Pts, depending on his level in your Clear Game file. Note that Jin will not be affected by this, as he is a new character introduced in Episode 2. Since you already have some S.Pts, now is a good time to have your characters learn a few useful skills for the upcoming battles. Compared to Episode 1 however, the skill system has had a major overhaul. The skill tree is made up of four levels, each of which is divided into eight or less classes. Each of these classes contains four skills you can learn by spending Skill Points (S.Pts), but you need to spend a certain amount of Class Points (C.Pts) first to make a specific class available. For starters, teach chaos the Medica skill by selecting Level 1, moving right, selecting class A, and then pressing the CIRCLE button to spend 300 C.Pts to make class A accessible. Now move right again to see the list of skills available in class A. Press the CIRCLE button when Medica is selected to spend 200 S.Pts to teach chaos the Medica ether. Do the same thing to teach him Refresh L, which is an ether to heal L status effects. From this point on the location of skills in the skill tree will be referred to by level/link/skill. For Medica this means 1/A/1, for Refresh L this means 1/A/2. Now teach chaos the STR+2 (1/B/3) and VIT+2 (1/B/4) skills. You will probably have noticed the different icons next to the skills. The green icon with the blue drop represents ether skills which can be used in combat. The red icon with a person in it represents skills that once learned are always active. The red icon with a golden ring is for skills that can be equipped in the Status menu. STR+2 and VIT+2 are two such skills, so go to the Status menu to equip them on chaos. You will notice that making class A and B accessible has used up all your C.Pts. Unlike S.Pts which you will receive after every character battle, you can only get more C.Pts by having a character be in your battle party for a boss fight, or by having a character learn all skills in one of the classes you already have access to. In other words, try not to learn skills from too many different classes at once, or you will need to spend a considerable amount of S.Pts to get new C.Pts to access new classes. In a similar way, the higher levels will not be accessible until you master several classes in each level. Take all this into account when teaching your characters new skills. Some skills in the tree are unavailable until you have acquired certain items in the game. If you have some extra S.Pts left on chaos from the Clear Game bonus, go ahead and teach chaos Poison Guard (1/A/3) and Blind Guard (1/A/4) to finish up with class A. Doing so will earn chaos 450 C.Pts and make the level 2 skill branch available. There is no point learning those yet however, as they require a lot more S.Pts than you have at this time. Having the extra S.Pts bonus from the Clear Game save will really help you out here, as you will have enough S.Pts to learn some of the more helpful skills like Medica 2. If you have the necessary S.Pts, you may want to consider teaching chaos Analyze (1/C/1) and Memory (1/C/2). The first one will let you see more information about the enemy you are fighting, and the second skill will let you remember so-called Break Zones, which will make defeating enemies considerably easier. Jin comes with Medica and Refresh L already learned, which saves you some S.Pts for other skills. Teach him STR+2 and VIT+2 and equip them. Also, if you have not taught chaos Memory, go ahead and teach it to Jin. Make sure at least one of them has the skill before you go into battle. Teach Jin the Poison Guard and Blind Guard skills as well to round up class A so he has more C.Pts and can learn level 2 skills. Since they are always active, learning them is never a waste. There is a save point nearby which you should use to save your game at this point. Redoing all the skill customizing can be a pain if you happen to die. Explore the area slightly to the east, destroying all the rubble to uncover a chest with a Revive S. Now go fight the U-TIC soldier a little to the north. The battle will start with another tutorial which you should pay close attention to because understanding the battlesystem is the key to winning a lot of the much tougher battles later on. The U-TIC Soldier A enemy has weak zone BB. Having learned Memory, any known enemy weak zones will be displayed when fighting an enemy of that same type, so make sure at least one member of your party always has this skill! For more information about weak zones and the combat system, see the the Gameplay section. Once you win the battle continue further east to the next screen. The treasure chest is unreachable right now, you will come back for it later. On the next screen, destroy the car and the nearby wall panel to uncover Segment Address No. 14! Examine it to have it added to your Segment File. You will come back here later once you find the appropriate Decoder. Continue further down the road and fight another U-TIC Soldier. This one is of a different type than before and also has a different weak zone, CB. The E2 Hauser enemy has weak zone CC. This battle has another tutorial that will explain about the Stock command, boosting and Double Attacks. Note that Jin and chaos can use the Ice Brand Double Attack together. Once you have defeated the enemies, climb the ladder and go all the way west, then destroy the rubble at the end of the path for Skill Upgrade D x3. Climb back down and go east to the next area. Fight the U-TIC soldier and move on until you reach the four moving green rings. Blow up all of them to obtain a Bio Sphere. Go further east and use the trap to make the fight against the U-TIC soldiers a little easier. Ignore the door to the north for now and move on. After the cutscene, save at the save point and destroy the ad towers further down the road. Move into the next area for another cutscene and a boss fight. Boss: Margulis -------- Look who we have here, an old friend! Although he may look rather intimidating, Margulis is just the first boss of the game and fairly easy to defeat, even with just two partymembers. His attacks do 30 to 70 damage per hit, and he gets a turn in between each of your characters' turns, so keeping yourself healed up is important. At the beginning of the fight have both of your characters use Stock until they both have a full Stock gauge, then do regular attacks (weak zone is CB) until Margulis has 500 HP left. At this point he will use Matrika Shakti, which will prevent you from doing a Break on him for six consecutive attacks. Instead of doing a break chain, hit him with a few more regular attacks to get his HP down to about 450. Make sure both your characters have more than 50 HP left or heal up first. During your next turn, try to time it to the Boost bonus event, boost up your other character and use Jin and chaos's Ice Brand Double Attack, which should hit Margulis for almost 500 damage. Just as he goes down, Margulis will use his Coercion attack to hit both characters for about 40 damage, but that should not matter much at this point. Once he has done his final attack, he will die in the Boost bonus turn. -------- 13.2 Second Miltia -------- -------- 13.2.1 The Chase is On -------- Once you arrive at Second Miltia and finish with the cutscenes, feel free to explore the spaceport. The booth where Ziggy made his call can be used to look up useful battle tactics and a short summary of the Episode 1 story. There is also a robot to the northeast that mentions Captain Matthews' debt and lets you help him pay it off by selling items. Ignore it for now as you will most likely need every item you can find, since there is no such thing as money or a shop in this game. When you come back for this later in the game and pay off the debt, you will get some very nice rewards. Once you are ready, save at the savepoint and exit the spaceport for another action-packed cutscene. When it is done, you will find yourself in a new area. For starters, have your characters learn a few helpful skills. All characters should learn Medica (1/A/1) and Refresh L (1/A/2). Ziggy and Jr should also learn and equip STR+2 (1/B/3) and VIT+2 (1/B/4). For MOMO, EATK+2 (1/C/3) and VIT+2 is a good idea since ethers are her forte and she has low defense. Once again, be sure at least one person in your party has Memory (1/C/2). If MOMO has a lot of S.Pts remaining, you may want to invest them in some ethers in class E to G. Since she does not have a lot of EP yet though, you may want to wait till she has gained a few levels. Save at the savepoint, then try to go up the ramp. A new enemy will appear to ambush you. Its weak zone is CB, and taking it out should be easy now that you have three characters. Once it is dead, go up the ramp and reach the exit by blowing up all the crates. Outside, go down the stairs to the west and blow up the crate to obtain Skill Upgrade A x5. Then go back east and down the stairs to reach the streaming water. Go north and keep running, eventually some U-TIC soldiers will catch up with you. Their weak zone is CB and BB, but you should already know that since you already fought them on Old Miltia. Blow up the grate blocking you from going down further, and drop down only to crash into another enemy. The weak zone of the Revised E2 Houser is CC. Climb up the ladder and blow up the crates for an Antidote L. Continue up the ladders and exit back outside for another cutscene. Once you have control back, blow up the gate and head further down the path. Blow up the container for an Ether Pack S, then head onwards. Occasionally an enemy will catch up with you as you run. Blow up another container for Revive S x2. At the end of the path is another trap that may help you fend off the last soldier that is chasing you. In the next area as you run down the path, a large mech will follow you. Just stop and fight it, because it will eventually overtake you anyway. Executus Sagitto is more like a mini-boss because you do not get any C.Pts from this battle, nor is it very hard. The enemy is slow and weak against ether attacks, making MOMO your primary attacker for this battle. There is no weak zone, and because you were being chased, your characters start with their back to the enemy, making them very vulnerable. To remedy this have MOMO move behind the enemy and have your other two characters attack on their first turn to have them face the enemy. From then on just have MOMO stock to full and let her full attack chain unleash once she is ready. Once again, remember to do this during a Skill Points bonus event slot. Once Executus Sagitto is defeated, head up the stairs at the end of the road. At this point you will probably want to replace MOMO in your party with your reserve member because the next few enemies hit very hard. As soon as you run into the area, you will be engaged by a chopper and some new soldier enemies with very nasty attacks. Focus on taking them out one at a time and heal when needed because you will be dead before you know it. Also try to take out enemies on one side first, because you will be suffering from a lot of back hits in this battle, which can kill your party pretty quickly. Once the battle is over, immediately run over to the northwest before the net catches up with you. If it touches you, you will be forced into another battle, which is probably not a good idea since you will be heavily wounded. Blow up the object on the north side of the road for Revive S x2, then cross over to the southern side for Skill Upgrade A x5. Cross over to the western side and go north where you can blow up the gate to reach another savepoint. Be sure to heal up here and save. If you feel weak, you can fight some battles by running in to the nets for some extra experience and S.Pts. When you are ready, go back to the save point and take the elevator up. Destroy the objects along your path, receiving Bio Sphere x2 in the process. Once you reach the open area, you will enter another boss fight. Boss: Libro -------- First things first in this battle is the new type of weak zone. AA can only be performed by characters with ranged attacks, in this case Jr. and MOMO. To accomplish this, they will need to perform two CIRCLE attacks in a row, meaning they will need at least one Stock. To benefit the most from this weakness, use both MOMO and Jr., have them charge to full stock and then do a full CIRCLE attack chain, boost the other character into it and unleash all his/her CIRCLE attacks as well. That should already pretty much kill the boss. If that is not enough, just rinse and repeat. What you need to be careful of in this battle is the boss's area attack, ASM 1229, which has a wide arc of damage that will hit three characters standing right next to eachother. What is special in this fight is that there is a fourth character slot to the left that you can move a character to. Move either your leftmost or middle character there as soon as possible to prevent all characteres from getting hit simultaneously. Once the boss has been hit a few times by AA attacks, it will mention breaking its monitor, after which it will be able to use the Sonic Boom attack. Be sure to keep HP up at all times as this can quickly wipe out your party. After the battle, target the crane and destroy the lock on it to form a bridge to the other side. Cross over and go into the next area. Blow up the barrier blocking your way and a new type of enemy will ambush you. Its weakness is CC, so put that to good advantage. Further down the path you will find four objects which can be destroyed. The one on the top left contains another enemy, while the one bottom right contains Revive S x2. Further down the road you will encounter a new type of crab mech with weak zone CC. It is accompanied by another chopper, so use Jr., chaos and Ziggy to take on the crabs before switching MOMO back in to have her and Jr. take out the chopper. Go inside the building and save. Then examine the red sign in the back. Exit to the west then run up the stairs. A group of crabs will follow you up the stairs so run as fast as you can. You can fight them if you want, but this will leave you wounded for the upcoming boss fight. As soon as you go outside, you will encounter your next two enemies Boss: Scutum -------- During this battle you will be facing two A.M.W.S. units at the same time. Scutum is the large, bulky A.M.W.S. and your primary target. Pilum has less HP, but Scutum's ability to heal means it needs to be taken out first. The pilots of both units will waste several turns talking to you, so that gives you a good chance to raise your Stock to maximum. For this battle be sure to include MOMO, as she will do massive damage against both enemies. Have her charge up Stock to full and unleash the full 4x CIRCLE combo on Scutum, preferably in a Critical event turn. This will do a good 1000 to 1500 damage at once. While you do this have the other characters heal or attack. Be sure to use Refresh L to remove the L Weak effect that Pilum keeps inflicting with his Impulsion attack. Once Scutum drops to about 2400 HP, it will start using Lightning's Grace and Armor Field to boost its defense and attacks. When it does this try to kill it quickly with more CIRCLE combos from MOMO, because it will hit a lot harder now. Once Scutum is dead, concentrate all fire on Pilum. Halfway through the battle Pilum will enable its Egalite Launcher attack and raise its POW for more damage with the Attacker skill. This will also lower its armor strength however, so use that to finish it off quickly before it can use its Egalite Launcher attack more than once. -------- 13.2.2 Exploring the City -------- After the battle you will see another series of cutscenes. You will then be in control of Shion on the Second Miltia city map. Feel free to explore the areas. When you are ready, head to the Central Area. The city district is divided into two areas with several buildings you can enter. In the first area feel free to explore a bit. Then use the UMN Plate to enter the Encephalon and access Old Miltia again, this time with just Shion. You will end up in the area where you landed with E.S. Asher in the intro. You can use the enemies here to get Shion some much needed S.Pts, as she will be quite lacking in that department due to having missed two full stages of the game so far. Once you reach Old Miltia, you will probably want to teach Shion some skills first. As always, Medica (1/A/1) and Refresh L (1/A/2) are a given. Aside from those, STR+2 (1/B/3), VIT+2 (1/B/4) and EATK+2 (1/C/3) are also quite helpful. Remember to equip them! If you have some S.Pts left, learn the rest of the skills from class A to get some more C.Pts. When you are ready, head southwest into the next area and go all the way to the end of the road where you can destroy several objects to get to the mall. Head east and destroy a vending machine there for Med Kit S x2. Then head all the way west again, up the stairs into another area that should look quite familiar to you. Run all the way across the walkway, then go west and press the button to lower the ladder and open the fence. Climb down and run all the way west to the treasure chest you were unable to get earlier. Open it for a Bio Sphere. You unfortunately still cannot open the Segment Address we found here, so unless you want to get some more S.Pts off the enemies here, go to the menu, select the U.M.N. Menu and return to Second Miltia. Once you return from the Encephalon, head northeast to the exit to the second area. On your way you will encounter a white bunny, which will explain to you about the so-called GS Campaign. This is a series of optional side quests and mini-games that once completed will reward you with some of the best items and skills in the game. That makes them worth the trouble, even if some of them are a bit of a pain to finish. You can find a list of all the different GS missions at the end of the FAQ. GS-related actions in the walkthrough will be denoted with ** at the start of a paragraph, so if you wish to skip them, feel free. You will be missing out on a lot of good skills however! Go all the way north past the Publishing Agency and head east. On the way you will encounter Angelina, who will give you a Segment File to keep track of your progress finding all Segment Addresses and Decoder Keys. To speed things up, she will also give you Decoder 06. Conveniently, Segment Address No. 06 is right next to her. If you wish to access the Segment File, you can select it from the main menu. Open the Segment Address to obtain Secret Key 3, which will allow you to learn the Focus 1 skill (1/H/3). Teach this to all your characters as soon as possible, as it will recover 10% of their EP while stocking. Head into Moby Dick's Cafe for a series of cutscenes where Shion meets up with her friends again. When they are done, you will control Shion, chaos, Jr. and Jin. Your next stop to continue the storyline is Jin's House on the other side of the city map, but now that you have access to them, you may want to do some GS missions first to obtain some useful items and skills. The will be found in the GS mission section of this guide. Head to the U.M.N. Control Center on the northern side of the Second Miltia map. After the cutscene head through the large U.M.N. door to the north and go to the hallway all the way in the back. There will be three doors there. The door to the left is blocked off by a guard until later. Go into the eastern door for another cutscene and Jr. will join up with you. Go back into the hallway and head back to the south past the reception. Go east to Ziggy's maintenance room. After the cutscene Ziggy joins your party. Time for MOMO's analysis to begin! Head back to the hallway with the three doors. The guard is still posted there, but this time he will let you in. After the series of cutscenes, you will control Shion again. Head out into the hallway, take the elevator outside and head for the U.M.N. Control Center. More cutscenes to be viewed, and after that it is time to get ready for another Encephalon dive. Save at the Savepoint at the entrance of the U.M.N. Control Center, then head back to Allen and talk to him to enter the Encephalon. -------- 13.3 The Encephalon -------- -------- 13.3.1 Subconscious Domain (Summer) -------- After entering the Encephalon, your party will consist of Shion, MOMO, KOS-MOS, Ziggy, chaos and Jr. Enter the house and blow up the telephone to reveal a music box. Blow away the screen at the bottom of the stairs to get to the kitchen where you can blow away another screen to obtain Skill Upgrade C x2. Go upstairs and enter Sakura's room for another cutscene. Go back outside and follow the U.R.T.V. trio into the yard. Use the teleporter there to transport to the Yuriev Institute where you will see some more cutscenes. Head out of the lab to see the trio run out into the garden. Follow them out and head west after them. At a certain point you will see another cutscene after which the trio will head off in eastern direction. You will see another cutscene when you reach the garden. Follow them back into the lab and this time head into the eastern hallway. The door on the northern wall will trigger another cutscene. Go back into the hallway and enter the central lab. Walk up to the dive units for another cutscene. You will end up in Sakura's subconsious domain, the way the trio perceived it when they entered it. Gnosis will be around, so be prepared to fight. As this is your first opportunity to play with KOS-MOS, you will want to teach her some skills. As with all the other characters, teach her all the skills in level 1, class A. STR+2 (1/B/3) and VIT+2 (1/B/4) are recommended, as well as EATK+2 (1/C/3). There are a few skills that you should definitely learn while gaining new Skill Points in the area. Have your characters equip their Swimsuit skill to earn 10% more S.Pts than normal if you wish to speed up the process. This will change the appearance of your character, and also boost their Agility by 1. Skills you should learn for your active party members: Medica 1/A/1 All characters Healing. Refresh L 1/A/2 All characters To cure L status effects. Poison Guard 1/A/3 All characters To protect against poison. Blind Guard 1/A/4 All characters To protect against blindness. Analyze 1/C/1 At least one character To help steal rare items if cast together with Psycho Pocket. Memory 1/C/2 At least one characer To memorize enemy weak zones. Psycho Pocket 1/H/1 At least one character To steal (rare) items. Break B10 1/H/2 All characters Higher chance of getting a break bonus. Focus 1 1/H/3 All characters Recover 10% EP while using Stock. Revert 2/C/1 At least one character To revive a character during battle. Medica 2 2/C/2 All characters Healing. Medica All 2/C/3 At least one character Healing. HP Mind 10 2/D/2 All characters Recover 10% HP more when ST Mind 10 2/D/3 All characters 10% higher chance of status effect recovery. You will arrive at an abandoned gas station. Save here if you wish. Blow up the crates right next to you for a Gnosis (fight) and Revive S x2. Destroy the wooden shutter on the little stone building in the back to reveal a toilet. Destroy the poster on the wall to reveal absolutely nothing. An important trick to keep your party healthy between battles is to use one of your characters from the Reserve ranks to heal your battle party, because after every battle, the characters in Reserve will recover some EP and HP. This way you can keep your battle party's HP up without using up valuable items! Proceed northward and destroy the yellow trap to make the fight against the nearby Gnosis easier. Kill the other Gnosis as well and climb on board the truck that is blocking the road. Destroy the crate it is carrying to reveal a treasure chest containing Med Kit M x2. Go back south and take the small road east to the next area. There is nothing to see here, so just keep running east until you enter another area. You can destroy the rocks here if you wish. Be careful however, because the second rock contains a Gnosis! Go to the wooden shed in the back, fighting the Gnosis on the way. You will encounter the Vacillation type Gnosis which has a weak zone ABB. To create a Break effect here, you will need to perform a CIRCLE attack to get A, then boost another character in to get BB, following up with any other destructive combos you have in store. Once the Gnosis are dead, proceed to the wooden shed and blow it up (you will need to hit it a few times). This will reveal a secret spot which for now will be labeled as a Forbidden Device. You will come back here much later for a special sidequest. Go back to the main road and proceed east again. Use the yellow trap to make the Gnosis fight easier. Use the same tactic as before to get an ABB effect on the Vacillation Gnosis to take him out quickly. Proceed east into the next area of the Subconscious Domain. Keep following the path until you encounter another Gnosis. At the crossing go west, fight another Gnosis and blow up the rock at the end of the road to find a treasure chest with Skill Upgrade B x4. Go back to the crossing and this time walk down the tree trunk between the bushes. There will be two roads leading north. Take the leftmost one, as the right one is a shortcut you cannot use yet. Fight the Gnosis you encounter. Feel free to blow up the two rocks in the stream, but that has no noticeable effect. Continue to the end of the path and attack the tree there to create a bridge across the stream. On the other side you will find a Gnosis near a red trap. Do it a favor and help it out of its misery. Keep following the path past a rock you can blow up. At the crossing go east into another screen and blow up the tree you find there to create a shortcut to the southern part of the area. Return to the crossing and this time take the northern exit into a new area. You will encounter a new type of Gnosis here, the Information Type, which at first will not do much damage, but it has the nasty ability to counterboost and then self-destruct, which could possibly wipe out your party, so be careful to keep your HP up at all times. Further down the path you will reach a river with four rocks in it. At the very west side is a tree that you can blow up, causing it to fall into the river and forming a bridge at the first rock it bumps into. Destroy any rocks in its path to determine where you want the bridge to appear. For starters just blow up the tree without destroying any rocks to cross over to the savepoint. In the bushes behind it is a treasure chest containing Antidote H x2. The tree on the riverside a little to the east can be blown up to create a shortcut back to the other side of the river. Now exit the area either from the north or south side and come back to have the tree bridge disappear. Destroy the first two rocks in its path then blow up the tree again to make a bridge to the crate at the riverside. Cross the river and blow it up to reveal a chest with Decoder 04! Leave the area from the north side. In the new area you will spot a rock off to the west side, but contains a Gnosis. Feel free to fight it for experience. The two logs to the north can be used to cross the small chasm, but you will want to fall down anyway, so try to cross the left log and fall down. Run all the way west and blow a hole in the wall to create a shortcut to the first area. Run east through the chasm where you will encounter more Gnosis. Go back up to the ledge and this time cross the right log. A little to the east is a tree you can blow up to uncover a secret passage leading to the ledge with the chest you spotted earlier. Jump down when prompted and open the chest for a Boost Max. Jump down to the bottom of the chasm and go up the ledge again, crossing the right log to the other side. There is another Gnosis next to a yellow trap, waiting to be exterminated. Why not oblige it? For the upcoming fights, be sure to put your strongest fighters like KOS-MOS and Ziggy in your party as their high HP will help immensely. As third person use a healer like Shion for instance. MOMO will die too quickly, even if she is a more effective healer. Continue north for another cutscene and you will end up fighting three Infected U.R.T.V. These enemies have low HP but get far more turns than you do. Their weak zone is CC, so use KOS-MOS and Ziggy to smash them to bits. If it takes too long to buid up stock, consider using regular attacks. Focus on one enemy at a time to prevent being overwhelmed. Be sure to save at the savepoint because there is a boss fight coming up. Then continue along the path, taking out the U.R.T.V. on the way. Heal up before you go into the next area, where you will have to fight Boss: Level 4 -------- Considering this boss's weaknesses, KOS-MOS will be your ultimate fighter for this battle. Aside from keeping your party alive, your main job will be to set up a zone break effect right before KOS-MOS unleashes her fully charged CIRCLE attacks. Because the boss has weak zone CCBB, you will need to use two of your characters to create a zone break. One will start with CC, then the second one will boost in and create BB. This second one can be KOS-MOS herself, or the third partymember so KOS-MOS can get an extra CIRCLE attack in (but this will cost more boosts). If you did the Psycho Pocket GS mission (Jacqueline), this is your first boss battle where you can steal the rare item from the boss instead of hoping to obtain it when it dies. To do this, you need one character with Psycho Pocket and one character with Analyze. Boost one character into the other's turn and use the Ether Combo method to join the two ethers: press the TRIANGLE button in the Ether menu when you have Psycho Pocket or Analyze selected, and a list of possible Ether Combo spells will show up. If your characters have those skills, Pocket Rare will be on there. Use this on the boss to immediately obtain the rare item. The boss has some damaging attacks, but nothing really dangerous. The only thing you need to watch out for is the extra Infected U.R.T.V. that he summons, because if there are too many of those out, you will take a lot of damage. Take them out as quickly as possible so you can concentrate on Level 4. When you get the boss to about 20% of his HP be sure to keep your HP up, as he may possibly do the EWS Output 100% attack, which will hit all your party members for about 400-500 damage if they are not guarding. -------- 13.3.2 Subconscious Domain (Winter) -------- After the battle with level 4 you will find yourself back at the Yuriev Institute. Go out of the lab and save (or not), then head outside to the park area of the institute (east). You will find the U.R.T.V. trio near a memorial stone of some sort. After the cutscene head into the tree-covered area between the stone walls for another scene. Head back into the building and follow the trio into the lab for another one of their Encephalon Dives. Once again you will end up at the abandoned gas station, but the area has changed just a bit. Snow is covering everything now, and the enemies have changed as well. Save at the savepoint and blow up the crates for a Med Kit S. Head east to the next area. Keep going until you reach an area with more Gnosis. Pay attention to the new weak zone for each enemy! Be sure to include Ziggy in your party for his fire attacks, as all the Gnosis here are weak to them. Do not destroy the first rock you encounter, unless you want to fight the Gnosis hiding underneath. The second rock contains Ether Pack S x2. Keep going east, killing Gnosis on the way until you reach the next area. Keep heading east past a Gnosis until you reach the tree you used earlier to get to the lower ground. Once again the right path is a shorcut you still need to open up, so take the left path along the river. Fight the Gnosis on the way and blow up the tree at the end of the path to create a bridge to the other side. On the other side of the river you will encounter more Infected U.R.T.V.s. Kill them and further down the path you will find a rock you can blow up to reach a treasure chest containing Bio Sphere x2. Go east past the U.R.T.V. and blow up the tree to create a shortcut. Then leave the area by the road to the northeast side. Keep following the path and after defeating a Gnosis you will end up at the river with the four rocks and the floating log again. Blow up the tree first to reach the savepoint to heal up and save and blow up the other tree to create a shortcut to the other side of the river. Repeat the same routine as before in the Spring area. Leave the area and come back, then blow up two rocks to cross at the third one for a Bio Sphere. Then repeat and blow up three rocks to get to the rock at the far east side for a treasure chest underneath the rock, containing Skill Upgrade B x4. There is another treasure chest just north of the savepoint containing a Rejuvenator M. Be sure to get it and save at the savepoint, then head to the northern exit of the area. It is the canyon with the two logs across again. Kill the U.R.T.V. if it gets in your way to get to the rock on the elevated path of land. There is an Ether Pack M hidden underneath. Try to cross the canyon by the left log so you fall down. Once again, destroy the wall on the utter left side of the canyon for a shortcut. Head back up to the logs and cross the right one. Destroy the tree in the bushes like before to create a secret path to the ledge you see nearby. Drop down there to find Segment Address No. 15! Since you do not have the Decoder for it right now, drop down again and climb back up to the log. Cross to the other side and make your way to the exit to the north. In the next area make use of the savepoint, since it is the last savepoint of this disk and there is another boss fight coming up. Proceed north along the path, taking out any Gnosis along the way, until you reach a large crossing. The western path will lead to two rocks containing Skill Upgrade A x10 and a treasure chest with Ether Pack M x2. The eastern path leads to a treasure chest with Skill Upgrade C x2. Last but not least the northern path leads to the final boss battle of disk 1, so before you go there, make sure you have saved at the savepoint to the south. When you are ready, proceed north and after a number of cutscenes, it's time to face another familiar face. Boss: Albedo -------- Due to Albedo's Break resistance, you will be unable to deal any major damage until you destroy his arms. Save up your stocks until his arms disappear, then let go all at once to deal maximum damage. MOMO's circle attacks work great here, and KOS-MOS' slash attacks and Ziggy's fire attacks as well. Be sure to use Pocket Rare in this battle to steal Awakening I, which will let you learn another Double Attack after this battle. Start the battle by stocking and pounding away on his arms with regular attacks until his arms disappear, then try to combo as much on him as you can until they regenerate. A combo that works well is to have Ziggy start with BC, KOS-MOS boosts in and follows with CB and several CIRCLE attacks to get Air status, and then MOMO goes nuts on Albedo with CIRCLE attacks. You can do more than 3000 damage in that one chain. Be careful however that you have enough HP before you attempt this, as Albedo will most likely counterattack with Soul Blast right after you do this. Once you have damaged Albedo enough, his arms will come back but you can still get Break status on him. At this point he will start doing lots of damaging attacks, so kill him as quickly as possible. Any attack will do at this point. Once you defeat Albedo you will see a few more cutscenes before you are asked to insert disk 2. Disk 2: -------- 13.4 The Dämmerung -------- -------- 13.4.1 Research Block -------- After a string of cutscenes you will be controlling Shion on board of the Dämmerung. Leave her room and save at the savepoint just outside if you want. Go east through the corridor to the Observation team's room. To the southwest is the communications room where you will find Miyuki and Allen. Talk to him to get some useless help and return to your room. Shion will take a nap and have a weird but interesting dream to clue you in on your longterm objectives. Run back to the communications room for another scene with a familiar face. Go back to the main hallway and run all the way west to the elevators. The westernmost one will be operational now and take you all the way down to the Restricted Area. Shion will have to fight the battles in this area by herself. The enemies are weak to Shion's attacks however, so that should pose no major problem. If you have a lot of skillpoints left from the Albedo battle, be sure to teach her Medica 2 (2/C/2) and Focus 1 (1/H/3) if she does not have those skills yet. Also remember to use the Awakening I item from your inventory to learn the Double Attack "Silver Duet" for Jr. and MOMO. Run down the hallway and blow up the red trap, then open the door and engage the mechanized enemies there, which will still be paralyzed by the trap you just blew up. Since Shion can only do CIRCLE attacks on these enemies, just stock up and hit them a few times to kill them. Because you fight these battles alone, you can get a lot of S.Pts here, so be sure to use that to your advantage. Especially if Shion was lagging a bit behind the other characters in the skills department. Continue down the hallway taking out any enemies in your path. Go down the stairs at the end to enter a huge storage facility. Take out the mechs in the area and destroy the crates to the southwest for Med Kit S x2. The large crates to the southeast contain Ether Pack S x2. The ones near the elevator platform on the east side of the storage facility contain a Med Kit L. You can save at the savepoint if you wish, but there is no real need to yet. Enter the large armored battleship docked here to the south and blow up the crates inside for a Med Kit M and Rejuvenator DX. The wall on the western side can be blown up to reveal a treasure chest with Decoder 18! Climb up the ladder in the central area of the ship to reach the roof. You will find two cannons here that you can control. Use the right cannon and fire it on the crate to make the item pop out and drop to the floor below. Use the left cannon to blow up the truck blocking the door to the north. Climb back down and exit the ship to the east. Pick up the Secret Key 7 you blew out of the crate with the cannon. This will unlock Junk Beam (2/F/3). Go through the door next to the savepoint (not the one you uncovered with the cannon), and downstairs enter room A. Blow up the crates to uncover Segment Address No. 07! The other rooms contain nothing of interest so go back up and this time take the left door (the one you uncovered). Inside destroy the crates in the back for an Ether Pack M. Then blow up the pillar underneath the ramp in the center to create a pathway up. Go up, fight the Gnosis with the trap and blow up the crate to the south to get Bio Sphere x2. Exit through the door to the north. You will enter a room that is filled with crates. The idea here is to create a path to the other side by blowing up some of the crates. Before you do this, blow up the crates to get to Segment Address No. 01! It is on the north wall behind the third stack of crates from the right. You have the key, so open it up and acquire Secret Key 8 inside. This will unlock Boost 1 (2/H/1). Go back outside and use the red control panel to the south to reset the puzzle. Note that to get to the other side, the stacks of crates you will walk upon need to be exactly 2 crates high. This means that if you destroy too many of the crates in an important stack, you will need to start anew. When you are ready go back up the ladder and cross to the other side, then exit through the door to the south. Fight the Gnosis that you encounter and exit through the door to get back to the giant storage facility, but this time on the higher level. Run east and Shion will use the control panel there to locate the ship she is looking for. Use the nearby elevator to go down to the savepoint and save. Go back up and use the door to get to a room with a lot of conveyor belts. Your target is the hole marked 04 all the way to the northwest side of the room. To do this take the third conveyor belt that's heading west. You will end up in a room that was unaccessible before. Unlock the door and examine the red panel. Go downstairs and keep following the path back up, destroying the crates for Skill Upgrade C x2. Enter through the door and cross the walkway. You can see your target in the background, but it is unreachable from here. Go through the door and run downstairs, then through yet another door. You will reach a large room with a large transparent plate resting on several blocks above a pool of water. Blow up the three northwesternmost crates (so basically leave only the one on the northeast), then get on the plate and go stand on the northwest edge. This will make the plate tilt and lift up the southeastern edge. Go stand on that to make a treasure chest drift to the dry area to the northwest. Open it up for Decoder 15! Go stand on the northwest corner of the plate again, then run to the southeast side, but do not stand on the corner! Instead move to the solid floor right next to it and enter the door there. You will end up in a large wind tunnel with several sentries. You need to reach the control panel in the back to turn off the wind. Hug the right wall to get as far as you can go, then quickly run against the wind to the elevated area in the center. That will block the wind enough to let you get to the control panel on the right wall. Run to the ladder on the elevated platform, climb up and run south to the platform which turns out to be an elevator up! You will have to fight two VSS Fresnel sentries. They should be easy enough to defeat. Once you have finished them off, exit through the door to the north. Run to the ship and Allen and Shion will make their escape. -------- 13.3.2 Elsa -------- After a series of cutscenes Shion will be reunited with KOS-MOS and you will end up on the revamped Elsa. Save your game at the savepoint to the southeast. Go ahead and explore the new Elsa a little. While you are exploring, blow up the wall panel in the western Living Room for Segment Address No. 2! Head all the way west past the transparent doors to the Dining Room. Talk with ADONIS behind the bar to start GS mission 27! You need to mix a hangover fixer for Captain Matthews. ADONIS wants you to find the correct ratio for mixing the three drinks he mentioned. The other droids in the Dining Hall can give you hints on the ratio. Talk to ADONIS again and enter 3-2-2. Give it to the MATTHEWS ROBOT to the west to have it analyzed, then talk to ADONIS again for your reward: Decoder 14! Now that you have Decoder 14, use the UMN Plate to go to Old Miltia and open Segment Address No. 14 for Decoder 07 and Robot Part Right Arm! Now use the UMN Plate again and go to the Dämmerung again to open Segment Address No. 07 and obtain Robot Part Left Arm. Return to the Elsa and take the elevator to B1. Talk to KAMIKAZE to start GS mission 32. What you need to do is trade unneeded items and accessories to K-2 at the Second Miltia spaceport to pay off Captain Matthews' debt of a staggering 10,000,000! Doing so will grant some very nice rewards, but most likely you are going to need your items right now as there is no money in the game to buy any. You can pay off the debt at a later time. Head down into the Robot Academy and talk to Professor to obtain the Ether Erde Storm for Shion. Note that if you loaded a Clear Save from Xenosaga 1 and obtained the Geriatric Swimsuit, you can talk to the pink android, CABRILLO near the Weaponry, you can have Professor wear it... Since you have Decoder 15, use the UMN Plate on 1F to go to Subconscious Domain (Winter) and open Segment Address No. 15 for Secret Key 05. This will teach you the skill Stock 1 (2/D/1). Because that area is fairly dangerous, you may want to proceed with the next few cutscenes first so that you get a full party before doing this. Once you are ready to proceed, go to the bridge of the Elsa for a cutscene, then talk to Captain Matthews to head to Old Miltia. -------- 13.5 Ormus Stronghold -------- -------- 13.5.1 -------- After landing on the fortress, you will gain control of your full party, consitingof Shion, chaos, MOMO, KOS-MOS, Ziggy, Jr. and Jin. If you did not get Segment Address 15 in Subconscious Domain (Winter) earlier, do it now as you should have enough people. Use the shortcut you created earlier to get there quickly. When you are ready, head into the E.S. Hangar. You will appear on the Ormus surface where you can save at the savepoint if needed. Your party will consist of E.S. Asher controlled by Jr. and chaos, and E.S. Dinah, controlled by KOS-MOS and Shion. E.S. Zebulun with MOMO and Ziggy is in reserve. Because Zebulun is the only E.S. that can use ethers, remember to switch them out in mid-combat if you are badly in need of healing. Zebulun inherits MOMO's ether skills, so it is very important to teach her important skills such as Medica 2 and Focus 1. Also Psycho Pocket will be very useful to steal useful E.S. items from enemies. Since this is your first time controlling E.S. units since the beginning of the game, start out by outfitting your E.S. with some accessories if you have them. Also you may or may not want to switch copilots for the E.S. units. This is because the copilot determines which special attacks the E.S. can use. Keep this in mind if you have trouble taking out a particular enemy with your E.S. units. Head southwards to the next area when you are done. Keep following the path and fight any enemies you come across. Remember that you do not gain S.Pts from these battles, so there is no need to try to time enemy deaths to the Point Bonus event slot. Once you reach a fork in the road, head east and destroy the device at the end to reveal another of the Forbidden Encephalon Dive devices. Return to the fork and head south this time. You will reach another fork here. Take the northwest path. In the next area you will reach a group of four controls that can be activated using the SQUARE button. These controls will rotate the locks you see further down the path. Manipulate all four locks in such a way that the opening points downward. Once all four of them are in position, the hatch will open. (from the E.S.'s perspective) 1: hit the right switch 3 times 2: hit the right switch 1 time 3: hit the left switch 2 times 4: hit the left switch 3 times Take the elevator that has appeared to the bottom of the shaft and enter the airlock. Exit the airlock to the west and at the boarding pads choose to disembark from your E.S. units. Save at the save point to the west if you wish and exit through the door. Press the red button you find inside to activate the nearby E.S. elevator. That is all you can do here for now, so head back to your E.S. and return to the surface. Head back to the fork and this time take the south path. You will end up at a dead end with a hatch you can blow away. Go inside and you will end up in a large room with several narrow paths blocked by metal plates that can be destroyed. Be careful as most of these plates conceal enemies. In the northeast corner of the room is a treasure chest containing a Charge Recover accessory. In the southwest corner is a chest with a G Slow Guard accessory. When you have acquired both (remember to equip them if you want), head to the northwest corner of the room where the exit is. In the elevator room blow up the vehicles for Nano Repair Z x2, Nano Repair A x4, Nano Repair A x2 and Nano Sphere x2. Save at the savepoint before taking the elevator up. As the elevator moves up, be sure to blow away the crates against the wall with your E.S. Once you reach the top, head into the large room to end up in another boss fight. Boss: Scutum -------- Boss: Pilum -------- Remember these two from Second Miltia? They are back, and considerably stronger too. Thankfully so are you. For this battle doing lots of damage and keeping up your HP are the most important factors. Other than that there is not much to worry about. Your E.S. units are very powerful. As before, concentrate all your attacks on Scutum first or he will heal Pilum again. You may want to use Zebulun to steal their E.S. accessories while you stock up with Dinah or Asher. You can steal both regular and rare items, but for rare items, you may have to attempt to steal several times before you will get it. Remember to Stock to restore MOMO's EP a little. Pilum will occasionally change its defense attribute, meaning that using that particular type of attack on Pilum will be resisted. When you see Pilum use Boost 1 be ready to heal up your E.S. units to maximum as it is about to use its most devastating attack. Naglfar Third Portable Weapon will hit one of your E.S. units for more than 50% of its HP, so be sure to keep your HP up. Survive that and the rest of the battle will be easy. Pilum will start doing more damage the lower its HP gets, so stock up and deal as much damage as you can while keeping your HP up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When the battle is over, press the button to create a bridge on the level above you, then exit to the south. Take the elevator back down (destroy the crates if you had not done so already) and heal up at the savepoint. Exit the room to the southeast. Pass through the large room with the narrow paths and exit in the southeast corner. You will end up on the surface again. Head east to the fork and turn northwest. Take the elevator down the shaft again, go into the airlock and disembark in the E.S. Hangar. Save at the savepoint if you wish. Time for some action on foot! -------- 13.5.2 Inside the Stronghold -------- Most likely this will be the first time that you are using Jin in your party since the first mission on Old Miltia. Although he is only slightly behind in levels, he will probably lack a lot of the skills that you taught your other party members, so if you saved up your Skill Upgrade items, now would be a good time to use them. Be sure to teach Jin at least the following skills if he does not have them already You may also want to teach some of your characters with high EATK (like MOMO) the Refresh H skill (3/A/1), as you will be encountering enemies with H status effects here for the first time. When you are ready, exit the E.S. Hangar through the door to the west and follow the path all the way to the door on the western side of the room. You can pick up a chest on the way, which contains Secret Key 14. This will teach you the Rapid Refresh skill (3/C/2). Climb the ladder up to the next level and head west. The enemies here tend to hit quite hard, so proceed with caution. Use chaos, Jin, Ziggy or KOS-MOS here as main damage dealers. Head up the conveyor belt to the level above and head east down the corridor. There will be a panel in the wall that you can destroy, revealing Class Upgrade B x6 and a treasure chest a little further inside with Decoder 02! When you reach the ladder, head south and blow up the wallpanel to create a shortcut to the exit and reveal Class Upgrade C x6. Then go up the ladder and save at the savepoint. Go through the door and cross the bridge you created earlier after defeating Scutum and Pilum. Once you exit through the door, you will arrive in an area with a long path down, guarded by some new enemies. Start heading down, taking out the enemies on the way. Halfway down you will encounter a new enemy type, P.S.S. - A, which will need the use of Shion in your party to get rid of quickly. KOS-MOS's Dragon Blade special ability is also very useful here. Another option is using Thunder Sword to gives your attacks Thunder damage. Keep going down until you reach the door at the bottom. Time for a puzzle. The elevator to the west goes up or down depending on how many of the blue and green blocks you push onto it. To push a block on it, stand east of the pile and use the SQUARE button. To destroy one, stand south of the pile and use the SQUARE button. You can access the terminal nearby for instructions or use it to reset the puzzle if you unintentionally blow up the wrong blocks. To begin, push the first three blocks on the elevator, destroy the next two, and finish up by pushing the last two on the elevator as well. Use the ladder to climb down to the platform and destroy one block to reach the exit. In the next room is yet another puzzle. You need to push the crates across a slippery floor to create a bridge to the north. Any crate that you push will keep on sliding until it hits another crate, or until it hits the wall. The crates are laid out like this: 1234567890 ^ A B X C X X X D E X F G X H Push the crates around in the following order: 1. C2 -> C6 2. E4 -> C4 3. C4 -> C5 4. C5 -> ^ one down, four to go 5. G4 -> C4 6. C4 -> C5 7. C5 -> ^ two down, three to go 8. B4 -> A4 9. C6 -> A6 10. A6 -> A5 11. A5 -> ^ three down, two to go 12. C7 -> A7 13. C9 -> A9 14. A7 -> A5 15. A5 -> ^ four down, one to go 16. A9 -> A5 17. A5 -> ^ done! Unfortunately you do not have the Decoder for this Segment Address yet, but remember how you got here as you will obtain it later. When you are finished playing around, exit to the east. Save at the savepoint and head east. You will see a whole bunch of yellow and blue tubes. These are elevators that will take you in one direction only. Your goal is the green tube at the very bottom, but to get there you will have to go up and down several times. The yellow tubes will take you down, whereas the blue ones will take you up. Go down the yellow tube and fight the enemy you encounter there. Instead of going down another level, walk to the east side of the platform and take the blue tube back up. Take the second yellow tube down. This will bring you to another enemy and Segment Address No. 4! Inside you will find Secret Key 9, which will teach you Expansion Pack (2/H/2), a skill that will let you equip not 3, but 4 skills! Have all your characters learn this skill as quickly as possible! When you go outside you will have to fight the same enemies again, but that should not be a problem anymore at this point. Try getting Air effect with Jin and following up with a full CIRCLE combo from KOS-MOS for maximum damage. The other way around works too. Take the blue tubes back up to the top, then take the yellow tube back down and the blue tube back up to reach the entrance again. Heal up at the savepoint if needed, then take the yellow tube back down. Skip the next yellow tube and fight the enemy that respawned. Take the blue tube back up and go down using the first yellow tube you find. Go down another level and once again take the next yellow tube you find, skipping all the blue tubes. Go down another yellow tube and fight the enemy you find there. Take the blue tube back up. Go back down the yellow tube right next to it to reach the bottom. Head southeast and then west at the fork to reach the green tube. You have reached the Ormus Core Unit System. Save at the savepoint and learn some useful skills if you managed to gather a lot of skillpoints. When you are ready for a boss battle, take up the blue tube to the east. Enter the core for some more cutscenes and an interesting boss battle. Boss: Orgulla -------- Boss: Manes (Orgulla's alternate personality) -------- At the start of the battle, Orgulla will boost her resistance to status effects and drain your Boost bar to 0, while raising hers to full. She will attack your party with area attacks and poisonous attacks. If you get hit with Poison, get rid of it quickly or you will lose a lot of HP to it. Be sure to steal the rare item Awakening II from her at this stage of the battle, because you will be too busy trying to stay alive later on, and the item is lost once Manes wakes up. Build up your stock and get some hits in on Orgulla, but do not waste all your Stock on her. Once her HP drops to a certain level (around 14000 it seems), she will switch to her alternate personality, Manes, which has considerable power, but lower attack speed. Manes has some very damaging attacks, most of them Slash damage and Ice damage. If you have Ethers to protect against these two damage types, USE THEM! The biggest danger is that when Manes gets a full boost bar, she will use several of these powerful attacks in a row, sometimes doing up to 3000 damage without you unable to interrupt her. Naturally, that means certain death to whoever she is hitting. While Orgulla is in her Manes state, you can try using Break ethers on her to make her a little weaker, but success is not guarenteed with that. Because Manes is weak to fire and physical attacks, Ziggy will be a lifesaver in this battle. What you want to do in this battle is create a down effect for Ziggy so that he can do a full CIRCLE combo on Manes while she is in a Down state. This means that you either need chaos to create Down in the turn before Ziggy, or you need to create Air with KOS-MOS or Jin, then Stock a turn while Manes falls down, then unleash Ziggy. This will take some trial and error, but it is the best way to win this part of the battle, as the other characters simply cannot do that much damage. Once she has taken some damage, Manes will start using Blood Oath and A Pound of Flesh to raise her physical attack power and Boost bar by sacrificing her HP instead. Try to keep your HP up at this time, but since whoever she is going to hit will likely end up dead, do not waste too many turns on healing, but instead raise your Stock and Boost. If a character does end up dead, Raise him or her and heal. After a while Manes Restraint will kick in and she will lose any stats boosts she had. Keep using Ziggy's CIRCLE attacks while Manes is Down and she will soon revert back to Orgulla. This is a good time to recover if you were badly injured, but do not wait too long, or she will start healing herself. She will also use the Quick ether to increase her turn speed, which makes her even more dangerous. Start attacking Orgulla again as fast as you can and start building up Stock again, because soon after (around 3000 HP) she will revert to Manes again. That is when you get her Down and unleash Ziggy's CIRCLE combo on her to finish her off completely. After the battle use the Awakening II item you stole from Orgulla to learn the Double Attack "Gravity Bomb" for Shion and KOS-MOS. Destroy one of the pillars in the room and head back outside. Take the yellow elevator down to the savepoint to heal up and save, then enter the core room that fell down. Time for another little puzzle. The idea is to adjust the length of the fuses using the 6 switches so that they all hit the detonation device simultaneously. Numbering the switches from left to right, top to bottom, hit the following switches to adjust the fuse length of every fuse to 30: 1: right 1 2: left 2 O 3: down 3 4 4: right 5: down 5 6 6: down C When they are in position, access the purple panel to ignite them. If you did it succesfully, the detonation device will initiate and a timer will start, showing that you have 30 minutes to get out of Ormus! Run outside and take the green tube back up. Be sure to evade enemies as much as possible, because the clock will keep ticking while fighting! To get back to the upper level quickly, run to the blue tube northwest of the green tube that you start at. Take it up a level, then step into the next blue tube that takes you up all the way to the top. Go down the yellow tube next to it after killing the enemy, and up the blue tube at the end to reach the top. Cross the bridge of crates you created earlier and leave to the southeast. Take the elevator up to the top and exit through the door. Make your way up the long ramp to the top, taking out any enemies on the way. Kill them as quickly as possible, using KOS-MOS's Dragon Blade for the flyers, combined with Shion's ether attacks. For the regular soldiers use melee fighters. When you reach the bridge across the large room you should have about 5 to 10 minutes left most likely, unless you took a large detour. Keep running to the exit to the west, go down the ladder and take the shortcut to the south to run to the southeastern exit down the ladder. Run to the other side of the elevator room to reach the E.S. Hangar. Board your E.S. units, but before you go into the airlock, update your equipment and pilots, because there is another boss fight coming up. A good combination is E.S. Asher with Jin as co-pilot, and E.S. Zebulun with either Shion or chaos. When you are ready, head through the airlock to the elevator shaft where you will face. Boss: E.S. Issachar -------- To begin with, steal E.S. Issachar's EMAX300 accessory with Zebulun. Then use regular ranged attacks with Asher and the occasional Stock 200 special attack. Zebulun can heal and attack as well if healing is not necessary. Be sure to keep both your units' HP up, as later on in the battle, Issachar will use its most damaging attacks, Genesis, and In the Beginning, both of which will deal considerable damage to your E.S. units. -------- 13.6 Intermission -------- Now that you have finished the Ormus Stronghold, a series of new GS missions has become available. Although you can go straight to Old Miltia at this point, it is highly recommended that you do these GS Missions first, because there are quite a few substantial rewards to be obtained. To obtain some of the GS Missions however, it is required to visit Old Miltia first and view the cutscenes there to make them available. If you wish to skip the GS Missions, you can skip to the next section (13.7) once you have arrived at Old Miltia. -------- 13.7 Submerged City -------- First of all, be sure to equip our main attacking E.S. with the EMAX300 accessory you stole from E.S. Issachar. This very useful item will let that E.S. use the ultra-powerful 300% Stock attacks. This includes X-BUSTER and Iron Blade for Dinah, Odin Buster and Moonlight Blade for Asher, and Aird and Meteor Blast for Zebulun. Since Zebulun is usually too busy healing, stick it on Asher or Dinah. You will be able to obtain another EMAX300 accessory soon, so that you can have both your combat E.S. units use their strongest special attacks. Remember to steal from the enemies here to obtain new accessories for your E.S. units. From the spot where the Elsa landed, head west into the next area. Destroy the block that is obstructing your path and engage the enemy. Attack the road in front of you to create a ramp. Destroy the rubble to continue onwards and fight the enemy a little further down the road. At the fork go west and move to the red door where you can choose to disembark from your E.S. Examine the red door to find Segment Address No. 10! Approach your E.S. to get back on. Head back east and destroy the truck for G Blind Guard. Head northeast into the next area. Go down the ramp and take out the enemy you encounter. Head further northeast and blow up the rubble to reveal a G Weak Guard accessory. Head west onto the ramp and blow up the wall at the end to reveal a treasure chest containing a Quick Charge accessory. Head further norheast and engage the Leviats. Blow up the rubble at the end of the road and continue into the next area. Head east, destroy the rubble and take out the Kfuga Valy, then proceed east where you can disembark on another ledge. Blow up the rocks to reach Segment Address No. 18. Since you acquired the key on the Dämmerung, go inside to find Secret Key 16, which unlocks the skill First Combo (3/E/4). Head outside and board your E.S. Go back west and engage the Kfuga Valy units again. Go south and blow up the rubble for a Nano Repair Z and a Nano Repair A. Keep heading east, taking out the enemies on the way. Blow up the rubble to clear a path and leave the area by the northeastern exit. In the next area you will encounter a new enemy type. It seems to be closely related to the one you fought back on Second Miltia while you were being chased by U-TIC. Be sure to steal its G Power Charge item and use Aura and Slash attacks to take it out quickly. If you were using Dinah, switch it out with Asher, as this enemy absorbs beam attacks! Wings of Light is very useful here. When you defeat it, save at the nearby savepoint. Head east and destroy the crates there for a Nano Repair A. Climb the ramp and blow up the elevated road to create a way across. Follow the road into the next area. Head southwest, destroying all the rubble in your path. Fight the enemies that appear and continue on, destroying more rubble for a Nano Repair Z. Keep going west and move up the ramp where you have to fight another O-88 Delphinus. Blow up the nearby rubble to reveal a treasure chest containing Decoder 08. Go back down and take out the rubble to the north for Nano Sphere x2. Engage the nearby enemy. To the east is the Toy Universe building that you saw when you visited Old Miltia at the beginning of the game. You will be offered the choice to disembark, but just stay in your E.S. You will come here some other time. Head west and engage another enemy, then exit to the next area. Engage the Delphinus, then clear away the rubble to proceed further up. Make your way to the huge metal balls and push them into the water. Go back down and blow them up. You will now be able to use the savepoint further down. Equip the EMAX300 accessory on Dinah and set the copilot to Shion so you can use X-BUSTER for the upcoming battle. When you are ready, head northeast. Boss: Naglfar Cannons -------- At the start of the battle the Naglfar Cannons will set their Defense Shield. It has to recharge every four turns, meaning its power will drop in the turn indicated. Be sure to use this to your advantage by attacking will full power in that turn. Also be sure to steal the EMAX300 item from the Cannons as soon as possible. The Naglfar Cannons will summon Kfuga Valy units to support it every now and then. Be sure to take them out so that you do not waste too many turns healing from their attacks. Use Dinah's X-BUSTER attack to take them all out at the same time if possible. The cannons are weak against all types of attacks, so just hammer away at it, and try to keep your HP up at all times because occasionally the cannons will fire, dealing some serious damage. Taking out the Kfuga Valy units will also save you some time, because the Naglfar Cannons will waste a turn resummoning them. Once you ake out the Naglfar Cannons' main shield, it will have 6000 HP left. Unleash your strongest attacks to take it out quickly. If you handle this well, you will not even get fired upon by the main cannons once. After the battle, continue east. Blow up the truck for a Nano Repair A. Head northwest, blowing up the gate and crates for a chest with a G ST Double accessory. Blow up the security gate and you will find a place to disembark your E.S. units. Choose to do so and climb down the ladder to enter the U-TIC organization's Labyrinthos. -------- 13.8 Labyrinthos -------- Save at the savepoint that you encounter when you enter. Head west along the waterway to a bridge. Cross it and head south where you can destroy the crates to obtain Med Kit S x2. Go down the stairs and take out the enemies to proceed. Go north and climb the ladder back to the upper level. Blow up the door to find another enemy and a treasure chest containing Secret Key 13, which unlocks the skill Limiter Up (3/A/4). Head southwest to the control panel to open up the red gate. Climb back down the ladder, go up the stairs, and this time go down the stairs to the west through the gate you just opened. You will end up in a new area with another puzzle for you to solve. First examine the console numbered 6 to lower the water level on the right side and raise it on the left side. Now examine both panels 2 and 5 on the right side to raise the water level by 7. Lower it again by 6, then raise it by 2 to set the water level on both sides to 0. When the water level has been set to 0 on both sides, go down the stairs to the west and follow the path all the way to the exit on the east side. Follow the path and take the stairs down into the water. Head southeast back up the stairs, climb the ladder, and blow up the metal containers to reveal an enemy. Head through the door for a cutscene. Head through the door to the north and go east. If you encounter any of the U-DO webs, blow them up to pass through. Blow up the boxes at the fork in the path for Skill Upgrade A x5. Head north, destroying the U-DO webs and the soldiers you encounter. Head north past the fork in the road and follow the road north, curving east. Follow it east and then south, taking out the U-DO webs and enemies you encounter. Blow up the crates at the dead end for Antidote H x2. And right next to you is Segment Address No. 5! Unfortunately, you do not have the key yet at this point so come back later. Head back to the last crossing and this time take the stairs on the west side. Fight the enemy at the bottom and take out the U-DO webs behind it. Go through the large door into the next area. Save at the savepoint, then go downstairs and step into the train. Climb up the stairs and take out the containers there for a Med Kit S. Exit the area through the door to the northeast. You will arrive at the Labyrinthos Core! Head east and take the door to the southeast. You will enter a large room full of crates. Blow up the first few crates and climb the ladder up a level. Take out the crates to the west for an Antidote L. Destroy the two crates to the east and get ambushed by an enemy. Blow up the other two crates as well for a Med Kit M. Climb the ladder down all the way to the bottom and destroy all the crates in northeastern direction to reveal a treasure chest with a Rejuvenator DX. Use the nearby ladder to climb up two levels and destroy the three containers for another ambush. Behind the third one you will find the exit. In the next room you need to rotate the walls by hitting the switches on the transparent floor above. Numbering them from 1 to 5, from left to right, top to bottom, like this: 1 2 3 4 5 Climb up the stairs and hit them in the following order: 5, 4, 3, 3, 3, 1, 1, 1, 3 This will allow you to reach the treasure chest to the southwest, which will give you Class Upgrade B x6. Now go back up and hit the following switches: 2, 2, 2, 3 Go and grab the Boost Max from the treasure chest on the northeastern side. To finish with the puzzle, hit the switches like this: 4, 4, 3, 1, 1, 3, 3, 2, 2, 3 You can now reach the exit to the northeast. Go through the corridor and you will reach the large core room where you came in earlier, except you are now one level higher. The elevator is inactive at the moment, so ignore it. Head southeast and take out the enemy on the way. At the end of the path you will find a control panel that unlocks one of the barriers of the main core elevator, while also activating the elevator nearby. Get on board and take it down a level where you can defeat another enemy to get to the treasure chest containing Decoder 05! Save at the savepoint if you wish. Leave the room through the southwest exit. Head up the stairs and use the trap to make the next fight easier. You might remember these enemies from Ormus, and this time they are even stronger! Destroy the boxes to the south for a Boost Max, then climb the stairs to the north and press the button to raise the bridge. Continue underneath the second one and kill the enemy near the yellow trap. To the northwest is a treasure chest containing a Rejuvenator E. Pass underneath the second bridge again and lower it with the button on the eastern side. Head underneath the first one, climb the stairs and lower it with the button you find up there. Cross bridge 1 and 2 and fight the enemy you encounter. Cross the third bridge, press the switch to raise it, then proceed to the fourth bridge, where you can blow up the crates for a Bio Sphere. Operate the panel to lower the fourth bridge. Cross it, go down the stairs and pass underneath bridge 3 into the next area. Time for another puzzle. The blocks are laid out like this: C E C = chest E = exit L = ladder +-+-+-+-+ | | 1 = 2 crates high + + 2 = 2 crates high |1 2 | 3 = 3 crates high + + 4 = 2 crates high | 3| 5 = 3 crates high + + 6 = 3 crates high | | + + | 4 5 | The idea is to form a bridge by pushing these stacks of crates + + onto their sides. Start by pushing stack 1 and 3 so they topple |6 | to the north. Push stack 2, 4 and 6 south. Finally, push stack + + 5 north and your bridge is complete. | | + +-+-+ + Open the chest to the northwest which contains Skill Upgrade D | |L L| | x5. Then proceed to the exit at the northeastern side of the +-+ +-+ room. Make your way to the main shaft of Labyrinthos. Move south to the second control panel, removing the final barrier and activating the elevator you just passed. Take the elevator down and save at the save point. Then get on board the main shaft elevator. Exit through the door to the north and a scene will occur once you enter. Get on the elevator to the northwest and once at the top use the control panel there to raise the terminal structure. Go back down and head underneath the terminal structure. Press the button there to undo Lock A. Take the elevator back up, go across and use the control panel to lower the terminal down again. Take the stairs down and move southwest to the door you just opened into the terminal. After the cutscenes use the control panel located behind Canaan to undo Lock B in the main room. Exit the terminal and take the elevator to the east back down to the bottom. Go through the door to the north that is now unlocked and take the large elevator down to the Zohar Isolation Area. Blow up the cabinets on the eastern side for a Bio Sphere and the ones to the west for an Antidote H. Save at the savepoint, then head through the large door to the north. You will encounter a new enemy every time you open a door. Engage all three enemies, then when they are defeated, head back to the savepoint to heal up (save if you wish). When you are ready, head all the way north for another boss battle Boss: Margulis -------- Boss: Margulis(Shadow) -------- For this battle you will be in control of Jin and the first two partymembers of your original party. Since Margulis is weak against piercing and ether attacks, be sure to include MOMO and someone like Jr. First of all, steal Awakening III from Margulis. Stock up and keep pounding Margulis with regular attacks. Because you are attacking him from both sides, you can do a lot of damage using Back attacks. At a certain point Margulis will use Summon Chaaya to summon a shadow of himself to make this a 3 versus 2 battle. The interesting part is that each of his shadows ALSO has the Skill Upgrade E and Awakening III items, so you can actually steal multiple of them in this battle. Be sure to do so, as these items will make it considerably easier to pay off Captain Matthews' debt later on. Instead of fighting the shadow, concentrate on the real Margulis. Keep your HP up at all times, and other than that just keep hitting him over and over. After a while he will erase his shadow. Then at a certain point around a third of his HP he will resummon it again. When he finally erases his second shadow, stock up to full as quickly as you can and fill your boost bar, because Margulis will use Krita-Yuga, which means that after three of his attacks, he will do a H Stop attack on all of your characters, causing an instant Game Over. Boost up all your characters and kill him off before he can do so. -------- 13.9 Intermission -------- After more cutscenes, you will be in control of your party on the Durandal. Use the Awakening III item you stole from Margulis to learn Phoenix Blade for Shion and Jin. At this point in the game there are a few things that need doing before going to the Omega System. First of all enter the Elsa and tell Captain Matthews to fly to Second Miltia. Once there, sell your extra Awakening III items to K-2 to help lower Captain Matthews' debt. Sell him any of your Junked Circuits and Scrap Iron as well. Now head to Jin's house and open Segment Address No. 9 with the Decoder you got earlier. Inside you will find Secret Key 4, which unlocks the skill EP Regen (1/H/4). Head back to the Elsa and use the EVS plate to return to Labyrinthos. Head west across the catwalks and down the stairs leading west, underneaththe gate you opened when you were here earlier. In the room with the water levels go down the stairs to the left and circle the room clockwise to reach the exit to the east. Head down into the water and take the stairs to the southeast back up. Climb the ladder and destroy the boxes to fight the enemy hiding behind them. Exit through the door. Head north into the hallway with all the U-DO webs (which are now gone). At the first fork head right and at the next few forks keep heading north until the path curves east. At the end you will find Segment Address 5. Use the Decoder you found in Labyrinthos earlier to open it up. Inside you will find Secret Key 20, which unlocks the skill "Skill Up 10" (3/H/1). If you can afford the very high cost of this skill, be sure to learn it as soon as possible. When you are done, either kill some more enemies for experience and S.Pts, or return to the Elsa through the U.M.N. Menu. If you choose to skip GS missions, at this point you can head on over to the next section to continue with the main story. -------- 13.10 Omega System -------- Unless you want to pay off Matthews' ten million debt right now, you are ready to head to the final dungeon, the Omega System. Now would be a good time to level up your characters some more in the Ormus Stronghold or Labyrinthos. When you are ready, talk to Matthews on the bridge of the Elsa to fly to the Omega System. When you arrive, disembark using the E.S. units (if necessary). Head south into the large golden hallway. Keep going until you reach an electrical barrier. Blow it up to make an elevator appear. Since this is the only way to go right now, board it and go down. When you go down one level, you will be offered the choice to continue down, go back up or stay at the current level. For now get off the elevator on the east side and fight the enemy nearby. Conveniently enough, they carry some useful E.S. accessories, so be sure to steal from hem. Blow up the wall panel behind the enemy to reach a hidden room where you can disembark from your E.S. Here you will find Segment Address No. 17! If you did GS mission 6 (Chop), you should have Decoder 17. Inside you will find Secret Key 28, which opens up the skill "Best Ally" (4/D/1). Head back outside and board the elevator again. Go down one level and fight the enemy to the west. Blow up the panel behind it to uncover a Nano Sphere. The area to the east is empty, so board the elevator again and go down one more level. Get off the elevator on the east side and blow up the panel to obtain a Nano Repair Z. Cross to the other side and save at the saveplate. Take the elevator down to the bottom, use the trap to take out the enemy and disembark from your E.S. units at the small door to the west. Engage the enemy in the room using the trap, then blow up the crates for a Med Kit M. Destroy the two large ones in the northwest corner to uncover a hidden passage. Run up the stairs and fight the mechanical enemy you find in your way. Enter the glowing door on your way and cross the bridge. Use the trap to engage the Ormus Knights that are blocking the path. This can be a pretty tough fight as you may have to fight five of them at once. Use characters like KOS-MOS, Jr. and Ziggy to take them out quickly. Be sure to concentrate on one at a time! If it is too much for you, Escape, exit to the south and come back. The enemy party's makeup may have changed. At the fork head west to a green control panel. Use it to unlock one of the E.S. doors further ahead. Run east and take out the enemies, then blow up the strange green-glowing blocks behind them to uncover a treasure chest containing Secret Key 24, which opens up the skill "Curse" (4/A/2). Return to the bridge across the gap and exit to the south. Head east to another glowing door. Go through and access the green control panel to unlock another of the E.S.-size doors. Go back inside and backtrack all the way west, down the stairs and back east to the E.S. units. Head north, through the door you opened up earlier. Head forward along the path by blowing up the obstacles and fighting the enemies you encounter. At the end of the path, disembark from your E.S. units and enter the small door, which is an elevator that will bring you to the lower levels. The first control panel will tell you that it needs to be activated downstairs. Head down the stairs, examining the panels as you go. At the very bottom, save at the saveplate and head through the door. The elevator will take you to the bottom where you need to activate another control panel. This will enable the elevator you just passed. Head back up the elevator and run up the stairs to the very top to the now active control panel. Activate the panel to start the elevator with your E.S. on it. Run down to the first red button and when your E.S. gets near, hit it to open the barrier. Then run down to the second red button and repeat the same procedure. If you timed it well, your E.S. will make it to the bottom. Run all the way to the bottom and save at the saveplate, go down the elevator to reach your E.S., board them and put Ziggy as co-pilot of E.S. Dinah. Use Jin as co-pilot of E.S. Zebulun. When you are ready, head north for a boss fight. Boss: Inversion -------- This boss is very weak to Fire and Aura, making Dinah's Meteor Storm and Zebulun's Golden Bow extremely useful in this fight. Keep charging to 200% and let go of your special attacks as quickly as possible. Every now and then Inversion will analyze your attack pattern and enable one of its counter boost plugins, which means it will counterattack if you use a certain kind of attack. Just keep yourself healed and use Meteor Storm and Golden Bow, and the fight will be over in no time. Do not forget to steal the useful Auto Recover accessory! When you are done head north through the door to encounter another puzzle. The blocks in this area can only be destroyed by shooting them from the side that is glowing green. You can shoot across the walls, so this puzzle is easily solved. Destroy the tiny boxes for some items: a G Ether PD Guard, a Charge Boost, and a Nano Sphere. When you have destroyed all the blocks, exit through the door to the northwest. Head north and save in the next room. At this point you can choose to continue west with you E.S. units to make it to the end of the dungeon quickly, or you can do the block puzzle here and continue on foot. You will have to fight a lot more enemies, but you will also find some things you will not find while in your E.S. If you wish to continue by E.S., head west and go along the path, taking out any enemies you encounter. At the end you will need to disembark from your E.S. units, go through the door, east, and down the stairs to reach a large golden destroyable object containing the last saveplate of this dungeon. Continuing on will pit you against the next boss mentioned below. Boss: Cathedral -------- This is one of those boss fights that can be over really quickly or drag on forever depending on your luck. Like Orgulla in the Ormus Stronghold, this boss will occasionally switch personalities. With that, both the stats and special attacks of the boss will change, including the weak zone. The first form is White Robe, which uses beam attacks and ether spells to make your characters weak. This form is weak to physical attacks and strong to ether attacks. Its ether attacks are strong however, so watch out. The secondary form is Call to Arms, which uses physical Strike area attacks that can quickly wipe out your party if you do not keep your HP up. This form is weak to ether attacks, so use that to your advantage. Occasionally, the boss will use the "Memories of Guadalupe" attack, which picks one of your characters and will eliminate him/her after 3 turns using the "Purification of the Soul" attack. Before this happens, switch the character out for another to prevent this. Because of the weak zone, you will need two characters to break through its guard. Be careful while attacking it physically in its Call to Arms form will make it counter boost. Also, this boss has an Air Block ability preventing Air status. Therefore use chaos and Ziggy to create a Down status for maximum damage. Be sure to do this while the boss is in its White Robe form or you will most likely get counter boosted in the middle of your attacks. Once you have defeated Cathedral, head back to the platform and across to the savepoint. Be sure to save your game here, learn any new skills you might find useful and head back to the control panel you were examining earlier for the next boss fight. Be sure to make a party of KOS-MOS, Jin, chaos and/or Jr. Boss: Patriarch -------- The Patriarch is very strong against ether attacks and weak against physical attacks, so using KOS-MOS, Jin, Jr. and/or chaos is important. He will use a lot of aura attacks, so Aura Veil is very useful if you have it. Stock up all of your characters to full and unleash your combos on him. He will use a lot of status attacks on you, so be sure to have Refresh L or Antidote L items ready. Keep stocking and attacking him until he falls. With all three characters at maximum stock, you can easily do 10000+ damage before you run out of boosts. After you take him out, he will return in his second form, this time assisted by the powerful Proto Omega. The tactics remain the same, but this time it is very important to keep your HP up. If you have skills to protect you against Beam attacks, use them! Once the Patriarch's HP drops below 10000 he will use the mighty U.M.N. Phase Cannon attack to deal 1000+ beam ether damage to all your characters. Unless you are at full health, this will most likely kill you. Other than that, keep pounding on him and he should be dead in no time. Do not be afraid to use your rejuvenator items to recover from the U.M.N. Phase Cannon as this is a life or death situation. Once the cutscenes are over, you will be controlling Rubedo in the Bridge area of the Durandal. Use the Awakening IV item you stole from the Patriarch to learn Double Attack "Blessed Miracle" for chaos and MOMO. When you are ready, head to the Park Area. Go into the park for another string of cutscenes. -------- 13.11 Space-time Anomaly -------- Once you appear inside the Space-time Anomaly, save at the savepoint and head north further inside. After the cutscene head further north for another scene. Head all the way east for yet another cutscene. Head west for more cutscene goodness, then run northeast to teleport to the next area. Run all the way to the end of the path for another cutscene and to begin the fight with Albedo. Boss: Albedo -------- This fight is mainly for story purposes and cannot really be lost. Build up stock and just attack Albedo till he dies. He will occasionally change his weak zone, so keep that into account( having Jr's Memory skill is great so that you do not have to be always gussing). Other than that, once he dies he will cast Eternal Chain, which will bring you close to death as well and ends the fight. After some cutscenes and the ending movie, you will be prompted to save a clear savegame. Do so, as this will allow you to play through the epilogue by loading that savegame from the main menu. Congratulations, you finished Xenosaga 2! -------- 14. Cheats -------- These are the current cheats that are out for Xenosaga II m0re will added to this Guide as they are availible. Clear Data Rewards By having Clear Data from other Xenosaga games on your memory card, you can unlock certain new features when you start a new game. KOS-MOS's and Ziggy's Swimsuits Have a Xenosaga I or Xenosaga I: Reloaded clear file on your memory card. Swimsuits are equipped as a skill. The Doctor's (Hakase) Special Swimsuit Have a Xenosaga Freaks clear file on your memory card (Japanese Version) or Xenosaga clear data (US Version)